Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 03:43:42 Player: deadnoob Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (988) 988 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (14202) 14202 TOTAL SCORE: 22320 Bonus ------- High Alert Combat Kills 56 Win 3000 Win Speed 11146 Cogmind --------- Core Integrity 542/1600 Matter 218/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (16) -- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Centrium Leg Centrium Leg > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Antigrav Array Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Machine Analyzer Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Xenon Bombardment Thruster Nuclear Pulse Thruster Energy Well Heavy Rocket Launcher [Rating: 144] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Advanced Heavy Siege Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Hardened Light Armor Plating Device Advanced Reaction Control System Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Flail Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 14 | . . 2 1 1 . 2 . . 2 2 2 2 Utility 4 | . . . 1 1 2 . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 97 | 1 2 8 9 13 3 4 1 7 5 1 21 22 Power 3 | . . 1 1 . . . . . . . . 1 Engine 2 | . . 1 1 . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 55 | . 2 4 2 7 1 2 1 4 2 1 11 18 Treads 19 | . 2 . . . . . . . . . 10 7 Leg 5 | . . . . . . . . . . . . 5 Wheel . | . . . . . . . . . . . . . Hover 12 | . . . . . . . . 4 2 1 1 4 Flight 19 | . . 4 2 7 1 2 1 . . . . 2 Utility 22 | . . 3 5 2 2 2 . 1 2 . 4 1 Device 2 | . . . . . . . . . 1 . 1 . Storage 1 | . . . . . . . . . . . 1 . Processor 6 | . . 1 1 . 1 2 . . . . . 1 Hackware 3 | . . . 2 . . . . . 1 . . . Protection 10 | . . 2 2 2 1 . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 17 | 1 . . 1 4 . . . 2 1 . 6 2 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 11 | . . . 1 1 . . . 2 1 . 4 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . . 3 . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 6 | . . . 6 . . . . . . . . . Parts Lost 41 | . . . 2 3 . 2 . . 2 3 15 14 Power . | . . . . . . . . . . . . . Propulsion 28 | . . . 2 1 . 1 . . 2 1 10 11 Utility 11 | . . . . 2 . 1 . . . 2 4 2 Weapon 2 | . . . . . . . . . . . 1 1 Highest Loss Streak 13 | . . . 2 3 . 2 . . 2 3 13 7 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 58 | . 57 77 81 83 69 60 67 73 82 69 39 25 Engine 2 | . . 4 9 7 6 5 5 5 3 . . . Treads 4 | . 4 . . . . . . . . . 15 8 Leg 3 | . 23 . . . . . . . . . . 2 Hover 5 | . . . . . . . . . 26 27 9 4 Flight 16 | . . 36 34 40 35 20 26 28 16 9 1 1 Processor 5 | . . 6 4 . 1 14 17 17 14 8 4 6 Hackware 5 | . . . 11 13 6 5 5 5 5 9 4 2 Protection 5 | . . 7 9 15 13 7 5 7 5 4 . . Ballistic Gun 5 | . 28 22 12 . . . . . . . . . Impact Weapon 2 | . . . . 4 6 5 5 5 5 4 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 23 | 3 3 8 18 23 23 18 13 15 16 11 9 8 Greatest Support 104 | 20 20 12 20 36 30 18 18 18 24 12 48 104 Greatest Overweight (x) 1 | . . . . 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 5 5 5 5 5 5 5 5 5 5 20 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 3 4 4 4 3 4 5 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 3 4 5 5 5 5 5 4 1 Class Distribution -------------------- 64% | Mutant 14% | Hacker-Sprinter 9% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 1244 | 184 86 . . 118 . 148 . 64 193 . 167 284 Remotely . | . . . . . . . . . . . . . Salvage Created 1012 | . 