Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.02.13 @ 01:51:04 // Winter2019/RPGLIKE Player: Apathiae Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1521) 1521 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 4515 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 894/1000 Matter 213/300 Energy 92/100 System Corruption 14% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (6) ------ Visual Processing Unit Heavy Reactive Plating Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (3) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Hardened Light Armor Plating Heavy Reactive Plating Shield Generator Hacking Suite > --- WEAPON ----------- Lightning Gun Light Assault Rifle Light Assault Rifle Remote Datajack > --- INVENTORY -------- (None) [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Shield Generator Device Shield Generator Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 11 | . 4 4 1 . 2 Power 1 | . 1 . . . . Propulsion 2 | . 1 1 . . . Utility 5 | . 1 2 . . 2 Weapon 3 | . 1 1 1 . . Parts Attached 33 | 3 5 9 14 1 1 Power 7 | 1 1 2 3 . . Engine 6 | 1 1 2 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 1 1 1 4 1 . Treads . | . . . . . . Leg 8 | 1 1 1 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 4 1 . 1 Device 2 | . 1 1 . . . Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware 1 | . . 1 . . . Protection 4 | . . 2 1 . 1 Artifact . | . . . . . . Weapon 10 | 1 1 2 6 . . Energy Gun 4 | . 1 1 2 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 Average Slot Usage (%) 94 | . 81 98 98 100 82 Engine 14 | . 23 20 10 7 5 Core 2 | . . . 4 7 4 Leg 21 | . 20 21 24 23 17 Device 10 | . 12 15 7 7 6 Processor 8 | . 8 10 7 7 6 Hackware 5 | . . 4 7 7 6 Protection 5 | . . 5 7 7 8 Energy Gun 6 | . . 10 7 7 5 Ballistic Gun 13 | . 15 10 15 15 10 Special Weapon 2 | . . . 1 7 6 Naked Turns . | . . . . . . Heaviest Build 59 | 6 12 22 24 24 59 Greatest Support 43 | 10 25 35 38 43 43 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | . 2 3 3 3 3 Average Capacity 2 | . 1 2 3 3 3 Most Carried 3 | . 1 3 3 1 2 Average Carried . | . . 2 . . . Final Capacity 3 | . 2 3 3 3 3 Final Carried 3 | . . 3 . . . Class Distribution -------------------- 35% | Mutant 30% | Scavenger-Tank 20% | Hacker-Tank 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 678 | 230 80 151 104 113 . Remotely . | . . . . . . Salvage Created 1664 | . 146 654 702 162 . Parts 140 | . 10 58 59 13 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 47 | . 2 22 18 5 . Guns 46 | . 2 21 18 5 . AOE 1 | . . 1 . . . Classes Destroyed 8 | . 2 4 . 2 . Worker 1 | . . 1 . . . Operator 2 | . . 1 1 . . Watcher 8 | . 2 2 4 . . Swarmer 21 | . . 10 11 . . Grunt 16 | . 2 9 2 3 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 8 | . . 3 5 . . Best Kill Streak 7 | . 2 7 6 2 . Combat Bots Only 7 | . 2 7 5 2 . Max Kills in Single Turn 2 | . 1 2 2 1 . Gunslinging 1 | . . 1 1 . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1481 | . 78 545 367 363 128 Core 1138 | . 56 411 282 283 106 Absorbed by Shields 535 | . 28 215 144 111 37 Redirected to Core 1002 | . 44 339 256 272 91 Core Remaining (%) 78 | 100 90 22 100 . . Volleys Fired 168 | . 30 61 44 26 7 Largest 3 | . 1 2 3 3 3 Hottest 95 | . 20 65 85 95 95 Shots Fired 366 | . 30 119 124 76 17 Gun 362 | . 30 119 123 75 15 Cannon . | . . . . . . Launcher . | . . . . . . Special 4 | . . . 1 1 2 Kinetic 231 | . 30 61 80 50 10 Thermal 8 | . . 8 . . . Explosive . | . . . . . . Electromagnetic 123 | . . 50 43 25 5 Robot Hit Streak 26 | . 5 17 26 21 4 Robot Miss Streak 3 | . 2 3 2 2 1 Penetration Max . | . . . . . . Secondary Targets 12 | . . 4 7 1 . Max Gunslinging Chain 2 | . . 1 2 1 . Shots Hit Robots 294 | . 18 98 99 67 12 Core Hits 124 | . 8 44 47 23 2 Critical Hits 2 | . 1 . 1 . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3155 | . 151 1182 1024 732 66 Guns 3040 | . 151 1067 1024 732 66 Cannons . | . . . . . . Explosions 115 | . . 115 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1378 | . 151 388 446 332 61 Thermal 181 | . . 181 . . . Explosive . | . . . . . . Electromagnetic 1596 | . . 613 578 400 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 440 | . 3 285 440 . . Average Temperature 109 | . 3 78 143 . . Received Heat Transfer 316 | . 