Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.29 @ 00:37:16 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (168) 840 Value Destroyed (6192) 6192 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (6780) 6780 TOTAL SCORE: 21952 Bonus ------- High Alert Combat Kills 1594 Follower Combat Kills 5739 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Acquired ECA 300 Friendly Fire -1953 Cogmind --------- Core Integrity 0/1150 Matter 208/300 Energy 309/315 System Corruption 3% Temperature Cool (84) Movement Rolling (109) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- Armored Wheel Armored Huge Wheel Centrium Wheel Centrium Wheel > --- UTILITY (9) ------ Huge Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Core Shielding Light Regenerative Plating Improved Hacking Suite High-powered Tractor Beam > --- WEAPON (4) ------- Assault Rifle Coil Gun Railgun Hardcell Cannon > --- INVENTORY (25) --- Neutrino Core Micro Fission Core Armored Medium Treads Armored Wheel Armored Wheel Armored Huge Wheel Centrium Wheel Advanced Cooling System Long-range Sensor Array Long-range Terrain Scanner Encrypted Comm Array Advanced Recoil Stabilizer Advanced Recoil Stabilizer Improved Transmission Jammer Advanced Hacking Suite Authchip [Weapon] Dynamic Insulation System Heart of Steel Improved Assault Rifle Hardcell Cannon Long-range Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Recoil Stabilizer Improved Transmission Jammer Light Regenerative Plating Improved Hacking Suite > --- WEAPON ----------- Coil Gun Railgun Hardcell Cannon Long-range Missile Launcher > --- INVENTORY -------- Neutrino Core Micro Fission Core Armored Medium Treads Armored Wheel Armored Wheel Armored Huge Wheel Centrium Wheel Advanced Cooling System Structural Scanner Long-range Terrain Scanner Advanced Recoil Stabilizer Improved Core Shielding Advanced Hacking Suite Authchip [Weapon] Dynamic Insulation System High-powered Tractor Beam Heart of Steel Assault Rifle Improved Assault Rifle Hardcell Cannon Great Axe [Rating: 109] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Armored Wheel Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun AWS/Thermal Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 1 . . . . . . . . . . . . . Utility 7 | . . . . . . . . 1 . . . . 2 . . . . 2 . 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 115 | 6 14 2 17 . 1 . 14 11 1 1 . 2 18 3 . . 2 7 2 12 2 Power 10 | 1 1 . 3 . . . . . . . . 1 1 . . . . 1 1 1 . Engine 5 | 1 1 . 3 . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . 1 1 . . . . 1 1 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 31 | 2 6 . 4 . . . 6 3 . . . 1 4 . . . . 1 . 4 . Treads 9 | . 1 . 3 . . . 2 1 . . . . 1 . . . . 1 . . . Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . . . Wheel 17 | . 2 . 1 . . . 4 2 . . . 1 3 . . . . . . 4 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 40 | 1 4 1 3 . 1 . 3 6 1 1 . . 7 2 . . 1 4 . 4 1 Device 13 | . 1 . . . . . 1 2 . . . . 2 2 . . . 3 . 1 1 Storage 5 | 1 2 1 . . 1 . . . . . . . . . . . . . . . . Processor 5 | . . . 1 . . . . 1 1 . . . 1 . . . 1 . . . . Hackware 6 | . . . . . . . 1 1 . . . . 1 . . . . 1 . 2 . Protection 11 | . 1 . 2 . . . 1 2 . 1 . . 3 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 3 1 7 . . . 5 2 . . . . 6 1 . . 1 1 1 3 1 Energy Gun 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 20 | 1 3 1 4 . . . 3 1 . . . . 3 1 . . 1 . 1 1 . Ballistic Cannon 8 | . . . 2 . . . 1 . . . . . 2 . . . . . . 2 1 Launcher 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . Parts Lost 12 | . . . 1 . . . 2 . 2 1 . 1 1 . . . . . 1 2 1 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . 1 . Utility 7 | . . . 1 . . . 1 . 2 1 . 1 . . . . . . . . 1 Weapon 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . Highest Loss Streak 2 | . . . 1 . . . 1 . 2 1 . 1 1 . . . . . 1 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 2 9 14 17 20 20 20 21 23 20 20 21 22 23 22 21 21 21 21 21 21 21 Power 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 2 Propulsion 3 | 2 4 5 4 4 3 4 2 2 3 3 3 3 2 3 3 3 3 3 3 4 5 Utility 9 | . 4 6 7 10 9 9 9 13 11 11 12 12 10 9 8 9 9 7 8 8 9 Weapon 5 | . . 2 4 5 6 6 7 5 5 5 5 5 8 7 6 6 6 7 7 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 4 1 4 1 2 . 1 6 . . . . 6 1 . . . 2 . 3 8 Power 4 | . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 Propulsion 9 | . 4 . 2 . . . . 1 . . . . . . . . . . . 1 1 Utility 18 | . . 1 1 1 1 . 1 1 . . . . 5 1 . . . 1 . 1 4 Weapon 6 | . . . . . 1 . . 3 . . . . 1 . . . . . . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 98 100 99 100 100 100 99 86 91 92 92 91 90 100 93 100 100 94 94 90 93 Engine 5 | . 