Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 22:55:12 Player: grayrest Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1728) 1728 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 6787 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/1000 Matter 150/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Power Amplifier Armor Integrity Analyzer Improved Light Armor Plating Power Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Improved Propulsion Shielding Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Phase Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Reaction Control System Force Field Hacking Drone Bay Advanced Beam Cannon Advanced Beam Cannon Phase Cannon Magnetic Acceleration Cannon Rocket Launcher [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Combat Airjet Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 1 1 Utility 6 | . . . 1 . . . 5 . Weapon . | . . . . . . . . . Parts Attached 59 | 7 3 12 4 1 3 . 17 12 Power 10 | 1 1 3 . . . . 3 2 Engine 6 | 1 1 3 . . . . 1 . Core 4 | . . . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 9 | 2 . 3 . . 1 . . 3 Treads 2 | 1 . . . . . . . 1 Leg . | . . . . . . . . . Wheel 2 | 1 . . . . . . . 1 Hover 4 | . . 3 . . 1 . . . Flight 1 | . . . . . . . . 1 Utility 24 | 2 2 2 2 . . . 10 6 Device 15 | 2 . 2 1 . . . 6 4 Storage 1 | . 1 . . . . . . . Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 6 | . 1 . 1 . . . 3 1 Artifact . | . . . . . . . . . Weapon 16 | 2 . 4 2 1 2 . 4 1 Energy Gun 3 | 2 . 1 . . . . . . Energy Cannon 6 | . . . 2 . 1 . 3 . Ballistic Gun 2 | . . 2 . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . 1 . Parts Lost 36 | . . 6 2 1 . . 20 7 Power 7 | . . 1 1 . . . 3 2 Propulsion 6 | . . 1 . . . . 2 3 Utility 14 | . . . 1 . . . 11 2 Weapon 9 | . . 4 . 1 . . 4 . Highest Loss Streak 10 | . . 5 1 1 . . 10 4 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 4 8 9 9 9 10 8 6 Power . | . 1 1 1 1 1 1 . . Propulsion 1 | . 1 2 1 1 1 1 . 1 Utility 4 | . 1 4 4 5 5 6 4 3 Weapon 1 | . . . 1 2 1 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . . 1 5 . 1 3 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . . . . 3 Weapon 5 | . . . . 1 3 . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 100 86 99 99 100 100 81 58 Engine 8 | . 14 13 10 11 11 11 4 2 Treads 2 | . 14 2 . . . . . 2 Wheel 1 | . 14 1 . . . . . . Hover 22 | . . 23 33 33 33 33 22 6 Device 17 | . 20 12 14 19 22 22 18 15 Storage 8 | . 6 14 11 11 11 11 6 4 Processor 2 | . . . . . . . 5 8 Protection 3 | . . 1 7 2 . . 9 4 Energy Gun 2 | . 28 3 . . . . . . Energy Cannon 6 | . . . 18 17 11 11 5 . Ballistic Cannon 1 | . . 10 . . . . . . Launcher 1 | . . . . 4 6 . . . Slashing Weapon 3 | . . . . . 3 11 4 4 Peak Build Rating 61 | 9 9 28 37 39 40 40 61 50 Average Rating 35 | 5 8 20 32 36 38 40 49 39 On Entrance 23 | . 9 9 18 32 37 40 40 26 Naked Turns 21 | . . . . . . . . 21 Heaviest Build 45 | 9 18 25 27 27 25 24 45 37 Greatest Support 45 | 20 20 24 36 36 36 33 45 36 Greatest Overweight (x) 3 | . 1 2 . . . . 3 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 9 Most Carried 10 | 2 6 10 10 10 10 10 10 9 Average Carried 8 | 1 4 8 9 9 9 10 8 6 Final Capacity 10 | 5 10 10 10 10 10 10 10 5 Final Carried 10 | 2 6 10 10 10 10 10 10 5 Class Distribution -------------------- 53% | Scavenger-Mutant 24% | Mutant 11% | Scavenger-Scout 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1081 | 79 179 282 130 50 42 . 219 100 Remotely . | . . . . . . . . . Salvage Created 2186 | 13 202 177 708 23 . . 577 486 Parts 124 | 4 11 10 47 2 . . 24 26 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 45 | . 