Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.23 @ 12:44:36 Player: Siege Mode Death Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (321) 1605 Value Destroyed (16051) 16051 Prototype IDs (140) 2800 Alien Tech Used (15) 3000 Bonus (54387) 54387 TOTAL SCORE: 89743 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8209 Follower Combat Kills 10654 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Friendly Fire -7676 Cogmind --------- Core Integrity 0/1600 Matter 100/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Vortex Chain Reactor Experimental Energy Well (206) Superbattery (0) Advanced Phase Shifter Sigix Broadsword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Quantum Capacitor Advanced Phase Shifter Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Null Cannon Improved Potential Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Vortex Chain Reactor High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg 2N-1CE's Frost Array Experimental Energy Well Superbattery Advanced Reaction Control System Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Integrity Redistributor Compact HERF Cannon Sigix Broadsword [Rating: 284] Favorites ----------- Power Zionite Heavy DM Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Combat Linear Gravjet Treads Advanced Treads Leg High-density Centrium Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device 2N-1CE's Frost Array Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Zionite Shade Armor Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Zionite Phaser-M Energy Cannon Improved Potential Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 2 . . . 1 . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . 2 . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Parts Attached 565 | 12 15 6 24 5 6 2 33 11 . 2 8 1 10 20 6 9 8 7 1 36 . 2 11 . 24 8 4 6 . 2 35 6 34 7 14 156 34 Power 32 | 1 . 1 1 . . . 4 . . . 1 . 1 . . 2 2 1 . 1 . . . . 5 . . 2 . 1 2 . . . 1 6 . Engine 7 | 1 . 1 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . . . 1 . 1 . . 2 1 1 . 1 . . . . 2 . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . 2 . 1 2 . . . 1 6 . Propulsion 111 | 4 3 . 12 1 . . 6 5 . . . . 2 7 . . 4 1 . 13 . . 2 . 12 1 . . . . 3 . 2 . 3 27 3 Treads 23 | 2 3 . 11 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg 24 | 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 17 3 Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . . . . . . . . 1 . . . . . 4 . . 1 . 12 1 . . . . 3 . 2 . 3 8 . Flight 28 | . . . 1 . . . 1 5 . . . . 2 6 . . 2 1 . 9 . . 1 . . . . . . . . . . . . . . Utility 297 | 2 4 . 7 2 4 . 9 4 . 1 5 1 4 10 4 4 2 4 1 19 . 2 6 . 4 7 4 4 . 1 15 4 23 5 9 99 27 Device 156 | 2 . . 5 2 2 . 4 1 . 1 3 . 2 9 . 1 . 2 1 11 . 2 5 . 1 1 3 3 . . 12 . 13 . 3 53 14 Storage 20 | . 1 . . . 1 . 1 . . . . . 1 . . . . . . 1 . . . . 1 2 1 . . . 1 . 2 1 . 7 . Processor 21 | . . . . . . . 3 . . . . 1 . . 2 . 1 2 . . . . . . . 1 . . . . . 3 . . 1 7 . Hackware 9 | . . . . . . . 1 . . . . . . . . . . . . 4 . . 1 . . . . . . . 1 1 1 . . . . Protection 76 | . 3 . 2 . 1 . . 3 . . 2 . 1 1 2 3 1 . . 3 . . . . 2 3 . 1 . 1 1 . 7 1 5 30 3 Artifact 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 10 Weapon 125 | 5 8 5 4 2 2 2 14 2 . 1 2 . 3 3 2 3 . 1 . 3 . . 3 . 3 . . . . . 15 2 9 2 1 24 4 Energy Gun 32 | 4 . . . . . . 1 . . . . . . 1 1 . . . . . . . 1 . 1 . . . . . 10 1 7 . 1 4 . Energy Cannon 29 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 17 4 Ballistic Gun 13 | 1 3 . . . 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 11 | . 2 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Launcher 17 | . 3 2 1 1 . 1 3 1 . . . . 2 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 7 | . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . 1 . . . . . 3 . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 . Piercing Weapon 8 | . . . . . . . . . . . 1 . 1 . . 1 . 1 . 1 . . 2 . 1 . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 68 | . . . 1 . . . 1 . . . 1 . . 3 2 1 2 . . 2 . 1 6 . 2 2 . 3 . . 13 1 6 . . 21 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Parts Lost 33 | . . . . . . . 6 . . . . . 2 1 . . . . . 7 . . . 2 2 . . . . . . 1 3 1 . 5 3 Power 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 10 | . . . . . . . . . . . . . 1 1 . . . . . 6 . . . 2 . . . . . . . . . . . . . Utility 16 | . . . . . . . 2 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 2 . . 5 3 Weapon 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Highest Loss Streak 4 | . . . . . . . 4 . . . . . 1 1 . . . . . 3 . . . 2 2 . . . . . . 1 1 1 . 2 3 Average Slot Usage (%) 91 | . 100 100 99 100 99 100 98 100 100 95 97 92 97 99 98 98 89 91 94 89 100 99 99 93 87 94 94 94 94 88 98 97 91 88 82 81 79 Engine 3 | . 14 14 11 11 11 11 8 7 7 7 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Core 1 | . . . . . . . . . . . 3 7 5 6 6 6 6 5 5 4 5 5 5 5 2 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 7 9 8 8 6 4 4 4 Treads 6 | . 26 28 21 22 22 22 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Leg 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 20 Hover 10 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 16 36 36 36 36 33 33 30 30 30 28 16 . Flight 8 | . . . . . . . . 38 38 38 38 38 38 39 40 40 39 41 41 28 41 41 41 34 14 . . . . . . . . . . . . Device 13 | . 1 . 21 22 17 11 14 6 7 5 20 7 11 6 6 6 6 7 10 12 11 16 21 23 18 11 10 10 10 9 15 10 10 10 8 14 18 Storage 8 | . 11 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 5 5 5 5 6 9 9 10 10 9 9 8 5 6 8 7 7 Processor 5 | . . . . . . . 11 5 . . . 6 6 6 11 15 12 14 11 5 5 5 1 . . 3 5 5 5 4 . 10 9 8 8 6 12 Hackware 2 | . . . . . . . 6 2 . . . . . . . . . . . 13 17 11 11 11 8 5 5 5 5 4 8 12 10 . . . . Protection 9 | . 15 14 11 11 15 22 2 14 23 23 9 15 13 19 13 8 8 5 5 1 . . . . 5 10 10 10 10 9 6 2 6 13 14 8 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 1 Energy Cannon 2 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 Ballistic Gun 2 | . 7 . . . 18 21 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 9 28 21 21 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Slashing Weapon 1 | . . . . . . . . 6 7 4 . . . . . . . . . 1 . . . . . . . . . . . . 2 3 4 3 3 Piercing Weapon 1 | . . . . . . . . . . . 5 7 5 4 . 1 2 2 5 3 5 5 9 11 9 10 10 10 10 9 . . . . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 196 | 11 38 38 42 42 64 64 67 25 25 25 25 25 25 28 24 24 24 28 27 27 14 15 18 18 50 77 75 76 76 88 91 91 117 114 91 196 156 Greatest Support 230 | 40 40 40 44 44 44 44 66 25 25 25 25 25 28 28 24 24 24 28 28 45 45 45 45 45 113 118 118 118 118 118 118 118 118 126 126 230 166 Greatest Overweight (x) 9 | 1 . . . . 1 1 5 . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . 1 . . 9 1 Average Overweight (x) . | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 5 15 15 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 10 10 10 10 10 10 15 15 15 17 17 22 22 Average Capacity 15 | 5 13 15 15 15 18 20 20 10 10 10 10 10 10 10 10 10 10 10 10 7 5 5 5 5 6 10 10 10 10 10 12 15 15 15 17 18 21 Most Carried 22 | 5 15 15 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 4 5 5 5 6 10 10 10 10 10 15 15 15 17 17 22 22 Average Carried 14 | 2 11 14 14 14 17 19 19 10 10 7 8 10 5 8 9 9 9 8 9 7 4 4 4 5 4 8 9 9 9 9 10 14 14 14 16 17 20 Final Capacity 22 | 5 15 15 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 10 10 10 10 10 10 15 15 15 17 17 22 7 Final Carried 22 | 5 15 15 15 15 20 20 20 10 10 6 10 10 5 9 10 10 10 9 10 4 4 4 5 5 6 9 9 10 10 10 15 15 15 17 17 22 7 Class Distribution -------------------- 21% | Alien-Mutant 16% | Scavenger-Mutant 15% | Mutant 9% | Scavenger-Sprinter 9% | Sprinter 6% | Hacker-Sprinter 4% | Alien-Tank 3% | Commander-Sprinter 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Sprinter | -6/Extension Scavenger-Sprinter | -6/Cetus Scavenger-Sprinter | -6/Archives Scavenger-Sprinter | -6/Hub_04(d) Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Waste Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Tank | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Sprinter | -2/Quarantine Scavenger-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8306 | 398 204 424 859 93 . 