Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.27 @ 06:37:10

Player: h0rm1g4

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (87)      435
Value Destroyed (3118)     3118
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (274)                274
              TOTAL SCORE: 7427

 Bonus
-------
High Alert Combat Kills    163
Follower Combat Kills      111

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     456/640
System Corruption          1%
Temperature                Critical (714)
Movement                   Rolling (145) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
           Nuclear Core
           Angular Momentum Engine
           Angular Momentum Engine
>          --- PROPULSION (3) ---
           Wheel
   Compact Wheel
>          --- UTILITY (7) ------
    Medium Storage Unit
  Enhanced Optical Array
           Signal Interpreter
  Advanced Targeting Computer
  Advanced ECM Suite
   Layered Medium Armor Plating
>          --- WEAPON (2) -------
           Plasma Rifle
           Chainsword
>          --- INVENTORY (10) ---
     Light Fission Core
           Hacking Suite
           Heart of Steel
           Shock Rifle
           Proton Missile Launcher
      Mini Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Angular Momentum Engine
           Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
           Signal Interpreter
  Advanced Targeting Computer
   Layered Medium Armor Plating
>          --- WEAPON -----------
     Heavy Laser
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Fission Core
  Advanced ECM Suite
  Improved Reaction Control System
           Hacking Suite
           Shock Rifle
     Light Cannon
           Proton Missile Launcher
           Datajack
           Chainsword
[Rating: 50]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   
  Power                    2    | .   .   .   .   1   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   2   .   1   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             92   | 6   9   7   15  30  2   18  3   2   
  Power                    19   | 1   1   1   5   6   .   5   .   .   
    Engine                 16   | 1   1   1   5   5   .   3   .   .   
    Core                   3    | .   .   .   .   1   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   1   1   6   .   2   1   .   
    Treads                 2    | .   .   .   .   2   .   .   .   .   
    Leg                    4    | .   .   .   .   4   .   .   .   .   
    Wheel                  9    | 2   2   1   1   .   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   1   2   2   5   1   8   1   .   
    Device                 9    | .   1   1   1   1   .   4   1   .   
    Storage                3    | 1   .   .   .   2   .   .   .   .   
    Processor              5    | .   .   1   .   1   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   5   3   7   13  1   3   1   2   
    Energy Gun             15   | 1   2   2   2   5   .   2   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          5    | 1   1   1   2   .   .   .   .   .   
    Ballistic Cannon       5    | .   1   .   2   1   .   1   .   .   
    Launcher               7    | .   1   .   1   4   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 15   | .   1   .   1   7   .   3   .   3   
  Power                    3    | .   .   .   .   3   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   1   .   1   
  Utility                  4    | .   .   .   .   1   .   2   .   1   
  Weapon                   4    | .   1   .   .   2   .   .   .   1   
  Highest Loss Streak      3    | .   1   .   1   3   .   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  90  92  80  84  87  95  97  
  Engine                   14   | .   14  11  10  14  15  19  13  13  
  Core                     1    | .   .   .   .   2   .   .   6   6   
  Treads                   4    | .   .   .   .   3   15  9   .   .   
  Leg                      2    | .   .   .   .   10  .   .   .   .   
  Wheel                    10   | .   28  22  21  2   .   3   15  19  
  Device                   14   | .   3   15  22  14  15  15  13  11  
  Storage                  8    | .   14  11  11  9   7   6   6   6   
  Processor                9    | .   .   8   3   4   7   14  20  20  
  Protection               3    | .   .   .   3   1   7   4   6   6   
  Energy Gun               7    | .   16  11  9   5   7   5   6   6   
  Ballistic Gun            1    | .   4   10  4   .   .   .   .   .   
  Ballistic Cannon         2    | .   1   .   5   2   .   3   1   .   
