Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 22:22:25

Player: Gearbrain

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (53)      265
Value Destroyed (1955)     1955
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (522)                522
              TOTAL SCORE: 7322

 Bonus
-------
High Alert Combat Kills    22
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     54/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           System Shield
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           VTOL Module
           Field Propulsion Drive
  Improved Kinecellerator
  Enhanced Coil Gun
  Enhanced Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
  Improved Heavy Siege Treads
           VTOL Module
           Field Propulsion Drive
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Structural Scanner
           System Shield
           System Shield
>          --- WEAPON -----------
  Enhanced Gauss Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
           Fusion Compressor
  Advanced Remote Shield
  Enhanced Gauss Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   1   .   .   
  Utility                  5    | .   .   1   .   1   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             154  | 7   3   6   5   21  56  4   28  5   8   11  
  Power                    22   | 1   1   1   1   2   6   .   3   1   1   5   
    Engine                 10   | 1   1   1   1   1   3   .   .   .   1   1   
    Core                   12   | .   .   .   .   1   3   .   3   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   1   1   4   10  .   12  2   4   2   
    Treads                 9    | .   .   .   .   .   3   .   4   .   2   .   
    Leg                    22   | 2   .   1   1   4   7   .   4   2   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   4   .   1   2   
  Utility                  47   | 1   2   2   2   9   19  2   5   1   3   1   
    Device                 30   | .   2   1   1   5   12  2   3   .   3   1   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   3   .   .   1   .   .   
    Protection             9    | .   .   1   1   4   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 3   .   2   1   6   21  2   8   1   .   3   
    Energy Gun             11   | 1   .   .   1   .   6   1   2   .   .   .   
    Energy Cannon          11   | .   .   1   .   5   5   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   3   
    Launcher               7    | .   .   .   .   .   3   .   4   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   7   1   2   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   1   .   1   .   
Parts Lost                 38   | .   .   .   .   .   9   .   11  10  1   7   
  Power                    6    | .   .   .   .   .   .   .   .   3   .   3   
  Propulsion               13   | .   .   .   .   .   4   .   2   5   1   1   
  Utility                  12   | .   .   .   .   .   5   .   4   1   .   2   
  Weapon                   7    | .   .   .   .   .   .   .   5   1   .   1   
  Highest Loss Streak      10   | .   .   .   .   .   4   .   3   10  1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   90  100 100 99  99  100 89  48  27  43  
  Engine                   5    | .   14  11  11  8   4   .   .   .   .   4   
  Core                     6    | .   .   .   .   .   9   13  12  8   .   4   
  Treads                   5    | .   .   .   .   .   6   20  18  .   3   4   
  Leg                      20   | .   28  33  33  36  23  6   1   21  .   .   
  Device                   6    | .   5   11  6   9   5   13  7   .   6   9   
  Storage                  6    | .   14  11  11  9   7   6   4   .   .   .   
  Processor                7    | .   .   .   .   .   12  13  13  4   .   .   
  Hackware                 5    | .   .   .   .   .   6   6   6   10  11  11  
  Protection               5    | .   .   11  15  17  4   6   7   .   .   .   
  Energy Gun               5    | .   14  5   10  .   8   6   1   .   .   .   
  Energy Cannon            3    | .   .   5   .   15  4   .   .   .   .   .   
  Ballistic Gun            2    | .   14  11  11  .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   1   .   5   .   .   .   
Peak Build Rating          58   | 6   7   10  10  23  45  52  53  36  37  58  
  Average Rating           28   | 3   6   9   9   17  36  51  44  30  22  38  
  On Entrance              19   | .   6   7   10  9   23  45  52  29  6   27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 12  14  21  20  37  46  40  47  17  11  40  
  Greatest Support         90   | 20  20  30  30  50  60  60  90  80  75  84  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  5   5   5   
  Average Capacity         8    | 6   8   8   8   8   9   10  8   5   5   5   
  Most Carried             10   | 5   8   8   8   8   10  8   10  5   5   5   
  Average Carried          6    | 3   4   6   7   7   8   7   7   4   2   4   
  Final Capacity           10   | 8   8   8   8   8   10  10  5   5   5   5   
  Final Carried            9    | 4   8   8   8   8   9   7   5   2   4   5   

 Class Distribution 
--------------------
 42% | Mutant
 33% | Scavenger-Mutant
 23% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/DSF
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Waste
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  
Matter Collected           1585 | 232  112  17   90   113  672  .    136  142  52   19   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2415 | 52   191  17   90   209  1428 .    341  87   .    .    
