Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.22 @ 20:00:28

Player: SirMrDrProf

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (251)     1255
Value Destroyed (13107)    13107
Prototype IDs (90)         1800
Alien Tech Used (16)       3200
Bonus (33292)              33292
              TOTAL SCORE: 63754

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7137
Follower Combat Kills      6051
Network Hubs Disabled      600
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Read Decrypted Archives    300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A5               500
Win                        3000
Friendly Fire              -12996

 Cogmind 
---------
Core Integrity             375/1850
Matter                     211/425
Energy                     348/350
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (35)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
      Improved Q-thruster
>              --- UTILITY (13) -----
  Experimental Optical Array
               Spectral Analyzer
>              --- WEAPON (3) -------
               CR-A16's Behemoth Slayer
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Q-thruster
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Cooling System
       Zionite Biocell
  Experimental Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
               Nanoactuators
  Experimental Actuator Array
       Zionite Shade Armor
  Experimental Powered Armor
               Beam Splitter
      Improved Force Field
>              --- WEAPON -----------
               Sigix Broadsword
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
               Transdimensional Reconstructor
               Integrity Redistributor
               Supercharged Sigix Terminator
[Rating: 223]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Field Propulsion Drive
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  Zionite Biocell
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | 2   2   3   1   2   .   6   3   11  6   4   .   7   9   9   1   3   11  7   3   .   5   12  .   .   3   1   7   10  19  3   6   15  13  
  Power                    19   | .   .   .   .   1   .   .   .   3   2   1   .   3   3   .   .   .   1   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
    Engine                 4    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   3   2   1   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               46   | .   .   .   1   .   .   3   1   2   1   2   .   1   1   2   .   2   4   .   .   .   1   7   .   .   .   .   3   2   1   1   1   4   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 46   | .   .   .   1   .   .   3   1   2   1   2   .   1   1   2   .   2   4   .   .   .   1   7   .   .   .   .   3   2   1   1   1   4   6   
  Utility                  80   | .   1   .   .   .   .   1   2   4   2   .   .   2   3   5   .   1   6   .   3   .   1   5   .   .   2   .   2   6   15  2   5   7   5   
    Device                 48   | .   .   .   .   .   .   1   1   1   2   .   .   2   2   4   .   1   3   .   .   .   1   4   .   .   1   .   1   5   10  1   3   4   1   
    Storage                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   4   .   .   .   1   
    Processor              10   | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   2   1   
    Hackware               5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   1   3   .   1   .   2   .   2   1   1   .   1   2   2   1   .   .   5   .   .   2   .   .   .   1   1   2   1   3   .   .   4   1   
    Energy Gun             4    | 2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   .   1   .   1   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   1   .   2   .   .   1   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   3   1   2   .   1   .   .   .   2   .   .   2   3   .   2   5   8   
Parts Lost                 47   | .   .   2   1   1   .   .   .   .   5   3   .   4   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   27  
  Power                    6    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Utility                  22   | .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   15  
  Weapon                   7    | .   .   2   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      23   | .   .   1   1   2   .   .   .   .   3   2   .   3   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   23  
Average Slot Usage (%)     82   | .   17  37  37  43  44  58  86  85  88  89  84  89  97  96  100 100 88  85  87  88  82  92  100 100 96  94  94  83  80  75  77  78  71  
  Engine                   2    | .   .   .   .   10  11  11  9   5   .   .   .   2   6   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   3   14  11  15  11  6   6   6   6   5   .   .   .   1   5   5   5   5   5   4   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   11  11  9   5   5   5   5   5   4   4   4   4   3   3   2   
  Flight                   22   | .   .   .   4   11  11  19  36  30  25  29  23  27  33  32  33  33  20  17  17  17  17  29  31  31  31  31  31  23  22  20  19  19  17  
  Device                   20   | .   .   .   .   .   .   3   6   8   14  20  15  16  20  19  20  25  27  26  21  17  17  19  26  26  26  26  25  27  23  20  24  21  19  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   3   5   5   5   5   4   4   4   4   3   3   2   
  Processor                7    | .   3   14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   8   8   9   11  14  
  Hackware                 2    | .   .   .   .   .   .   .   8   13  9   7   7   7   10  6   6   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   3   2   .   
  Protection               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   8   11  12  17  17  13  10  10  6   5   4   4   4   4   3   7   4   
  Ballistic Gun            2    | .   .   .   .   10  11  13  18  11  2   3   7   4   3   3   6   6   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   2   6   .   .   .   .   2   .   .   .   2   5   5   5   5   5   5   .   2   4   2   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   4   7   7   9   8   6   2   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   3   2   2   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   4   5   5   4   5   5   5   5   5   4   2   .   4   3   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 2   3   3   3   5   5   7   7   26  26  28  27  27  30  34  34  35  37  45  49  49  49  51  51  51  51  50  52  73  74  75  89  96  91  
  Greatest Support         100  | 3   3   3   5   5   5   13  13  27  27  35  29  29  30  35  35  35  58  49  49  49  49  57  52  52  52  52  71  77  79  79  91  99  100 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   2   2   4   4   4   4   4   4   4   3   2   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 1   2   1   3   2   3   3   3   3   3   2   2   2   3   3   3   3   3   4   4   4   4   3   4   4   3   4   3   3   3   4   4   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   2   2   4   3   4   4   4   4   3   2   2   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   .   

 Class Distribution 
--------------------
 31% | Messiah-Sprinter
 25% | Messiah-Scout
 17% | Messiah-Mutant
 11% | Mutant
  7% | Scavenger-Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
      Hacker-Mutant | -7/Factory
             Mutant | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
   Scavenger-Mutant | -7/Data Miner
 Scavenger-Sprinter | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
   Messiah-Sprinter | -6/Zion
   Messiah-Sprinter | -5/Proximity Caves
     Messiah-Mutant | -5/Factory
     Messiah-Mutant | -5/Extension
     Messiah-Mutant | -5/Cetus
     Messiah-Mutant | -5/Archives
     Messiah-Mutant | -5/Hub_04(d)
   Messiah-Sprinter | -4/Factory
   Messiah-Sprinter | -4/Upper Caves
   Messiah-Sprinter | -4/Upper Caves
   Messiah-Sprinter | -4/Warlord
   Messiah-Sprinter | -3/Proximity Caves
   Messiah-Sprinter | -3/Research
   Messiah-Sprinter | -3/Quarantine
      Messiah-Scout | -3/Section 7
      Messiah-Scout | -2/Research
      Messiah-Scout | -1/Access
      Messiah-Scout | -1/Command
      Messiah-Scout | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Matter Collected           3302  | 220  .    45   10   26   .    87   .    60   129  43   .    65   78   70   105  52   90   219  30   .    118  391  .    40   30   203  97   268  280  235  40   170  101  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10475 | .    .    94   224  .    .    52   .    .    .    213  .    170  204  287  .    152  583  466  319  .    824  461  19   .    .    344  339  459  860  359  1177 2714 155  
  Parts                    443   | .    .    1    5    .    .    4    .    .    .    4    .    9    9    6    .    10   24   16   15   .    35   21   1    .    .    26   16   12   25   10   65   114  15   
Haulers Intercepted        23    | .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    3    2    .    .    4    2    .    .    .    .    2    1    2    1    2    .    .    
Recyclers Shooed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      79    | .    .    .    .    .    .    .    .    .    1    4    .    9    .    5    .    14   .    .    .    .    .    .    .    6    24   16   .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Combat Hostiles Destroyed  177  | .   .   3   2   .   .   2   .   .   .   1   .   5   .   5   .   3   1   3   4   .   12  4   2   .   .   13  2   8   4   2   15  84  2   
  Melee                    68   | .   .   .   1   .   .   .   .   .   .   1   .   5   .   .   .   2   1   3   4   .   2   2   .   .   .   3   1   .   4   1   15  21  2   
  Guns                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      98   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   9   2   2   .   .   10  .   8   .   .   .   62  .   
Classes Destroyed          24   | .   .   2   3   .   .   1   .   .   .   1   .   1   3   .   .   3   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   6   .   
