Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 15:40:49

Player: Dewz

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (739)      739
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 2239

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/300
Energy                     280/280
System Corruption          5%
Temperature                Cool (14)
Movement                   Flying (120) Ox1
Location                   -9/Storage

 Parts 
-------
>        --- POWER (2) --------
   Heavy Ion Engine
>        --- PROPULSION (2) ---
         Flight Unit
>        --- UTILITY (3) ------
         Weight Redist. System
         Power Shielding
>        --- WEAPON (2) -------
         Autogun
>        --- INVENTORY (5) ----
  Medium Battery (150)
  Medium Matter Pod (0)
         Autogun

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
    Heavy Ion Engine
>         --- PROPULSION -------
  Armored Wheel
  Armored Wheel
>         --- UTILITY ----------
   Medium Matter Pod
          Weight Redist. System
          Power Shielding
>         --- WEAPON -----------
          Grenade Launcher
          Grenade Launcher
>         --- INVENTORY --------
          Flight Unit
    Small Storage Unit
   Medium Battery
          Grenade Launcher
          Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Medium Matter Pod
  Device                   Weight Redist. System
  Storage                  Medium Matter Pod
  Protection               Power Shielding
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   6   1   10  12  
  Power                    5    | 1   1   .   1   2   
    Engine                 5    | 1   1   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   3   4   
    Treads                 4    | 2   .   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   .   .   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  7    | 1   3   .   2   1   
    Device                 1    | .   .   .   1   .   
    Storage                4    | 1   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   1   4   5   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   1   .   2   4   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 11   | .   1   .   4   6   
  Power                    3    | .   1   .   1   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      6    | .   1   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   89  96  82  74  
  Engine                   13   | .   12  14  11  14  
  Treads                   18   | .   28  28  17  2   
  Wheel                    4    | .   .   .   2   13  
  Device                   5    | .   .   .   11  11  
  Storage                  17   | .   21  28  16  6   
  Protection               4    | .   .   .   5   10  
  Energy Gun               3    | .   10  .   1   .   
  Ballistic Gun            3    | .   12  .   .   .   
  Launcher                 10   | .   4   14  10  14  
  Special Weapon           3    | .   .   10  6   .   
Peak Build Rating          14   | 6   7   7   11  14  
  Average Rating           7    | 4   6   6   8   10  
  On Entrance              6    | .   6   6   7   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             86   | 12  86  16  19  20  
  Greatest Support         46   | 40  40  40  46  30  
  Greatest Overweight (x)  2    | .   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   5   
  Average Capacity         7    | 6   9   8   6   5   
  Most Carried             6    | 3   5   6   5   5   
  Average Carried          3    | .   2   5   3   4   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            5    | 1   5   5   4   3   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           544  | 233 186 37  75  13  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            595  | .   316 .   161 118 
  Parts                    48   | .   25  1   11  11  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  19   | .   6   1   7   5   
  Guns                     4    | .   4   .   .   .   
  Cannons                  1    | .   .   1   .   .   
  AOE                      14   | .   2   .   7   5   
Classes Destroyed          10   | .   9   .   1   .   
  Worker                   3    | .   1   .   1   1   
  Builder                  2    | .   1   .   .   1   
  Tunneler                 2    | .   1   .   1   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  4    | .   3   1   .   .   
  Grunt                    12   | .   3   .   5   4   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           9    | .   9   1   4   3   
  Combat Bots Only         3    | .   3   1   3   2   
Max Kills in Single Turn   3    | .   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Hostile Shots Fired        164  | .   30  4   38  92  
  Missed                   43   | .   7   1   8   27  
Damage Taken               1656 | .   264 23  443 926 
  Core                     414  | .   11  .   79  324 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  43   | .   .   .   8   35  
  Regen/Repaired (Parts)   78   | .   .   .   .   78  
Core Remaining (%)         97   | 100 .   95  .   .   
Volleys Fired              62   | .   25  2   20  15  
  Largest                  2    | .   2   1   1   2   
  Hottest                  100  | .   60  100 30  60  
Shots Fired                88   | .   42  2   20  24  
  Gun                      38   | .   36  .   .   2   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 48   | .   6   .   20  22  
  Special                  2    | .   .   2   .   .   
  Kinetic                  27   | .   25  .   .   2   
