Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 11:04:03 Player: Barleymor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (1942) 1942 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 4962 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 237/275 System Corruption 2% Temperature Cool (1015) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Matter Filter Kinecellerator Hardened Heavy Armor Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Field Recycling Unit (57) Advanced Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Kinecellerator Hardened Light Armor Plating Hardened Heavy Armor Plating Gauss Cannon Gauss Cannon [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Utility Improved Targeting Computer Device Thermal Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 72 | 6 9 14 20 18 5 Power 8 | 1 1 2 2 2 . Engine 8 | 1 1 2 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 2 3 4 6 8 1 Treads 3 | . 2 1 . . . Leg 21 | 2 1 3 6 8 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 3 7 7 3 Device 7 | . 1 . 2 2 2 Storage 3 | . 1 . 1 1 . Processor 3 | 1 . 1 1 . . Hackware . | . . . . . . Protection 10 | . . 2 3 4 1 Artifact . | . . . . . . Weapon 17 | 2 3 5 5 1 1 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 8 | 1 2 2 3 . . Ballistic Cannon 3 | . . . 1 1 1 Launcher 3 | . 1 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 6 6 6 . 4 Power 4 | . 1 2 . . 1 Propulsion 3 | . 2 . 1 . . Utility 7 | . . 1 3 . 3 Weapon 8 | . 3 3 2 . . Highest Loss Streak 6 | . 6 3 3 . 4 Average Slot Usage (%) 92 | . 88 95 93 91 92 Engine 11 | . 11 7 9 15 15 Treads 4 | . 9 16 . . . Leg 26 | . 16 16 35 29 30 Device 2 | . 1 . 4 2 . Storage 8 | . 10 11 9 7 7 Processor 10 | . 14 13 9 7 6 Protection 8 | . . 7 7 12 15 Energy Gun 1 | . 8 2 . . . Ballistic Gun 6 | . 9 6 11 1 . Ballistic Cannon 5 | . . . 2 12 15 Launcher 3 | . 5 12 . . . Naked Turns . | . . . . . . Heaviest Build 80 | 7 16 28 53 80 73 Greatest Support 80 | 20 46 69 67 80 80 Greatest Overweight (x) 3 | . 3 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 8 8 10 10 10 Average Capacity 8 | 4 7 8 9 10 10 Most Carried 10 | 2 7 8 10 10 10 Average Carried 7 | . 4 6 8 9 9 Final Capacity 10 | 4 8 8 10 10 10 Final Carried 10 | 1 6 7 9 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1576 | 257 129 523 484 67 116 Remotely . | . . . . . . Salvage Created 1574 | 41 378 413 571 85 86 Parts 136 | 4 48 40 36 6 2 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled 25 | . . . . 25 . Retrieved Matter 386 | . . . . 386 . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 63 | 1 19 22 13 3 5 Guns 21 | 1 8 8 4 . . Cannons 16 | . . . 8 3 5 AOE 26 | . 11 14 1 . . Classes Destroyed 11 | 2 3 3 2 1 . Worker 3 | . . 3 . . . Builder 6 | . 3 2 . 1 . Tunneler 1 | 1 . . . . . Hauler 2 | . . 1 1 . . Watcher 8 | . 3 3 1 1 . Swarmer 31 | . 15 13 3 . . Grunt 21 | 1 4 5 5 1 5 Brawler 2 | . . . 2 . . Sentry 6 | . . 4 2 . . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 11 | 2 11 6 4 2 3 Combat Bots Only 11 | 1 11 5 4 1 3 Max Kills in Single Turn 5 | 1 3 5 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 4 | . 3 4 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5028 | 100 674 956 1143 330 1825 Core 1124 | 20 153 158 90 16 687 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 92 30 60 83 . . Volleys Fired 161 | 8 38 35 37 21 22 Largest 2 | 2 2 2 2 2 2 Hottest 98 | 70 70 98 83 96 96 Shots Fired 290 | 16 60 59 73 38 44 Gun 144 | 16 49 29 44 6 . Cannon 105 | . . . 29 32 44 Launcher 41 | . 11 30 . . . Special . | . . . . . . Kinetic 191 | 8 27 18 56 38 44 Thermal 58 | 8 22 11 17 . . Explosive 41 | . 11 30 . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 4 7 13 19 5 10 Robot Miss Streak 4 | 1 4 3 4 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 175 | 12 34 37 47 19 26 Core Hits 142 | 3 36 54 31 8 10 Critical Hits 7 | . . . . 4 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 6 | . . . . 4 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5825 | 149 1113 2179 983 530 871 Guns 1273 | 149 375 280 404 65 . Cannons 1837 | . . . 501 465 871 Explosions 2715 | . 738 1899 78 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2463 | 86 189 161 626 530 871 Thermal 647 | 63 186 119 279 . . Explosive 2593 | . 738 1855 . . . Electromagnetic 122 | . . 44 78 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 1 | . . . 2 1 2 Corruption Purged . | . . . . . . Effects 15 | . . . 10 4 1 Message Errors 5 | . . . 3 2 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 5 | . . . 4 1 . Data Loss (minor) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 57 | . 17 40 . . . Projectiles . | . . . . . . Explosions 57 | . 17 40 . . . Melee . | . . . . . . Knockbacks 18 | . . . 2 4 12 Impact . | . . . . . . Kinetic 18 | . . . 2 4 12 Secondary . | . . . . . . Self-Inflicted Damage 267 | . 71 177 19 . . Shots 12 | . 4 7 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 997 | 102 100 126 155 418 997 Average Temperature 138 | 55 38 28 49 137 330 Received Heat Transfer 1335 | 54 150 195 225 18 693 Effects 36 | . . . . 11 25 Shutdowns 8 | . . . . 3 5 Energy Bleed 4 | . . . . 2 2 Interference 9 | . . . . 