Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 18:37:52

Player: Vine

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (291)      291
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-214)               -214
              TOTAL SCORE: 1262

 Bonus
-------
Follower Combat Kills      108
Friendly Fire              -322

 Cogmind 
---------
Core Integrity             400/400
Matter                     115/300
Energy                     250/250
System Corruption          4%
Temperature                Cool (28)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Sensor Array
           Terrain Scanner
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Autogun
>          --- INVENTORY (5) ----
           Ion Engine
           Aluminum Leg
           Signal Interpreter
           Autogun
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Terrain Scanner
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
           Signal Interpreter
  Advanced Beam Cannon
           Autogun
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   3   1   10  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   1   3   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   1   1   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   .   4   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   88  100 98  
  Engine                   13   | .   14  14  11  
  Leg                      29   | .   28  28  33  
  Device                   9    | .   2   14  20  
  Storage                  12   | .   14  14  9   
  Energy Gun               12   | .   14  14  6   
  Ballistic Gun            14   | .   14  14  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 14  15  15  18  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  3    | 3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 2   8   8   8   
  Average Carried          4    | .   3   8   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 2   8   8   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           433  | 253 124 10  46  
  Remotely                 .    | .   .   .   .   
Salvage Created            494  | .   238 .   256 
  Parts                    37   | .   19  .   18  
Haulers Intercepted        2    | .   .   .   2   
Recyclers Shooed           3    | .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  8    | .   5   .   3   
  Guns                     5    | .   5   .   .   
  AOE                      3    | .   .   .   3   
Classes Destroyed          7    | .   4   .   3   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Hauler                   2    | .   .   .   2   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    7    | .   2   .   5   
Best Kill Streak           6    | .   3   .   6   
  Combat Bots Only         3    | .   3   .   3   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               319  | .   171 .   148 
  Core                     24   | .   24  .   .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         95   | 100 .   90  .   
Volleys Fired              45   | .   29  .   16  
  Largest                  2    | .   2   .   2   
  Hottest                  60   | .   60  .   60  
Shots Fired                81   | .   58  .   23  
  Gun                      72   | .   58  .   14  
  Cannon                   .    | .   .   .   .   
  Launcher                 9    | .   .   .   9   
  Special                  .    | .   .   .   .   
  Kinetic                  40   | .   29  .   11  
  Thermal                  .    | .   .   .   .   
  Explosive                9    | .   .   .   9   
  Electromagnetic          32   | .   29  .   3   
  Robot Hit Streak         9    | .   9   .   5   
  Robot Miss Streak        5    | .   5   .   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           41   | .   31  .   10  
  Core Hits                35   | .   11  .   24  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Corrupt                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1186 | .   422 .   764 
  Guns                     551  | .   422 .   129 
  Cannons                  .    | .   .   .   .   
  Explosions               635  | .   .   .   635 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  333  | .   217 .   116 
  Thermal                  .    | .   .   .   .   
  Explosive                635  | .   .   .   635 
  Electromagnetic          218  | .   205 .   13  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   .   .   4   
  Average Corruption       3    | .   .   .   3   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  5    | .   .   .   5   
    Message Errors         2    | .   .   .   2   
    Energy Discharges      2    | .   .   .   2   
    Data Loss (minor)      1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            4    | .   .   .   4   
  Projectiles              .    | .   .   .   .   
  Explosions               4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      47   | .   .   .   47  
  Shots                    2    | .   .   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        42   | .   42  .   22  
  Average Temperature      20   | .   22  .   10  
  Received Heat Transfer   84   | .   54  .   30  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             403  | .   200 78  403 
  Initial                  78   | .   .   78  29  
  Average                  84   | .   63  78  150 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         83   | 100 85  100 67  
  Level 1                  12   | .   14  .   18  
  Level 2                  3    | .   .   .   13  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   11  .   14  
  Peak Tracking Total      6    | .   4   .   6   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               1    | .   .   1   .   
  AID                      1    | .   .   1   .   
Ally Attacks               16   | .   .   .   16  
  Total Damage             180  | .   .   .   180 
  Kills                    5    | .   .   .   5   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1367 | 60  771 192 344 
Spaces Moved               581  | 41  246 159 135 
  Core                     11   | 11  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     570  | 30  246 159 135 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            120  | 121 120 120 120 
  Slowest Speed            200  | 200 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   23  42  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          42   | .   .   .   42  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      42   | .   .   .   42  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1169 | 48  663 159 299 
  Wait                     500  | .   380 .   120 
  Move                     578  | 40  245 158 135 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 2   5   .   7   
  Fast Attach              9    | 6   1   .   2   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   2   1   5   
  Drop                     12   | .   1   .   11  
  Fire                     45   | .   29  .   16  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  531 | -10/Materials | Discovered new exit (range 12)
  832 | -10/Materials | Entered Mines
  841 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  995 | -10/Mines     | Discovered new exit (range 5)
 1024 | -10/Mines     | Entered Materials
 1024 | -9/Materials  | Accompanied by 3 allies
 1024 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1368 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01322_ A-02 Transporter destroyed.
01323_ K-01 Serf collects debris. <x2>
01326_ Dropped Lgt. Ion Engine.
01326_ Acquired Ion Engine.
01327_ U-05 Engineer builds a Wall.
01327_ Acquired 36 matter.
01329_ K-01 Serf collects debris.
01330_ U-05 Engineer builds a Wall.
01332_ System corrupted: Energy discharge (-75).
01332_ U-05 Engineer lays Concrete.
01333_ K-01 Serf collects debris.
01333_ U-05 Engineer builds a Wall.
01335_ K-01 Serf collects debris. <x5>
01344_ U-05 Engineer builds a Wall.
01345_ U-05 Engineer lays Concrete. <x2>
01347_ N UQMUOYS80JVIYJWSP,Y> NUTK 0>MTJ2|#X
01347_ K-01 Serf collects debris.
01348_ U-05 Engineer builds a Door.
01352_ U-05 Engineer builds a Wall. <x2>
01366_ Autogun severed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              XenonSpacefoldShockpuncher
  Manual?         0
Play Time         00:15:26
  Cumulative      29.5 hours
  Start           2022.07.24 @ 18:23:00
  End             2022.07.24 @ 18:37:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88a43613-27de-4e7a-808c-a5307352a105