14 14 11 11 11 11 9 7 7 7 7 6 . . . . . . . . . Core 2 | . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 Treads 5 | . 6 14 11 11 11 11 9 6 7 7 7 7 5 . . . . . 2 . . Wheel 21 | . 7 14 11 11 11 11 26 25 23 23 23 23 22 33 33 33 33 29 26 21 21 Device 5 | . 1 . . . . . 1 2 . . . . 6 13 8 6 6 12 12 16 13 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 Processor 6 | . . . 2 . . . . . 7 7 7 7 6 13 13 13 13 17 17 15 14 Hackware 1 | . . . . . . . 4 4 . . . . 2 . . . . 3 . 4 5 Protection 6 | . 11 14 8 11 11 11 3 6 7 7 7 6 5 . 3 6 5 . 4 3 5 Energy Gun 1 | . 5 . . . . . . 7 . . . . . . 5 . . 4 5 2 . Ballistic Gun 19 | . 22 28 33 33 33 33 26 14 20 22 22 22 20 19 6 20 20 2 3 5 10 Ballistic Cannon 5 | . . . 10 10 11 10 9 . 6 7 7 7 5 5 6 6 5 5 5 5 5 Peak Build Rating 109 | 6 11 11 17 17 21 19 41 52 52 42 43 44 61 65 66 53 58 83 87 108 109 Average Rating 48 | 4 9 11 15 16 19 18 25 49 42 41 42 42 53 53 64 52 54 77 82 96 102 On Entrance 41 | . 6 11 11 16 17 18 18 41 49 41 42 42 43 53 65 52 53 58 80 81 108 Avg Prop Armor Cover (%) 7 | . 8 9 6 8 8 8 6 8 8 8 8 8 5 . . . . . 8 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 13 35 54 64 59 99 99 102 106 105 105 105 105 125 114 114 109 109 117 119 131 133 Greatest Support 72 | 20 26 12 12 12 12 12 36 52 52 52 52 52 60 60 60 60 60 60 60 72 72 Greatest Overweight (x) 8 | 4 2 4 5 4 8 8 2 2 2 2 2 2 3 1 1 1 1 2 2 2 1 Average Overweight (x) 2 | 1 1 2 4 4 6 8 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 16 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 15 20 20 24 21 25 25 25 23 24 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 9 14 17 19 21 21 22 24 22 22 23 24 24 24 24 25 25 24 24 23 24 Final Capacity 25 | 8 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 14 20 19 21 21 24 24 23 22 24 24 25 25 25 25 25 25 25 24 25 Class Distribution -------------------- 45% | Skirmisher 19% | Gunner 9% | Mutant 8% | Tank 5% | Assassin 4% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Gunner | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/DSF Skirmisher | -4/Factory Assassin | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Matter Collected 7410 | 197 249 63 464 104 . 43 554 273 275 251 . 119 1367 155 148 . 240 78 308 2245 277 Remotely 3681 | . . . . . . . 142 162 . . . 51 883 78 58 . 158 . 205 1667 277 Salvage Created 6822 | . 436 51 716 48 . 43 433 970 121 305 . 88 1036 69 124 . 67 . 101 2143 71 Parts 337 | . 21 4 47 3 . 4 28 51 9 18 . 11 30 5 . . 2 . 5 98 1 Haulers Intercepted 11 | . . . 3 . . . 3 . . . . . 1 . . . . . . 4 . Recyclers Shooed 5 | . . . . . . . 2 . . . . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . . 4 31 . 14 . 9 8 . 7 . . . 1 Prevented 21 | . . . . . . . . . 5 13 . . . 2 1 . . . . . . Parts Restored 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Broken 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Combat Hostiles Destroyed 108 | . 5 3 14 3 . 1 7 13 2 9 . 7 14 4 . . 2 . 2 21 1 Guns 58 | . 5 3 7 1 . . 3 11 1 4 . 1 9 1 . . 1 . 2 8 1 Cannons 16 | . . . 2 . . . 3 . 1 1 . 1 2 . . . 1 . . 5 . AOE 34 | . . . 5 2 . 1 1 2 . 4 . 5 3 3 . . . . . 8 . Classes Destroyed 19 | . 4 1 3 . . 1 2 6 1 . . . . . . . 1 . . . . Worker 9 | . . . . . . . . 1 . . . . 3 . . . . . . 5 . Builder 10 | . . . . . . . . 1 . . . . 1 . . . . . . 8 . Tunneler 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . Hauler 11 | . . . 3 . . . 3 . . . . . 1 . . . . . . 4 . Recycler 11 | . 2 . 2 . . . 1 1 . . . . 2 . . . . . . 3 . Mechanic 4 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . Operator 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . Watcher 9 | . 1 . 1 . . . . 4 . . . . 1 . . . . . . 2 . Swarmer 26 | . . 3 4 2 . . 1 . . 4 . 7 1 4 . . . . . . . Grunt 36 | . 5 . 5 1 . . 5 4 . 3 . . 4 . . . 1 . . 8 . Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Duelist 5 | . . . 1 . . . . . . . . . 1 . . . . . . 2 1 Protector 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . Sentry 16 | . . . 4 . . . 1 1 . 1 . . 4 . . . . . . 5 . Specialist 4 | . . . . . . . . 3 . . . . . . . . . . 1 . . Hunter 6 | . . . . . . . . 2 1 1 . . 1 . . . . . 1 . . Programmer 8 | . . . . . . . . 2 . . . . 2 . . . . . . 4 . Behemoth 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 9 | . 2 1 7 2 . 1 4 9 1 3 . 3 5 4 . . 1 . 1 9 1 Combat Bots Only 7 | . 2 1 7 2 . 1 2 7 1 3 . 3 4 4 . . 1 . 1 4 1 Max Kills in Single Turn 8 | . 1 1 4 2 . 1 2 3 1 3 . 3 2 5 . . 1 . 1 8 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . 1 1 2 . 3 . 3 2 3 . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Hostile Shots Fired 482 | . 35 15 48 9 . 1 28 11 30 44 . 41 127 3 . . 3 . 5 69 13 Missed 156 | . 11 7 10 4 . 1 6 5 10 16 . 15 42 1 . . 1 . 3 23 1 Hits 326 | . 