Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.10.15 @ 21:58:40 Player: Najkers Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (4145) 4145 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 9620 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Cogmind --------- Core Integrity 992/1000 Matter 174/300 Energy 201/515 System Corruption 0% Temperature Danger (418) Movement Treading (168) Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Nuclear Core Micro Fission Core > --- PROPULSION (5) --- Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Compact Battery Advanced Targeting Computer Hardened Medium Armor Plating Force Field > --- WEAPON (4) ------- Heavy Particle Cannon Minigun Gauss Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Improved Medium Treads Armored Medium Treads Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Shock Rifle Shock Rifle Shock Rifle Pulse Rifle Gatling Laser Heavy Particle Cannon Coil Gun Mini Assault Cannon EMP Blaster Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Compact Battery Advanced Targeting Computer Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Minigun Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Improved Medium Treads Armored Medium Treads Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Shock Rifle Shock Rifle Shock Rifle Pulse Rifle Gatling Laser Heavy Particle Cannon Coil Gun Mini Assault Cannon EMP Blaster Heavy Rocket Launcher [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Slots Evolved 11 | . 1 . 2 2 . 2 . . 2 2 Power 2 | . . . . 1 . 1 . . . . Propulsion 3 | . . . 1 1 . . . . . 1 Utility 4 | . . . 1 . . . . . 2 1 Weapon 2 | . 1 . . . . 1 . . . . Parts Attached 78 | 7 7 . 20 2 4 30 . . 3 5 Power 9 | 1 . . 1 1 . 4 . . . 2 Engine 5 | 1 . . 1 1 . 2 . . . . Core 4 | . . . . . . 2 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 5 . 6 . 1 7 . . 1 1 Treads 19 | 2 2 . 5 . 1 7 . . 1 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . 3 . 1 . . . . . . . Utility 17 | 2 1 . 6 . . 4 . . 2 2 Device 7 | . 1 . 1 . . 3 . . 1 1 Storage 3 | . . . 2 . . . . . 1 . Processor 2 | 1 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 5 | 1 . . 3 . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 29 | 2 1 . 7 1 3 15 . . . . Energy Gun 9 | . . . 3 1 3 2 . . . . Energy Cannon 4 | . . . . . . 4 . . . . Ballistic Gun 6 | 2 1 . 1 . . 2 . . . . Ballistic Cannon 3 | . . . . . . 3 . . . . Launcher 7 | . . . 3 . . 4 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 3 | . . . . . 1 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 2 | . . . . . 1 . . . . 1 Highest Loss Streak 1 | . . . . . 1 . . . . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 89 99 99 100 100 100 98 Engine 13 | . 12 12 10 16 16 16 7 7 6 5 Core 4 | . . . . . . 3 14 14 12 9 Treads 26 | . 18 . 20 25 32 27 28 28 25 27 Flight 1 | . 5 25 8 . . . . . . . Device 7 | . 2 12 7 8 8 6 7 7 12 11 Storage 6 | . . . 4 8 8 7 7 7 12 11 Processor 7 | . 12 12 10 8 8 7 7 7 6 5 Protection 1 | . 9 . 7 . . . . . . 5 Energy Gun 6 | . . . 9 19 24 2 7 7 6 5 Energy Cannon 5 | . . . . . . 7 7 7 6 5 Ballistic Gun 7 | . 37 37 15 . . 6 7 7 6 5 Ballistic Cannon 6 | . . . . . . 10 7 7 6 5 Launcher 1 | . . . 4 3 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 9 10 7 64 65 64 88 81 81 84 95 Greatest Support 110 | 40 40 14 66 60 80 82 80 80 90 110 Greatest Overweight (x) 3 | . 3 . 2 1 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 . . 