  Launcher                 2    | .   5   .   .   4   3   .   4   4   
Peak Build Rating          50   | 6   9   16  17  27  29  49  50  50  
  Average Rating           27   | 4   6   12  14  19  25  39  48  49  
  On Entrance              21   | .   6   9   16  12  25  29  47  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 13  16  21  24  36  43  60  60  60  
  Greatest Support         42   | 26  20  22  24  42  42  42  36  36  
  Greatest Overweight (x)  2    | 1   1   .   1   2   1   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   10  10  10  10  
  Most Carried             10   | 3   7   8   8   10  10  10  10  10  
  Average Carried          7    | .   5   7   6   7   8   6   9   9   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  
  Final Carried            10   | 1   7   8   6   9   8   9   10  9   

 Class Distribution 
--------------------
 48% | Mutant
 24% | Skirmisher
 19% | Scavenger-Skirmisher
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  
Matter Collected           1832 | 133  262  45   386  531  22   283  160  10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3021 | .    330  100  668  1134 22   367  310  90   
  Parts                    166  | .    26   8    38   61   .    16   11   6    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    15   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Combat Hostiles Destroyed  67   | .   8   4   16  22  .   7   8   2   
  Melee                    3    | .   .   .   .   3   .   .   .   .   
  Guns                     39   | .   7   4   10  11  .   1   5   1   
  Cannons                  13   | .   .   .   5   2   .   5   1   .   
  AOE                      10   | .   .   .   1   6   .   .   2   1   
Classes Destroyed          11   | .   4   1   1   2   .   2   .   1   
  Worker                   3    | .   1   .   .   2   .   .   .   .   
  Builder                  4    | .   .   .   1   3   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   3   .   2   4   1   1   .   .   
  Swarmer                  10   | .   3   3   .   .   .   .   4   .   
  Grunt                    36   | .   5   .   9   17  .   2   3   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   1   7   5   .   2   1   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   3   9   6   1   2   4   1   
  Combat Bots Only         7    | .   3   3   7   5   .   2   4   1   
Max Kills in Single Turn   4    | .   1   2   2   4   1   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   1   .   .   2   1   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        474  | .    36   13   92   111  .    114  76   32   
  Missed                   160  | .    13   7    29   28   .    39   36   8    
Damage Taken               4335 | .    327  50   715  1101 .    1102 392  648  
  Core                     1391 | .    78   6    206  225  .    488  39   349  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1078 | .    97   15   207  315  .    214  123  107  
  Regen/Repaired (Parts)   18   | .    .    .    .    .    .    18   .    .    
Core Remaining (%)         74   | 100  68   .    47   59   100  .    .    .    
Volleys Fired              238  | .    31   9    53   79   6    36   14   10   
  Largest                  2    | .    2    2    2    2    2    2    2    2    
  Hottest                  144  | .    90   85   100  93   138  144  104  144  
Shots Fired                393  | .    52   18   88   111  12   70   26   16   
  Gun                      260  | .    50   18   52   74   6    34   14   12   
  Cannon                   96   | .    .    .    34   14   6    36   6    .    
  Launcher                 37   | .    2    .    2    23   .    .    6    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    10   9    45   14   .    17   6    .    
  Thermal                  220  | .    23   9    41   56   12   53   14   12   
  Explosive                37   | .    2    .    2    23   .    .    6    4    
  Electromagnetic          35   | .    17   .    .    18   .    .    .    .    
  Robot Hit Streak         25   | .    15   6    23   18   4    25   12   20   
  Robot Miss Streak        3    | .    3    1    1    3    2    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    2    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    1    
Shots Hit Robots           335  | .    41   13   72   103  9    63   18   16   
  Core Hits                169  | .    19   5    32   72   1    17   15   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    3    2    .    4    .    4    1    .    
    Burn                   8    | .    3    2    .    1    .    2    .    .    
    Blast                  4    | .    .    .    .    1    .    2    1    .    
    Sever                  2    | .    .    .    .    2    .    .    .    .    
Melee Attacks              13   | .    .    .    .    13   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    12   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    .    .    .    .    
