Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 15:31:39 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1220) 1220 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 5220 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 42 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 440/550 Matter 196/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (22) --- Light Ion Engine Light Treads Wheel Wheel Wheel High-capacity Matter Pod (200) Improved Sensor Array Signal Interpreter 0b10 Alert Chip Cloak of Protection Light Assault Rifle Light Assault Rifle Light Assault Rifle EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Wheel Wheel High-capacity Matter Pod Improved Sensor Array Signal Interpreter 0b10 Alert Chip Cloak of Protection Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle EMP Blaster Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Parts Attached 41 | 2 8 1 . 16 3 11 Power 5 | . . . . 2 . 3 Engine 5 | . . . . 2 . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . . 4 . 4 Treads 6 | 2 . . . 4 . . Leg 3 | . . . . . . 3 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | . 2 . . . 3 . Device . | . . . . . . . Storage 3 | . 2 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 21 | . 6 1 . 10 . 4 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | . 3 1 . 7 . 2 Ballistic Cannon . | . . . . . . . Launcher 7 | . 2 . . 3 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . . 10 . 7 Power 4 | . . . . 2 . 2 Propulsion 4 | . . . . 3 . 1 Utility 2 | . . . . . . 2 Weapon 7 | . . . . 5 . 2 Highest Loss Streak 5 | . . . . 5 . 4 Average Slot Usage (%) 96 | . 96 100 100 99 90 87 Engine 12 | . 14 14 14 13 9 8 Treads 25 | . 28 28 28 27 18 13 Leg 1 | . . . . . . 6 Storage 27 | . 24 28 28 28 27 27 Protection 2 | . . . . . 18 13 Ballistic Gun 25 | . 26 27 28 27 18 17 Naked Turns . | . . . . . . . Heaviest Build 63 | 10 41 41 41 41 63 63 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 18 | . 1 1 1 1 1 18 Average Overweight (x) . | . . 1 1 . 1 1 Largest Inventory Capacity 22 | 6 16 16 16 16 22 22 Average Capacity 16 | 6 13 16 16 16 22 22 Most Carried 16 | 6 15 16 16 16 14 16 Average Carried 13 | 6 11 15 15 12 12 13 Final Capacity 22 | 6 16 16 16 16 22 22 Final Carried 16 | 6 15 16 16 15 12 15 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 1580 | 200 383 301 55 349 . 292 Remotely . | . . . . . . . Salvage Created 1852 | 96 619 256 . 403 . 478 Parts 109 | 1 42 21 . 18 . 27 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 71 | . 14 11 . 29 . 17 Guns 41 | . 14 8 . 8 . 11 AOE 30 | . . 3 . 21 . 6 Classes Destroyed 11 | 1 5 . . 4 . 1 Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Hauler 2 | . 2 . . . . . Recycler 3 | 1 . 1 . 1 . . Operator 1 | . 1 . . . . . Watcher 3 | . 3 . . . . . Swarmer 33 | . 6 9 . 4 . 14 Grunt 15 | . 8 2 . 3 . 2 Duelist 1 | . . . . . . 1 Demolisher 2 | . . . . 2 . . Assembled 20 | . . . . 20 . . Best Kill Streak 20 | 1 3 3 . 20 . 7 Combat Bots Only 20 | . 3 3 . 20 . 7 Max Kills in Single Turn 3 | 1 1 3 . 3 . 2 Gunslinging 1 | . . . . 1 . 1 Exploded 3 | . . 3 . 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 2500 | . 284 134 . 1081 . 1001 Core 296 | . 14 18 . 154 . 110 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 . . . 25 . . Volleys Fired 141 | 5 43 14 . 29 . 50 Largest 2 | 2 2 2 . 2 . 2 Hottest 60 | 40 60 46 . 46 . 46 Shots Fired 259 | 10 86 27 . 47 . 89 Gun 239 | 10 86 26 . 36 . 81 Cannon . | . . . . . . . Launcher 20 | . . 1 . 11 . 8 Special . | . . . . . . . Kinetic 234 | 10 81 26 . 36 . 81 Thermal . | . . . . . . . Explosive 17 | . . 1 . 11 . 5 Electromagnetic 8 | . 5 . . . . 3 Robot Hit Streak 16 | 8 16 10 . 11 . 11 Robot Miss Streak 4 | 1 2 2 . 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 3 . 3 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 166 | 9 50 19 . 29 . 59 Core Hits 135 | 3 24 12 . 63 . 33 Critical Hits 2 | . . . . 1 . 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3820 | 88 843 444 . 1488 . 957 Guns 2271 | 88 807 295 . 411 . 670 Cannons . | . . . . . . . Explosions 1482 | . . 