Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.16 @ 02:54:02 Player: Blitzeker Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (192) 960 Value Destroyed (6519) 6519 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (7148) 7148 TOTAL SCORE: 26047 Bonus ------- High Alert Combat Kills 848 Follower Combat Kills 2042 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 944 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1786 Cogmind --------- Core Integrity 0/1600 Matter 211/300 Energy 84/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Experimental Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- Neutron Missile Launcher > --- INVENTORY (5) ---- Improved Linear Gravjet Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Experimental Coolant Injector Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Quantum Rifle Nanosword > --- INVENTORY -------- Xenon Bombardment Thruster Enhanced Quantum Rifle Fusion Bomb Launcher Hellfire Missile Launcher Great Maul [Rating: 176] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Q-thruster Leg Advanced VSS Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Hacking Suite Device Improved Sensor Array Storage Experimental Energy Well Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Power Sword Energy Gun Vortex Rail Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 4 . . . . . . 2 . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Propulsion 7 | . . . 2 . . . 1 . . . . . . 1 . . . . . . 2 . . . . . 1 Utility 8 | . . . . . . . 1 2 . . . . . 2 . . . . . . . . 1 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 345 | 6 6 6 1 . . . 11 11 . 12 . 9 2 10 1 16 3 1 18 3 34 38 22 35 36 3 61 Power 51 | . 1 3 . . . . 1 . . 2 . 1 2 2 . 3 . . 2 . 6 5 3 7 2 . 11 Engine 15 | . 1 2 . . . . 1 . . . . 1 . 1 . 2 . . . . . 1 . 4 1 . 1 Core 15 | . . 1 . . . . . . . 2 . . 2 1 . 1 . . 2 . 4 1 . . . . 1 Reactor 21 | . . . . . . . . . . . . . . . . . . . . . 2 3 3 3 1 . 9 Propulsion 92 | 2 2 2 1 . . . 5 5 . 3 . . . 2 . 8 1 . 9 2 15 12 4 1 4 1 13 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | 2 . . . . . . . . . . . . . . . . . . 6 1 . . . . . . 1 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover 22 | . . . . . . . . . . . . . . . . 7 . . . . 8 . . . . . 7 Flight 59 | . 2 2 1 . . . 5 5 . 3 . . . 2 . 1 1 . 3 1 7 12 4 1 4 1 4 Utility 92 | 1 2 . . . . . 2 4 . 3 . 6 . 4 . 3 . . 1 1 8 13 8 3 16 2 15 Device 44 | 1 . . . . . . 1 2 . . . 4 . 2 . 1 . . . 1 6 6 4 . 6 . 10 Storage 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Processor 19 | . 2 . . . . . . . . 2 . 1 . 1 . 2 . . . . 1 2 1 1 2 . 4 Hackware 8 | . . . . . . . . 2 . . . . . 1 . . . . . . 1 . . . 2 1 1 Protection 16 | . . . . . . . 1 . . 1 . 1 . . . . . . 1 . . 4 2 1 5 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 110 | 3 1 1 . . . . 3 2 . 4 . 2 . 2 1 2 2 1 6 . 5 8 7 24 14 . 22 Energy Gun 38 | . . . . . . . 1 . . . . . . . . . . . 5 . 1 . 3 14 8 . 6 Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 Ballistic Gun 9 | 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 25 | . . . . . . . . 1 . 2 . 1 . 2 . 1 1 . . . . 1 1 4 5 . 6 Special Weapon 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon 15 | . . . . . . . 1 1 . 1 . 1 . . . 1 . . . . 2 5 2 1 . . . Slashing Weapon 12 | . . . . . . . . . . 1 . . . . 1 . 1 1 1 . 2 1 1 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 46 | . . . . . . . 1 . . 2 . 2 . . 1 1 . . 1 . 6 7 5 7 8 2 3 Parts Lost 124 | . . 2 . . . . 6 . . 1 . . 1 3 . 12 6 . 1 . 22 2 . 9 16 9 34 Power 18 | . . 1 . . . . 1 . . 1 . . 1 . . 1 1 . . . 1 . . 3 3 . 5 Propulsion 55 | . . 1 . . . . 3 . . . . . . 1 . 7 2 . 1 . 15 1 . 3 4 4 13 Utility 33 | . . . . . . . 1 . . . . . . 1 . 3 1 . . . 4 1 . 3 7 4 8 Weapon 18 | . . . . . . . 1 . . . . . . 1 . 1 2 . . . 2 . . . 2 1 8 Highest Loss Streak 23 | . . 1 . . . . 4 . . 1 . . 1 3 . 5 5 . 1 . 5 1 . 5 12 5 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 80 | . 77 98 88 88 88 88 82 98 100 99 . 99 100 91 97 81 47 30 67 88 81 87 94 90 84 44 40 Engine 1 | . 1 11 . . . . 1 7 7 3 . 3 6 1 5 3 1 . . . . . . 2 3 . . Core 3 | . . 1 11 11 11 11 6 . . 3 . 3 . 4 5 4 . . 6 11 6 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 7 13 9 7 . 3 Leg 4 | . 25 . . . . . . . . . . . . . . . . . 14 16 6 . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . 2 3 . . . 4 . . . . . 2 Flight 21 | . 2 28 33 33 33 33 32 38 38 38 . 38 38 35 35 23 1 . 3 11 17 35 33 30 25 13 9 Device 7 | . 8 . . . . . 6 6 7 7 . 6 7 6 11 7 . . . 3 10 12 22 22 16 4 4 Processor 13 | . 9 28 22 22 22 22 18 15 15 15 . 15 15 15 11 16 22 17 17 12 10 8 9 10 12 13 12 Hackware 6 | . . . . . . . . 5 7 7 . 7 7 11 11 11 11 11 11 11 11 . . . 3 5 2 Protection 3 | . . . . . . . 1 7 7 6 . 6 7 5 5 1 . . 3 5 . 8 4 2 2 . . Energy Gun 1 | . . . . . . . 4 1 . . . . . . . . . . 2 5 1 . 3 3 6 1 1 Ballistic Gun 1 | . 25 22 11 11 11 11 5 . