Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 08:06:59

Player: Demo

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1309)     1309
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (99)                 99
              TOTAL SCORE: 5728

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      193
Entered Garrisons          200
Friendly Fire              -354

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Deuterium-Nuclear Engine
>          --- PROPULSION -------
           Hovering Airjet-Carbon Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
     Large Matter Pod
  Improved Targeting Computer
  Advanced Drone Bay
>          --- WEAPON -----------
           Mass Driver
           Electro Disruptor Construct/C
           Powered Hammer
>          --- INVENTORY --------
  Improved Heat Sink
           Point Defense System
           Mass Driver
           Multitool
           Maul
[Rating: 78]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
  Hover Unit               Constructs
Utility                    Gun Armor
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Gun Armor
Weapon                     Maul
  Energy Gun               Subdweller Laser
  Energy Cannon            Constructs
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar 
Slots Evolved              10   | .   .   .   .   .   10  .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   4   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             44   | 6   6   1   16  4   5   6   
  Power                    4    | .   2   .   1   1   .   .   
    Engine                 4    | .   2   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   2   .   2   1   .   .   
    Treads                 4    | 2   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   .   .   2   1   5   2   
    Device                 7    | 1   .   .   .   1   3   2   
    Storage                2    | .   .   .   1   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 3   2   1   11  1   .   4   
    Energy Gun             4    | 2   1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   3   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   .   .   2   
    Launcher               4    | .   .   1   3   .   .   .   
    Special Weapon         4    | 1   1   .   1   .   .   1   
    Impact Weapon          4    | .   .   .   2   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 29   | .   1   .   6   .   .   22  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               7    | .   .   .   2   .   .   5   
  Utility                  8    | .   .   .   1   .   .   7   
  Weapon                   11   | .   1   .   3   .   .   7   
  Highest Loss Streak      13   | .   1   .   2   .   .   13  
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     64   | .   72  71  62  75  52  52  
  Engine                   3    | .   4   .   .   9   5   4   
  Treads                   7    | .   28  28  13  .   4   .   
  Wheel                    12   | .   .   .   8   22  11  4   
  Device                   8    | .   14  14  8   8   7   10  
  Storage                  3    | .   .   .   3   4   1   4   
  Protection               4    | .   .   .   5   4   .   .   
  Energy Gun               5    | .   15  14  10  .   1   .   
  Ballistic Gun            3    | .   .   .   7   .   1   1   
  Ballistic Cannon         3    | .   .   .   1   4   .   6   
  Impact Weapon            7    | .   .   .   .   21  11  4   
Peak Build Rating          78   | 7   10  9   21  33  59  78  
  Average Rating           26   | 3   8   8   14  27  45  64  
  On Entrance              19   | .   7   8   9   17  33  59  
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             50   | 3   3   5   19  24  44  50  
  Greatest Support         103  | 3   3   3   10  26  35  103 
  Greatest Overweight (x)  2    | .   .   1   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   8   5   5   
  Average Capacity         5    | 5   5   5   6   6   5   5   
  Most Carried             8    | 5   5   5   5   8   5   5   
  Average Carried          4    | 3   4   4   4   5   4   3   
  Final Capacity           8    | 5   5   5   8   5   5   5   
  Final Carried            5    | 5   5   4   4   5   5   .   
Scrap Engine Consumption   80   | .   .   .   .   36  21  23  
  Constructs Created       5    | .   .   .   .   1   2   2   
  Constructs Modified      20   | .   .   .   .   1   5   14  

 Class Distribution 
--------------------
 56% | Mutant
 18% | Commander-Mutant
 16% | Commander-Construct
  8% | Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Subcaves
 Commander-Construct | -7/Recycling
    Commander-Mutant | -5/Factory
           Construct | -5/Garrison