  Worker                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   5   3   .   .   .   .   .   .   .   .   1   7   .   
  Tunneler                 3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   23   | .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   3   2   .   .   4   2   .   .   .   .   2   1   2   1   2   .   .   
  Recycler                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   2   1   .   
  Swarmer                  48   | .   .   3   1   .   .   1   .   .   .   1   .   4   .   .   .   .   .   .   .   .   8   .   2   .   .   9   .   .   .   .   9   10  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    49   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   2   .   .   4   .   .   .   .   .   8   1   .   .   27  .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   1   1   .   2   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Hunter                   11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   
  Programmer               24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   6   14  .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-EX                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           70   | .   .   3   3   .   .   1   .   .   .   1   .   4   3   5   .   1   4   2   2   .   5   8   2   .   .   6   1   6   2   2   6   70  1   
  Combat Bots Only         62   | .   .   3   1   .   .   1   .   .   .   1   .   4   .   5   .   1   1   2   2   .   4   4   2   .   .   6   1   6   2   2   5   62  1   
Max Kills in Single Turn   73   | .   .   1   1   .   .   1   .   .   .   1   .   1   1   2   .   1   1   1   1   .   4   3   2   .   .   3   1   3   1   1   1   73  1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   2   .   .   3   .   3   .   .   .   62  .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   1   1   1   .   1   1   .   .   .   1   1   .   1   1   1   1   1   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  A7 (-5/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A5 (-1/Access_0)
  A8 (-1/Access_0)

 Combat                           | -11    -10    -10    -9     -9     -9     -8     -8     -7     -7     -7     -7     -6     -6     -6     -6     -5     -5     -5     -5     -5     -5     -4     -4     -4     -4     -3     -3     -3     -3     -2     -1     -1     -1     
--------                   Run    | Scr    Mat    Min    Mat    Min    Exi    Min    Mat    Fac    Low    Low    Dat    Pro    Fac    Low    Zio    Pro    Fac    Ext    Cet    Arc    Hub    Fac    Upp    Upp    War    Pro    Res    Qua    Sec    Res    Acc    Com    Ac0    
Damage Taken               11140  | .      .      182    188    49     .      71     .      79     557    196    .      275    88     .      .      161    181    115    243    .      336    128    29     .      .      61     188    160    267    .      391    1129   6066   
  Core                     2032   | .      .      68     142    10     .      19     .      7      160    28     .      111    19     .      .      .      50     .      .      .      61     .      .      .      .      1      81     14     11     .      .      24     1226   
  Absorbed by Shields      4245   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      19     .      .      .      30     .      .      64     119    167    279    .      413    1177   1977   
Core Remaining (%)         79     | 100    .      72     .      .      .      57     100    .      .      .      .      56     .      .      .      97     .      .      .      .      88     .      .      .      .      99     .      .      88     100    .      .      20     
Volleys Fired              108    | .      .      10     .      2      .      9      .      3      2      .      .      .      .      3      .      8      .      17     .      .      12     4      2      .      13     9      1      8      .      .      .      1      4      
  Largest                  2      | .      .      2      .      1      .      1      .      2      1      .      .      .      .      1      .      1      .      1      .      .      1      1      1      .      1      1      1      1      .      .      .      1      1      
  Hottest                  100    | .      .      100    .      20     .      20     .      40     36     .      .      .      .      80     .      30     .      40     .      .      80     80     80     .      40     80     40     80     .      .      .      .      20     
Shots Fired                116    | .      .      15     .      2      .      9      .      6      2      .      .      .      .      3      .      8      .      17     .      .      12     4      2      .      13     9      1      8      .      .      .      1      4      
  Gun                      30     | .      .      5      .      2      .      9      .      6      .      .      .      .      .      .      .      8      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Cannon                   10     | .      .      10     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Launcher                 45     | .      .      .      .      .      .      .      .      .      2      .      .      .      .      3      .      .      .      .      .      .      12     4      2      .      .      9      .      8      .      .      .      1      4      
  Special                  31     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      17     .      .      .      .      .      .      13     .      1      .      .      .      .      .      .      
  Kinetic                  25     | .      .      .      .      2      .      9      .      6      .      .      .      .      .      .      .      8      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Thermal                  11     | .      .      10     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      
  Explosive                42     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      .      .      .      .      12     4      2      .      .      9      .      8      .      .      .      .      4      
  Electromagnetic          7      | .      .      5      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Robot Hit Streak         14     | .      .      5      .      .      .      4      .      2      .      .      .      .      .      .      .      .      .      8      .      .      .      6      .      .      8      10     11     12     .      .      .      .      14     
  Robot Miss Streak        3      | .      .      3      .      2      .      3      .      2      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      1      .      .      .      .      .      .      .      1      
  Penetration Max          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Secondary Targets        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Shots Hit Robots           437    | .      .      11     22     .      .      5      .      3      .      7      .      14     10     8      .      5      17     24     11     .      16     14     .      .      11     9      9      4      28     5      44     93     67     
  Core Hits                327    | .      .      3      1      .      .      4      .      .      .      4      .      6      4      10     .      2      9      6      9      .      35     14     2      .      .      19     3      23     12     2      21     107    31     
  Critical Hits            65     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      3      2      1      .      3      3      .      .      .      1      2      2      7      1      12     17     9      
  Critical Kills           18     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      .      1      .      2      2      .      .      .      .      .      1      1      .      4      5      .      
  Critical Parts Destroyed 33     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      2      .      .      .      1      .      .      .      1      1      1      5      1      8      6      5      
Melee Attacks              618    | .      .      2      25     .      .      .      .      .      .      8      .      19     17     8      .      9      25     13     22     .      29     14     .      .      5      6      11     15     65     8      72     136    109    
  Impact                   27     | .      .      2      25     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 288    | .      .      .      .      .      .      .      .      .      .      8      .      19     17     8      .      .      .      .      .      .      .      .      .      .      .      .      .      6      60     1      22     85     62     
  Piercing                 303    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      9      25     13     22     .      29     14     .      .      5      6      11     9      5      7      50     51     47     
  Sneak Attacks            68     | .      .      2      4      .      .      .      .      .      .      4      .      .      4      .      .      .      6      3      4      .      7      5      .      .      .      2      2      2      7      3      6      7      .      
    Combat Hostiles        9      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      2      .      .      .      .      2      .      .      2      2      .      .      .      
  Follow-up Attacks        61     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      6      33     22     
Damage Inflicted           147674 | .      .      253    573    .      .      74     .      43     65     535    .      434    753    1098   .      190    1750   960    883    .      3923   2490   473    .      .      1860   832    2158   3739   565    4042   115860 4121   
  Guns                     127    | .      .      10     .      .      .      74     .      43     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Cannons                  122    | .      .      122    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Explosions               116398 | .      .      .      .      .      .      .      .      .      65     .      .      .      .      796    .      .      .      .      .      .      2115   1029   473    .      .      1326   .      1741   .      .      .      108230 623    
  Melee                    31027  | .      .      121    573    .      .      .      .      .      .      535    .      434    753    302    .      190    1750   960    883    .      1808   1461   .      .      .      534    832    417    3739   565    4042   7630   3498   
  Ramming                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  117    | .      .      .      .      .      .      74     .      43     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Thermal                  108754 | .      .      122    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      490    .      .      .      .      .      .      .      .      .      108142 .      
  Explosive                6915   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      796    .      .      .      .      .      .      1329   539    473    .      .      1326   .      1741   .      .      .      88     623    
  Electromagnetic          861    | .      .      10     .      .      .      .      .      .      65     .      .      .      .      .      .      .      .      .      .      .      786    .      .      .      .      .      .      .      .      .      .      .      .      
  Impact                   694    | .      .      121    573    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 15143  | .      .      .      .      .      .      .      .      .      .      535    .      434    753    302    .      .      .      .      .      .      .      .      .      .      .      .      .      84     3467   .      1600   5461   2507   
  Piercing                 15190  | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      190    1750   960    883    .      1808   1461   .      .      .      534    832    333    272    565    2442   2169   991    
Highest Corruption         4      | .      .      .      .      .      .      .      .      .      2      3      3      3      .      .      .      2      .      .      .      .      4      .      .      .      .      .      .      .      .      .      .      .      .      
