Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.26 @ 01:40:49 Player: Ethang70 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (987) 987 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-74) -74 TOTAL SCORE: 3368 Bonus ------- Friendly Fire -74 Cogmind --------- Core Integrity 0/700 Matter 96/300 Energy 99/100 System Corruption 2% Temperature Cool (58) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Wheel Core Shielding Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Targeting Computer Reactive Plating > --- WEAPON ----------- Particle Gun Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Wheel Core Shielding Grenade Launcher [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Matter Pod Processor Signal Interpreter Protection Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . 1 . . Utility 2 | . . . 1 1 Weapon 1 | . . 1 . . Parts Attached 51 | 6 12 . 13 20 Power 6 | 1 1 . 2 2 Engine 5 | 1 1 . 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 2 5 . 3 10 Treads 8 | . . . . 8 Leg 2 | . . . 2 . Wheel 5 | 2 2 . 1 . Hover 2 | . . . . 2 Flight 3 | . 3 . . . Utility 11 | 1 5 . 2 3 Device 3 | . . . 1 2 Storage 2 | 1 1 . . . Processor 4 | . 3 . 1 . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 14 | 2 1 . 6 5 Energy Gun 7 | 1 . . 2 4 Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 17 | . 1 2 3 11 Power 5 | . 1 1 . 3 Propulsion 4 | . . 1 1 2 Utility 3 | . . . . 3 Weapon 5 | . . . 2 3 Highest Loss Streak 10 | . 1 2 3 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 92 74 57 82 Engine 11 | . 12 11 4 12 Core 3 | . . . . 5 Treads 10 | . . . . 15 Leg 1 | . . . 7 . Wheel 3 | . 21 . . . Flight 2 | . 6 19 1 . Device 7 | . . . 5 9 Storage 2 | . 12 . . . Processor 14 | . 8 22 21 14 Protection 2 | . 2 . . 3 Energy Gun 13 | . 10 . 5 17 Ballistic Gun 4 | . 15 22 4 . Launcher 1 | . . . 4 1 Peak Build Rating 37 | 6 8 8 17 37 Average Rating 21 | 3 6 7 11 29 On Entrance 7 | . 6 8 6 16 Naked Turns . | . . . . . Heaviest Build 45 | 7 9 7 17 45 Greatest Support 84 | 20 20 8 27 84 Greatest Overweight (x) 2 | . 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 4 5 5 Average Carried 3 | 2 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 3 4 5 4 Class Distribution -------------------- 45% | Mutant 43% | Gunner 6% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1126 | 323 244 . 225 334 Remotely . | . . . . . Salvage Created 900 | 24 145 . 302 429 Parts 41 | 1 11 . 11 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 21 | . 5 . 7 9 Guns 11 | . 5 . 3 3 Cannons 3 | . . . 1 2 AOE 7 | . . . 3 4 Classes Destroyed 6 | 1 3 . 1 1 Worker 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 15 | . 2 . 5 8 Sentry 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 4 | 1 3 . 4 4 Combat Bots Only 4 | . 3 . 4 4 Max Kills in Single Turn 2 | 1 1 . 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 480 | . 25 34 58 363 Missed 179 | . 5 9 18 147 Damage Taken 2632 | . 144 187 537 1764 Core 986 | . 25 54 202 705 Absorbed by Shields . | . . . . . Ignored by Resistances 757 | . 46 61 150 500 Regen/Repaired (Parts) 121 | . . . . 121 Core Remaining (%) 84 | 100 90 86 63 . Volleys Fired 78 | 1 21 5 30 21 Largest 3 | 2 2 2 2 3 Hottest 198 | 60 60 40 100 198 Shots Fired 150 | 2 32 10 51 55 Gun 121 | 2 32 10 40 37 Cannon 14 | . . . 6 8 Launcher 15 | . . . 5 10 Special . | . . . . . Kinetic 66 | 1 21 10 34 . Thermal 66 | 1 11 . 12 42 Explosive 15 | . . . 5 10 Electromagnetic 3 | . . . . 3 Robot Hit Streak 31 | 1 8 12 31 13 Robot Miss Streak 2 | . 2 2 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 110 | 1 18 6 44 41 Core Hits 55 | 1 9 2 18 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2556 | 11 167 58 815 1505 Guns 1153 | 11 167 51 441 483 Cannons 299 | . . . 136 163 Explosions 1093 | . . . 238 855 Melee . | . . . . . Ramming 11 | . . 7 . 4 Kinetic 534 | . 100 51 383 . Thermal 876 | 11 67 . 194 604 Explosive 1093 | . . . 238 855 Electromagnetic 42 | . . . . 42 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles . | . . . . . Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 182 | . . 3 22 157 Shots 7 | . . . 2 5 Rammed 5 | . . 4 . 1 Targets Rammed 5 | . . 4 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1078 | 20 40 3 180 1078 Average Temperature 232 | 15 19 2 51 422 Received Heat Transfer 1164 | . 54 84 387 639 Effects 26 | . . . . 26 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 7 | . . . . 