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 5 7 6 . 7 7 3 . . 2 . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . 3 7 7 7 . 7 7 5 5 4 . . . . 3 9 . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . 2 . 5 5 4 . 3 4 4 4 1 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Heaviest Build 71 | 3 5 8 8 8 8 8 15 21 21 24 24 24 23 27 27 27 12 3 37 42 42 60 65 64 71 30 59 Greatest Support 80 | 3 8 8 12 12 12 12 27 27 21 27 27 27 27 30 27 40 12 3 66 51 51 71 80 79 62 32 43 Greatest Overweight (x) 12 | . 1 . . . . . . . . 1 . . . . . 3 . . 3 12 8 . 1 . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 3 4 5 4 5 4 5 3 4 4 4 4 4 5 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 4 4 4 4 5 5 5 5 5 5 5 4 4 5 4 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 24% | Scavenger-Mutant 19% | Sprinter 15% | Hacker-Mutant 11% | Generator-Sprinter 10% | Hacker-Sprinter 8% | Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Sprinter | -4/Armory Generator-Sprinter | -3/Research Generator-Sprinter | -3/Testing Generator-Sprinter | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Matter Collected 4549 | 274 86 78 . 10 . . 87 143 . 39 . 151 179 104 . 219 110 87 195 30 303 436 166 510 639 29 674 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7399 | 115 121 96 . . . . 148 408 . 66 . . 318 153 . 331 192 . 364 96 1114 476 350 1197 1067 149 638 Parts 297 | 4 11 9 . . . . 7 13 . 4 . . 20 2 . 8 7 . 12 6 28 18 14 59 42 8 25 Haulers Intercepted 13 | . . . . . . . 1 1 . 1 . . . . . . . . . . 3 . 2 1 2 1 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . . 13 . . . 1 . . 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Combat Hostiles Destroyed 111 | . 3 5 . . . . 2 10 . . . . 18 2 . 3 8 . 8 4 5 12 . 10 14 . 7 Melee 30 | . . . . . . . . 4 . . . . 1 2 . 1 1 . . 4 4 8 . 4 1 . . Guns 11 | . 3 4 . . . . 1 . . . . . . . . . . . . . . . . . 3 . . Cannons 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 61 | . . . . . . . 1 3 . . . . 16 . . 1 7 . 8 . . 3 . 6 10 . 6 Classes Destroyed 23 | 2 2 2 . . . . 2 5 . 1 . . 2 . . 1 . . 1 . 1 1 . 1 1 . 1 Worker 20 | . . . . . . . . . . 1 . . . 2 . 1 . . . . 3 . . 5 4 1 3 Builder 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hauler 13 | . . . . . . . 1 1 . 1 . . . . . . . . . . 3 . 2 1 2 1 1 Recycler 14 | 1 1 . . . . . . . . . . . . . . 1 . . . . 3 . . 4 2 . 2 Mechanic 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Operator 4 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 17 | . 1 . . . . . . 2 . . . . . 1 . 3 . . . . 3 1 3 1 . . 2 Swarmer 48 | . 3 3 . . . . . 4 . . . . 15 . . . 4 . . 4 . 4 . 1 10 . . Cutter 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Grunt 14 | . . 1 . . . . . 3 . . . . 1 1 . . 1 . 1 . . . . 2 3 . 1 Brawler 4 | . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . Duelist 8 | . . . . . . . . . . . . . 1 . . . 3 . 3 . . . . 1 . . . Protector 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 5 | . . . . . . . 2 . . . . . . . . . . . . . 1 2 . . . . . Hunter 6 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . 2 . . 2 Programmer 16 | . . . . . . . . 1 . . . . . 1 . 2 . . . . 3 4 . 4 . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 16 | 2 5 3 . . . . 2 5 . 1 . . 16 3 . 2 4 . 6 4 3 5 2 8 6 2 5 Combat Bots Only 16 | . 3 3 . . . . 1 4 . . . . 16 1 . 1 4 . 6 4 1 4 . 4 5 . 4 Max Kills in Single Turn 5 | 1 1 1 . . . . 1 2 . 1 . . 5 1 . 1 2 . 3 1 1 3 1 3 4 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 2 . . . . 4 . . 1 2 . 3 . . 3 . 2 4 . 4 Melee 1 | . . . . . . . . 1 . . . . 1 1 . 1 1 . . 1 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Damage Taken 15017 | . 47 193 35 . . . 287 241 . 27 . . 376 237 . 900 638 20 546 311 2280 808 86 1066 1524 807 4588 Core 4196 | . 8 24 14 . . . 54 16 . . . . 30 43 . 267 363 20 241 28 670 120 22 228 289 146 1613 Absorbed by Shields 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 6 Redirected to Shielding 210 | . . . . . . . . . . . . . . . . . . . . . . 52 . . 158 . . Regen/Repaired (Parts) 120 | . . . . . . . . . . . . . . . . . . . . . 120 . . . . . . Core Remaining (%) 72 | 100 . 87 . . . 96 90 . . . . . 93 . . . . . . 3 . 31 . 80 . 70 . Volleys Fired 157 | 7 13 16 . . . . 9 6 . . . . 10 . . 5 11 . 24 . . 1 . 16 14 . 25 Largest 3 | 2 2 2 . . . . 2 1 . . . . 1 . . 1 1 . 1 . . 1 . 1 2 . 3 Hottest 147 | 40 40 100 . . . . 100 45 . . . . 39 . . 39 39 . 45 . . 52 . 80 145 . 147 Shots Fired 209 | 14 26 29 . . . . 13 6 . . . . 10 . . 5 11 . 24 . . 1 . 16 25 . 29 Gun 140 | 14 26 23 . . . . 12 4 . . . . . . . . . . 24 . . . . 7 17 . 13 Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 57 | . . . . . . . . 2 . . . . 10 . . 5 11 . . . . 1 . 9 8 . 11 Special 7 | . . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 74 | 14 26 23 . . . . 7 . . . . . . . . . . . . . . . . . . . 4 Thermal 44 | . . 6 . . . . 1 . . . . . . . . . . . . . . . . 