 Resources                      | -11  -10  -10  -10  -7   -5   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  Gar  
Matter Collected           1286 | 250  54   .    325  254  6    397  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2905 | 195  68   14   410  1683 43   492  
  Parts                    91   | 16   8    4    18   29   1    15   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    3    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar 
Combat Hostiles Destroyed  31   | .   4   .   8   3   .   16  
  Melee                    7    | .   1   .   .   1   .   5   
  Guns                     5    | .   3   .   2   .   .   .   
  Cannons                  10   | .   .   .   1   .   .   9   
  AOE                      4    | .   .   .   4   .   .   .   
Classes Destroyed          13   | 2   3   .   3   2   1   2   
  Builder                  3    | .   1   .   .   2   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   .   
  Recycler                 9    | 1   .   .   .   8   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  13   | .   3   .   1   .   1   8   
  Grunt                    7    | .   1   .   .   .   .   6   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   1   3   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Cobbler                  1    | .   .   .   1   .   .   .   
  Subdweller               6    | .   .   .   6   .   .   .   
  Scientist                1    | .   .   .   .   1   .   .   
  Scrapper                 1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | 6   3   1   2   3   1   7   
  Combat Bots Only         7    | .   3   .   2   1   .   7   
Max Kills in Single Turn   3    | 3   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   1   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Gar  
Hostile Shots Fired        441  | .    38   .    47   9    .    347  
  Missed                   126  | .    7    .    15   1    .    103  
Damage Taken               5525 | .    363  .    750  52   15   4345 
  Core                     1192 | .    32   .    151  9    .    1000 
  Absorbed by Shields      35   | .    .    .    .    26   .    9    
  Regen/Repaired (Parts)   197  | .    .    .    .    14   .    183  
Core Remaining (%)         61   | 100  .    .    .    23   .    .    
Volleys Fired              107  | 8    13   2    38   1    3    42   
  Largest                  3    | 2    2    1    2    1    1    3    
  Hottest                  197  | 80   140  30   88   48   83   197  
Shots Fired                196  | 13   20   2    65   1    3    92   
  Gun                      87   | 13   15   .    49   .    2    8    
  Cannon                   92   | .    .    .    6    1    1    84   
  Launcher                 12   | .    .    2    10   .    .    .    
  Special                  5    | .    5    .    .    .    .    .    
  Kinetic                  111  | .    .    .    28   1    .    82   
  Thermal                  53   | 8    18   .    27   .    .    .    
  Explosive                12   | .    .    2    10   .    .    .    
  Electromagnetic          20   | 5    2    .    .    .    3    10   
  Robot Hit Streak         13   | 5    6    .    5    4    1    13   
  Robot Miss Streak        6    | 1    3    .    4    .    4    6    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           163  | 10   12   .    39   42   2    58   
  Core Hits                61   | 7    5    1    14   10   1    23   
  Critical Kills           8    | .    .    .    2    4    .    2    
  Critical Parts Destroyed 14   | .    .    .    .    8    .    6    
  Critical Strikes         25   | .    .    .    3    12   .    10   
    Destroy                2    | .    .    .    2    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    
    Smash                  21   | .    .    .    1    12   .    8    
Melee Attacks              154  | .    .    .    18   74   13   49   
  Impact                   154  | .    .    .    18   74   13   49   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    .    17   1    .    
    Combat Hostiles        4    | .    .    .    .    4    .    .    
  Follow-up Attacks        6    | .    .    .    .    6    .    .    
Damage Inflicted           6857 | 252  177  36   1266 3150 76   1900 
  Guns                     811  | 114  103  .    455  .    20   119  
  Cannons                  1293 | .    .    .    80   43   .    1170 
  Explosions               475  | 138  .    36   301  .    .    .    
  Melee                    4185 | .    .    .    430  3107 56   592  
  Ramming                  21   | .    2    .    .    .    .    19   
  Kinetic                  1610 | .    .    .    397  43   .    1170 
  Thermal                  504  | 202  164  .    138  .    .    .    
  Explosive                337  | .    .    36   301  .    .    .    
  Electromagnetic          200  | 50   11   .    .    .    20   119  
  Impact                   4185 | .    .    .    430  3107 56   592  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1901 | .    .    .    81   1502 17   301  
  Projectiles              47   | .    .    .    .    45   .    2    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1854 | .    .    .    81   1457 17   299  
Knockbacks                 24   | .    .    .    5    9    .    10   
  Impact                   13   | .    .    .    4    8    .    1    
  Kinetic                  9    | .    .    .    1    .    .    8    
  Secondary                2    | .    .    .    .    1    .    1    
Self-Inflicted Damage      24   | .    .    .    16   .    .    8    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   6    | .    3    .    .    .    .    3    
Targets Rammed             7    | .    4    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        354  | 6    143  .    .    8    .    354  
  Average Temperature      114  | 3    38   .    .    6    .    145  
  Received Heat Transfer   678  | .    120  .    105  9    .    444  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           22   | .    .    .    3    17   .    2    
  Combat Hostiles          14   | .    .    .    3    9    .    2    
  Parts Fried              31   | .    .    .    5    23   .    3    
  Impact Corruptions       62   | .    .    .    5    48   1    8    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    .    
  Heat Transferred         825  | 250  350  .    225  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | 2    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar 
Peak Influence             657  | 30  135 70  .   165 203 657 
  Initial                  134  | .   19  52  .   60  134 98  
  Average                  119  | 9   84  66  .   58  142 264 
Maximum Alert Level        2    | .   .   .   .   .   1   2   
  Low Security (%)         85   | 100 100 100 .   100 99  40  
  Level 1                  12   | .   .   .   .   .   .   47  
  Level 2                  2    | .   .   .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Gar 
Distress Signals           2    | .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   9   .   15  2   5   41  
  Peak Tracking Total      18   | .   6   .   6   2   2   18  
  Tactical Retreats        6    | .   .   .   3   .   .   3   

