Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 19:36:04 Player: Merc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3916) 3916 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 9496 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 290/290 System Corruption 23% Temperature Cool (75) Movement Core (950) Ox18 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Salvage Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Plasma Rifle Powered Hammer > --- INVENTORY (20) --- Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Treads Armored Treads Armored Treads Superbattery (1500) Advanced Salvage Targeting Computer Improved Particle Charger Drone Bay (2/2) Advanced Plasma Cannon Mass Driver Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Salvage Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Plasma Rifle Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Treads Armored Treads Armored Treads Superbattery Advanced Salvage Targeting Computer Improved Particle Charger Drone Bay Advanced Plasma Cannon Mass Driver Heavy Flail [Rating: 70] Favorites ----------- Power Fission Core Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Powered Hammer Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Slots Evolved 8 | . . . . . 4 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 6 | . . . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 138 | 6 17 4 8 . 25 28 8 1 26 . 15 Power 15 | 1 3 . 2 . 2 2 . . 3 . 2 Engine 9 | 1 3 . 1 . . 1 . . 2 . 1 Core 6 | . . . 1 . 2 1 . . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 53 | 2 10 3 3 . 10 8 4 . 7 . 6 Treads 4 | . . . . . 1 . . . . . 3 Leg 49 | 2 10 3 3 . 9 8 4 . 7 . 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | 1 2 . 2 . 8 10 3 . 11 . 5 Device 18 | . 2 . 1 . 3 5 . . 5 . 2 Storage 5 | 1 . . 1 . 1 1 . . 1 . . Processor 9 | . . . . . 1 . 3 . 2 . 3 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . 3 4 . . 3 . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 2 1 1 . 5 8 1 1 5 . 2 Energy Gun 7 | 1 1 . . . . 4 . . . . 1 Energy Cannon 2 | . . . . . 1 . . . 1 . . Ballistic Gun 10 | 1 1 . . . 3 2 1 . 2 . . Ballistic Cannon 2 | . . . . . . 1 . . . . 1 Launcher 2 | . . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . 2 . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 4 . . . . 1 Corrupted Parts 4 | . . . . . . 1 . . . . 3 System Corruption 32 | . . . . . . 11 . . . . 21 Parts Lost 48 | . 5 . . . 11 6 . 3 5 1 17 Power 6 | . 2 . . . 2 . . . . . 2 Propulsion 22 | . 1 . . . 6 2 . 1 3 . 9 Utility 14 | . . . . . 2 3 . 2 2 . 5 Weapon 6 | . 2 . . . 1 1 . . . 1 1 Highest Loss Streak 9 | . 3 . . . 9 4 . 3 2 1 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 1 7 7 7 7 7 8 6 9 15 18 15 Power 2 | . 1 1 1 1 1 2 2 1 3 4 3 Propulsion 3 | . 2 2 1 2 . 1 1 3 5 4 4 Utility 4 | . 2 4 3 3 3 4 1 3 4 7 5 Weapon 1 | . . . . 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . 4 . 3 . 1 5 . . 2 1 7 Power 6 | . 1 . 1 . . . . . 1 . 3 Propulsion 4 | . 2 . . . 1 1 . . . . . Utility 11 | . 1 . 2 . . 3 . . 1 1 3 Weapon 2 | . . . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 100 100 100 79 94 99 97 92 99 96 Engine 3 | . 13 14 2 . . 5 6 5 1 . . Core 4 | . . . 11 14 7 1 . . 4 6 5 Leg 27 | . 27 28 28 28 27 29 26 26 25 26 24 Device 13 | . 13 14 14 14 9 15 25 25 14 13 9 Storage 8 | . 14 14 14 14 10 6 6 6 9 6 6 Processor 13 | . . . . . 4 7 13 13 18 26 30 Protection 4 | . . . . . 3 10 6 5 2 6 5 Energy Gun 1 | . 12 14 1 . . 1 . . . . . Ballistic Gun 4 | . 13 1 . . 6 1 5 5 3 5 5 Ballistic Cannon 1 | . . . . . . 4 . . . . . Launcher 2 | . . 13 14 14 . . . 2 . . . Impact Weapon 3 | . . . . . . 5 6 3 6 6 6 Slashing Weapon 2 | . . . 12 14 7 1 . . . . . Peak Build Rating 70 | 6 9 10 26 25 48 50 60 61 64 65 70 Average Rating 44 | 4 7 9 20 25 28 46 56 57 55 64 66 On Entrance 31 | . 