Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 22:30:56 Player: LightKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (160) 800 Value Destroyed (6883) 6883 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (4076) 4076 TOTAL SCORE: 20559 Bonus ------- High Alert Combat Kills 276 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1194/1600 Matter 237/300 Energy 334/450 System Corruption 3% Temperature Cool (7) Movement Flying (78) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Flying ITA-Biometal Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Energy Well Enhanced Optical Array Advanced ECM Suite > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Advanced Weight Redist. System Stasis Canceller Improved System Shield Enhanced Quantum Rifle Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flying ITA-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Target Analyzer Advanced Particle Charger Improved Transmission Jammer Advanced ECM Suite Improved Reaction Control System Improved Power Shielding Improved Corruption Screen > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Kinetic Hardcell Construct/C > --- INVENTORY -------- Improved System Shield Enhanced Quantum Rifle Heavy Shock Bomb Launcher Plasma Cutter [Rating: 174] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Regenerative Plating Weapon Constructs Energy Gun Constructs Energy Cannon Enhanced Nova Cannon Ballistic Gun Constructs Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 . . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . 1 . . . . 1 1 . . . . Utility 12 | . . . . . 3 . . 2 . . . . 1 1 . 2 1 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Parts Attached 131 | 1 10 2 1 . 19 14 6 26 5 . . 2 6 . 2 2 21 14 Power 13 | . 1 1 . . 2 . 1 2 . . . . . . . . 5 1 Engine 5 | . 1 1 . . 1 . . 1 . . . . . . . . 1 . Core 3 | . . . . . 1 . 1 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 4 1 Propulsion 18 | . 4 . . . 9 1 2 2 . . . . . . . . . . Treads 10 | . . . . . 6 1 2 1 . . . . . . . . . . Leg 7 | . 4 . . . 3 . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 62 | . 2 . . . 8 7 3 7 5 . . 2 6 . 2 2 12 6 Device 35 | . 2 . . . 5 2 2 5 2 . . 1 2 . 1 1 10 2 Storage 3 | . . . . . 1 . . . . . . . 1 . . . . 1 Processor 10 | . . . . . . . 1 . 2 . . 1 2 . 1 . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 14 | . . . . . 2 5 . 2 1 . . . 1 . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 38 | 1 3 1 1 . . 6 . 15 . . . . . . . . 4 7 Energy Gun 17 | 1 3 . 1 . . 1 . 5 . . . . . . . . 3 3 Energy Cannon 3 | . . . . . . . . . . . . . . . . . 1 2 Ballistic Gun 3 | . . . . . . 1 . 2 . . . . . . . . . . Ballistic Cannon 7 | . . . . . . 4 . 3 . . . . . . . . . . Launcher 5 | . . 1 . . . . . 3 . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 1 . . . . . 1 . . . . . Parts Lost 48 | . 1 . . . 1 4 3 9 1 . . 1 1 . 1 . 5 21 Power 4 | . . . . . . . 1 1 . . . . . . . . . 2 Propulsion 8 | . . . . . . 1 2 3 . . . . . . . . . 2 Utility 20 | . . . . . 1 1 . 1 1 . . 1 1 . . . 4 10 Weapon 16 | . 1 . . . . 2 . 4 . . . . . . 1 . 1 7 Highest Loss Streak 8 | . 1 . . . 1 4 2 4 1 . . 1 1 . 1 . 2 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 99 100 91 85 80 97 88 82 70 73 69 73 69 58 60 60 70 61 Engine 4 | . 14 14 14 14 8 9 5 . . . . . . . . . 1 . Core 2 | . . . . . . . 