185 511 82 102 22 38 60 21 407 60 101 80 89 10 248 . 35 182 . 10 217 58 . 171 40 463 169 884 92 13 1793 185 Remotely 343 | 239 . . . . . . 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 14982 | 163 125 397 1188 137 . 264 1016 82 187 . . . 81 173 . 40 . 206 139 290 . . . . 304 66 111 . 206 108 786 175 478 151 . 7382 727 Parts 619 | 15 13 27 72 5 . 12 58 3 7 . . . 5 16 . 4 . 5 4 8 . . . . 9 . 7 . 7 4 53 7 40 1 . 207 30 Haulers Intercepted 17 | . 1 . 6 . . . 2 1 . . . . . . . . . 2 . 2 . . . . 1 . . . . . 2 . . . . . . Recyclers Shooed 9 | . . . . . . 2 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . . 6 . . . . . . . . . . . . . 46 . . . 7 . 7 . . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 210 | . 3 15 31 4 . 7 15 . 7 . . . 4 2 . . . . . 1 . . . . 1 1 4 . 3 3 12 3 9 2 . 69 14 Melee 14 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 4 . 3 3 . . . . . . . Guns 27 | . 1 . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . 12 2 7 . . . . Cannons 83 | . . 9 29 4 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . 19 9 AOE 73 | . 2 6 2 . . 4 4 . 7 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 42 3 Classes Destroyed 26 | 2 3 2 4 1 . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . 8 . Worker 32 | . 3 . 4 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 19 . Builder 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 1 . 6 . . . 2 1 . . . . . . . . . 2 . 2 . . . . 1 . . . . . 2 . . . . . . Recycler 16 | 1 1 2 . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 8 . Mechanic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Operator 5 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Watcher 7 | . . . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 . Swarmer 45 | . 3 6 3 . . 4 4 . 4 . . . 3 . . . . . . . . . . . . 1 4 . 1 3 9 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 64 | . . 8 19 3 . 3 5 . 1 . . . 1 . . . . . . . . . . . 1 . . . 1 . 2 1 1 . . 18 . Brawler 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Duelist 9 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 17 | . . . 8 . . . 3 . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . 2 . 1 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hunter 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmer 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 11 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Fireman 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Best Kill Streak 18 | 3 5 3 6 2 . 6 4 1 3 . . . 3 1 . 1 . 2 . 1 . . . . 2 1 4 . 1 3 6 1 2 1 . 18 3 Combat Bots Only 16 | . 3 3 6 2 . 4 3 . 3 . . . 3 1 . . . . . 1 . . . . 1 1 4 . 1 3 5 1 2 1 . 16 3 Max Kills in Single Turn 6 | 1 2 3 1 2 . 3 3 1 3 . . . 2 1 . 1 . 1 1 1 . . . . 1 1 1 . 1 1 3 1 1 1 . 6 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploded 6 | . 1 3 1 . . 3 2 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 6 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 15447 | . 57 416 580 17 . 474 1243 . 48 119 . . 388 190 136 28 34 . . 606 . . . 73 251 . 41 . 190 214 396 425 1216 1655 741 2206 3703 Core 1920 | . 8 88 81 . . 47 164 . . 29 . . 106 57 54 . 6 . . 272 . . . 35 . . 10 . . 34 84 45 . 446 73 107 174 Absorbed by Shields 3768 | . . . . . . . . . . . . . . 66 . . . . . . . . . . . . . . . . 264 16 . . . 669 2753 Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Core Remaining (%) 76 | 100 . 61 . . . 68 70 . . . . 95 . . . . 73 . . . . . . 69 . . . . 99 . 90 . . 36 . . . Volleys Fired 754 | 26 9 38 80 6 1 26 99 . 6 1 . . 3 2 . 1 . . . . . . . . 1 . . . . . 58 36 105 24 1 128 103 Largest 3 | 1 2 2 2 2 1 2 2 . 1 1 . . 1 1 . 1 . . . . . . . . 1 . . . . . 3 3 3 1 1 2 1 Hottest 219 | 20 40 78 78 78 23 46 129 . 30 30 . . 30 30 . 20 . . . . . . . . 20 . . . . . 219 219 219 130 130 200 200 Shots Fired 1088 | 26 15 73 158 11 1 50 129 . 6 1 . . 3 2 . 1 . . . . . . . . 1 . . . . . 149 73 131 24 1 130 103 Gun 446 | 26 12 . . . 1 48 40 . . . . . . . . . . . . . . . . . . . . . . . 136 66 116 . . 1 . Cannon 601 | . 1 70 156 10 . . 85 . . . . . . . . . . . . . . . . . . . . . . . . 7 15 24 1 129 103 Launcher 26 | . 2 3 2 1 . 2 4 . 6 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Special 15 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 13 . . . . . . Kinetic 386 | 26 13 70 156 10 1 48 39 . . . . . . . . . . . . . . . . . . . . . . . . 7 15 . . 1 . Thermal 313 | . . . . . . . 86 . . . . . . . . 1 . . . . . . . . 1 . . . . . 13 . . 24 1 93 94 Explosive 26 | . 2 3 2 1 . 2 4 . 6 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 9 Phasic 339 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 66 116 . . 21 . Robot Hit Streak 27 | 4 8 8 14 2 . 22 27 . 1 . . . 1 . . 2 . . . . . . . . 3 . . . . . 21 6 17 2 . 18 18 Robot Miss Streak 4 | 3 1 3 3 2 . 1 3 . 2 . . . 2 . . . . . . . . . . . . . . . . . 3 4 4 4 . 4 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Capacitor 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 99 Shots Hit Robots 761 | 17 11 32 103 6 . 40 95 4 2 . . . 2 10 . 4 . 3 3 4 . . . . 4 3 6 . 7 3 73 21 69 7 . 145 87 Core Hits 435 | 6 8 26 44 7 . 17 35 1 9 . . . 5 7 . 1 . 2 2 3 . . . . 4 2 4 . 6 3 27 5 28 4 . 125 54 Critical Kills 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 46 | . 3 2 7 . . . 1 . . . . . . . . . . . . 3 . . . . 1 . 1 . 1 . 2 6 12 . . 7 . Meltdown 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 15 | . 1 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . Puncture 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . 1 . . . . . . . . Intensify 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 8 . . . . Melee Attacks 201 | . . . . . . . . 5 5 . . . 8 19 . 3 . 7 3 15 . 2 5 . 6 4 9 . 15 6 . . 1 7 2 79 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 100 | . . . . . . . . 5 5 . . . . . . . . . . 1 . . . . . . . . . . . . 1 7 2 79 . Piercing 100 | . . . . . . . . . . . . . 8 19 . 2 . 7 3 14 . 2 5 . 6 4 9 . 15 6 . . . . . . . Sneak Attacks 73 | . . . . . . . . 3 . . . . 1 1 . 1 . 2 3 4 . . . . 3 1 . . . . . . . 2 . 52 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . . . . . . Damage Inflicted 77305 | 201 474 1076 2441 166 . 908 2600 383 450 . . . 379 540 . 179 . 246 355 535 . . . . 312 231 221 . 264 101 2774 1163 2906 1187 95 36871 20247 Guns 7001 | 201 127 . . . . 594 560 . . . . . . . . . . . . . . . . . . . . . . . 2660 655 2204 . . . . Cannons 27876 | . 24 674 2180 147 . . 1565 . . . . . . . . . . . . . . . . . . . . . . . . 508 702 441 95 9960 11580 Explosions 25027 | . 296 362 218 . . 305 428 . 450 . . . 262 63 . . . . . . . . . . . . . . . . . . . . . 13976 8667 Melee 17066 | . . . . . . . . 383 . . . . 117 477 . 167 . 246 355 535 . . . . 301 231 221 . 264 101 . . . 733 . 12935 . Ramming 198 | . 27 40 43 19 . 9 47 . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Kinetic 5697 | 201 151 674 2180 147 . 594 540 . . . . . . . . . . . . . . . . . . . . . . . . 508 702 . . . . Thermal 45166 | . . . . . . . 1585 . . . . . . . . 12 . . . . . . . . 11 . . . . . 114 . . 441 95 22872 20036 Explosive 2384 | . 296 362 218 . . 305 428 . 450 . . . 