1 1 . . Largest Inventory Capacity 20 | 5 5 5 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 5 11 20 20 20 20 20 20 20 Most Carried 20 | 5 5 5 20 19 19 20 19 19 20 20 Average Carried 16 | 2 3 5 8 18 18 19 19 19 18 19 Final Capacity 20 | 5 5 5 20 20 20 20 20 20 20 20 Final Carried 20 | 3 5 5 19 18 18 19 19 19 20 20 Class Distribution -------------------- 73% | Hacker-Gunner 15% | Hacker-Mutant 5% | Hacker-Sprinter 4% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Sprinter | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Matter Collected 3046 | 290 40 70 421 . 128 1698 124 . 86 189 Remotely . | . . . . . . . . . . . Salvage Created 5351 | 138 . 129 948 32 832 2617 90 . 103 462 Parts 291 | 5 . 9 75 1 24 149 1 . 3 24 Haulers Intercepted 2 | . . . 1 . . 1 . . . . Recyclers Shooed 4 | . . . 1 . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Combat Hostiles Destroyed 72 | . . 2 12 . 13 28 2 . 2 13 Guns 30 | . . 2 8 . 5 7 1 . 1 6 Cannons 30 | . . . . . . 21 1 . 1 7 AOE 6 | . . . 3 . 3 . . . . . Classes Destroyed 14 | 3 . 1 5 . 2 3 . . . . Worker 18 | 2 . 1 2 . . 11 . . . 2 Builder 18 | . . . 5 . . 12 . . . 1 Tunneler 5 | 1 . 1 . . . 3 . . . . Hauler 2 | . . . 1 . . 1 . . . . Recycler 15 | 1 . . 2 . . 12 . . . . Operator 2 | . . . . . . 2 . . . . Watcher 10 | . . . 4 1 . 5 . . . . Swarmer 16 | . . . 3 . 3 3 . . . 7 Grunt 26 | . . 2 4 . 3 10 2 . 2 3 Brawler 4 | . . . . . 1 2 . . . 1 Duelist 1 | . . . . . . 1 . . . . Sentry 15 | . . . 5 . 4 6 . . . . Hunter 5 | . . . . . 2 1 . . . 2 Programmer 5 | . . . . . . 5 . . . . Best Kill Streak 14 | 4 . 3 7 1 4 9 2 . 2 14 Combat Bots Only 5 | . . 2 3 . 4 3 2 . 2 5 Max Kills in Single Turn 6 | 1 . 2 4 1 3 6 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 3 | . . . 1 . 3 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Damage Taken 2318 | . . 14 263 . 342 1063 27 . 17 592 Core 103 | . . . 8 . 11 76 . . . 8 Absorbed by Shields 354 | . . . . . . 6 11 . 7 330 Regen/Repaired (Parts) 293 | . . . . . . 293 . . . . Core Remaining (%) 97 | 100 . 100 98 . 98 . . 89 100 . Volleys Fired 236 | 5 . 8 51 1 37 101 3 . 4 26 Largest 4 | 2 . 3 3 2 3 4 4 . 4 4 Hottest 228 | 40 . 60 150 100 195 228 228 . 228 228 Shots Fired 779 | 10 . 24 121 2 108 380 14 . 16 104 Gun 422 | 10 . 24 103 2 108 107 8 . 8 52 Cannon 320 | . . . . . . 254 6 . 8 52 Launcher 37 | . . . 18 . . 19 . . . . Special . | . . . . . . . . . . . Kinetic 384 | 10 . 24 60 . . 224 6 . 8 52 Thermal 215 | . . . . . 10 137 8 . 8 52 Explosive 7 | . . . . . . 7 . . . . Electromagnetic 173 | . . . 61 2 98 12 . . . . Robot Hit Streak 55 | 3 . 14 21 19 45 55 19 . 18 41 Robot Miss Streak 5 | 1 . 2 4 . 1 2 1 . 1 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 1 1 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . Shots Hit Robots 524 | 6 . 18 82 2 85 219 12 . 15 85 Core Hits 230 | 4 . 8 36 1 28 104 4 . 6 39 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . . . . . 1 8 . . . 4 Meltdown 1 | . . . . . . 1 . . . . Blast 11 | . . . . . . 7 . . . 4 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11410 | 75 . 171 1402 81 1584 5955 226 . 268 1648 Guns 4769 | 75 . 171 988 32 1356 1047 141 . 132 827 Cannons 4779 | . . . . . . 3742 85 . 136 816 Explosions 1833 | . . . 414 49 228 1142 . . . . Melee . | . . . . . . . . . . . Ramming 29 | . . . . . . 24 . . . 5 Kinetic 4182 | 75 . 171 567 . . 2406 110 . 122 731 Thermal 4447 | . . . 159 49 317 2748 116 . 146 912 Explosive 652 | . . . . . . 652 . . . . Electromagnetic 2100 | . . . 676 32 1267 125 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 1 . . 3 3 3 . . Average Corruption 2 | . . . 1 . . 2 3 3 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . . . 9 . . 25 22 1 . . Message Errors 18 | . . . 3 . . 