4 6 15 3 . . 11 6 Melee 2 | . . . . . . . . 2 Guns 5 | . 4 1 . . . . . . Cannons 24 | . . 5 15 . . . 4 . AOE 12 | . . . . 3 . . 5 4 Classes Destroyed 14 | 1 3 2 4 . . . 2 2 Worker 2 | . . . . . . . . 2 Builder 4 | . . . . . . . . 4 Tunneler 2 | 1 . . . . . . 1 . Hauler 1 | . . . 1 . . . . . Recycler 4 | . 1 . . . . . 1 2 Mechanic 2 | . . . 1 . . . 1 . Watcher 2 | . . . 2 . . . . . Swarmer 18 | . 3 . 4 3 . . 4 4 Grunt 11 | . 1 2 5 . . . 1 2 Duelist 1 | . . . . . . . 1 . Sentry 8 | . . . 6 . . . 2 . Demolisher 2 | . . 2 . . . . . . Programmer 3 | . . . . . . . 3 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 9 | 1 4 2 9 3 . . 7 8 Combat Bots Only 8 | . 3 2 8 3 . . 5 4 Max Kills in Single Turn 3 | 1 1 1 2 2 . . 3 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . 2 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 578 | . 18 35 93 8 . . 268 156 Missed 219 | . 4 8 33 1 . . 119 54 Hits 359 | . 14 27 60 7 . . 149 102 Melee 5 | . . . 1 . . . 1 3 Projectile 354 | . 14 27 59 7 . . 148 99 AOE 12 | . . 8 . . . . 4 . Critical Strikes 11 | . 1 . 2 1 . . 1 6 Part Disruptions 2 | . . 2 . . . . . . Damage Taken 6182 | . 128 601 712 97 . 8 2564 2072 Core 2006 | . 44 125 127 6 . . 693 1011 Absorbed by Shields 16 | . . . . . . . 16 . Redirected to Shielding 91 | . . . . . . . 91 . Regen/Repaired (Parts) 505 | . . . . . 472 . 33 . Core Remaining (%) 54 | 100 . 32 . . . 66 18 . Volleys Fired 151 | 1 11 20 62 2 . 4 42 9 Largest 2 | 2 2 2 2 1 . 1 2 1 Hottest 136 | 80 80 70 136 33 . 68 136 43 Shots Fired 197 | 2 22 26 86 2 . 4 46 9 Gun 36 | 2 22 12 . . . . . . Cannon 146 | . . 14 86 . . 4 42 . Launcher 15 | . . . . 2 . . 4 9 Special . | . . . . . . . . . Kinetic 22 | . . 22 . . . . . . Thermal 134 | . . 2 86 . . 4 42 . Explosive 15 | . . . . 2 . . 4 9 Electromagnetic 26 | 2 22 2 . . . . . . Robot Hit Streak 8 | 1 5 3 8 . . . 8 3 Robot Miss Streak 9 | . 4 4 4 . . 4 9 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 121 | 1 11 12 47 . . . 28 22 Core Hits 74 | 1 6 11 21 2 . 1 17 15 Critical Kills 5 | . . 4 . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 4 . . . . 1 . Meltdown 1 | . . . . . . . 1 . Destroy 4 | . . 4 . . . . . . Melee Attacks 30 | . . . . . 1 . 4 25 Impact . | . . . . . . . . . Slashing 30 | . . . . . 1 . 4 25 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 1 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5250 | 12 147 209 990 139 . 61 1752 1940 Guns 227 | 12 147 68 . . . . . . Cannons 2055 | . . 141 990 . . 61 863 . Explosions 1970 | . . . . 139 . . 801 1030 Melee 998 | . . . . . . . 88 910 Ramming . | . . . . . . . . . Kinetic 181 | . . 181 . . . . . . Thermal 1932 | . . 18 990 . . 61 863 . Explosive 1970 | . . . . 139 . . 801 1030 Electromagnetic 169 | 12 147 10 . . . . . . Impact . | . . . . . . . . . Slashing 998 | . . . . . . . 88 910 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . 1 . Message Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 481 | . . . . 37 . . 227 217 Projectiles 35 | . . . . . . . 35 . Explosions 243 | . . . . 37 . . 134 72 Melee 203 | . . . . . . . 58 145 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 359 | . . . . 39 . . 224 96 Shots 6 | . . . . 1 . . 2 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 310 | 18 78 44 310 . . 104 282 . Average Temperature 63 | 12 28 13 84 . . 52 60 . Received Heat Transfer 1267 | . 24 187 192 . . . 522 342 Effects 4 | . . . 3 . . . 1 . Energy Bleed 3 | . . . 2 . . . 1 . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 1 . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 4 | . . . 2 . . . 2 . Heat Transferred 2936 | . . 50 1776 . . 