Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 10:04:58 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (3286) 3286 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 7364 Bonus ------- High Alert Combat Kills 368 Cogmind --------- Core Integrity 685/850 Matter 28/300 Energy 520/520 System Corruption 0% Temperature Cool (24) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer Kinecellerator (fused) Weapon Cycler > --- WEAPON (4) ------- Advanced Assault Cannon Gauss Cannon Rocket Array > --- INVENTORY (10) --- Fission Core Carbon-fiber Leg Improved Cryofiber Web Improved Heat Sink Recoil Stabilizer Matter Filter Kinecellerator Layered Light Armor Plating Flak Gun Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Fission Core Carbon-fiber Leg Improved Cryofiber Web Improved Heat Sink Recoil Stabilizer Matter Filter Kinecellerator Layered Light Armor Plating Gauss Cannon Rocket Array [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 1 . 2 Weapon 2 | . . 1 . 1 . Parts Attached 126 | 6 5 28 11 52 24 Power 18 | 1 . 3 4 7 3 Engine 10 | 1 . 3 4 2 . Core 8 | . . . . 5 3 Reactor . | . . . . . . Propulsion 27 | 2 1 9 2 12 1 Treads . | . . . . . . Leg 19 | 2 1 5 . 10 1 Wheel 8 | . . 4 2 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 2 2 2 9 5 Device 14 | . . 2 1 9 2 Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 60 | 2 2 14 3 24 15 Energy Gun 15 | 2 . 3 . 8 2 Energy Cannon 8 | . . 5 1 2 . Ballistic Gun 20 | . 2 2 1 7 8 Ballistic Cannon 4 | . . . . 3 1 Launcher 13 | . . 4 1 4 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . Corrupted Parts 1 | . . . 1 . . System Corruption 4 | . . . 4 . . Parts Lost 22 | . . 9 1 5 7 Power 1 | . . . . 1 . Propulsion 9 | . . 4 1 2 2 Utility 1 | . . . . . 1 Weapon 11 | . . 5 . 2 4 Highest Loss Streak 5 | . . 5 1 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 90 97 96 98 Engine 7 | . 14 8 17 7 1 Core 5 | . . . . 7 10 Leg 22 | . 27 26 . 23 24 Wheel 4 | . . 2 25 4 . Device 12 | . . 6 17 14 13 Storage 8 | . 15 11 9 7 6 Processor 2 | . 11 4 . . 6 Energy Gun 7 | . 7 5 . 8 5 Energy Cannon 5 | . . 10 20 4 . Ballistic Gun 11 | . 19 11 5 10 12 Ballistic Cannon 3 | . . . . 4 6 Peak Build Rating 59 | 6 8 19 23 50 59 Average Rating 33 | 4 7 12 22 39 55 On Entrance 15 | . 6 8 19 18 43 Naked Turns . | . . . . . . Heaviest Build 66 | 12 22 38 47 48 66 Greatest Support 69 | 20 20 30 30 69 67 Greatest Overweight (x) 8 | 2 1 8 2 2 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 1 9 10 10 10 10 Average Carried 8 | . 4 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 9 10 10 9 9 Class Distribution -------------------- 48% | Scavenger-Gunner 39% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2898 | 232 58 403 166 1515 524 Remotely . | . . . . . . Salvage Created 3758 | . 107 722 247 1831 851 Parts 218 | . 13 37 25 99 44 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 4 | . . . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 4 17 3 28 15 Guns 29 | . 4 6 . 13 6 Cannons 13 | . . 3 3 6 1 AOE 24 | . . 8 . 8 8 Classes Destroyed 15 | . 3 3 1 5 3 Worker 18 | . . 2 . 10 6 Builder 17 | . 1 3 2 7 4 Tunneler 3 | . . . . 1 2 Hauler 3 | . . . 1 2 . Recycler 9 | . . 2 . 6 1 Operator 3 | . . . . 3 . Watcher 2 | . . . . 1 1 Swarmer 12 | . 3 3 . 6 . Grunt 35 | . 1 12 1 12 9 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 11 | . . 2 2 5 2 Hunter 1 | . . . . 1 . Programmer 5 | . . . . 4 1 Behemoth 1 | . . . . . 1 Best Kill Streak 9 | . 3 7 2 7 9 Combat Bots Only 5 | . 3 5 1 3 4 Max Kills in Single Turn 4 | . 1 2 1 4 4 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 483 | . 11 112 15 238 107 Missed 140 | . 4 31 3 72 30 Damage Taken 4915 | . 60 1189 193 1937 1536 Core 650 | . 9 170 26 280 165 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 24 | . 24 . . . . Core Remaining (%) 81 | 100 96 57 95 60 . Volleys Fired 199 | . 16 43 12 92 36 Largest 4 | . 2 3 3 4 4 Hottest 207 | . 100 201 201 207 206 Shots Fired 587 | . 32 107 35 320 93 Gun 378 | . 32 65 6 223 52 Cannon 180 | . . 