24 8 38 5 . . 22 6 20 28 . 26 85 2 . . 2 . 2 46 12 Melee 17 | . . . 2 . . . . . . . . . . . . . . . . 6 9 Projectile 309 | . 24 8 36 5 . . 22 6 20 28 . 26 85 2 . . 2 . 2 40 3 Critical Strikes 14 | . . . . . . . 1 1 2 . . . . . . . . . . 8 2 Actively Blocked 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Damage Taken 6078 | . 300 96 715 168 . 22 475 141 487 367 . 348 875 26 . . 40 . 138 1374 506 Core 410 | . 48 . 72 . . 13 21 . 58 16 . 49 75 . . . . . . 58 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 227 | . . . . 30 . . 42 26 44 46 . 29 10 . . . . . . . . Regen/Repaired (Parts) 460 | . 44 . . . . . . . . . 139 . . . . . . . . 275 2 Core Remaining (%) 72 | 100 . 65 . . . 75 88 . . . . 29 . . . . 50 . 97 . . Volleys Fired 345 | . 35 9 33 3 . 4 32 18 8 14 . 9 67 9 2 . 7 2 5 75 13 Largest 4 | . 2 2 4 4 . 4 4 2 4 4 . 4 4 4 2 . 4 1 2 4 4 Hottest 153 | . 60 40 93 93 . 96 96 53 113 113 . 113 116 99 63 . 106 33 75 153 140 Shots Fired 1038 | . 71 18 123 9 . 7 119 80 36 47 . 21 165 13 4 . 16 2 24 254 29 Gun 758 | . 71 18 90 6 . 3 87 77 30 33 . 12 107 5 2 . 9 . 19 174 15 Cannon 232 | . . . 30 2 . 1 29 . 6 12 . 4 48 7 2 . 7 2 4 71 7 Launcher 48 | . . . 3 1 . 3 3 3 . 2 . 5 10 1 . . . . 1 9 7 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 854 | . 56 18 120 8 . 4 116 26 28 45 . 16 155 12 4 . 16 2 8 198 22 Thermal 121 | . . . . . . . . 51 8 . . . . . . . . . 15 47 . Explosive 48 | . . . 3 1 . 3 3 3 . 2 . 5 10 1 . . . . 1 9 7 Electromagnetic 15 | . 15 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 13 6 13 7 . 10 11 14 12 6 . 3 17 1 2 . 3 . 8 20 10 Robot Miss Streak 6 | . 4 1 4 . . 1 5 2 4 5 . 6 3 1 1 . 1 . 2 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Autonomous 124 | . . . . . . . . 51 9 . . . . . . . . . 15 49 . Shots Hit Robots 664 | . 49 10 79 6 . 4 73 56 25 21 . 9 102 1 2 . 9 . 19 187 12 Core Hits 324 | . 19 5 36 3 . 4 28 26 6 13 . 9 48 8 2 . 6 . 5 102 4 Critical Kills 4 | . . . . . . . 1 . . . . . 2 . . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . Critical Strikes 19 | . . . 1 . . . 2 . . . . 1 5 . . . . . 2 8 . Destroy 7 | . . . 1 . . . 1 . . . . . 2 . . . . . . 3 . Blast 10 | . . . . . . . 1 . . . . 1 3 . . . . . 2 3 . Sever 2 | . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 57 | . . . . . . . . . . . . . . . . . . 11 . 43 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . . . . . . . . . . . . 11 . 43 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19494 | . 471 83 1438 212 . 196 1150 1798 558 627 . 664 2893 355 36 . 151 . 578 7816 468 Guns 9735 | . 431 83 646 48 . 16 650 1465 481 276 . 71 1484 15 13 . 100 . 496 3207 253 Cannons 2921 | . . . 288 19 . . 281 . 77 69 . 40 660 . 23 . 51 . 44 1154 215 Explosions 6140 | . 40 . 504 145 . 180 219 333 . 282 . 553 749 340 . . . . 38 2757 . Melee 698 | . . . . . . . . . . . . . . . . . . . . 698 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 9531 | . 326 83 934 67 . 16 931 344 340 345 . 111 2144 15 36 . 151 . 101 3119 468 Thermal 3115 | . 40 . . 55 . . . 1121 218 . . . . . . . . . 439 1242 . Explosive 6008 | . . . 504 90 . 180 219 333 . 282 . 553 712 340 . . . . 38 2757 . Electromagnetic 142 | . 105 . . . . . . . . . . . 37 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 698 | . . . . . . . . . . . . . . . . . . . . 698 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . . . . . . . 2 2 2 2 2 2 2 2 3 Average Corruption 2 | . 3 4 . . . . . . . . . . 1 2 2 2 2 2 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 85 | . 7 9 . . . . . . . . . . 20 11 6 1 11 3 5 7 5 Message Errors 18 | . 2 3 . . . . . . . . . . 4 3 2 . . 1 . 2 1 Matter Fused 20 | . . 2 . . . . . . . . . . 5 2 2 1 4 . 3 1 . Heat Flow Errors 12 | . 2 1 . . . . . . . . . . 2 1 1 . 2 1 . 1 1 Energy Discharges 13 | . . 1 . . . . . . . . . . 4 2 1 . 2 1 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . 1 1 . . . . . . . . . . 2 2 . . 2 . 1 . . Data Loss (major) 4 | . 1 . . . . . . . . . . . 1 . . . 1 . . 1 . Misfires 4 | . 1 . . . . . . . . . . . . 1 . . . . . 1 1 Alerts 4 | . . 1 . . . . . . . . . . 2 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 424 | . . . 20 26 . . 19 5 . . . . 67 . . . . . . 272 15 Projectiles 86 | . . . . . . . . . . . . . 60 . . . . . . 11 15 Explosions 176 | . . . 20 26 . . 19 5 . . . . 7 . . . . . . 99 . Melee 162 | . . . . . . . . . . . . . . . . . . . . 162 . Knockbacks 17 | . . . 3 1 . . 3 . 1 . . . 2 . . . . . 1 4 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . 2 1 . . 3 . 1 . . . 2 . . . . . 1 4 2 Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . 40 . . . . 18 . . . . 56 . . . . . . . . Shots 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 301 | . 301 148 120 29 . 