3 5 6 6 6 6 5 5 5 4 . . Reactor 1 | . . . . . . . . . . . . . . . . . 6 7 Treads 9 | . . . . . 19 27 26 11 . . . . . . . 2 . . Leg 5 | . 28 28 28 28 7 . . 2 6 . . 2 1 . . . 2 2 Device 19 | . 13 14 14 14 20 18 14 21 20 20 20 21 21 21 23 23 30 21 Storage 5 | . 14 14 14 14 9 9 9 6 1 . . . . . . . . 1 Processor 5 | . . . . . . . . 3 9 13 9 11 12 10 12 14 11 11 Protection 6 | . . . . . 6 15 10 6 6 6 6 6 5 1 . 3 2 4 Energy Gun 7 | . 28 23 14 14 9 1 . 7 5 3 6 6 2 5 4 3 9 4 Ballistic Gun 3 | . . . . . . 4 9 5 8 7 . 4 2 . . . . . Ballistic Cannon 4 | . . . . . . 11 9 4 . 5 13 7 11 10 10 5 . 1 Peak Build Rating 174 | 6 9 13 27 28 57 57 56 78 81 82 77 80 104 103 109 123 167 174 Average Rating 72 | 6 8 11 20 27 51 43 46 71 76 77 74 72 92 100 101 115 156 147 On Entrance 64 | 6 6 9 13 27 28 57 45 55 76 81 77 72 80 103 99 104 123 166 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 12 14 15 19 19 59 60 56 60 48 46 44 45 46 35 29 28 82 79 Greatest Support 228 | 20 20 20 20 20 84 84 84 85 48 48 48 49 61 42 42 164 228 204 Greatest Overweight (x) 5 | . . . . . 1 . . 5 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 8 8 8 8 8 10 15 15 15 7 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 8 8 8 8 14 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 9 | 6 7 7 7 8 9 13 14 14 6 4 5 3 4 5 5 5 4 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 8 8 8 14 15 15 14 4 5 5 5 5 5 5 5 4 5 Scrap Engine Consumption 247 | . . . . . . . 41 54 13 16 1 22 14 5 15 4 38 24 Constructs Created 8 | . . . . . . . . 6 1 . . . . . . . . 1 Constructs Modified 61 | . . . . . . . . 16 4 5 . 4 7 . . 6 12 7 Class Distribution -------------------- 49% | Mutant 22% | Construct 16% | Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Skirmisher | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -4/Factory Construct | -4/DSF Mutant | -3/Research Scavenger-Gunner | -2/Research Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Matter Collected 3603 | 210 100 30 . 10 190 1044 252 716 115 132 . 79 68 . . . 495 162 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6420 | . 534 20 . . 805 653 345 1425 57 267 . 89 177 . . . 1237 811 Parts 365 | . 23 2 . . 44 41 19 92 5 12 . 8 17 . . . 49 53 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 2 4 . 34 . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 122 | . 12 3 . . 17 20 5 26 2 8 . 3 2 . . . 15 9 Guns 56 | . 12 . . . 17 1 1 10 1 4 . . . . . . 5 5 Cannons 45 | . . . . . . 19 4 4 1 3 . 3 2 . . . 7 2 AOE 11 | . . 3 . . . . . 8 . . . . . . . . . . Classes Destroyed 17 | . 5 . . . 3 2 2 4 . . . 1 . . . . . . Worker 7 | . 2 . . . 1 2 . 2 . . . . . . . . . . Builder 10 | . . . . . . 3 . 7 . . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . Watcher 17 | . 2 . . . 4 1 . 2 . . . . 4 . . . 1 3 Swarmer 27 | . 3 3 . . 6 . . 7 2 6 . . . . . . . . Grunt 34 | . 9 . . . 6 11 . 1 . 2 . . . . . . 5 . Brawler 2 | . . . . . 1 1 . . . . . . . . . . . . Duelist 3 | . . . . . . . . 3 . . . . . . . . . . Sentry 19 | . . . . . 3 8 2 3 . . . . . . . . 2 1 Hunter 12 | . . . . . 1 . . 7 . . . 1 . . . . 1 2 Programmer 20 | . . . . . . . . 5 . . . . 2 . . . 7 6 Scientist 2 | . . . . . . . 2 . . . . . . . . . . . Scrapper 3 | . . . . . . . 3 . . . . . . . . . . . Best Kill Streak 13 | . 5 3 . . 4 4 2 13 2 3 . 2 3 . . . 3 4 Combat Bots Only 6 | . 4 3 . . 3 3 2 6 2 3 . 