52 60 114 90 . Effects 8 | . . 3 5 . . Shutdowns 3 | . . . 3 . . Energy Bleed 3 | . . 3 . . . Interference 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 400 | . . 400 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 734 | . 50 490 734 404 59 Average Influence 268 | . 22 259 530 310 42 Maximum Alert Level 3 | . . 2 3 2 . Low Security (%) 40 | 100 100 40 2 . 100 Level 1 32 | . . 44 11 96 . Level 2 24 | . . 14 80 3 . Level 3 1 | . . . 5 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 2 3 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 6 | . . 1 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 5 31 31 6 6 Peak Tracking Total 8 | . 2 6 8 3 6 Tactical Retreats 4 | . . 2 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 5 | . 1 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed 1 | . . 1 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 17 | . 4 3 7 3 . Terminals 14 | . 3 3 5 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 48 | . 9 10 19 10 . Successful 39 | . 8 9 16 6 . Failed 9 | . 1 1 3 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 7 10 12 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 2 . 7 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 30 | . 6 9 9 6 . Record 13 | . 2 4 4 3 . Part Schematic 2 | . . . . 2 . Prototype ID Bank 2 | . . 1 1 . . Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 4 | . 2 1 1 . . Disarm Traps 1 | . . . 1 . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 9 | . 2 . 7 . . Recycle Component 1 | . . . 1 . . Process 2 | . . . 2 . . Report Inventory 3 | . 1 . 2 . . Retrieve Matter 3 | . 1 . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 14 | . 4 2 5 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 239 | . . . 239 . . Retrieved Matter 239 | . . . 239 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 1 1 1 Non-combat 1 | . . . 1 . . Combat 2 | . . . . 1 1 Robot Hacks Applied 3 | . . . 1 1 1 parse_system 3 | . . . 1 1 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 124 | . . . . . 124 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2312 | 39 456 617 586 426 188 Spaces Moved 1426 | 32 328 356 318 272 120 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 1422 | 28 328 356 318 272 120 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 121 | 111 120 120 120 120 140 Slowest Speed 180 | 120 120 120 120 120 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 41 32 37 8 67 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . 2 . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1738 | 34 366 439 444 326 129 Wait 11 | . . . 11 . . Move 1422 | 31 327 355 317 272 120 Hop . | . . . . . . Pick Up 29 | . 4 8 15 1 1 Fast Attach 9 | 3 1 5 . . . Attach 16 | . 4 2 9 . 1 Detach . | . . . . . . Swap 8 | . . 2 5 1 . Drop 15 | . . 6 8 1 . Fire 168 | . 30 61 44 26 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 60 | . . . 35 25 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Upgraded with Power slot (x1) 155 | -10/Materials | Upgraded with Propulsion slot (x1) 155 | -10/Materials | Upgraded with Utility slot (x1) 155 | -10/Materials | Upgraded with Weapon slot (x1) 209 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 496 | -10/Materials | Entered another Materials area 498 | -9/Materials | Reached level 2 498 | -9/Materials | Reached level 3 501 | -9/Materials | Upgraded with Utility slot (x1) 728 | -9/Materials | Reached level 4 766 | -9/Materials | Upgraded with Utility slot (x1) 788 | -9/Materials | Core integrity fell below 50% 1003 | -9/Materials | Discovered new exit (range 10) 1022 | -9/Materials | Reached level 5 1033 | -9/Materials | Upgraded with Propulsion slot (x1) 1033 | -9/Materials | Upgraded with Weapon slot (x1) 1067 | -9/Materials | Destroyed 7 combat bots 1113 | -9/Materials | Entered another Materials area 1114 | -8/Materials | Core integrity fell below 50% 1115 | -8/Materials | Reached level 6 1115 | -8/Materials | Reached level 7 1300 | -8/Materials | Reached level 8 1596 | -8/Materials | Upgraded with Weapon slot (x1) 1662 | -8/Materials | Discovered new exit (range 14) 1699 | -8/Materials | Entered Factory 1701 | -7/Factory | Reached level 9 1701 | -7/Factory | Reached level 10 1782 | -7/Factory | Garrison activated, responded