Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.19 @ 00:51:40

Player: BW-032

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (153)     765
Value Destroyed (5667)     5667
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1504)               1504
              TOTAL SCORE: 11616

 Bonus
-------
High Alert Combat Kills    1102
Follower Combat Kills      243
Aligned with FarCom        300
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     160/160
System Corruption          8%
Temperature                Cool (-91)
Movement                   Walking (120)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (5) ------
           Cryofiber Web
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Deuterium Engine

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
    Enhanced Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
             Cryofiber Web
  Long-range Sensor Array
    Improved Signal Interpreter
    Hardened Heavy Armor Plating
>            --- WEAPON -----------
             Railgun
             Railgun
>            --- INVENTORY --------
     Layered Light Armor Plating
      Cooled Particle Cannon
      Cooled Particle Cannon
             Rocket Array
[Rating: 51]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Signal Interpreter
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Railgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Firepult
  Ballistic Gun            Railgun
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  3    | .   .   .   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             87   | 7   3   4   7   .   4   .   16  41  5   
  Power                    17   | 1   1   3   .   .   1   .   3   7   1   
    Engine                 12   | 1   1   2   .   .   .   .   3   5   .   
    Core                   5    | .   .   1   .   .   1   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   .   .   .   .   8   11  2   
    Treads                 21   | 2   .   .   .   .   .   .   8   11  .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   2   .   5   .   .   .   4   12  .   
    Device                 6    | 1   .   .   1   .   .   .   1   3   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   1   .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             12   | .   1   .   3   .   .   .   3   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   1   2   .   3   .   1   11  2   
    Energy Gun             3    | .   .   .   2   .   .   .   .   1   .   
    Energy Cannon          8    | .   .   .   .   .   1   .   1   6   .   
    Ballistic Gun          8    | 2   .   .   .   .   2   .   .   2   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   .   2   .   
Parts Lost                 28   | .   .   .   1   .   .   .   5   10  12  
  Power                    4    | .   .   .   .   .   .   .   1   1   2   
  Propulsion               10   | .   .   .   .   .   .   .   2   4   4   
  Utility                  8    | .   .   .   1   .   .   .   2   3   2   
  Weapon                   6    | .   .   .   .   .   .   .   .   2   4   
  Highest Loss Streak      12   | .   .   .   1   .   .   .   2   6   12  
Average Slot Usage (%)     91   | .   100 100 100 100 96  88  79  90  85  
  Engine                   6    | .   14  7   11  11  8   .   6   6   13  
  Core                     5    | .   .   6   .   .   2   11  2   6   .   
  Treads                   26   | .   28  28  22  22  22  22  28  28  27  
  Device                   6    | .   8   .   2   .   .   .   .   11  14  
  Processor                13   | .   11  14  14  22  22  22  18  9   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   .   
  Protection               12   | .   5   14  27  22  22  22  13  7   6   
  Energy Gun               2    | .   .   .   18  22  15  .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   7   2   13  
  Ballistic Gun            8    | .   28  14  1   .   2   11  1   8   .   
  Special Weapon           1    | .   .   13  1   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 14  18  19  32  25  43  27  43  55  41  
  Greatest Support         96   | 40  40  40  40  40  40  40  84  96  96  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   4   4   3   3   4   4   4   4   4   
  Average Carried          3    | .   1   3   2   3   3   3   3   3   2   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   4   4   3   3   3   4   2   4   1   

 Class Distribution 
--------------------
 48% | Mutant
 39% | Scavenger-Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Matter Collected           2671 | 284  .    179  64   10   .    40   142  1864 88   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6179 | 72   .    339  196  71   .    445  1251 3495 310  
  Parts                    303  | 8    .    10   18   8    .    26   38   178  17   
Haulers Intercepted        7    | .    .    .    .    .    .    .    3    4    .    
Recyclers Shooed           6    | .    .    1    .    .    .    .    2    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    14   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  101  | .   .   5   4   4   .   11  19  52  6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     58   | .   .   5   4   4   .   11  4   27  3   
  Cannons                  20   | .   .   .   .   .   .   .   3   15  2   
  AOE                      17   | .   .   .   .   .   .   .   9   8   .   
Classes Destroyed          15   | 1   .   3   3   .   .   2   4   2   .   
  Worker                   11   | .   .   .   .   .   .   .   1   10  .   
  Builder                  8    | .   .   .   1   .   .   .   2   5   .   
  Tunneler                 5    | 3   .   .   .   .   .   .   1   1   .   
  Hauler                   7    | .   .   .   .   .   .   .   3   4   .   
