Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:24:08 Player: kucifra Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (205) 1025 Value Destroyed (5336) 5336 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1257) 1257 TOTAL SCORE: 16458 Bonus ------- High Alert Combat Kills 157 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Impulse Thruster Faulty Cooled Field Propulsion Drive Stasis Canceller Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Cooled Field Propulsion Drive Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Advanced Weight Redist. System Structural Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite Cloak of Protection Improved Propulsion Shielding Graphene Brace Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Proton Missile Launcher Lance > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Impulse Thruster Graphene Brace [Rating: 144] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Machine Analyzer Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Enhanced Quantum Rifle Ballistic Gun Minigun Launcher Improved Proton Missile Launcher Impact Weapon Maul Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . . . 1 1 . . . . 1 . . 1 . 1 . Utility 12 | . . . 2 . . . 1 1 . . . . . . 2 1 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 228 | 7 8 4 29 6 . . 31 50 4 . 2 1 9 . 18 7 21 10 21 Power 30 | 1 1 . 3 . . . 1 2 . . . 1 5 . 2 1 5 3 5 Engine 10 | 1 1 . 3 . . . 1 2 . . . . 2 . . . . . . Core 11 | . . . . . . . . . . . . 1 3 . 2 1 2 1 1 Reactor 9 | . . . . . . . . . . . . . . . . . 3 2 4 Propulsion 49 | 2 2 1 8 . . . 7 11 1 . . . 1 . 5 3 4 1 3 Treads 21 | 2 2 1 6 . . . 7 3 . . . . . . . . . . . Leg 6 | . . . 2 . . . . 4 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . 4 1 . . . 1 . 5 3 4 1 3 Utility 83 | 1 2 1 8 2 . . 8 16 2 . 2 . 3 . 9 3 10 5 11 Device 45 | . 1 . 3 1 . . 2 7 1 . 1 . 3 . 6 2 6 3 9 Storage 4 | 1 1 . . . . . 1 1 . . . . . . . . . . . Processor 12 | . . 1 2 . . . 2 1 . . . . . . 1 . 2 2 1 Hackware 3 | . . . . . . . 1 1 . . . . . . . . 1 . . Protection 19 | . . . 3 1 . . 2 6 1 . 1 . . . 2 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 66 | 3 3 2 10 4 . . 15 21 1 . . . . . 2 . 2 1 2 Energy Gun 8 | 2 . . . . . . . 4 . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 31 | 1 3 2 7 2 . . 9 7 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . 3 1 . . 3 3 1 . . . . . 1 . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . 1 . . 3 7 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . 1 . . . . 1 2 . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Lost 50 | . 3 . 4 1 . . 2 7 . . . 1 . . 1 3 . 1 27 Power 7 | . 1 . 1 . . . . . . . . . . . . . . . 5 Propulsion 14 | . . . 1 . . . . 5 . . . . . . . 2 . . 6 Utility 21 | . . . 1 1 . . 1 1 . . . . . . 1 1 . 1 14 Weapon 8 | . 2 . 1 . . . 1 1 . . . 1 . . . . . . 2 Highest Loss Streak 8 | . 3 . 3 1 . . 1 2 . . . 1 . . 1 2 . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 90 99 97 99 100 100 95 97 96 100 100 97 89 93 90 86 85 89 66 Engine 6 | . 13 14 10 11 11 11 9 7 7 7 7 3 4 . . . . . . Core 2 | . . . . . . . . . . . . 3 5 13 10 9 5 4 3 Treads 13 | . 27 27 18 22 22 22 27 17 . . . . . . . . . . . Leg 1 | . . . 2 . . . . 8 . . . . . . . . . . . Flight 9 | . . . . . . . . 3 30 30 30 30 32 33 28 26 19 21 15 Device 10 | . 5 13 1 16 11 11 5 6 7 7 7 7 6 6 18 21 25 21 17 Storage 5 | . 14 14 11 11 11 11 9 6 . . . . . . . . . . . Processor 13 | . . . 20 11 11 11 18 14 15 15 15 15 13 13 11 10 13 14 14 Hackware 4 | . . . . . . . 2 12 7 7 7 7 6 6 5 5 6 8 2 Protection 5 | . . . 