6 9 10 25 25 33 46 60 40 64 64 Avg Prop Armor Cover (%) 3 | . . . . . . 3 . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 12 16 18 27 27 53 70 73 77 70 65 67 Greatest Support 80 | 20 20 20 30 30 60 76 80 80 80 68 80 Greatest Overweight (x) 12 | . 1 . . . 12 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 20 20 20 20 20 20 Average Capacity 14 | 7 8 8 8 10 10 11 20 20 20 20 20 Most Carried 20 | 2 8 8 8 7 10 10 10 10 20 19 20 Average Carried 11 | 1 7 7 7 7 7 8 6 9 15 18 16 Final Capacity 20 | 8 8 8 10 10 10 20 20 20 20 20 20 Final Carried 18 | 2 8 8 7 7 10 8 10 7 17 18 14 Class Distribution -------------------- 50% | Mutant 43% | Scavenger-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Assassin | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Matter Collected 3352 | 211 494 42 90 119 428 559 75 . 708 98 528 Remotely . | . . . . . . . . . . . . Salvage Created 4148 | . 576 70 195 112 686 1099 75 . 706 155 474 Parts 194 | . 37 7 7 10 38 29 2 . 39 8 17 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 4 | . . . . . 1 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 8 18 Prevented 6 | . . . . . . . . . . 3 3 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Combat Hostiles Destroyed 85 | . 14 2 2 5 12 19 1 . 14 4 12 Melee 19 | . . . 2 3 3 10 . . 1 . . Guns 28 | . 14 1 . . . 1 1 . 3 3 5 Cannons 21 | . . . . . 3 5 . . 9 . 4 AOE 9 | . . 1 . 2 6 . . . . . . Classes Destroyed 13 | . 4 . 1 . 5 2 1 . . . . Worker 6 | . 1 . . 1 4 . . . . . . Builder 4 | . . . . . 2 2 . . . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 6 | . . . . . 2 4 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 4 | . 2 . . . . 1 . . 1 . . Swarmer 19 | . 3 . . 3 . . . . 4 3 6 Grunt 42 | . 11 2 . 2 9 10 . . 3 . 5 Duelist 1 | . . . . . 1 . . . . . . Sentry 10 | . . . . . 2 4 . . 3 1 . Hunter 5 | . . . 2 . . . 1 . 2 . . Programmer 8 | . . . . . . 5 . . 2 . 1 Best Kill Streak 16 | . 3 2 1 4 16 7 1 . 4 3 3 Combat Bots Only 9 | . 3 2 1 3 9 7 1 . 4 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 . 1 2 . . . . . . Melee 1 | . . . 1 1 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Hostile Shots Fired 1094 | . 100 4 . 38 141 297 15 2 307 52 138 Missed 340 | . 29 1 . 14 27 88 2 . 123 22 34 Hits 754 | . 71 3 . 24 114 209 13 2 184 30 104 Melee 4 | . . . . . 2 . . 2 . . . Projectile 750 | . 71 3 . 24 112 209 13 . 184 30 104 Critical Strikes 21 | . 1 . . . 4 7 . . 2 . 7 Part Disruptions 2 | . . . . . . 1 . . . . 1 Damage Taken 9750 | . 897 84 . 241 1931 2241 182 108 1868 384 1814 Core 1743 | . 193 12 . 35 381 270 54 . 322 76 400 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 48 | 100 . . . 4 30 61 . . . . . Volleys Fired 332 | 2 68 3 . 9 39 54 6 6 58 11 76 Largest 2 | 1 2 2 . 1 1 1 1 1 1 1 1 Hottest 98 | 20 85 98 . 33 80 80 30 39 85 33 75 Shots Fired 385 | 2 113 4 . 9 39 56 6 6 60 12 78 Gun 240 | 2 113 3 . . 9 15 6 . 28 12 52 Cannon 116 | . . . . . 17 41 . . 32 . 26 Launcher 29 | . . 1 . 9 13 . . 6 . . . Special . | . . . . . . . . . . . . Kinetic 228 | 2 63 . . . 9 44 6 . 28 12 64 Thermal 128 | . 50 3 . . 17 12 . . 32 . 14 Explosive 29 | . . 1 . 9 13 . . 6 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | 1 11 2 . 1 4 9 2 2 6 15 18 Robot Miss Streak 7 | 1 6 1 . 3 4 7 1 1 4 1 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 340 | 1 65 3 11 11 33 99 5 2 50 12 48 Core Hits 167 | 1 28 4 4 6 46 28 3 . 24 6 17 Critical Kills 6 | . 1 . . . . 1 . . 3 1 . Critical Parts Destroyed 18 | . . . . . . 7 . . 4 4 3 Critical Strikes 34 | . 6 . . . . 11 . . 7 5 5 Burn 6 | . 5 . . . . . . . . . 1 Destroy 12 | . 1 . . . . . . . 6 4 1 Blast 1 | . . . . . . . . . . . 1 Smash 13 | . . . . . . 9 . . 1 1 2 Sever 2 | . . . . . . 2 . . . . . Melee Attacks 149 | . . . 