  Average Corruption       1      | .      .      .      .      .      .      .      .      .      1      2      3      3      .      .      .      1      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      
  Corruption Purged        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Effects                  16     | .      .      .      .      .      .      .      .      .      .      2      .      4      .      .      .      5      .      .      .      .      5      .      .      .      .      .      .      .      .      .      .      .      .      
    Message Errors         3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
    Matter Fused           3      | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      
    Heat Flow Errors       1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Energy Discharges      5      | .      .      .      .      .      .      .      .      .      .      1      .      1      .      .      .      2      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
    Data Loss (minor)      2      | .      .      .      .      .      .      .      .      .      .      1      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Targeting Errors       2      | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
Overload Shots             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Overflow Damage            17068  | .      .      41     107    .      .      .      .      .      .      118    .      6      94     27     .      .      76     .      71     .      177    550    137    .      .      73     197    18     460    .      143    14642  131    
  Projectiles              .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Explosions               14686  | .      .      .      .      .      .      .      .      .      .      .      .      .      .      27     .      .      .      .      .      .      16     168    137    .      .      73     .      4      .      .      .      14261  .      
  Melee                    2382   | .      .      41     107    .      .      .      .      .      .      118    .      6      94     .      .      .      76     .      71     .      161    382    .      .      .      .      197    14     460    .      143    381    131    
Knockbacks                 3      | .      .      1      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Impact                   3      | .      .      1      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Secondary                .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Self-Inflicted Damage      824    | .      .      .      .      .      .      .      .      .      22     .      .      .      .      .      .      .      .      .      .      .      204    .      .      .      .      38     .      119    .      .      .      441    .      
  Shots                    10     | .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      3      .      .      .      .      2      .      2      .      .      .      2      .      
  Rammed                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Targets Rammed             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kicked                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Crushed                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Temperature        172    | .      .      145    .      .      .      .      .      .      12     7      .      2      .      41     .      172    .      40     .      .      78     35     54     .      41     59     15     3      .      .      .      .      .      
  Average Temperature      23     | .      .      88     .      .      .      .      .      .      3      2      .      2      .      23     .      67     .      19     .      .      26     12     24     .      19     27     8      3      .      .      .      .      .      
  Received Heat Transfer   830    | .      .      9      54     27     .      .      .      18     54     30     .      .      24     .      .      32     45     21     65     .      .      18     .      .      .      .      15     23     36     .      4      52     303    
Siege Activations          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Corrupted           1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
  Combat Hostiles          1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
  Parts Fried              12     | .      .      3      4      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      .      .      .      .      1      .      .      .      .      .      .      .      
  Impact Corruptions       8      | .      .      2      6      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Melted              .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Combat Hostiles          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Parts Melted             5      | .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Heat Transferred         729    | .      .      259    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      250    .      .      .      .      .      .      .      .      .      220    .      
Parts Sabotaged            .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stolen               1      | .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Power Chain Reactions      .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Missiles Intercepted       .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Peak Influence             2822 | .    29   85   144  52   .    171  121  172  .    .    .    .    631  .    .    .    191  515  645  527  1905 1791 .    .    .    .    1203 1337 1179 695  1052 2822 .    
  Average Influence        618  | .    9    71   47   42   .    83   98   110  .    .    .    .    332  .    .    .    35   285  449  374  856  1425 .    .    .    .    648  1008 968  623  812  1446 .    
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    2    2    5    5    .    .    .    .    4    4    4    2    3    5    .    
  Low Security (%)         35   | 100  100  100  100  100  .    100  100  100  .    .    .    .    55   .    .    .    100  14   13   .    9    .    .    .    .    .    4    .    .    .    .    .    .    
  Level 1                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    74   14   57   8    .    .    .    .    .    31   .    .    .    .    .    .    
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    10   72   42   36   .    .    .    .    .    22   2    .    100  21   7    .    
  Level 3                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    .    .    .    .    22   51   89   .    78   21   .    
  Level 4                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   71   .    .    .    .    20   46   10   .    .    29   .    
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    26   .    .    .    .    .    .    .    .    .    27   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    .    .    1    .    .    .    1    2    .    .    .    .    4    .    .    .    4    .    .    .    12   2    .    .    .    .    2    3    3    .    4    9    .    
  Investigation            9    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    1    .    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    2    .    
  Reinforcement            11   | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    1    .    3    .    .    .    .    
  Assault                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    .    .    3    .    .    2    6    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Distress Signals           41   | .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   2   2   4   .   .   .   .   .   3   .   2   .   3   19  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              508  | .   .   6   21  3   .   8   4   15  37  6   .   16  14  2   .   6   15  12  15  .   21  29  7   .   .   17  23  27  31  .   41  71  61  
  Peak Tracking Total      29   | .   .   3   15  2   .   4   3   9   19  3   .   8   8   3   .   2   5   5   5   .   11  6   8   .   .   8   9   11  8   .   8   13  29  
  Tactical Retreats        79   | .   .   2   2   1   .   1   .   4   9   1   .   2   2   .   .   .   4   .   .   .   5   6   2   .   .   1   2   5   6   .   7   3   14  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Traps Triggered            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Machines Disabled          80   | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   23  11  .   .   .   .   4   11  9   .   .   8   9   
  Max in Single Turn       8    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   8   5   .   .   .   .   1   2   1   .   .   3   2   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Machines Accessed          43   | .   1   .   .   1   1   .   4   4   .   .   4   .   7   .   1   1   1   .   .   1   1   4   2   .   4   .   .   2   1   2   .   .   1   
  Terminals                13   | .   1   .   .   .   .   .   4   3   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   1   1   .   .   .   
Total Hacks                164  | .   3   .   .   1   1   .   14  12  .   .   25  .   21  .   9   1   1   .   .   25  2   21  4   .   10  .   .   3   3   5   .   .   3   
  Successful               116  | .   1   .   .   1   1   .   6   8   .   .   25  .   9   .   9   1   1   .   .   25  .   7   4   .   10  .   .   2   1   2   .   .   3   
  Failed                   48   | .   2   .   .   .   .   .   8   4   .   .   .   .   12  .   .   .   .   .   .   .   2   14  .   .   .   .   .   1   2   3   .   .   .   
    Catastrophic           10   | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   203  | .   .   .   .   .   1   .   12  6   .   .   .   .   1   .   .   .   16  29  13  .   20  13  .   .   1   .   10  16  12  3   21  29  .   
  Terminals                41   | .   3   .   .   .   .   .   14  10  .   .   .   .   13  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              28   | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   2   2   .   .   .   .   .   1   3   3   .   .   .   
Terminal Hacks             93   | .   1   .   .   1   1   .   3   5   .   .   25  .   5   .   9   1   .   .   .   25  .   .   4   .   10  .   .   .   .   .   .   .   3   
  Record                   48   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   1   .   .   .   25  .   .   3   .   8   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-C          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           13   | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   .   .   .   .   4   3   .   .   .   .   7   .   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   2   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  17   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   77   | .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   9   .   8   15  10  .   .   .   .   .   .   .   .   28  .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 1224 | .   .   .   .   .   .   .   .   168 .   .   .   .   486 .   .   .   .   .   .   .   .   570 .   .   .   .   .   .   .   .   .   .   .   
    Time                   447  | .   .   .   .   .   .   .   .   42  .   .   .   .   253 .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Acc   Com   Ac0   
Total Allies               156   | .     .     .     .     5     .     .     1     .     .     .     .     1     .     .     6     .     3     23    13    3     9     9     .     .     5     .     6     .     .     .     19    46    7     
  Largest Group            30    | .     .     .     .     5     5     3     2     1     .     .     .     1     .     .     6     6     3     20    21    20    11    3     .     .     5     5     6     1     .     .     16    30    7     
  Highest-Rated Group      3285  | .     .     .     .     85    85    40    26    10    .     .     .     94    .     .     207   207   204   872   1218  1346  662   233   .     .     271   271   389   132   .     .     1321  3285  96    
  Highest-Rated Ally       268   | .     .     .     .     31    31    16    16    10    .     .     .     94    .     .     40    40    70    156   142   122   94    103   .     .     60    60    135   132   .     .     122   268   15    
Zionite Dispatches         27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     3     .     4     5     .     .     .     .     3     .     .     .     7     .     .     