262 63 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 430 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 211 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14051 | . . . . . . . . 383 . . . . . . . . . . . . . . . . . . . . . . . . . 733 . 12935 . Piercing 3015 | . . . . . . . . . . . . . 117 477 . 167 . 246 355 535 . . . . 301 231 221 . 264 101 . . . . . . . Phasic 6364 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2660 655 2204 . . 845 . Highest Corruption 9 | . . . . . . . . . . . . . 3 3 3 3 3 . . . . . . . 1 1 1 . . . . 1 1 . . 9 1 Average Corruption 2 | . . . . . . . . . . . . . 3 3 3 3 3 . . . . . . . 1 1 1 . . . . 1 1 . . 2 1 Corruption Purged 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 18 . Effects 105 | . . . . . . . . . . . . . 19 18 4 3 4 . . . . . . . 3 . 2 . . . . 1 . . . 46 5 Message Errors 35 | . . . . . . . . . . . . . 7 5 1 2 . . . . . . . . 2 . 1 . . . . 1 . . . 15 1 Matter Fused 21 | . . . . . . . . . . . . . 7 5 2 . 2 . . . . . . . . . . . . . . . . . . 5 . Heat Flow Errors 15 | . . . . . . . . . . . . . 1 3 . 1 1 . . . . . . . . . . . . . . . . . . 9 . Energy Discharges 23 | . . . . . . . . . . . . . 3 4 1 . . . . . . . . . 1 . . . . . . . . . . 10 4 Data Loss (minor) 10 | . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . 1 . . . . . . . . 6 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 11220 | . 20 . 12 . . 1 12 176 . . . . 19 106 . 68 . . 66 98 . . . . . 136 . . . . . 311 174 483 65 8623 850 Projectiles 2612 | . . . 12 . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 311 174 . 65 1448 590 Explosions 1858 | . 20 . . . . 1 . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . 1558 260 Melee 6750 | . . . . . . . . 176 . . . . . 106 . 68 . . 66 98 . . . . . 136 . . . . . . . 483 . 5617 . Knockbacks 28 | . . 8 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . 8 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 320 | . . 55 . . . 14 25 . . 39 . . 40 25 . . . . . . . . . . . . . . . . . . . 6 . 51 65 Shots 9 | . . 2 . . . 1 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Rammed 28 | . 4 6 6 5 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 34 | . 6 6 9 5 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | . 18 183 . . . . 24 2 9 2 6 38 93 138 . 225 250 108 260 193 . 2 . . . . . 56 105 254 22 5 76 251 . 284 316 Average Temperature 43 | . 6 47 . . . . 8 2 2 2 2 13 13 36 . 134 127 32 119 61 . 2 . . . . . 26 38 116 11 5 26 80 . 89 122 Received Heat Transfer 2003 | . . 150 243 9 . 180 297 . 15 . . . 18 65 . . 12 . . 99 . . . 9 48 . . . 27 30 36 18 9 108 18 56 556 Effects 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Longest Duration 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Combat Hostiles 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Melted 19 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 14 1 Heat Transferred 23582 | . . . . . . . 2516 . . . . . . . . 37 . . . . . . . . 9 . . . . . 333 . . 250 50 15679 4708 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 10013 | 25 182 158 532 202 . 192 311 126 . . . . 153 777 513 294 243 124 83 355 . . . . 1571 . . . . 209 780 789 1002 917 1067 10013 . Initial 652 | . 16 3 46 101 . . 74 42 . . . . . . 434 205 102 105 36 44 . . . . . . . . . 70 117 438 387 483 549 652 . Average 1625 | 16 55 68 300 146 . 121 139 76 . . . . 36 346 439 274 159 108 70 174 . . . . 487 . . . . 146 409 634 714 692 675 6087 . Maximum Alert Level 5 | . . . 2 1 . . 1 . . . . . . 3 2 1 1 . . 1 . . . . 4 . . . . 1 3 3 3 3 3 5 . Low Security (%) 32 | 100 100 100 12 38 . 100 88 100 . . . . 100 41 . . 65 100 100 67 . . . . 38 . . . . 93 22 . . . . . . Level 1 10 | . . . 70 61 . . 11 . . . . . . 19 32 99 34 . . 32 . . . . 7 . . . . 6 22 . 1 . . . . Level 2 10 | . . . 17 . . . . . . . . . . 21 67 . . . . . . . . . 26 . . . . . 50 81 36 63 75 1 . Level 3 8 | . . . . . . . . . . . . . . 17 . . . . . . . . . . 18 . . . . . 4 18 62 36 24 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . 2 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . High Security 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . . . 5 . . . 3 . . . . . 2 1 . . . 1 . 7 . . . . 3 . . . . . 2 2 1 4 4 43 . Investigation 12 | . . . 2 . . . 2 . . . . . . 1 . . . . . 3 . . . . . . . . . . . . 1 . 1 2 . Extermination 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . 1 . 4 . Reinforcement 18 | . . . 3 . . . 1 . . . . . . . . . . 1 . 4 . . . . . . . . . . 2 1 . 3 1 2 . Assault 37 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 35 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 47 | . . . 5 . . . 2 . . . . . . 3 2 . . 3 . 4 . . . . . . . . . 1 1 2 . 4 1 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 753 | . 8 14 54 4 . 7 38 1 12 8 . 1 6 31 6 5 2 5 7 41 . 3 20 7 34 5 5 . 7 14 31 16 22 33 39 234 33 Peak Tracking Total 25 | . 4 3 8 3 8 4 5 1 3 7 . 1 6 8 5 1 1 7 6 8 . 3 11 10 8 5 5 . 3 11 8 3 5 12 25 21 4 Tactical Retreats 62 | . . 1 7 . . . 2 . 2 1 . 1 3 3 . . . . 1 11 . 2 . . 2 . 1 . 2 1 3 3 2 1 8 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 18 | . . . 1 . . . 1 . . . . . 1 2 . . . 2 . 1 . . . . . . . . . . . . 1 . 3 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . 5 . . . . . . 6 . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 12 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 78 | . 1 1 2 . 1 . 1 . . . . . . 7 1 2 . . . 2 . 1 . . 8 . . . . . 15 1 12 11 1 9 2 Max in Single Turn 1 | . 1 1 1 . 1 . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 48 | . 4 . 7 . 2 . 8 6 1 . . . . . . . . . . 4 . . 1 . 2 . . 4 . 1 1 1 3 . . 3 . Terminals 20 | . 4 . 6 . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . Recycling Units 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Scanalyzers 7 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Total Hacks 141 | . 12 . 26 . 2 . 32 19 1 . . . . . . . . . . 4 . . 1 . 9 . . 17 . 5 1 2 6 . . 4 . Successful 88 | . 6 . 12 . 2 . 21 6 1 . . . . . . . . . . 3 . . 1 . 8 . . 17 . 3 . 2 4 . . 2 . Failed 51 | . 5 . 14 . . . 11 12 . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 . 2 . . 2 . Catastrophic 9 | . 3 . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 197 | . 9 . 15 . 1 . 10 11 . . . . 7 9 5 . 8 . . 24 . . . . 12 . . . . 3 5 18 20 11 15 14 . Terminals 71 | . 12 . 23 . . . 21 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Repair Stations 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . 1 . Recycling Units 7 | . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Scanalyzers 23 | . . . 3 . . . 8 . . . . . . . . . . . . 1 . . . . 3 . . . . 5 . 2 1 . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 49 | . 6 . 9 . 2 . 8 5 1 . . . . . . . . . . . . . 1 . . . . 17 . . . . . . . . . Record 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 11 | . 2 . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Scan Component 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Refit 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 1 . . . 7 . . . . . . . . . . . . . . . . . 2 . . . . 3 . 2 1 . . . . Insert Component 9 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 1 . . . . Analyze 7 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 . . . 3 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . Terminals 6 | . . . 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 7 . . . 8 6 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 . . 2 . Full Trace Events 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 . . 4 . 1 . 13 . 10 . 12 . Parts Built 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Matter 624 | . . . . . . . . . . . . . . . . . . . . . . . . . 