    Combat Hostiles        4    | .    .    .    .    4    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8269 | .    666  186  1198 3420 184  1319 615  681  
  Guns                     3728 | .    531  186  692  1108 84   634  246  247  
  Cannons                  1411 | .    .    .    426  165  100  685  35   .    
  Explosions               2556 | .    135  .    80   1573 .    .    334  434  
  Melee                    574  | .    .    .    .    574  .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1231 | .    109  79   576  165  .    267  35   .    
  Thermal                  3376 | .    239  107  542  759  184  1052 246  247  
  Explosive                2556 | .    135  .    80   1573 .    .    334  434  
  Electromagnetic          532  | .    183  .    .    349  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 574  | .    .    .    .    574  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    2    7    .    
    Message Errors         3    | .    .    .    .    .    .    2    1    .    
    Matter Fused           2    | .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            148  | .    .    .    .    77   39   32   .    .    
  Projectiles              71   | .    .    .    .    .    39   32   .    .    
  Explosions               61   | .    .    .    .    61   .    .    .    .    
  Melee                    16   | .    .    .    .    16   .    .    .    .    
Knockbacks                 4    | .    .    .    2    .    .    1    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    2    .    .    1    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      136  | .    .    .    19   82   .    .    .    35   
  Shots                    8    | .    .    .    1    5    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        772  | .    144  21   123  189  117  772  198  714  
  Average Temperature      113  | .    46   10   25   61   48   311  63   261  
  Received Heat Transfer   2087 | .    183  9    342  738  .    456  117  242  
  Effects                  60   | .    .    .    .    .    .    44   .    16   
    Shutdowns              22   | .    .    .    .    .    .    17   .    5    
    Energy Bleed           4    | .    .    .    .    .    .    3    .    1    
    Interference           6    | .    .    .    .    .    .    5    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    
    Short Circuit          3    | .    .    .    .    .    .    2    .    1    
    Damage (minor)         6    | .    .    .    .    .    .    3    .    3    
    Damage (major)         13   | .    .    .    .    .    .    10   .    3    
    Damage (core)          5    | .    .    .    .    .    .    3    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    1    .    .    .    .    1    .    .    
  Combat Hostiles          2    | .    1    .    .    .    .    1    .    .    
  Parts Melted             12   | .    1    2    2    1    .    5    1    .    
  Heat Transferred         7715 | .    866  407  1332 1850 333  1924 481  522  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Peak Influence             582  | .   234 200 452 582 278 121 .   .   
  Initial                  226  | .   .   40  72  162 226 117 .   .   
  Average                  186  | .   112 111 192 416 236 58  .   .   
Maximum Alert Level        2    | .   1   1   2   2   1   .   .   .   
  Low Security (%)         61   | 100 89  87  60  2   .   100 .   .   
  Level 1                  22   | .   10  12  30  36  100 .   .   .   
  Level 2                  15   | .   .   .   8   60  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   1   4   2   3   .   .   
  Investigation            2    | .   .   .   1   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   2   .   .   
  Reinforcement            5    | .   .   1   .   3   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Distress Signals           9    | .   .   1   3   4   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   13  9   22  53  1   13  10  6   
  Peak Tracking Total      6    | .   3   4   5   6   2   6   5   5   
  Tactical Retreats        14   | .   1   .   4   8   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Traps Triggered            8    | .   1   .   5   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Machines Disabled          7    | .   4   .   1   2   .   .   .   .   
  Max in Single Turn       3    | .   3   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Machines Accessed          10   | .   3   .   3   .   .   1   3   .   
  Terminals                5    | .   3   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Total Hacks                19   | .   6   .   4   .   .   3   6   .   
  Successful               17   | .   6   .   3   .   .   2   6   .   
  Failed                   2    | .   .   .   1   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   6   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   
Terminal Hacks             14   | .   6   .   2   .   .   .   6   .   
  Record                   11   | .   5   .   2   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Total Allies               5    | .   .   .   .   .   .   3   2   .   
  Largest Group            3    | .   .   .   .   .   .   3   2   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  62  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   .   18  17  .   