2 2 . . . 3 4 Max Kills in Single Turn 3 | . 1 3 . . 1 2 1 3 1 2 . 1 3 . . . 1 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . . 3 . . . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Hostile Shots Fired 1134 | . 69 11 . . 29 126 32 247 3 48 30 11 10 . 11 . 129 378 Missed 417 | . 23 4 . . 10 31 9 87 . 11 11 3 6 . 7 . 57 158 Damage Taken 13861 | . 506 81 . . 233 1664 511 2272 30 469 125 129 432 . 266 49 1734 5360 Core 1342 | . 122 16 . . 42 155 50 285 . 108 . . 8 . 47 . 103 406 Absorbed by Shields 110 | . . . . . 16 . . . . . . . . . . . 94 . Redirected to Shielding 194 | . . . . . . . . . . . . . . . . . . 194 Ignored by Resistances 352 | . . . . . . 7 8 88 16 130 58 24 21 . . . . . Regen/Repaired (Parts) 3947 | . . . . . . 13 229 613 249 59 . 255 323 . . 257 768 1181 Core Remaining (%) 79 | 100 . . . 44 . . 55 . . . . 53 99 . 95 100 92 74 Volleys Fired 448 | . 71 3 . . . 87 19 81 2 19 . 8 8 3 . 5 56 86 Largest 3 | . 2 2 . . . 2 2 3 3 3 . 3 3 3 . 2 3 3 Hottest 305 | . 90 90 . . . 96 76 200 124 124 . 112 112 112 . 73 214 305 Shots Fired 1136 | . 141 6 . . 71 185 38 210 6 53 . 24 24 9 . 10 164 195 Gun 751 | . 141 5 . . 71 39 19 172 4 33 . 12 . 3 . 7 114 131 Cannon 369 | . . . . . . 146 19 27 2 20 . 12 24 6 . 3 50 60 Launcher 16 | . . 1 . . . . . 11 . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 412 | . . . . . . 158 38 79 . 32 . 16 24 6 . 5 20 34 Thermal 560 | . 141 5 . . 71 27 . 29 4 4 . 8 . . . 5 127 139 Explosive 12 | . . 1 . . . . . 11 . . . . . . . . . . Electromagnetic 152 | . . . . . . . . 91 2 17 . . . 3 . . 17 22 Robot Hit Streak 21 | . 14 1 . . 21 12 6 11 1 13 . 7 4 . . 4 12 11 Robot Miss Streak 8 | . 4 1 . . 3 3 2 8 2 3 . 5 4 . . 2 5 3 Penetration Max 1 | . . . . . . 1 . 1 . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . 1 . 2 . . . . . . . . Max Gunslinging Chain 2 | . 1 . . . . . . 1 . 2 . . . . . . . . Autonomous 99 | . . . . . 71 28 . . . . . . . . . . . . Shots Hit Robots 647 | . 91 2 . . 58 117 20 132 2 29 . 11 10 . . 3 88 84 Core Hits 273 | . 30 2 . . 27 37 9 82 3 13 . 3 6 . . 1 31 29 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . Critical Strikes 22 | . 6 . . . . 4 1 1 . . . 1 1 . . . 5 3 Burn 12 | . 6 . . . . . . . . . . . . . . . 5 1 Destroy 2 | . . . . . . . . . . . . 1 1 . . . . . Blast 6 | . . . . . . 4 1 1 . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19502 | . 1108 160 . . 1768 3545 462 4555 60 584 . 252 616 . . 87 3350 2955 Guns 11088 | . 1108 35 . . 1768 749 205 2328 32 398 . 52 . . . 49 2203 2161 Cannons 5546 | . . . . . . 2441 257 469 28 186 . 200 344 . . 38 979 604 Explosions 2810 | . . 125 . . . 355 . 1745 . . . . 272 . . . 168 145 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 58 | . . . . . . . . 13 . . . . . . . . . 45 Kinetic 5789 | . . . . . . 2577 462 983 . 346 . 219 344 . . 38 241 579 Thermal 9865 | . 1108 35 . . 1768 613 . 970 28 18 . 33 272 . . 49 2923 2048 Explosive 1982 | . . 125 . . . 355 . 1502 . . . . . . . . . . Electromagnetic 1808 | . . . . . . . . 1087 32 220 . . . . . . 186 283 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 4 4 . . . 1 . . . 9 3 Average Corruption 2 | . . . . . . . 1 2 4 . . . 1 . . . 7 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . 15 Effects 63 | . . . . . . . 11 14 8 . . . 1 . . . 26 3 Message Errors 16 | . . . . . . . 3 6 2 . . . . . . . 