  Recycler                 6    | .   .   2   .   .   .   .   1   3   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   2   .   
  Operator                 4    | .   .   .   .   .   .   .   .   4   .   
  Watcher                  8    | .   .   .   2   .   .   .   2   4   .   
  Swarmer                  26   | .   .   2   3   4   .   3   4   8   2   
  Grunt                    41   | .   .   3   .   .   .   5   11  20  2   
  Brawler                  4    | .   .   .   .   .   .   1   .   1   2   
  Duelist                  4    | .   .   .   .   .   .   .   1   3   .   
  Sentry                   14   | .   .   .   1   .   .   .   2   11  .   
  Hunter                   6    | .   .   .   .   .   .   2   1   3   .   
  Programmer               6    | .   .   .   .   .   .   .   .   6   .   
Best Kill Streak           8    | 3   .   3   4   4   .   3   6   8   5   
  Combat Bots Only         6    | .   .   2   2   4   .   3   4   6   5   
Max Kills in Single Turn   4    | 1   .   1   1   1   .   1   4   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Damage Taken               5445  | .    .    158  126  66   .    184  383  3068 1460 
  Core                     864   | .    .    .    9    8    .    .    128  405  314  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  .    100  .    .    .    95   76   .    .    
Volleys Fired              286   | 4    3    29   17   4    .    .    23   189  17   
  Largest                  2     | 2    2    2    2    2    .    .    1    2    2    
  Hottest                  250   | 40   40   120  80   80   .    .    250  250  70   
Shots Fired                549   | 8    6    34   29   8    .    46   38   353  27   
  Gun                      393   | 8    6    27   29   8    .    46   15   239  15   
  Cannon                   149   | .    .    .    .    .    .    .    23   114  12   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  7     | .    .    7    .    .    .    .    .    .    .    
  Kinetic                  406   | 8    6    27   3    .    .    46   15   286  15   
  Thermal                  91    | .    .    7    .    .    .    .    23   49   12   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          52    | .    .    .    26   8    .    .    .    18   .    
  Robot Hit Streak         60    | 4    10   27   10   6    .    27   33   56   60   
  Robot Miss Streak        3     | 1    .    1    1    1    .    1    2    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    .    .    .    1    .    .    .    1    2    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    1    1    
  Autonomous               62    | .    .    .    .    .    .    46   16   .    .    
Shots Hit Robots           415   | 5    6    28   18   6    .    45   35   250  22   
  Core Hits                266   | 3    .    14   8    4    .    17   57   147  16   
  Critical Hits            7     | .    .    .    .    .    .    .    .    7    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    4    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13635 | 61   72   407  291  68   .    1390 2048 8692 606  
  Guns                     7308  | 61   72   311  258  68   .    1390 380  4462 306  
  Cannons                  2900  | .    .    .    .    .    .    .    450  2180 270  
  Explosions               3299  | .    .    .    33   .    .    .    1216 2050 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  32    | .    .    .    .    .    .    .    2    .    30   
  Kinetic                  7755  | 61   72   311  25   .    .    1390 380  5210 306  
  Thermal                  4362  | .    .    96   33   .    .    .    1666 2297 270  
  Explosive                376   | .    .    .    .    .    .    .    .    376  .    
  Electromagnetic          1110  | .    .    .    233  68   .    .    .    809  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    4    8    
  Average Corruption       2     | .    .    .    .    .    .    .    .    2    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    .    .    .    .    49   9    
    Message Errors         19    | .    .    .    .    .    .    .    .    16   3    
    Matter Fused           5     | .    .    .    .    .    .    .    .    3    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    5    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    5    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    5    1    
    Targeting Errors       14    | .    .    .    .    .    .    .    .    12   2    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            220   | .    .    .    2    .    .    .    12   206  .    
  Projectiles              73    | .    .    .    .    .    .    .    7    66   .    
  Explosions               147   | .    .    .    2    .    .    .    5    140  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    9    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    9    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      217   | .    .    .    .    .    .    .    74   132  11   
  Shots                    14    | .    .    .    .    .    .    .    7    7    .    
  Rammed                   11    | .    .    .    .    .    .    .    1    .    10   
Targets Rammed             11    | .    .    .    .    .    .    .    1    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        657   | .    .    72   402  132  .    .    657  612  132  
  Average Temperature      164   | .    .    27   149  60   .    .    234  149  84   
  Received Heat Transfer   1650  | .    .    93   27   .    .    45   117  954  414  
  Effects                  71    | .    .    .    2    .    .    .    39   30   .    
    Shutdowns              20    | .    .    .    1    .    .    .    9    10   .    