111 999 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . 1 1 . . 1 . Low Security (%) 93 | 100 100 100 76 98 . . 87 100 Level 1 6 | . . . 23 1 . . 12 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 387 | 5 80 42 387 207 . . 347 187 Initial 159 | . . 3 . 137 . . 150 159 Average 67 | . 15 7 114 144 . . 104 55 Influence Increases 2122 | 5 120 107 531 120 . 14 920 305 Destroy 0b10 Robot/C 860 | . 80 80 300 60 . . 220 120 Destroy 0b10 Robot/NC 95 | 5 5 . 20 . . 10 15 40 Destroy Leader 236 | . 20 20 106 10 . . 70 10 Allied During Kill 4 | . . . . . . 4 . . Successful Hack 14 | . . . 14 . . . . . Disable Machine 120 | . 15 . 15 . . . 75 15 Destroy Structure 208 | . . 7 1 20 . . 60 120 Advance Influence 150 | . . . . . . . 150 . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 420 | . . . 60 30 . . 330 . Influence Decreases 1961 | 5 110 117 178 296 177 14 594 470 Entered New Map 567 | . . 7 . 216 177 . . 167 Time Decay 970 | 5 50 107 158 70 . 14 324 242 Lost Part 284 | . . 3 20 10 . . 190 61 Lost Ally 80 | . . . . . . . 80 . Purge Threat 60 | . 60 . . . . . . . Squads Dispatched 10 | . 1 . 1 1 . . 4 3 Investigation 3 | . . . . 1 . . 1 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 4 | . 1 . 1 . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 7 | . . . 3 . . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 7 8 25 4 . 2 40 25 Peak Tracking Total 14 | . 3 2 12 4 . 1 10 14 Tactical Retreats 15 | . . 2 2 1 . . 10 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 8 | . 1 . 1 . . . 5 1 Max in Single Turn 2 | . 1 . 1 . . . 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 17 | . 4 1 5 1 1 . 4 1 Terminals 11 | . 4 . 4 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 9 1 22 1 3 . 6 2 Successful 28 | . 3 1 15 1 3 . 4 1 Failed 16 | . 6 . 7 . . . 2 1 Catastrophic 4 | . 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 11 | . 7 . 2 . . . 1 1 Terminals 25 | . 9 . 12 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 10 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 1 1 7 1 3 . 2 . Part Schematic 3 | . . . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 1 . 1 . . . . Open DSF 2 | . . . . . . . 2 . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . . 2 . . . . . Unreport Threat 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 1 Scan Component 2 | . . . . . . . 1 1 Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 5 | . . . 5 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 5 . . . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 21 | . . . 3 . 18 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 44 | . . . . . . . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 4 . Highest-Rated Group 153 | . . . . . 153 153 153 . Highest-Rated Ally 39 | . . . . . 39 39 39 . Total Orders 2 | . . . . . . . 2 . RETURN 2 | . . . . . . . 2 . Ally Attacks 6 | . . . . . . 6 . . Total Damage 64 | . . . . . . 64 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 3365 | 21 333 492 183 133 689 380 488 646 Optics 443 | . . . . . . . . 443 Sensors 2322 | . . 136 182 132 689 380 488 315 Terrain 2529 | 21 333 356 129 133 689 380 488 . Seismic 191 | 18 173 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 2 2 . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4176 | 59 341 555 452 151 689 380 860 689 Spaces Moved 4228 | 51 342 576 361 187 808 489 989 425 Core 51 | 1 . . . . . . 10 40 Treads 106 | 4 1 6 . . . . . 95 Legs . | . . . . . . . . . Wheels 543 | 46 341 64 . . . . . 92 Hover 3490 | . . 506 361 187 808 489 979 160 Flight 38 | . . . . . . . . 