Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 21:10:17 Player: Autumn Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (732) 732 Prototype IDs (1) 20 Alien Tech Used (1) 200 Bonus (736) 736 TOTAL SCORE: 3533 Bonus ------- Follower Combat Kills 136 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 299/300 System Corruption 0% Temperature Cool (12) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Laser Slug Cannon > --- INVENTORY -------- Improved Ion Engine Target Analyzer Recoil Stabilizer Dimensional Node Initializer Improved Datajack [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility High-capacity Matter Pod Device Cooling System Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 40 | 8 3 . 17 . 5 7 Power 4 | 1 . . 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 4 . . 5 . 2 2 Treads 5 | 2 . . . . 2 1 Leg 5 | . . . 4 . . 1 Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 . 2 . 1 3 Device 3 | . . . 1 . 1 1 Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 14 | 2 1 . 8 . 2 1 Energy Gun 5 | 1 . . 3 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . 1 . 4 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 19 | . . . 10 . . 9 Power 1 | . . . 1 . . . Propulsion 8 | . . . 5 . . 3 Utility 3 | . . . 1 . . 2 Weapon 7 | . . . 3 . . 4 Highest Loss Streak 8 | . . . 5 . . 8 To Critical Strikes . | . . . . . . . Average Backups 3 | 1 4 7 2 5 4 3 Power . | . . 2 . . . . Propulsion . | 1 2 2 . . . . Utility 1 | . . . . 3 3 2 Weapon . | . 2 3 . . . . Tool/Special . | . . . . . . . Unused Backups 5 | . . . 4 . 1 . Power 2 | . . . 2 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 84 | . 81 85 79 88 87 84 Engine 11 | . 14 14 9 11 11 10 Treads 12 | . . . 9 . 3 27 Leg 6 | . . . 6 22 18 . Wheel 5 | . 28 28 7 . . . Device 2 | . . . 2 . 1 4 Storage 9 | . 23 28 13 11 9 . Processor 5 | . . . . 11 11 4 Protection 2 | . . . 2 . . 5 Energy Gun 18 | . 1 . 12 33 30 20 Ballistic Cannon 4 | . . . . . 1 10 Launcher 4 | . 12 14 11 . . . Peak Build Rating 37 | 6 6 6 16 14 26 37 Average Rating 17 | 5 5 6 10 14 15 30 On Entrance 10 | . 6 6 6 14 14 26 Naked Turns . | . . . . . . . Heaviest Build 95 | 11 90 90 95 16 20 42 Greatest Support 84 | 40 26 26 40 26 56 84 Greatest Overweight (x) 5 | . 3 3 5 . 5 4 Average Overweight (x) . | . . 3 . . . . Largest Inventory Capacity 25 | 8 25 25 25 5 5 5 Average Capacity 8 | 7 14 25 8 5 5 5 Most Carried 9 | 3 7 7 9 5 5 5 Average Carried 4 | 1 4 7 2 5 4 4 Final Capacity 25 | 8 25 25 5 5 5 5 Final Carried 7 | 2 7 7 5 5 4 1 Class Distribution -------------------- 30% | Mutant 22% | Gunner 15% | Scavenger-Tank 14% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Bomber 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1040 | 224 38 28 361 . 143 246 Remotely . | . . . . . . . Salvage Created 624 | . 120 5 345 . . 154 Parts 55 | . 16 1 27 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . 3 16 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 6 . 9 . . 6 Guns 6 | . . . 2 . . 4 Cannons 3 | . . . 1 . . 2 AOE 12 | . 6 . 6 . . . Classes Destroyed 8 | . 4 . 3 . . 1 Worker 4 | . 1 1 2 . . . Builder 2 | . . . 2 . . . Drone 2 | . . . . . . 2 Watcher 2 | . 1 . 1 . . . Swarmer 6 | . 3 . . . . 3 Grunt 9 | . 3 . 5 . . 1 Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 4 | . 4 1 4 . . 3 Combat Bots Only 3 | . 3 . 2 . . 3 Max Kills in Single Turn 2 | . 2 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 226 | . 16 1 106 . . 103 Missed 78 | . 6 1 36 . . 35 Hits 148 | . 10 . 70 . . 68 Projectile 148 | . 10 . 70 . . 68 Critical Strikes 2 | . . . 1 . . 1 Damage Taken 2517 | . 96 . 1003 . . 1418 Core 451 | . 