  Total Damage             584  | .   .   .   .   .   .   254 330 .   
  Kills                    3    | .   .   .   .   .   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  
Turns Passed               5260 | 43   596  243  646  1035 321  1479 807  90   
Spaces Moved               3401 | 39   506  241  504  513  187  683  668  60   
  Core                     13   | 13   .    .    .    .    .    .    .    .    
  Treads                   727  | .    .    .    .    125  187  415  .    .    
  Legs                     273  | .    .    .    .    273  .    .    .    .    
  Wheels                   2388 | 26   506  241  504  115  .    268  668  60   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   85   105  152  105  101  101  
  Average Speed            123  | 79   86   81   88   141  160  183  113  101  
  Slowest Speed            320  | 95   95   85   105  225  232  320  120  101  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 2    93   20   57   57   7    16   81   10   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    4    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          268  | .    27   .    14   160  .    .    19   48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      268  | .    27   .    14   160  .    .    19   48   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Total                      4037 | 51  609 271 610 689 197 845 692 73  
  Wait                     179  | .   48  2   29  25  .   74  .   1   
  Move                     3393 | 38  505 240 503 512 186 682 667 60  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  76   | 7   12  6   5   20  1   21  4   .   
  Fast Attach              10   | .   .   2   6   2   .   .   .   .   
  Attach                   38   | 6   2   2   3   9   .   13  2   1   
  Detach                   2    | .   .   .   .   1   .   1   .   .   
  Swap                     44   | .   7   3   6   19  2   5   1   1   
  Drop                     44   | .   4   7   5   9   2   13  4   .   
  Fire                     238  | .   31  9   53  79  6   36  14  10  
  Melee                    13   | .   .   .   .   13  .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Gar)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 16)
   44 | -11/Scrapyard  | Entered Materials
  144 | -10/Materials  | Discovered new exit (range 16)
  202 | -10/Materials  | Discovered new exit (range 8)
  318 | -10/Materials  | Build established: Mutant
  326 | -10/Materials  | Discovered new exit (range 12)
  565 | -10/Materials  | Discovered new exit (range 10)
  640 | -10/Materials  | Entered another Materials area
  640 | -9/Materials   | Evolved 2 slots: Utility x2
  738 | -9/Materials   | Discovered new exit (range 13)
  883 | -9/Materials   | Entered Storage
  941 | -9/Storage     | Identified exit to Garrison
 1437 | -9/Storage     | Core integrity fell below 50%
 1514 | -9/Storage     | Destroyed 7 combat bots
 1514 | -9/Storage     | Discovered new exit (range 16)
 1529 | -9/Storage     | Entered Materials
 1529 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2287 | -8/Materials   | Lost 3 parts (2p1w)
 2534 | -8/Materials   | Discovered new exit (range 15)
 2564 | -8/Materials   | Entered Factory
 2564 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2720 | -7/Factory     | Discovered new exit (range 16)
 2800 | -7/Factory     | Build established: Scavenger-Mutant
 2809 | -7/Factory     | Discovered new exit (range 10)
 2811 | -7/Factory     | Discovered new exit (range 17)
 2823 | -7/Factory     | Garrison activated, responded to threat
 2885 | -7/Factory     | Entered another Factory area
 2885 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3096 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 3181 | -6/Factory     | Build established: Scavenger-Skirmisher
 3367 | -6/Factory     | Repaired ECM Suite
 3523 | -6/Factory     | Core integrity fell below 50%
 3656 | -6/Factory     | Found Hvy. Reactive Plating
 4287 | -6/Factory     | Discovered new exit (range 14)
 4289 | -6/Factory     | Build established: Skirmisher
 4346 | -6/Factory     | Identified exit to Lower Caves
 4364 | -6/Factory     | Entered Lower Caves
 4477 | -6/Lower Caves | Encountered a Warlord checkpoint
 4671 | -6/Lower Caves | A Commander dispatched an escort
 4686 | -6/Lower Caves | Learned location of 1 exit from Factory
 4737 | -6/Lower Caves | Learned Factory garrison access intel
 4868 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5000 | -6/Lower Caves | Discovered new exit (range 16)
 5081 | -6/Lower Caves | Found Prototype Device
 5116 | -6/Lower Caves | Identified exit to Lower Caves
 5171 | -6/Lower Caves | Entered another Lower Caves area
 5201 | -6/Lower Caves | Discovered new exit (range 10)
 5221 | -6/Lower Caves | Attacked by a faux Warlord
 5257 | -6/Lower Caves | Core integrity fell below 20%
 5262 | -6/Lower Caves | Core destroyed

 Last Messages 
---------------
05254_ Signal Interpreter temporarily disabled.