5 4 Matter Decay 1 | . . . . . 1 Short Circuit 5 | . . . . 1 4 Damage (minor) 3 | . . . . . 3 Damage (major) 2 | . . . . . 2 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . 1 . . . Heat Transferred 1480 | 185 555 296 444 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 601 | 25 370 601 399 199 . Average Influence 216 | 6 130 428 272 82 . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 49 | 100 75 17 2 100 . Level 1 36 | . 24 16 97 . . Level 2 13 | . . 65 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 1 2 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | 1 25 27 17 5 8 Peak Tracking Total 6 | 1 6 6 3 1 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 7 | . 1 4 1 1 . Max in Single Turn 2 | . 1 2 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 9 | . 1 1 4 2 1 Terminals 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 23 | . 1 4 13 3 2 Successful 21 | . 1 4 11 3 2 Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 1 . 2 . 2 Fabricators . | . . . . . . Repair Stations 7 | . . . 5 2 . Recycling Units 5 | . . 4 . 1 . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 2 . 2 Record 5 | . 1 . 2 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 2 . Scan Component 3 | . . . 2 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 5 | . . 4 . 1 . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 2 | . . 1 . 1 . Retrieve Matter 1 | . . 1 . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 3 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 82 | . . . 38 44 . Parts Recycled 1 | . . 1 . . . Recycled Matter 28 | . . 28 . . . Retrieved Matter 28 | . . 28 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . . . . . 1 Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3947 | 116 601 726 1047 1020 437 Spaces Moved 2159 | 75 341 362 603 575 203 Core 19 | 16 3 . . . . Treads 293 | . 111 182 . . . Legs 1847 | 59 227 180 603 575 203 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 130 125 127 130 Average Speed 131 | 105 134 145 126 129 130 Slowest Speed 200 | 120 200 160 127 160 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 6 59 29 41 17 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 295 | . 42 230 7 8 8 Melee . | . . . . . . Projectile 23 | . . . 7 8 8 AOE 272 | . 42 230 . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2992 | 96 426 506 819 813 332 Wait 480 | 1 21 65 119 172 102 Move 2154 | 74 340 361 602 574 203 Hop . | . . . . . . Pick Up 77 | 7 15 19 24 12 . Fast Attach 9 | . . 4 1 4 . Attach 36 | 6 7 7 10 3 3 Detach . | . . . . . . Swap 27 | . 2 3 9 11 2 Drop 48 | . 3 12 17 16 . Fire 161 | 8 38 35 37 21 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 478 | -10/Materials | Core integrity fell below 50% 486 | -10/Materials | Discovered new exit (range 14) 508 | -10/Materials | Lost 6 parts (1p2n3w) 523 | -10/Materials | Destroyed 11 combat bots 618 | -10/Materials | Discovered new exit (range 15) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -9/Materials | Discovered new exit (range 15) 1247 | -9/Materials | Lost 3 parts (1p1u1w) 1444 | -9/Materials | Entered another Materials area 1444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -8/Materials | Repaired Titanium Leg 1855 | -8/Materials | Lost 3 parts (3u) 1921 | -8/Materials | Lost 3 parts (1n2w) 2273 | -8/Materials | Discovered new exit (range 11) 2412 | -8/Materials | Garrison activated, responded to threat 2491 | -8/Materials | Entered Factory 2491 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2594 | -7/Factory | Repaired Hrd. Heavy Armor Plating 3494 | -7/Factory | Discovered new exit (range 6) 3511 | -7/Factory | Entered Lower Caves 3512 | -7/Lower Caves | Encountered a Warlord checkpoint 3797 | -7/Lower Caves | Learned Factory interactive machine intel 3944 | -7/Lower Caves | Core integrity fell below 50% 3947 | -7/Lower Caves | Core integrity fell below 20% 3948 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03932_ G-47 Trooper knocked back. 03935_ Overheating: Matter decay (-19). 03935_ G-47 Trooper knocked back. 03936_ Power failure, Deuterium Engine shutdown. 03936_ Overheating: Matter Filter damaged (-13). 03937_ Overheating: Imp. Titanium Leg damaged (-81). 03937_ Overheating: Imp. Titanium Leg damaged (-58). 03941_ Slug penetrates G-47 Trooper. 03942_ Hrd. Heavy Armor Plating destroyed. 03942_ Broken Deuterium Engine destroyed. 03944_ Matter Filter permanently disabled. 03944_ Overheating: Short circuit. 03944_ Hrd. Light Armor Plating destroyed. 03945_ Power failure, Deuterium Engine shutdown. 03945_ Overheating: Core damaged (-140). 03946_ Overheating: Gauss Cannon damaged (-37). 03946_ G-47 Trooper destroyed. 03946_ Slug penetrates Wall. A strange signal echoes through the caves. 03947_ Overheating: Core damaged (-140). 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Light Armor Plating | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Safety First Challenges ------------ None Game ------ Seed PointHypervelocityFilter Manual? 0 Play Time 01:19:00 Cumulative 6.8 hours Start 2020.04.06 @ 00:17:25 End 2020.04.06 @ 11:04:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af6319f0-1e7f-4b31-9245-12c4cde2934b