7 17 . 13 Explosive 57 | . . . . . . . . 2 . . . . 10 . . 5 11 . . . . 1 . 9 8 . 11 Electromagnetic 10 | . . . . . . . 5 4 . . . . . . . . . . . . . . . . . . 1 Entropic 24 | . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . Robot Hit Streak 9 | 3 6 7 . . . . 7 2 . . . . 1 . . 1 2 . 1 . . 1 . 9 5 . 5 Robot Miss Streak 7 | 1 7 3 . . . . 2 1 . . . . 4 . . 3 1 . 5 . . . . 2 1 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 296 | 8 13 19 . . . . 10 22 . 3 . . 6 13 . 15 4 . 1 5 38 38 11 39 25 7 19 Core Hits 227 | 4 7 8 . . . . 6 9 . 2 . . 39 . . 9 13 . 22 4 10 8 4 26 35 2 19 Critical Kills 4 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 1 . . . . . Critical Parts Destroyed 36 | . . 1 . . . . . 4 . . . . 4 4 . 5 . . 5 . 7 6 . . . . . Critical Strikes 43 | . . 1 . . . . . 5 . 1 . . 4 4 . 5 . . 5 . 9 7 . . 1 1 . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 34 | . . . . . . . . 5 . 1 . . 4 4 . 5 . . . . 8 7 . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Detonate 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Melee Attacks 281 | . . . . . . . . 22 . 3 . . 5 16 . 20 2 . 1 6 72 53 16 36 13 9 7 Impact 165 | . . . . . . . . 22 . 3 . . 5 16 . 20 . . . . 44 53 2 . . . . Slashing 116 | . . . . . . . . . . . . . . . . . 2 . 1 6 28 . 14 36 13 9 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . . . . . . . 4 . 2 . . 2 3 . 3 . . . . 11 2 3 9 6 3 1 Combat Hostiles 6 | . . . . . . . . 2 . . . . 1 1 . . . . . . 1 1 . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . . . . . 5 6 1 . . . . Damage Inflicted 28504 | 67 107 168 . . . . 191 1367 . 253 . . 2737 915 . 1260 931 . 2511 218 2401 1913 844 4277 4835 645 2864 Guns 2196 | 67 107 125 . . . . 123 56 . . . . . . . . . . 849 . . . . 227 410 . 232 Cannons 154 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Explosions 12956 | . . . . . . . 58 282 . . . . 2340 . . 314 888 . 1662 . . 282 . 1722 3309 . 2099 Melee 13130 | . . . . . . . . 1029 . 253 . . 397 915 . 946 43 . . 218 2401 1631 844 2328 1116 645 364 Ramming 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Kinetic 428 | 67 107 125 . . . . 38 . . . . . . . . . . . . . . . . . . . 91 Thermal 2639 | . . 43 . . . . 68 . . . . . . . . . . . 1662 . . . . 227 410 . 229 Explosive 11236 | . . . . . . . . 282 . . . . 2340 . . 314 888 . . . . 282 . 1722 3309 . 2099 Electromagnetic 207 | . . . . . . . 85 56 . . . . . . . . . . . . . . . . . . 66 Impact 7023 | . . . . . . . . 1029 . 253 . . 397 915 . 946 . . . . 1698 1631 154 . . . . Slashing 6107 | . . . . . . . . . . . . . . . . . 43 . . 218 703 . 690 2328 1116 645 364 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 849 | . . . . . . . . . . . . . . . . . . . 849 . . . . . . . . Highest Corruption 15 | . . . . . . . 1 2 2 2 2 2 . 3 10 14 14 14 15 . 3 8 . 1 . . 1 Average Corruption 6 | . . . . . . . 1 2 2 2 2 2 . 2 4 12 14 14 14 . 1 5 . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Effects 100 | . . . . . . . . 10 1 4 . 2 . 2 . 19 20 14 1 . 12 15 . . . . . Message Errors 26 | . . . . . . . . 2 . 2 . . . 1 . 7 7 3 1 . 1 2 . . . . . Matter Fused 24 | . . . . . . . . 2 . . . 1 . 1 . 2 6 2 . . 3 7 . . . . . Heat Flow Errors 9 | . . . . . . . . 2 1 1 . . . . . 1 1 1 . . 1 1 . . . . . Energy Discharges 8 | . . . . . . . . 1 . . . 1 . . . 2 2 1 . . 1 . . . . . . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 15 | . . . . . . . . 1 . . . . . . . 2 1 3 . . 3 5 . . . . . Data Loss (major) 8 | . . . . . . . . 1 . 1 . . . . . . . 4 . . 2 . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5479 | . . . . . . . 2 427 . . . . 368 589 . 534 69 . 40 . 865 628 146 706 597 112 396 Projectiles 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Explosions 748 | . . . . . . . 2 . . . . . 27 . . 38 69 . 40 . . . . 102 194 . 276 Melee 4703 | . . . . . . . . 427 . . . . 341 589 . 496 . . . . 865 628 146 604 403 112 92 Knockbacks 26 | . . . . . . . . 4 . . . . . 3 . 4 . . . . 7 8 . . . . . Impact 26 | . . . . . . . . 4 . . . . . 3 . 4 . . . . 7 8 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 403 | . . . . . . . 44 . . . . . 45 . . . 91 . . . . . . . 115 . 108 Shots 8 | . . . . . . . 1 . . . . . 2 . . . 2 . . . . . . . 2 . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . . 112 . . . . 45 184 249 260 . 68 69 104 144 290 83 78 210 . 315 202 40 . 31 . 152 Average Temperature 67 | . . 40 . . . . 13 76 127 128 . 25 16 25 74 96 53 58 30 . 113 31 14 . 18 . 56 Received Heat Transfer 1032 | . . 73 9 . . . 45 59 . 12 . . 78 . . 18 54 9 . 18 237 45 21 54 189 54 57 Effects 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Fried 45 | . . . . . . . 2 11 . . . . 2 2 . 5 . . . . 18 4 1 . . . . Impact Corruptions 113 | . . . . . . . . 14 . . . . 8 21 . 18 . . . . 24 25 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2352 | . . 320 . . . . 180 . . . . . . . . . . . 927 . . . . 222 444 . 