624 . . . . . . . . . . . . Time 277 | . . . . . . . . . . . . . . . . . . . . . . . . . 277 . . . . . . . . . . . . Total Part Build Rating 54 | . . . . . . . . . . . . . . . . . . . . . . . . . 54 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 152 | . . . . . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . 1 . . . . . 9 . . . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 130 | . . . . 3 . . . 2 . . 4 . 1 21 5 . 3 . 18 6 . . 2 . 3 . . . . . . . . . 8 54 . Largest Group 32 | . . . . 2 2 . . 2 1 . 4 4 1 10 7 5 4 1 17 15 . . 2 . 2 1 . . . . . . . . 2 32 . Highest-Rated Group 4139 | . . . . 46 46 . . 58 26 . 150 150 32 520 532 374 295 70 594 530 . . 130 . 232 135 . . . . . . . . 244 4139 . Highest-Rated Ally 269 | . . . . 31 31 . . 32 26 . 38 38 32 156 144 85 85 70 46 46 . . 65 . 135 135 . . . . . . . . 122 269 . Zionite Dispatches 18 | . . . . . . . . . . . . . 1 3 2 . 2 . . 3 . . . . 2 . . . . . . . . . 5 . . Heavy 6 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 3 . . Light 3 | . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Resupply 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 45 | . . . . . . . . . 1 . . . 1 . 1 . . 2 . 1 . . 7 . . . . . . . . . . . . 32 . STAY 27 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 21 . ROAM 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . FOLLOW 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 11 . DROP 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Ally Attacks 1125 | . . . . 7 . . . . . . . . . 133 79 16 25 7 151 104 . . . . 24 1 . . . . . . . . 10 568 . Total Damage 67593 | . . . . 105 . . . . . . . . . 3498 2594 599 615 171 2865 1922 . . . . 5220 699 . . . . . . . . 829 48476 . Kills 300 | . . . . 1 . . . . . . . . . 30 7 4 6 1 6 20 . . . . 39 4 . . . . . . . . . 182 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . . . 2 2 . 3 . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 25 | . . . . . . . . . . . . . 1 . . . . . . 4 . . . . 1 . . . . . 1 5 6 3 1 3 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 30327 | 200 466 1134 1622 524 1521 230 2964 219 417 194 438 486 1075 1189 178 167 142 135 290 538 63 180 576 101 550 187 123 68 251 110 598 512 1514 377 281 9998 709 Spaces Moved 30814 | 91 247 615 757 318 755 56 1359 729 781 589 1011 699 476 1128 212 170 283 228 330 1567 261 263 675 341 955 403 230 144 401 240 905 952 1262 637 689 9636 419 Core 63 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 3 Treads 3088 | 46 231 615 757 318 755 56 303 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Legs 2901 | 36 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2440 409 Wheels 1056 | . . . . . . . 1056 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13448 | . . . . . . . . . . . . . . . . . . . . 230 . . . . 351 403 230 144 401 240 905 952 1262 496 689 7145 . Flight 10117 | . . . . . . . . 729 781 589 1011 699 476 1128 212 170 283 228 330 1337 261 263 675 341 604 . . . . . . . . . . . . Fastest Speed 17 | 50 120 160 145 145 145 245 145 23 23 23 23 23 20 20 20 20 20 17 17 17 24 24 24 24 32 36 38 38 38 38 38 38 33 33 33 31 50 Average Speed 60 | 135 157 160 157 145 197 245 153 23 23 23 23 23 23 20 20 20 20 17 17 23 24 24 24 27 33 37 38 38 38 38 38 38 33 33 33 69 115 Slowest Speed 500 | 160 160 160 160 145 245 245 252 23 23 23 23 23 26 97 20 20 103 17 17 100 24 24 29 32 52 38 38 38 38 38 38 38 128 33 36 500 235 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . . . . 2 . 1 . . 10 21 1 6 2 . 1 13 . 1 1 . 1 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 1 Microwarps 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Exploration Rate (%) 53 | 4 37 97 68 54 70 16 49 18 87 83 88 76 8 84 62 79 29 10 93 35 56 38 88 63 20 59 52 61 64 10 91 24 95 61 22 70 27 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 20 | . . 1 . . 1 . . . . 2 2 1 . . . . . . . 6 . . . . . . . 3 . . . . 2 . . 2 . Known Exits Taken 17 | . 1 . 1 . . . 1 1 . . . 1 1 1 1 1 1 . . 1 1 1 . 1 . . . . 1 1 . 1 . . . . . Unknown Exits Taken 18 | 1 . 1 . 1 1 1 . . 1 1 1 . . . . . . . . . . . 1 . 1 1 1 1 . . 1 . 1 1 1 1 . Scrap Searched 21 | . . 1 . 1 . . . . 2 4 3 5 . . . . . . . . . 1 . 1 . 1 2 . . . . . . . . . . Spaces Dug 161 | . 18 27 . 14 . . . 1 4 13 . . 7 3 . . . 3 . 7 . 1 4 . 1 . . . . . 19 21 7 . . . 11 Terrain Destroyed 980 | . 18 31 26 14 . 23 32 1 31 13 . . 24 18 . . . 3 . 7 . 1 4 . 1 . . . . . 42 48 39 9 . 57 538 Melee 31 | . . . . . . . . 1 4 . . . 7 3 . . . 3 . 7 . 1 4 . 1 . . . . . . . . . . . . Projectile 176 | . . 4 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 42 48 39 9 . 14 12 AOE 773 | . 18 27 20 14 . 23 30 . 27 13 . . 17 15 . . . . . . . . . . . . . . . . . . . . . 43 526 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 41276 | 139 304 688 1036 371 786 98 2112 777 1006 645 1214 1023 1416 2024 346 293 368 313 558 1709 260 376 1083 347 1173 433 257 157 488 254 1059 1070 2297 686 737 12752 621 Wait 8136 | . . 19 121 24 3 10 578 19 215 51 191 322 907 732 121 103 63 47 221 61 . 108 372 7 169 9 13 . 75 3 29 68 852 104 19 2470 30 Move 30537 | 90 246 614 756 317 754 55 1358 724 780 586 1010 698 456 1090 209 157 278 228 327 1540 260 260 672 340 952 402 229 143 400 239 904 951 1261 510 688 9634 419 Hop 54 | . . . . . . . . 2 . 1 . . 9 16 1 6 2 . 1 13 . 1 1 . 1 . . . . . . . . . . . . Pick Up 248 | 5 16 2 18 6 12 2 11 2 . 1 . 1 6 7 3 3 4 2 3 10 . . 1 . 4 4 1 1 1 2 8 4 15 12 1 76 4 Fast Attach 278 | 10 5 . 2 . . . 17 3 . 2 5 . 2 6 3 6 5 2 . 16 . 2 9 . 19 4 1 4 . 1 13 3 14 7 11 93 13 Attach 149 | 2 . . 7 1 2 . 4 8 . . . . 7 1 1 . 1 3 1 9 . 1 2 . 1 . 1 2 . 1 9 2 12 6 3 44 18 Detach 132 | 3 1 . . . . . 5 3 . 1 4 . 4 3 1 1 2 2 1 5 . 2 3 . 3 2 1 3 . 1 6 . 9 3 3 43 17 Swap 157 | . 10 6 15 4 4 2 12 . . . 3 1 1 13 2 3 2 2 . 11 . . . . 4 4 2 1 . . 13 1 11 3 1 22 4 Drop 428 | 3 11 3 28 8 10 2 22 9 . 2 1 1 8 9 5 10 11 2 1 23 . . 8 . 15 5 2 3 1 2 19 5 17 9 8 152 13 Fire 754 | 26 9 38 80 6 1 26 99 . 6 1 . . 3 2 . 1 . . . . . . . . 1 . . . . . 58 36 105 24 1 128 103 Melee 191 | . . . . . . . . 5 5 . . . 8 19 . 3 . 7 3 15 . 2 5 . 4 3 7 . 11 5 . . 1 7 2 79 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 33 | . 6 6 9 5 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . . . . . . . . . . 36 . . . 18 . . . . . . . . . . . . . . . . . 11 . Rewire 102 | . . . . . . . . 2 . . . . . 90 . . . . . . . . 10 . . . . . . . . . . . . . . Trap 11 | . . . . . . . . . . . . . 5 . . . . . . 6 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus -6/Archives (discovered 2 exits: *Hub x2) -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 201 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Identified exit to Mines 417 | -10/Materials | Central database locked down 667 | -10/Materials | Entered Mines 710 | -10/Mines | Learned location of 1 exit from Materials 776 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 781 | -10/Mines | Found Prototype Device 942 | -10/Mines | Discovered new exit (range 7) 1601 | -10/Mines | Discovered new exit (range 13) 1603 | -10/Mines | Excavation squad dispatched 1603 | -10/Mines | A large section of the Mines collapsed 1801 | -10/Mines | Entered Materials 1801 | -9/Materials | Evolved 2 slots: Utility x2 1802 | -9/Materials | Identified exit to Mines 2176 | -9/Materials | Build established: Scavenger-Mutant 2330 | -9/Materials | Discovered new exit (range 10) 2693 | -9/Materials | Discovered exit to Mines (range 14) 2969 | -9/Materials | Identified Exp. Sensor Array 3031 | -9/Materials | Discovered new exit (range 7) 3423 | -9/Materials | Entered Mines 3456 | -9/Mines | Build established: Mutant 3464 | -9/Mines | Received a Mining Laser from a helpful