Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.17 @ 14:36:05 Player: Willow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1406) 1406 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 3533 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 489/550 Matter 239/300 Energy 160/160 System Corruption 0% Temperature Warning (345) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Targeting Computer > --- WEAPON (3) ------- Subdweller Laser Beam Cannon Heavy Assault Rifle > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Compact Matter Pod (150) Advanced Targeting Computer Propulsion Shielding Light Armor Plating Medium Armor Plating Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Targeting Computer > --- WEAPON ----------- Subdweller Laser Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Compact Matter Pod Advanced Targeting Computer Propulsion Shielding Light Armor Plating Beam Cannon Heavy Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Improved Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 30 | 8 4 1 3 14 Power 3 | 1 . . 1 1 Engine 2 | 1 . . 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 1 . 1 3 Treads 7 | 2 1 . 1 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 3 1 . 4 Device 3 | 1 . 1 . 1 Storage 2 | 1 1 . . . Processor 5 | . 2 . . 3 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 3 . . 1 6 Energy Gun 2 | . . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 3 . . 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 6 | . 1 . 3 2 Power 1 | . . . 1 . Propulsion 2 | . 1 . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Highest Loss Streak 3 | . 1 . 3 1 To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 99 | . 99 100 100 99 Engine 12 | . 14 14 14 6 Treads 27 | . 27 28 28 27 Device 7 | . 2 5 14 14 Storage 13 | . 14 14 14 9 Processor 8 | . 11 8 . 12 Energy Gun 1 | . . . . 9 Ballistic Gun 26 | . 28 28 28 17 Peak Build Rating 23 | 7 8 9 9 23 Average Rating 9 | 5 7 8 8 16 On Entrance 6 | . 7 8 9 9 Naked Turns . | . . . . . Heaviest Build 55 | 15 50 50 50 55 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 1 | 1 1 1 1 . Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 19 | 1 10 19 19 19 Average Carried 12 | . 7 12 18 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 1 10 18 19 16 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1280 | 310 551 102 65 252 Remotely . | . . . . . Salvage Created 1899 | 133 899 122 117 628 Parts 127 | 13 59 14 14 27 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 40 | . 21 3 6 10 Guns 39 | . 21 3 6 9 Cannons 1 | . . . . 1 Classes Destroyed 12 | 2 5 . 1 4 Builder 1 | . 1 . . . Tunneler 5 | 3 . 2 . . Hauler 3 | . 2 . . 1 Recycler 2 | 1 . 1 . . Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . 2 . . 1 Swarmer 11 | . 3 3 5 . Grunt 24 | . 18 . . 6 Duelist 1 | . . . . 1 Sentry 3 | . . . . 3 Subdweller 1 | . . . 1 . Best Kill Streak 4 | 4 4 4 3 4 Combat Bots Only 4 | . 4 3 3 4 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 170 | . 86 12 11 61 Missed 43 | . 19 3 3 18 Damage Taken 1307 | . 571 56 123 557 Core 226 | . 117 12 36 61 Absorbed by Shields . | . . . . . Ignored by Resistances 394 | . 180 18 37 159 Core Remaining (%) 67 | 100 . . 34 . Volleys Fired 128 | 5 61 9 11 42 Largest 3 | 2 2 2 2 3 Hottest 143 | 40 40 40 40 143 Shots Fired 294 | 10 122 18 22 122 Gun 292 | 10 122 18 22 120 Cannon 2 | . . . . 2 Launcher . | . . . . . Special . | . . . . . Kinetic 250 | 10 122 18 22 78 Thermal 44 | . . . . 44 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | 8 22 14 15 24 Robot Miss Streak 2 | . 2 2 1 1 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 1 5 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 234 | 8 96 14 19 97 Core Hits 95 | 5 42 7 8 33 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . 1 1 Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3142 | 95 1238 184 222 1403 Guns 3107 | 95 1238 184 222 1368 Cannons 35 | . . . . 35 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2386 | 95 1238 184 222 647 Thermal 756 | . . . . 756 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | . 20 . . 336 Average Temperature 113 | . 8 . . 118 Received Heat Transfer 822 | . 411 . 42 369 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 949 | . . . . 949 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 344 | 20 344 104 . 235 Initial 29 | . 11 29 . . Average 87 | 5 161 26 . 