21 42 4 48 56 . 18 241 120 231 . 260 235 16 116 170 Average Temperature 42 | . 45 31 36 12 . 14 11 4 19 22 . 12 54 41 129 . 112 112 12 37 83 Received Heat Transfer 1158 | . 177 18 186 39 . . 207 45 60 27 . 12 174 . . . 18 . . 186 9 Effects 5 | . 2 . . . . . . . . . . . 3 . . . . . . . . Interference 5 | . 2 . . . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 . . 1 . . . 1 1 . . . 3 . . . . . 1 2 . Heat Transferred 3703 | . . . . 50 . . . 1406 259 . . . . . . . . . 471 1517 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Maximum Alert Level 5 | . . . 3 2 . . 2 3 . . . . 4 . . . . 2 2 5 . Low Security (%) 35 | 100 100 100 30 . . 100 13 2 . . . . 44 . . . . 12 26 11 . Level 1 15 | . . . 5 2 . . 20 38 . . . . 9 . . . . 56 27 14 . Level 2 26 | . . . 50 97 . . 66 15 . . . . 13 . . . . 31 45 26 . Level 3 14 | . . . 14 . . . . 43 . . . . 19 . . . . . . 17 . Level 4 2 | . . . . . . . . . . . . . 13 . . . . . . 3 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . 26 . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Peak Influence 2643 | . 139 113 860 483 . 111 521 901 . . . . 1219 . . . . 450 511 2643 . Initial 450 | . . 44 31 335 . . . 207 . . . . . . . . . 450 124 268 . Average 493 | . 30 70 452 436 . 41 397 570 . . . . 444 . . . . 325 336 1022 . Influence Increases 11827 | . 433 209 1389 178 . 154 823 1349 74 449 . 249 1859 152 79 . 99 516 417 3311 87 Destroy 0b10 Robot/C 5480 | . 240 100 700 100 . 80 420 660 40 340 . 180 740 120 40 . 60 . 200 1400 60 Destroy 0b10 Robot/NC 620 | . 35 . 75 . . 5 70 80 . . . . 145 . 5 . 10 . . 195 . Destroy Leader 1172 | . 54 10 226 20 . 20 94 132 20 30 . 20 180 10 20 . 10 . 30 286 10 Allied During Kill 1668 | . 67 39 246 29 . 25 135 190 14 79 . 49 224 22 14 . 19 . 56 443 17 Successful Hack 249 | . 23 . 42 . . . 15 51 . . . . 40 . . . . 40 . 38 . Disable Machine 960 | . . . 60 15 . 15 45 180 . . . . 330 . . . . . 15 300 . Destroy Structure 1048 | . 14 . 25 14 . 9 29 41 . . . . 170 . . . . 26 116 604 . Advance Influence 450 | . . . . . . . . . . . . . . . . . . 450 . . . Partial Spotted 15 | . . . . . . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 165 | . . 60 15 . . . 15 . . . . . 30 . . . . . . 45 . Influence Decreases 10405 | . 318 241 612 635 403 154 366 936 612 428 353 249 657 802 384 247 99 338 84 1179 1308 Entered New Map 4114 | . . 71 52 525 403 . . 250 322 64 353 . . 446 106 247 . . 54 243 978 Time Decay 5133 | . 266 170 493 110 . 154 346 526 270 334 . 239 468 356 278 . 99 238 . 626 160 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . 100 . . . Lost Part 920 | . . . 10 . . . 20 160 20 30 . 10 160 . . . . . 30 310 170 Lost Ally 57 | . . . 57 . . . . . . . . . . . . . . . . . . Purge Threat 81 | . 52 . . . . . . . . . . . 29 . . . . . . . . Squads Dispatched 52 | . 3 . 5 . . . 2 11 . . . . 9 . . . . 1 2 19 . Investigation 4 | . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . Extermination 8 | . . . . . . . . 2 . . . . 2 . . . . . . 4 . Reinforcement 25 | . 2 . 4 . . . 1 5 . . . . 3 . . . . 1 2 7 . Assault 6 | . . . 1 . . . . . . . . . . . . . . . . 5 . Garrison 9 | . . . . . . . 1 3 . . . . 3 . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 6 | . . . 1 . . . 1 2 . . . . 1 . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Distress Signals 12 | . 1 . . . . . 4 1 . . . . 3 . . . 1 . . 2 . Communications Jammed 103 | . . . . . . . . . . . . . . . . . . . . 103 . Distress Signals 103 | . . . . . . . . . . . . . . . . . . . . 103 . Times Spotted 267 | . 15 8 43 5 . 4 23 21 2 15 . 10 33 4 . . 4 . 5 67 8 Peak Tracking Total 9 | . 4 3 9 3 . 3 5 9 1 4 . 3 3 4 . . 1 . 2 6 7 Tactical Retreats 8 | . . 3 1 . . . 1 . . . . . 1 . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Traps Triggered 12 | . 3 . . . . . . 2 . . . . 2 . . . . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Machines Disabled 67 | . . . 4 1 . 1 3 12 . 3 . . 22 . . . . . 1 20 . Max in Single Turn 4 | . . . 1 1 . 1 1 1 . . . . 4 . . . . . . 2 . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Machines Accessed 80 | . 9 . 13 . 2 . 8 11 . . . . 12 1 . 2 . 6 . 16 . Terminals 42 | . 6 . 8 . . . 6 4 . . . . 5 . . . . 4 . 9 . Fabricators 4 | . . . . . . . . 3 . . . . . . . . . . . 1 . Repair Stations 7 | . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . Recycling Units 11 | . 2 . 2 . . . 1 . . . . . 3 . . . . . . 3 . Scanalyzers 6 | . . . 2 . . . 1 2 . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . Total Hacks 200 | . 23 . 42 . 2 . 25 25 . . . . 25 1 . 12 . 10 . 35 . Successful 132 | . 16 . 28 . 2 . 17 14 . . . . 16 1 . 12 . 6 . 20 . Failed 68 | . 7 . 14 . . . 8 11 . . . . 9 . . . . 4 . 15 . Catastrophic 16 | . . . 4 . . . 4 4 . . . . 1 . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . 1 . 3 . 1 . 5 1 . . . . 3 . . . . 1 . 2 . Terminals 95 | . 15 . 20 . . . 15 7 . . . . 12 . . . . 7 . 19 . Fabricators 8 | . . . . . . . . 5 . . . . . . . . . . . 3 . Repair Stations 16 | . 3 . 3 . . . . 2 . . . . 1 . . . . 2 . 5 . Recycling Units 25 | . 5 . 6 . . . 2 . . . . . 5 . . . . . . 7 . Scanalyzers 34 | . . . 13 . . . 8 9 . . . . 4 . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . . . 3 . . . . 1 . 1 . Terminal Hacks 58 | . 8 . 10 . 2 . 7 1 . . . . 7 1 . 12 . 3 . 7 . Record 5 | . . . 1 . 1 . . . . . . . . . . 3 . . . . . Part Schematic 8 | . . . . . . . . . . . . . 2 . . 6 . . . . . Prototype ID Bank 8 | . 1 . 2 . . . 1 . . . . . 1 . . 3 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 5 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . Locate Traps 12 | . 3 . 2 . . . 3 1 . . . . . . . . . 2 . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . 1 . Registered Components 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 4 . . . . . . . . . . . 3 . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . Load Schematic 4 | . . . . . . . . 3 . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 9 | . 2 . 1 . . . . 1 . . . . . . . . . 1 . 4 . Scan Component 6 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . 2 . Repair 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 17 | . 5 . 3 . . . 2 . . . . . 3 . . . . . . 4 . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 10 | . 2 . 2 . . . 1 . . . . . 2 . . . . . . 3 . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . 1 . Scanalyzer 30 | . . . 13 . . . 7 7 . . . . 3 . . . . . . . . Insert Component 15 | . . . 6 . . . 3 4 . . . . 2 . . . . . . . . Analyze 15 | . . . 7 . . . 4 3 . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . Seal Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . Unauthorized Hacks 8 | . 1 . 1 . . . 1 1 . . . . 2 . . . . 1 . 1 . Terminals 8 | . 1 . 1 . . . 1 1 . . . . 2 . . . . 1 . 1 . Assimilate 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . Botnet 6 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 1 . . . . . . . . . . . 2 . Used 2 | . . . . . . . . . . . . . . . . . . . . 2 . Hacking Detections 54 | . 5 . 10 . . . 5 11 . . . . 10 . . . . 4 . 9 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 5 . . . 3 3 . . 11 . 3 . . 6 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . Time 152 | . . . . . . . . . . . . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . 5 . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Time 90 | . 26 . . . . . . . . . . . . . . . . . . 64 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 258 | . 258 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 475 | . 475 . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . 3 . 4 . . . 6 . . . . . 10 . . . . . . 3 . Parts Scanalyzed 12 | . . . 5 . . . 3 3 . . . . 1 . . . . . . . . Part Schematics Acquired 12 | . . . 5 . . . 3 3 . . . . 1 . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Total Allies 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Largest Group 4 | . 1 4 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 162 | . 65 105 105 71 71 71 78 86 95 101 101 101 107 101 107 107 112 120 133 162 153 Highest-Rated Ally 162 | . 65 65 71 71 71 71 78 86 95 101 101 101 107 101 107 107 112 120 133 162 153 Initial Warlord ECA Mod 9 | . . . . . . . . . . . . . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 448 | . 19 9 65 4 . 5 41 47 11 24 . 2 65 2 7 . 8 . 16 117 6 Total Damage 24387 | . 522 65 1961 151 . 211 1588 3280 156 771 . 131 4797 119 204 . 299 . 1013 8824 295 Kills 230 | . 10 2 29 2 . 3 22 27 . 9 . 2 43 2 2 . 3 . 8 64 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Active Infowar (turns) 6706 | . . . . . . . . 344 . . . 25 1156 782 577 . 595 503 246 2152 326 Optics 3246 | . . . . . . . . . . . . . . . . . 19 503 246 2152 326 Sensors 2214 | . . . . . . . . . . . . . . 782 577 . 578 . . . 277 Structural 3238 | . . . . . . . . 344 . . . 25 1156 . . . . 500 38 922 253 Jamming 973 | . . . . . . . . . . . . . . . . . . 149 39 710 75 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . . . 2 1 2 2 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Turns Passed 16231 | 67 1100 353 1424 236 413 464 801 1465 596 743 1002 535 1646 801 614 87 657 503 246 2152 326 Spaces Moved 10617 | 36 668 249 794 148 224 216 544 1038 382 432 751 332 985 633 412 78 557 420 161 1322 235 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 281 | 19 262 . . . . . . . . . . . . . . . . . . . . Wheels 10319 | . 