    Energy Bleed           8     | .    .    .    .    .    .    .    6    2    .    
    Interference           19    | .    .    .    .    .    .    .    5    14   .    
    Matter Decay           6     | .    .    .    1    .    .    .    4    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    3    .    .    
    Damage (major)         11    | .    .    .    .    .    .    .    11   .    .    
    Damage (core)          3     | .    .    .    .    .    .    .    1    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    3    2    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    3    2    .    
  Parts Melted             49    | .    .    1    .    .    .    .    31   17   .    
  Heat Transferred         15288 | .    .    200  50   .    .    .    8800 5868 370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    1    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Peak Influence             1366 | 15   12   238  172  161  .    178  742  1366 .    
  Average Influence        456  | 5    9    89   123  154  .    68   496  686  .    
Maximum Alert Level        4    | .    .    1    .    .    .    .    3    4    .    
  Low Security (%)         40   | 100  100  88   100  100  .    100  12   10   .    
  Level 1                  18   | .    .    11   .    .    .    .    19   27   .    
  Level 2                  13   | .    .    .    .    .    .    .    46   15   .    
  Level 3                  14   | .    .    .    .    .    .    .    21   22   .    
  Level 4                  13   | .    .    .    .    .    .    .    .    23   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    .    .    .    .    .    .    1    17   .    
  Investigation            1    | .    .    .    .    .    .    .    .    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    5    .    
  Reinforcement            5    | .    .    .    .    .    .    .    .    5    .    
  Assault                  2    | .    .    .    .    .    .    .    1    1    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    3    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Distress Signals           5    | .   .   .   1   .   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   .   14  7   3   .   11  24  80  7   
  Peak Tracking Total      7    | .   .   3   3   3   .   3   4   7   7   
  Tactical Retreats        5    | .   .   1   .   .   .   .   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Traps Triggered            8    | .   .   .   2   .   .   .   2   4   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Machines Disabled          95   | .   .   2   2   .   .   .   10  81  .   
  Max in Single Turn       16   | .   .   1   1   .   .   .   3   16  .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Machines Accessed          24   | .   3   .   1   .   .   .   6   14  .   
  Terminals                13   | .   2   .   1   .   .   .   3   7   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   2   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   8   .   3   .   .   .   21  35  .   
  Successful               50   | .   7   .   1   .   .   .   17  25  .   
  Failed                   17   | .   1   .   2   .   .   .   4   10  .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   4   .   .   .   1   .   8   4   .   
  Terminals                40   | .   6   .   3   .   .   .   16  15  .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          8    | .   .   .   .   .   .   .   4   4   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   .   13  .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   2   .   1   .   .   .   6   7   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        7    | .   1   .   1   .   .   .   3   2   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   2   .   
  Scan Component           4    | .   .   .   .   .   .   .   2   2   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   .   .   .   12  .   
  Insert Component         6    | .   .   .   .   .   .   .   .   6   .   
  Analyze                  6    | .   .   .   .   .   .   .   .   6   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   7   .   .   .   .   .   14  5   .   
  Terminals                11   | .   3   .   .   .   .   .   6   2   .   
    Track                  3    | .   1   .   .   .   .   .   2   .   .   
    Botnet                 6    | .   1   .   .   .   .   .   3   2   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   1   .   .   .   4   13  .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   
    Matter                 252  | .   .   .   .   .   .   .   .   252 .   
    Time                   44   | .   .   .   .   .   .   .   .   44  .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   12  .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   5   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   
    Matter                 234  | .   .   .   .   .   .   .   .   234 .   
    Time                   58   | .   .   .   .   .   .   .   .   58  .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   14  .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   
  Time                     70   | .   .   .   .   .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   5   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Total Allies               6    | .   .   3   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   3   1   .   .   .   .   3   .   
  Highest-Rated Group      72   | .   .   72  10  .   .   .   .   60  .   
  Highest-Rated Ally       31   | .   .   31  10  .   .   .   .   20  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   22  .   .   .   .   .   20  .   
  Total Damage             691  | .   .   394 .   .   .   .   .   297 .   