 Traps                          | -11 -10 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar 
Traps Triggered            5    | .   .   .   3   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -5  -5  
----------                 Run  | Yrd Mat Min Sub Rec Fac Gar 
Machines Disabled          5    | .   .   .   2   3   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Gar 
Machines Accessed          13   | .   1   1   2   7   1   1   
  Terminals                7    | .   1   1   .   4   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                40   | .   3   3   13  17  2   2   
  Successful               23   | .   .   1   13  8   1   .   
  Failed                   17   | .   3   2   .   9   1   2   
    Catastrophic           4    | .   1   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   .   2   .   7   1   .   
  Terminals                17   | .   3   3   .   9   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             18   | .   .   1   13  4   .   .   
  Record                   12   | .   .   .   12  .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
  Release Object           2    | .   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
    Reject                 2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   .   4   1   1   
  Full Trace Events        4    | .   1   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -5  -5  
------------               Run  | Yrd Mat Min Sub Rec Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   24  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  -5  -5  
--------                   Run  | Yrd Mat Min Sub Rec Fac Gar 
Total Allies               24   | .   .   .   .   24  .   .   
  Largest Group            22   | .   .   .   .   22  22  1   
  Highest-Rated Group      401  | .   .   .   .   391 401 26  
  Highest-Rated Ally       40   | .   .   .   .   40  40  26  
Total Orders               16   | .   .   .   .   2   5   9   
  AID                      4    | .   .   .   .   2   1   1   
  COLLECT                  1    | .   .   .   .   .   1   .   
  EXPLORE                  6    | .   .   .   .   .   1   5   
  RETURN                   5    | .   .   .   .   .   2   3   
Ally Attacks               25   | .   .   .   .   6   16  3   
  Total Damage             1185 | .   .   .   .   193 868 124 
  Kills                    14   | .   .   .   .   4   10  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   .   
Drone Launches             11   | .   .   .   .   .   2   9   
  Drone Recoveries         11   | .   .   .   .   .   2   9   