406 249 794 148 224 216 544 1038 382 432 751 332 985 633 412 78 557 420 161 1322 235 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 120 150 150 150 210 120 108 108 108 108 108 105 105 105 105 105 105 105 105 109 Average Speed 123 | 151 137 126 157 150 181 210 120 121 120 122 122 122 119 105 105 105 105 105 109 110 109 Slowest Speed 250 | 250 190 150 165 150 210 210 120 123 123 123 123 123 135 105 105 105 105 120 120 123 109 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 96 76 87 54 60 75 47 21 55 70 77 58 30 85 67 68 67 17 96 38 26 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 8 | . . 2 . . 1 . . . 1 . 1 . . 1 . 1 . . . . 1 Known Exits Taken 10 | . 1 . 1 . . . . 1 . . . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 14 | . . . . 1 . . . . 2 1 3 1 . 2 2 . 2 . . . . Spaces Dug 143 | . . . . . . . 10 9 . . . 11 39 3 . . . 13 17 37 4 Terrain Destroyed 619 | . 6 . 14 14 . 14 26 26 . 21 . 40 109 20 1 . 1 13 18 168 128 Melee 41 | . . . . . . . . . . . . . . . . . . 11 . 27 3 Projectile 92 | . . . . . . . . 7 . 1 . 1 26 3 1 . 1 2 1 47 2 AOE 486 | . 6 . 14 14 . 14 26 19 . 20 . 39 83 17 . . . . 17 94 123 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Total 12905 | 45 789 276 911 156 232 221 627 1206 498 611 829 442 1328 757 588 82 612 464 216 1744 271 Wait 1283 | . 44 13 26 . . . 3 96 99 160 76 88 194 97 164 4 36 6 17 156 4 Move 10596 | 35 667 248 793 147 223 215 543 1037 381 431 750 331 984 632 411 77 556 419 160 1321 235 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 104 | 4 12 1 16 1 4 . 11 6 1 . 2 1 14 4 2 . . 5 4 15 1 Fast Attach 34 | 6 8 . 3 . . . 2 3 . . . . 4 . . . 1 1 . 4 2 Attach 47 | . . . 4 . . . 5 4 4 1 . 1 7 1 2 . . 4 1 13 . Detach 28 | . 4 . 4 . . . . 4 1 . . . 3 . 1 . . 4 . 7 . Swap 277 | . 7 2 14 3 2 2 16 15 4 5 1 9 41 8 4 1 11 7 17 96 12 Drop 107 | . 12 3 18 2 3 . 15 7 . . . . 14 6 2 . 1 5 4 14 1 Fire 345 | . 35 9 33 3 . 4 32 18 8 14 . 9 67 9 2 . 7 2 5 75 13 Melee 57 | . . . . . . . . . . . . . . . . . . 11 . 43 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 16 . . . . . . . . . . 8 . . Rewire 3 | . . . . . . . . . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / DSF) -5/DSF -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 518 | -10/Materials | Repaired Lgt. Assault Rifle 560 | -10/Materials | Identified exit to Mines 579 | -10/Materials | Discovered new exit (range 15) 714 | -10/Materials | Discovered new exit (range 7) 1116 | -10/Materials | Discovered new exit (range 6) 1168 | -10/Materials | Entered Mines 1363 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1385 | -10/Mines | Discovered new exit (range 11) 1503 | -10/Mines | Discovered new exit (range 6) 1521 | -10/Mines | Entered Materials 1521 | -9/Materials | Accompanied by 3 allies 1521 | -9/Materials | Evolved 2 slots: Weapon x2 1761 | -9/Materials | Discovered new exit (range 8) 1823 | -9/Materials | Build established: Tank 2040 | -9/Materials | Discovered new exit (range 10) 2068 | -9/Materials | Destroyed 7 combat bots 2135 | -9/Materials | Build established: Scavenger-Tank 2235 | -9/Materials | Identified exit to Mines 2398 | -9/Materials | Discovered new exit (range 6) 2721 | -9/Materials | First assault squad dispatched 2814 | -9/Materials | Build established: Tank 2945 | -9/Materials | Entered Mines 3155 | -9/Mines | Discovered new exit (range 5) 3173 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3173 | -9/Mines | Discovered new exit (range 5) 3181 | -9/Mines | Entered Exiles 3216 | -9/Exiles | Met 8R-AWN 3243 | -9/Exiles | Met EX-HEX 3285 | -9/Exiles | Met EX-BIN 3301 | -9/Exiles | Aligned with FarCom system 3303 | -9/Exiles | Given EX-Vault access code 3337 | -9/Exiles | Opened EX-Vault 3347 | -9/Exiles | Found Prototype Energy Cannon 3350 | -9/Exiles | Found Prototype Energy Gun 3362 | -9/Exiles | Found Prototype Device 3369 | -9/Exiles | Identified PSU Rigger 3369 | -9/Exiles | Identified AWS/Thermal 3369 | -9/Exiles | Identified Firepult 3429 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3492 | -9/Exiles | Met EX-DEC 3500 | -9/Exiles | Learned location of Zion (-7) 3571 | -9/Exiles | Discovered new exit (range 10) 3594 | -9/Exiles | Left Exiles lab with AWS/Thermal 3594 | -9/Exiles | Entered Mines 3790 | -8/Mines | Discovered new exit (range 15) 3889 | -8/Mines | Build established: Skirmisher 4039 | -8/Mines | Discovered new exit (range 9) 4058 | -8/Mines | Entered Materials 4058 | -8/Materials | Evolved 2 slots: Propulsion x2 4151 | -8/Materials | Garrison activated, responded to threat 4604 | -8/Materials | Discovered new exit (range 5) 4859 | -8/Materials | Entered Factory 4859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4946 | -7/Factory | Garrison activated, responded to threat 5615 | -7/Factory | Cargo convoy interrupted 5653 | -7/Factory | Destroyed 7 combat bots 6196 | -7/Factory | Discovered new exit (range 13) 6300 | -7/Factory | Identified exit to Lower Caves 6324 | -7/Factory | Entered Lower Caves 6371 | -7/Lower Caves | Spotted B-75 Beast 6380 | -7/Lower Caves | AWS/Thermal suddenly broke down 6395 | -7/Lower Caves | Core integrity fell below 50% 6396 | -7/Lower Caves | Destroyed B-75 Beast 6467 | -7/Lower Caves | Encountered a Warlord checkpoint 6655 | -7/Lower Caves | Build established: Gunner 6752 | -7/Lower Caves | Learned Factory emergency access door positions 6838 | -7/Lower Caves | Discovered new exit (range 5) 6920 | -7/Lower Caves | Entered another Lower Caves area 7273 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7451 | -7/Lower Caves | Learned Factory emergency access door positions 7463 | -7/Lower Caves | Encountered a Warlord checkpoint 7616 | -7/Lower Caves | Discovered new exit (range 3) 7663 | -7/Lower Caves | Entered Zion 7697 | -7/Zion | Learned Factory terminal intel 7768 | -7/Zion | Discovered new exit (range 9) 8049 | -7/Zion | Learned 4 Factory zone layouts 8214 | -7/Zion | Given the Hacking Drone Bay 8353 | -7/Zion | Given A8's code to call for help 8384 | -7/Zion | Learned location of Storage (-7) 8665 | -7/Zion | Entered Proximity Caves 8807 | -6/Proximity Caves | Spotted B-75 Beast 8839 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9054 | -6/Proximity Caves | Learned Factory emergency access door positions 9151 | -6/Proximity Caves | Discovered new exit (range 16) 9200 | -6/Proximity Caves | Entered Factory 9200 | -6/Factory | Evolved 2 slots: Utility x2 9201 | -6/Factory | Identified exit to Lower Caves 9204 | -6/Factory | Loaded intel: 26 terminal locations 9516 | -6/Factory | Build established: Skirmisher 9859 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 10111 | -6/Factory | Discovered new exit (range 14) 10156 | -6/Factory | Garrison activated, responded to threat 10569 | -6/Factory | Spotted B-75 Beast 10581 | -6/Factory | Destroyed B-75 Beast 10736 | -6/Factory | Allied Derelicts emerged from ambush trap array 10846 | -6/Factory | Entered Lower Caves 11199 | -6/Lower Caves | Encountered a Warlord checkpoint 11290 | -6/Lower Caves | Found Prototype Device 11532 | -6/Lower Caves | Discovered new exit (range 9) 11538 | -6/Lower Caves | Identified exit to Lower Caves 11647 | -6/Lower Caves | Entered another Lower Caves area 11881 | -6/Lower Caves | Encountered a Warlord checkpoint 12130 | -6/Lower Caves | Learned 4 Factory zone layouts 12221 | -6/Lower Caves | Discovered new exit (range 14) 12234 | -6/Lower Caves | Identified exit to Data Miner 12261 | -6/Lower Caves | Entered Data Miner 12261 | -6/Data Miner | Discovered new exit (range 6) 12266 | -6/Data Miner | Identified exit to Proximity Caves 12281 | -6/Data Miner | Met Data Miner 12307 | -6/Data Miner | Learned location of Section 7 (-2) 12307 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12315 | -6/Data Miner | Received God Mode back door access code from Data Miner 12348 | -6/Data Miner | Entered Proximity Caves 12610 | -5/Proximity Caves | Spotter reported a threat 12649 | -5/Proximity Caves | Spotter reported a threat 12726 | -5/Proximity Caves | Spotter reported a threat 12792 | -5/Proximity Caves | Discovered new exit (range 16) 12807 | -5/Proximity Caves | Identified exit to Factory 13005 | -5/Proximity Caves | Entered Factory 13005 | -5/Factory | Evolved 2 slots: Utility x2 13305 | -5/Factory | Search patrols dispatched 13463 | -5/Factory | Discovered new exit (range 6) 13468 | -5/Factory | Identified exit to Factory 13503 | -5/Factory | Identified exit to DSF 13508 | -5/Factory | Entered DSF 13534 | -5/DSF | Additional patrols routed to DSF 13623 | -5/DSF | Discovered exit to Factory (range 15) 13667 | -5/DSF | Sterilization system engaged 13687 | -5/DSF | Ambient heat levels rising (+10) 13702 | -5/DSF | Ambient heat levels rising (+10) 13717 | -5/DSF | Ambient heat levels rising (+10) 13732 | -5/DSF | Ambient heat levels rising (+10) 13747 | -5/DSF | Ambient heat levels rising (+10) 13754 | -5/DSF | Entered Factory 13754 | -4/Factory | Evolved 2 slots: Utility x2 13996 | -4/Factory | Repaired Arm. Wheel 14056 | -4/Factory | Build established: Infiltrator-Assassin 14096 | -4/Factory | Fabricated Lgt. Regenerative Plating? 