31 26 91 32 Launcher 29 | . . 11 3 6 9 Special . | . . . . . . Kinetic 295 | . 10 48 6 167 64 Thermal 156 | . 22 33 2 83 16 Explosive 29 | . . 11 3 6 9 Electromagnetic 107 | . . 15 24 64 4 Robot Hit Streak 18 | . 5 11 10 18 7 Robot Miss Streak 11 | . 7 4 3 11 8 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 355 | . 13 69 15 191 67 Core Hits 317 | . 7 43 8 159 100 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 2 1 4 2 Burn 3 | . . 1 . 2 . Destroy 1 | . . 1 . . . Blast 4 | . . . . 2 2 Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10848 | . 142 1665 531 5015 3495 Guns 3904 | . 142 366 34 2495 867 Cannons 2703 | . . 540 363 1344 456 Explosions 4238 | . . 756 134 1176 2172 Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 3379 | . 31 265 34 2099 950 Thermal 2483 | . 111 456 25 1167 724 Explosive 3530 | . . 651 134 994 1751 Electromagnetic 1453 | . . 290 338 755 70 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 4 4 8 . Average Corruption 5 | . . 4 4 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 89 | . . 12 . 77 . Message Errors 26 | . . 3 . 23 . Matter Fused 20 | . . 2 . 18 . Heat Flow Errors 11 | . . 3 . 8 . Energy Discharges 11 | . . 1 . 10 . Parts Rejected 2 | . . 1 . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 9 | . . 2 . 7 . Data Loss (major) 4 | . . . . 4 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 320 | . . 61 27 62 170 Projectiles 55 | . . 23 27 . 5 Explosions 265 | . . 38 . 62 165 Melee . | . . . . . . Knockbacks 23 | . . . . 18 5 Impact . | . . . . . . Kinetic 22 | . . . . 18 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 464 | . . 202 . 164 98 Shots 12 | . . 4 . 5 3 Rammed . | . . . . . . Targets Rammed 2 | . . 1 . 1 . Kicked 2 | . . 1 . 1 . Crushed . | . . . . . . Highest Temperature 585 | . 234 381 129 495 585 Average Temperature 110 | . 95 60 27 108 152 Received Heat Transfer 1684 | . 6 567 81 501 529 Effects 21 | . . . . 3 18 Shutdowns 9 | . . . . 3 6 Energy Bleed 4 | . . . . . 4 Interference 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . 1 1 Heat Transferred 4502 | . 333 940 37 2267 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 3 . 2 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 823 | . 107 427 399 737 823 Initial 347 | . . 18 180 181 347 Average 321 | . 53 273 273 319 571 Maximum Alert Level 3 | . . 2 1 3 3 Low Security (%) 39 | 100 100 25 25 45 . Level 1 25 | . . 60 74 18 9 Level 2 30 | . . 13 . 30 77 Level 3 4 | . . . . 5 13 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 2 1 12 3 Investigation 2 | . 1 1 . . . Extermination 4 | . . . . 4 . Reinforcement 9 | . . 1 1 5 2 Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 . 1 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 7 19 14 37 24 Peak Tracking Total 8 | . 3 5 8 4 6 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . 3 1 4 5 Max in Single Turn 5 | . . 2 1 2 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 2 2 1 2 . Terminals 6 | . 1 2 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 4 4 3 2 . Successful 9 | . 2 2 3 2 . Failed 4 | . 2 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 2 2 . . . Terminals 11 | . 2 4 3 2 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 2 3 2 . Record 4 | . . 1 2 1 . Open DSF 1 | . . . . 1 . Alert Level 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5048 | 53 475 725 345 2643 807 Spaces Moved 2726 | 36 304 376 262 1261 487 Core 14 | 10 . 4 . . . Treads . | . . . . . . Legs 2321 | 26 304 318 . 1186 487 Wheels 391 | . . 54 262 75 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 95 95 95 125 Average Speed 125 | 115 125 129 98 127 130 Slowest Speed 450 | 150 190 450 110 270 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 42 26 24 31 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . 1 . 1 . Terrain Destroyed 394 | . . 89 26 81 198 Melee . | . . . . . . Projectile 30 | . . 4 1 12 13 AOE 364 | . . 