Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.19 @ 00:51:40 Player: BW-032 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (153) 765 Value Destroyed (5667) 5667 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1504) 1504 TOTAL SCORE: 11616 Bonus ------- High Alert Combat Kills 1102 Follower Combat Kills 243 Aligned with FarCom 300 Friendly Fire -141 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 160/160 System Corruption 8% Temperature Cool (-91) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Cryofiber Web Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Long-range Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Railgun Railgun > --- INVENTORY -------- Layered Light Armor Plating Cooled Particle Cannon Cooled Particle Cannon Rocket Array [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Cryofiber Web Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Railgun Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . Utility 3 | . . . 2 . . . . 1 . Weapon . | . . . . . . . . . . Parts Attached 87 | 7 3 4 7 . 4 . 16 41 5 Power 17 | 1 1 3 . . 1 . 3 7 1 Engine 12 | 1 1 2 . . . . 3 5 . Core 5 | . . 1 . . 1 . . 2 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . . . . . 8 11 2 Treads 21 | 2 . . . . . . 8 11 . Leg 2 | . . . . . . . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 2 . 5 . . . 4 12 . Device 6 | 1 . . 1 . . . 1 3 . Storage 1 | 1 . . . . . . . . . Processor 4 | . 1 . 1 . . . . 2 . Hackware 2 | . . . . . . . . 2 . Protection 12 | . 1 . 3 . . . 3 5 . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 1 2 . 3 . 1 11 2 Energy Gun 3 | . . . 2 . . . . 1 . Energy Cannon 8 | . . . . . 1 . 1 6 . Ballistic Gun 8 | 2 . . . . 2 . . 2 2 Ballistic Cannon 2 | . . . . . . . . 2 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . 2 . Parts Lost 28 | . . . 1 . . . 5 10 12 Power 4 | . . . . . . . 1 1 2 Propulsion 10 | . . . . . . . 2 4 4 Utility 8 | . . . 1 . . . 2 3 2 Weapon 6 | . . . . . . . . 2 4 Highest Loss Streak 12 | . . . 1 . . . 2 6 12 Average Slot Usage (%) 91 | . 100 100 100 100 96 88 79 90 85 Engine 6 | . 14 7 11 11 8 . 6 6 13 Core 5 | . . 6 . . 2 11 2 6 . Treads 26 | . 28 28 22 22 22 22 28 28 27 Device 6 | . 8 . 2 . . . . 11 14 Processor 13 | . 11 14 14 22 22 22 18 9 7 Hackware 1 | . . . . . . . . 2 . Protection 12 | . 5 14 27 22 22 22 13 7 6 Energy Gun 2 | . . . 18 22 15 . . . . Energy Cannon 2 | . . . . . . . 7 2 13 Ballistic Gun 8 | . 28 14 1 . 2 11 1 8 . Special Weapon 1 | . . 13 1 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 14 18 19 32 25 43 27 43 55 41 Greatest Support 96 | 40 40 40 40 40 40 40 84 96 96 Greatest Overweight (x) 1 | . . . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 3 3 4 4 4 4 4 Average Carried 3 | . 1 3 2 3 3 3 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 3 3 3 4 2 4 1 Class Distribution -------------------- 48% | Mutant 39% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 2671 | 284 . 179 64 10 . 40 142 1864 88 Remotely . | . . . . . . . . . . Salvage Created 6179 | 72 . 339 196 71 . 445 1251 3495 310 Parts 303 | 8 . 10 18 8 . 26 38 178 17 Haulers Intercepted 7 | . . . . . . . 3 4 . Recyclers Shooed 6 | . . 1 . . . . 2 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 101 | . . 5 4 4 . 11 19 52 6 Melee 1 | . . . . . . . . . 1 Guns 58 | . . 5 4 4 . 11 4 27 3 Cannons 20 | . . . . . . . 3 15 2 AOE 17 | . . . . . . . 9 8 . Classes Destroyed 15 | 1 . 3 3 . . 2 4 2 . Worker 11 | . . . . . . . 1 10 . Builder 8 | . . . 1 . . . 2 5 . Tunneler 5 | 3 . . . . . . 1 1 . Hauler 7 | . . . . . . . 3 4 . Recycler 6 | . . 