11 8 18 83 2 . 20 2 5 Impact 85 | . . . . . . 56 2 . 20 2 5 Slashing 64 | . . . 11 8 18 27 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 16 | . . . 6 2 2 5 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11213 | 10 890 128 722 535 2079 3711 110 548 1195 137 1148 Guns 2061 | 10 864 48 . . 83 258 62 . 114 79 543 Cannons 2172 | . . . . . 275 788 . . 634 . 475 Explosions 2062 | . . 80 . 209 1225 . . 548 . . . Melee 4892 | . . . 722 326 496 2665 48 . 447 58 130 Ramming 26 | . 26 . . . . . . . . . . Kinetic 2508 | 10 488 . . . 83 811 62 . 114 79 861 Thermal 1725 | . 376 48 . . 275 235 . . 634 . 157 Explosive 1989 | . . 80 . 209 1152 . . 548 . . . Electromagnetic 73 | . . . . . 73 . . . . . . Impact 2579 | . . . . . . 1896 48 . 447 58 130 Slashing 2313 | . . . 722 326 496 769 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 17 . . 2 1 23 Average Corruption 6 | . . . . . . 9 . . 1 1 16 Corruption Purged 4 | . . . . . . . . . 3 . 1 Corruption Blocked . | . . . . . . . . . . . . Effects 81 | . . . . . . 46 . . 5 4 26 Message Errors 18 | . . . . . . 9 . . 1 . 8 Matter Fused 20 | . . . . . . 11 . . . 1 8 Heat Flow Errors 10 | . . . . . . 6 . . . . 4 Energy Discharges 9 | . . . . . . 8 . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 6 . . . 1 2 Data Loss (major) 5 | . . . . . . 4 . . 1 . . Misfires 7 | . . . . . . 2 . . 2 1 2 Alerts 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1120 | . . . 69 36 1 815 8 . 37 37 117 Projectiles 84 | . . . . . . 68 . . 4 . 12 Explosions 6 | . . . . 5 1 . . . . . . Melee 1030 | . . . 69 31 . 747 8 . 33 37 105 Knockbacks 16 | . . . . . . 9 . . . . 7 Impact 8 | . . . . . . 6 . . . . 2 Kinetic 8 | . . . . . . 3 . . . . 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 122 | . . 49 . . 46 . . 27 . . . Shots 5 | . . 1 . . 2 . . 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 6 | . 6 . . . . . . . . . . Kicked 6 | . 6 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 739 | . 116 105 . 5 739 245 . . 105 . 349 Average Temperature 155 | . 32 57 . 4 377 78 . . 59 . 114 Received Heat Transfer 3168 | . 444 21 . 75 1053 732 . . 321 87 435 Effects 29 | . . . . . 29 . . . . . . Shutdowns 4 | . . . . . 4 . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . Damage (minor) 5 | . . . . . 5 . . . . . . Damage (major) 11 | . . . . . 11 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Robots Corrupted 13 | . . . . . . 6 1 . 2 1 3 Combat Hostiles 8 | . . . . . . 3 . . 1 1 3 Parts Fried 9 | . . . . . . 5 3 . . . 1 Impact Corruptions 35 | . . . . . . 26 1 . 3 1 4 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 3843 | . 1480 111 . . 550 475 . . 777 . 450 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 . 100 94 100 100 100 100 . . Level 1 . | . . . . . 5 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 248 | . 75 60 . 126 248 167 53 23 136 . . Initial 53 | . . 12 . . . . 53 . . . . Average 44 | . 31 12 . 36 66 62 13 4 35 . . Influence Increases 2889 | . 411 60 50 186 408 668 56 33 452 240 325 Destroy 0b10 Robot/C 1700 | . 280 40 40 100 240 380 20 . 280 80 240 Destroy 0b10 Robot/NC 125 | . 15 . 10 5 45 40 5 . 5 . . Destroy Leader 410 | . 64 10 . 20 52 122 10 . 82 10 40 Successful Hack 70 | . 22 . . . 12 16 6 . 14 . . Disable Machine 120 | . . . . . 45 45 15 . 15 . . Destroy Structure 119 | . . 10 . 46 14 5 . 33 11 . . Partial Spotted 15 | . . . . . . . . . 15 . . Lose Combat Pursuer 330 | . 30 . . 15 . 60 . . 30 150 45 Influence Decreases 2803 | . 379 62 80 186 408 559 163 35 452 240 239 Entered New Map 108 | . . 20 30 . . . 56 2 . . . Time Decay 2270 | . 349 42 50 186 298 499 107 30 402 230 77 Lost Part 405 | . 30 . . . 110 60 . 3 50 10 142 Lost Ally 20 | . . . . . . . . . . . 20 Squads Dispatched 18 | . 2 . . . 2 8 2 . 4 . . Investigation 6 | . 