142 . 1053 . 287 Melee . | . . . . . . . Ramming 67 | . 36 7 . 24 . . Kinetic 2219 | 88 755 295 . 411 . 670 Thermal . | . . . . . . . Explosive 1343 | . . 142 . 1053 . 148 Electromagnetic 191 | . 52 . . . . 139 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 106 | . . . . 53 . 53 Shots 7 | . . . . 3 . 4 Rammed 12 | . 6 1 . 5 . . Targets Rammed 13 | . 6 2 . 5 . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 31 | . 31 21 . 12 . 24 Average Temperature 7 | . 8 8 . 5 . 12 Received Heat Transfer 296 | . 78 15 . 41 . 162 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . . 1 Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 422 | 5 192 232 . 148 8 422 Initial 42 | . 3 42 . . 4 5 Average 78 | 2 70 105 . 36 4 151 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 91 | 100 100 99 . 100 100 56 Level 1 6 | . . . . . . 35 Level 2 1 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 4 . . . . . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 22 9 . 36 . 23 Peak Tracking Total 13 | . 3 3 . 13 . 8 Tactical Retreats 6 | . 2 1 . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 10 | . 1 . . . . 9 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 7 | . 2 2 . 3 . . Max in Single Turn 2 | . 1 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 12 | . 9 . 2 . 1 . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 29 . 3 . 1 . Successful 21 | . 17 . 3 . 1 . Failed 12 | . 12 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 24 | . 23 . 1 . . . Terminals 24 | . 24 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 8 . 3 . . . Record 2 | . . . 2 . . . Robot Analysis 4 | . 4 . . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 3 | . 3 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . 6 . . . . . Terminals 4 | . 4 . . . . . Botnet 3 | . 3 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 7 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 16 | . 16 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 2 2 Highest-Rated Group 40 | . . . . 40 32 32 Highest-Rated Ally 31 | . . . . 31 16 16 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . 19 . 3 Total Damage 313 | . . . . 296 . 17 Kills 6 | . . . . 5 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 7306 | 24 1664 1040 887 2459 27 1205 Spaces Moved 2980 | 5 798 540 490 721 14 412 Core 1 | . . . . . . 1 Treads 2862 | 5 798 540 490 721 14 294 Legs 117 | . . . . . . 117 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 150 | 160 160 180 180 160 180 150 Average Speed 175 | 160 175 180 180 167 180 177 Slowest Speed 950 | 160 180 180 180 180 180 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 2 96 99 90 99 2 57 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . 2 2 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 75 | . . 5 . 58 . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 75 | . . 5 . 58 . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 4822 | 11 989 586 497 1927 16 796 Wait 1581 | . 117 21 . 1150 . 293 Move 2974 | 4 797 539 489 720 13 412 Hop . | . . . . . . . Pick Up 31 | . 12 4 4 7 . 4 Fast Attach 8 | . 3 . . 1 . 4 Attach 15 | . . . . 9 3 3 Detach 1 | . . . . . . 1 Swap 18 | 2 5 1 . 6 . 4 Drop 13 | . 6 3 4 . . . Fire 141 | 5 43 14 . 29 . 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | . 6 2 . 5 . . Escape Stasis 25 | . . . . . . 25 Rewire 2 | . . 2 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 1) 25 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 11) 842 | -10/Materials | Discovered new exit (range 13) 1371 | -10/Materials | Repaired Autogun 1500 | -10/Materials | Discovered new exit (range 16) 1586 | -10/Materials | Discovered new exit (range 5) 1689 | -10/Materials | Entered Mines 1736 | -10/Mines | Discovered new exit (range 7) 1928 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2006 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2006 | -10/Mines | Discovered new exit (range 5) 2241 | -10/Mines | Learned location of Zion (-6) 2276 | -10/Mines | Learned location of Storage (-7) 2439 | -10/Mines | Discovered new