  Heavy                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     1     .     .     
  Light                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Recon                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Fire                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
  Hacker                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     1     .     .     .     1     .     .     
  Demo                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Explosive Resupply       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Resupply           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Zionite Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     
  TUNNEL                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     
Ally Attacks               815   | .     .     .     .     .     .     20    3     .     .     .     .     13    .     .     .     49    32    91    133   25    62    39    .     .     .     10    25    2     .     .     40    229   42    
  Total Damage             37126 | .     .     .     .     .     .     201   29    .     .     .     .     367   .     .     .     1272  670   2107  2945  1025  2103  3041  .     .     .     338   4073  193   .     .     2148  15850 764   
  Kills                    177   | .     .     .     .     .     .     6     .     .     .     .     .     4     .     .     .     7     4     11    16    7     11    16    .     .     .     1     27    2     .     .     8     57    .     
Allies Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     3     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   .   3   1   .   .   .   .   1   4   3   .   1   7   .   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Trap Installations       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Turns Passed               12182 | 27   38   442  151  175  194  291  143  211  308  204  27   172  449  172  427  1004 996  543  279  68   472  651  88   158  352  261  254  382  604  120  908  851  760  
Spaces Moved               22374 | 45   68   586  181  277  311  351  284  462  768  554  79   367  983  436  973  902  1160 725  386  49   916  1346 329  489  770  597  557  994  1251 322  1169 1842 1845 
  Core                     798   | 45   68   586  99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   21576 | .    .    .    82   277  311  351  284  462  768  554  79   367  983  436  973  902  1160 725  386  49   916  1346 329  489  770  597  557  994  1251 322  1169 1842 1845 
  Fastest Speed            13    | 50   50   50   40   40   40   34   34   31   31   31   34   31   28   28   28   28   28   34   34   34   34   20   23   23   23   23   13   26   28   28   28   28   25   
  Average Speed            29    | 50   50   50   45   40   40   37   34   35   33   32   34   32   28   28   28   28   31   34   34   34   34   24   23   23   23   23   22   27   28   28   28   28   27   
  Slowest Speed            106   | 50   50   50   50   40   40   40   34   37   34   34   34   34   28   28   28   28   37   34   34   34   34   31   23   23   23   23   106  28   28   28   28   28   35   
  Overloaded Moves         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    1    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            92    | .    .    .    3    3    .    4    2    5    14   2    .    .    4    .    .    .    2    3    1    .    14   5    .    1    1    2    3    2    2    .    5    4    10   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       55    | 4    17   90   24   55   69   38   26   12   79   79   68   66   25   63   87   65   36   87   82   70   68   33   56   83   92   72   18   77   72   15   30   55   90   
  Regions Visited          33
    Branch Regions         23
  Pre-discovered Areas     11    | .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    2    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        32    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    1    .    1    .    .    .    .    1    3    .    1    .    1    5    .    .    .    .    .    .    .    1    3    .    2    .    .    .    .    .    .    .    
Spaces Dug                 78    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    3    .    2    .    17   1    .    .    1    1    .    6    18   1    4    7    10   
Terrain Destroyed          4166  | .    .    .    .    .    .    .    .    .    .    .    .    .    2    41   .    6    3    .    2    .    708  109  35   .    1    94   .    104  18   1    4    2870 168  
  Melee                    63    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    3    .    2    .    4    1    .    .    1    1    .    6    18   1    4    7    10   
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      4100  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    704  108  35   .    .    93   .    98   .    .    .    2863 158  

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total                      27081 | 48   70   715  208  335  380  495  327  498  803  564  78   402  1131 468  1127 1638 1777 1001 515  99   1024 1633 338  532  933  697  667  1084 1429 345  1686 2067 1967 
  Wait                     3764  | .    .    114  1    57   65   131  42   16   38   .    .    8    114  6    151  714  550  222  104  51   74   255  8    45   138  87   71   36   67   11   451  104  33   
  Move                     22175 | 44   67   585  174  272  310  342  279  451  743  550  78   366  974  435  972  901  1155 719  383  48   892  1335 328  486  767  592  550  989  1246 321  1159 1834 1828 
  Hop                      73    | .    .    .    3    1    .    4    2    5    10   1    .    .    4    .    .    .    2    2    1    .    9    5    .    1    1    2    3    2    2    .    4    3    6    
  Pick Up                  48    | 1    .    1    3    1    3    1    .    3    1    1    .    2    4    1    1    .    3    1    .    .    .    1    .    .    1    .    2    8    2    .    .    5    2    
  Fast Attach              139   | 2    2    2    1    .    .    4    2    8    5    1    .    5    8    6    1    1    10   2    3    .    3    9    .    .    2    .    4    5    26   3    6    10   8    
  Attach                   27    | .    .    1    .    2    .    1    1    1    .    2    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    4    2    .    .    3    5    
  Detach                   6     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Swap                     33    | .    .    .    .    .    .    1    .    2    1    1    .    1    .    3    .    2    .    5    .    .    2    2    .    .    1    1    2    3    1    .    .    4    1    
  Drop                     125   | .    1    .    1    .    2    2    .    9    3    .    .    .    9    6    2    3    13   3    2    .    3    6    .    .    5    .    5    14   18   3    3    11   1    
  Fire                     108   | .    .    10   .    2    .    9    .    3    2    .    .    .    .    3    .    8    .    17   .    .    12   4    2    .    13   9    1    8    .    .    .    1    4    
  Melee                    532   | .    .    2    25   .    .    .    .    .    .    8    .    19   17   8    .    9    25   13   22   .    29   14   .    .    5    6    11   15   64   7    63   91   79   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   16   .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-1/Access
-1/Command
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    28 | -11/Scrapyard      | Entered Materials
    60 | -10/Materials      | Discovered new exit (range 12)
    65 | -10/Materials      | Identified exit to Mines
    66 | -10/Materials      | Entered Mines
   180 | -10/Mines          | Learned location of 1 exit from Materials
   308 | -10/Mines          | Build established: Mutant
   502 | -10/Mines          | Discovered new exit (range 5)
   504 | -10/Mines          | Identified exit to Materials
   508 | -10/Mines          | Entered Materials
   508 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   509 | -9/Materials       | Identified exit to Mines
   654 | -9/Materials       | Discovered new exit (range 13)
   659 | -9/Materials       | Entered Mines
   680 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
   689 | -9/Mines           | Learned location of Zion (-6)
   699 | -9/Mines           | Found the Drone Emporium
   699 | -9/Mines           | Discovered new exit (range 10)
   715 | -9/Mines           | Discovered new exit (range 10)
   718 | -9/Mines           | Identified exit to Materials
   776 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   776 | -9/Mines           | Discovered new exit (range 5)
   777 | -9/Mines           | Identified exit to Exiles
   834 | -9/Mines           | Entered Exiles
   834 | -9/Exiles          | Accompanied by 5 allies
   857 | -9/Exiles          | Met 8R-AWN
   864 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
   866 | -9/Exiles          | Met EX-HEX
   877 | -9/Exiles          | Met EX-BIN
   885 | -9/Exiles          | Aligned with FarCom system
   886 | -9/Exiles          | Given EX-Vault access code
   895 | -9/Exiles          | Opened EX-Vault
   899 | -9/Exiles          | Found Trap Reconfigurator
   903 | -9/Exiles          | Found Field Lobotomy Kit
   912 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
   953 | -9/Exiles          | Met EX-DEC
   972 | -9/Exiles          | Discovered new exit (range 10)
   975 | -9/Exiles          | Identified exit to Mines
  1028 | -9/Exiles          | Stole two prototypes: Trap Reconfigurator, Field Lobotomy Kit
  1028 | -9/Exiles          | Entered Mines
  1028 | -8/Mines           | Accompanied by 3 allies
  1268 | -8/Mines           | Discovered exit to Materials (range 10)
  1319 | -8/Mines           | Entered Materials
  1319 | -8/Materials       | Accompanied by 1 ally
  1319 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1452 | -8/Materials       | Discovered new exit (range 10)
  1455 | -8/Materials       | Identified exit to Factory
  1462 | -8/Materials       | Entered Factory
  1462 | -7/Factory         | Accompanied by 1 ally
  1462 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  1464 | -7/Factory         | FarCom data flow suspended
  1510 | -7/Factory         | Identified exit to Lower Caves
  1510 | -7/Factory         | Garrison activated, responded to threat
  1631 | -7/Factory         | Fabricated Lrn. Sensor Array?