4 1 Matter Fused 14 | . . . . . . . 2 1 1 . . . . . . . 8 2 Heat Flow Errors 8 | . . . . . . . 1 3 1 . . . . . . . 3 . Energy Discharges 9 | . . . . . . . 1 1 1 . . . 1 . . . 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 2 2 2 . . . . . . . 2 . Data Loss (major) 4 | . . . . . . . 2 1 1 . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 380 | . . 30 . . . 47 . 119 . . . 11 65 . . . 77 31 Projectiles 158 | . . . . . . 41 . 1 . . . 11 . . . . 77 28 Explosions 222 | . . 30 . . . 6 . 118 . . . . 65 . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 49 | . . . . . . 32 . 3 . 2 . 4 1 . . 1 . 6 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 45 | . . . . . . 29 . 3 . 2 . 4 1 . . 1 . 5 Secondary 3 | . . . . . . 3 . . . . . . . . . . . . Self-Inflicted Damage 716 | . . 24 . . . 187 . 303 . . . . 95 . . . 92 15 Shots 13 | . . 1 . . . 3 . 5 . . . . 2 . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 1 . . . . . . . . . 2 Kicked 3 | . . . . . . . . 1 . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 42 . . . . 333 70 245 183 120 . 4 9 . . 7 576 375 Average Temperature 95 | . 18 . . . . 81 6 58 111 64 . 4 5 . . 2 163 102 Received Heat Transfer 1974 | . 219 . . . 81 828 252 126 . 153 . 36 . . . . 153 126 Effects 17 | . . . . . . . . . . . . . . . . . 10 7 Shutdowns 4 | . . . . . . . . . . . . . . . . . 4 . Energy Bleed 3 | . . . . . . . . . . . . . . . . . 2 1 Interference 5 | . . . . . . . . . . . . . . . . . . 5 Short Circuit 3 | . . . . . . . . . . . . . . . . . 2 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 3 . 1 . . . . . . 1 1 Combat Hostiles 6 | . . . . . . . . 3 . 1 . . . . . . 1 1 Parts Fried 12 | . . . . . . . . 9 . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 . . . . . . . . 2 1 Combat Hostiles 4 | . . . . . . . . 1 . . . . . . . . 2 1 Parts Melted 41 | . 7 . . . 5 1 1 9 . . . . . . . . 16 2 Heat Transferred 13892 | . 3394 87 . . 2220 777 . 1625 . . . 74 200 . . 74 3208 2233 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 3 . . . . . . . . 1 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Peak Influence 716 | . 305 159 . . 205 584 215 716 . . . . 557 193 150 142 416 374 Initial 300 | . . 82 . . . 86 185 300 . . . . . 174 135 78 79 247 Average 214 | . 118 90 . . 63 421 51 363 . . . . 217 174 137 104 244 215 Maximum Alert Level 3 | . 1 . . . 1 2 1 3 . . . . 2 . . . 2 1 Low Security (%) 55 | 100 82 100 . 100 99 11 86 24 . . . . 52 100 100 100 29 49 Level 1 23 | . 17 . . . . 11 13 32 . . . . 21 . . . 66 50 Level 2 20 | . . . . . . 76 . 40 . . . . 26 . . . 4 . Level 3 . | . . . . . . . . 2 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . . 5 . 11 . . . . 1 1 1 1 4 4 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Extermination 13 | . . . . . . . . 4 . . . . 1 . . 1 4 3 Reinforcement 6 | . . . . . . 1 . 2 . . . . . 1 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 9 | . . . . . . 4 . 5 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Distress Signals 11 | . 2 . . . 3 2 . 2 . . . . . . . . . 2 Communications Jammed 46 | . . . . . . . . . . . . 2 . . . . 28 16 Distress Signals 43 | . . . . . . . . . . . . . . . . . 28 15 Times Spotted 224 | . 22 3 . . 27 28 7 40 4 8 3 11 5 1 4 3 18 40 Peak Tracking Total 10 | . 3 3 . . 3 4 4 5 4 3 4 4 3 . 3 2 3 10 Tactical Retreats 21 | . 2 . . . 