9 5 11 11 6 3 15 15 14 15 13 13 6 6 4 4 2 Ballistic Gun 10 | . 24 27 20 18 22 22 16 8 . . . . . . . . . . . Impact Weapon 1 | . . . . 2 . . 1 3 7 7 7 7 6 6 3 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 5 4 4 3 Naked Turns 130 | . . . . . . . . . . . . . . . . . . . 130 Heaviest Build 54 | 12 26 26 36 37 36 36 48 39 21 21 21 23 28 22 25 27 46 54 53 Greatest Support 80 | 40 40 40 40 40 40 40 60 80 24 24 24 24 28 28 29 39 46 54 63 Greatest Overweight (x) 7 | . . 1 7 . . . . 5 . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 9 15 15 15 15 15 15 13 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 8 14 15 15 14 14 15 15 5 5 5 5 5 4 5 5 5 5 5 Average Carried 9 | 2 6 10 14 14 13 14 14 13 4 5 4 5 3 4 4 4 4 3 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 8 11 15 13 14 14 15 5 5 5 5 5 4 4 5 5 5 5 4 Class Distribution -------------------- 20% | Mutant 19% | Scavenger-Mutant 12% | Infiltrator-Ninja 10% | Scavenger-Skirmisher 7% | Scavenger-Ninja 6% | Sprinter 5% | Hacker-Ninja 4% | Hacker-Mutant 3% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Ninja | -6/Factory Scout | -6/DSF Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Matter Collected 5148 | 172 371 51 838 202 . 37 1091 982 199 73 79 174 . . 290 58 323 95 113 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6726 | . 483 130 1066 269 . 37 1404 947 216 . . 279 . . 290 58 641 533 373 Parts 380 | . 31 10 64 26 . 4 78 44 10 . . 12 . . 8 6 31 33 23 Haulers Intercepted 8 | . . . . . . . 1 . . . . 1 . . 1 . 1 2 2 Recyclers Shooed 6 | . . . 1 . . 1 1 1 . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 3 . 3 6 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 126 | . 8 5 27 14 . 3 25 15 13 . . 13 . . 1 1 1 . . Melee 7 | . . . . 1 . . . 1 . . . 2 . . 1 1 1 . . Guns 72 | . 8 5 19 4 . 3 21 12 . . . . . . . . . . . AOE 47 | . . . 8 9 . . 4 2 13 . . 11 . . . . . . . Classes Destroyed 17 | . 7 . 3 2 . . 2 2 . . . . . . 1 . . . . Worker 17 | . 2 . 1 1 . . 1 4 . . . . . . 3 . 3 2 . Builder 24 | . 1 . . 1 . . 3 1 . . . . . . 7 1 2 4 4 Tunneler 3 | . . . . 2 . . . . . . . . . . . . 1 . . Hauler 8 | . . . . . . . 1 . . . . 1 . . 1 . 1 2 2 Recycler 10 | . 1 . 2 . . . 2 2 . . . . . . . . 2 1 . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . 1 . Operator 4 | . . . 1 . . . 1 2 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 13 | . 3 . 3 . . . 2 . . . . . . . . . 1 2 2 Swarmer 43 | . 3 3 9 6 . 3 2 . 9 . . 7 . . . 1 . . . Grunt 53 | . 5 2 8 7 . . 17 6 3 . . 5 . . . . . . . Brawler 2 | . . . . . . . 2 . . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . Sentry 18 | . . . 9 . . . 3 4 1 . . . . . . . 1 . . Hunter 2 | . . . . . . . . 2 . . . . . . . . . . . Programmer 4 | . . . . . . . . 3 . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 3 11 11 . 3 8 7 7 . . 8 . . 3 2 7 3 3 Combat Bots Only 8 | . 3 3 7 8 . 3 8 3 7 . . 8 . . 1 1 1 . . Max Kills in Single Turn 4 | . 2 1 3 4 . 1 2 1 2 . . 3 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 4 . . 2 1 2 . . 3 . . . . . . . Melee 1 | . . . . 1 . . . 1 . . . 1 . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Hostile Shots Fired 1135 | . 69 21 112 34 . 39 109 271 36 . . 45 . 11 5 51 14 4 314 Missed 458 | . 20 3 31 10 . 13 28 107 22 . . 19 . 10 3 31 6 3 152 Damage Taken 10850 | . 536 225 1178 246 . 208 1130 1886 214 . . 437 . 71 32 579 208 27 3873 Core 2693 | . 84 17 191 37 . 18 120 251 13 . . 42 . 12 14 258 26 . 1610 Absorbed by Shields 12 | . . . . . . . . 12 . . . . . . . . . . . Redirected to Shielding 412 | . . . . . . . . 20 18 . . 79 . 17 11 48 . . 219 Regen/Repaired (Parts) 630 | . 216 . 