exit (range 6) 2729 | -10/Mines | Entered Exiles 2773 | -10/Exiles | Met 8R-AWN 2803 | -10/Exiles | Met EX-HEX 2902 | -10/Exiles | Met EX-DEC 2964 | -10/Exiles | Visited The Gauntlet 3323 | -10/Exiles | Met EX-BIN 3348 | -10/Exiles | Aligned with FarCom system 3350 | -10/Exiles | Given EX-Vault access code 3402 | -10/Exiles | Opened EX-Vault 3416 | -10/Exiles | Found Cloak of Protection 3424 | -10/Exiles | Found Supersonic Drone Bay 3433 | -10/Exiles | Found 0b10 Alert Chip 3472 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3589 | -10/Exiles | Discovered new exit (range 14) 3616 | -10/Exiles | Stole two prototypes: Cloak of Protection, 0b10 Alert Chip 3616 | -10/Exiles | Entered Mines 3621 | -9/Mines | Received a Mining Laser from a helpful Derelict 3628 | -9/Mines | Met a Derelict bent on vengeance 3800 | -9/Mines | Assembled infested the area 3828 | -9/Mines | Core integrity fell below 50% 3849 | -9/Mines | Lost 4 parts (1p1n2w) 3854 | -9/Mines | Destroyed 20 combat bots 4985 | -9/Mines | Lost 5 parts (1p2n2w) 5124 | -9/Mines | Discovered new exit (range 4) 5278 | -9/Mines | Discovered new exit (range 8) 5307 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5342 | -9/Mines | Build established: Scavenger-Mutant 6075 | -9/Mines | Entered Materials 6075 | -8/Materials | Accompanied by 2 allies 6075 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6076 | -8/Materials | Identified exit to Factory 6096 | -8/Materials | Identified exit to Garrison 6102 | -8/Materials | Entered Garrison 6102 | -8/Garrison | Accompanied by 2 allies 6166 | -8/Garrison | Triggered checkpoint 6354 | -8/Garrison | Triggered checkpoint 6879 | -8/Garrison | Discovered new exit (range 15) 6917 | -8/Garrison | Installed Relay Interface Framework 6962 | -8/Garrison | Triggered checkpoint 7011 | -8/Garrison | Lost 4 parts (1p1n2u) 7224 | -8/Garrison | Destroyed 7 combat bots 7304 | -8/Garrison | Discovered new exit (range 14) 7307 | -8/Garrison | Self-destructed Last Messages --------------- 07187_ S-10 Pest destroyed. 07192_ Hvy. Assault Rifle destroyed. 07195_ S-10 Pest destroyed. 07227_ Hvy. Assault Rifle destroyed. 07230_ S-10 Pest destroyed. 07239_ The unstable cave ceiling collapses. 07247_ Acquired 17 matter. 07254_ Triggered Stasis Trap. 07254_ A bubble of rippling energy engulfs the area. 07254_ Field strength at 85. 07256_ Field strength at 70. 07257_ Field strength at 55. 07258_ Field strength at 40. 07259_ Field strength at 25. 07260_ Field strength at 10. 07261_ Stasis field depleted. 07304_ EXIT=FOUND 07306_ Triggered Alarm Trap. 07306_ An alarm sounds. 07306_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????s????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????sss?????????????s?s????? ?????????? | | ???????????????????????????????????? ?????????? | | ????????????????????g?g?g??????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ?????????# ######################### ########## | | ????????# Y # | | ????????# @ # | | ????????# # | | ????????# < ########YY//############ ###### # | | ???????????????????# YY#??????????# #????# # | | ???????????????????## ##??????????# #????# # | | ????????????????????# #???????????# ###### # | | ????????????????????# #???????????# # | | ????????????????????# #???????????######## # | | ????????????????????! !??????????????????# # | | ????????????????????! !??????????????????# # | | ????????????????????! !??????????????????# # | | ????????????????????! !??????????????????# # | | ????????????????????## #??????????????????# # | | ?????????????????????? ???????????????????# | | ?????????????????????? ???????????????????# | | ??????????????????????#???????????????????# | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# # | | ???????????????????????????????????????#### # | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed NeutralizingCentriumStorage Manual? 0 Play Time 00:30:03 Cumulative 167.6 hours Start 2021.01.09 @ 15:05:40 End 2021.01.09 @ 15:31:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf4c1205-ed5b-4b1a-bc68-d771c1164b90