Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 15:34:13 Player: Fedop Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (133) 665 Value Destroyed (3719) 3719 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 7057 Bonus ------- High Alert Combat Kills 673 Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 30/100 System Corruption 26% Temperature Cool (9) Movement Flying (52) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Improved Sensor Array Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Axe > --- INVENTORY (5) ---- Armored Treads Improved VTOL Module Advanced Beam Rifle Heavy Assault Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Axe > --- INVENTORY -------- Armored Treads Armored Treads Heavy Assault Cannon [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Insulated Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 90 | 6 14 21 41 8 Power 11 | 1 . 4 6 . Engine 7 | 1 . 4 2 . Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 30 | 2 5 6 14 3 Treads 13 | . 1 . 10 2 Leg 2 | . 2 . . . Wheel 12 | 2 2 6 2 . Hover . | . . . . . Flight 3 | . . . 2 1 Utility 24 | 1 5 6 12 . Device 9 | . 2 2 5 . Storage 3 | 1 2 . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 9 | . . 4 5 . Artifact . | . . . . . Weapon 25 | 2 4 5 9 5 Energy Gun 11 | 1 1 4 1 4 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon 1 | . . . 1 . Launcher 5 | . 1 1 3 . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 2 | . 1 . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 2 1 5 Corrupted Parts 2 | . . . 2 . System Corruption 17 | . . . 17 . Parts Lost 46 | . 2 12 31 1 Power 8 | . . 2 6 . Propulsion 18 | . 2 6 9 1 Utility 10 | . . 2 8 . Weapon 10 | . . 2 8 . Highest Loss Streak 9 | . 1 7 9 1 To Critical Strikes 2 | . . . 1 1 Average Backups 8 | 1 7 10 9 3 Power 1 | . 1 1 1 . Propulsion 1 | . 2 2 1 1 Utility 3 | . 1 3 4 . Weapon 2 | . 3 3 2 1 Tool/Special . | . . . . . Unused Backups 16 | . 1 2 9 4 Power 2 | . 1 1 . . Propulsion 5 | . . . 4 1 Utility 5 | . . . 4 1 Weapon 3 | . . 1 1 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 87 | . 93 97 83 66 Engine 7 | . 14 10 3 . Core 1 | . . . 2 . Treads 12 | . 5 4 18 8 Leg 1 | . 4 4 . . Wheel 10 | . 15 22 3 . Flight 2 | . . . 2 18 Device 11 | . 8 7 13 9 Storage 9 | . 14 11 7 . Processor 2 | . 2 . 2 9 Protection 7 | . . 13 8 9 Energy Gun 9 | . 7 18 7 1 Ballistic Gun 5 | . 13 . 4 2 Ballistic Cannon 1 | . . . 2 . Launcher 3 | . 6 2 2 . Slashing Weapon 1 | . . . 2 9 Peak Build Rating 30 | 6 9 22 27 30 Average Rating 17 | 4 7 19 21 24 On Entrance 11 | . 6 8 21 22 Avg Prop Armor Cover (%) 19 | . 12 14 23 14 Naked Turns . | . . . . . Heaviest Build 91 | 13 91 44 49 10 Greatest Support 63 | 26 26 42 63 22 Greatest Overweight (x) 9 | . 9 3 4 2 Average Overweight (x) 1 | . 1 1 . . Largest Inventory Capacity 25 | 8 25 15 15 5 Average Capacity 13 | 7 15 15 12 5 Most Carried 15 | 2 11 14 15 5 Average Carried 9 | 1 7 10 9 4 Final Capacity 15 | 8 15 15 5 5 Final Carried 11 | 2 11 10 5 5 Class Distribution -------------------- 62% | Mutant 14% | Scavenger-Mutant 14% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2791 | 145 456 664 1526 . Remotely . | . . . . . Salvage Created 4016 | . 677 1305 2034 . Parts 216 | . 50 62 104 . Haulers Intercepted 8 | . 1 4 3 . Recyclers Shooed 6 | . 2 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 87 | . 14 27 46 . Melee 2 | . . . 2 . Guns 36 | . 3 16 17 . Cannons 12 | . . . 12 . AOE 37 | . 11 11 15 . Classes Destroyed 13 | . 7 4 2 . Worker 7 | . 2 . 5 . Builder 10 | . 5 3 2 . Tunneler 3 | . . 1 2 . Hauler 8 | . 1 4 3 . Recycler 8 | . 2 2 4 . Mechanic 4 | . . 1 3 . Operator 1 | . . . 1 . Watcher 5 | . 2 1 2 . Swarmer 15 | . 3 1 11 . Grunt 56 | . 11 20 25 . Brawler 4 | . . 2 2 . Duelist 1 | . . . 1 . Sentry 11 | . . 4 7 . Best Kill Streak 12 | . 10 8 12 . Combat Bots Only 7 | . 5 6 7 . Max Kills in Single Turn 4 | . 3 3 4 . Gunslinging 1 | . . 1 . . Exploded 2 | . 2 2 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 530 | . 30 146 344 10 Missed 175 | . 5 44 121 5 Hits 355 | . 25 102 223 5 Melee 11 | . . . 11 . Projectile 344 | . 25 102 212 5 Critical Strikes 12 | . . 3 8 1 Actively Blocked 2 | . . . 2 . Damage Taken 5170 | . 