31 . . . . . . . 291 . 41 . . 51 . . . Core Remaining (%) 80 | 100 . 59 . . . 38 78 . . . . 56 . 98 98 77 98 100 . Volleys Fired 408 | . 67 14 83 24 . 9 87 81 16 . . 17 . . . . 3 . 7 Largest 2 | . 2 2 2 2 . 2 2 2 1 . . 1 . . . . 1 . 1 Hottest 105 | . 60 40 46 43 . 43 50 105 39 . . 39 . . . . 43 . 65 Shots Fired 684 | . 129 28 137 34 . 18 163 131 17 . . 17 . . . . 3 . 7 Gun 601 | . 129 28 124 28 . 18 156 111 . . . . . . . . . . 7 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 83 | . . . 13 6 . . 7 20 17 . . 17 . . . . 3 . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 578 | . 123 28 124 28 . 18 156 101 . . . . . . . . . . . Thermal 17 | . . . . . . . . 10 . . . . . . . . . . 7 Explosive 80 | . . . 13 6 . . 7 20 17 . . 17 . . . . . . . Electromagnetic 9 | . 6 . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 20 | . 8 4 11 4 . 4 20 9 4 . . 3 . . . . 3 . 10 Robot Miss Streak 6 | . 6 2 4 3 . 3 6 4 2 . . 4 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 1 . 1 . . 4 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 . . . . . . . . . . . Shots Hit Robots 542 | . 79 16 97 20 . 7 111 104 10 . . 10 . . 12 5 23 20 28 Core Hits 333 | . 29 9 59 29 . 4 64 56 19 . . 29 . . 2 2 12 11 8 Critical Kills 3 | . . . . 1 . 1 1 . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . . . . . . 1 . . . 1 . . 3 . . . . Critical Strikes 17 | . 1 . . 1 . 1 1 1 . . . 1 . . 3 . 2 4 2 Destroy 3 | . 1 . . . . 1 1 . . . . . . . . . . . . Smash 6 | . . . . 1 . . . 1 . . . 1 . . 3 . . . . Impale 8 | . . . . . . . . . . . . . . . . . 2 4 2 Melee Attacks 274 | . . . . 10 . . 4 30 7 . . 22 1 . 31 24 41 34 70 Impact 95 | . . . . 10 . . 4 30 7 . . 22 1 . 21 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 179 | . . . . . . . . . . . . . . . 10 24 41 34 70 Sneak Attacks 46 | . . . . . . . . 3 . . . . . . 10 1 12 13 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17792 | . 914 148 1926 1093 . 135 2524 2249 1441 . . 1793 . . 958 242 1402 1385 1582 Guns 5892 | . 825 148 948 221 . 135 1825 1522 . . . . . . . . . . 268 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 6195 | . 89 . 968 819 . . 698 388 1441 . . 1695 . . . . 74 . 23 Melee 5631 | . . . . 53 . . . 299 . . . 98 . . 958 242 1328 1385 1268 Ramming 74 | . . . 10 . . . 1 40 . . . . . . . . . . 23 Kinetic 5373 | . 765 148 948 221 . 135 1825 1331 . . . . . . . . . . . Thermal 571 | . 89 . . . . . . 191 . . . . . . . . . . 291 Explosive 6009 | . . . 968 819 . . 698 388 1441 . . 1695 . . . . . . . Electromagnetic 134 | . 60 . . . . . . . . . . . . . . . 74 . . Impact 1295 | . . . . 53 . . . 299 . . . 98 . . 845 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 4336 | . . . . . . . . . . . . . . . 113 242 1328 1385 1268 Highest Corruption 10 | . . 1 . . . . . 6 6 6 6 . . . . . . . 10 Average Corruption 3 | . . 1 . . . . . 3 6 6 6 . . . . . . . 3 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . 44 6 2 . . . . . . . . 18 Message Errors 13 | . . . . . . . . 8 1 1 . . . . . . . . 3 Matter Fused 17 | . . . . . . . . 10 . 1 . . . . . . . . 6 Heat Flow Errors 6 | . . . . . . . . 3 1 . . . . . . . . . 2 Energy Discharges 13 | . . . . . . . . 8 2 . . . . . . . . . 3 Parts Rejected 3 | . . . . . . . . 2 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . . . 6 . . . . . . . . . . 2 Data Loss (major) 5 | . . . . . . . . 3 . . . . . . . . . . 2 Misfires 2 | . . . . . . . . 1 1 . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2075 | . 17 . 83 . . . 13 158 45 . . 78 . . 600 1 262 419 399 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 237 | . 17 . 83 . . . 13 . 