1 3 1 5 1 . . . . . 1 . . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Traps Triggered 4 | . 1 . . . . . . . . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 48 | . . . . . . . . 48 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . . . . . . . . Reused 5 | . . . . . . . . 5 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 5 1 . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Machines Disabled 47 | . . . . . . 8 . 7 . . . . 23 . . . 5 4 Max in Single Turn 20 | . . . . . . 2 . 1 . . . . 20 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Machines Accessed 28 | . 2 1 1 . 2 5 12 1 1 1 1 . . 1 . . . . Terminals 15 | . 2 . . . 1 4 6 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Total Hacks 69 | . 2 1 1 . 4 9 47 1 1 1 1 . . 1 . . . . Successful 35 | . 2 1 1 . 2 2 22 1 1 1 1 . . 1 . . . . Failed 34 | . . . . . 2 7 25 . . . . . . . . . . . Catastrophic 4 | . . . . . 1 . 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 16 | . . . 1 . . . 15 . . . . . . . . . . . Terminals 37 | . 2 . . . 2 8 23 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . . . . . . . 17 . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 25 | . 2 1 1 . . 1 15 1 1 1 1 . . 1 . . . . Record 7 | . . . . . . . 7 . . . . . . . . . . . Part Schematic 4 | . . . . . . . 3 . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . 1 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 6 . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 5 | . . . . . . . 5 . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 1 3 8 1 . . . . . . . . . . Full Trace Events 6 | . . . . . . . 6 . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . 3 . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . 14 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 2 1 . 3 . . . . . . Drone Launches 16 | . . . . . 16 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Turns Passed 16378 | 4 791 450 313 679 1411 1962 1805 2564 775 886 235 735 507 95 50 291 1239 1586 Spaces Moved 11687 | 3 459 342 259 545 774 1019 1095 1369 597 721 208 708 585 186 101 389 885 1442 Core . | . . . . . . . . . . . . . . . . . . . Treads 3820 | . . . . . 564 1019 1095 809 . . . . . . . 224 109 . Legs 4758 | 3 459 342 259 545 210 . . 522 597 94 . 322 194 . . . 525 686 Wheels 1259 | . . . . . . . . 38 . 627 208 386 . . . . . . Hover 843 | . . . . . . . . . . . . . 391 186 101 165 . . Flight 1007 | . . . . . . . . . . . . . . . . . 251 756 Fastest Speed 46 | 120 120 120 120 120 120 160 150 115 113 113 113 93 46 46 46 46 85 78 Average Speed 119 | 120 120 120 120 120 159 160 155 150 125 113 113 99 78 46 46 59 100 80 Slowest Speed 305 | 120 120 120 120 120 225 160 160 305 141 113 113 113 99 46 46 158 171 91 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . 8 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 53 | 2 86 61 69 98 77 92 98 30 60 85 14 83 20 4 90 9 21 26 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . 1 . . . . 1 . . 3 . . . . . . Known Exits Taken 7 | . . . . . . 1 . 1 1 1 1 1 . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 . . . . . 1 . . 1 1 . Scrap Searched 9 | . . . . 1 . . . . 3 2 . 3 . . . . . . Spaces Dug 106 | . . . . . . 1 2 1 . 3 . . 20 2 . 1 50 26 Terrain Destroyed 413 | . . 8 . . 10 70 4 66 1 5 . 5 61 4 . 2 137 40 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 160 | . . . . . 