Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 18:37:52 Player: Vine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (291) 291 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-214) -214 TOTAL SCORE: 1262 Bonus ------- Follower Combat Kills 108 Friendly Fire -322 Cogmind --------- Core Integrity 400/400 Matter 115/300 Energy 250/250 System Corruption 4% Temperature Cool (28) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Sensor Array Terrain Scanner Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Signal Interpreter Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Terrain Scanner > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Signal Interpreter Advanced Beam Cannon Autogun Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 20 | 6 3 1 10 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 1 1 3 Treads . | . . . . Leg 7 | 2 1 1 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device 2 | . 1 . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | 2 . . 4 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 88 100 98 Engine 13 | . 14 14 11 Leg 29 | . 28 28 33 Device 9 | . 2 14 20 Storage 12 | . 14 14 9 Energy Gun 12 | . 14 14 6 Ballistic Gun 14 | . 14 14 14 Naked Turns . | . . . . Heaviest Build 18 | 14 15 15 18 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 3 | 3 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 2 8 8 8 Average Carried 4 | . 3 8 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 433 | 253 124 10 46 Remotely . | . . . . Salvage Created 494 | . 238 . 256 Parts 37 | . 19 . 18 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 8 | . 5 . 3 Guns 5 | . 5 . . AOE 3 | . . . 3 Classes Destroyed 7 | . 4 . 3 Worker 1 | . . . 1 Builder 1 | . . . 1 Hauler 2 | . . . 2 Recycler 1 | . 1 . . Watcher 2 | . 1 . 1 Swarmer 3 | . 3 . . Grunt 7 | . 2 . 5 Best Kill Streak 6 | . 3 . 6 Combat Bots Only 3 | . 3 . 3 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 319 | . 171 . 148 Core 24 | . 24 . . Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 . 90 . Volleys Fired 45 | . 29 . 16 Largest 2 | . 2 . 2 Hottest 60 | . 60 . 60 Shots Fired 81 | . 58 . 23 Gun 72 | . 58 . 14 Cannon . | . . . . Launcher 9 | . . . 9 Special . | . . . . Kinetic 40 | . 29 . 11 Thermal . | . . . . Explosive 9 | . . . 9 Electromagnetic 32 | . 29 . 3 Robot Hit Streak 9 | . 9 . 5 Robot Miss Streak 5 | . 5 . 5 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 41 | . 31 . 10 Core Hits 35 | . 11 . 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1186 | . 422 . 764 Guns 551 | . 422 . 129 Cannons . | . . . . Explosions 635 | . . . 635 Melee . | . . . . Ramming . | . . . . Kinetic 333 | . 217 . 116 Thermal . | . . . . Explosive 635 | . . . 635 Electromagnetic 218 | . 205 . 13 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Message Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 4 | . . . 4 Projectiles . | . . . . Explosions 4 | . . . 4 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 47 | . . . 47 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 42 | . 42 . 22 Average Temperature 20 | . 22 . 10 Received Heat Transfer 84 | . 54 . 30 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 403 | . 200 78 403 Initial 78 | . . 78 29 Average 84 | . 63 78 150 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 83 | 100 85 100 67 Level 1 12 | . 14 . 18 Level 2 3 | . . . 13 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 11 . 14 Peak Tracking Total 6 | . 4 . 6 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders 1 | . . 1 . AID 1 | . . 1 . Ally Attacks 16 | . . . 16 Total Damage 180 | . . . 180 Kills 5 | . . . 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1367 | 60 771 192 344 Spaces Moved 581 | 41 246 159 135 Core 11 | 11 . . . Treads . | . . . . Legs 570 | 30 246 159 135 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 121 120 120 120 Slowest Speed 200 | 200 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 23 42 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 42 | . . . 42 Melee . | . . . . Projectile . | . . . . AOE 42 | . . . 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1169 | 48 663 159 299 Wait 500 | . 380 . 120 Move 578 | 40 245 158 135 Hop . | . . . . Pick Up 14 | 2 5 . 7 Fast Attach 9 | 6 1 . 2 Attach 3 | . . . 3 Detach . | . . . . Swap 8 | . 2 1 5 Drop 12 | . 1 . 11 Fire 45 | . 29 . 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 12) 832 | -10/Materials | Entered Mines 841 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 995 | -10/Mines | Discovered new exit (range 5) 1024 | -10/Mines | Entered Materials 1024 | -9/Materials | Accompanied by 3 allies 1024 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -9/Materials | Self-destructed Last Messages --------------- 01322_ A-02 Transporter destroyed. 01323_ K-01 Serf collects debris. 01326_ Dropped Lgt. Ion Engine. 01326_ Acquired Ion Engine. 01327_ U-05 Engineer builds a Wall. 01327_ Acquired 36 matter. 01329_ K-01 Serf collects debris. 01330_ U-05 Engineer builds a Wall. 01332_ System corrupted: Energy discharge (-75). 01332_ U-05 Engineer lays Concrete. 01333_ K-01 Serf collects debris. 01333_ U-05 Engineer builds a Wall. 01335_ K-01 Serf collects debris. 01344_ U-05 Engineer builds a Wall. 01345_ U-05 Engineer lays Concrete. 01347_ N UQMUOYS80JVIYJWSP,Y> NUTK 0>MTJ2|#X 01347_ K-01 Serf collects debris. 01348_ U-05 Engineer builds a Door. 01352_ U-05 Engineer builds a Wall. 01366_ Autogun severed. 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