2 . . . . 1 2 . 1 . . Extermination 8 | . . . . . . 5 . . 3 . . Reinforcement 4 | . . . . . 2 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Distress Signals 5 | . . . . . 2 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 23 2 . 7 19 33 1 6 20 13 17 Peak Tracking Total 7 | . 4 2 . 3 7 7 1 6 5 5 4 Tactical Retreats 13 | . 1 . . 1 . 3 . . 1 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Traps Triggered 12 | . 6 . . . . 1 1 . 3 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Machines Disabled 8 | . . . . . 3 3 1 . 1 . . Max in Single Turn 2 | . . . . . 2 1 1 . 1 . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Machines Accessed 25 | . 8 . 2 . 1 4 3 . 7 . . Terminals 12 | . 6 . . . 1 3 1 . 1 . . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . 1 1 . 3 . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 48 | . 21 . 2 . 2 9 7 . 7 . . Successful 28 | . 9 . 2 . 2 4 5 . 6 . . Failed 20 | . 12 . . . . 5 2 . 1 . . Catastrophic 2 | . 1 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 29 | . 16 . . . 2 7 3 . 1 . . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 11 | . 5 . . . . 2 1 . 3 . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 16 | . 7 . 2 . 2 4 1 . . . . Record 7 | . 3 . 1 . . 2 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . Recall Investigation 2 | . . . . . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . . 1 . 3 . . Report Inventory 6 | . 2 . . . . . 1 . 3 . . Scanalyzer 3 | . . . . . . . 3 . . . . Retrieve Study 3 | . . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 6 . . . . 4 2 . 2 . . Full Trace Events 7 | . 4 . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . Total Part Build Rating 12 | . . . . . . . . . 12 . . Part Studies Acquired 3 | . . . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 106 | . . . . . . . . . . . 106 Highest-Rated Ally 106 | . . . . . . . . . . . 106 Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Active Infowar (turns) 12569 | . 1114 273 1266 531 561 2576 378 202 1621 1174 2873 Optics 657 | . . . . . . . . . . . 657 Sensors 6363 | . 348 273 1266 531 561 2576 378 202 228 . . IFF 3693 | . . . . . . . . . 334 1174 2185 Terrain 119 | . . . . . 119 . . . . . . Structural 1768 | . . . . . . 201 297 . 1270 . . Seismic 766 | . 766 . . . . . . . . . . Decoding 1847 | . . . . . . . . . . . 1847 ECM 167 | . . . . . 167 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . 1 Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Turns Passed 13136 | 47 1176 273 1266 531 912 2683 378 202 1621 1174 2873 Spaces Moved 8466 | 30 707 205 1015 337 524 1769 282 156 1055 922 1464 Core 14 | 4 1 . . . 9 . . . . . . Treads 14 | . . . . . 4 . . . . . 10 Legs 8438 | 26 706 205 1015 337 511 1769 282 156 1055 922 1454 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 110 112 111 116 115 Average Speed 120 | 110 120 120 120 120 128 121 117 119 119 117 119 Slowest Speed 650 | 120 190 120 120 120 650 190 125 190 190 120 188 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 3 95 36 94 53 29 37 10 76 27 86 87 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . Scrap Searched 9 | . . . . . . . . . . 6 3 Spaces Dug 17 | . . . . . . 2 . 11 2 . 2 Terrain Destroyed 178 | . . 13 . 66 13 5 1 55 11 1 13 Melee 6 | . . . . . . 2 . . 2 . 2 Projectile 25 | . . . . . 1 3 1 . 9 . 11 AOE 146 | . . 13 . 66 12 . . 55 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Total 10781 | 39 911 227 1050 442 695 2115 317 165 1321 996 2503 Wait 1508 | . 75 13 . 89 62 150 14 . 128 55 922 Move 8456 | 29 706 204 1014 336 523 1768 282 155 1054 921 1464 Hop . | . . . . . . . . . . . . Pick Up 72 | 2 14 1 6 . 11 11 2 . 14 3 8 Fast Attach 50 | 6 15 . . . 11 8 . . 8 . 2 Attach 44 | . 4 . . . 10 3 2 3 7 2 13 Detach 11 | . . . . . 