10 38 4 3 1 5 . 5 10 4 . 2 38 40 AOE 253 | . . 8 . . . 32 . 63 . . . . 51 . . . 99 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Total 13253 | 3 561 377 262 570 960 1195 1163 1705 627 754 208 722 615 188 102 439 1105 1697 Wait 753 | . 6 23 . 24 119 59 35 143 . 10 . . 9 . . 43 133 149 Move 11649 | 2 458 341 258 544 773 1018 1094 1368 596 720 207 707 584 185 100 388 869 1437 Hop 8 | . . . . . . . . . . . . . . . . . 7 1 Pick Up 81 | . 5 3 . 1 22 8 2 15 9 3 . 3 3 . . . 5 2 Fast Attach 51 | . 2 . 1 . 7 3 3 4 3 . . . 3 . 2 2 11 10 Attach 38 | . 1 . . . 3 9 3 9 2 . . 2 2 . . . 5 2 Detach 29 | . 1 . 1 . 2 4 4 7 3 . 1 . 1 . . . 4 1 Swap 42 | 1 7 2 . . 9 2 . 13 . . . . 1 . . . 5 2 Drop 99 | . 10 5 2 1 25 5 3 16 12 2 . 1 4 . . 1 10 2 Fire 448 | . 71 3 . . . 87 19 81 2 19 . 8 8 3 . 5 56 86 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . 1 . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . Trap 48 | . . . . . . . . 48 . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . 1 . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 3 exits: [*Fac] / *Rec / Gar) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 11) 531 | -10/Materials | Discovered new exit (range 12) 768 | -10/Materials | Discovered new exit (range 12) 796 | -10/Materials | Entered Mines 797 | -10/Mines | Assembled infested the area 800 | -10/Mines | Found the Drone Emporium 808 | -10/Mines | Found Prototype Device 834 | -10/Mines | Met a Derelict bent on vengeance 1089 | -10/Mines | Core integrity fell below 50% 1200 | -10/Mines | Discovered new exit (range 5) 1246 | -10/Mines | Entered Exiles 1278 | -10/Exiles | Met 8R-AWN 1298 | -10/Exiles | Met EX-HEX 1332 | -10/Exiles | Met EX-BIN 1348 | -10/Exiles | Aligned with FarCom system 1350 | -10/Exiles | Given EX-Vault access code 1380 | -10/Exiles | Opened EX-Vault 1387 | -10/Exiles | Found AWS/Thermal 1415 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1447 | -10/Exiles | Met EX-DEC 1549 | -10/Exiles | Discovered new exit (range 10) 1559 | -10/Exiles | Left Exiles lab with AWS/Thermal 1559 | -10/Exiles | Entered Mines 1560 | -9/Mines | Learned location of Storage (-8) 1580 | -9/Mines | Discovered new exit (range 2) 1616 | -9/Mines | Found a hidden stash of uninstalled traps 1712 | -9/Mines | Discovered new exit (range 7) 2029 | -9/Mines | Learned Materials trap positions 2035 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2063 | -9/Mines | Found Prototype Device 2238 | -9/Mines | Entered Materials 2238 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2239 | -8/Materials | Loaded intel: 27 trap records 2239 | -8/Materials | Identified Decoy Drone Bay 2791 | -8/Materials | Discovered new exit (range 49) 2844 | -8/Materials | Lost 8 allies 3207 | -8/Materials | Discovered new exit (range 16) 3232 | -8/Materials | Identified Exp. Sensor Array 3638 | -8/Materials | Discovered new exit (range 3) 3640 | -8/Materials | Discovered new exit (range 6) 3649 | -8/Materials | Entered Storage 3866 | -8/Storage | AWS/Thermal suddenly broke down 3945 | -8/Storage | Garrison activated, responded to threat 4646 | -8/Storage | Garrison activated, responded to threat 4692 | -8/Storage | Lost 4 parts (1n1u2w) 4864 | -8/Storage | Met 01-MTF 5093 | -8/Storage | Discovered new exit (range 7) 5180 | -8/Storage | Found Prototype Protection 5180 | -8/Storage | Identified Lgt. Regenerative Plating 5301 | -8/Storage | Discovered new exit (range 16) 5477 | -8/Storage | Identified exit to Recycling 5480 | -8/Storage | Identified exit to Garrison 5611 | -8/Storage | Entered Recycling 5611 | -8/Recycling | Accompanied by 1 ally (01-MTF) 5974 | -8/Recycling | Discovered new exit (range 15) 6424 | -8/Recycling | Scanned before Scraplab entrance 6469 | -8/Recycling | Entered Scraplab 6488 | -8/Recycling | Discovered new exit (range 3) 6557 | -8/Recycling | Angered Scraplab inhabitants 6645 | -8/Recycling | Found Prototype Device 6645 | -8/Recycling | Identified Scrap Engine 7416 | -8/Recycling | Entered Factory 7416 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7723 | -6/Factory | Build established: Skirmisher 8434 | -6/Factory | Garrison activated, responded to threat 8733 | -6/Factory | Garrison activated, responded to threat 8795 | -6/Factory | Lost 4 parts (1n1u2w) 9341 | -6/Factory | Identified exit to Lower Caves 9572 | -6/Factory | Garrison activated, responded to threat 9980 | -6/Factory | Entered Lower Caves 10026 | -6/Lower Caves | Build established: Construct 10220 | -6/Lower Caves | Learned location of Zion (-6) 10485 | -6/Lower Caves | Encountered a Warlord checkpoint 10527 | -6/Lower Caves | Spotted B-75 Beast 10736 | -6/Lower Caves | Discovered new exit (range 6) 10745 | -6/Lower Caves | Learned Factory security intel 10754 | -6/Lower Caves | Identified exit to Lower Caves 10755 | -6/Lower Caves | Entered another Lower Caves area 11320 | -6/Lower Caves | Learned 4 Factory zone layouts 11568 | -6/Lower Caves | Found DRS Beacon 11630 | -6/Lower Caves | Discovered new exit (range 3) 11632 | -6/Lower Caves | Identified exit to Zion 11641 | -6/Lower Caves | Entered Zion 11678 | -6/Zion | Discovered new exit (range 15) 11741 | -6/Zion | System corruption cleaned by Quarantine Array 11831 | -6/Zion | Attacked by Zionites 11831 | -6/Zion | Spotted H4-ZQ2(B) 11831 | -6/Zion | Spotted TF-FHA(B) 11875 | -6/Zion | Identified exit to Proximity Caves 11876 | -6/Zion | Entered Proximity Caves 11974 | -5/Proximity Caves | Activated DRS Beacon 12175 | -5/Proximity Caves | Learned location of Armory (-4) 12197 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12485 | -5/Proximity Caves | Spotted B-75 Beast 12533 | -5/Proximity Caves | Lost 3 allies 12596 | -5/Proximity Caves | Discovered new exit (range 18) 12610 | -5/Proximity Caves | Identified exit to Factory 12611 | -5/Proximity Caves | Entered Factory 12611 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13091 | -5/Factory | Discovered new exit (range 12) 13118 | -5/Factory | Entered another Factory area 13118 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13213 | -4/Factory | Identified exit to DSF 13213 | -4/Factory | Entered DSF 13246 | -4/DSF | Additional patrols routed to DSF 13257 | -4/DSF | Discovered new exit (range 14) 13263 | -4/DSF | Entered Research 13263 | -3/Research | Evolved 2 slots: Utility x2 13543 | -3/Research | Discovered new exit (range 5) 13554 | -3/Research | Entered another Research area 13554 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14103 | -2/Research | Build established: Scout 14517 | -2/Research | Build established: Scavenger-Gunner 14774 | -2/Research | Discovered new exit (range 16) 14793 | -2/Research | Entered Access 14793 | -1/Access | Evolved 2 slots: Utility x2 15480 | -1/Access | Lost 8 parts (5u3w) 15507 | -1/Access | Spotted B-99 Colossus 15545 | -1/Access | Lost 3 parts (3w) 15709 | -1/Access | Spotted B-99 Colossus 15711 | -1/Access | Spotted B-99 Colossus 15821 | -1/Access | Build established: Mutant 16106 | -1/Access | Crushed by falling debris 16122 | -1/Access | Crushed by falling debris 16125 | -1/Access | Build established: Skirmisher 16374 | -1/Access | Discovered new exit (range 5) 16379 | *** | Escaped! Last Messages --------------- destroyed. 16363_ Flying ITA-Biometal Exoskeleton core remains intact and functional. 16365_ Enh. Nova Cannon blasted off. 16365_ Penetrated by Slug. 16365_ Slug penetrates Reinforced Barrier. 16366_ Acquired 2 matter. 16368_ Knocked back. 16368_ Slug penetrates Reinforced Barrier. 16368_ Slug penetrates Sealed Heavy Doors. 16368_ Slug penetrates Reinforced Barrier. 16368_ Penetrated by Slug. 16368_ Slug penetrates Sealed Heavy Doors. 16368_ Slug penetrates Reinforced Barrier. 16369_ Acquired 5 matter. 16372_ Slug penetrates Sealed Heavy Doors. 16372_ Penetrated by Slug. 16372_ Slug penetrates Sealed Heavy Doors. 16374_ Main Access Shell breached. 16374_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????w??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# """"""????????????????????? | | ????????????????????# " "????????????????????? | | ????????????????????# " @" "????????????????????? | | ????????????????????# " "" "????????????????????? | | ????????????????????# p" "????????????????????? | | ????????????????????# " """" #?????????????????? | | ????????????????????# p #?????????????????? | | ????????????????????# """""""""#?????????????????? | | ????????????????????# "??????????????????????????? | | ????????????????????# "??????????????????????????? | | ????????????????????#]"""""""""#?????????????????? | | ????????????????????# %g ###???????????????? | | ????????????????????# BB BB # ##??###?????????? | | ????????????????????# gBB% BB ## #### #?????????? | | ????????????????????# % ### ### #?????????? | | ????????????????????# % g #?## #?????????? | | ????????????????????# #??#### #?????????? | | ??????????????#?????# g #?????# #????###### | | ??????????#### ?????#### ^""##?????# #????# ! | | ??????????# ! ??????#^^ # #??????# #???## % | | ??????????# ? # ################" | | ??????????# + | | ??????????# """""# % % ########## | | ??????????# """""# #????????## # | | ??????????# """""# #?????????# # | | ??????????# """""# ####+#########???# # | | ??????????# """""# # * !!! #???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 45 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Corruption Containment 8 Corruption Block 15 Armor Coverage 375 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 70 Target Analysis 9 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 25 Salvage Targeting 4 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Recycling | Hacked Signal Interpreter | -8/Recycling | Hacked Plasma Cutter | -8/Recycling | Hacked Slug Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunBurstBarrier Manual? 0 Play Time 02:53:14 Cumulative 138.2 hours Start 2025.02.04 @ 19:34:48 End 2025.02.04 @ 22:30:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eeaaf11-dcc2-4681-abb0-d0041e5a282a