45 . . 29 . . . . . . 50 Melee 1838 | . . . . . . . . 158 . . . 49 . . 600 1 262 419 349 Knockbacks 5 | . . . . . . . . 1 . . . . . . 4 . . . . Impact 5 | . . . . . . . . 1 . . . . . . 4 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 313 | . . . . . . . 32 63 69 . . 25 . . . . . . 124 Shots 8 | . . . . . . . 2 2 2 . . 1 . . . . . . 1 Rammed 13 | . . . 4 . . . 1 2 . . . . . . . . . . 6 Targets Rammed 19 | . . . 4 . . . 1 8 . . . . . . . . . . 6 Kicked 6 | . . . . . . . . 6 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 27 36 43 2 . . 126 234 279 . . 103 230 . 225 . . . 246 Average Temperature 52 | . 11 16 10 1 . . 38 75 55 . . 41 90 . 59 . . . 118 Received Heat Transfer 2141 | . 264 126 411 101 . . 495 501 24 . . 75 . . 9 9 27 9 90 Effects 1 | . . . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . . . . . . 5 . . . 1 . . 17 . 1 . . Impact Corruptions 27 | . . . . . . . . 7 . . . 2 . . 18 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . . . . . . . . . . . Heat Transferred 859 | . 100 . . . . . . 450 . . . . . . . . . . 309 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Peak Influence 662 | . 241 138 662 553 . 85 620 397 . . . . 473 346 264 579 296 241 243 Initial 472 | . . 38 . 236 . . 33 282 . . . . 472 331 181 107 208 80 36 Average 176 | . 72 101 293 292 . 66 210 131 . . . . 472 336 143 306 209 136 108 Maximum Alert Level 2 | . 1 . 2 2 . . 2 1 . . . . 2 1 1 2 1 1 1 Low Security (%) 64 | 100 92 100 54 . . 100 59 66 . . . . . . 69 33 41 79 81 Level 1 25 | . 7 . 2 98 . . 17 33 . . . . . 100 30 49 58 20 18 Level 2 10 | . . . 43 1 . . 23 . . . . . 100 . . 17 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . 2 . . . 2 11 . . . . . 1 5 3 3 5 10 Investigation 13 | . . . . . . . . 3 . . . . . . 4 1 . 3 2 Extermination 10 | . . . . . . . . 3 . . . . . . . . 1 1 5 Reinforcement 18 | . 2 . 2 . . . 2 2 . . . . . 1 1 2 2 1 3 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Distress Signals 23 | . . 1 4 2 . . 6 . . . . . . . 2 3 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 15 5 38 13 . 4 43 29 11 . . 16 . 5 12 28 6 5 96 Peak Tracking Total 22 | . 4 3 6 5 . 4 5 4 4 . . 5 . 5 9 12 2 2 22 Tactical Retreats 49 | . 1 . . . . 1 6 3 . . . . . . 6 6 3 1 22 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Traps Triggered 17 | . . . . . . . . 5 . . . . . 1 4 1 3 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Machines Disabled 11 | . . . 3 1 . . 4 1 . . . . . . . . 1 . 1 Max in Single Turn 2 | . . . 2 1 . . 1 1 . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Machines Accessed 77 | . 6 . 10 . 1 . 9 16 1 . . . 3 . 8 4 5 5 9 Terminals 44 | . 4 . 8 . . . 6 9 . . . . 2 . 2 3 2 4 4 Fabricators 6 | . . . . . . . . 1 . . . . . . 1 . . 1 3 Repair Stations 6 | . 1 . 1 . . . . . . . . . 1 . 1 1 1 . . Recycling Units 8 | . 1 . 1 . . . 1 2 . . . . . . 2 . 1 . . Scanalyzers 3 | . . . . . . . 1 1 . . . . . . 1 . . . . Garrison Access 8 | . . . . . . . 1 3 . . . . . . 1 . 1 . 2 Total Hacks 162 | . 13 . 17 . 1 . 19 44 1 . . . 7 . 23 8 8 8 13 Successful 68 | . 8 . 7 . 1 . 10 18 1 . . . 4 . 5 3 5 4 2 Failed 94 | . 5 . 10 . . . 9 26 . . . . 3 . 18 5 3 4 11 Catastrophic 24 | . 1 . 2 . . . 2 3 . . . . . . 5 2 1 2 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 42 | . 7 . 6 . 1 . 5 5 . . . . . . 10 4 1 3 . Terminals 95 | . 7 . 13 . . . 13 27 . . . . 4 . 10 5 3 5 8 Fabricators 12 | . . . . . . . . 3 . . . . . . 3 . . 3 3 Repair Stations 17 | . 4 . 3 . . . . . . . . . 3 . 2 3 2 . . Recycling Units 13 | . 2 . 1 . . . 1 4 . . . . . . 3 . 2 . . Scanalyzers 10 | . . . . . . . 4 4 . . . . . . 