Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 10:04:58

Player: McSaucyNugget

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (122)     610
Value Destroyed (3286)     3286
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (368)                368
              TOTAL SCORE: 7364

 Bonus
-------
High Alert Combat Kills    368

 Cogmind 
---------
Core Integrity             685/850
Matter                     28/300
Energy                     520/520
System Corruption          0%
Temperature                Cool (24)
Movement                   Core (950) Ox18
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Fission Core
           Fission Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Targeting Computer
           Kinecellerator (fused)
           Weapon Cycler
>          --- WEAPON (4) -------
  Advanced Assault Cannon
           Gauss Cannon
           Rocket Array
>          --- INVENTORY (10) ---
           Fission Core
           Carbon-fiber Leg
  Improved Cryofiber Web
  Improved Heat Sink
           Recoil Stabilizer
           Matter Filter
           Kinecellerator
   Layered Light Armor Plating
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Targeting Computer
           Kinecellerator
           Weapon Cycler
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Flak Gun
           Flak Gun
  Advanced Assault Cannon
>          --- INVENTORY --------
           Fission Core
           Carbon-fiber Leg
  Improved Cryofiber Web
  Improved Heat Sink
           Recoil Stabilizer
           Matter Filter
           Kinecellerator
   Layered Light Armor Plating
           Gauss Cannon
           Rocket Array
[Rating: 59]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             126  | 6   5   28  11  52  24  
  Power                    18   | 1   .   3   4   7   3   
    Engine                 10   | 1   .   3   4   2   .   
    Core                   8    | .   .   .   .   5   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   1   9   2   12  1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    19   | 2   1   5   .   10  1   
    Wheel                  8    | .   .   4   2   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | 1   2   2   2   9   5   
    Device                 14   | .   .   2   1   9   2   
    Storage                3    | 1   1   .   1   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   60   | 2   2   14  3   24  15  
    Energy Gun             15   | 2   .   3   .   8   2   
    Energy Cannon          8    | .   .   5   1   2   .   
    Ballistic Gun          20   | .   2   2   1   7   8   
    Ballistic Cannon       4    | .   .   .   .   3   1   
    Launcher               13   | .   .   4   1   4   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   4   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      4    | .   .   .   4   .   .   
Parts Lost                 22   | .   .   9   1   5   7   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               9    | .   .   4   1   2   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   11   | .   .   5   .   2   4   
  Highest Loss Streak      5    | .   .   5   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  90  97  96  98  
  Engine                   7    | .   14  8   17  7   1   
  Core                     5    | .   .   .   .   7   10  
  Leg                      22   | .   27  26  .   23  24  
  Wheel                    4    | .   .   2   25  4   .   
  Device                   12   | .   .   6   17  14  13  
  Storage                  8    | .   15  11  9   7   6   
  Processor                2    | .   11  4   .   .   6   
  Energy Gun               7    | .   7   5   .   8   5   
  Energy Cannon            5    | .   .   10  20  4   .   
  Ballistic Gun            11   | .   19  11  5   10  12  
  Ballistic Cannon         3    | .   .   .   .   4   6   
Peak Build Rating          59   | 6   8   19  23  50  59  
  Average Rating           33   | 4   7   12  22  39  55  
  On Entrance              15   | .   6   8   19  18  43  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             66   | 12  22  38  47  48  66  
  Greatest Support         69   | 20  20  30  30  69  67  
  Greatest Overweight (x)  8    | 2   1   8   2   2   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  
  Most Carried             10   | 1   9   10  10  10  10  
  Average Carried          8    | .   4   7   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 1   9   10  10  9   9   