2 . . . . 1 3 . Mechanic 3 | . . . . . . . 1 2 . Operator 4 | . . . . . . . . 4 . Watcher 8 | . . . 2 . . . 2 4 . Swarmer 26 | . . 2 3 4 . 3 4 8 2 Grunt 41 | . . 3 . . . 5 11 20 2 Brawler 4 | . . . . . . 1 . 1 2 Duelist 4 | . . . . . . . 1 3 . Sentry 14 | . . . 1 . . . 2 11 . Hunter 6 | . . . . . . 2 1 3 . Programmer 6 | . . . . . . . . 6 . Best Kill Streak 8 | 3 . 3 4 4 . 3 6 8 5 Combat Bots Only 6 | . . 2 2 4 . 3 4 6 5 Max Kills in Single Turn 4 | 1 . 1 1 1 . 1 4 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 5445 | . . 158 126 66 . 184 383 3068 1460 Core 864 | . . . 9 8 . . 128 405 314 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 . 100 . . . 95 76 . . Volleys Fired 286 | 4 3 29 17 4 . . 23 189 17 Largest 2 | 2 2 2 2 2 . . 1 2 2 Hottest 250 | 40 40 120 80 80 . . 250 250 70 Shots Fired 549 | 8 6 34 29 8 . 46 38 353 27 Gun 393 | 8 6 27 29 8 . 46 15 239 15 Cannon 149 | . . . . . . . 23 114 12 Launcher . | . . . . . . . . . . Special 7 | . . 7 . . . . . . . Kinetic 406 | 8 6 27 3 . . 46 15 286 15 Thermal 91 | . . 7 . . . . 23 49 12 Explosive . | . . . . . . . . . . Electromagnetic 52 | . . . 26 8 . . . 18 . Robot Hit Streak 60 | 4 10 27 10 6 . 27 33 56 60 Robot Miss Streak 3 | 1 . 1 1 1 . 1 2 3 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . . . . 1 . . . 1 2 Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 Autonomous 62 | . . . . . . 46 16 . . Shots Hit Robots 415 | 5 6 28 18 6 . 45 35 250 22 Core Hits 266 | 3 . 14 8 4 . 17 57 147 16 Critical Hits 7 | . . . . . . . . 7 . Critical Kills 4 | . . . . . . . . 4 . Critical Parts Destroyed 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13635 | 61 72 407 291 68 . 1390 2048 8692 606 Guns 7308 | 61 72 311 258 68 . 1390 380 4462 306 Cannons 2900 | . . . . . . . 450 2180 270 Explosions 3299 | . . . 33 . . . 1216 2050 . Melee . | . . . . . . . . . . Ramming 32 | . . . . . . . 2 . 30 Kinetic 7755 | 61 72 311 25 . . 1390 380 5210 306 Thermal 4362 | . . 96 33 . . . 1666 2297 270 Explosive 376 | . . . . . . . . 376 . Electromagnetic 1110 | . . . 233 68 . . . 809 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 4 8 Average Corruption 2 | . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . Effects 58 | . . . . . . . . 49 9 Message Errors 19 | . . . . . . . . 16 3 Matter Fused 5 | . . . . . . . . 3 2 Heat Flow Errors 5 | . . . . . . . . 5 . Energy Discharges 5 | . . . . . . . . 5 . Data Loss (minor) 6 | . . . . . . . . 5 1 Targeting Errors 14 | . . . . . . . . 12 2 Weapon Failures 4 | . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 220 | . . . 2 . . . 12 206 . Projectiles 73 | . . . . . . . 7 66 . Explosions 147 | . . . 2 . . . 5 140 . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . 9 . Impact . | . . . . . . . . . . Kinetic 9 | . . . . . . . . 9 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 217 | . . . . . . . 74 132 11 Shots 14 | . . . . . . . 7 7 . Rammed 11 | . . . . . . . 1 . 10 Targets Rammed 11 | . . . . . . . 1 . 10 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 657 | . . 72 402 132 . . 657 612 132 Average Temperature 164 | . . 27 149 60 . . 234 149 84 Received Heat Transfer 1650 | . . 93 27 . . 45 117 954 414 Effects 71 | . . . 2 . . . 39 30 . Shutdowns 20 | . . . 1 . . . 9 10 . Energy Bleed 8 | . . . . . . . 6 2 . Interference 19 | . . . . . . . 5 14 . Matter Decay 6 | . . . 1 . . . 4 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . 3 . . Damage (major) 11 | . . . . . . . 11 . . Damage (core) 3 | . . . . . . . 1 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . . . . 3 2 . Combat Hostiles 5 | . . . . . . . 3 2 . Parts Melted 49 | . . 1 . . . . 31 17 . Heat Transferred 15288 | . . 200 50 . . . 8800 5868 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 1366 | 15 12 238 172 161 . 178 742 1366 . Average Influence 456 | 5 9 89 123 154 . 68 496 686 . Maximum Alert Level 4 | . . 1 . . . . 3 4 . Low Security (%) 40 | 100 100 88 100 100 . 100 12 10 . Level 1 18 | . . 11 . . . . 19 27 . Level 2 13 | . . . . . . . 46 15 . Level 3 14 | . . . . . . . 21 22 . Level 4 13 | . . . . . . . . 23 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 1 17 . Investigation 1 | . . . . . . . . 1 . Extermination 5 | . . . . . . . . 5 . Reinforcement 5 | . . . . . . . . 5 . Assault 2 | . . . . . . . 1 1 . Garrison 5 | . . . . . . . . 5 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 5 | . . . 1 . . . 1 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . . 14 7 3 . 11 24 80 7 Peak Tracking Total 7 | . . 3 3 3 . 3 4 7 7 Tactical Retreats 5 | . . 1 . . . . 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 8 | . . . 2 . . . 2 4 . Indirectly 2 | . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 95 | . . 2 2 . . . 10 81 . Max in Single Turn 16 | . . 1 1 . . . 3 16 . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 24 | . 3 . 1 . . . 6 14 . Terminals 13 | . 2 . 1 . . . 3 7 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 4 | . . . . . . . 2 2 . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . Total Hacks 67 | . 8 . 3 . . . 21 35 . Successful 50 | . 7 . 1 . . . 17 25 . Failed 17 | . 1 . 2 . . . 4 10 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 4 . . . 1 . 8 4 . Terminals 40 | . 6 . 3 . . . 16 15 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 8 | . . . . . . . 4 4 . Recycling Units 3 | . 2 . . . . . 1 . . Scanalyzers 13 | . . . . . . . . 13 . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 2 . 1 . . . 6 7 . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 7 | . 1 . 1 . . . 3 2 . Branch Access Points 2 | . . . . . . . 1 1 . Terminal Index 1 | . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 6 | . . . . . . . 4 2 . Scan Component 4 | . . . . . . . 2 2 . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 12 | . . . . . . . . 12 . Insert Component 6 | . . . . . . . . 6 . Analyze 6 | . . . . . . . . 6 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 26 | . 7 . . . . . 14 5 . Terminals 11 | . 3 . . . . . 6 2 . Track 3 | . 1 . . . . . 2 . . Botnet 6 | . 1 . . . . . 3 2 . Operators 2 | . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 2 . 1 . . . 4 13 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built 3 | . . . . . . . . 3 . Matter 252 | . . . . . . . . 252 . Time 44 | . . . . . . . . 44 . Total Robot Build Rating 12 | . . . . . . . . 12 . Part Schematics Acquired 5 | . . . . . . . . 5 . Parts Built 2 | . . . . . . . . 2 . Matter 234 | . . . . . . . . 234 . Time 58 | . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired 2 | . . . . . . . 2 . . Time 70 | . . . . . . . 70 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . 5 . Part Schematics Acquired 5 | . . . . . . . . 5 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total Allies 6 | . . 3 . . . . . 3 . Largest Group 3 | . . 3 1 . . . . 3 . Highest-Rated Group 72 | . . 72 10 . . . . 60 . Highest-Rated Ally 31 | . . 31 10 . . . . 20 . Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . 22 . . . . . 20 . Total Damage 691 | . . 394 . . . . . 297 . Kills 12 | . . 9 . . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 9347 | 112 252 903 337 87 778 1125 828 4517 408 Spaces Moved 5190 | 58 137 496 173 47 480 696 461 2431 211 Core 5 | 3 . . . . . . . . 