2 . . . . Garrison Access 13 | . . . . . . . 1 6 . . . . . . 3 . 1 . 2 Terminal Hacks 35 | . 3 . 4 . 1 . 4 11 1 . . . 2 . 1 1 2 3 2 Record 3 | . . . 1 . . . . . . . . . . . . . 1 1 . Part Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . 1 . Open DSF 2 | . . . . . . . . 1 . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 Unreport Threat 2 | . . . . . . . . 1 . . . . . . 1 . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . . . Patrol Status 2 | . . . . . . . 1 . . . . . . . . . . . 1 Transport Status 1 | . . . . . . . . 1 . . . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . . . . . . Assault Status 1 | . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 6 | . 1 . 1 . . . 1 1 . . . . 1 . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . . 1 . . 1 . Load Schematic 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 11 | . 4 . 2 . . . . . . . . . 2 . . 2 1 . . Scan Component 6 | . 2 . 1 . . . . . . . . . 1 . . 1 1 . . Repair 5 | . 2 . 1 . . . . . . . . . 1 . . 1 . . . Recycling Unit Hacks 8 | . 1 . 1 . . . 1 2 . . . . . . 2 . 1 . . Report Inventory 7 | . 1 . 1 . . . 1 1 . . . . . . 2 . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 4 2 . . . . . . 1 . . . . Insert Component 4 | . . . . . . . 2 1 . . . . . . 1 . . . . Analyze 3 | . . . . . . . 2 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . . 1 . . Seal Access 3 | . . . . . . . 1 1 . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 4 . 8 . . . 5 14 . . . . 1 . 7 4 3 3 9 Full Trace Events 13 | . . . 1 . . . 1 3 . . . . . . 3 1 . 2 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 1 . . . . . . . . . 1 . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 28 | . . . . . . . . 28 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . Parts Repaired 5 | . 2 . 1 . . . . . . . . . 1 . . 1 . . . Time 202 | . 52 . 50 . . . . . . . . . 50 . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 1 . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Total Allies 2 | . . 2 . . . . . . . . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . . . . . . . . Highest-Rated Group 50 | . . 50 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 10 | . . 10 . . . . . . . . . . . . . . . . . Total Damage 63 | . . 63 . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 1 2 1 1 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Turns Passed 14211 | 118 1130 420 1877 572 334 180 1412 2557 255 75 259 269 123 24 659 591 826 565 1965 Spaces Moved 15107 | 69 543 225 923 291 209 93 670 1811 628 240 716 532 208 89 1628 882 1526 917 2907 Core 243 | 5 . . 1 . . . . 4 . . . . . . . . . . 233 Treads 3910 | 64 543 225 826 291 209 93 670 989 . . . . . . . . . . . Legs 264 | . . . 96 . . . . 168 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 10690 | . . . . . . . . 650 628 240 716 532 208 89 1628 882 1526 917 2674 Fastest Speed 25 | 50 160 160 120 160 160 160 160 31 31 31 31 31 27 27 27 25 27 30 30 Average Speed 66 | 152 160 160 163 160 160 160 160 113 31 31 31 31 27 27 28 28 32 30 33 Slowest Speed 400 | 160 160 240 400 160 160 160 163 300 31 31 31 31 27 27 117 30 37 30 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . 1 2 1 . . . . 2 7 1 2 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 6 83 54 65 59 61 24 56 42 73 50 74 75 7 90 42 30 36 23 72 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 . . . . . . 1 . . . 1 1 . Unknown Exits Taken 11 | 1 . . . 1 1 . 1 1 1 1 1 1 . . 1 1 . . . Scrap Searched 14 | . . . . . . . . . 3 6 2 3 . . . . . . . Spaces Dug 144 | . . . . . . . 4 12 7 . . 17 1 . 16 16 18 12 41 Terrain Destroyed 708 | . 2 . 