  1673 | -7/Factory         | Entered Lower Caves
  1738 | -7/Lower Caves     | Learned location of Extension (-5)
  1748 | -7/Lower Caves     | Learned Factory emergency access door positions
  1867 | -7/Lower Caves     | Spotted 9W-4CU(f)
  1867 | -7/Lower Caves     | Spotted Z7-XYT(f)
  1868 | -7/Lower Caves     | Encountered a Master Thief
  1868 | -7/Lower Caves     | Encountered a Master Thief
  1914 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  1926 | -7/Lower Caves     | Discovered new exit (range 15)
  1931 | -7/Lower Caves     | Identified exit to Lower Caves
  1955 | -7/Lower Caves     | Lrn. Sensor Array stolen by Master Thief
  1981 | -7/Lower Caves     | Entered another Lower Caves area
  2010 | -7/Lower Caves     | Lost 3 parts (2p1w)
  2015 | -7/Lower Caves     | Learned Factory terminal intel
  2068 | -7/Lower Caves     | Discovered new exit (range 3)
  2126 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  2135 | -7/Lower Caves     | Spotted B-75 Beast
  2170 | -7/Lower Caves     | Discovered new exit (range 8)
  2172 | -7/Lower Caves     | Identified exit to Data Miner
  2185 | -7/Lower Caves     | Entered Data Miner
  2185 | -7/Data Miner      | Discovered new exit (range 6)
  2188 | -7/Data Miner      | Identified exit to Proximity Caves
  2192 | -7/Data Miner      | Met Data Miner
  2198 | -7/Data Miner      | Learned location of Section 7 (-3)
  2198 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  2204 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2212 | -7/Data Miner      | Entered Proximity Caves
  2229 | -6/Proximity Caves | Learned 4 Factory zone layouts
  2298 | -6/Proximity Caves | Escorted by Enhanced Grunt
  2313 | -6/Proximity Caves | Lost 3 parts (2p1u)
  2380 | -6/Proximity Caves | Discovered new exit (range 14)
  2383 | -6/Proximity Caves | Identified exit to Factory
  2384 | -6/Proximity Caves | Entered Factory
  2384 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2387 | -6/Factory         | Loaded intel: 20 terminal locations
  2401 | -6/Factory         | Discovered new exit (range 12)
  2404 | -6/Factory         | Identified exit to Factory
  2490 | -6/Factory         | Fabricated Lrn. Sensor Array (x1)
  2582 | -6/Factory         | Local fabrication network quarantined
  2592 | -6/Factory         | Build established: Scavenger-Sprinter
  2674 | -6/Factory         | Fabricated Mni. Smartbomb Launcher?
  2734 | -6/Factory         | First assault squad dispatched
  2752 | -6/Factory         | Identified exit to Lower Caves
  2785 | -6/Factory         | Incoming investigation squad redirected
  2811 | -6/Factory         | Incoming investigation squad redirected
  2833 | -6/Factory         | Entered Lower Caves
  2948 | -6/Lower Caves     | Identified exit to Lower Caves
  2976 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  2979 | -6/Lower Caves     | Identified exit to Zion
  2991 | -6/Lower Caves     | Spotted AE-9AN(f)
  2992 | -6/Lower Caves     | Encountered a Master Thief
  2995 | -6/Lower Caves     | Spotted WZ-05R(f)
  2996 | -6/Lower Caves     | Encountered a Master Thief
  3005 | -6/Lower Caves     | Entered Zion
  3039 | -6/Zion            | Gained Derelict followers
  3097 | -6/Zion            | Learned Factory emergency access door positions
  3107 | -6/Zion            | Imprinted
  3109 | -6/Zion            | Declared Zion's savior
  3127 | -6/Zion            | Received a visual enhancement algorithm
  3145 | -6/Zion            | Found Prototype Device
  3162 | -6/Zion            | Learned location of Warlord (-4)
  3168 | -6/Zion            | Found CR-A16's Pointy Stick
  3280 | -6/Zion            | Discovered new exit (range 15)
  3284 | -6/Zion            | Identified exit to Proximity Caves
  3417 | -6/Zion            | Build established: Messiah-Sprinter
  3432 | -6/Zion            | Entered Proximity Caves
  3432 | -5/Proximity Caves | Accompanied by 6 allies
  3440 | -5/Proximity Caves | Spotted B-75 Beast
  3469 | -5/Proximity Caves | Spotted EK-55Z(f)
  3470 | -5/Proximity Caves | Encountered a Master Thief
  3514 | -5/Proximity Caves | Allies destroyed EK-55Z(f)
  3523 | -5/Proximity Caves | Revealed the true nature of CR-A1G's Pointy Stick
  3525 | -5/Proximity Caves | Destroyed B-75 Beast
  3723 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  3922 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  4235 | -5/Proximity Caves | Spotted 5E-X6F(f)
  4236 | -5/Proximity Caves | Encountered a Master Thief
  4260 | -5/Proximity Caves | Destroyed 5E-X6F(f)
  4434 | -5/Proximity Caves | Spotted 05-JP2(f)
  4435 | -5/Proximity Caves | Encountered a Master Thief
  4435 | -5/Proximity Caves | Spotted PX-XAP(f)
  4436 | -5/Proximity Caves | Entered Factory
  4436 | -5/Factory         | Accompanied by 2 allies
  4436 | -5/Factory         | Evolved 2 slots: Utility x2
  4597 | -5/Factory         | Zion Light squad teleported in
  4721 | -5/Factory         | Discovered new exit (range 15)
  4726 | -5/Factory         | Identified exit to Factory
  4731 | -5/Factory         | Found Exp. Terrain Scan Processor
  4763 | -5/Factory         | Discovered new exit (range 16)
  4767 | -5/Factory         | Retrieved Zion intel report: Branch Access
  4767 | -5/Factory         | Identified exit to Upper Caves
  4767 | -5/Factory         | Identified exit to Extension
  4805 | -5/Factory         | Found Prototype Protection
  4805 | -5/Factory         | Identified Zio. Weapon Casing
  4894 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  4928 | -5/Factory         | Build established: Messiah-Mutant
  5425 | -5/Factory         | Zion Recon squad teleported in
  5432 | -5/Factory         | Entered Extension
  5432 | -5/Extension       | Accompanied by 1 ally
  5444 | -5/Extension       | Zion Light squad teleported in
  5448 | -5/Extension       | Zion Light squad teleported in
  5448 | -5/Extension       | Rescued a captive Derelict
  5450 | -5/Extension       | Rescued a captive Derelict
  5480 | -5/Extension       | Rescued a captive Derelict
  5486 | -5/Extension       | Zion Explosive Resupply teleported in
  5486 | -5/Extension       | Rescued a captive Derelict
  5487 | -5/Extension       | Rescued A7
  5488 | -5/Extension       | Retrieved Zion intel report: Emergency Access
  5496 | -5/Extension       | P-70 Sage assimilated allied 6F-ADJ(z)
  5516 | -5/Extension       | Rescued a captive Derelict
  5517 | -5/Extension       | Rescued a captive Derelict
  5758 | -5/Extension       | Spotted B-75 Beast
  5760 | -5/Extension       | Spotted B-75 Beast
  5766 | -5/Extension       | Allies destroyed B-75 Beast
  5773 | -5/Extension       | Allies destroyed B-75 Beast
  5791 | -5/Extension       | Retrieved Zion intel report: Component Schematics
  5817 | -5/Extension       | Rescued a captive Derelict
  5821 | -5/Extension       | Retrieved Zion intel report: Active Terminals
  5821 | -5/Extension       | Rescued a captive Derelict
  5822 | -5/Extension       | Rescued a captive Derelict
  5833 | -5/Extension       | Rescued a captive Derelict
  5834 | -5/Extension       | Rescued a captive Derelict
  5834 | -5/Extension       | Retrieved Zion intel report: Prototype Stockpiles
  5841 | -5/Extension       | Retrieved Zion intel report: Trap Installations
  5842 | -5/Extension       | Rescued a captive Derelict