to threat 2125 | -7/Factory | Sucked down chute 2125 | -7/Factory | Entered Waste 2126 | -7/Waste | Met a frightened Derelict 2127 | -7/Waste | Reached level 11 2140 | -7/Waste | EMP discharged 2161 | -7/Waste | Spotted C-40 Crusher 2163 | -7/Waste | Spotted C-40 Crusher 2166 | -7/Waste | Found Hvy. Reactive Plating 2180 | -7/Waste | Spotted C-40 Crusher 2204 | -7/Waste | Build established: Scavenger-Tank 2217 | -7/Waste | Upgraded with Utility slot (x2) 2240 | -7/Waste | EMP discharged 2240 | -7/Waste | System corruption reached 10% 2245 | -7/Waste | Spotted C-40 Crusher 2248 | -7/Waste | Spotted C-40 Crusher 2264 | -7/Waste | Spotted C-40 Crusher 2265 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2268 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2270 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2278 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2301 | -7/Waste | Lost 3 parts (1n1u1w) 2307 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2313 | -7/Waste | Self-destructed Last Messages --------------- 02255_ System corrupted: Energy discharge (-68). 02265_ Hrd. Light Armor Plating crushed. 02265_ Aluminum Leg crushed. 02265_ Lgt. Nuclear Core crushed. 02268_ Carbon-fiber Leg crushed. 02268_ Lgt. Assault Rifle crushed. 02268_ Critical hit. 02270_ Lightning Gun crushed. 02270_ Lgt. Ion Engine crushed. 02273_ System corrupted: Component data lost. 02275_ Lgt. Ion Engine crushed. 02275_ Lgt. Assault Rifle crushed. 02276_ Lgt. Nuclear Core crushed. 02278_ Lgt. Assault Rifle crushed. 02281_ Aluminum Leg crushed. 02286_ Lgt. Assault Rifle crushed. 02291_ % R%UNUWJFM:GQ 0#|H>0A6KOHJ%LHP 02307_ Shield Generator crushed. 02307_ Remote Datajack crushed. 02307_ Critical hit. Map ----- +----------------------------------------------------+ | ??????????????????????????????????##########?????? | | ????????????????????????? ?????# #?????? | | ??????????????????????# ????# #?????? | | ??????????????????????# #??# #?????? | | ??????????????????????# ???# #?????? | | ??????????????????????# ???# #?????? | | ??????????????????????# ???# #?????? | | ??????????????????????? ????# #?????? | | ????????????######?????? ????? ??????? | | ????????????# #??????# #??????# #???????? | | ##########??# #??????# #??????# #???????? | | #??# #??????# #??????# #???????? | | #??# #??????# #??????# #???????? | | #### #??????# ######## ######## | | #??????# CC | | #??????# CC | | #??????# | | #??????#CC | | #### #??????#CCCC######## ######## | | !! #??# #??????# CC#??????# #???????? | | #??# #??????# #??????# #???????? | | ##########??# #??????# CC#??????# #???????? | | ??????????### ########CCCC######## #???????? | | ??????????# = CC #???????? | | ??????????# CC #???????? | | ??????????# @ CC #???????? | | ??????????# #???????? | | ??????????### ######## ######## #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ??????????### ######## ######## #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????### ######## ######## #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????######??????######??????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 2 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 750 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- Nuclear Pulse Array | -7/Factory | Hacked Hvy. Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Troublemaker Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Levels Raised 10 | . . 4 3 2 1 XP Earned 19136 | 4000 320 6266 5017 3333 200 XP Spent 17940 | . 3800 5600 3740 1700 3100 Upgrades 43 | . 10 8 21 2 2 Power Slot 1 | . 1 . . . . Propulsion Slot 2 | . 1 1 . . . Utility Slot 5 | . 1 2 . . 2 Weapon Slot 3 | . 1 1 1 . . Core Integrity 8 | . . . 8 . . Heat Dissipation 13 | . 1 . 12 . . Mass Support 1 | . 1 . . . . Inventory Capacity 3 | . 2 1 . . . Sensor Range 1 | . . 1 . . . Ranged Accuracy 6 | . 2 2 . 2 . Protomatter Created 639 | . . 312 152 175 . Integrity Restored 1263 | . . . 749 514 . Core 1032 | . . . 749 283 . Parts 231 | . . . . 231 . Protomatter Decayed 216 | . . 189 27 . . Game ------ Seed BackupVariableInverter Manual? 0 Play Time 00:51:12 Cumulative 5.7 hours Start 2020.02.13 @ 00:52:12 End 2020.02.13 @ 01:51:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36c1da19-f816-4b3e-a41d-c1fba02ea171