126 51 . . 30 33 176 . . 173 1 . 16 16 18 12 54 Melee 144 | . . . . . . . 4 12 7 . . 17 1 . 16 16 18 12 41 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 564 | . 2 . 126 51 . . 26 21 169 . . 156 . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Total 18113 | 79 691 261 1173 342 209 106 862 2141 654 238 753 574 272 88 1769 1180 1792 1151 3778 Wait 1776 | . 57 13 85 8 . 5 36 67 1 . 32 2 50 . 82 262 144 179 753 Move 15040 | 68 542 224 922 290 208 92 669 1808 623 237 715 531 207 88 1623 867 1523 912 2891 Hop 24 | . . . . . . . . 1 2 1 . . . . 2 7 1 2 8 Pick Up 129 | 3 12 5 26 1 1 . 14 22 1 . 1 . 1 . 6 1 15 7 13 Fast Attach 64 | 7 2 . 3 1 . . 3 12 1 . 1 . 1 . 12 4 6 1 10 Attach 71 | . 4 2 5 . . . 7 16 1 . 1 . 5 . 4 2 10 5 9 Detach 23 | 1 . . . . . . 3 7 . . 1 . 3 . 2 1 2 2 1 Swap 93 | . 2 2 21 5 . . 21 22 2 . . 1 3 . 2 1 5 4 2 Drop 116 | . 5 1 24 3 . . 17 23 . . 2 1 1 . 5 1 20 5 8 Fire 408 | . 67 14 83 24 . 9 87 81 16 . . 17 . . . . 3 . 7 Melee 274 | . . . . 10 . . 4 30 7 . . 22 1 . 31 24 41 34 70 Ram 6 | . . . . . . . . . . . . . . . . . . . 6 Kick 6 | . . . . . . . . 6 . . . . . . . . . . . Crush 7 | . . . 4 . . . 1 2 . . . . . . . . . . . Escape Stasis 76 | . . . . . . . . 44 . . . . . . . 10 22 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low / Ext / DSF) -6/DSF -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Identified exit to Mines 942 | -10/Materials | Lost 3 parts (1p2w) 1008 | -10/Materials | Discovered new exit (range 3) 1088 | -10/Materials | Repaired Lgt. Treads 1115 | -10/Materials | Repaired Lgt. Treads 1249 | -10/Materials | Entered Mines 1376 | -10/Mines | Identified exit to Materials 1602 | -10/Mines | Assembled infested the area 1669 | -10/Mines | Entered Materials 1669 | -9/Materials | Evolved 2 slots: Utility x2 1857 | -9/Materials | Lost 3 parts (1p1n1w) 2125 | -9/Materials | Build established: Scavenger-Mutant 2591 | -9/Materials | Repaired Lgt. Angular Momentum Engine 2809 | -9/Materials | Destroyed 7 combat bots 2998 | -9/Materials | Identified exit to Mines 3276 | -9/Materials | Discovered new exit (range 5) 3546 | -9/Materials | Entered Mines 3621 | -9/Mines | Met a Derelict bent on vengeance 3660 | -9/Mines | Excavation squad dispatched 3660 | -9/Mines | A large section of the Mines collapsed 3725 | -9/Mines | Identified exit to Materials 3821 | -9/Mines | Core integrity fell below 50% 3910 | -9/Mines | Excavation squad dispatched 3960 | -9/Mines | Destroyed 8 combat bots 4108 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4108 | -9/Mines | Discovered new exit (range 5) 4118 | -9/Mines | Entered Exiles 4157 | -9/Exiles | Met 8R-AWN 4181 | -9/Exiles | Met EX-HEX 4230 | -9/Exiles | Met EX-BIN 4248 | -9/Exiles | Aligned with FarCom system 4250 | -9/Exiles | Given EX-Vault access code 4286 | -9/Exiles | Opened EX-Vault 4298 | -9/Exiles | Found Cloak of Protection 4332 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4352 | -9/Exiles | Exiles lab attacked by MAIN.C 4435 | -9/Exiles | Discovered new exit (range 14) 4452 | -9/Exiles | Left Exiles lab with Cloak of Protection 4452 | -9/Exiles | Entered Mines 4537 | -8/Mines | Discovered exit to Materials (range 4) 4632 | -8/Mines | Entered Materials 4632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4749 | -8/Materials | Build established: Scavenger-Skirmisher 5050 | -8/Materials | Discovered new exit (range 4) 5364 | -8/Materials | Destroyed 8 combat bots 5431 | -8/Materials | Discovered new exit (range 8) 5562 | -8/Materials | Build established: Mutant 5759 | -8/Materials | Identified exit to Storage 6003 | -8/Materials | Discovered new exit (range 16) 6044 | -8/Materials | Entered Factory 6044 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6351 | -7/Factory | Build established: Scavenger-Skirmisher 6502 | -7/Factory | Discovered new exit (range 4) 7307 | -7/Factory | Build established: Hacker-Mutant 7715 | -7/Factory | Discovered new exit (range 6) 8246 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 8601 | -7/Factory | Entered Lower Caves 8746 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8768 | -7/Lower Caves | Learned location of 1 exit from Factory 8818 | -7/Lower Caves | Discovered new exit (range 11) 8828 | -7/Lower Caves | Destroyed 7 combat bots 8856 | -7/Lower Caves | Entered another Lower Caves area 8910 | -7/Lower Caves | Build established: Sprinter 8913 | -7/Lower Caves | Learned location of Extension (-6) 8915 | -7/Lower Caves | Learned Factory terminal intel 8922 | -7/Lower Caves | Discovered new exit (range 10) 8931 | -7/Lower Caves | Entered Zion 8952 | -7/Zion | System corruption cleaned by Quarantine Array 8975 | -7/Zion | Visited the Megawrench Repair Shop 8975 | -7/Zion | Megawrench repaired 10 parts 8997 | -7/Zion | Given the Hacking Drone Bay 8998 | -7/Zion | Found Prototype Device 8999 | -7/Zion | Identified Hacking Drone Bay 9056 | -7/Zion | Learned location of Armory (-4) 9071 | -7/Zion | Rebuked by Imprinter 9185 | -7/Zion | Discovered new exit (range 17) 9190 | -7/Zion | Entered Proximity Caves 9315 | -6/Proximity Caves | Spotter reported a threat 9368 | -6/Proximity Caves | Spotter reported a threat 9415 | -6/Proximity Caves | Destroyed 8 combat bots 9420 | -6/Proximity Caves | Learned 12 Factory zone layouts 9456 | -6/Proximity Caves | Discovered new exit (range 10) 9459 | -6/Proximity Caves | Entered Factory 9459 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9460 | -6/Factory | Identified exit to Extension 9461 | -6/Factory | Identified exit to Lower Caves 9462 | -6/Factory | Loaded intel: 28 terminal locations 9525 | -6/Factory | Repaired Lgt. Fission Core 9563 | -6/Factory | Spotted B-75 Beast 9582 | -6/Factory | Identified exit to DSF 9582 | -6/Factory | Entered DSF 9603 | -6/DSF | Discovered new exit (range 14) 9606 | -6/DSF | Entered Factory 9606 | -5/Factory | Evolved 2 slots: Utility x2 9835 | -5/Factory | Build established: Scout 10168 | -5/Factory | Build established: Infiltrator-Ninja 10201 | -5/Factory | Spotted B-75 Beast 10214 | -5/Factory | Discovered new exit (range 18) 10265 | -5/Factory | Entered another Factory area 10265 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10329 | -4/Factory | Spotted B-86 Titan 10554 | -4/Factory | Spotted B-86 Titan 10841 | -4/Factory | Repaired Lgt. Fission Core 10853 | -4/Factory | Discovered new exit (range 10) 10856 | -4/Factory | Entered Research 10856 | -3/Research | Evolved 2 slots: Utility x2 11530 | -3/Research | Build established: Hacker-Ninja 11609 | -3/Research | Discovered new exit (range 5) 11669 | -3/Research | Identified exit to Research 11682 | -3/Research | Entered another Research area 11682 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11703 | -2/Research | Discovered new exit (range 16) 11745 | -2/Research | Identified exit to Quarantine 12064 | -2/Research | Discovered exit to Quarantine (range 10) 12241 | -2/Research | Discovered new exit (range 16) 12246 | -2/Research | Identified exit to Access 12247 | -2/Research | Entered Access 12247 | -1/Access | Evolved 2 slots: Utility x2 12306 | -1/Access | Build established: Scavenger-Ninja 12826 | -1/Access | Imp. Hacking Suite fried by