  Thermal                  2    | .   .   2   .   .   
  Explosive                48   | .   6   .   20  22  
  Electromagnetic          11   | .   11  .   .   .   
  Robot Hit Streak         9    | .   9   2   6   2   
  Robot Miss Streak        3    | .   3   1   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           46   | .   24  1   13  8   
  Core Hits                67   | .   23  1   19  24  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2111 | .   672 31  681 727 
  Guns                     193  | .   179 .   .   14  
  Cannons                  .    | .   .   .   .   .   
  Explosions               1828 | .   490 .   681 657 
  Melee                    .    | .   .   .   .   .   
  Ramming                  66   | .   3   7   .   56  
  Kinetic                  106  | .   92  .   .   14  
  Thermal                  24   | .   .   24  .   .   
  Explosive                1828 | .   490 .   681 657 
  Electromagnetic          87   | .   87  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   5   
  Average Corruption       5    | .   .   .   .   5   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  6    | .   .   .   .   6   
    Message Errors         1    | .   .   .   .   1   
    Matter Fused           2    | .   .   .   .   2   
    Heat Flow Errors       1    | .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   1   
    Alerts                 1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            25   | .   .   .   .   25  
  Projectiles              .    | .   .   .   .   .   
  Explosions               25   | .   .   .   .   25  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   
  Impact                   1    | .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      118  | .   15  .   48  55  
  Shots                    8    | .   2   .   4   2   
  Rammed                   21   | .   1   1   .   19  
Targets Rammed             21   | .   1   1   .   19  
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        176  | .   47  20  4   176 
  Average Temperature      26   | .   14  10  2   45  
  Received Heat Transfer   711  | .   126 .   135 450 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       1    | .   .   .   .   1   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         50   | .   .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             445  | .   164 126 311 445 
  Initial                  131  | .   .   22  .   131 
  Average                  143  | .   72  71  149 296 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         74   | 100 100 100 75  22  
  Level 1                  17   | .   .   .   24  46  
  Level 2                  8    | .   .   .   .   30  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   3   
  Investigation            3    | .   .   .   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   10  5   7   14  
  Peak Tracking Total      5    | .   3   3   3   5   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          5    | .   .   .   3   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          8    | .   2   .   3   3   
  Terminals                5    | .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   11  .   13  12  
  Successful               24   | .   7   .   10  7   
  Failed                   12   | .   4   .   3   5   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   
  Terminals                23   | .   11  .   9   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   9   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   7   .   7   1   
  Record                   7    | .   4   .   3   .   
  Alert Level              2    | .   1   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   
  Scan Component           4    | .   .   .   .   4   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       3    | .   .   .   3   .   
  Recycle Component        1    | .   .   .   1   .   
  Process                  1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   2   
  Full Trace Events        4    | .   1   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     52   | .   .   .   .   52  
Parts Recycled             1    | .   .   .   1   .   
  Recycled Matter          256  | .   .   .   256 .   
  Retrieved Matter         256  | .   .   .   256 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             1    | .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               2    | .   1   1   .   .   
  Largest Group            1    | .   1   1   .   .   
  Highest-Rated Group      31   | .   16  31  .   .   
  Highest-Rated Ally       31   | .   16  31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   3   10  .   .   
  Total Damage             168  | .   17  151 .   .   
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1782 | 77  491 404 326 484 
Spaces Moved               1010 | 46  231 223 172 338 
  Core                     46   | 7   .   .   .   39  
  Treads                   665  | 39  231 223 162 10  
  Legs                     .    | .   .   .   .   .   
  Wheels                   280  | .   .   .   10  270 
  Hover                    .    | .   .   .   .   .   
  Flight                   19   | .   .   .   .   19  
  Fastest Speed            40   | 50  160 160 80  40  
  Average Speed            136  | 143 169 160 155 86  
  Slowest Speed            320  | 160 320 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   32  40  13  31  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          227  | .   25  .   84  118 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      227  | .   25  .   84  118 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1336 | 56  294 264 214 508 