  Parts                    114  | 1    12   3    3    15   62   .    15   3    .    .    
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  37   | .   3   .   2   4   20  .   7   1   .   .   
  Melee                    7    | .   .   .   .   .   2   .   4   1   .   .   
  Guns                     12   | .   3   .   1   .   8   .   .   .   .   .   
  Cannons                  4    | .   .   .   1   3   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   1   9   .   3   .   .   .   
Classes Destroyed          12   | 1   1   1   .   2   6   .   1   .   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 7    | 1   1   .   .   .   5   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   3   .   3   .   .   .   
  Grunt                    19   | .   3   .   2   3   8   .   3   .   .   .   
  Sentry                   3    | .   .   .   .   .   2   .   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   6    | .   .   .   .   1   5   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           9    | 1   4   1   2   3   9   .   3   1   .   .   
  Combat Bots Only         5    | .   2   .   2   3   5   .   3   1   .   .   
Max Kills in Single Turn   5    | 1   1   1   1   1   5   .   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        625  | .    17   8    13   31   214  .    168  79   3    92   
  Missed                   199  | .    9    3    3    10   80   .    40   25   .    29   
Damage Taken               7902 | .    91   80   152  325  1762 .    2408 1453 129  1502 
  Core                     1611 | .    45   46   13   .    187  .    320  197  .    803  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  82   .    85   100  73   .    62   .    .    .    
Volleys Fired              98   | 6    15   1    7    15   49   .    5    .    .    .    
  Largest                  2    | 1    2    2    2    2    2    .    2    .    .    .    
  Hottest                  160  | 20   70   88   88   136  160  .    110  .    .    .    
Shots Fired                187  | 6    30   2    14   29   97   .    9    .    .    .    
  Gun                      99   | 6    30   1    13   .    46   .    3    .    .    .    
  Cannon                   62   | .    .    1    1    28   32   .    .    .    .    .    
  Launcher                 25   | .    .    .    .    .    19   .    6    .    .    .    
  Special                  1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  29   | 6    15   1    7    .    .    .    .    .    .    .    
  Thermal                  118  | .    15   1    7    21   74   .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    2    .    .    .    
  Electromagnetic          38   | .    .    .    .    8    23   .    7    .    .    .    
  Robot Hit Streak         8    | 3    8    2    3    5    8    .    3    .    .    .    
  Robot Miss Streak        4    | 1    4    .    1    4    3    .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           112  | 4    17   2    8    15   49   .    11   6    .    .    
  Core Hits                95   | 1    8    1    5    9    43   .    25   3    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    .    2    .    1    3    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    2    .    1    3    .    .    
Melee Attacks              31   | .    .    .    .    .    11   .    14   6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    11   .    14   6    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5003 | 57   208  34   123  447  2636 .    1307 191  .    .    
  Guns                     1049 | 57   208  13   85   .    646  .    40   .    .    .    
  Cannons                  724  | .    .    21   20   347  336  .    .    .    .    .    
  Explosions               2613 | .    .    .    .    100  1515 .    998  .    .    .    
  Melee                    594  | .    .    .    .    .    134  .    269  191  .    .    
  Ramming                  23   | .    .    .    18   .    5    .    .    .    .    .    
  Kinetic                  200  | 57   83   13   47   .    .    .    .    .    .    .    
  Thermal                  2217 | .    125  21   58   344  1669 .    .    .    .    .    
  Explosive                689  | .    .    .    .    .    .    .    689  .    .    .    
  Electromagnetic          1280 | .    .    .    .    103  828  .    349  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 594  | .    .    .    .    .    134  .    269  191  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    1    .    .    4    4    5    
  Average Corruption       2    | .    .    .    .    .    1    .    .    2    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    6    .    .    1    4    6    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    1    .    .    .    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    1    .    .    .    1    2    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    1    1    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    .    .    .    1    115  .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               116  | .    .    .    .    1    115  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      239  | .    .    .    .    .    221  .    18   .    .    .    