14267 | -4/Factory | AWS/Thermal suddenly broke down 14754 | -4/Factory | First assault squad dispatched 14766 | -4/Factory | Identified exit to Upper Caves 14766 | -4/Factory | Identified exit to Extension 14820 | -4/Factory | Build established: Assassin 15261 | -4/Factory | AWS/Thermal suddenly broke down 15271 | -4/Factory | Garrison activated, responded to threat 15443 | -4/Factory | Build established: Skirmisher 15532 | -4/Factory | Incoming assault squad redirected 15667 | -4/Factory | Core integrity fell below 50% 15906 | -4/Factory | Entered Upper Caves 15946 | -4/Upper Caves | Met a Warlord Commander 15947 | -4/Upper Caves | Learned location of Warlord (-4) 15948 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 15951 | -4/Upper Caves | Found Unknown Device 16205 | -4/Upper Caves | Core integrity fell below 20% 16212 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16232 | -4/Upper Caves | Core destroyed Last Messages --------------- effect. 16225_ Player 2 knocked back. 16225_ Player 2 attaches Power Maul. 16227_ Destroyed Lgt. Antimatter Reactor. 16227_ Slug penetrates L-61 Swordsman. 16227_ Slug penetrates Wall. 16228_ Player 2 system corrupted by crushing effect. 16228_ B-60 Warrior suffers critical hit (Smash). 16228_ B-60 Warrior system corrupted by crushing effect. 16229_ B-60 Warrior system terminally corrupted. 16229_ Flexi-carbon Leg fries itself beyond repair. 16229_ Penetrated by Slug. 16230_ L-61 Swordsman destroyed. 16231_ Acquired 58 matter. 16231_ Acquired Lgt. Regenerative Plating. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????######?????????? | | ???????????????????????????????###########???###?? | | ?????????????????????????????####### # #########?? | | ????????????????????????????##### # ###"#"##? | | ????????????????????????????### ## ###? | | ????????????????????????????## # ##? | | ?????????## ????????????????## # # # # ##? | | ????????### ????????????????## ## ### ##? | | ????????### ????????????????## # # ###? | | ????????## ????????????????## ###? | | ????????## ????????????????### ###? | | ???????? ????????????????###### ### | | ???????? ???????################ ## ### | | ???????#### ???????################### ## | | ???????### ???????## ##???### | | ???????## ???###### ##### ##???### | | ???????## ?####### # "# ##????### #### | | ???????### #### ## # + "# ########## ##### | | ????????### ### #### "# ########## ##### | | ???????#### ## #" $ "# ### ### ##??? | | ???????### #" # ## ###??? | | ???????## # #" !% # ###??? | | ???????## #g##;#+### ##???? | | ???????### #lg @!! ###??? | | ????????## ## Y@;; #####? | | ???????? # ?## #### ##### | | ????????????#### ###### ## | | ????????????##### ###### | | ??????????????###### ##### | | ???????????????##### ###### #### | | ??????????????????## ##### ###### | | ??????????????????## #### ####### ## | | ??????????????????### ## ### ###??## ### | | ??????????????????####### ### ##???### ### | | ???????????????????########### ###???#### ## | | ????????????????????????##### ###????##### ## | | ???????????????????????????## ##???????##### ## | | ???????????????????????????### ##?????????###### | | ???????????????????????????########???????????#### | | ????????????????????????????#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Coolant Injector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Corruption Screen | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Lance | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Cld. Ion Engine | -6/Factory | Scanalyzed Imp. Transmission Jammer | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Repaired ---------- Lgt. Assault Rifle | 45% | -10/Materials Arm. Wheel | 2% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 20k Club Drive-By Hot Goods I Like You, Cogmind Just What I Needed Leap Before You Look Official Business Respectable Loadout Total Silence Window Shopping Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . Utility 7 | . . . . . . 2 2 . . . . 1 . . . . 1 . 1 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 213 | . 11 1 15 . . 1 8 39 3 4 . . 29 3 1 . 3 4 15 67 9 Parts Lost 80 | . . . . . . . . 16 . 2 . . 15 . . . . . 2 29 16 Damage Taken 14456 | . 156 . 233 75 . 31 415 2598 21 772 . 39 2640 19 112 . 57 . 665 5487 1136 Core 1940 | . 39 . 14 . . . 45 308 . 61 . . 280 . 28 . 38 . 26 791 310 Player 2/Cogmind (%) 82 | . 44 . 16 . . . 68 100 . 79 . . 78 . 100 . 100 . 100 93 100 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24021 | . 522 . 1660 151 . 211 1588 3280 156 771 . 131 4797 119 204 . 299 . 1013 8824 295 Player 2/Cogmind (%) 55 | . 52 . 53 41 . 51 57 64 21 55 . 16 62 25 85 . 66 . 63 53 38 Combat Hostiles Destroyed 164 | . 7 . 17 2 . 3 14 21 . 9 . 2 23 2 2 . 3 . 8 49 2 Player 2/Cogmind (%) 60 | . 58 . 54 40 . 75 66 61 . 50 . 22 62 33 100 . 60 . 80 70 66 Game ------ Seed BladeExperimentalHarness Manual? 0 Play Time 04:36:02 Cumulative 12.3 hours Start 2026.05.22 @ 17:43:44 End 2026.05.29 @ 00:37:16 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: c9cc2a09-60ba-4210-a244-84cba802becc