38 Fastest Speed 40 | 50 80 77 74 74 66 66 65 40 Average Speed 79 | 85 87 82 74 74 69 66 68 135 Slowest Speed 250 | 160 160 240 74 74 74 66 200 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 70 79 44 55 88 68 29 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 7 | . . 1 . 2 3 1 . . Spaces Dug 25 | . . . . . . . 3 22 Terrain Destroyed 166 | . . 10 . 26 . . 63 67 Melee 8 | . . . . . . . 3 5 Projectile 17 | . . 10 . . . . 7 . AOE 141 | . . . . 26 . . 53 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4782 | 60 361 629 458 196 936 541 1114 487 Wait 222 | . . 15 10 1 111 49 29 7 Move 4216 | 50 341 575 360 186 807 488 988 421 Hop 2 | . . . . . . . . 2 Pick Up 44 | 2 3 3 7 2 7 . 16 4 Fast Attach 23 | 7 1 6 . 1 . . 4 4 Attach 34 | . . 1 7 . . . 16 10 Detach 11 | . 1 1 2 . . . 3 4 Swap 30 | . 3 7 7 2 3 . 8 . Drop 19 | . 1 1 3 2 7 . 4 1 Fire 151 | 1 11 20 62 2 . 4 42 9 Melee 30 | . . . . . 1 . 4 25 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min / Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Met a group of wandering Federalists 231 | -10/Materials | Discovered new exit (range 11) 274 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 401 | -10/Mines | Discovered new exit (range 10) 403 | -10/Mines | Learned location of Mines (-9) 420 | -10/Mines | Met a Derelict bent on vengeance 435 | -10/Mines | Assembled infested the area 440 | -10/Mines | Assisted by a Guerilla fighting off Assembled 502 | -10/Mines | Lost 5 parts (1p1n3w) 534 | -10/Mines | Found the Drone Emporium 538 | -10/Mines | Found Prototype Device 544 | -10/Mines | Identified Sensor Drone Bay 740 | -10/Mines | Learned Materials garrison access intel 755 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 757 | -10/Mines | Found Prototype Device 758 | -10/Mines | Identified Exp. Sensor Array 893 | -10/Mines | Core integrity fell below 50% 956 | -10/Mines | Entered Materials 956 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Identified exit to Mines 987 | -9/Materials | Identified exit to Storage 1209 | -9/Materials | Build established: Scavenger-Mutant 1220 | -9/Materials | Discovered new exit (range 13) 1372 | -9/Materials | Destroyed 8 combat bots 1408 | -9/Materials | Entered Mines 1440 | -9/Mines | Learned Materials terminal intel 1498 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1546 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1549 | -9/Mines | Met a Derelict shopkeep closing up shop 1559 | -9/Mines | Entered Zion 1576 | -7/Zion | Learned location of 1 exit from Lower Caves 1601 | -7/Zion | Learned Factory garrison access intel 1648 | -7/Zion | Given the Hacking Drone Bay 1652 | -7/Zion | Found Prototype Device 1685 | -7/Zion | Learned Factory emergency access door positions 1700 | -7/Zion | Visited the Megawrench Repair Shop 1706 | -7/Zion | Megawrench repaired 8 parts 1781 | -7/Zion | Given A8's code to call for help 1926 | -7/Zion | Met Imprinter 1938 | -7/Zion | Imprinted 1940 | -7/Zion | Declared Zion's savior 2136 | -7/Zion | Received a hallucinogenic algorithm 2175 | -7/Zion | Discovered new exit (range 13) 2248 | -7/Zion | Entered Proximity Caves 2248 | -6/Proximity Caves | Accompanied by 4 allies 2252 | -6/Proximity Caves | Spotter reported a threat 2304 | -6/Proximity Caves | Learned Factory emergency access door positions 2589 | -6/Proximity Caves | Discovered new exit (range 8) 2597 | -6/Proximity Caves | Learned 4 Factory zone layouts 2628 | -6/Proximity Caves | Entered Factory 2628 | -6/Factory | Accompanied by 4 allies 2628 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2631 | -6/Factory | Loaded intel: 4 garrison access locations 2645 | -6/Factory | Identified Hacking Drone Bay 2893 | -6/Factory | Spotted B-75 Beast 2945 | -6/Factory | Build established: Scavenger-Scout 3046 | -6/Factory | Repaired Gravmag System? 