  Shots                    4    | .    .    .    .    .    3    .    1    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             5    | .    .    .    3    .    2    .    .    .    .    .    
  Kicked                   4    | .    .    .    3    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        612  | .    54   27   208  420  612  .    .    .    .    .    
  Average Temperature      111  | .    26   15   109  138  119  .    .    .    .    .    
  Received Heat Transfer   1254 | .    48   18   87   135  279  .    333  99   .    255  
  Effects                  8    | .    .    .    .    2    6    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    1    2    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    .    .    1    4    .    .    .    .    .    
  Heat Transferred         3305 | .    444  37   148  507  2169 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    1    3    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Peak Influence             528  | 5   115 100 89  195 528 217 331 177 42  33  
  Initial                  217  | .   3   48  39  34  88  217 151 147 42  18  
  Average                  113  | 3   60  66  85  66  139 217 242 157 35  22  
Maximum Alert Level        2    | .   .   .   .   .   2   1   1   .   .   .   
  Low Security (%)         87   | 100 100 100 100 100 85  .   37  100 100 100 
  Level 1                  10   | .   .   .   .   .   9   100 62  .   .   .   
  Level 2                  2    | .   .   .   .   .   5   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   .   1   8   .   3   .   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   .   
  Reinforcement            8    | .   2   .   .   1   2   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   6   3   3   14  22  .   25  7   6   2   
  Peak Tracking Total      8    | .   3   2   2   6   4   .   8   5   6   2   
  Tactical Retreats        11   | .   1   .   .   3   1   .   6   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Machines Disabled          14   | .   .   .   .   .   14  .   .   .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   5   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Machines Accessed          13   | .   2   2   .   1   6   1   .   1   .   .   
  Terminals                9    | .   2   2   .   1   2   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   5   6   .   1   17  1   .   1   .   .   
  Successful               15   | .   2   2   .   1   8   1   .   1   .   .   
  Failed                   16   | .   3   4   .   .   9   .   .   .   .   .   
    Catastrophic           4    | .   1   1   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   3   3   .   1   1   .   .   .   .   .   
  Terminals                18   | .   5   6   .   1   4   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   2   .   1   1   1   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   1   1   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   2   .   1   6   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   5   .   
  Total Damage             63   | .   .   .   .   .   .   .   .   .   63  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  
Turns Passed               3683 | 145  280  82   187  367  1632 21   320  207  174  268  
Spaces Moved               2409 | 100  185  56   123  222  984  10   172  145  201  211  
  Core                     59   | 6    .    .    .    .    .    .    .    1    11   41   
  Treads                   393  | .    .    .    .    .    203  10   87   .    32   61   
  Legs                     1624 | 94   185  56   123  222  781  .    15   144  4    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   333  | .    .    .    .    .    .    .    70   .    154  109  
  Fastest Speed            26   | 50   120  120  120  120  120  170  26   50   35   50   
  Average Speed            120  | 115  120  120  120  120  130  170  120  128  78   107  
  Slowest Speed            250  | 120  120  120  120  120  250  170  170  130  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 6    35   7    21   14   30   .    84   5    82   5    
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    1    7    .    .    .    .    .    
Terrain Destroyed          106  | .    .    .    .    6    84   .    16   .    .    .    
  Melee                    7    | .    .    .    .    .    7    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    .    .    .    
  AOE                      98   | .    .    .    .    5    77   .    16   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  
Total                      2935 | 122  213  68   148  291  1200 13   250  157  218  255  
  Wait                     82   | .    .    .    6    10   47   .    3    .    1    15   
  Move                     2400 | 99   184  55   122  221  983  9    171  145  200  211  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 10   8    4    2    11   32   .    16   1    7    9    
  Fast Attach              3    | .    .    .    .    .    .    .    .    1    1    1    
  Attach                   61   | 6    1    2    .    3    16   2    11   4    7    9    
  Detach                   8    | .    .    .    .    .    .    .    1    .    2    5    
  Swap                     90   | 1    2    4    5    18   40   2    17   .    .    1    
  Drop                     57   | .    3    2    3    13   20   .    12   .    .    4    
  Fire                     98   | 6    15   1    7    15   49   .    5    .    .    .    