  5867 | -5/Extension       | Discovered exit to Factory (range 10)
  5868 | -5/Extension       | Discovered new exit (range 6)
  5874 | -5/Extension       | Identified exit to Cetus
  5975 | -5/Extension       | Entered Cetus
  5975 | -5/Cetus           | Accompanied by 18 allies
  5980 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  5993 | -5/Cetus           | Spotted Cetus Guard
  5993 | -5/Cetus           | Spotted Cetus Guard
  5995 | -5/Cetus           | Spotted Cetus Guard
  5995 | -5/Cetus           | Spotted Cetus Guard
  6004 | -5/Cetus           | Destroyed Cetus Guard
  6012 | -5/Cetus           | Destroyed Cetus Guard
  6012 | -5/Cetus           | Allies destroyed Cetus Guard
  6014 | -5/Cetus           | Allies destroyed Cetus Guard
  6028 | -5/Cetus           | Started Cetus Manufacturing Module
  6032 | -5/Cetus           | Discovered new exit (range 15)
  6053 | -5/Cetus           | Manufactured an Enhanced Grunt
  6053 | -5/Cetus           | Zion Hacker squad teleported in
  6054 | -5/Cetus           | Zion Heavy squad teleported in
  6060 | -5/Cetus           | Zion Fire squad teleported in
  6077 | -5/Cetus           | Retrieved Zion intel report: Prototype Schematics
  6078 | -5/Cetus           | Manufactured an Enhanced Grunt
  6103 | -5/Cetus           | Manufactured an Enhanced Grunt
  6120 | -5/Cetus           | Escorted A7 to Cetus Mainframe
  6128 | -5/Cetus           | Manufactured an Enhanced Grunt
  6153 | -5/Cetus           | Manufactured an Enhanced Grunt
  6170 | -5/Cetus           | Spotted Cetus Guard
  6171 | -5/Cetus           | Spotted Cetus Guard
  6173 | -5/Cetus           | Spotted Cetus Guard
  6176 | -5/Cetus           | Spotted Cetus Guard
  6181 | -5/Cetus           | Discovered exit to Factory (range 16)
  6182 | -5/Cetus           | Allies destroyed Cetus Guard
  6183 | -5/Cetus           | Allies destroyed Cetus Guard
  6187 | -5/Cetus           | Allies destroyed Cetus Guard
  6187 | -5/Cetus           | Allies destroyed Cetus Guard
  6190 | -5/Cetus           | Scared off Revision 17
  6227 | -5/Cetus           | Destroyed A7
  6232 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  6236 | -5/Cetus           | Identified exit to Archives
  6254 | -5/Cetus           | Entered Archives
  6254 | -5/Archives        | Accompanied by 17 allies
  6260 | -5/Archives        | Met Zhirov
  6264 | -5/Archives        | Read partially decrypted archive contents
  6265 | -5/Archives        | Discovered new exit (range 16)
  6266 | -5/Archives        | Reinforcements dispatched to Archives
  6269 | -5/Archives        | Identified exit to Hub_04(d)
  6311 | -5/Archives        | Reinforcements dispatched to Archives
  6322 | -5/Archives        | Entered Hub_04(d)
  6322 | -5/Hub_04(d)       | Accompanied by 10 allies
  6352 | -5/Hub_04(d)       | Disrupted transfer network
  6388 | -5/Hub_04(d)       | Zion Heavy squad teleported in
  6396 | -5/Hub_04(d)       | Discovered exit to Factory (range 16)
  6407 | -5/Hub_04(d)       | Zion Hacking Resupply teleported in
  6443 | -5/Hub_04(d)       | Found Prototype Device
  6443 | -5/Hub_04(d)       | Identified Exp. Thermal Shield
  6509 | -5/Hub_04(d)       | Retrieved Zion intel report: Prototype Stockpiles
  6518 | -5/Hub_04(d)       | Zion Recon squad teleported in
  6534 | -5/Hub_04(d)       | Retrieved Zion intel report: Trap Installations
  6578 | -5/Hub_04(d)       | Network Hub disabled
  6620 | -5/Hub_04(d)       | Garrison activated, responded to threat
  6622 | -5/Hub_04(d)       | First assault squad dispatched
  6628 | -5/Hub_04(d)       | Network Hub disabled
  6639 | -5/Hub_04(d)       | Incoming assault squad redirected
  6648 | -5/Hub_04(d)       | Incoming assault squad redirected
  6657 | -5/Hub_04(d)       | Discovered exit to Factory (range 5)
  6743 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
  6744 | -5/Hub_04(d)       | Zion Hacker squad teleported in
  6751 | -5/Hub_04(d)       | Incoming investigation squad redirected
  6781 | -5/Hub_04(d)       | Spotted Lightning
  6787 | -5/Hub_04(d)       | Network Hub disabled
  6787 | -5/Hub_04(d)       | Spotted Lightning
  6787 | -5/Hub_04(d)       | Spotted Lightning
  6794 | -5/Hub_04(d)       | Entered Factory
  6794 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6833 | -4/Factory         | Zion Heavy squad teleported in
  6836 | -4/Factory         | Zion Melee Resupply teleported in
  6891 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
  7044 | -4/Factory         | First assault squad dispatched
  7071 | -4/Factory         | Zion Demo squad teleported in
  7105 | -4/Factory         | Build established: Messiah-Sprinter
  7153 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
  7241 | -4/Factory         | Zion Hacker squad teleported in
  7242 | -4/Factory         | Incoming assault squad redirected
  7330 | -4/Factory         | Discovered new exit (range 8)
  7347 | -4/Factory         | Identified exit to Upper Caves
  7400 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7422 | -4/Factory         | Zion Melee Resupply teleported in
  7445 | -4/Factory         | Entered Upper Caves
  7461 | -4/Upper Caves     | Learned Research garrison access intel
  7511 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7529 | -4/Upper Caves     | Identified exit to Upper Caves
  7533 | -4/Upper Caves     | Entered another Upper Caves area
  7549 | -4/Upper Caves     | Discovered new exit (range 15)
  7607 | -4/Upper Caves     | Identified exit to Research
  7636 | -4/Upper Caves     | Encountered a Warlord checkpoint
  7685 | -4/Upper Caves     | Identified exit to Warlord
  7691 | -4/Upper Caves     | Entered Warlord
  7804 | -4/Warlord         | Rebuked by Warlord
  7808 | -4/Warlord         | Opened Warlord's prototype stash
  7809 | -4/Warlord         | Found Prototype Processor
  7809 | -4/Warlord         | Identified Exp. Core Analyzer
  7812 | -4/Warlord         | Found Prototype Device
  7812 | -4/Warlord         | Identified Exp. Cloaking Device
  7816 | -4/Warlord         | Found Prototype Reactor
  7829 | -4/Warlord         | Warlord's base attacked by MAIN.C
  7928 | -4/Warlord         | Opened side exit
  7957 | -4/Warlord         | Discovered new exit (range 8)
  7959 | -4/Warlord         | Identified exit to Proximity Caves
  8043 | -4/Warlord         | Entered Proximity Caves
  8043 | -3/Proximity Caves | Accompanied by 5 allies
  8063 | -3/Proximity Caves | P-80 Master assimilated allied Disruptor 7a
  8082 | -3/Proximity Caves | P-80 Master assimilated allied Archangel 7a
  8296 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
  8299 | -3/Proximity Caves | Discovered exit to Research (range 14)
  8304 | -3/Proximity Caves | Entered Research
  8304 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  8305 | -3/Research        | Identified exit to Armory
  8306 | -3/Research        | Loaded intel: 4 garrison access locations
  8311 | -3/Research        | Zion hero teleported in (99-TNT)
  8432 | -3/Research        | Spotted B-86 Titan
  8434 | -3/Research        | Destroyed B-86 Titan
  8441 | -3/Research        | Retrieved Zion intel report: Branch Access
  8441 | -3/Research        | Identified exit to Quarantine
  8442 | -3/Research        | Zion Hacker squad teleported in
  8464 | -3/Research        | Zion Fire squad teleported in