7 8 . . . Matter Fused 11 | . . . 3 . . 4 3 1 . . Heat Flow Errors 7 | . . . 2 . . 3 2 . . . Energy Discharges 10 | . . . 1 . . 5 4 . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . 1 1 . . . Data Loss (major) 3 | . . . . . . 2 1 . . . Misfires 3 | . . . . . . 1 2 . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 229 | . . . 32 . 5 182 . . 9 1 Projectiles 102 | . . . . . . 92 . . 9 1 Explosions 127 | . . . 32 . 5 90 . . . . Melee . | . . . . . . . . . . . Knockbacks 17 | . . . . . . 11 . . . 6 Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . 10 . . . 6 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 213 | . . . . . 53 160 . . . . Shots 7 | . . . . . 2 5 . . . . Rammed 3 | . . . . . . 3 . . . . Targets Rammed 5 | . . . . . . 4 . . . 1 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . 1 Highest Temperature 689 | 6 . 54 493 12 550 636 689 . 256 503 Average Temperature 143 | 4 . 22 106 8 126 143 225 . 115 221 Received Heat Transfer 796 | . . 12 96 . 126 423 37 . 12 90 Effects 63 | . . . 6 . 4 28 14 . . 11 Shutdowns 27 | . . . 2 . 2 13 6 . . 4 Energy Bleed 4 | . . . . . 1 2 1 . . . Interference 13 | . . . 2 . 1 8 1 . . 1 Matter Decay 7 | . . . 2 . . 3 2 . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . 2 1 . . 1 Damage (major) 7 | . . . . . . . 3 . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . 6 . . . . . Combat Hostiles 6 | . . . 1 . 5 . . . . . Parts Fried 16 | . . . 3 1 11 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . 1 7 . . . . Heat Transferred 7041 | . . . 300 50 455 3856 237 . 299 1844 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 11 | . . . 5 1 5 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Peak Influence 587 | 20 9 92 252 10 587 345 . . 70 440 Initial 228 | . 9 2 25 . 4 228 . . . 25 Average 122 | 3 9 39 95 6 279 116 . . 12 122 Maximum Alert Level 2 | . . . 1 . 2 1 . . . 2 Low Security (%) 72 | 100 100 100 82 100 38 72 . . 100 78 Level 1 21 | . . . 17 . 17 27 . . . 17 Level 2 5 | . . . . . 44 . . . . 4 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . . 1 . . 10 . . 1 2 Investigation 1 | . . . . . . 1 . . . . Extermination 6 | . . . . . . 6 . . . . Reinforcement 6 | . . . 1 . . 3 . . 1 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Distress Signals 3 | . . . 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . . 3 16 1 14 39 2 . 3 17 Peak Tracking Total 4 | . . 2 2 1 4 4 2 . 2 4 Tactical Retreats 4 | . . 1 1 . . 2 . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Traps Triggered 11 | . . . 6 . . 3 . . . 2 Indirectly 3 | . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Machines Disabled 35 | . . . 1 . 1 29 . . 1 3 Max in Single Turn 19 | . . . 1 . 1 19 . . 1 2 Garrison Relay 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Machines Accessed 6 | . . . 1 1 . 2 2 . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 21 | . . . 2 1 . 9 9 . . . Successful 21 | . . . 2 1 . 9 9 . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . . . 9 . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 9 | . . . . . . . 9 . . . Record 8 | . . . . . . . 8 . . . Open Door 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . 9 . . . . Scan Component 5 | . . . . . . 5 . . . . Repair 4 | . . . . . . 4 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . Process 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . 1 1 . 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . . 4 . . . . Time 152 | . . . . . . 152 . . . . Parts Recycled 1 | . . . 1 . . . . . . . Recycled Matter 7 | . . . 