Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 17:13:26 Player: opaguck Result: Destroyed by DG-XUG(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 400 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 278/300 Energy 250/250 System Corruption 0% Temperature Cool (6) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg EM Pulse Gun [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 12 | 5 3 4 Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device 1 | . 1 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 4 | . . 4 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 7 | . . 7 To Critical Strikes . | . . . Average Backups 3 | . 3 4 Power . | . . . Propulsion 2 | . 2 2 Utility . | . . . Weapon . | . 1 . Tool/Special . | . . . Unused Backups . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 85 | . 88 81 Engine 3 | . 3 2 Core 7 | . 10 4 Leg 25 | . 28 23 Device 12 | . 10 14 Processor 10 | . 6 14 Energy Gun 25 | . 28 21 Peak Build Rating 12 | 5 12 12 Average Rating 9 | 3 9 9 On Entrance 5 | . 5 12 Naked Turns . | . . . Heaviest Build 10 | 9 10 10 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 3 5 5 Average Carried 3 | . 4 3 Final Capacity 5 | 5 5 5 Final Carried 5 | 1 5 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 280 | 79 201 . Remotely . | . . . Salvage Created . | . . . Parts . | . . . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed . | . . . Classes Destroyed . | . . . Best Kill Streak . | . . . Combat Bots Only . | . . . Max Kills in Single Turn . | . . . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 65 | . . 65 Missed 19 | . . 19 Hits 46 | . . 46 Projectile 46 | . . 46 Critical Strikes 1 | . . 1 Damage Taken 963 | . . 963 Core 262 | . . 262 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 13 | . . 13 Largest 2 | . . 2 Hottest 100 | . . 100 Shots Fired 14 | . . 14 Gun 14 | . . 14 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 6 | . . 6 Explosive . | . . . Electromagnetic 8 | . . 8 Robot Hit Streak 13 | . . 13 Robot Miss Streak 1 | . . 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 13 | . . 13 Core Hits 2 | . . 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 151 | . . 151 Guns 148 | . . 148 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 3 | . . 3 Kinetic . | . . . Thermal 65 | . . 65 Explosive . | . . . Electromagnetic 83 | . . 83 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 3 | . . 3 Kicked 3 | . . 3 Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 282 | . . 282 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 185 | . . 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence . | . . . Initial . | . . . Average . | . . . Influence Increases . | . . . Influence Decreases . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 2 | . . 2 Peak Tracking Total 2 | . . 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 1 | . . 1 Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . . 3 Successful 3 | . . 3 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Record 3 | . . 3 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 349 | . 126 223 Optics 349 | . 126 223 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 534 | 51 260 223 Spaces Moved 306 | 37 155 114 Core 7 | 5 . 2 Treads . | . . . Legs 299 | 32 155 112 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 50 Average Speed 118 | 110 120 118 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 34 10 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 462 | 47 228 187 Wait 118 | . 66 52 Move 304 | 36 154 114 Hop . | . . . Pick Up 11 | 6 5 . Fast Attach 1 | . 1 . Attach 11 | 5 1 5 Detach . | . . . Swap 1 | . 1 . Drop . | . . . Fire 13 | . . 13 Melee . | . . . Ram . | . . . Kick 3 | . . 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Met a group of wandering Federalists 193 | -10/Materials | Discovered new exit (range 14) 267 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered Subcaves 313 | -10/Subcaves | Continued accompanying wandering Federalists (3) 405 | -10/Subcaves | Lost 3 allies 470 | -10/Subcaves | Visited Clippyterm 474 | -10/Subcaves | Learned Factory stockpile data 484 | -10/Subcaves | Core integrity fell below 50% 518 | -10/Subcaves | Core integrity fell below 20% 535 | -10/Subcaves | Destroyed by DG-XUG(R) with Subdweller Laser Last Messages --------------- There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "Letterhead" It looks like you're writing a letter, sorry I don't know how to do that. >>Record! "Finders Keepers" It looks like you're interested in reappropriating Complex 0b10 components, would you like help? Data stored: Factory stockpile data. 00485_ Aluminum Leg destroyed. 00485_ Kicked DG-XUG(R). 00495_ Med. Laser destroyed. 00511_ Aluminum Leg destroyed. 00515_ EM Pulse Gun destroyed. 00519_ DG-XUG(R) IFF system glitched. 00525_ DG-XUG(R) misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####?????????????????????????????? | | ???????????????## ####?????????????????????????? | | ???????????????# ##????????????????????????? | | ???????????????# ##???????????????????????? | | ???????????????## #???????????????????????? | | ????????????????### #???????????????????????? | | ?????????????????## ##???????????????????????? | | ?????????????????# # #????????????????????????? | | ??????????????##### # #????????????????????????? | | ??????????????# ### #????????????????????????? | | ???????????#### ## #????????????????????????? | | ???????????# ## ###????????????????????????? | | ?????####??# #?????????????????????????? | | ????## #### #?????????????????????????? | | #???# ##?????????????????????????? | | ???## ######??????????????????????????? | | ????## ##????#######????????????????????? | | #??#### ########?????#"""""#????????????????????? | | #### ##????????????#""X""#????????????????????? | | #?????????????#" "#????????????????????? | | ##????????????###@#######????????????????? | | #?????????????##R## ##???????????????? | | ####?????????## R #????###????????? | | ##???????## ####### #????????? | | ##??????# ####% "" #??????#?? | | ######?## #?# %""##??? #?? | | ### ## ##?##### ### # "##% ##?? | | #?## ## ## #??#### """ ?? | | ##??########## #?## # """""" "?? | | #????????????# #### "#"" """" "#?? | | ?????????????# ### ## # "#"" #####" "?? | | ?????????????## ## ##""##?????????? | | ??????????????# ### ##"##??????????? | | ??????????????#### ##?## ###???????????? | | ?????????????????## #???########?????????????? | | ??????????????????# #????????????????????????? | | ?????????????????# ##????????????????????????? | | ???????????????? #?????????????????????????? | | ??????????????? ## ?????????????????????????? | | ?????????????? ##? ????????????????????????? | | ????????????? ## #?? ???????????????????????? | | ???????????? ?# ??? #??????????????????????? | | ??????????? ?? ???## ??????????????????????? | | ??????????? #?? ?????# #?????????????????????? | | ??????????????? ??????##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerMatterFalx Manual? 0 Play Time 00:08:01 Cumulative 22.7 hours Start 2025.08.29 @ 17:07:43 End 2025.08.29 @ 17:13:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abe387f4-2ed2-4de9-80b8-15e6dd5723fb