108 33 4 201 . 140 . 63 233 . 98 132 Parts 47 | . 9 4 2 7 . 1 . 7 2 . 6 9 Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 28 | . 3 2 3 2 . . . 4 4 . 5 5 Guns 5 | . 3 2 . . . . . . . . . . AOE 23 | . . . 3 2 . . . 4 4 . 5 5 Classes Destroyed 7 | . 3 . . 2 . . . 1 1 . . . Worker 4 | . . . . 1 . . . 1 . . 1 1 Builder 4 | . 1 . . 2 . . . . . . 1 . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . 1 . . . Recycler 4 | . 1 . . 1 . 1 . . 1 . . . Swarmer 27 | . 3 2 3 1 . . . 4 4 . 5 5 Grunt 1 | . . . . 1 . . . . . . . . Best Kill Streak 7 | . 4 2 3 2 . 1 . 6 4 . 7 6 Combat Bots Only 5 | . 2 2 3 2 . . . 4 4 . 5 5 Max Kills in Single Turn 5 | . 2 1 2 2 . 1 . 3 4 . 3 5 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . . . 2 2 . . . 2 4 . 2 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 12228 | . 110 28 206 510 . 83 . 36 179 300 5074 5702 Core 1740 | . 56 . 66 55 . . . . . . 505 1058 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 11 | . . 11 . . . . . . . . . . Core Remaining (%) 86 | 100 77 100 88 92 100 . . 100 100 100 65 33 Volleys Fired 36 | . 10 2 2 1 . . . 3 2 . 12 4 Largest 2 | . 2 2 1 1 . . . 1 1 . 1 1 Hottest 40 | . 40 40 39 39 . . . 39 39 . 39 39 Shots Fired 48 | . 20 4 2 1 . . . 3 2 . 12 4 Gun 24 | . 20 4 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 24 | . . . 2 1 . . . 3 2 . 12 4 Special . | . . . . . . . . . . . . . Kinetic 24 | . 20 4 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 24 | . . . 2 1 . . . 3 2 . 12 4 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 4 | . 4 2 . . . . . 3 4 . . . Robot Miss Streak 2 | . 2 1 . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 23 | . 11 2 . 5 . 1 . 1 3 . . . Core Hits 52 | . 7 2 1 4 . . . 12 4 . 14 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 27 | . . . . 15 . 3 . . 5 1 3 . Impact 27 | . . . . 15 . 3 . . 5 1 3 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 5 . 1 . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4245 | . 111 25 370 633 . 88 . 464 1164 . 866 524 Guns 136 | . 111 25 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 3251 | . . . 370 142 . . . 464 912 . 863 500 Melee 831 | . . . . 491 . 88 . . 252 . . . Ramming 27 | . . . . . . . . . . . 3 24 Kinetic 136 | . 111 25 . . . . . . . . . . Thermal 424 | . . . . . . . . . 424 . . . Explosive 2827 | . . . 370 142 . . . 464 488 . 863 500 Electromagnetic . | . . . . . . . . . . . . . Impact 831 | . . . . 491 . 88 . . 252 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . 3 . 6 . . . 8 8 . . 9 6 Average Corruption 3 | . 2 . 6 . . . 8 8 . . 4 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . 1 . . . . . 1 2 . . 4 2 Message Errors 3 | . . . . . . . 1 . . . 1 1 Matter Fused 3 | . . . . . . . . 1 . . 1 1 Energy Discharges 1 | . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 856 | . . . 34 217 . 28 . . 370 . 94 113 Projectiles . | . . . . . . . . . . . . . Explosions 413 | . . . 34 . . . . . 172 . 94 113 Melee 443 | . . . . 217 . 28 . . 198 . . . Knockbacks 3 | . . . . 1 . 1 . . 1 . . . Impact 3 | . . . . 1 . 1 . . 1 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . . 46 . . . 14 . . 88 10 Shots 5 | . . . . 1 . . . 1 . . 3 . Rammed 11 | . . . . . . . . . . . 3 8 Targets Rammed 11 | . . . . . . . . . . . 3 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 364 | . . . 22 364 . . . . . . . . Average Temperature 151 | . . . 9 159 . . . . . . . . Received Heat Transfer 582 | . . . 81 51 . . . . 9 . 162 279 Effects 3 | . . . . 3 . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . 3 . 1 . . 3 . . . Impact Corruptions 9 | . . . . 5 . 1 . . 3 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . 250 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 888 | . 140 164 275 346 169 139 93 270 520 302 686 888 Initial 408 | . . 59 68 124 169 82 48 65 132 273 153 408 Average 288 | . 51 105 117 195 169 103 61 119 305 287 389 640 Maximum Alert Level 3 | . . . 1 1 . . . 1 2 1 2 3 Low Security (%) 46 | 100 100 100 78 48 100 100 100 73 23 . 4 . Level 1 23 | . . . 21 51 . . . 26 41 100 57 . Level 2 21 | . . . . . . . . . 34 . 38 63 Level 3 8 | . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . 2 2 1 . 1 . . 2 . 7 3 Investigation 11 | . . 1 2 1 . . . . 2 . 3 2 Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . . 1 . . . 1 . . . . 3 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 14 | . 1 . 1 1 . . . . 2 . 5 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 189 | . 7 6 13 22 . 3 6 7 10 2 52 61 Peak Tracking Total 26 | . 3 3 8 11 . 2 6 5 8 1 25 26 Tactical Retreats 28 | . 1 1 1 3 . 1 . . 3 1 7 10 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 4 | . 2 . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 11 | . . . 2 . . . . 3 5 . . 1 Max in Single Turn 5 | . . . 1 . . . . 2 5 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 19 | . . 2 1 4 . 3 . . 3 1 3 2 Terminals 18 | . . 2 1 3 . 3 . . 3 1 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 55 | . . 6 4 14 . 9 . . 9 1 8 4 Successful 16 | . . 1 1 4 . 2 . . 4 1 2 1 Failed 39 | . . 5 3 10 . 7 . . 5 . 6 3 Catastrophic 13 | . . 1 2 2 . 3 . . 2 . 2 1 Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . . 3 4 9 . 10 . . 6 . 6 2 Terminals 52 | . . 6 4 11 . 9 . . 9 1 8 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . Terminal Hacks 10 | . . . 1 2 . 1 . . 2 1 2 1 Record 1 | . . . . . . . . . . . 1 . Level Access Points 5 | . . . . 1 . 1 . . 1 1 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . . 1 Zone Layout 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 5 | . . 1 . 1 . 1 . . 2 . . . Terminals 5 | . . 1 . 1 . 1 . . 2 . . . Assimilate 1 | . . . . . . . . . 1 . . . Botnet 4 | . . 1 . 1 . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . 2 1 4 . 3 . . 2 1 3 2 Full Trace Events 11 | . . 2 1 1 . . . . 2 . 3 2 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 1857 | 8 232 102 120 280 62 108 22 72 163 69 210 409 Spaces Moved 3340 | 3 192 197 292 555 174 277 61 161 348 91 266 723 Core 853 | . 49 59 . . . . . . . . 229 516 Treads 1 | . . . . . . . . . . . . 1 Legs 146 | 3 143 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 49 | . . . . . . . . . . . 24 25 Flight 2291 | . . 138 292 555 174 277 61 161 348 91 13 181 Fastest Speed 24 | 120 50 34 28 24 27 32 34 34 31 37 37 40 Average Speed 42 | 120 102 38 32 30 31 33 34 34 34 37 51 49 Slowest Speed 145 | 120 120 50 34 111 32 34 34 34 37 37 100 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 25 | . . 1 5 16 . 2 . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 2 39 21 38 23 5 12 71 6 16 3 14 29 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 103 | . . . . 30 . 2 . . 3 1 39 28 Terrain Destroyed 281 | . . . 15 30 . 2 . 16 55 1 119 43 Melee 18 | . . . . 9 . 2 . . 3 1 3 . Projectile . | . . . . . . . . . . . . . AOE 263 | . . . 15 21 . . . 16 52 . 116 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 3676 | 11 210 220 314 630 181 287 61 173 379 123 323 764 Wait 105 | . . 2 . 52 . . . . 