 Class Distribution 
--------------------
 48% | Scavenger-Gunner
 39% | Gunner
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2898 | 232  58   403  166  1515 524  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3758 | .    107  722  247  1831 851  
  Parts                    218  | .    13   37   25   99   44   
Haulers Intercepted        3    | .    .    .    1    2    .    
Recyclers Shooed           4    | .    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  67   | .   4   17  3   28  15  
  Guns                     29   | .   4   6   .   13  6   
  Cannons                  13   | .   .   3   3   6   1   
  AOE                      24   | .   .   8   .   8   8   
Classes Destroyed          15   | .   3   3   1   5   3   
  Worker                   18   | .   .   2   .   10  6   
  Builder                  17   | .   1   3   2   7   4   
  Tunneler                 3    | .   .   .   .   1   2   
  Hauler                   3    | .   .   .   1   2   .   
  Recycler                 9    | .   .   2   .   6   1   
  Operator                 3    | .   .   .   .   3   .   
  Watcher                  2    | .   .   .   .   1   1   
  Swarmer                  12   | .   3   3   .   6   .   
  Grunt                    35   | .   1   12  1   12  9   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   11   | .   .   2   2   5   2   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   4   1   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   3   7   2   7   9   
  Combat Bots Only         5    | .   3   5   1   3   4   
Max Kills in Single Turn   4    | .   1   2   1   4   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        483   | .    11   112  15   238  107  
  Missed                   140   | .    4    31   3    72   30   
Damage Taken               4915  | .    60   1189 193  1937 1536 
  Core                     650   | .    9    170  26   280  165  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   24    | .    24   .    .    .    .    
Core Remaining (%)         81    | 100  96   57   95   60   .    
Volleys Fired              199   | .    16   43   12   92   36   
  Largest                  4     | .    2    3    3    4    4    
  Hottest                  207   | .    100  201  201  207  206  
Shots Fired                587   | .    32   107  35   320  93   
  Gun                      378   | .    32   65   6    223  52   
  Cannon                   180   | .    .    31   26   91   32   
  Launcher                 29    | .    .    11   3    6    9    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  295   | .    10   48   6    167  64   
  Thermal                  156   | .    22   33   2    83   16   
  Explosive                29    | .    .    11   3    6    9    
  Electromagnetic          107   | .    .    15   24   64   4    
  Robot Hit Streak         18    | .    5    11   10   18   7    
  Robot Miss Streak        11    | .    7    4    3    11   8    
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        1     | .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    
Shots Hit Robots           355   | .    13   69   15   191  67   
  Core Hits                317   | .    7    43   8    159  100  
  Critical Kills           1     | .    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         9     | .    .    2    1    4    2    
    Burn                   3     | .    .    1    .    2    .    
    Destroy                1     | .    .    1    .    .    .    
    Blast                  4     | .    .    .    .    2    2    
    Corrupt                1     | .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10848 | .    142  1665 531  5015 3495 
  Guns                     3904  | .    142  366  34   2495 867  
  Cannons                  2703  | .    .    540  363  1344 456  
  Explosions               4238  | .    .    756  134  1176 2172 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  3     | .    .    3    .    .    .    
  Kinetic                  3379  | .    31   265  34   2099 950  
  Thermal                  2483  | .    111  456  25   1167 724  
  Explosive                3530  | .    .    651  134  994  1751 
  Electromagnetic          1453  | .    .    290  338  755  70   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         8     | .    .    4    4    8    .    
  Average Corruption       5     | .    .    4    4    5    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  89    | .    .    12   .    77   .    
    Message Errors         26    | .    .    3    .    23   .    
    Matter Fused           20    | .    .    2    .    18   .    
    Heat Flow Errors       11    | .    .    3    .    8    .    
    Energy Discharges      11    | .    .    1    .    10   .    
    Parts Rejected         2     | .    .    1    .    1    .    
    Parts Fused            1     | .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    2    .    7    .    
    Data Loss (major)      4     | .    .    .    .    4    .    
    Misfires               2     | .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            320   | .    .    61   27   62   170  
  Projectiles              55    | .    .    23   27   .    5    
  Explosions               265   | .    .    38   .    62   165  
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    18   5    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    18   4    
  Secondary                1     | .    .    .    .    .    1    
Self-Inflicted Damage      464   | .    .    202  .    164  98   
  Shots                    12    | .    .    4    .    5    3    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    1    .    
  Kicked                   2     | .    .    1    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        585   | .    234  381  129  495  585  
  Average Temperature      110   | .    95   60   27   108  152  
  Received Heat Transfer   1684  | .    6    567  81   501  529  
  Effects                  21    | .    .    .    .    3    18   
    Shutdowns              9     | .    .    .    .    3    6    
    Energy Bleed           4     | .    .    .    .    .    4    
    Interference           2     | .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    3    
    Damage (major)         3     | .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    1    .    
  Parts Fried              1     | .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    1    1    