Derelict 3650 | -9/Mines | Found a hidden stash of uninstalled traps 3662 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3662 | -9/Mines | Discovered new exit (range 5) 3729 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3812 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3947 | -9/Mines | Entered Exiles 3947 | -9/Exiles | Accompanied by 2 allies 3977 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3984 | -9/Exiles | Met 8R-AWN 4008 | -9/Exiles | Met EX-HEX 4062 | -9/Exiles | Met EX-DEC 4090 | -9/Exiles | Learned location of Zion (-7) 4130 | -9/Exiles | Met EX-BIN 4146 | -9/Exiles | Aligned with FarCom system 4148 | -9/Exiles | Given EX-Vault access code 4181 | -9/Exiles | Opened EX-Vault 4190 | -9/Exiles | Found Firepult 4195 | -9/Exiles | Found Superbattery 4202 | -9/Exiles | Found YOLO Cannon 4235 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5421 | -9/Exiles | Attacked by the Exiles 5449 | -9/Exiles | Discovered new exit (range 10) 5468 | -9/Exiles | Stole three prototypes: Superbattery, Firepult, YOLO Cannon 5468 | -9/Exiles | Entered Mines 5573 | -8/Mines | Discovered new exit (range 9) 5661 | -8/Mines | Discovered new exit (range 16) 5698 | -8/Mines | Entered Materials 5698 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5878 | -8/Materials | Identified exit to Storage 6184 | -8/Materials | Lost 4 parts (1p2u1w) 6461 | -8/Materials | Build established: Scavenger-Mutant 7872 | -8/Materials | Repaired Broken Exp. Sensor Array 8104 | -8/Materials | Discovered new exit (range 10) 8116 | -8/Materials | Identified exit to Factory 8662 | -8/Materials | Entered Factory 8662 | -7/Factory | Evolved 2 slots: Propulsion x2 8725 | -7/Factory | Identified exit to Lower Caves 8854 | -7/Factory | Central database locked down 8881 | -7/Factory | Entered Lower Caves 8881 | -7/Lower Caves | Accompanied by 1 ally 8936 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8963 | -7/Lower Caves | Build established: Sprinter 9045 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9278 | -7/Lower Caves | Learned Factory terminal intel 9296 | -7/Lower Caves | Discovered new exit (range 9) 9298 | -7/Lower Caves | Entered another Lower Caves area 9396 | -7/Lower Caves | Spotted ON-JG8(f) 9397 | -7/Lower Caves | Encountered a Master Thief 9404 | -7/Lower Caves | Spotted WJ-2KT(f) 9404 | -7/Lower Caves | Spotted JJ-Y4K(f) 9404 | -7/Lower Caves | Spotted 9Y-L92(f) 9405 | -7/Lower Caves | Encountered a Master Thief 9405 | -7/Lower Caves | Encountered a Master Thief 9405 | -7/Lower Caves | Encountered a Master Thief 9405 | -7/Lower Caves | Firepult stolen by Master Thief 9413 | -7/Lower Caves | YOLO Cannon stolen by Master Thief 9425 | -7/Lower Caves | Mak. Sword stolen by Master Thief 9459 | -7/Lower Caves | Hvy. Rocket Launcher stolen by Master Thief 9478 | -7/Lower Caves | Discovered new exit (range 11) 9492 | -7/Lower Caves | Entered Zion 9506 | -7/Zion | Discovered new exit (range 12) 9537 | -7/Zion | Given the Hacking Drone Bay 9538 | -7/Zion | Found Prototype Device 9538 | -7/Zion | Identified Hacking Drone Bay 9563 | -7/Zion | Found CR-A16's Pointy Stick 9579 | -7/Zion | Learned Factory emergency access door positions 9601 | -7/Zion | Learned location of Warlord (-5) 9684 | -7/Zion | Imprinted 9686 | -7/Zion | Declared Zion's savior 9930 | -7/Zion | Entered Proximity Caves 9930 | -6/Proximity Caves | Accompanied by 4 allies 9931 | -6/Proximity Caves | Identified exit to Factory 9968 | -6/Proximity Caves | Learned Factory stockpile data 10080 | -6/Proximity Caves | Learned Factory garrison access intel 10128 | -6/Proximity Caves | Spotted B-75 Beast 10384 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10416 | -6/Proximity Caves | Entered Factory 10416 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10419 | -6/Factory | Loaded intel: 22 terminal locations 10420 | -6/Factory | Loaded intel: 4 garrison access locations 10480 | -6/Factory | Discovered new exit (range 7) 10482 | -6/Factory | Identified exit to Factory 10507 | -6/Factory | Retrieved Zion intel report: Active Terminals 10508 | -6/Factory | Zion Trap Resupply teleported in 11490 | -6/Factory | Discovered new exit (range 7) 11491 | -6/Factory | Identified exit to Extension 11491 | -6/Factory | Entered Extension 11499 | -6/Extension | Rescued a captive Derelict 11520 | -6/Extension | Zion Light squad teleported in 11527 | -6/Extension | Zion Fire squad teleported in 11571 | -6/Extension | Rescued a captive Derelict 11591 | -6/Extension | Rescued A7 11863 | -6/Extension | Spotted B-75 Beast 11865 | -6/Extension | Spotted B-75 Beast 11871 | -6/Extension | Allies destroyed B-75 Beast 11882 | -6/Extension | Build established: Scavenger-Sprinter 11884 | -6/Extension | Revealed the true nature of CR-A16's Pointy Stick 11886 | -6/Extension | Destroyed B-75 Beast 12026 | -6/Extension | Energy Cycler disabled 12031 | -6/Extension | Rescued a captive Derelict 12048 | -6/Extension | Discovered exit to Factory (range 15) 12441 | -6/Extension | Zion Heavy squad teleported in 12546 | -6/Extension | Discovered exit to Factory (range 16) 12546 | -6/Extension | Discovered new exit (range 15) 12570 | -6/Extension | Identified exit to Cetus 12680 | -6/Extension | Entered Cetus 12680 | -6/Cetus | Accompanied by 7 allies (A7) 12685 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 12702 | -6/Cetus | Spotted Cetus Guard 12702 | -6/Cetus | Spotted Cetus Guard 12709 | -6/Cetus | Spotted Cetus Guard 12709 | -6/Cetus | Spotted Cetus Guard 12721 | -6/Cetus | Allies destroyed Cetus Guard 12729 | -6/Cetus | Zion Heavy squad teleported in 12730 | -6/Cetus | Zion Light squad teleported in 12744 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 12759 | -6/Cetus | Allies destroyed Cetus Guard 12767 | -6/Cetus | Allies destroyed Cetus Guard 12767 | -6/Cetus | Allies destroyed Cetus Guard 12805 | -6/Cetus | Discovered new exit (range 18) 12808 | -6/Cetus | Identified exit to Archives 12858 | -6/Cetus | Entered Archives 12858 | -6/Archives | Accompanied by 5 allies 12950 | -6/Archives | Discovered new exit (range 18) 12977 | -6/Archives | Discovered new exit (range 17) 12994 | -6/Archives | Identified exit to Hub_04(d) 13025 | -6/Archives | Entered Hub_04(d) 13025 | -6/Hub_04(d) | Accompanied by 2 allies 13029 | -6/Hub_04(d) | Discovered exit to Factory (range 17) 13069 | -6/Hub_04(d) | Found Prototype Protection 13069 | -6/Hub_04(d) | Identified Zio. Heavy Carapace 13072 | -6/Hub_04(d) | Found Prototype Protection 13083 | -6/Hub_04(d) | Zion Light squad teleported in 13086 | -6/Hub_04(d) | Discovered exit to Factory (range 3) 13088 | -6/Hub_04(d) | Zion Recon squad teleported in 13167 | -6/Hub_04(d) | Entered Factory 13167 | -5/Factory | Accompanied by 1 ally 13167 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13302 | -5/Factory | Sucked down chute 13302 | -5/Factory | Entered Waste 13305 | -5/Waste | Spotted C-40 Crusher 13309 | -5/Waste | Found Prototype Device 13311 | -5/Waste | Spotted C-40 Crusher 13311 | -5/Waste | Spotted C-40 Crusher 13311 | -5/Waste | Spotted C-40 Crusher 13349 | -5/Waste | Spotted C-40 Crusher 13349 | -5/Waste | Spotted C-40 Crusher 13355 | -5/Waste | Warlord forces began an assault 13454 | -5/Waste | Allies destroyed C-40 Crusher 13465 | -5/Waste | Allies destroyed C-40 Crusher 13476 | -5/Waste | Allies destroyed C-40 Crusher 13483 | -5/Waste | Allies destroyed C-40 Crusher 13556 | -5/Waste | Allies destroyed C-40 Crusher 13560 | -5/Waste | Discovered new exit (range 12) 13561 | -5/Waste | Identified exit to Factory 13592 | -5/Waste | Entered Factory 13592 | -5/Factory | Accompanied by 14 