Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 21:04:46 Player: Corbojler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (4501) 4501 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 9250 Bonus ------- High Alert Combat Kills 299 Cogmind --------- Core Integrity 0/850 Matter 48/300 Energy 191/220 System Corruption 8% Temperature Cool (9) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (5) --- Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Melee Analysis Suite Core Analyzer Transmission Jammer Medium Reactive Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Axe > --- INVENTORY (5) ---- Compact Matter Pod (13) Core Analyzer Heavy Laser Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Cooled Airjet Gravmag Array Gravmag Array > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Core Analyzer Advanced ECM Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Compact Matter Pod Transmission Jammer Improved Light Armor Plating Heavy Laser Heavy Laser Minigun [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled Airjet Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 1 1 . 1 . . Utility 4 | . . . 1 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 163 | 12 12 4 15 38 18 27 2 35 Power 21 | 1 2 1 3 3 2 4 1 4 Engine 12 | 1 2 . 1 3 1 3 . 1 Core 7 | . . 1 2 . 1 . 1 2 Reactor 2 | . . . . . . 1 . 1 Propulsion 40 | 4 5 1 6 8 4 4 . 8 Treads 2 | 2 . . . . . . . . Leg 8 | 2 . . . . . . . 6 Wheel . | . . . . . . . . . Hover 22 | . 3 1 2 7 4 4 . 1 Flight 8 | . 2 . 4 1 . . . 1 Utility 43 | 2 1 . 1 12 6 10 . 11 Device 18 | 1 1 . . 3 2 3 . 8 Storage 4 | 1 . . . 2 1 . . . Processor 4 | . . . 1 1 . 1 . 1 Hackware 1 | . . . . . 1 . . . Protection 16 | . . . . 6 2 6 . 2 Artifact . | . . . . . . . . . Weapon 59 | 5 4 2 5 15 6 9 1 12 Energy Gun 16 | 3 1 . 2 3 . 3 1 3 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 23 | 1 3 2 3 8 3 3 . . Ballistic Cannon 10 | . . . . . 2 3 . 5 Launcher 5 | . . . . 4 1 . . . Special Weapon 1 | 1 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 1 1 . 2 Parts Lost 50 | . 2 1 2 7 4 12 2 20 Power 6 | . . . . 1 . 1 1 3 Propulsion 16 | . . 1 2 . 2 3 . 8 Utility 16 | . 1 . . 4 . 5 . 6 Weapon 12 | . 1 . . 2 2 3 1 3 Highest Loss Streak 9 | . 1 1 1 2 2 4 2 9 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 99 92 98 97 85 76 81 Engine 6 | . 14 13 . 7 1 5 . 2 Core 3 | . . . 10 1 5 3 3 5 Reactor 1 | . . . . . . 2 6 3 Leg 3 | . 6 . . . . . . 16 Hover 20 | . 12 27 18 33 27 20 13 2 Flight 1 | . 9 . 9 1 . . . . Device 13 | . 13 14 11 8 12 12 6 20 Storage 8 | . 14 14 11 8 8 6 6 3 Processor 5 | . . . 11 9 7 6 6 7 Hackware 1 | . . . . . 4 6 6 . Protection 4 | . . . . 9 11 5 13 3 Energy Gun 2 | . . 1 6 3 . . 1 1 Ballistic Gun 11 | . 24 26 14 13 5 . 10 . Ballistic Cannon 3 | . . . . . 9 11 . 2 Peak Build Rating 66 | 7 8 11 16 38 47 66 55 66 Average Rating 33 | 5 7 8 13 32 42 53 53 55 On Entrance 25 | . 7 8 11 16 38 43 51 53 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 14 15 17 17 25 32 47 37 55 Greatest Support 86 | 40 20 12 18 32 41 57 40 86 Greatest Overweight (x) 6 | 1 1 2 4 2 . 1 . 6 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 8 6 Most Carried 8 | 7 8 8 8 8 8 8 4 8 Average Carried 7 | 4 7 7 7 7 7 7 3 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 8 8 8 5 4 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 4677 | 276 257 362 268 1168 387 944 . 1015 Remotely . | . . . . . . . . . Salvage Created 4415 | 92 266 508 353 1449 440 617 . 690 Parts 257 | 7 22 28 27 83 16 28 . 46 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 18 | 1 6 . . 2 1 4 . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 94 | . 8 11 10 26 11 14 . 14 Melee 1 | . . . . . . . . 1 Guns 57 | . 8 11 10 19 2 2 . 5 Cannons 26 | . . . . . 6 12 . 8 AOE 10 | . . . . 7 3 . . . Classes Destroyed 15 | 2 4 . 1 6 . . . 2 Worker 2 | . . . . 1 . . . 1 Builder 4 | . . . . 4 . . . . Tunneler 2 | 1 . 1 . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 7 | 1 1 . 1 2 1 1 . . Mechanic 1 | . . . . . . . . 1 Operator 4 | . 1 . 1 1 . . . 1 Watcher 7 | . 1 . . 3 1 2 . . Swarmer 19 | . 6 . 4 . 3 3 . 3 Grunt 55 | . 2 11 5 17 5 8 . 7 Brawler 1 | . . . . 