17 31 1 2 Move 3283 | 2 191 194 281 526 173 273 60 160 345 90 266 722 Hop 21 | . . 1 5 12 . 2 . . 1 . . . Pick Up 26 | 1 5 6 6 2 1 2 . . . . 3 . Fast Attach 54 | . . 4 5 2 1 3 1 5 4 1 11 17 Attach 38 | 1 2 4 3 7 2 1 . 2 1 . 10 5 Detach 28 | 1 . 2 3 4 3 1 . 2 2 . 8 2 Swap 5 | . . . 1 4 . . . . . . . . Drop 43 | 6 2 5 8 5 1 2 . 1 2 . 7 4 Fire 36 | . 10 2 2 1 . . . 3 2 . 12 4 Melee 27 | . . . . 15 . 3 . . 5 1 3 . Ram 4 | . . . . . . . . . . . 1 3 Kick . | . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . 1 5 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Discovered new exit (range 11) 343 | -9/Materials | Entered another Materials area 343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 458 | -8/Materials | Discovered new exit (range 16) 463 | -8/Materials | Entered Factory 463 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 685 | -7/Factory | Identified exit to Factory 743 | -7/Factory | Entered another Factory area 743 | -6/Factory | Evolved 2 slots: Utility x2 763 | -6/Factory | Lost 3 parts (1n2u) 801 | -6/Factory | Discovered new exit (range 7) 805 | -6/Factory | Entered another Factory area 805 | -5/Factory | Evolved 2 slots: Propulsion x2 911 | -5/Factory | Identified exit to Factory 913 | -5/Factory | Sucked down chute 913 | -5/Factory | Entered Waste 916 | -5/Waste | Spotted C-40 Crusher 921 | -5/Waste | Spotted C-40 Crusher 921 | -5/Waste | Spotted C-40 Crusher 923 | -5/Waste | Spotted C-40 Crusher 928 | -5/Waste | EMP discharged 930 | -5/Waste | Spotted C-40 Crusher 930 | -5/Waste | Discovered new exit (range 15) 930 | -5/Waste | Spotted C-40 Crusher 935 | -5/Waste | Entered Factory 996 | -5/Factory | Discovered exit to Factory (range 14) 1007 | -5/Factory | Entered another Factory area 1007 | -4/Factory | Evolved 2 slots: Propulsion x2 1033 | -4/Factory | Identified exit to Research 1076 | -4/Factory | Spotted B-86 Titan 1138 | -4/Factory | Build established: Mutant 1170 | -4/Factory | Entered Research 1170 | -3/Research | Evolved 2 slots: Propulsion x2 1175 | -3/Research | Identified exit to Research 1239 | -3/Research | Entered another Research area 1239 | -2/Research | Evolved 2 slots: Propulsion x2 1257 | -2/Research | Garrison activated, responded to threat 1331 | -2/Research | Lost 13 parts (7n6u) 1333 | -2/Research | Spotted B-90 Cyclops 1404 | -2/Research | Spotted B-90 Cyclops 1408 | -2/Research | Identified exit to Access 1449 | -2/Research | Entered Access 1449 | -1/Access | Evolved 2 slots: Propulsion x2 1466 | -1/Access | Energy Cycler disabled 1477 | -1/Access | Lost 5 parts (4n1w) 1607 | -1/Access | Spotted B-99 Colossus 1658 | -1/Access | Lost 5 parts (4n1w) 1696 | -1/Access | Core integrity fell below 50% 1699 | -1/Access | Search patrols dispatched 1713 | -1/Access | Lost 7 parts (5n2u) 1856 | -1/Access | Discovered new exit (range 6) 1858 | *** | Escaped! Last Messages --------------- 01803_ Penetrated by Slug. 01803_ R-10 Processor suffers critical hit (Destroy). 01803_ Penetrated by Slug. 01803_ R-10 Processor suffers critical hit (Destroy). 01804_ Slammed into H-88 Terminator. 01805_ Slammed into P-80 Master. 01806_ Penetrated by Slug. 01806_ Slug penetrates Wall. 01809_ Hyperwave Decoder disabled. 01814_ Critical hit (Burn: +37). 01820_ Adv. Heavy Siege Treads destroyed. 01821_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 01821_ Acquired Biometal Heavy Treads. 01824_ Sealed Freight Elevator disabled. 01834_ Adv. Heavy Siege Treads destroyed. 01848_ WJ5AUV7XLR%MKEAU/CO5POZ