37 . 153 . . 261 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 201 | . . . . . 201 . Core Remaining (%) 92 | 100 . 85 . . . . Volleys Fired 70 | 7 13 1 29 . . 20 Largest 3 | 1 1 1 3 . . 3 Hottest 165 | 20 30 30 90 . . 165 Shots Fired 117 | 7 13 1 38 . . 58 Gun 57 | 7 . . 12 . . 38 Cannon 28 | . . . 8 . . 20 Launcher 32 | . 13 1 18 . . . Special . | . . . . . . . Kinetic 30 | 7 . . 3 . . 20 Thermal 55 | . . . 17 . . 38 Explosive 32 | . 13 1 18 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 2 6 1 7 . . 7 Robot Miss Streak 8 | 2 2 . 2 . . 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 58 | 3 10 1 23 . . 21 Core Hits 58 | 1 15 2 29 . . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . . . 4 Burn 3 | . . . . . . 3 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2131 | 42 623 52 1017 . . 397 Guns 393 | 42 . . 69 . . 282 Cannons 251 | . . . 136 . . 115 Explosions 1487 | . 623 52 812 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 168 | 42 . . 11 . . 115 Thermal 442 | . . . 160 . . 282 Explosive 1487 | . 623 52 812 . . . Electromagnetic . | . . . . . . . Impact 34 | . . . 34 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 2 | . . . 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 2 . . . Message Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . 8 . 22 . . . Projectiles . | . . . . . . . Explosions 30 | . 8 . 22 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 123 | . 4 . 69 . . 123 Average Temperature 37 | . 4 . 22 . . 44 Received Heat Transfer 456 | . 24 . 324 . . 108 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 . . 3 Heat Transferred 1246 | . . . 395 . . 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 185 | . 185 60 96 . . . Initial 60 | . . 60 . . . . Average 24 | . 67 20 28 . . . Influence Increases 881 | . 236 49 353 . . 243 Destroy 0b10 Robot/C 440 | . 120 . 180 . . 140 Destroy 0b10 Robot/NC 50 | . 10 5 25 . . 10 Destroy Leader 124 | . 32 . 62 . . 30 Allied During Kill 63 | . . . . . . 63 Successful Hack 6 | . . . 6 . . . Disable Machine 45 | . 15 . 30 . . . Destroy Structure 123 | . 59 14 50 . . . Lose Combat Pursuer 30 | . . 30 . . . . Influence Decreases 881 | . 81 204 353 . . 243 Entered New Map 95 | . . 95 . . . . Time Decay 642 | . 81 109 265 . . 187 Lost Part 88 | . . . 88 . . . Lost Ally 56 | . . . . . . 56 Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 8 2 13 . . 11 Peak Tracking Total 5 | . 5 1 4 . . 3 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 . 2 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . . . 2 . . 1 Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . 3 . . 1 Successful 3 | . . . 2 . . 1 Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 . . 1 Record 1 | . . . . . . 1 Reinforcement Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 153 | . . . . . 153 153 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 34 | . . . . . . 34 Total Damage 643 | . . . . . . 643 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 193 | . . . 193 . . . Sensors 193 | . . . 193 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4270 | 499 259 315 770 10 1065 1352 Spaces Moved 2515 | 63 215 229 420 9 839 740 Core 35 | 4 . . 25 . 1 5 Treads 1016 | 12 . . 170 . 99 735 Legs 887 | . . . 139 9 739 . Wheels 577 | 47 215 229 86 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 135 80 120 120 160 Average Speed 136 | 101 103 135 141 120 124 160 Slowest Speed 300 | 160 135 135 200 120 300 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 35 60 43 7 83 62 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 129 | . 55 14 50 . . 10 Melee . | . . . . . . . Projectile 10 | . . . . . . 