hacking feedback 13089 | -1/Access | Spotted B-99 Colossus 13105 | -1/Access | Spotted B-99 Colossus 13125 | -1/Access | Lost 8 parts (1p2n5u) 13211 | -1/Access | Energy Cycler disabled 13239 | -1/Access | Spotted B-99 Colossus 13242 | -1/Access | Lost 3 parts (1n2u) 13359 | -1/Access | Build established: Infiltrator-Ninja 13575 | -1/Access | Lost 5 parts (1p1n3u) 13688 | -1/Access | Lost 3 parts (1p1n1u) 13952 | -1/Access | Build established: Mutant 14062 | -1/Access | Released all parts (11) 14088 | -1/Access | Lost 3 parts (2p1n) 14092 | -1/Access | Core integrity fell below 50% 14169 | -1/Access | Core integrity fell below 20% 14169 | -1/Access | System corruption reached 10% 14212 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- Quantum Rifle. Destroyed Imp. Antigrav System. Enh. Quantum Rifle destroyed. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Slug penetrates Wall. Triggered Hellfire Trap. An explosion rips through the floor. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. Slammed into R-10 Processor. Slammed into K-01 Serf. Slammed into R-10 Processor. Slammed into U-05 Engineer. Slammed into K-01 Serf. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #######=== = ############# ????????? | | ! == ##????????????????????? | | ##????????????????????? | | ##????????????????????? | | ##????????????????????? | | #+########## ##????????????????????? | | #########+###### ##????#######?????????? | | ?????## # s ####??#######?????????? | | ?????## # ### ##?????????? | | ?????## # %! ##?????????? | | ?????## # ##?????????? | | ?????## / ##?????????? | | "????## # Y ##?????????? | | "????## # ##?????????? | | Y????## # ! ##?????????? | | "????## ! ########## ##?????????? | | "????## ############ ####?????????? | | ?????## ######?##### ####?????????? | | ?????####+#################BB### ##???????????? | | ?????#### ## ###BB### ##???????????? | | ???????## ## + ##???????????? | | ???????## ## # ![! #????????????? | | ???????## ## """"" # [[! ####?????????? | | ???????## ## """"" # [!! R ????????? | | ??????? # ## """"" + ???? ?? | | ??????? # p """"" #@ ! ??? | | ??????? #p## """"" + % u k | | ??????? # ## w """"" ####+################# | | ??????? # ## # # # | | ??????? # ## # ] # # | | ??????? # ## # # # | | ""????? # ############### # + ? | | ""T"""? # ############### # # ?? | | ?"""""? # ##??????????### # """""# ??? | | ??????? # ##???????????## #* """""##??? | | ??????? # ##???????????## + """""# ??? | | ##/###### ####?????????############ """""# ??? | | #?????????############ """""# ??? | | #???????????????????## """""# | | #???????????????????## ##### | | #???????????????????## + | | #???????????????????## ##### | | #???????????????????## #### | | #???????????????????################ | | ########???????????????????################ | | #????????????????????????????????????????## | | #????????????????????????????????????????## | | +????????????????????????????????????????## | | #????????????????????????????????????????## | | #????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 35 Energy Capacity 430 Matter Stores 377 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Propulsion Shielding | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Hacking Suite | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Slippery One Watch This! Challenges ------------ None Game ------ Seed DeliveryHoverMantle Manual? 0 Play Time 04:05:10 Cumulative 16.9 hours Start 2024.04.10 @ 02:19:19 End 2024.04.10 @ 16:24:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bafef9f0-afcb-4a7c-854a-dce4da423bd5