5 . . . 4 . 2 Swap 90 | . 11 4 8 . 8 22 8 1 18 1 9 Drop 63 | . 12 2 11 . 8 16 1 . 10 1 2 Fire 332 | 2 68 3 . 9 39 54 6 6 58 11 76 Melee 149 | . . . 11 8 18 83 2 . 20 2 5 Ram . | . . . . . . . . . . . . Kick 6 | . 6 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 7) 687 | -10/Materials | Core integrity fell below 50% 719 | -10/Materials | Lost 3 parts (1n2w) 883 | -10/Materials | Discovered new exit (range 13) 957 | -10/Materials | Discovered new exit (range 14) 1049 | -10/Materials | Discovered new exit (range 4) 1144 | -10/Materials | Build established: Scavenger-Mutant 1224 | -10/Materials | Entered Mines 1231 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1239 | -10/Mines | Learned location of Storage (-7) 1284 | -10/Mines | Learned 4 Materials zone layouts 1427 | -10/Mines | Core integrity fell below 20% 1454 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1462 | -10/Mines | Discovered new exit (range 8) 1492 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1492 | -10/Mines | Discovered new exit (range 5) 1497 | -10/Mines | Entered Exiles 1497 | -10/Exiles | Found Exiles lab destroyed 1518 | -10/Exiles | Discovered new exit (range 15) 1945 | -10/Exiles | Build established: Mutant 2309 | -10/Exiles | Opened EX-Vault 2320 | -10/Exiles | Found Superbattery 2540 | -10/Exiles | Discovered new exit (range 11) 2763 | -10/Exiles | Entered Mines 2805 | -9/Mines | Met a Derelict bent on vengeance 2862 | -9/Mines | Learned Materials terminal intel 3020 | -9/Mines | Discovered new exit (range 6) 3275 | -9/Mines | Discovered new exit (range 7) 3283 | -9/Mines | Assembled infested the area 3288 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3294 | -9/Mines | Entered Materials 3294 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3296 | -8/Materials | Loaded intel: 12 terminal locations 3513 | -8/Materials | Destroyed 9 combat bots 3568 | -8/Materials | Lost 9 parts (2p6n1w) 3589 | -8/Materials | Core integrity fell below 50% 3787 | -8/Materials | Discovered new exit (range 10) 4205 | -8/Materials | Identified exit to Factory 4206 | -8/Materials | Entered Factory 4206 | -7/Factory | Evolved 2 slots: Utility x2 4621 | -7/Factory | Destroyed 7 combat bots 5509 | -7/Factory | Lost 4 parts (2n2u) 6248 | -7/Factory | System corruption reached 10% 6866 | -7/Factory | Discovered new exit (range 6) 6889 | -7/Factory | Entered another Factory area 6889 | -6/Factory | Evolved 2 slots: Utility x2 6984 | -6/Factory | Discovered new exit (range 6) 7267 | -6/Factory | Sucked down chute 7267 | -6/Factory | Entered Waste 7301 | -6/Waste | Spotted C-40 Crusher 7367 | -6/Waste | Spotted C-40 Crusher 7395 | -6/Waste | Spotted C-40 Crusher 7396 | -6/Waste | Spotted C-40 Crusher 7409 | -6/Waste | Spotted C-40 Crusher 7414 | -6/Waste | Spotted C-40 Crusher 7443 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7448 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7458 | -6/Waste | Discovered new exit (range 11) 7468 | -6/Waste | Identified exit to Factory 7469 | -6/Waste | Entered Factory 7479 | -6/Factory | Lost 3 parts (1n2u) 8423 | -6/Factory | Build established: Scavenger-Mutant 8686 | -6/Factory | Fabricated Adv. Salvage Targeting Computer (x2) 9059 | -6/Factory | Discovered new exit (range 15) 9089 | -6/Factory | Identified exit to Lower Caves 9090 | -6/Factory | Entered Lower Caves 9273 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9405 | -6/Lower Caves | Core integrity fell below 50% 9526 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10097 | -6/Lower Caves | Discovered new exit (range 8) 10106 | -6/Lower Caves | Identified exit to Lower Caves 10264 | -6/Lower Caves | Entered another Lower Caves area 10447 | -6/Lower Caves | Encountered a Warlord checkpoint 10763 | -6/Lower Caves | Learned Factory garrison access intel 11287 | -6/Lower Caves | Found Alien Artifact 11287 | -6/Lower Caves | Identified Core Expander 11287 | -6/Lower Caves | Installed Core Expander, added new Utility slot 12496 | -6/Lower Caves | Lost 4 parts (1p1n2u) 12681 | -6/Lower Caves | System corruption reached 10% 12683 | -6/Lower Caves | Lost 5 parts (3n1u1w) 12780 | -6/Lower Caves | Core integrity fell below 20% 13137 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13059_ Acquired 19 matter. 