Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 02:29:18 Player: cel Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (799) 799 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3609 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Makeshift Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Makeshift Power Source Cryofiber Web Cryofiber Web Trap Scanner Makeshift Salvage Targeting Computer Recoil Stabilizer Reaction Control System Reaction Control System Light Armor Plating PSU Rigger Medium Laser Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Advanced Visual Processing Unit Makeshift Sensor Array > --- WEAPON ----------- Makeshift Laser Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Makeshift Power Source Cryofiber Web Cryofiber Web Makeshift Salvage Targeting Computer Recoil Stabilizer Reaction Control System Light Armor Plating PSU Rigger Medium Laser Pulse Rifle Assault Rifle Shotgun [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Rocket Launcher Energy Gun Makeshift Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Parts Attached 28 | 7 2 4 1 1 3 10 Power 4 | 1 . 1 . . 1 1 Engine 3 | 1 . 1 . . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 5 | 2 . 2 . . 1 . Treads . | . . . . . . . Leg 5 | 2 . 2 . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . . 1 . 5 Device 4 | . . . . . . 4 Storage 2 | 1 . . . 1 . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 11 | 3 1 1 1 . 1 4 Energy Gun 4 | 1 . . . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 1 . . 1 14 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 3 | . . . . . . 3 Weapon 7 | . . 1 . . 1 5 Highest Loss Streak 4 | . . 1 . . 1 4 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 5 7 7 10 12 13 Power 3 | 1 1 2 3 3 4 3 Propulsion . | . 1 . . . . . Utility 4 | . . 2 2 4 5 6 Weapon 2 | 1 1 2 2 3 3 2 Tool/Special . | . . . . . . . Unused Backups 14 | . . 2 . . . 12 Power 5 | . . 2 . . . 3 Propulsion . | . . . . . . . Utility 8 | . . . . . . 8 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 93 98 100 100 98 77 Engine 10 | . 14 11 11 11 11 7 Leg 33 | . 28 43 44 44 44 18 Device 5 | . . . . . . 16 Storage 10 | . 14 11 11 11 11 9 Processor 2 | . . . . . . 7 Protection 7 | . 8 11 11 11 11 1 Energy Gun 3 | . 3 . . . 6 8 Ballistic Gun 9 | . 14 13 12 11 8 5 Launcher 7 | . 10 9 9 11 2 1 Peak Build Rating 28 | 6 7 12 13 16 17 28 Average Rating 16 | 3 6 10 12 14 14 23 On Entrance 9 | . 6 7 12 13 16 14 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 60 | 12 14 18 20 55 55 60 Greatest Support 40 | 20 20 40 40 40 40 40 Greatest Overweight (x) 19 | 2 . . . 1 1 19 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 15 | 7 8 8 8 15 20 20 Most Carried 17 | 6 8 8 8 14 15 17 Average Carried 10 | 2 5 7 7 10 12 13 Final Capacity 20 | 8 8 8 8 20 20 20 Final Carried 15 | 2 8 7 8 14 12 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 666 | 193 77 . . . 131 265 Remotely 169 | . . . . . . 169 Salvage Created 735 | . 111 40 . . 131 453 Parts 41 | . 11 3 . . 9 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 20 | . 3 1 . . 4 12 Melee 4 | . . . . . 4 . Guns 8 | . . 1 . . . 7 AOE 8 | . 3 . . . . 5 Classes Destroyed 11 | . 6 1 . . 1 3 Worker 2 | . 1 . . . . 1 Builder 3 | . 1 . . . . 2 Tunneler 1 | . 1 . . . . . Recycler 1 | . . . . . . 1 Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . . . 1 Swarmer 7 | . . . . . 2 5 Grunt 7 | . 3 . . . 2 2 Duelist 1 | . . . . . . 1 Sentry 3 | . . 1 . . . 2 Hunter 2 | . . . . . . 2 Best Kill Streak 5 | . 5 1 . . 4 5 Combat Bots Only 4 | . 2 1 . . 4 3 Max Kills in Single Turn 2 | . 2 1 . . 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . 2 . . . . 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 192 | . 5 6 . . 56 125 Missed 50 | . 2 1 . . 12 35 Hits 142 | . 3 5 . . 44 90 Melee 4 | . . . . . 4 . Projectile 138 | . 3 5 . . 40 90 Critical Strikes 7 | . . . . . 2 5 Damage Taken 2260 | . 64 77 . . 506 1613 Core 721 | . . 33 . . 134 554 Absorbed by Shields . | . . . . . . . Redirected to Shielding 58 | . . 4 . . 42 12 Core Remaining (%) 86 | 100 100 . . . 58 . Volleys Fired 54 | . 8 3 1 . 4 38 Largest 2 | . 2 2 2 . 1 2 Hottest 83 | . 70 50 56 . 23 83 Shots Fired 95 | . 16 5 2 . 4 68 Gun 78 | . 11 3 1 . 4 59 Cannon . | . . . . . . . Launcher 17 | . 5 2 1 . . 9 Special . | . . . . . . . Kinetic 37 | . 8 3 1 . 4 21 Thermal 28 | . 3 . . . . 25 Explosive 17 | . 5 2 1 . . 9 Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 8 | . 3 6 . . 8 7 Robot Miss Streak 3 | . 3 . . . 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 62 | . 7 5 . . 11 39 Core Hits 45 | . 10 3 . . 5 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks 11 | . . . . . 11 . Impact . | . . . . . . . Slashing 11 | . . . . . 11 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1996 | . 375 68 . . 314 1239 Guns 626 | . 37 33 . . 28 528 Cannons . | . . . . . . . Explosions 1084 | . 338 35 . . . 711 Melee 286 | . . . . . 