  Melee                    31   | .    .    .    .    .    11   .    14   6    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    3    .    1    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  146 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 4)
  426 | -10/Materials | Entered another Materials area
  426 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  494 | -9/Materials  | Discovered new exit (range 6)
  508 | -9/Materials  | Entered Mines
  651 | -9/Mines      | Discovered new exit (range 8)
  695 | -9/Mines      | Entered Materials
  695 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1059 | -8/Materials  | Discovered new exit (range 4)
 1062 | -8/Materials  | Entered Factory
 1062 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1264 | -7/Factory    | Build established: Scavenger-Mutant
 1410 | -7/Factory    | Garrison activated, responded to threat
 1434 | -7/Factory    | Garrison activated, responded to threat
 2271 | -7/Factory    | Lost 4 parts (3n1u)
 2414 | -7/Factory    | Identified exit to Factory
 2429 | -7/Factory    | Found Prototype Launcher
 2461 | -7/Factory    | Fabricated Carbon-fiber Leg?
 2514 | -7/Factory    | Build established: Mutant
 2694 | -7/Factory    | Entered another Factory area
 2694 | -6/Factory    | Evolved 2 slots: Utility x2
 2703 | -6/Factory    | Identified exit to DSF
 2715 | -6/Factory    | Entered DSF
 2723 | -6/DSF        | Identified Rocket Array
 2758 | -6/DSF        | Additional patrols routed to DSF
 2949 | -6/DSF        | Lost 3 parts (1n1u1w)
 2995 | -6/DSF        | Lost 3 parts (1n1u1w)
 2999 | -6/DSF        | Discovered new exit (range 12)
 3035 | -6/DSF        | Entered Factory
 3035 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3242 | -5/Factory    | Sucked down chute
 3242 | -5/Factory    | Entered Waste
 3243 | -5/Waste      | Met a frightened Derelict
 3272 | -5/Waste      | Lost 10 parts (3p5n1u1w)
 3274 | -5/Waste      | Found Broken Heavy Servo Lattice
 3293 | -5/Waste      | Spotted C-40 Crusher
 3321 | -5/Waste      | Spotted C-40 Crusher
 3324 | -5/Waste      | Spotted C-40 Crusher
 3333 | -5/Waste      | Spotted C-40 Crusher
 3337 | -5/Waste      | Spotted C-40 Crusher
 3370 | -5/Waste      | Spotted C-40 Crusher
 3376 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 3377 | -5/Waste      | Build established: Hacker-Mutant
 3381 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3401 | -5/Waste      | Discovered new exit (range 16)
 3416 | -5/Waste      | Entered Factory
 3631 | -5/Factory    | Spotted B-75 Beast
 3662 | -5/Factory    | Core integrity fell below 50%
 3677 | -5/Factory    | Core integrity fell below 20%
 3684 | -5/Factory    | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
Scanalyzer disabled.
Penetrated by Slug. <x2>
Acquired 2 matter.
Megafabricator disabled.
Penetrated by Slug.
Imp. Heavy Siege Treads destroyed.
System corrupted: Component data lost.
Acquired 6 matter.
Enh. Gauss Cannon destroyed.
Lgt. Fission Core destroyed.
Lgt. Angular Momentum Engine destroyed.
Adv. Weight Redist. System destroyed.
Structural Scanner destroyed.
Penetrated by Slug. <x2>
Acquired 11 matter.
Penetrated by Slug.
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+1).
Knocked back.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          51
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             450
Evasion (%)                64
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Defensive Hacking          20

 Item Schematics 
-----------------
 Hvy. Particle Gun | -7/Factory | Scanalyzed
  Carbon-fiber Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              DisruptionTimingStorm
  Manual?         0
Play Time         02:27:20
  Cumulative      10.5 hours
  Start           2024.09.08 @ 12:31:08
  End             2024.09.09 @ 22:22:25
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 615c6329-9cb2-4e4b-ac3c-4e1a4ee489a0