10 AOE 119 | . 55 14 50 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3262 | 490 239 234 569 8 859 863 Wait 551 | 405 . 5 60 . 2 79 Move 2509 | 62 214 228 419 8 838 740 Hop . | . . . . . . . Pick Up 50 | 8 6 . 23 . 6 7 Fast Attach . | . . . . . . . Attach 38 | 6 2 . 18 . 3 9 Detach 6 | . 2 . 3 . . 1 Swap 11 | 2 1 . 4 . 2 2 Drop 27 | . 1 . 13 . 8 5 Fire 70 | 7 13 1 29 . . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 500 | -11/Scrapyard | Entered Materials 501 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 16) 759 | -10/Materials | Entered Mines 997 | -10/Mines | Learned Materials emergency access door positions 1062 | -10/Mines | Discovered new exit (range 9) 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1553 | -9/Materials | Lost 5 parts (1p2n1u1w) 1643 | -9/Materials | Lost 3 parts (1n2w) 1771 | -9/Materials | Discovered new exit (range 12) 1844 | -9/Materials | Entered Mines 1845 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1854 | -9/Mines | Entered Zion 1919 | -7/Zion | System corruption cleaned by Quarantine Array 1986 | -7/Zion | Visited the Megawrench Repair Shop 1986 | -7/Zion | Megawrench repaired 5 parts 2076 | -7/Zion | Build established: Gunner 2322 | -7/Zion | Met Imprinter 2346 | -7/Zion | Imprinted 2348 | -7/Zion | Declared Zion's savior 2877 | -7/Zion | Discovered new exit (range 16) 2919 | -7/Zion | Entered Proximity Caves 2919 | -6/Proximity Caves | Accompanied by 4 allies 3076 | -6/Proximity Caves | Learned Factory stockpile data 3184 | -6/Proximity Caves | Core integrity fell below 50% 3223 | -6/Proximity Caves | Spotter reported a threat 3256 | -6/Proximity Caves | Build established: Scavenger-Gunner 3259 | -6/Proximity Caves | Spotter reported a threat 3366 | -6/Proximity Caves | Spotted B-75 Beast 3377 | -6/Proximity Caves | Spotter reported a threat 3430 | -6/Proximity Caves | Spotter reported a threat 3607 | -6/Proximity Caves | Learned Factory emergency access door positions 3795 | -6/Proximity Caves | Build established: Scavenger-Tank 3890 | -6/Proximity Caves | Found Alien Artifact 3893 | -6/Proximity Caves | Identified Dimensional Node Initializer 3893 | -6/Proximity Caves | Initialized slip node 4250 | -6/Proximity Caves | Core integrity fell below 20% 4271 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- but found it wasn't even listed! See what you can make of it. Dropped Imp. Ion Engine. Dropped Hvy. Armor Plating. Identified Dimensional Node Initializer. [Achievement: Alien Tech] Initializer activates and latches into the ground. Acquired Hvy. Armor Plating. Acquired Imp. Ion Engine. Connecting with Private... Acquired 36 matter. Hvy. Armor Plating destroyed. Spk. Medium Treads destroyed. Slug Cannon destroyed. Beam Rifle destroyed. Imp. Datajack destroyed. Hvy. Laser destroyed. Med. Treads destroyed. Recoil Stabilizer destroyed. Critical hit (Blast). Spk. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | # ##????# #?????????????????? | | # ##????# #?????????????????? | | ## ##?????##### ## ##?????????????????? | | ?## #####???#####??##### #??????????????????? | | ??## #??????## ####???# #??????????????????? | | ##### #?????## ##??# #??????????????????? | | #?# ##????## #??# #??????????????????? | | ### #????## #??# #??????????????????? | | ## ###??# #### #??????????????????? | | #### ### #??????????????????? | | ## ##?# #??????????????????? | | #####??#### ####??????????????????? | | #??###????# #?????????????????????? | | ##?## ????# #?????????????????????? | | # = ##??# ????# #?????????????????????? | | ##! 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