2 Treads 5182 | 55 137 496 173 47 480 696 461 2431 206 Legs 3 | . . . . . . . . . 3 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 152 152 50 Average Speed 157 | 154 160 160 160 160 160 160 154 156 158 Slowest Speed 180 | 160 160 160 160 160 180 160 172 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 24 82 25 6 73 98 49 67 27 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . 2 . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 540 | . . . 3 . . 19 157 353 8 Melee . | . . . . . . . . . . Projectile 93 | . . . . . . 19 15 51 8 AOE 447 | . . . 3 . . . 142 302 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total 5829 | 69 164 558 204 51 491 708 549 2781 254 Wait 188 | . 14 22 4 1 . 10 43 86 8 Move 5181 | 57 136 495 172 46 479 695 460 2430 211 Hop . | . . . . . . . . . . Pick Up 22 | 1 4 3 1 . 1 2 3 6 1 Fast Attach 57 | 7 3 2 3 . 3 . 10 26 3 Attach 13 | . . . 3 . . . 5 3 2 Detach 6 | . . . 1 . 1 . . 4 . Swap 17 | . . 2 1 . 1 . 1 12 . Drop 48 | . 4 5 2 . 6 1 3 25 2 Fire 286 | 4 3 29 17 4 . . 23 189 17 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick 2 | . . . . . . . . . 2 Crush 3 | . . . . . . . 1 . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 365 | -10/Materials | Entered Mines 368 | -10/Mines | Received a Mining Laser from a helpful Derelict 652 | -10/Mines | Discovered new exit (range 10) 835 | -10/Mines | Learned 2 Materials zone layouts 1174 | -10/Mines | Discovered new exit (range 8) 1268 | -10/Mines | Entered Materials 1268 | -9/Materials | Accompanied by 1 ally 1268 | -9/Materials | Evolved 2 slots: Utility x2 1269 | -9/Materials | Identified exit to Mines 1496 | -9/Materials | Discovered new exit (range 3) 1502 | -9/Materials | Identified exit to Storage 1570 | -9/Materials | Discovered exit to Mines (range 16) 1605 | -9/Materials | Entered Mines 1652 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1652 | -9/Mines | Discovered new exit (range 5) 1657 | -9/Mines | Identified exit to Exiles 1692 | -9/Mines | Entered Exiles 1718 | -9/Exiles | Discovered new exit (range 15) 1736 | -9/Exiles | Met 8R-AWN 1764 | -9/Exiles | Met EX-HEX 1848 | -9/Exiles | Met EX-DEC 1955 | -9/Exiles | Discovered new exit (range 10) 1968 | -9/Exiles | Identified exit to Mines 2145 | -9/Exiles | Met EX-BIN 2171 | -9/Exiles | Aligned with FarCom system 2172 | -9/Exiles | Given EX-Vault access code 2227 | -9/Exiles | Opened EX-Vault 2244 | -9/Exiles | Found Prototype Energy Cannon 2244 | -9/Exiles | Identified Firepult 2250 | -9/Exiles | Found Prototype Ballistic Gun 2250 | -9/Exiles | Identified AWS/Gauss 2310 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2470 | -9/Exiles | Stole two prototypes: AWS/Gauss, Firepult 2470 | -9/Exiles | Entered Mines 2560 | -8/Mines | Discovered new exit (range 12) 2576 | -8/Mines | Identified exit to Materials 3097 | -8/Mines | Discovered exit to Materials (range 11) 3595 | -8/Mines | Entered Materials 3595 | -8/Materials | Evolved 2 slots: Propulsion x2 3648 | -8/Materials | Repaired Adv. Treads 3951 | -8/Materials | Discovered new exit (range 5) 3956 | -8/Materials | Identified exit to Factory 4179 | -8/Materials | Discovered exit to Factory (range 15) 4315 | -8/Materials | Repaired Med. Armor Plating? 