allies 13610 | -5/Factory | Zion Trap Resupply teleported in 13689 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13719 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13758 | -5/Factory | Identified Zio. Weapon Casing 13765 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13774 | -5/Factory | Discovered new exit (range 15) 13778 | -5/Factory | Identified exit to Factory 13839 | -5/Factory | Retrieved Zion intel report: Branch Access 13839 | -5/Factory | Identified exit to Upper Caves 13840 | -5/Factory | Zion Fire squad teleported in 13925 | -5/Factory | Lost 3 parts (3n) 13972 | -5/Factory | Zion Melee Resupply teleported in 14051 | -5/Factory | Lost 3 parts (2n1u) 14130 | -5/Factory | Entered Upper Caves 14176 | -5/Upper Caves | Build established: Hacker-Sprinter 14180 | -5/Upper Caves | Learned 8 Factory zone layouts 14191 | -5/Upper Caves | Discovered new exit (range 9) 14193 | -5/Upper Caves | Identified exit to Upper Caves 14193 | -5/Upper Caves | Entered another Upper Caves area 14226 | -5/Upper Caves | Encountered a Warlord checkpoint 14293 | -5/Upper Caves | Learned location of 1 exit from Factory 14298 | -5/Upper Caves | Found Alien Artifact 14298 | -5/Upper Caves | Identified Dimensional Node Initializer 14298 | -5/Upper Caves | Initialized slip node 14366 | -5/Upper Caves | Discovered new exit (range 9) 14368 | -5/Upper Caves | Identified exit to Warlord 14373 | -5/Upper Caves | Entered Warlord 14380 | -5/Warlord | Opened side exit 14496 | -5/Warlord | Visited the Vortex Lab 14498 | -5/Warlord | Found Prototype Energy Gun 14498 | -5/Warlord | Identified Vortex Rifle 14503 | -5/Warlord | Found Prototype Launcher 14514 | -5/Warlord | Warlord's base attacked by MAIN.C 14519 | -5/Warlord | Rebuked by Warlord 14529 | -5/Warlord | Found Prototype Device 14529 | -5/Warlord | Identified Exp. Phase Shifter 14541 | -5/Warlord | Found Prototype Hackware 14541 | -5/Warlord | Identified Ghost Barrier 14864 | -5/Warlord | Warlord forces counterattacked 14888 | -5/Warlord | P-80 Master assimilated allied M0-6Q0(B) 14889 | -5/Warlord | Spotted M0-6Q0(B) 14944 | -5/Warlord | Spotted Striker 14944 | -5/Warlord | Spotted Striker 14946 | -5/Warlord | Discovered new exit (range 16) 14949 | -5/Warlord | Entered Proximity Caves 14996 | -4/Proximity Caves | Spotted B-86 Titan 15048 | -4/Proximity Caves | Discovered exit to Factory (range 5) 15050 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15050 | -4/Proximity Caves | Entered Factory 15050 | -4/Factory | Evolved 2 slots: Utility x2 15051 | -4/Factory | Identified exit to Research 15069 | -4/Factory | Zion Heavy squad teleported in 15260 | -4/Factory | Retrieved Zion intel report: Trap Installations 15261 | -4/Factory | Zion hero teleported in (99-TNT) 15273 | -4/Factory | Found Zio. Heavy Carapace 15285 | -4/Factory | Found Zio. Weapon Casing 15303 | -4/Factory | Fabricated Cmb. Linear Gravjet? 15397 | -4/Factory | Fabricated Cmb. Linear Gravjet? 15448 | -4/Factory | Local fabrication network quarantined 15470 | -4/Factory | Fabricated Cmb. Linear Gravjet? 15576 | -4/Factory | Discovered new exit (range 7) 15590 | -4/Factory | First assault squad dispatched 15600 | -4/Factory | Entered Upper Caves 15600 | -4/Upper Caves | Accompanied by 1 ally (99-TNT) 15632 | -4/Upper Caves | Found Hvy. Reactive Plating 15784 | -4/Upper Caves | Discovered new exit (range 11) 15787 | -4/Upper Caves | Entered another Upper Caves area 15789 | -4/Upper Caves | Discovered exit to Research (range 5) 15859 | -4/Upper Caves | Learned location of 1 exit from Research 15904 | -4/Upper Caves | Build established: Scavenger-Mutant 15906 | -4/Upper Caves | Discovered new exit (range 8) 15910 | -4/Upper Caves | Entered Zhirov 15910 | -4/Zhirov | Discovered new exit (range 3) 15917 | -4/Zhirov | Met Zhirov 15927 | -4/Zhirov | Found Alien Artifact 15927 | -4/Zhirov | Identified Integrated Dissipator 15927 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15951 | -4/Zhirov | Found Alien Artifact 15964 | -4/Zhirov | Learned location of Quarantine (-2) 15964 | -4/Zhirov | Learned location of Testing (-3) 15964 | -4/Zhirov | Learned location of Command (-1) 15968 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15978 | -4/Zhirov | Entered Proximity Caves 16088 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16222 | -3/Proximity Caves | Discovered exit to Research (range 21) 16229 | -3/Proximity Caves | Entered Research 16229 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 16230 | -3/Research | Identified exit to Testing 16235 | -3/Research | Identified Transdimensional Reconstructor 16316 | -3/Research | Spotted B-86 Titan 16339 | -3/Research | Entered Testing 16384 | -3/Testing | Found Prototype Device 16384 | -3/Testing | Identified Exp. Hardlight Generator 16405 | -3/Testing | Found Prototype Hackware 16419 | -3/Testing | Identified System Mapper 16421 | -3/Testing | Found Prototype Ballistic Cannon 16441 | -3/Testing | Spotted Striker 16569 | -3/Testing | Spotted PP-CMSTBAAAHE 16611 | -3/Testing | Destroyed PP-CMSTBAAAHE 16623 | -3/Testing | Found Prototype Device 16623 | -3/Testing | Identified Exp. Weapon Cycler 16627 | -3/Testing | Found Prototype Processor 16629 | -3/Testing | Found Prototype Reactor 16629 | -3/Testing | Identified Zero-point Reactor 16655 | -3/Testing | Retrieved Zion intel report: Guard Positions 16771 | -3/Testing | Spotted PD-YOS68AGIRM 16810 | -3/Testing | Found Prototype Energy Cannon 16811 | -3/Testing | Found Prototype Energy Cannon 16837 | -3/Testing | Found Prototype Energy Cannon 16837 | -3/Testing | Identified Cld. Nova Cannon 16923 | -3/Testing | Found Prototype Energy Cannon 16924 | -3/Testing | Identified Null Cannon 16930 | -3/Testing | Discovered new exit (range 15) 16937 | -3/Testing | Entered Research 16937 | -2/Research | Evolved 2 slots: Utility x2 16937 | -2/Research | Identified Exp. Target Analyzer 16964 | -2/Research | Identified Omega Cannon 16964 | -2/Research | Identified Imp. Potential Cannon (x2) 17003 | -2/Research | Retrieved Zion intel report: Unaware Analyses 17019 | -2/Research | Retrieved Zion intel report: Unaware Schematics 17074 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 17112 | -2/Research | Retrieved Zion intel report: Component Schematics 17139 | -2/Research | Spotted B-90 Cyclops 17290 | -2/Research | Retrieved Zion intel report: Branch Access 17290 | -2/Research | Identified exit to Quarantine 17449 | -2/Research | Entered Quarantine 17465 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17469 | -2/Quarantine | Cryocooling Duct disabled 17471 | -2/Quarantine | Cryocooling Duct disabled 17484 | -2/Quarantine | Ambient heat levels rising (+20) 17484 | -2/Quarantine | Non-combat units ordered to evacuate 17486 | -2/Quarantine | Ambient heat levels rising (+20) 17486 | -2/Quarantine | Combat units ordered to evacuate 17586 | -2/Quarantine | Quarantine Guard activated 17659 | -2/Quarantine | Spotted Quarantine Guard 17705 | -2/Quarantine | Spotted Quarantine Guard 17716 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17717 | -2/Quarantine | Spotted Quarantine Guard 17742 | -2/Quarantine | Build established: Hacker-Sprinter 17761 | -2/Quarantine | Spotted Quarantine Guard 17785 | -2/Quarantine | Warped through subspace 17789 | -2/Quarantine | Found Alien Artifact 17793 | -2/Quarantine | Spotted Quarantine Guard 17820 | -2/Quarantine | Repaired Hvy. Reactive Plating 17853 | -2/Quarantine | Destroyed Quarantine Guard 17859 | -2/Quarantine | Spotted Quarantine Guard 17876 | -2/Quarantine | Destroyed Quarantine Guard 17894 | -2/Quarantine | Destroyed Quarantine