344 1189 3559 78 Core 767 | . 60 146 533 28 Absorbed by Shields 299 | . . 77 222 . Redirected to Shielding 54 | . . . 54 . Regen/Repaired (Parts) 108 | . 81 . 27 . Core Remaining (%) 79 | 100 76 63 . . Volleys Fired 229 | . 38 65 126 . Largest 3 | . 2 2 3 . Hottest 145 | . 80 122 145 . Shots Fired 453 | . 76 122 255 . Gun 313 | . 59 103 151 . Cannon 68 | . . . 68 . Launcher 72 | . 17 19 36 . Special . | . . . . . Kinetic 173 | . 45 . 128 . Thermal 208 | . 14 103 91 . Explosive 59 | . 17 19 23 . Electromagnetic 13 | . . . 13 . Robot Hit Streak 24 | . 4 24 23 . Robot Miss Streak 8 | . 5 5 8 . Penetration Max . | . . . . . Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 305 | . 35 86 184 . Core Hits 255 | . 39 61 155 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . . 7 9 . Burn 15 | . . 7 8 . Destroy 1 | . . . 1 . Melee Attacks 49 | . 1 4 31 13 Impact 2 | . . . 2 . Slashing 47 | . 1 4 29 13 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9791 | . 1183 2768 5840 . Guns 3461 | . 371 1338 1752 . Cannons 1229 | . . . 1229 . Explosions 4924 | . 809 1430 2685 . Melee 174 | . . . 174 . Ramming 3 | . 3 . . . Kinetic 2054 | . 335 . 1719 . Thermal 2755 | . 36 1416 1303 . Explosive 4015 | . 809 1352 1854 . Electromagnetic 790 | . . . 790 . Impact . | . . . . . Slashing 174 | . . . 174 . Piercing . | . . . . . Highest Corruption 26 | . 1 . 26 26 Average Corruption 12 | . 1 . 13 26 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 57 | . 1 . 43 13 Message Errors 13 | . . . 10 3 Matter Fused 17 | . . . 14 3 Heat Flow Errors 6 | . 1 . 4 1 Energy Discharges 5 | . . . 4 1 Data Loss (minor) 5 | . . . 2 3 Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Alerts 2 | . . . 1 1 Misdirections 6 | . . . 5 1 Overload Shots . | . . . . . Overflow Damage 163 | . 14 91 58 . Projectiles 10 | . . . 10 . Explosions 153 | . 14 91 48 . Melee . | . . . . . Knockbacks 39 | . . . 39 . Impact . | . . . . . Kinetic 35 | . . . 35 . Secondary 4 | . . . 4 . Self-Inflicted Damage 354 | . 79 83 192 . Shots 16 | . 3 3 10 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 405 | . 318 405 351 103 Average Temperature 105 | . 93 139 80 54 Received Heat Transfer 1949 | . 126 424 1372 27 Effects 12 | . 3 7 2 . Energy Bleed 2 | . . . 2 . Interference 9 | . 3 6 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . 8 4 . Heat Transferred 6972 | . 111 3491 3370 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 4 | . 1 2 4 2 Low Security (%) 32 | 100 78 22 19 . Level 1 11 | . 21 22 4 . Level 2 32 | . . 55 29 100 Level 3 11 | . . . 21 . Level 4 12 | . . . 24 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1372 | . 246 625 1372 576 Initial 576 | . . 100 234 576 Average 489 | . 164 399 666 555 Influence Increases 3817 | . 591 955 2171 100 Destroy 0b10 Robot/C 1740 | . 280 540 920 . Destroy 0b10 Robot/NC 230 | . 60 60 110 . Destroy Leader 396 | . 76 120 200 . Successful Hack 66 | . 26 19 21 . Disable Machine 255 | . 30 90 120 15 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 335 | . 74 126 125 10 Partial Spotted 30 | . . . 15 15 Lose Combat Pursuer 615 | . 45 . 510 60 Influence Decreases 3261 | . 352 639 1361 909 Entered New Map 1249 | . . 139 321 789 Time Decay 1402 | . 332 380 580 110 Lost Part 460 | . 20 120 310 10 Purge Threat 150 | . . . 150 . Squads Dispatched 25 | . 6 3 16 . Investigation 9 | . 3 1 5 . Extermination . | . . . . . Reinforcement 6 | . 3 1 2 . Assault 6 | . . 1 5 . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 9 | . 2 2 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 191 | . 28 38 118 7 Peak Tracking Total 14 | . 5 7 14 4 Tactical Retreats 22 | . 1 . 19 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 6 | . 1 1 4 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 18 | . 2 6 9 1 Max in Single Turn 2 | . 1 2 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 24 | . 5 7 12 . Terminals 17 | . 3 6 8 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 1 1 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 77 | . 17 19 41 . Successful 42 | . 9 11 22 . Failed 34 | . 8 8 18 . Catastrophic 7 | . 1 3 3 . Database Lockouts 1 | . . . 1 . Manual 46 | . 8 13 25 . Terminals 53 | . 