  8558 | -3/Research        | Entered Quarantine
  8558 | -3/Quarantine      | Accompanied by 1 ally
  8571 | -3/Quarantine      | Identified Vortex Chain Reactor
  8572 | -3/Quarantine      | Found Alien Artifact
  8590 | -3/Quarantine      | Cryocooling Duct disabled
  8599 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
  8605 | -3/Quarantine      | Ambient heat levels rising (+20)
  8605 | -3/Quarantine      | Non-combat units ordered to evacuate
  8605 | -3/Quarantine      | Identified Subatomic Replicator
  8632 | -3/Quarantine      | Found Alien Artifact
  8633 | -3/Quarantine      | Identified Core Reset Matrix
  8633 | -3/Quarantine      | Used Core Reset Matrix
  8637 | -3/Quarantine      | Detected hypermatrix surge
  8637 | -3/Quarantine      | Sensed 5 artifacts in vicinity
  8642 | -3/Quarantine      | Discovered new exit (range 14)
  8707 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
  8738 | -3/Quarantine      | Spotted Alpha 7
  8807 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
  8808 | -3/Quarantine      | First assault squad dispatched
  8809 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
  8819 | -3/Quarantine      | Found Sigix Broadsword
  8825 | -3/Quarantine      | Incoming assault squad redirected
  8832 | -3/Quarantine      | Incoming assault squad redirected
  8875 | -3/Quarantine      | Used Subatomic Replicator to create Supercharged Sigix Terminator
  8906 | -3/Quarantine      | Incoming assault squad redirected
  8920 | -3/Quarantine      | Spotted Fortress
  8939 | -3/Quarantine      | Discovered new exit (range 5)
  8940 | -3/Quarantine      | Identified exit to Section 7
  8940 | -3/Quarantine      | Entered Section 7
  8941 | -3/Section 7       | Sensed 25 artifacts in vicinity
  8941 | -3/Section 7       | Spotted S7 Guard
  8955 | -3/Section 7       | Found Integrity Redistributor
  8955 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-65)
  8984 | -3/Section 7       | Spotted S7 Guard
  8988 | -3/Section 7       | Found Core Membrane
  8988 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
  9014 | -3/Section 7       | Found Integrated Singularity Reactor
  9014 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
  9030 | -3/Section 7       | Destroyed S7 Guard
  9070 | -3/Section 7       | Retrieved Zion intel report: Trap Installations
  9102 | -3/Section 7       | Retrieved Zion intel report: Active Garrisons
  9117 | -3/Section 7       | Retrieved Zion intel report: Unaware Schematics
  9126 | -3/Section 7       | Spotted S7 Guard
  9132 | -3/Section 7       | Found Integrated Heat Negator
  9132 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
  9149 | -3/Section 7       | Destroyed S7 Guard
  9251 | -3/Section 7       | Spotted B-86 Titan
  9256 | -3/Section 7       | Found Integrated Dissipator
  9256 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9287 | -3/Section 7       | Spotted Alpha 7
  9293 | -3/Section 7       | Build established: Messiah-Scout
  9309 | -3/Section 7       | Found Integrated Reactor
  9309 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  9341 | -3/Section 7       | Spotted Executioner
  9341 | -3/Section 7       | Spotted Executioner
  9373 | -3/Section 7       | Found Transdimensional Reconstructor
  9387 | -3/Section 7       | Spotted B-99 Colossus
  9405 | -3/Section 7       | Found Core Expander
  9405 | -3/Section 7       | Installed Core Expander, added new Weapon slot
  9422 | -3/Section 7       | Found LRC Energy Well
  9422 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
  9424 | -3/Section 7       | Found LRC Matter Compressor
  9424 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
  9427 | -3/Section 7       | Found LRC Armor
  9427 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
  9443 | -3/Section 7       | Found Integrity Redistributor
  9540 | -3/Section 7       | Discovered new exit (range 12)
  9544 | -3/Section 7       | Identified exit to Research
  9544 | -3/Section 7       | Entered Research
  9544 | -2/Research        | Evolved 2 slots: Utility x2
  9639 | -2/Research        | Spotted B-90 Cyclops
  9640 | -2/Research        | Destroyed B-90 Cyclops
  9653 | -2/Research        | Discovered new exit (range 7)
  9664 | -2/Research        | Identified exit to Access
  9664 | -2/Research        | Entered Access
  9664 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
  9955 | -1/Access          | First assault squad dispatched
  9962 | -1/Access          | Retrieved Zion intel report: Branch Access
  9962 | -1/Access          | Identified exit to Command
  9963 | -1/Access          | Zion Light squad teleported in
  9977 | -1/Access          | Incoming assault squad redirected
 10060 | -1/Access          | Spotted B-99 Colossus
 10060 | -1/Access          | Spotted B-99 Colossus
 10068 | -1/Access          | Zion Light squad teleported in
 10079 | -1/Access          | Zion Heavy squad teleported in
 10100 | -1/Access          | Found Prototype Device
 10100 | -1/Access          | Identified Exp. Actuator Array
 10118 | -1/Access          | Zion Fire squad teleported in
 10336 | -1/Access          | Zion Light squad teleported in
 10476 | -1/Access          | Zion Zionite Resupply teleported in
 10482 | -1/Access          | Found Prototype Protection
 10482 | -1/Access          | Identified Zio. Shade Armor
 10516 | -1/Access          | Zion Hacker squad teleported in
 10572 | -1/Access          | Entered Command
 10572 | -1/Command         | Accompanied by 12 allies
 10712 | -1/Command         | Retrieved Zion intel report: Trap Installations
 10816 | -1/Command         | Phase Generator disabled
 10909 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 10956 | -1/Command         | Retrieved Zion intel report: Guard Positions
 10959 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 11005 | -1/Command         | Disengaged cave seal
 11016 | -1/Command         | Retrieved Zion intel report: Active Terminals
 11022 | -1/Command         | Retrieved Zion intel report: Emergency Access
 11074 | -1/Command         | Disengaged cave seal
 11074 | -1/Command         | Zionites emerged from the dark tunnel
 11074 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 11102 | -1/Command         | First assault squad dispatched
 11129 | -1/Command         | Incoming assault squad redirected
 11130 | -1/Command         | Incoming assault squad redirected
 11134 | -1/Command         | P-80 Master assimilated allied ZK-2UP(z)
 11138 | -1/Command         | High security lockdown imminent
 11150 | -1/Command         | Spotted M Guard
 11150 | -1/Command         | Spotted M Guard
 11150 | -1/Command         | Spotted Combat Programmer
 11150 | -1/Command         | Spotted Combat Programmer
 11177 | -1/Command         | Allies destroyed Combat Programmer
 11177 | -1/Command         | Allies destroyed Combat Programmer
 11203 | -1/Command         | Allies destroyed M Guard
 11205 | -1/Command         | Destroyed M Guard
 11205 | -1/Command         | Destroyed all MAIN.C guards
 11218 | -1/Command         | High security lockdown engaged
 11252 | -1/Command         | Met MAIN.C
 11256 | -1/Command         | 0b10 Conduit disabled
 11264 | -1/Command         | Destroyed MAIN.C Shell
 11266 | -1/Command         | MAIN.C activated Command garrisons
 11284 | -1/Command         | Allies destroyed MAIN.C