85 25 69 185 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3928 | 44 367 531 322 2079 585 Wait 757 | 2 35 60 27 610 23 Move 2721 | 35 303 375 261 1260 487 Hop . | . . . . . . Pick Up 54 | 1 5 15 4 22 7 Fast Attach 35 | 6 5 5 3 15 1 Attach 29 | . . 10 1 13 5 Detach 15 | . 3 3 . 9 . Swap 62 | . . 13 7 24 18 Drop 54 | . . 6 7 33 8 Fire 199 | . 16 43 12 92 36 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Repaired Aluminum Leg 318 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 4) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 758 | -9/Materials | Discovered new exit (range 10) 837 | -9/Materials | Build established: Scavenger-Gunner 1032 | -9/Materials | Lost 3 parts (1n2w) 1076 | -9/Materials | Lost 5 parts (2n3w) 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1319 | -8/Materials | Discovered new exit (range 11) 1578 | -8/Materials | Discovered new exit (range 16) 1599 | -8/Materials | Entered Factory 1599 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2407 | -7/Factory | Garrison activated, responded to threat 2603 | -7/Factory | Build established: Gunner 2778 | -7/Factory | Found Prototype Launcher 2779 | -7/Factory | Identified Rocket Array 4140 | -7/Factory | Build established: Scavenger-Gunner 4211 | -7/Factory | Discovered new exit (range 12) 4242 | -7/Factory | Entered another Factory area 4242 | -6/Factory | Evolved 2 slots: Utility x2 4528 | -6/Factory | Spotted B-75 Beast 4543 | -6/Factory | Destroyed B-75 Beast 5037 | -6/Factory | Garrison activated, responded to threat 5049 | -6/Factory | Self-destructed Last Messages --------------- 05030_ K-01 Serf collects debris. 05031_ U-05 Engineer lays Concrete. 05033_ U-05 Engineer builds a Wall. 05033_ K-01 Serf collects debris. 05037_ K-01 Serf destroyed. 05037_ G-50 Soldier calls for garrison reinforcements. 05037_ ALERT: Activating Garrison Access F004. 05037_ U-05 Engineer builds a Wall. 05038_ Critical hit (Burn: +37). 05041_ U-05 Engineer lays Concrete. 05042_ U-05 Engineer builds a Wall. 05044_ U-05 Engineer lays Concrete. 05046_ Acquired 6 matter. 05046_ U-05 Engineer lays Concrete. 05047_ Imp. Medium Armor Plating destroyed. 05047_ U-05 Engineer lays Concrete. 05049_ Imp. Carbon-fiber Leg destroyed. 05049_ U-05 Engineer lays Concrete. 05049_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????#! "" | | ?????????????????????????????????????????????# "Y | | ??????????????????????????????"??????????????# | | ????????????????????????????? ?????????????# | | ??????????????????????????????""?????????????# | | ?????????????????????????????? ?????????????# | | ???????????????????????????####+############## | | ?????????????????????????# # | | ????????????????????????? | | ????????????????????????? s | | ??????????????? ???????? | | ??????????????? ??????? s ! | | ???????????????? ????## | | ???????????? ???? ""??## * | | ???????????? ???? ?? #####+######## | | ??????????####+####;### "# | | ?????????? gg ## | | ?????????? # #? | | ?????????# # #? | | ?????????# u * = + #? | | ?????????# % # """" """" ## | | ?????????# w % A u # """" """" # | | ?????????# ![@ # """" """" # | | ?????????# ######+= ######### """" """? # | | ???????????? ??????# "! ## ???? ""???# | | ???????????????????# ; % % ## ????? "????# | | ???????????????????# ; ##?????? ????# | | ???????????????????# ; #???????##????# | | ???????????????????# ; #???????????# | | ???????????????????##; #???????????# | | ????????????????????#; #???????????# | | ????????????????????## #???????????## | | ?????????????????????# #???????????## | | ?????????????????????# ??????????? | | ?????????????????????# ???????????? | | ?????????????????????# ???????????? " | | ?????????????????????#####; ?????????????# " | | ??????????????????????????# ???????????????# " | | ???????????????????????????# ??????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalSuperchargedScrap Manual? 0 Play Time 00:54:51 Cumulative 19.2 hours Start 2025.03.22 @ 17:03:16 End 2025.03.23 @ 10:04:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 6 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7fcc3ece-d3f5-4f28-b5ce-5caf3bf9e599