259 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Peak Influence 1483 | 10 122 115 112 58 . . 70 279 112 136 . . . 606 194 509 . . . . 542 517 406 757 1389 810 1483 Initial 775 | . 6 . 44 43 . . . 31 97 74 . . . 571 149 135 . . . . 28 252 270 228 423 775 477 Average 327 | 3 38 84 67 52 . . 38 93 97 107 . . . 520 167 275 . . . . 144 355 339 402 699 772 860 Maximum Alert Level 4 | . . . . . . . . 1 . . . . . 2 . 2 . . . . 2 2 2 3 4 3 4 Low Security (%) 42 | 100 100 100 100 100 . 100 100 94 100 100 . . . . 100 21 . . . . 66 . . . . . . Level 1 26 | . . . . . . . . 5 . . . . . 21 . 68 . . . . 27 71 98 62 . . . Level 2 19 | . . . . . . . . . . . . . . 78 . 9 . . . . 6 28 1 28 49 . 40 Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 46 100 30 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . . . . . . 6 . 1 . . 1 5 . 2 . . . . 4 3 3 2 9 2 10 Investigation 11 | . . . . . . . . 1 . 1 . . . 1 . 1 . . . . 1 . 1 . 2 2 1 Extermination 12 | . . . . . . . . 1 . . . . . 2 . . . . . . 3 2 1 . 1 . 2 Reinforcement 15 | . 1 . . . . . . 3 . . . . . . . 1 . . . . . 1 1 2 2 . 4 Assault 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . Garrison 6 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Distress Signals 14 | . . . 1 . . . . 3 . . . . . . . . . . 1 . 4 1 . . . . 4 Communications Jammed 73 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 14 57 . . Distress Signals 73 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 14 57 . . Times Spotted 453 | . 7 8 8 . . . 4 20 5 1 . . 27 5 4 23 24 12 67 7 55 21 10 19 58 12 56 Peak Tracking Total 31 | . 4 5 7 . . . 3 9 6 1 . . 9 2 4 9 7 7 17 5 16 4 4 7 31 8 9 Tactical Retreats 63 | . . 1 2 . . . 1 5 . 1 . . . 1 . 4 7 3 3 2 13 1 . 2 7 2 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Traps Triggered 21 | . . . . . . . 1 3 . . . . . 2 . 3 . . 3 . . 2 . 2 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . 11 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Machines Disabled 22 | . . . . . . . . . . . . . 2 . . 1 1 . 1 . 2 1 . 6 1 2 5 Max in Single Turn 2 | . . . . . . . . . . . . . 2 . . 1 1 . 1 . 1 1 . 1 1 1 1 Garrison Access 5 | . . . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Machines Accessed 46 | . 2 . 1 . 2 . . 7 . 8 . 1 . 2 . 3 . 3 5 . 7 . 2 . 2 1 . Terminals 12 | . 2 . 1 . . . . 3 . 5 . . . . . . . . . . . . . . . 1 . Fabricators 5 | . . . . . . . . 2 . . . . . 1 . 1 . . . . 1 . . . . . . Repair Stations 4 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . Recycling Units 5 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 . 1 . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Garrison Access 7 | . . . . . . . . 1 . 1 . . . . . . . . . . 3 . 1 . 1 . . Total Hacks 82 | . 3 . 2 . 4 . . 9 . 13 . 5 . 2 . 5 . 7 16 . 9 . 3 . 3 1 . Successful 60 | . 2 . 1 . 4 . . 4 . 5 . 5 . 1 . 3 . 7 16 . 8 . 1 . 2 1 . Failed 21 | . 1 . 1 . . . . 5 . 7 . . . 1 . 2 . . . . 1 . 2 . 1 . . Catastrophic 4 | . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 116 | . . . 2 . . . . 1 . 5 . 1 . 7 . 13 . . . . 20 . 14 15 20 6 12 Terminals 20 | . 3 . 2 . . . . 4 . 10 . . . . . . . . . . . . . . . 1 . Fabricators 6 | . . . . . . . . 3 . . . . . 1 . 1 . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . . 1 . 1 . . . . . 2 . . . . 2 . . . . . . Recycling Units 6 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 . 2 . 1 . . Scanalyzers 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . Garrison Access 8 | . . . . . . . . 1 . 1 . . . . . . . . . . 3 . 1 . 2 . . Terminal Hacks 40 | . 2 . 1 . 4 . . 1 . 3 . 5 . . . . . 7 16 . . . . . . 1 . Record 21 | . . . . . 4 . . . . 2 . . . . . . . 5 10 . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Repair 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 . . Seal Access 5 | . . . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 . . Unauthorized Hacks 6 | . . . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Download 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . . Tunnel 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 1 . . . . 5 . 5 . . . 2 . 2 . . . . 2 . 1 . 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . 1 . 5 . . . . . . 5 1 . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 33 | . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . . . . 5 . . . . . . . . 16 . 12 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 72 | . . . . . . . . . . . . . . . . 38 . . . . 34 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Total Allies 51 | . . . . . . . . 1 1 . . 8 . . 1 3 . . . . 3 . . . 3 . 31 Largest Group 12 | . . . . . . . . 1 1 . . 8 8 4 1 3 . . . . 3 . . . 2 . 12 Highest-Rated Group 513 | . . . . . . . . 27 31 . . 239 239 127 31 210 . . . . 288 . . . 244 . 513 Highest-Rated Ally 269 | . . . . . . . . 27 31 . . 39 39 39 31 70 . . . . 96 . . . 122 . 269 Zionite Dispatches 9 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . 2 . 4 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Light 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 376 | . . . . . . . . . 5 . . . 71 12 3 39 . . . . 12 . . . 3 . 231 Total Damage 11013 | . . . . . . . . . 86 . . . 1474 262 62 658 . . . . 488 . . . 335 . 7648 Kills 52 | . . . . . . . . . . . . . 10 1 . 4 . . . . 3 . . . 2 . 32 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . . . . . . 3 1 . . . 2 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . . 3 . . . . 4 . 3 4 4 1 . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Turns Passed 12264 | 70 252 243 77 75 166 23 141 1014 108 233 3 619 279 543 19 504 478 371 1027 1103 1726 696 338 564 650 192 750 Spaces Moved 17414 | 73 148 476 168 220 487 68 211 1024 195 539 12 1060 340 533 79 1080 620 679 1072 637 2341 808 1015 799 1391 297 1042 Core 1849 | 73 93 . . . . . . . . . . . . . . 1 184 679 671 3 19 18 . . . . 108 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1386 | . . . . . . . . . . . . . . . . . . . 401 634 296 . . . . . 55 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 814 | . . . . . . . . . . . . . . . . 131 436 . . . 1 . . . . . 246 Flight 13365 | . 55 476 168 220 487 68 211 1024 195 539 12 1060 340 533 79 948 . . . . 2025 790 1015 799 1391 297 633 Fastest Speed 15 | 50 37 37 34 34 34 34 25 24 25 25 25 25 25 20 20 20 50 50 50 90 27 15 17 22 23 39 28 Average Speed 37 | 50 47 37 34 34 34 34 28 24 25 25 25 25 25 20 20 30 71 50 66 92 42 20 21 25 23 41 45 Slowest Speed 650 | 50 130 37 34 34 34 34 37 25 25 88 25 25 25 24 20 230 80 50 200 650 450 50 104 32 104 125 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . 1 5 . 1 . 1 1 2 . 1 . . . 1 . 12 . . . . 16 . 6 4 1 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 26 95 20 59 89 30 23 22 81 17 3 89 45 13 74 22 82 84 95 81 47 27 28 69 28 29 23 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 27 | . . . . . . . . . . 1 . 3 . . . 9 2 1 . 1 1 . 1 3 5 . . Known Exits Taken 10 | . . . 1 . . 1 1 . . . . . . . . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 . 1 1 . . . . 1 1 1 1 . . . 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 1 . 1 . . . . . . . 4 . . . . 1 1 . 2 . . . . . . . Spaces Dug 155 | . . . . . . . . 15 . . . . 18 . . 14 . . 1 . 18 . 4 . 32 . 53 Terrain Destroyed 675 | . . . . . . . 3 26 . . . . 105 . . 30 105 . 13 . 18 21 4 105 82 . 163 Melee 26 | . . . . . . . . 2 . . . . . . . . . . . . 18 . 4 . 2 . . Projectile 16 | . . . . . . . . . . . . . . . . . . . 13 . . . . . 1 . 2 AOE 633 | . . . . . . . 3 24 . . . . 105 . . 30 105 . . . . 21 . 105 79 . 161 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Acc Total 22393 | 94 306 507 187 218 486 66 278 1730 253 630 11 1414 512 935 81 1193 643 709 1361 1139 2929 1249 1102 1077 1656 348 1279 Wait 3918 | 1 134 10 19 . . . 33 657 59 59 . 333 155 368 . 75 7 28 231 491 470 304 35 171 166 41 71 Move 17283 | 72 145 466 167 217 486 65 208 1020 194 536 11 1059 339 531 78 1055 619 678 1071 636 2310 807 1002 791 1388 290 1042 Hop 51 | . 1 4 . 1 . 1 1 2 . 1 . . . 1 . 12 . . . . 14 . 6 3 1 3 . Pick Up 119 | 8 3 2 . . . . 11 3 . 4 . 2 . 5 1 4 1 2 6 . 12 13 2 3 5 2 30 Fast Attach 201 | . 4 3 . . . . 3 9 . 11 . 9 2 . . 13 1 . 10 3 22 26 18 22 25 2 18 Attach 117 | 5 1 2 1 . . . 7 1 . 2 . . . 10 1 3 2 1 8 . 9 11 1 3 7 1 41 Detach 35 | . 1 . . . . . 1 . . . . . . 4 . 1 . . 5 . 6 1 1 2 3 . 10 Swap 30 | 1 1 1 . . . . 1 1 . . . . . . . . . . . . 3 1 3 10 5 . 3 Drop 170 | . 3 3 . . . . 4 9 . 14 . 11 1 . 1 5 . . 5 3 20 16 19 20 19 . 17 Fire 157 | 7 13 16 . . . . 9 6 . . . . 10 . . 5 11 . 24 . . 1 . 16 14 . 25 Melee 264 | . . . . . . . . 22 . 3 . . 5 16 . 20 2 . 1 6 63 46 15 36 13 9 7 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . . . . . . . . . . . . . . . 23 . . 10 . 14 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / *Arm) -4/Armory -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 9) 323 | -10/Materials | Entered Mines 326 | -10/Mines | Assembled infested the area 326 | -10/Mines | Build established: Mutant 374 | -10/Mines | Discovered new exit (range 11) 431 | -10/Mines | Discovered new exit (range 11) 461 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 495 | -10/Mines | Learned location of 1 exit from Materials 566 | -10/Mines | Entered Materials 566 | -9/Materials | Evolved 2 slots: Propulsion x2 567 | -9/Materials | Identified exit to Materials 574 | -9/Materials | Identified exit to Mines 574 | -9/Materials | Identified exit to Storage 643 | -9/Materials | Entered Mines 696 | -9/Mines | Learned location of 1 exit from Materials 705 | -9/Mines | Learned Materials emergency access door positions 717 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 717 | -9/Mines | Discovered new exit (range 5) 718 | -9/Mines | Entered Exiles 718 | -9/Exiles | Found Exiles lab destroyed 731 | -9/Exiles | Discovered new exit (range 14) 799 | -9/Exiles | Discovered new exit (range 11) 872 | -9/Exiles | Build established: Scavenger-Mutant 884 | -9/Exiles | Entered Mines 906 | -8/Mines | Discovered exit to Materials (range 5) 907 | -8/Mines | Entered Materials 907 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -8/Materials | Identified exit to Factory 987 | -8/Materials | Discovered exit to Factory (range 4) 988 | -8/Materials | Lost 4 parts (3n1w) 1048 | -8/Materials | Entered Factory 1048 | -7/Factory | Evolved 2 slots: Utility x2 1252 | -7/Factory | Build established: Sprinter 1437 | -7/Factory | Garrison activated, responded to threat 1668 | -7/Factory | Fabricated I-25 Savior (x1) 1946 | -7/Factory | Assembled infested ambush trap array 2062 | -7/Factory | Sucked down chute 2062 | -7/Factory | Entered Waste 2063 | -7/Waste | Met a frightened Derelict 2068 | -7/Waste | Spotted C-40 Crusher 2117 | -7/Waste | Spotted C-40 Crusher 2117 | -7/Waste | Spotted C-40 Crusher 2118 | -7/Waste | Spotted C-40 Crusher 2149 | -7/Waste | Spotted C-40 Crusher 2152 | -7/Waste | Spotted C-40 Crusher 2166 | -7/Waste | Discovered new exit (range 12) 2170 | -7/Waste | Entered Factory 2238 | -7/Factory | Central database locked down 2334 | -7/Factory | Discovered new exit (range 7) 2403 | -7/Factory | Entered Lower Caves 2404 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2406 | -7/Lower Caves | Entered Zion 2513 | -6/Zion | Discovered new exit (range 9) 2527 | -6/Zion | Found Prototype Device 2527 | -6/Zion | Identified Bomb Factory No. 2 2542 | -6/Zion | System corruption cleaned by Quarantine Array 2569 | -6/Zion | Learned location of Quarantine (-2) 2579 | -6/Zion | Learned Factory emergency access door positions 2595 | -6/Zion | Received a visual enhancement algorithm 2642 | -6/Zion | Learned Factory terminal intel 2667 | -6/Zion | Found Prototype Device 2667 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2690 | -6/Zion | Gained Derelict followers 2737 | -6/Zion | Imprinted 2739 | -6/Zion | Declared Zion's savior 3025 | -6/Zion | Entered Proximity Caves 3025 | -5/Proximity Caves | Accompanied by 8 allies 3046 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3086 | -5/Proximity Caves | Destroyed 16 combat bots 3289 | -5/Proximity Caves | Discovered new exit (range 9) 3304 | -5/Proximity Caves | Entered Factory 3304 | -5/Factory | Accompanied by 4 allies 3304 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3306 | -5/Factory | Loaded intel: 26 terminal locations 3325 | -5/Factory | Zion Recon squad teleported in 3612 | -5/Factory | Build established: Hacker-Sprinter 3670 | -5/Factory | Garrison activated, responded to threat 3732 | -5/Factory | Lost 3 parts (1n1u1w) 3847 | -5/Factory | Sucked down chute 3847 | -5/Factory | Entered Waste 3848 | -5/Waste | Met a frightened Derelict 3854 | -5/Waste | Spotted C-40 Crusher 3855 | -5/Waste | Spotted C-40 Crusher 3855 | -5/Waste | Spotted C-40 Crusher 3859 | -5/Waste | Spotted C-40 Crusher 3859 | -5/Waste | Spotted C-40 Crusher 3861 | -5/Waste | Discovered new exit (range 22) 3861 | -5/Waste | Spotted C-40 Crusher 3862 | -5/Waste | EMP discharged 3862 | -5/Waste | System corruption reached 10% 3866 | -5/Waste | Entered Factory 3884 | -5/Factory | Retrieved Zion intel report: Branch Access 3884 | -5/Factory | Identified exit to Upper Caves 4111 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4166 | -5/Factory | Search patrols dispatched 4186 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4187 | -5/Factory | Zion Light squad teleported in 4199 | -5/Factory | Lost 5 parts (1p2n2u) 4348 | -5/Factory | Lost 4 parts (3n1w) 4370 | -5/Factory | Entered Upper Caves 4454 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4478 | -5/Upper Caves | Build established: Hacker-Mutant 4753 | -5/Upper Caves | Core integrity fell below 50% 4774 | -5/Upper Caves | Spotted B-75 Beast 4784 | -5/Upper Caves | Encountered a Warlord checkpoint 4796 | -5/Upper Caves | Discovered new exit (range 13) 4806 | -5/Upper Caves | Lost 5 parts (2n1u2w) 4848 | -5/Upper Caves | Entered another Upper Caves area 4858 | -5/Upper Caves | Discovered new exit (range 11) 4965 | -5/Upper Caves | Learned Factory emergency access door positions 5002 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5055 | -5/Upper Caves | Learned Research security intel 5187 | -5/Upper Caves | Discovered new exit (range 10) 5217 | -5/Upper Caves | Ambushed by wild Derelicts 5219 | -5/Upper Caves | Entered Warlord 5244 | -5/Warlord | Core integrity fell below 20% 5250 | -5/Warlord | System corruption cleaned by Quarantine Array 5388 | -5/Warlord | Rebuked by Warlord 5410 | -5/Warlord | Warlord's base attacked by MAIN.C 5502 | -5/Warlord | Found Prototype Energy Gun 5502 | -5/Warlord | Identified Vortex Rail 5611 | -5/Warlord | Warlord forces counterattacked 5717 | -5/Warlord | Spotted B-86 Titan 5810 | -5/Warlord | Spotted Striker 5857 | -5/Warlord | Build established: Scavenger-Mutant 5991 | -5/Warlord | Spotted Striker 5997 | -5/Warlord | Spotted Striker 6062 | -5/Warlord | Spotted Executioner 6085 | -5/Warlord | Warlord base infiltrated, sounded retreat 6211 | -5/Warlord | Discovered new exit (range 9) 6246 | -5/Warlord | Entered Proximity Caves 6247 | -4/Proximity Caves | Learned Research terminal intel 6787 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7336 | -4/Proximity Caves | Discovered new exit (range 14) 7338 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7349 | -4/Proximity Caves | Entered Factory 7349 | -4/Factory | Evolved 2 slots: Propulsion x2 7350 | -4/Factory | Identified exit to Armory 7483 | -4/Factory | Spotted B-86 Titan 7689 | -4/Factory | Repaired Impulse Thruster Array 7871 | -4/Factory | Retrieved Zion intel report: Trap Installations 8016 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8050 | -4/Factory | Lost 5 parts (4n1w) 8152 | -4/Factory | Zion Light squad teleported in 8259 | -4/Factory | P-70 Sage assimilated allied FP-A30(z) 8325 | -4/Factory | Lost 5 parts (1p3n1u) 8328 | -4/Factory | Retrieved Zion intel report: Component Schematics 8519 | -4/Factory | Retrieved Zion intel report: Branch Access 8519 | -4/Factory | Identified exit to Upper Caves 8519 | -4/Factory | Identified exit to Extension 8614 | -4/Factory | Terminal network hard line cut 8765 | -4/Factory | Spotted B-86 Titan 9016 | -4/Factory | Lost 3 parts (3n) 9075 | -4/Factory | Core integrity fell below 50% 9075 | -4/Factory | Entered Armory 9100 | -4/Armory | Lost 4 parts (1n2u1w) 9191 | -4/Armory | Found Prototype Processor 9192 | -4/Armory | Identified Exp. Signal Interpreter 9193 | -4/Armory | Found Prototype Processor 9194 | -4/Armory | Identified Exp. Targeting Computer 9361 | -4/Armory | Search patrols dispatched 9676 | -4/Armory | Build established: Scavenger-Sprinter 9732 | -4/Armory | Found Fusion Bomb Launcher 9733 | -4/Armory | Found Gamma Bomb Array 9735 | -4/Armory | Found Fusion Bomb Launcher 9770 | -4/Armory | Discovered new exit (range 3) 9771 | -4/Armory | Identified exit to Research 9771 | -4/Armory | Entered Research 9771 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9773 | -3/Research | Loaded intel: 23 terminal locations 9857 | -3/Research | Found Prototype Slashing Weapon 9857 | -3/Research | Identified Nanosword 9866 | -3/Research | Retrieved Zion intel report: Trap Installations 9914 | -3/Research | Retrieved Zion intel report: Unaware Schematics 10020 | -3/Research | Build established: Generator-Sprinter 10029 | -3/Research | Found Prototype Launcher 10029 | -3/Research | Identified Hellfire Missile Launcher 10053 | -3/Research | Retrieved Zion intel report: Component Schematics 10063 | -3/Research | Discovered new exit (range 6) 10064 | -3/Research | Identified exit to Testing 10082 | -3/Research | Found Prototype Device 10082 | -3/Research | Identified Adv. Kinecellerator 10109 | -3/Research | Entered Testing 10135 | -3/Testing | Found Prototype Energy Cannon 10135 | -3/Testing | Identified Potential Cannon 10285 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 10288 | -3/Testing | Retrieved Zion intel report: Active Terminals 10296 | -3/Testing | Found Prototype Energy Gun 10296 | -3/Testing | Identified Warp Gun 10419 | -3/Testing | Scanned by Researcher 10455 | -3/Testing | Retrieved Zion intel report: Guard Positions 10552 | -3/Testing | Lost 3 parts (1p1n1u) 10563 | -3/Testing | Found Prototype Energy Cannon 10563 | -3/Testing | Identified Disintegrator 10596 | -3/Testing | Retrieved Zion intel report: Active Garrisons 10643 | -3/Testing | Discovered new exit (range 19) 10663 | -3/Testing | Identified exit to Research 10670 | -3/Testing | Lost 5 parts (1p2n2u) 10673 | -3/Testing | Entered Research 10673 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10837 | -2/Research | Retrieved Zion intel report: Branch Access 10837 | -2/Research | Identified exit to Quarantine 10838 | -2/Research | Zion Zionite Resupply teleported in 10868 | -2/Research | Found Prototype Protection 10868 | -2/Research | Identified Zio. Weapon Casing 11112 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 11128 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 11173 | -2/Research | First assault squad dispatched 11216 | -2/Research | Retrieved Zion intel report: Component Stockpiles 11217 | -2/Research | Zion Heavy squad teleported in 11309 | -2/Research | Found Exp. Targeting Computer 11315 | -2/Research | Spotted B-90 Cyclops 11323 | -2/Research | Entered Quarantine 11328 | -2/Quarantine | Spotted Alpha 7 11336 | -2/Quarantine | Found Prototype Hackware 11336 | -2/Quarantine | Identified Exp. System Shield 11346 | -2/Quarantine | Found Alien Artifact 11346 | -2/Quarantine | Identified Phase Redirector 11353 | -2/Quarantine | Lost 