4423 | -8/Materials | Entered Factory 4423 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4425 | -7/Factory | FarCom data flow suspended 4873 | -7/Factory | Discovered new exit (range 8) 4881 | -7/Factory | Identified exit to Factory 4884 | -7/Factory | Garrison activated, responded to threat 4907 | -7/Factory | Build established: Hacker-Mutant 5006 | -7/Factory | Garrison activated, responded to threat 5386 | -7/Factory | Lost 6 parts (2n2u2w) 6018 | -7/Factory | Build established: Scavenger-Mutant 6244 | -7/Factory | Fabricated Railgun (x2) 6278 | -7/Factory | Discovered exit to Factory (range 12) 6373 | -7/Factory | Found Rocket Array 6548 | -7/Factory | Fabricated B-48 Gladiator? 6826 | -7/Factory | Local fabrication network quarantined 6894 | -7/Factory | Garrison activated, responded to threat 7439 | -7/Factory | Core integrity fell below 50% 7738 | -7/Factory | Discovered exit to Factory (range 11) 7781 | -7/Factory | Identified exit to Lower Caves 8823 | -7/Factory | First assault squad dispatched 8940 | -7/Factory | Entered Lower Caves 9037 | -7/Lower Caves | Learned Factory garrison access intel 9266 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9317 | -7/Lower Caves | Core integrity fell below 20% 9348 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Med. Treads destroyed. Slammed into G-47 Trooper. Penetrated by Slug. Slammed into G-47 Trooper. Destabilizing: System interference. Adv. Signal Interpreter temporarily disabled. Slammed into G-47 Trooper. G-47 Trooper destroyed. Acquired Lgt. Nuclear Core. Acquired Aluminum Leg. Penetrated by Slug. Machine disabled. Imp. Heat Sink fries itself beyond repair. Acquired Aluminum Leg. Slug penetrates Door. Acquired 5 matter. Penetrated by Slug. Slammed into Y-64 Sentinel. Destabilizing: System corrupted (+2). Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????????????????## ?????????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# #???###?????####???????? | | ???????????????????# ????# ##??## ##??????? | | ?????????????????### ?????# #### ####???? | | ?????????????###?#" ??????## ##??? | | ?????????????# ## #???????# #### | | ???????????????# " ##??????# | | ?????????????????#" ####???#### ##### | | ???????????????### #??????## ##???# | | ?????????????##" % % %###?????# ##?##?# | | ???????##????# ###% % ;####??## ##### #### | | ??????## ???# #?##%% ; #???## ### ### | | ?????## ???# ####Y% #; #??# | | ?????# ??# @% ####?## | | ????## ### ###+###; #?### ### | | ### #"% #??# #?# ## #?? | | # #" %# #?# ##??#?? | | # #" + ## #?????? | | ###### #### #"% " ###### # ##?????? | | ????????# #### # # #????### ###??????? | | ????????## ## #" # # #??????# #????????? | | ?????????## # ###"#### #??????# #????????? | | ??????????#### # ?? #??????# %#????????? | | ????????????## ##?###??###??????# #????????? | | ????????????# #???????####????# #????????? | | ????????????# #??###### #????# #????????? | | ????????????## ##?## #???## #????????? | | ?????????????# ##??# #??## ###??????? | | ?????????????# ##???### ##?## ##?????? | | ?????????????## ####???### #### #?????? | | ??????????????# ######## ## #?????? | | ??????????????# ### ###?????? | | ??????????????# ### ##??????? | | ??????????????# ##% * "? | | ??????????????## %! #?? | | ???????????????#### ##### #? | | ??????????????????### ### #????? ? | | ????????????????????## #?# #????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cld. Particle Cannon | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaReinforcedMembrane Manual? 0 Play Time 01:10:53 Cumulative 217.0 hours Start 2020.02.18 @ 23:42:09 End 2020.02.19 @ 00:51:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 49 Adventurer 15 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 60 Gallery% 65 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec6a1471-f1e2-4bd4-b111-a84115d693a5