286 . Ramming . | . . . . . . . Kinetic 199 | . 11 33 . . 28 127 Thermal 439 | . 26 . . . . 413 Explosive 904 | . 338 35 . . . 531 Electromagnetic 168 | . . . . . . 168 Impact . | . . . . . . . Slashing 286 | . . . . . 286 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 91 | . . . . . 6 85 Projectiles . | . . . . . . . Explosions 85 | . . . . . . 85 Melee 6 | . . . . . 6 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 251 | . . . . . . 251 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 96 | . 9 3 . . . 96 Average Temperature 28 | . 5 3 . . . 34 Received Heat Transfer 396 | . 18 27 . . 54 297 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 916 | . 74 . . . . 842 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . 100 93 Level 1 3 | . . . . . . 6 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 220 | . 135 30 9 . 105 220 Initial 18 | . . 18 7 . . 18 Average 45 | . 63 11 . . 66 52 Influence Increases 880 | . 160 42 9 . 138 531 Destroy 0b10 Robot/C 400 | . 60 20 . . 80 240 Destroy 0b10 Robot/NC 50 | . 25 . . . . 25 Destroy Leader 114 | . 22 10 . . 10 72 Successful Hack 3 | . . . . . 3 . Disable Machine 90 | . 15 . . . . 75 Destroy Structure 178 | . 38 12 9 . . 119 Lose Combat Pursuer 45 | . . . . . 45 . Influence Decreases 722 | . 115 67 29 . 90 421 Entered New Map 70 | . . 27 13 . . 30 Time Decay 492 | . 115 30 16 . 80 251 Lost Part 160 | . . 10 . . 10 140 Squads Dispatched 5 | . 2 . . . . 3 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . 2 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 3 | . . . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 6 1 . . 7 26 Peak Tracking Total 7 | . 3 1 . . 7 6 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 6 | . 1 . . . . 5 Max in Single Turn 3 | . 1 . . . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 4 | . . . . 2 1 1 Terminals 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . . 5 2 1 Successful 8 | . . . . 5 2 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 3 | . . . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . . 5 2 1 Record 7 | . . . . 4 2 1 Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 965 | . . . . . . 965 Optics 782 | . . . . . . 782 Sensors 965 | . . . . . . 965 Traps 11 | . . . . . . 11 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3005 | 63 302 100 221 1166 186 967 Spaces Moved 1611 | 39 224 69 168 742 77 292 Core 37 | 17 . . . . . 20 Treads . | . . . . . . . Legs 1574 | 22 224 69 168 742 77 272 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 Average Speed 169 | 122 120 120 120 155 190 286 Slowest Speed 1000 | 150 120 120 120 190 190 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 35 11 29 91 20 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 204 | . 39 15 11 . . 139 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 204 | . 39 15 11 . . 139 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1773 | 53 240 82 185 756 103 354 Wait 17 | . . . 15 . 2 . Move 1605 | 38 223 68 167 741 76 292 Hop . | . . . . . . . Pick Up 43 | 8 7 4 1 9 2 12 Fast Attach . | . . . . . . . Attach 21 | 6 1 3 . . 3 8 Detach 1 | . . . . . 1 . Swap 10 | 1 1 1 1 1 2 3 Drop 10 | . . 3 . 4 2 1 Fire 54 | . 8 3 1 . 4 38 Melee 11 | . . . . . 11 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 457 | -9/Materials | Discovered new exit (range 7) 466 | -9/Materials | Entered Mines 473 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 475 | -9/Mines | Learned Materials security intel 665 | -9/Mines | Identified exit to Exiles 683 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 687 | -9/Mines | Entered Exiles 687 | -9/Exiles | Found Exiles lab destroyed 831 | -9/Exiles | Opened EX-Vault 837 | -9/Exiles | Found PSU Rigger 1095 | -9/Exiles | Learned location of Zion (-7) 1767 | -9/Exiles | Discovered new exit (range 14) 1853 | -9/Exiles | Entered Mines 1982 | -8/Mines | Discovered new exit (range 14) 2039 | -8/Mines | Entered Materials 2039 | -8/Materials | Evolved 2 slots: Utility x2 2309 | -8/Materials | Lost 4 parts (2n2w) 2899 | -8/Materials | Lost 4 parts (1p1u2w) 2962 | -8/Materials | Discovered new exit (range 15) 2966 | -8/Materials | Core integrity fell below 50% 3004 | -8/Materials | Core integrity fell below 20% 3006 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- U-05 Engineer builds a Wall. R-06 Scavenger collects Pulse Rifle. Penetrated by Slug. R-06 Scavenger collects Gauss Rifle. R-06 Scavenger collects Imp. Cooling System. R-06 Scavenger collects Targeting Computer. Penetrated by Slug. R-06 Scavenger collects Imp. Deuterium Engine. R-06 Scavenger suffers critical hit (Blast). R-06 Scavenger destroyed. R-06 Scavenger collects Com. Wheel. Knocked back. Pulse Rifle destroyed. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. W-25 Informer knocked back. Penetrated by Slug. Lgt. Nuclear Core destroyed. Knocked back. Penetrated by Slug. 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