12 parts (3p4n4u1w) 11397 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11427 | -2/Quarantine | Lost 5 parts (2n2u1w) 11471 | -2/Quarantine | Found Alien Artifact 11508 | -2/Quarantine | Discovered new exit (range 13) 11515 | -2/Quarantine | Identified exit to Access 11515 | -2/Quarantine | Entered Access 11515 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11516 | -1/Access | Identified Core Reset Matrix 11516 | -1/Access | Used Core Reset Matrix 11646 | -1/Access | Zion Experimental squad teleported in 11788 | -1/Access | Zion Heavy squad teleported in 11923 | -1/Access | Found Prototype Device 11924 | -1/Access | Identified Adv. Kinecellerator 11993 | -1/Access | Zion Heavy squad teleported in 11997 | -1/Access | Energy Cycler disabled 11998 | -1/Access | Core integrity fell below 50% 12017 | -1/Access | Emitted hypermatrix ping 12021 | -1/Access | Assembled emerged from beneath the floor 12022 | -1/Access | Assembled emerged from beneath the floor 12042 | -1/Access | Garrison activated, responded to threat 12063 | -1/Access | Lost 23 parts (3p8n7u5w) 12090 | -1/Access | Zion Zionite Resupply teleported in 12138 | -1/Access | Assembled emerged from beneath the floor 12170 | -1/Access | Core integrity fell below 20% 12227 | -1/Access | Assembled emerged from beneath the floor 12251 | -1/Access | Spotted B-99 Colossus 12254 | -1/Access | Spotted B-99 Colossus 12265 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 12260_ Penetrated by Slug. 12260_ Neutron Missile Launcher destroyed. 12260_ Slug penetrates Wall. 12260_ Acquired 106 matter. 12261_ Slug penetrates Wall. 12261_ Penetrated by Slug. 12261_ Slug penetrates Reinforced Barrier. 12261_ Penetrated by Slug. 12261_ Slug penetrates Sealed Heavy Doors. 12262_ The unstable cave ceiling collapses. 12263_ Penetrated by Slug. 12263_ U-05 Engineer lays Concrete. 12264_ Slug penetrates Sealed Heavy Doors. 12264_ Imp. Targeting Computer destroyed. 12265_ ALERT: Rogue bot located, Q-Series report to Access Zone 2U. 12265_ Slug penetrates Reinforced Barrier. 12265_ Penetrated by Slug. [Achievement: 20k Club] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #?????????## ##" + # #????? | | #??????????# ##"" # # ######## | | #??????????# ##"T # # | | ########???# ##"" + + ! | | ## """""??# ##"" # # | | ## ""!F"??# ##"" # # ! | | ! ## ""!"" ?# ##"" # # ! | | ## ?# ##" # # | | ## # ## # #"" " | | ## # ##= # #"" """ | | ## ! + #" # # """ | | ## ! # ## # # " | | ##########+##### # # | | #????## ##### # # ! | | ! #????# ############# | | ###### ##= #? | | + [ ## #? | | ################# % [% ## #? | | #??????????????# = % ## #? | | #??????????????## ! !u! ##+##+###### | | #???????????????# # | | ######????????####### """ # ## | | #????????# h #### | | #????????# h BB #??# !! | | # #????????# BB #??# !!* | | # #????????# #####""@ #??# !!* | | # #????????###???????""#### ###??# | | # #????????????????????????###????# | | # #???????????????????????????????# ## | | # ##############??????????????????###+#### #? | | + #?????????????????????????# #? | | # #?????????????????????????# #? | | # #####T## #?????????????????????????# #? | | ## #????????????????????????????????????# #? | | ## #???????????????????????????????###### ## | | ?# #???????????????????????????????# | | ?# #???????????????????????????????# | | ?# #???????????????????????????????# | | ?# #??????????????????????????######+######### | | ?# ####??????????????????????????# #?? | | ?#!=##############????????????????# #?? | | ?#[*# #????????????????# #?? | | ?#=%# #????????????##### ! #?? | | ?"!*= #????????????? # ! #?? | | # %# #??????????????# ######+######### | | ## # "" "" #??????????????# | | ## ##############??????????????# | | # #?????#####?#+###+########## | | + #?????# ### % ##### ## | | # #?????# #########+#???# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 68 Energy Capacity 680 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 16 Corruption Block 15 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 12 Melee Accuracy 14 Core Analysis 6 Matter Filtering 30 Offensive Hacking 31 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ I-25 Savior | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Achievements -------------- 20k Club A Powerful Ally? Achiever Adventurer Alien Roots Below Charge!!! Collateral Damage Denied? Freeware Just Browsing Knowing Is Half The Battle My Command Is Your Wish No Signal Oh No You Don't! Ooh, Shiny! Rockin' Loadout The More The Merrier Challenges ------------ None Game ------ Seed TrackerDynamicFlamer Manual? 0 Play Time 07:31:08 Cumulative 40.8 hours Start 2022.08.15 @ 15:19:42 End 2022.08.16 @ 02:54:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 16 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 27 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 119bb7b7-acd0-4c26-860f-50f82fa03d7b