 11288 | -1/Command         | Found Prototype Processor
 11288 | -1/Command         | Identified Exp. Targeting Computer
 11292 | -1/Command         | Found Prototype Device
 11292 | -1/Command         | Identified Beam Splitter
 11295 | -1/Command         | Found Prototype Protection
 11295 | -1/Command         | Identified Exp. Powered Armor
 11297 | -1/Command         | Found Prototype Processor
 11297 | -1/Command         | Identified Exp. Target Analyzer
 11311 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-74)
 11317 | -1/Command         | Fired Supercharged Sigix Terminator
 11338 | -1/Command         | Destroyed 62 combat bots
 11363 | -1/Command         | Spotted B-99 Colossus
 11367 | -1/Command         | Destroyed B-99 Colossus
 11420 | -1/Command         | Warped through subspace to slip node
 11420 | -1/Command         | Discovered new exit (range 4)
 11423 | -1/Command         | Identified exit to Access_0
 11423 | -1/Command         | Entered Access_0
 11424 | -1/Access_0        | Sensed 2 artifacts in vicinity
 11424 | -1/Access_0        | Met Architect
 11466 | -1/Access_0        | Architect warped through subspace
 11481 | -1/Access_0        | A6 warped into view
 11490 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 11558 | -1/Access_0        | A5 warped into view
 11571 | -1/Access_0        | Destroyed A5
 11582 | -1/Access_0        | Subspace Access Node disabled
 11612 | -1/Access_0        | Subspace Access Node disabled
 11655 | -1/Access_0        | Destroyed A8
 11658 | -1/Access_0        | Architect warped through subspace
 11738 | -1/Access_0        | A4 warped into view
 11801 | -1/Access_0        | Subspace Access Node disabled
 11949 | -1/Access_0        | Architect warped through subspace
 11996 | -1/Access_0        | A3 warped into view
 12034 | -1/Access_0        | Subspace Access Node disabled
 12055 | -1/Access_0        | Found Prototype Protection
 12055 | -1/Access_0        | Identified Lgt. Regenerative Plating
 12059 | -1/Access_0        | Found Prototype Processor
 12059 | -1/Access_0        | Identified Spectral Analyzer
 12115 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 12121 | -1/Access_0        | Found Prototype Launcher
 12121 | -1/Access_0        | Identified Tactical Quantum Warhead
 12121 | -1/Access_0        | Singularity Gate disabled
 12126 | -1/Access_0        | Singularity Gate disabled
 12132 | -1/Access_0        | Core integrity fell below 50%
 12145 | -1/Access_0        | Emitted hypermatrix ping
 12150 | -1/Access_0        | Assembled emerged from beneath the floor
 12180 | -1/Access_0        | Warped through subspace to slip node
 12180 | -1/Access_0        | Discovered new exit (range 8)
 12183 | ***                | Heading to fleet!

 Last Messages 
---------------
12156_ as-37387 destroyed.
12156_ as-48256 destroyed.
12156_ Slug penetrates A2.
12159_ as-73515 destroyed.
12160_ as-50638 destroyed.
12160_ as-26072 suffers critical hit.
12160_ as-26072 destroyed.
12163_ HV Slug penetrates Wall. <x3>
12167_ as-73720 destroyed.
12170_ Penetrated by HV Slug.
12170_ HV Slug penetrates Architect Shell.
12176_ Slug penetrates Wall. <x2>
12176_ Quantum Shear penetrates Earth.
12176_ Quantum Shear penetrates Architect Shell.
12177_ Penetrated by HV Slug.
12178_ as-76775 destroyed.
12178_ Quantum Shear penetrates Architect Shell.
12180_ Warped through subspace, drawn to slip node.
12180_ EXIT=FOUND
[Achievement: True Flier]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           150
Energy Generation          105
Energy Capacity            1950
Matter Stores              466
Matter Capacity            825
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    9
Armor Coverage             625
Resistance: KI             30
Resistance: TH             75
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Weapon Shielding           100
Melee Speed Boost          30
Evasion (%)                78
Melee Accuracy             8
Target Analysis            12
Offensive Hacking          22

 Item Schematics 
-----------------
               Imp. Focal Shield | -3/Quarantine | Z-intel
     Adv. Terrain Scan Processor | -3/Quarantine | Z-intel
             Micro-nuke Launcher | -3/Quarantine | Z-intel
      Imp. Maneuvering Thrusters | -3/Quarantine | Z-intel
               Hvy. Phase Cannon | -3/Quarantine | Z-intel
      Launcher Guidance Computer | -3/Quarantine | Z-intel
                    Com. Battery | -3/Quarantine | Z-intel
                  Thermal Shield | -3/Quarantine | Z-intel
            Adv. Remote Datajack | -3/Quarantine | Z-intel
       Transport Network Coupler | -3/Quarantine | Z-intel
                    Triangulator | -3/Quarantine | Z-intel
               Arm. Heavy Treads | -3/Quarantine | Z-intel
                      Com. Wheel | -3/Quarantine | Z-intel
            Imp. Remote Datajack | -3/Quarantine | Z-intel
         Adv. Signal Interpreter | -3/Quarantine | Z-intel
 Adv. Salvage Targeting Computer | -3/Quarantine | Z-intel
              Matter Neutralizer | -3/Quarantine | Z-intel
                   Neutrino Core | -3/Quarantine | Z-intel
                   KE Penetrator | -3/Quarantine | Z-intel
                  Antigrav Array | -3/Quarantine | Z-intel
               Med. Storage Unit | -3/Quarantine | Z-intel
            Gyrokinetic Inverter | -3/Quarantine | Z-intel
               Corruption Screen | -3/Quarantine | Z-intel
                        Wave Gun | -3/Quarantine | Z-intel
         Imp. Overload Regulator | -3/Quarantine | Z-intel
                         Railgun | -3/Quarantine | Z-intel
              Imp. Hacking Suite | -3/Quarantine | Z-intel
               Lrn. Tractor Beam | -3/Quarantine | Z-intel

 Robot Schematics 
------------------
   B-74 Champion | -3/Quarantine | Z-intel
        W-44 Eye | -3/Quarantine | Z-intel
   H-77 Assassin | -3/Quarantine | Z-intel
  R-06 Scavenger | -3/Quarantine | Z-intel
     Y-72 Warden | -3/Section 7  | Z-intel
    C-55 Analyst | -3/Section 7  | Z-intel
    G-67 Veteran | -3/Section 7  | Z-intel
  R-10 Processor | -1/Command    | Z-intel
 H-88 Terminator | -1/Command    | Z-intel
  T-07 Excavator | -1/Command    | Z-intel
   A-15 Conveyor | -1/Command    | Z-intel
        E-15 Imp | -1/Command    | Z-intel

 Fabricated
------------
        Lrn. Sensor Array | x1 | -7/Factory 
        Lrn. Sensor Array | x1 | -6/Factory 
  Mni. Smartbomb Launcher | x1 | -6/Factory 
 Cld. Cesium-ion Thruster | x1 | -4/Factory 
 Cld. Cesium-ion Thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Sigix Broadsword
Subatomic Replicator
Integrity Redistributor
Core Membrane
Integrated Singularity Reactor
Integrated Heat Negator
Integrated Dissipator
Integrated Reactor
Core Expander
LRC Energy Well
LRC Matter Compressor
LRC Armor
Supercharged Sigix Terminator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
True Flier

 Challenges 
------------
None

 Game 
------
Seed              StasisSniperProtomatter
  Manual?         0
Play Time         03:58:56
  Cumulative      303.2 hours
  Start           2020.06.21 @ 20:26:31
  End             2020.06.22 @ 20:00:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          2
  Total           20
  Types           9/5/4/1/0/0/1
Lore%             93
Gallery%          92
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 219b17f7-bf31-410f-a513-965d4d21e18f