7 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 4 1 Heat Transferred 1780 | 25 150 . 347 1258 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 321 | 5 164 160 253 321 Initial 98 | . 2 58 50 98 Average 102 | 1 55 99 167 108 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 89 | 100 100 100 75 88 Level 1 10 | . . . 24 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 2 2 6 Investigation 4 | . 1 1 1 1 Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 1 2 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 9 10 10 19 Peak Tracking Total 9 | . 4 9 6 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 1 2 5 Terminals 5 | . 2 1 . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 31 | . 8 5 7 11 Successful 16 | . 5 2 4 5 Failed 15 | . 3 3 3 6 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 16 | . 8 5 . 3 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 5 | . . . 5 . Scanalyzers 4 | . . . 2 2 Garrison Access 2 | . . . . 2 Terminal Hacks 9 | . 5 2 . 2 Open DSF 2 | . . . . 2 Alert Level 3 | . 2 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 4 | . . . 4 . Recycle Component 1 | . . . 1 . Report Inventory 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 1 2 4 Full Trace Events 5 | . 2 1 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 22 | . . . . 22 Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1680 | 83 269 55 233 1040 Spaces Moved 1290 | 89 265 89 145 702 Core 202 | 19 . . 11 172 Treads 498 | . . . . 498 Legs 117 | . . . 89 28 Wheels 243 | 70 173 . . . Hover 4 | . . . . 4 Flight 226 | . 92 89 45 . Fastest Speed 37 | 50 37 37 40 50 Average Speed 103 | 73 65 40 95 131 Slowest Speed 180 | 80 117 120 130 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 47 16 17 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 80 | . . . 22 58 Melee . | . . . . . Projectile . | . . . . . AOE 80 | . . . 22 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1520 | 104 335 97 204 780 Wait 13 | . 13 . . . Move 1284 | 88 264 86 144 702 Hop 1 | . . 1 . . Pick Up 53 | 9 13 1 10 20 Fast Attach . | . . . . . Attach 44 | 6 6 . 13 19 Detach 8 | . 2 . 6 . Swap 7 | . 6 . . 1 Drop 27 | . 10 . 1 16 Fire 78 | 1 21 5 30 21 Melee . | . . . . . Ram 4 | . . 4 . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 8) 353 | -10/Materials | Identified exit to Materials 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 397 | -9/Materials | Discovered new exit (range 10) 408 | -9/Materials | Identified exit to Materials 408 | -9/Materials | Entered another Materials area 408 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 510 | -8/Materials | Lost 3 parts (1n2w) 636 | -8/Materials | Discovered new exit (range 5) 640 | -8/Materials | Identified exit to Factory 641 | -8/Materials | Entered Factory 641 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1127 | -7/Factory | Build established: Gunner 1145 | -7/Factory | Repaired Med. Treads? 1562 | -7/Factory | Garrison activated, responded to threat 1596 | -7/Factory | Core integrity fell below 50% 1632 | -7/Factory | Lost 10 parts (3p2n2u3w) 1672 | -7/Factory | Core integrity fell below 20% 1681 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- U-05 Engineer builds a Wall. Acquired 21 matter. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-34). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Treads destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Imp. Heat Sink destroyed. Connecting with Garrison Access... [Achievement: Novice Programmer] Feedback: System corruption (+1%). ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. System corrupted: Component data lost. Imp. Cooling System destroyed. System corrupted: Heat flow error (+232). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????## ######## #????????????????????????? | | !???????# #???### ###??????????????????????? | | !!??????# ! ##### #??????????????????????? | | !!??????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ????# ##### #??????????????????????? | | ????# #???## ############????????????? | | #####???####+#####???# # #????????????? | | ????????# #???# + """""" #????????????? | | ????????#"" """" #???# # """""" #????????????? | | #??????#"" """" #???# # """""" #????????????? | | #??????#"" """" #???# Y # """""" #????????????? | | +??????#G """" #???# # #????????????? | | #??????#"" """" #???# Y#! 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