  Kills                    12   | .   .   9   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               9347 | 112  252  903  337  87   778  1125 828  4517 408  
Spaces Moved               5190 | 58   137  496  173  47   480  696  461  2431 211  
  Core                     5    | 3    .    .    .    .    .    .    .    .    2    
  Treads                   5182 | 55   137  496  173  47   480  696  461  2431 206  
  Legs                     3    | .    .    .    .    .    .    .    .    .    3    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  152  152  50   
  Average Speed            157  | 154  160  160  160  160  160  160  154  156  158  
  Slowest Speed            180  | 160  160  160  160  160  180  160  172  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    24   82   25   6    73   98   49   67   27   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          540  | .    .    .    3    .    .    19   157  353  8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               93   | .    .    .    .    .    .    19   15   51   8    
  AOE                      447  | .    .    .    3    .    .    .    142  302  .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      5829 | 69   164  558  204  51   491  708  549  2781 254  
  Wait                     188  | .    14   22   4    1    .    10   43   86   8    
  Move                     5181 | 57   136  495  172  46   479  695  460  2430 211  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  22   | 1    4    3    1    .    1    2    3    6    1    
  Fast Attach              57   | 7    3    2    3    .    3    .    10   26   3    
  Attach                   13   | .    .    .    3    .    .    .    5    3    2    
  Detach                   6    | .    .    .    1    .    1    .    .    4    .    
  Swap                     17   | .    .    2    1    .    1    .    1    12   .    
  Drop                     48   | .    4    5    2    .    6    1    3    25   2    
  Fire                     286  | 4    3    29   17   4    .    .    23   189  17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    6    
  Kick                     2    | .    .    .    .    .    .    .    .    .    2    
  Crush                    3    | .    .    .    .    .    .    .    1    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
  113 | -11/Scrapyard  | Entered Materials
  281 | -10/Materials  | Discovered new exit (range 12)
  316 | -10/Materials  | Build established: Mutant
  365 | -10/Materials  | Entered Mines
  368 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  652 | -10/Mines      | Discovered new exit (range 10)
  835 | -10/Mines      | Learned 2 Materials zone layouts
 1174 | -10/Mines      | Discovered new exit (range 8)
 1268 | -10/Mines      | Entered Materials
 1268 | -9/Materials   | Accompanied by 1 ally
 1268 | -9/Materials   | Evolved 2 slots: Utility x2
 1269 | -9/Materials   | Identified exit to Mines
 1496 | -9/Materials   | Discovered new exit (range 3)
 1502 | -9/Materials   | Identified exit to Storage
 1570 | -9/Materials   | Discovered exit to Mines (range 16)
 1605 | -9/Materials   | Entered Mines
 1652 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1652 | -9/Mines       | Discovered new exit (range 5)
 1657 | -9/Mines       | Identified exit to Exiles
 1692 | -9/Mines       | Entered Exiles
 1718 | -9/Exiles      | Discovered new exit (range 15)
 1736 | -9/Exiles      | Met 8R-AWN
 1764 | -9/Exiles      | Met EX-HEX
 1848 | -9/Exiles      | Met EX-DEC
 1955 | -9/Exiles      | Discovered new exit (range 10)
 1968 | -9/Exiles      | Identified exit to Mines
 2145 | -9/Exiles      | Met EX-BIN
 2171 | -9/Exiles      | Aligned with FarCom system
 2172 | -9/Exiles      | Given EX-Vault access code
 2227 | -9/Exiles      | Opened EX-Vault
 2244 | -9/Exiles      | Found Prototype Energy Cannon
 2244 | -9/Exiles      | Identified Firepult
 2250 | -9/Exiles      | Found Prototype Ballistic Gun
 2250 | -9/Exiles      | Identified AWS/Gauss
 2310 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2470 | -9/Exiles      | Stole two prototypes: AWS/Gauss, Firepult
 2470 | -9/Exiles      | Entered Mines
 2560 | -8/Mines       | Discovered new exit (range 12)
 2576 | -8/Mines       | Identified exit to Materials
 3097 | -8/Mines       | Discovered exit to Materials (range 11)
 3595 | -8/Mines       | Entered Materials
 3595 | -8/Materials   | Evolved 2 slots: Propulsion x2
 3648 | -8/Materials   | Repaired Adv. Treads
 3951 | -8/Materials   | Discovered new exit (range 5)
 3956 | -8/Materials   | Identified exit to Factory
 4179 | -8/Materials   | Discovered exit to Factory (range 15)
 4315 | -8/Materials   | Repaired Med. Armor Plating?
 4423 | -8/Materials   | Entered Factory
 4423 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 4425 | -7/Factory     | FarCom data flow suspended
 4873 | -7/Factory     | Discovered new exit (range 8)
 4881 | -7/Factory     | Identified exit to Factory
 4884 | -7/Factory     | Garrison activated, responded to threat
 4907 | -7/Factory     | Build established: Hacker-Mutant
 5006 | -7/Factory     | Garrison activated, responded to threat
 5386 | -7/Factory     | Lost 6 parts (2n2u2w)
 6018 | -7/Factory     | Build established: Scavenger-Mutant
 6244 | -7/Factory     | Fabricated Railgun (x2)
 6278 | -7/Factory     | Discovered exit to Factory (range 12)
 6373 | -7/Factory     | Found Rocket Array
 6548 | -7/Factory     | Fabricated B-48 Gladiator?