7 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Machine Destruction 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Turns Passed 8242 | 121 92 75 1347 50 824 3820 1209 98 279 327 Spaces Moved 3167 | 64 90 106 514 13 361 1281 464 40 116 118 Core 21 | 10 3 . 8 . . . . . . . Treads 2852 | 54 32 . 373 13 361 1281 464 40 116 118 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 294 | . 55 106 133 . . . . . . . Fastest Speed 29 | 50 32 32 29 250 170 163 250 250 167 168 Average Speed 199 | 142 83 32 137 250 171 236 250 250 224 168 Slowest Speed 330 | 160 200 32 330 250 250 250 250 250 250 168 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 19 21 46 7 56 44 68 10 3 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . . . . . . 8 . . . . Terrain Destroyed 286 | . . . 16 3 13 224 . . 1 29 Melee . | . . . . . . . . . . . Projectile 45 | . . . . . . 40 . . 1 4 AOE 241 | . . . 16 3 13 184 . . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Fac Fac Total 4619 | 84 110 130 1071 30 486 1855 507 39 126 181 Wait 992 | . . 17 439 14 82 373 41 . . 26 Move 3152 | 63 89 101 513 12 359 1280 463 39 115 118 Hop 2 | . . 2 . . . . . . . . Pick Up 79 | 9 6 1 26 . 2 29 . . 3 3 Fast Attach 8 | 1 . . 4 . . 2 . . . 1 Attach 66 | 6 7 . 16 2 4 26 . . 2 3 Detach 33 | . 5 . 11 1 2 14 . . . . Swap 4 | . . . . . . 2 . . 1 1 Drop 42 | . 3 1 11 . . 24 . . 1 2 Fire 236 | 5 . 8 51 1 37 101 3 . 4 26 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . . . . 4 . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / [*Dat]) -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Weapon x1 205 | -10/Materials | Identified exit to Mines 205 | -10/Materials | Discovered exit to Mines (range 16) 214 | -10/Materials | Entered Mines 288 | -10/Mines | Identified exit to Materials 288 | -10/Mines | Discovered exit to Materials (range 3) 289 | -10/Mines | Entered Materials 289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 475 | -9/Materials | Build established: Hacker-Sprinter 1155 | -9/Materials | Build established: Hacker-Gunner 1471 | -9/Materials | Identified exit to Materials 1471 | -9/Materials | Discovered exit to Materials (range 16) 1636 | -9/Materials | Entered another Materials area 1636 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1678 | -8/Materials | Identified exit to Garrison 1686 | -8/Materials | Entered Garrison 1744 | -8/Garrison | Triggered checkpoint 1872 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | Triggered checkpoint 2114 | -8/Garrison | Triggered checkpoint 2142 | -8/Garrison | Garrison Relay disabled 2216 | -8/Garrison | Identified exit to Factory 2216 | -8/Garrison | Discovered exit to Factory (range 14) 2272 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2488 | -8/Garrison | Discovered exit to Factory (range 14) 2510 | -8/Garrison | Entered Factory 2510 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4126 | -7/Factory | Repaired Minigun 5949 | -7/Factory | Repaired Imp. Ion Engine 5995 | -7/Factory | Repaired Gauss Cannon 6035 | -7/Factory | Repaired Hvy. Particle Cannon 6318 | -7/Factory | Identified exit to Lower Caves 6318 | -7/Factory | Discovered exit to Lower Caves (range 5) 6330 | -7/Factory | Entered Lower Caves 6494 | -7/Lower Caves | Build established: Hacker-Mutant 6661 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6860 | -7/Lower Caves | Learned location of Extension (-5) 6860 | -7/Lower Caves | Learned Factory emergency access door positions 6860 | -7/Lower Caves | Learned Research garrison access intel 6860 | -7/Lower Caves | Learned location of 1 exit from Factory 7504 | -7/Lower Caves | Identified exit to Lower Caves 7504 