 Exploration                    | -11  -10  -10  -10  -7   -5   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Gar  
Turns Passed               5908 | 69   142  16   2780 1764 355  782  
Spaces Moved               4573 | 65   134  12   2368 1221 323  450  
  Core                     1014 | 65   134  12   800  .    .    3    
  Treads                   50   | .    .    .    .    .    .    50   
  Legs                     1    | .    .    .    .    .    1    .    
  Wheels                   3288 | .    .    .    1568 1221 322  177  
  Hover                    220  | .    .    .    .    .    .    220  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   90   90   50   
  Average Speed            85   | 50   50   95   82   91   91   97   
  Slowest Speed            130  | 50   50   100  100  110  130  117  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    .    10   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    29   7    97   97   9    37   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    3    .    .    .    
Spaces Dug                 53   | .    .    .    14   9    9    21   
Terrain Destroyed          126  | 12   .    12   51   9    9    33   
  Melee                    48   | .    .    .    9    9    9    21   
  Projectile               15   | .    .    .    3    .    .    12   
  AOE                      63   | 12   .    12   39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Gar  
Total                      6088 | 88   179  14   3082 1762 347  616  
  Wait                     968  | .    11   .    625  262  5    65   
  Move                     4555 | 64   133  11   2367 1220 310  450  
  Hop                      2    | .    .    .    .    .    2    .    
  Pick Up                  45   | 9    4    .    7    19   6    .    
  Fast Attach              6    | 1    .    .    2    2    1    .    
  Attach                   31   | 5    3    1    12   1    4    5    
  Detach                   10   | 1    2    .    7    .    .    .    
  Swap                     7    | .    3    .    2    1    .    1    
  Drop                     32   | .    6    .    4    17   4    1    
  Fire                     107  | 8    13   2    38   1    3    42   
  Melee                    138  | .    .    .    18   59   12   49   
  Ram                      3    | .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    4    | .    4    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   180  | .    .    .    .    180  .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-5/Factory
-5/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 8)
  212 | -10/Materials | Entered Mines
  217 | -10/Mines     | Discovered new exit (range 10)
  228 | -10/Mines     | Entered Subcaves
  315 | -10/Subcaves  | Build established: Mutant
  327 | -10/Subcaves  | Learned Materials garrison access intel
  357 | -10/Subcaves  | Discovered new exit (range 15)
  833 | -10/Subcaves  | Discovered new exit (range 15)
  894 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1542 | -10/Subcaves  | Visited 4L-MR0's lab
 1553 | -10/Subcaves  | Found Gun Armor
 1554 | -10/Subcaves  | Attached Gun Armor, gained temporary slots: Weapon x2
 1723 | -10/Subcaves  | Learned location of 1 exit from Materials
 2503 | -10/Subcaves  | Core integrity fell below 50%
 2642 | -10/Subcaves  | Visited Clippyterm
 2645 | -10/Subcaves  | Learned Factory garrison access intel
 2996 | -10/Subcaves  | Discovered new exit (range 3)
 3008 | -10/Subcaves  | Entered Recycling
 3259 | -7/Recycling  | Scanned before Scraplab entrance
 3282 | -7/Recycling  | Entered Scraplab
 3357 | -7/Recycling  | Build established: Commander-Mutant
 3693 | -7/Recycling  | Angered Scraplab inhabitants
 3731 | -7/Recycling  | Found Prototype Device
 3731 | -7/Recycling  | Identified Scrap Engine
 4111 | -7/Recycling  | Build established: Commander-Construct
 4461 | -7/Recycling  | Discovered new exit (range 16)
 4772 | -7/Recycling  | Entered Factory
 4772 | -5/Factory    | Accompanied by 22 allies
 4772 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1
 4773 | -5/Factory    | Loaded intel: 4 garrison access locations
 5079 | -5/Factory    | Lost 3 allies
 5091 | -5/Factory    | Build established: Commander-Mutant
 5105 | -5/Factory    | Garrison activated, responded to threat
 5121 | -5/Factory    | Identified exit to Garrison
 5127 | -5/Factory    | Entered Garrison
 5127 | -5/Garrison   | Accompanied by 1 ally
 5137 | -5/Garrison   | Triggered checkpoint
 5179 | -5/Garrison   | Lost 15 allies
 5394 | -5/Garrison   | Spotted B-75 Beast
 5543 | -5/Garrison   | Build established: Construct
 5654 | -5/Garrison   | Triggered checkpoint
 5682 | -5/Garrison   | Lost 3 parts (2u1w)
 5748 | -5/Garrison   | Lost 3 parts (1p2w)
 5815 | -5/Garrison   | Triggered checkpoint
 5892 | -5/Garrison   | Core integrity fell below 50%
 5905 | -5/Garrison   | Spotted B-75 Beast
 5906 | -5/Garrison   | Core integrity fell below 20%
 5909 | -5/Garrison   | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
05890_ P-70 Sage resets G-50 Soldier, system
  corruption cleaned.
05890_ G-50 Soldier destroyed.
05896_ Destroyed VTOL Module.
05896_ S-27 Virus system corrupted by crushing
  effect.
05896_ S-27 Virus misfires.
05896_ P-70 Sage resets S-27 Virus, system
  corruption cleaned.
05900_ Scrap Engine consumes Lgt. Nuclear Core.
05901_ Slug penetrates Wall.
05903_ S-27 Virus suffers critical hit (Smash).
05903_ Destroyed Autogun.
05903_ S-27 Virus system corrupted by crushing
  effect.
05903_ VTOL Module fried.
05903_ S-27 Virus destroyed.
05904_ Scrap Engine destroyed.
05907_ Maul destroyed.
05907_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ??#   #########  ####+##p!##??????????             |
|   +                  BBBB@s#??????????             |
|   +                  BBBBYs#??????????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          28
Energy Capacity            245
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             60
Point Defense Rating       80
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedExperimentalSpiker
  Manual?         0
Play Time         00:52:38
  Cumulative      99.9 hours
  Start           2024.12.31 @ 07:16:05
  End             2024.12.31 @ 08:06:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          62
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a950ccc-10c3-4a88-9dea-77c4beef919f