88 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 81 | 100 61 100 . 78 Level 1 18 | . 38 . . 21 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 4 . . 3 Investigation 5 | . 4 . . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 27 3 7 16 Peak Tracking Total 4 | . 4 3 3 4 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 13 | . 7 . . 6 Terminals 10 | . 5 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 19 . . 15 Successful 21 | . 13 . . 8 Failed 12 | . 5 . . 7 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . 1 . . . Manual 35 | . 20 . . 15 Terminals 31 | . 17 . . 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 7 . . 3 Part Schematic 2 | . 2 . . . Robot Analysis 2 | . 2 . . . Branch Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . . 1 Recycling Unit Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 6 . . 5 Terminals 8 | . 4 . . 4 Botnet 8 | . 4 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Tunnel 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . . 5 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 2 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 82 | . . . 82 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 6 | . . 3 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 4518 | 98 1360 1505 930 625 Spaces Moved 1742 | 45 468 593 371 265 Core 3 | 3 . . . . Treads 1739 | 42 468 593 371 265 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 160 Average Speed 225 | 154 238 240 240 160 Slowest Speed 240 | 160 240 240 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 85 100 20 29 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 1 1 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2083 | 60 590 659 390 384 Wait 119 | . 45 42 2 30 Move 1738 | 44 467 592 370 265 Hop . | . . . . . Pick Up 44 | 2 11 11 4 16 Fast Attach 13 | 7 1 1 . 4 Attach 11 | . 1 . 3 7 Detach . | . . . . . Swap 6 | 1 2 . . 3 Drop 24 | 1 2 4 . 17 Fire 128 | 5 61 9 11 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 11) 756 | -10/Materials | Discovered new exit (range 7) 767 | -10/Materials | Identified exit to Materials 962 | -10/Materials | Identified exit to Mines 1058 | -10/Materials | Discovered exit to Materials (range 10) 1313 | -10/Materials | Discovered exit to Materials (range 8) 1423 | -10/Materials | Central database locked down 1459 | -10/Materials | Entered Mines 1494 | -10/Mines | Learned Materials security intel 1501 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1512 | -10/Mines | Core integrity fell below 50% 1521 | -10/Mines | Discovered exit to Materials (range 8) 1901 | -10/Mines | Learned 8 Materials zone layouts 1954 | -10/Mines | Found DCF Scrap (10 items) 2392 | -10/Mines | Learned Materials garrison access intel 2392 | -10/Mines | Discovered exit to Materials (range 7) 2438 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2728 | -10/Mines | Discovered new exit (range 12) 2964 | -10/Mines | Entered Subcaves 2964 | -10/Subcaves | Accompanied by 3 allies 2964 | -10/Subcaves | Discovered new exit (range 15) 3297 | -10/Subcaves | Discovered new exit (range 5) 3316 | -10/Subcaves | Learned location of Zion (-6) 3382 | -10/Subcaves | Learned Materials security intel 3457 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3669 | -10/Subcaves | Lost 3 parts (1p1n1w) 3894 | -10/Subcaves | Entered Materials 3894 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3897 | -8/Materials | Loaded intel: 1 garrison access location 4193 | -8/Materials | Build established: Scavenger-Gunner 4301 | -8/Materials | Met 7R-MNS 4489 | -8/Materials | Garrison activated, responded to threat 4519 | -8/Materials | Self-destructed Last Messages --------------- 04449_ Acquired 4 matter. 04454_ G-47 Trooper destroyed. 04455_ Acquired 4 matter. 04465_ Dropped Lgt. Assault Rifle. 04465_ Lgt. Assault Rifle crushed and broken. 04465_ K-01 Serf collects debris. 04465_ Acquired Prototype Launcher. 04465_ Identified Adv. EMP Blaster. 04467_ Dropped Adv. EMP Blaster. 04468_ Triggered Explosive Trap. 04468_ An explosion rips through the floor. 04469_ K-01 Serf collects debris. 04484_ Acquired Med. Armor Plating. 04489_ G-47 Trooper calls for garrison reinforcements. 04489_ ALERT: Activating Garrison Access M001. 04492_ G-47 Trooper destroyed. 04497_ Assault Rifle destroyed. 04504_ G-47 Trooper destroyed. 04505_ Critical hit (Burn: +37). 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