  Wait                     155  | 1   8   37  .   109 
  Move                     1006 | 45  230 222 171 338 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 4   4   1   5   3   
  Fast Attach              22   | 3   6   .   4   9   
  Attach                   12   | 3   .   1   5   3   
  Detach                   12   | .   5   .   3   4   
  Swap                     1    | .   .   .   1   .   
  Drop                     18   | .   5   .   5   8   
  Fire                     62   | .   25  2   20  15  
  Melee                    .    | .   .   .   .   .   
  Ram                      19   | .   .   .   .   19  
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   1   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   10   | .   10  .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   78 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 12)
  313 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Entered Mines
  590 | -10/Mines     | Met a Derelict bent on vengeance
  638 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  948 | -10/Mines     | Discovered new exit (range 5)
  973 | -10/Mines     | Entered Materials
  973 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1169 | -9/Materials  | Discovered new exit (range 13)
 1299 | -9/Materials  | Entered Storage
 1424 | -9/Storage    | Repaired Lgt. Ion Engine?
 1649 | -9/Storage    | Core integrity fell below 50%
 1657 | -9/Storage    | Core integrity fell below 20%
 1685 | -9/Storage    | Lost 6 parts (1p2n3w)
 1750 | -9/Storage    | Repaired Power Shielding
 1783 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  Ready to Repair:
    Power Shielding
    Rating: 1
    Time: 26
>>Repair
Repairing Power Shielding...
  ETC: 26
01733_ The unstable cave ceiling collapses. <x2>
01746_ 5T508X6FQ3ZXJ:FLGRL K:QWJOPEQ743>%= 1C
01750_ Repair station completes Power Shielding
  repairs.
01750_ Acquired Power Shielding.
01752_ Connecting with Repair Station...
Flying robots can pass through spaces occupied
  by others, even hostile robots.
01754_ Connecting with Repair Station...
01760_ Dropped Grenade Launcher.
01761_ Acquired Autogun. <x2>
01769_ R-06 Scavenger collects Grenade Launcher.
01781_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|        ????#   #??#??????####????????????????????? |
|        ????# ^ #  "??????#   ????????????????????? |
|        ????#   +  "??????#  "????????????????????? |
|        ????#   #  "??????#  "????????????????????? |
|        ????#   #??#??????#  "????????????????????? |
|        ????#   #?????????#  ""???????????????????? |
|        ????#   #?????????#   ""????#?????????????? |
|        ????#   #?????????#    """" #?????????????? |
|        ???##   ##???######         #?????????????? |
|        ???#     ##### ##        #########+##+#???? |
|        ???#                                   ???? |
|        ???#  T                                ???? |
|        ???#                                   ???? |
|        ???#     ######   g#  ##+##########???????? |
|        ???#######????## g #         #????????????? |
|        ???????????????#   #         ####?????????? |
|        ??????##########   #         """#?????????? |
|        ??????#        #r  #          R"#?????????? |
|        ??????#        #   #         """#?????????? |
|        ???####     != #   # """ """ ####?????????? |
|        ???#"""       ^#   # """ """ #????????????? |
|        ???#"R     [   +   # """ """ #????????????? |
|        ???#"""        #   ###########????????????? |
|        ???## #        ### #??????????????????????? |
|        ???#           #?# #??????????????????????? |
|        ???# #         #?#@#??????????????????????? |
|        ???##   ##########g##?????????????????????? |
|        ???# #  # #      g  #?????????????????????? |
|        ???### ## #  """""  #?????????????????????? |
|        ???#   ####  "???"  #?????????????????????? |
|        ??#########  "??"" k#?????????????????????? |
|        ??#     ##  """""r  #?????????????????????? |
|        ??#  #   #   [ ]"   #?????????????????????? |
|        ###          """"   #?????????????????????? |
|        #                   #?????????????????????? |
|        #         #####+############??????????????? |
|        #                              ???????????? |
|        #        #####                 ???????????? |
|        #       # ####  ############??????????????? |
|        #       ## ###  #?????????????????????????? |
|        #       ######  #?????????????????????????? |
|        #       #       #?????????????????????????? |
|        #       #       #?????????????????????????? |
|        #       +  ###+##?????????????????????????? |
|        #       #    #????????????????????????????? |
|        ###"  ###    #????????????????????????????? |
|        ??#""  #   T##????????????????????????????? |
|        ??##  #    ##?????????????????????????????? |
|        ???## # """"??????????????????????????????? |
|        ???######?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            305
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Power Shielding            33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Loot Pinata
Oops
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              MetafieldLinearStorm
  Manual?         0
Play Time         01:13:50
  Cumulative      2.4 hours
  Start           2025.01.18 @ 13:43:39
  End             2025.01.18 @ 15:40:49
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1365773-4878-42ce-a9f7-70a448232f71