Guard 17898 | -2/Quarantine | Spotted Quarantine Guard 17918 | -2/Quarantine | Spotted Quarantine Guard 17954 | -2/Quarantine | Found Alien Artifact 17957 | -2/Quarantine | Found Transdimensional Reconstructor 17960 | -2/Quarantine | Found Transdimensional Reconstructor 17965 | -2/Quarantine | Found Alien Artifact 17967 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 17967 | -2/Quarantine | Warped through subspace 17969 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 17979 | -2/Quarantine | Discovered new exit (range 5) 17979 | -2/Quarantine | Spotted Quarantine Guard 18001 | -2/Quarantine | Spotted Quarantine Guard 18007 | -2/Quarantine | Found Alien Slashing Weapon 18007 | -2/Quarantine | Identified Sigix Broadsword 18024 | -2/Quarantine | Destroyed Quarantine Guard 18055 | -2/Quarantine | Destroyed Quarantine Guard 18072 | -2/Quarantine | Destroyed Quarantine Guard 18093 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 18104 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 18130 | -2/Quarantine | Spotted Quarantine Guard 18160 | -2/Quarantine | Destroyed Quarantine Guard 18188 | -2/Quarantine | Destroyed Quarantine Guard 18191 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18350 | -2/Quarantine | Found Alien Artifact 18578 | -2/Quarantine | Build established: Scavenger-Sprinter 18871 | -2/Quarantine | Identified Core Reset Matrix 18871 | -2/Quarantine | Identified Subatomic Replicator 18871 | -2/Quarantine | Used Core Reset Matrix 18875 | -2/Quarantine | Detected hypermatrix surge 18875 | -2/Quarantine | Sensed 6 artifacts in vicinity 18902 | -2/Quarantine | Found Dimensional Node Initializer 18929 | -2/Quarantine | Spotted Fortress 18953 | -2/Quarantine | Discovered new exit (range 6) 18953 | -2/Quarantine | Spotted Quarantine Guard 18963 | -2/Quarantine | Entered Section 7 18964 | -2/Section 7 | Sensed 23 artifacts in vicinity 18976 | -2/Section 7 | Spotted S7 Guard 18979 | -2/Section 7 | Found Core Regenerator 18991 | -2/Section 7 | Found Integrated Reactor 18991 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19029 | -2/Section 7 | Warped through subspace 19031 | -2/Section 7 | Spotted B-90 Cyclops 19052 | -2/Section 7 | Found Integrated Reactor 19052 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19058 | -2/Section 7 | Warped through subspace 19066 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 19170 | -2/Section 7 | Found Microwarp Drive 19175 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 19177 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 19183 | -2/Section 7 | Spotted S7 Guard 19183 | -2/Section 7 | Spotted Alpha 7 19188 | -2/Section 7 | Found Integrated Heat Negator 19192 | -2/Section 7 | Spotted Alpha 7 19195 | -2/Section 7 | Spotted B-99 Colossus 19208 | -2/Section 7 | Found Integrity Redistributor 19209 | -2/Section 7 | Found Integrity Redistributor 19211 | -2/Section 7 | Found Integrity Redistributor 19225 | -2/Section 7 | Scanned by Researcher 19237 | -2/Section 7 | Found LRC Storage 19237 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 19241 | -2/Section 7 | Found LRC Boosters 19241 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 19269 | -2/Section 7 | Warped through subspace 19271 | -2/Section 7 | Core integrity fell below 50% 19297 | -2/Section 7 | Found Matter Drive 19302 | -2/Section 7 | Used Subatomic Replicator to replicate Core Regenerator 19305 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 19307 | -2/Section 7 | Found Matter Drive 19309 | -2/Section 7 | Found Transdimensional Reconstructor 19311 | -2/Section 7 | Found Transdimensional Reconstructor 19313 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 19315 | -2/Section 7 | Spotted Executioner 19315 | -2/Section 7 | Spotted Executioner 19340 | -2/Section 7 | Spotted B-90 Cyclops 19340 | -2/Section 7 | Discovered new exit (range 3) 19340 | -2/Section 7 | Entered Access 19340 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19345 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-115) 19522 | -1/Access | Retrieved Zion intel report: Active Terminals 19523 | -1/Access | Zion Zionite Resupply teleported in 19536 | -1/Access | Build established: Alien-Sprinter 19564 | -1/Access | Zion Explosive Resupply teleported in 19574 | -1/Access | Intercept squad dispatched 19576 | -1/Access | Zion Heavy squad teleported in 19589 | -1/Access | Spotted Tracker 19590 | -1/Access | Spotted Tracker 19598 | -1/Access | Spotted Combat Programmer 19601 | -1/Access | Zion Heavy squad teleported in 19606 | -1/Access | Zion Heavy squad teleported in 19609 | -1/Access | Discovered new exit (range 3) 19621 | -1/Access | Entered Command 19678 | -1/Command | Spotted B-99 Colossus 19927 | -1/Command | Disengaged cave seal 19927 | -1/Command | Zionites emerged from the dark tunnel 20023 | -1/Command | Retrieved Zion intel report: Unaware Analyses 20171 | -1/Command | First assault squad dispatched 20287 | -1/Command | Found Prototype Protection 20287 | -1/Command | Identified Zio. Weapon Casing 20345 | -1/Command | Found Prototype Protection 20345 | -1/Command | Identified Zio. Heavy Carapace 20533 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 20542 | -1/Command | Disengaged cave seal 20542 | -1/Command | Zionites emerged from the dark tunnel 20574 | -1/Command | Build established: Commander-Sprinter 20772 | -1/Command | Retrieved Zion intel report: Prototype Schematics 20918 | -1/Command | Terminal network hard line cut 21191 | -1/Command | Found Prototype Protection 21191 | -1/Command | Identified Zio. Shade Carapace 21193 | -1/Command | Found Zio. Shade Carapace 21197 | -1/Command | Found Prototype Protection 21197 | -1/Command | Identified Zio. Shade Armor 21201 | -1/Command | Found Zio. Shade Armor 21222 | -1/Command | Found Zio. Shade Armor 21225 | -1/Command | Found Zio. Shade Armor 21284 | -1/Command | High security lockdown imminent 21364 | -1/Command | High security lockdown engaged 21581 | -1/Command | Spotted Executioner 21581 | -1/Command | Spotted Striker 21581 | -1/Command | Allies destroyed Executioner 21583 | -1/Command | Allies destroyed Striker 21585 | -1/Command | Destroyed Investigator 21624 | -1/Command | Destroyed 9 combat bots 21647 | -1/Command | Build established: Commander-Mutant 21762 | -1/Command | Spotted Striker 21763 | -1/Command | Spotted Executioner 21764 | -1/Command | Destroyed Executioner 21766 | -1/Command | Allies destroyed Striker 21769 | -1/Command | Spotted Striker 21771 | -1/Command | Allies destroyed Striker 21779 | -1/Command | Found Unknown Device 21779 | -1/Command | Identified Launcher Loader 21791 | -1/Command | Destroyed 13 combat bots 21955 | -1/Command | Destroyed Investigator 21960 | -1/Command | Spotted Striker 21960 | -1/Command | Spotted Striker 21960 | -1/Command | Spotted Striker 21960 | -1/Command | Spotted Striker 21962 | -1/Command | P-80 Master assimilated allied HQ-AYE(z) 21962 | -1/Command | Allies destroyed Striker 21964 | -1/Command | Destroyed Striker 21964 | -1/Command | Destroyed Striker 21970 | -1/Command | Destroyed Striker 21971 | -1/Command | Spotted Executioner 21972 | -1/Command | Spotted Executioner 21974 | -1/Command | Destroyed Executioner 21978 | -1/Command | Allies destroyed Executioner 21995 | -1/Command | Destroyed 16 combat bots 22054 | -1/Command | Build established: Alien-Mutant 22212 | -1/Command | Spotted Executioner 22212 | -1/Command | Spotted Striker 22214 | -1/Command | Spotted Executioner 22214 | -1/Command | Spotted Striker 22214 | -1/Command | Destroyed Executioner 22216 | -1/Command | Destroyed Striker 22222 | -1/Command | Allies destroyed