 6826 | -7/Factory     | Local fabrication network quarantined
 6894 | -7/Factory     | Garrison activated, responded to threat
 7439 | -7/Factory     | Core integrity fell below 50%
 7738 | -7/Factory     | Discovered exit to Factory (range 11)
 7781 | -7/Factory     | Identified exit to Lower Caves
 8823 | -7/Factory     | First assault squad dispatched
 8940 | -7/Factory     | Entered Lower Caves
 9037 | -7/Lower Caves | Learned Factory garrison access intel
 9266 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 9317 | -7/Lower Caves | Core integrity fell below 20%
 9348 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
Med. Treads destroyed.
Slammed into G-47 Trooper. <x2>
Penetrated by Slug.
Slammed into G-47 Trooper.
Destabilizing: System interference.
Adv. Signal Interpreter temporarily disabled. <x2>
Slammed into G-47 Trooper. <x3>
G-47 Trooper destroyed.
Acquired Lgt. Nuclear Core.
Acquired Aluminum Leg.
Penetrated by Slug.
Machine disabled.
Imp. Heat Sink fries itself beyond repair.
Acquired Aluminum Leg.
Slug penetrates Door.
Acquired 5 matter.
Penetrated by Slug.
Slammed into Y-64 Sentinel. <x2>
Destabilizing: System corrupted (+2).
Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ????????????????????  ???????????????????????????? |
| ????????????????????  ???????????????????????????? |
| ????????????????????# ???????????????????????????? |
| ???????????????????##   ?????????????????????????? |
| ???????????????????#      ???????????????????????? |
| ???????????????????#      #???###?????####???????? |
| ???????????????????#      ????#  ##??##  ##??????? |
| ?????????????????###     ?????#   ####    ####???? |
| ?????????????###?#"     ??????##             ##??? |
| ?????????????#   ##    #???????#              #### |
| ???????????????#  "    ##??????#                   |
| ?????????????????#"     ####???####         #####  |
| ???????????????###         #??????##       ##???#  |
| ?????????????##"     %  % %###?????#      ##?##?#  |
| ???????##????#       ###% % ;####??##   ##### #### |
| ??????##  ???#       #?##%%   ; #???##  ###    ### |
| ?????##   ???#       ####Y%   #;  #??#             |
| ?????#     ??#           @%    ####?##             |
| ????##     ###       ###+###;   #?###          ### |
|   ###                #"% #??#   #?#         ## #?? |
|                    # #" %#      #?#        ##??#?? |
|                    # #"  +       ##        #?????? |
|    ######       #### #"% "    ###### #    ##?????? |
| ????????#       #### #   #    #????###  ###??????? |
| ????????##        ## #"  #  # #??????#  #????????? |
| ?????????##        # ###"#### #??????#  #????????? |
| ??????????####     #      ??  #??????# %#????????? |
| ????????????##      ##?###??###??????#  #????????? |
| ????????????#        #???????####????#  #????????? |
| ????????????#        #??######  #????#  #????????? |
| ????????????##      ##?##       #???##  #????????? |
| ?????????????#     ##??#        #??##   ###??????? |
| ?????????????#    ##???###     ##?##      ##?????? |
| ?????????????##   ####???###   ####        #?????? |
| ??????????????#      ########   ##         #?????? |
| ??????????????#           ###            ###?????? |
| ??????????????#             ###          ##??????? |
| ??????????????#              ##%            *   "? |
| ??????????????##                            %! #?? |
| ???????????????####                    #####    #? |
| ??????????????????###           ###    #?????    ? |
| ????????????????????##          #?#     #?????   ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
     Cld. Particle Cannon | -7/Factory | Scanalyzed
 Imp. Light Armor Plating | -7/Factory | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed
             Rocket Array | -7/Factory | Scanalyzed
 Lyr. Light Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Factory | Hacked

 Fabricated
------------
        Railgun | x2 | -7/Factory | Preloaded
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaReinforcedMembrane
  Manual?         0
Play Time         01:10:53
  Cumulative      217.0 hours
  Start           2020.02.18 @ 23:42:09
  End             2020.02.19 @ 00:51:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          64
  Rogue           49
  Adventurer      15
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0
Lore%             60
Gallery%          65
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec6a1471-f1e2-4bd4-b111-a84115d693a5