8 17 28 . Fabricators . | . . . . . Repair Stations 7 | . 4 . 3 . Recycling Units 9 | . 5 2 2 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 4 5 . Prototype ID Bank 1 | . . 1 . . Branch Access Points 2 | . 1 1 . . Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . 1 . Investigation Status 1 | . . . 1 . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . 2 . Scan Component 3 | . 2 . 1 . Repair 3 | . 2 . 1 . Recycling Unit Hacks 6 | . 2 2 2 . Report Inventory 3 | . 1 1 1 . Retrieve Components 3 | . 1 1 1 . Scanalyzer 6 | . . . 6 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 2 5 7 . Terminals 14 | . 2 5 7 . Assimilate 1 | . . . 1 . Botnet 12 | . 2 5 5 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 5 6 12 . Full Trace Events 8 | . 2 2 4 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 4 . Parts Repaired 3 | . 2 . 1 . Time 84 | . 52 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 17 | . 6 10 1 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 2023 | . 248 82 1466 227 Sensors 300 | . . . 73 227 Structural 796 | . 248 59 489 . Seismic 967 | . . 23 944 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4002 | 46 822 891 2016 227 Spaces Moved 2512 | 41 488 547 1245 191 Core 231 | 4 . . 224 3 Treads 332 | . 3 . 314 15 Legs 11 | . 11 . . . Wheels 1410 | 37 474 547 352 . Hover . | . . . . . Flight 528 | . . . 355 173 Fastest Speed 29 | 50 90 86 50 29 Average Speed 104 | 85 122 108 104 57 Slowest Speed 330 | 90 330 130 240 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . 2 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 2 74 41 78 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 38 | . 1 2 25 10 Terrain Destroyed 390 | . 87 133 160 10 Melee 38 | . 1 2 25 10 Projectile . | . . . . . AOE 352 | . 86 131 135 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 3357 | 48 631 711 1681 286 Wait 328 | . 64 32 168 64 Move 2504 | 40 487 546 1240 191 Hop 2 | . . . 2 . Pick Up 58 | 2 11 17 26 2 Fast Attach 56 | 6 11 7 25 7 Attach 37 | . 1 13 23 . Detach 10 | . 4 1 4 1 Swap 35 | . 5 15 14 1 Drop 48 | . 8 11 22 7 Fire 229 | . 38 65 126 . Melee 49 | . 1 4 31 13 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Build established: Mutant 544 | -10/Materials | Repaired Grenade Launcher 571 | -10/Materials | Repaired Mining Claw 596 | -10/Materials | Discovered new exit (range 15) 788 | -10/Materials | Identified exit to Mines 841 | -10/Materials | Discovered new exit (range 14) 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -9/Materials | Lost 3 parts (1p2n) 1125 | -9/Materials | Discovered new exit (range 13) 1150 | -9/Materials | Identified exit to Mines 1269 | -9/Materials | First assault squad dispatched 1370 | -9/Materials | Discovered new exit (range 3) 1463 | -9/Materials | Lost 7 parts (1p3n2u1w) 1760 | -9/Materials | Entered another Materials area 1760 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1848 | -8/Materials | Repaired Shield Generator 2280 | -8/Materials | Destroyed 7 combat bots 2490 | -8/Materials | Lost 6 parts (1p2n3w) 2770 | -8/Materials | Discovered new exit (range 7) 2782 | -8/Materials | Garrison activated, responded to threat 2924 | -8/Materials | Discovered new exit (range 3) 2960 | -8/Materials | First assault squad dispatched 3137 | -8/Materials | Core integrity fell below 50% 3272 | -8/Materials | System corruption reached 10% 3296 | -8/Materials | Lost 9 parts (2p2n3u2w) 3379 | -8/Materials | Lost 4 parts (1p1n2u) 3442 | -8/Materials | Central database locked down 3541 | -8/Materials | Core integrity fell below 20% 3776 | -8/Materials | Entered Storage 4003 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03891_ Dropped Hvy. Flail+. 03892_ Acquired Adv. Beam Rifle. 03896_ Dropped Arm. Treads. 03896_ Acquired Prototype Flight Unit. 03896_ Identified Imp. VTOL Module. 03902_ System corrupted: Component data lost. 03920_ Acquired Prototype Energy Gun. 03920_ Identified Hvy. Particle Gun. 03921_ Dropped Hvy. Particle Gun. 03925_ Acquired Prototype Energy Gun. 03925_ Identified Imp. Medium Laser. 03926_ Dropped Imp. Medium Laser. 03934_ Acquired Prototype Ballistic Gun. 03934_ Identified Enh. Autogun. 03938_ Dropped Adv. Beam Rifle. 03939_ JHAQ2&Y:B1SYRYI|NJRBC%