Executioner 22223 | -1/Command | Spotted Striker 22223 | -1/Command | Allies destroyed Striker 22229 | -1/Command | Allies destroyed Striker 22235 | -1/Command | Allies destroyed Striker 22844 | -1/Command | Found Corrupted Prototype Processor 22849 | -1/Command | Found Prototype Energy Cannon 22858 | -1/Command | Identified Exp. Targeting Computer 22876 | -1/Command | Identified Zio. Alpha Cannon Mk. II 22962 | -1/Command | Found Prototype Processor 22963 | -1/Command | Identified Exp. Core Analyzer 23067 | -1/Command | Found Unknown Device 23075 | -1/Command | Identified Quantum Capacitor 23590 | -1/Command | Spotted M Guard 23591 | -1/Command | Spotted M Guard 23591 | -1/Command | Spotted Combat Programmer 23662 | -1/Command | Spotted Combat Programmer 23684 | -1/Command | Destroyed Combat Programmer 23691 | -1/Command | Destroyed Combat Programmer 23708 | -1/Command | Destroyed M Guard 23728 | -1/Command | Destroyed M Guard 23728 | -1/Command | All MAIN.C guards destroyed 23792 | -1/Command | Found Zio. Alpha Cannon Mk. II 23798 | -1/Command | Found Zio. Shade Armor 23801 | -1/Command | Found Zio. Shade Armor 23816 | -1/Command | Used Core Regenerator, restored core integrity (+295) 23870 | -1/Command | Found Corrupted Prototype Device 23870 | -1/Command | Identified AEGIS Remote Shield 23873 | -1/Command | Found Corrupted Exp. Targeting Computer 24041 | -1/Command | Found Corrupted Prototype Protection 24131 | -1/Command | Met MAIN.C 24131 | -1/Command | 0b10 Conduit disabled 24141 | -1/Command | Destroyed MAIN.C Shell 24142 | -1/Command | MAIN.C activated Command garrisons 24167 | -1/Command | Allies destroyed MAIN.C 24174 | -1/Command | Found Beam Splitter 24246 | -1/Command | Found Prototype Ballistic Gun 24246 | -1/Command | Identified Hyp. Multirail 24256 | -1/Command | Found Prototype Reactor 24256 | -1/Command | Identified Vortex Chain Reactor 24261 | -1/Command | Found Prototype Device 24261 | -1/Command | Identified Adv. Kinecellerator 24269 | -1/Command | Found Prototype Device 24269 | -1/Command | Identified Exp. Transmission Jammer 24553 | -1/Command | Discovered new exit (range 10) 24975 | -1/Command | Spotted Alpha 7 24995 | -1/Command | Destroyed Alpha 7 25229 | -1/Command | Found Quantum Capacitor 25801 | -1/Command | Discovered new exit (range 8) 25802 | -1/Command | Found Exp. Targeting Computer 26331 | -1/Command | Found Vortex Chain Reactor 26780 | -1/Command | Build established: Alien-Tank 28159 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-140) 28180 | -1/Command | Build established: Scavenger-Tank 28440 | -1/Command | Found Corrupted Exp. Targeting Computer 28579 | -1/Command | Build established: Alien-Mutant 29600 | -1/Command | Warped through subspace to slip node 29600 | -1/Command | Discovered new exit (range 4) 29619 | -1/Command | Entered Access_0 29620 | -1/Access_0 | Sensed 1 artifact in vicinity 29621 | -1/Access_0 | Met Architect 29622 | -1/Access_0 | Architect warped through subspace 29624 | -1/Access_0 | Destroyed A8 29694 | -1/Access_0 | Architect warped through subspace 29705 | -1/Access_0 | Subspace Access Node disabled 29731 | -1/Access_0 | Architect warped through subspace 29761 | -1/Access_0 | Architect warped through subspace 29820 | -1/Access_0 | Architect warped through subspace 29836 | -1/Access_0 | Architect warped through subspace 29872 | -1/Access_0 | Architect warped through subspace 29874 | -1/Access_0 | Subspace Access Node disabled 29974 | -1/Access_0 | Architect warped through subspace 30009 | -1/Access_0 | Architect warped through subspace 30043 | -1/Access_0 | Architect warped through subspace 30053 | -1/Access_0 | A6 warped into view 30058 | -1/Access_0 | Destroyed A6 30064 | -1/Access_0 | Architect warped through subspace 30081 | -1/Access_0 | Architect warped through subspace 30096 | -1/Access_0 | Architect warped through subspace 30122 | -1/Access_0 | Architect warped through subspace 30134 | -1/Access_0 | Architect warped through subspace 30218 | -1/Access_0 | Subspace Access Node disabled 30235 | -1/Access_0 | Architect warped through subspace 30245 | -1/Access_0 | Architect warped through subspace 30278 | -1/Access_0 | Subspace Access Node disabled 30316 | -1/Access_0 | Destroyed Architect 30317 | -1/Access_0 | Architect triggered a singularity event 30318 | -1/Access_0 | Warped through subspace to slip node 30318 | -1/Access_0 | Discovered new exit (range 8) 30326 | -1/Access_0 | Released all parts (17) 30328 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 30325_ A0_COM: 3. 30326_ A0_COM: 2. 30326_ Released Hdn. Centrium Leg. 30326_ Released 2N-1CE's Frost Array. 30326_ Released Zio. Shade Armor. 30326_ Released Imp. Potential Cannon. 30326_ Released Exp. Targeting Computer. 30326_ Released Hdn. Centrium Leg. 30326_ Released Exp. Targeting Computer. 30326_ Released Vortex Chain Reactor. 30326_ Released Hcp. Storage Unit. 30326_ Released Exp. Biometal Heavy Treads. 30326_ Released Exp. Targeting Computer. 30326_ Released Hdn. Centrium Leg. 30326_ Released AEGIS Remote Shield. 30326_ Released Hdn. Centrium Leg. 30326_ Released Exp. Biometal Leg. 30326_ Released Quantum Capacitor. 30326_ Released Matter Drive. 30327_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# < #?????????????????????? | | ??????????????????????##=@=#?????????????????????? | | ??????????????????????#!=!!#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##]=!#?????????????????????? | | ??????????????????????#!*=!#?????????????????????? | | ??????????????????????#=]]!#?????????????????????? | | ??????????????????????#!!]=#?????????????????????? | | ??????????????????????# !##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 238 Coolant Potential 100 Energy Generation 103 Energy Capacity 2200 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 3 Power Amplification 40 Armor Coverage 2000 Resistance: KI 40 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 48 Melee Accuracy 8 Target Analysis 10 Recoil Reduction 3 Energy Filtering 50 Particle Charging 30 Offensive Hacking 44 Defensive Hacking 20 Item Schematics ----------------- Exp. Stasis Projector | -2/Section 7 | Z-intel Cld. Antimatter Reactor | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Graviton Cannon | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Cld. Gravmag System | -2/Section 7 | Z-intel Beam Splitter | -2/Section 7 | Z-intel Exp. Terrain Scan Processor | -2/Section 7 | Z-intel Cld. Phase Gun | -2/Section 7 | Z-intel Hvy. Proton Missile Launcher | -1/Command | Z-intel Gui. Micro-nuke Launcher | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Plasma Sword | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Lrn. Phase Cannon | -1/Command | Z-intel Adv. Variable Charge Gun | -1/Command | Z-intel Cld. Plasma Rifle | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Exp. Reclamation Unit | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Robot Schematics ------------------ G-73 Enforcer | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel Fabricated ------------ Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Reactor Microwarp Drive LRC Storage LRC Boosters Matter Drive Subatomic Replicator Integrated Heat Negator Integrity Redistributor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessFissionSlayer Manual? 0 Play Time 04:49:29 Cumulative 2159.0 hours Start 2021.08.23 @ 06:43:34 End 2021.08.23 @ 12:44:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2661 Rogue 2653 Adventurer 0 Explorer 8 Win Type - Total 244 Types 45/32/91/3/3/5/62/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b625f87f-de66-42e7-a799-e385ceb1b930