Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.18 @ 01:54:37

Player: ToasterKoishi

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (399)      399
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 894

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     114/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (8)
Movement                   Walking (470) Ox5
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
                Aluminum Leg
                Wheel
                Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
                Weapon Shielding
                Weapon Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Improved Light Cannon
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weapon Shielding
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
                Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
                Weapon Shielding
                Weapon Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 7   20  5   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   4   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   5   1   
    Device                 2    | 1   1   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   8   3   
    Energy Gun             5    | .   5   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       4    | .   2   2   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  95  
  Engine                   14   | .   14  14  
  Leg                      27   | .   28  24  
  Device                   11   | .   11  .   
  Storage                  15   | .   15  14  
  Protection               1    | .   .   14  
  Energy Gun               22   | .   23  .   
  Ballistic Gun            2    | .   2   .   
  Ballistic Cannon         2    | .   1   26  
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 11  54  54  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 3   2   2   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         14   | 7   15  20  
  Most Carried             20   | 2   20  20  
  Average Carried          12   | 1   13  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 2   20  17  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           438  | 292 146 .   
  Remotely                 .    | .   .   .   
Salvage Created            542  | 112 387 43  
  Parts                    39   | 11  26  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  21   | .   13  8   
  Guns                     13   | .   13  .   
  Cannons                  5    | .   .   5   
  AOE                      3    | .   .   3   
Classes Destroyed          5    | 1   2   2   
  Tunneler                 5    | 5   .   .   
  Swarmer                  6    | .   6   .   
  Grunt                    7    | .   7   .   
  Demolisher               1    | .   .   1   
  Assembled                7    | .   .   7   
Best Kill Streak           8    | 3   3   8   
  Combat Bots Only         8    | .   3   8   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1132 | .    461  671  
  Core                     253  | .    121  132  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  61   | .    .    61   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              64   | 11   42   11   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 40   100  78   
Shots Fired                121  | 22   81   18   
  Gun                      103  | 22   81   .    
  Cannon                   15   | .    .    15   
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  55   | 22   18   15   
  Thermal                  63   | .    63   .    
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 10   10   13   
  Robot Miss Streak        3    | 1    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           77   | 16   52   9    
  Core Hits                44   | 9    22   13   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    4    1    
    Burn                   4    | .    4    .    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1335 | 140  646  549  
  Guns                     772  | 140  632  .    
  Cannons                  217  | .    .    217  
  Explosions               332  | .    .    332  
  Melee                    .    | .    .    .    
  Ramming                  14   | .    14   .    
  Kinetic                  429  | 140  72   217  
  Thermal                  560  | .    560  .    
  Explosive                332  | .    .    332  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    .    16   
  Projectiles              14   | .    .    14   
  Explosions               2    | .    .    2    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      36   | .    .    36   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    2    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        321  | .    321  72   
  Average Temperature      71   | .    80   30   
  Received Heat Transfer   177  | .    177  .    
  Effects                  3    | .    3    .    
    Shutdowns              1    | .    1    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | .    6    .    
  Heat Transferred         1961 | .    1961 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             178  | 25  178 30  
  Initial                  16   | .   16  .   
  Average                  62   | 12  70  9   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   30  10  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        7    | .   6   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               5    | .   5   .   
  Failed                   9    | .   9   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Schematic          2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  2    | .   2   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1876 | 171  1631 74   
Spaces Moved               838  | 107  716  15   
  Core                     21   | 21   .    .    
  Treads                   .    | .    .    .    
  Legs                     817  | 86   716  15   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  260  
  Average Speed            180  | 122  187  260  
  Slowest Speed            260  | 200  260  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 4    98   8    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 27   | .    .    27   
Terrain Destroyed          32   | .    .    32   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      32   | .    .    32   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1086 | 126 927 33  
  Wait                     101  | .   101 .   
  Move                     836  | 106 715 15  
  Hop                      .    | .   .   .   
  Pick Up                  28   | 2   25  1   
  Fast Attach              13   | 7   6   .   
  Attach                   4    | .   1   3   
  Detach                   .    | .   .   .   
  Swap                     15   | .   13  2   
  Drop                     23   | .   22  1   
  Fire                     64   | 11  42  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 16)
  172 | -11/Junkyard  | Entered Materials
  313 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Discovered new exit (range 4)
  537 | -10/Materials | Discovered new exit (range 12)
  645 | -10/Materials | Discovered new exit (range 9)
 1336 | -10/Materials | Build established: Scavenger-Mutant
 1413 | -10/Materials | Discovered new exit (range 9)
 1803 | -10/Materials | Entered Mines
 1804 | -10/Mines     | Assembled infested the area
 1804 | -10/Mines     | Met a Derelict bent on vengeance
 1809 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1810 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1845 | -10/Mines     | Core integrity fell below 50%
 1876 | -10/Mines     | Core integrity fell below 20%
 1877 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01829_ Acquired Rocket Launcher.
01839_ Destroyed Asb. F-torch.
01839_ as-03116 destroyed.
01843_ Aluminum Leg destroyed.
01846_ as-20005 destroyed.
01846_ as-77161 destroyed.
01849_ as-15340 knocked back. <x2>
01852_ as-15340 suffers critical hit (Blast).
01852_ as-15340 destroyed.
01855_ Destroyed Asb. Hover Unit.
01855_ as-08179 destroyed.
01858_ as-16919 destroyed.
01868_ as-14729 destroyed.
01871_ Weapon Shielding destroyed.
01871_ Imp. Light Cannon destroyed.
01872_ The unstable cave ceiling collapses.
01873_ Ion Engine destroyed.
01875_ Aluminum Leg destroyed.
01875_ D-53 Grenadier destroyed.
01877_ The unstable cave ceiling collapses.

 Map 
-----
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked
      S-10 Pest | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedDeuteriumRay
  Manual?         0
Play Time         00:17:25
  Cumulative      25.1 hours
  Start           2024.02.18 @ 01:38:44
  End             2024.02.18 @ 01:54:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          22
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad98d585-1dae-4032-811c-e2584066fd19