3195 | -6/Factory | Lost 10 parts (2p5u3w) 3231 | -6/Factory | Core integrity fell below 50% 3432 | -6/Factory | Lost 4 parts (1p1n2u) 3474 | -6/Factory | Discovered new exit (range 6) 3486 | -6/Factory | Core integrity fell below 20% 3487 | -6/Factory | Identified exit to Factory 3488 | -6/Factory | Entered another Factory area 3488 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3505 | -5/Factory | Lost 5 parts (1n3u1w) 3983 | -5/Factory | Build established: Assassin 4137 | -5/Factory | Released all parts (9) 4143 | -5/Factory | Discovered new exit (range 14) 4159 | -5/Factory | Lost 4 parts (1p2n1u) 4166 | -5/Factory | Core integrity fell below 50% 4174 | -5/Factory | Core integrity fell below 20% 4177 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- F022. Dispatching Investigation squad. 04167_ Slug penetrates Wall. 04169_ Nuclear Pulse Thruster destroyed. 04171_ Slug penetrates H-66 Slayer. 04172_ Penetrated by Slug. 04172_ Slug penetrates Wall. 04174_ Penetrated by Slug. 04174_ Slug penetrates S-27 Virus. 04174_ Penetrated by Slug. 04174_ R-10 Processor inserts Corrupted Wheel into recycling unit. 04175_ U-05 Engineer lays Concrete. 04175_ Slug penetrates Wall. 04175_ Penetrated by Slug. 04176_ U-05 Engineer builds a Wall. 04176_ Slug penetrates Wall. 04177_ R-10 Processor inserts Terrain Scanner into recycling unit. 04177_ T-07 Excavator destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | """ | #????????????????????????????????????????? | | """ !!#????????????????????????????????????????? | | """ #????????????????????????????????????????? | | #?????????????????????+??????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ####/####?????????????####+####??????????????????? | | #??###########???# #??????????????????? | | #??# #???# #??????????????????? | | #### #???# < #??????????????????? | | + #???# #??????????????????? | | ####+#### #???# #??????????????????? | | ?? ?# ##### @ #??????????????????? | | # # # h c ###+###????????????? | | # """ # # =% ?????????? | | # """ # ssss = ?????????? | | # """ ###########Y c** """ ?????????? | | # | # ## !** RY" ??????????? | | # # # !* """ ??????????? | | ####+#### # ###+#####??????????? | | ????????# + +??????????????????? | | ????????# # ########??????????????????? | | ????????# # #?????????????????????????? | | ????????# =### ###?????????????????????????? | | ????????# !%# #!### #???????????????????? | | ????????# * ! ]#= #???????????????????? | | ??????#+########## !!= ##???????????????????? | | ] / ""???????????????? | | ##### # ### ???????????? | | ???????????## = ### #????? ?????????? | | ???????????# " #???????? ?????????? | | ???????????# "Y # ?????????????????? | | ?????????? + " ###????????????????? | | ?????????### #?????????????????? | | ???????????# ! ##?????????????????? | | ???????????# *%! #???###????????????? | | ???????????# """" ! ??? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 62 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Ripper | -7/Zion | Free Core Analyzer | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Recalibrator | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Gravmag System | 26% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! It's Just You Challenges ------------ None Game ------ Seed SkeletonStrikeBiocell Manual? 0 Play Time 01:42:00 Cumulative 47.3 hours Start 2025.05.11 @ 21:06:28 End 2025.05.11 @ 22:55:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 569ee6b7-243c-408a-ac28-e98ad3134c51