05255_ Overheating: Angular Momentum Engine
  damaged (-12).
05257_ Overheating: Core damaged (-153).
05258_ Overheating: Energy bleed (-94).
05258_ Wheel destroyed.
05259_ Power failure, Angular Momentum Engine
  shutdown.
05260_ Wheel broken.
05260_ Overheating: Short circuit.
05261_ Power failure, Nuclear Core shutdown.
05261_ Overheating: Angular Momentum Engine
  damaged (-19).
05261_ Overheating: Chainsword damaged (-36).
05261_ Overheating: Nuclear Core damaged (-19).
05261_ 1Y-WFZ(g) heat spikes uncontrollably.
05261_ Critical hit (Burn: +80).
05262_ Power failure, Angular Momentum Engine
  shutdown.
05262_ Overheating: Core damaged (-136).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#########??????????????????????? |
| ????????#????######  #  # ##?????????????????????? |
| ????????# ???#             #?????????????????????? |
| ????????#  ??#             ##????????????????????? |
| ???????###  ?#    #         #????????????????????? |
| ???????#     #   #  #    ####????????????????????? |
| ????????#             ## ##??????????????????????? |
| ?????????#        #       ###????????????????????? |
| ?????????## #        #      #????????????????????? |
| ?####### ## #   #          ##????????????????????? |
| ?#                       ###?????????????????????? |
|                      #    #??????????????????????? |
|          ###  #  ##   #####??????????????????????? |
|          #?# ?###?#  ##??????????????????????????? |
|    ???#   ## #????#  #???????????????????????????? |
| ???????       #???#  ######??????????????????????? |
| ????????       ???#       #??????????????????????? |
| ?????????      ???#       #??????????????????????? |
| ??????????     ???######  #??????????????????????? |
| ???????????#   ?#??????#  #??????????????????????? |
| ???????????#   ##  ????#  #??????????????????????? |
| ???????????#      #  ??#  #??????????????????????? |
| ????????????##         #g@#??????????????????????? |
| ????????????# % ]   g  M[ ####???????????????????? |
| ????????????#     #  # #     #???????????????????? |
| ????????????#         ?#     #???????????????????? |
| ????????????#       #?#  ##  #???????????????????? |
| ??????????#  =! # #??    #?# #???????????????????? |
| ????????    =%/  #??#   < ??   ??????????????????? |
| ?????   ###  *    ??##    ???   ?????????????????? |
| ??????????#      #???###  ???    #???????????????? |
| ??????????   #  ##?????###????   #???????????????? |
| ?????????   ## ##??????????????  #???????????????? |
| ????????    ?  ????????????????   ???????????????? |
| ??????? #   ?# ?????????????????   ??????????????? |
| ??????? ## ??# ??????????????????  #?????????????? |
| ?????? ??##??# ?????????????????? ##?????????????? |
| ????? ???????  ???????????????????#??????????????? |
| ????#????????##??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          44
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedSigixPendant
  Manual?         0
Play Time         01:26:32
  Cumulative      31.5 hours
  Start           2025.03.26 @ 19:13:03
  End             2025.03.27 @ 06:37:10
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           7
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcbf23fd-1931-4d56-91fb-941747254bdd