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 7539 | -7/Lower Caves | Entered another Lower Caves area 7567 | -7/Lower Caves | Identified exit to Factory 7567 | -7/Lower Caves | Discovered exit to Factory (range 12) 7634 | -7/Lower Caves | Build established: Hacker-Gunner 7637 | -7/Lower Caves | Entered Factory 7637 | -6/Factory | Evolved 2 slots: Utility x2 7638 | -6/Factory | Identified exit to Lower Caves 7888 | -6/Factory | Identified exit to Factory 7888 | -6/Factory | Discovered exit to Factory (range 16) 7916 | -6/Factory | Entered another Factory area 7916 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8217 | -5/Factory | Build established: Hacker-Tank 8218 | -5/Factory | Garrison activated, responded to threat 8243 | -5/Factory | Self-destructed Last Messages --------------- 08233_ U-05 Engineer lays Concrete. 08234_ K-01 Serf collects debris. 08235_ U-05 Engineer lays Concrete. 08236_ H-66 Slayer Flexi-carbon Leg blasted off. 08236_ Penetrated by Slug. 08236_ U-05 Engineer lays Concrete. 08237_ Overheating: System interference. 08237_ Force Field temporarily disabled. 08237_ K-01 Serf collects debris. 08239_ H-66 Slayer destroyed. 08241_ K-01 Serf collects debris. 08241_ Gatling Laser destroyed. 08242_ Power failure, Imp. Ion Engine shutdown. 08242_ Power failure, Mic. Fission Core shutdown. 08242_ U-05 Engineer lays Concrete. 08243_ Overheating: Arm. Treads damaged (-75). 08243_ Overheating: Hvy. Particle Cannon damaged (-34). 08243_ Overheating: Arm. Treads damaged (-74). 08243_ Overheating: Force Field damaged (-15). 08243_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ^ """%%"" ## | | ???????????????????????????????????# """%%"" #? | | ???????????????????????????????????# ^ """%%"" #? | | ???????????????????????????????????# = +? | | ???????????????????????????????????#== #? | | ??????????????????????????########## #? | | ??????????????????????????# # #? | | ??????????????????????????# # #" ""###? | | ??????????????????????????# # #"R""#??? | | ??????????????????????????# # #""" #??? | | ??????????????????????????# # ######??? | | ??????????????????????????# +%% #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# # #???????? | | ?????????????????????####+######+### #???????? | | ?????????????????????# #???????? | | ?????????????????????# % #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# #####/###""####???????? | | ?????????????????????# %u # "##?????????? | | ?????????????????????# # " #?????????? | | ???????????????????? + # " #?????????? | | ??????????????????? # @%# " #?????????? | | ????????????????? ?# %%|# " #?????????? | | ?????????????????##??# !k# "##?????????? | | ?????????????????????# # "#??????????? | | ?????????????????????# *% # ##??????????? | | ?????????????????????# ###########???????????? | | ?????????????????????+ ^ ^ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# [ #?????????????????????? | | ?????????????????????# % #?????????????????????? | | ?????????????????????#% % #?????????????????????? | | ?????????????????????[ #?????????????????????? | | ?????????????????????== #?????????????????????? | | ?????????????????????%gl ??????????????????????? | | ????????????????????? ]]!gg??????????????????????? | | ???????????????????????!! ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed CannonMatterPick Manual? 0 Play Time 00:55:24 Cumulative 16.0 hours Start 2022.10.15 @ 19:46:28 End 2022.10.15 @ 21:58:40 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 5 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a285b6bb-9af5-4dab-abc6-285667e2cfd2