  Heat Transferred         4502  | .    333  940  37   2267 925  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    3    .    2    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             823  | .   107 427 399 737 823 
  Initial                  347  | .   .   18  180 181 347 
  Average                  321  | .   53  273 273 319 571 
Maximum Alert Level        3    | .   .   2   1   3   3   
  Low Security (%)         39   | 100 100 25  25  45  .   
  Level 1                  25   | .   .   60  74  18  9   
  Level 2                  30   | .   .   13  .   30  77  
  Level 3                  4    | .   .   .   .   5   13  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   1   2   1   12  3   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            4    | .   .   .   .   4   .   
  Reinforcement            9    | .   .   1   1   5   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           6    | .   .   1   4   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              101  | .   7   19  14  37  24  
  Peak Tracking Total      8    | .   3   5   8   4   6   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          13   | .   .   3   1   4   5   
  Max in Single Turn       5    | .   .   2   1   2   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          7    | .   2   2   1   2   .   
  Terminals                6    | .   1   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   4   4   3   2   .   
  Successful               9    | .   2   2   3   2   .   
  Failed                   4    | .   2   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   2   2   .   .   .   
  Terminals                11   | .   2   4   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   2   3   2   .   
  Record                   4    | .   .   1   2   1   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Alert Level              2    | .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   1   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5048 | 53   475  725  345  2643 807  
Spaces Moved               2726 | 36   304  376  262  1261 487  
  Core                     14   | 10   .    4    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2321 | 26   304  318  .    1186 487  
  Wheels                   391  | .    .    54   262  75   .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  95   95   95   125  
  Average Speed            125  | 115  125  129  98   127  130  
  Slowest Speed            450  | 150  190  450  110  270  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    42   26   24   31   17   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    .    1    .    1    .    
Terrain Destroyed          394  | .    .    89   26   81   198  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               30   | .    .    4    1    12   13   
  AOE                      364  | .    .    85   25   69   185  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      3928 | 44   367  531  322  2079 585  
  Wait                     757  | 2    35   60   27   610  23   
  Move                     2721 | 35   303  375  261  1260 487  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  54   | 1    5    15   4    22   7    
  Fast Attach              35   | 6    5    5    3    15   1    
  Attach                   29   | .    .    10   1    13   5    
  Detach                   15   | .    3    3    .    9    .    
  Swap                     62   | .    .    13   7    24   18   
  Drop                     54   | .    .    6    7    33   8    
  Fire                     199  | .    16   43   12   92   36   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    1    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Repaired Aluminum Leg
  318 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 4)
  529 | -10/Materials | Entered another Materials area
  529 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  758 | -9/Materials  | Discovered new exit (range 10)
  837 | -9/Materials  | Build established: Scavenger-Gunner
 1032 | -9/Materials  | Lost 3 parts (1n2w)
 1076 | -9/Materials  | Lost 5 parts (2n3w)
 1254 | -9/Materials  | Entered another Materials area
 1254 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1319 | -8/Materials  | Discovered new exit (range 11)
 1578 | -8/Materials  | Discovered new exit (range 16)
 1599 | -8/Materials  | Entered Factory
 1599 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2407 | -7/Factory    | Garrison activated, responded to threat
 2603 | -7/Factory    | Build established: Gunner
 2778 | -7/Factory    | Found Prototype Launcher
 2779 | -7/Factory    | Identified Rocket Array
 4140 | -7/Factory    | Build established: Scavenger-Gunner
 4211 | -7/Factory    | Discovered new exit (range 12)
 4242 | -7/Factory    | Entered another Factory area
 4242 | -6/Factory    | Evolved 2 slots: Utility x2
 4528 | -6/Factory    | Spotted B-75 Beast
 4543 | -6/Factory    | Destroyed B-75 Beast
 5037 | -6/Factory    | Garrison activated, responded to threat
 5049 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05030_ K-01 Serf collects debris.
05031_ U-05 Engineer lays Concrete.
05033_ U-05 Engineer builds a Wall.
05033_ K-01 Serf collects debris.
05037_ K-01 Serf destroyed.
05037_ G-50 Soldier calls for garrison
  reinforcements.
05037_ ALERT: Activating Garrison Access F004.
05037_ U-05 Engineer builds a Wall.
05038_ Critical hit (Burn: +37).
05041_ U-05 Engineer lays Concrete.
05042_ U-05 Engineer builds a Wall.
05044_ U-05 Engineer lays Concrete. <x2>
05046_ Acquired 6 matter.
05046_ U-05 Engineer lays Concrete. <x2>
05047_ Imp. Medium Armor Plating destroyed.
05047_ U-05 Engineer lays Concrete. <x2>
05049_ Imp. Carbon-fiber Leg destroyed.
05049_ U-05 Engineer lays Concrete. <x2>
05049_ Flak Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????##### |
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| ????????????  ????  ??              #####+######## |
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| ???????????? ??????# "!           ##  ???? ""???#  |
| ???????????????????# ; % %        ## ????? "????#  |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PersonalSuperchargedScrap
  Manual?         0
Play Time         00:54:51
  Cumulative      19.2 hours
  Start           2025.03.22 @ 17:03:16
  End             2025.03.23 @ 10:04:58
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           6
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 7fcc3ece-d3f5-4f28-b5ce-5caf3bf9e599