13072_ Acquired Adv. Heat Sink. 13076_ System corrupted: Heat flow error (+273). 13097_ System corrupted: Matter fused (-7). 13112_ System corrupted: Heat flow error (+199). 13113_ G-67 Veteran suffers critical hit (Burn). 13116_ G-67 Veteran heat spikes uncontrollably. 13116_ Imp. Titanium Leg+ destroyed. 13117_ G-67 Veteran heat damages Adv. Heat Sink, Plasma Rifle, Flexi-carbon Leg, Unknown Energy Gun. 13117_ G-67 Veteran overheating. 13126_ G-67 Veteran heat spikes uncontrollably. 13127_ G-67 Veteran destroyed. 13129_ G-50 Soldier destroyed. 13132_ System corrupted: Matter fused (-9). 13132_ Imp. Carbon-fiber Leg+ destroyed. 13134_ Adv. Heat Sink destroyed. 13135_ Flexi-carbon Leg destroyed. 13137_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????##???????????? | | #???????????????????????????????????# ###?????#### | | #??????????????????????????????####?# #??### | | ???????????????????????????????# #?# ?## | | ???????????????????????????????# ##?# ## | | ????????????###????????????????# #?? | | ??????????###!##????????????????# #?????# | | ??????????#X# !#????????????????# ####??# = | | #####?????# " ####????????????## #### |%! | | ## ##????#^" ### #????????????# ! | | #????# #### #???????###### % | | #????## ## ####???## ## ## | | ##???##" ## ##??# ###### | | ##???# # # ##?# ##????# ## | | % ###?# #### #????# ##? | | % "### ""###### #### #???# #?? | | ### "###????## #?# ####??# ##?? | | "# "## ##???????# #?# #????# ##??? | | ### ## ##?###### #?# ### #????# ##???# | | ?## ### ###?# #?###????# ##?????# | | ## ### #####% #????????# ???????# | | #" ######?## #????????# ??????## | | "" ##???????## * @ #????????# ????#### | | #?????????## %g#g####????????# ????? | | "" #?????????#; [ #######??????# ?????? | | #" ##?????????# ##?????#???????# | | ###????????#### ##?############ | | ### ##??????????## "## ### | | ##?# #???????????## #### ## ????? | | ##??## ##????????????#"#??### ## #?????????# | | #?????####?????????????###????# #?????????# | | ????????????????????????????? ## #?????????# | | ??????????????????????????? ### #?????????# | | ?????????????????????????# ### #?????????# | | ????????????????????????# ### +?????????+ | | ??????????????????????? ### #?????????# | | ????????????????????? #?# #?????????# | | ???????????????????? #??## ## #?????????+ | | ???????????????????#########????##### #?????????# | | ????????????????????????????????????# ########### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????## ### | | ?????????????????????????????????????## #### | | ??????????????????????????????????????#####??# | | ?????????????????????????????????????????????#### | | ????????????????????????????????###??####?#####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 1740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Salvage Targeting Computer | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. Flail | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- Alien Tech Fancy Inventory Let's See Who's Tougher Luggage Code Challenges ------------ None Game ------ Seed ReflexArmoredAccelerator Manual? 0 Play Time 02:25:46 Cumulative 19.0 hours Start 2026.01.30 @ 15:47:30 End 2026.01.30 @ 19:36:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58ad8a81-d7f9-43ba-bf20-268a0b5c4197