1 . . . . Duelist 3 | . . . . 1 1 1 . . Sentry 11 | . . . 1 6 2 . . 2 Hunter 3 | . . . . 1 . 2 . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 6 | 2 3 3 6 5 5 6 . 6 Combat Bots Only 6 | . 3 2 6 4 5 5 . 6 Max Kills in Single Turn 3 | 1 2 1 2 3 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . 2 1 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 769 | . 86 26 33 131 96 167 1 229 Missed 258 | . 27 6 9 43 53 50 . 70 Damage Taken 7698 | . 523 244 260 1372 459 2037 30 2773 Core 1372 | . 70 57 62 265 64 194 . 660 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 154 | . . . . 154 . . . . Regen/Repaired (Parts) 162 | . . . 16 59 87 . . . Core Remaining (%) 74 | 100 . 49 84 51 90 . . . Volleys Fired 459 | 3 48 62 27 121 37 77 7 77 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 140 | 60 120 60 121 121 96 138 97 140 Shots Fired 839 | 6 88 104 54 229 73 144 12 129 Gun 560 | 6 86 104 54 218 15 23 12 42 Cannon 262 | . . . . . 54 121 . 87 Launcher 15 | . . . . 11 4 . . . Special 2 | . 2 . . . . . . . Kinetic 619 | 3 86 80 32 157 69 137 11 44 Thermal 183 | 3 2 24 22 49 . 7 1 75 Explosive 15 | . . . . 11 4 . . . Electromagnetic 22 | . . . . 12 . . . 10 Robot Hit Streak 13 | 4 10 9 10 9 7 6 3 13 Robot Miss Streak 6 | . 6 4 6 6 5 6 3 6 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 7 | . 3 . 1 2 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 Shots Hit Robots 450 | 4 48 33 34 146 40 67 6 72 Core Hits 271 | 3 21 16 35 96 24 38 . 38 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 23 | . . 1 1 1 5 6 . 9 Burn 5 | . . . 1 . . 2 . 2 Destroy 1 | . . 1 . . . . . . Blast 16 | . . . . . 5 4 . 7 Corrupt 1 | . . . . 1 . . . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10232 | 47 435 521 504 2964 1453 1959 152 2197 Guns 4676 | 43 427 507 504 2155 168 222 152 498 Cannons 4050 | . . . . . 840 1701 . 1509 Explosions 1317 | . . . . 762 445 36 . 74 Melee 116 | . . . . . . . . 116 Ramming 73 | 4 8 14 . 47 . . . . Kinetic 6627 | 10 427 507 280 1596 1008 1829 134 836 Thermal 2104 | 33 . . 224 504 . 130 18 1195 Explosive 1207 | . . . . 762 445 . . . Electromagnetic 105 | . . . . 55 . . . 50 Impact . | . . . . . . . . . Slashing 116 | . . . . . . . . 116 Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 1 4 . . . 9 10 Average Corruption 4 | . 1 1 3 . . . 9 6 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 52 | . . 12 1 . . . 2 37 Message Errors 13 | . . 2 . . . . . 11 Matter Fused 16 | . . 2 1 . . . . 13 Heat Flow Errors 6 | . . 1 . . . . 1 4 Energy Discharges 3 | . . 2 . . . . . 1 Data Loss (minor) 4 | . . 2 . . . . . 2 Data Loss (major) 3 | . . 1 . . . . . 2 Misfires 2 | . . 1 . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 4 | . . 1 . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . . . . 42 . . 14 Projectiles 7 | . . . . . 4 . . 3 Explosions 38 | . . . . . 38 . . . Melee 11 | . . . . . . . . 11 Knockbacks 34 | . . . . . 9 20 . 5 Impact . | . . . . . . . . . Kinetic 30 | . . . . . 7 18 . 5 Secondary 4 | . . . . . 2 2 . . Self-Inflicted Damage 104 | . 3 6 . 22 . . . 73 Shots 1 | . . . . . . . . 1 Rammed 8 | . 2 2 . 4 . . . . Targets Rammed 9 | 1 2 2 . 4 . . . . Kicked 1 | 1 . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 638 | . 40 162 321 498 171 490 163 638 Average Temperature 106 | . 7 30 105 130 64 139 85 195 Received Heat Transfer 2623 | . 48 135 66 675 171 633 . 895 Effects 29 | . . . 1 2 . 11 . 15 Shutdowns 10 | . . . . 1 . 4 . 5 Energy Bleed 1 | . . . . . . 1 . . Interference 4 | . . . 1 . . 3 . . Matter Decay 3 | . . . . 1 . 1 . 1 Short Circuit 5 | . . . . . . 2 . 3 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | 1 . . . . . . . 2 Heat Transferred 3933 | 75 . . 420 949 . 383 37 2069 Parts Sabotaged 2 | . . . . . . 2 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Peak Influence 806 | 10 217 170 324 628 562 806 265 403 Initial 285 | . 6 19 44 62 285 275 250 168 Average 220 | 3 78 56 153 227 402 428 250 208 Maximum Alert Level 3 | . 1 . 1 2 2 3 1 2 Low Security (%) 50 | 100 92 100 78 52 . . . 41 Level 1 32 | . 7 . 21 37 39 53 100 51 Level 2 15 | . . . . 9 60 41 . 6 Level 3 . | . . . . . . 5 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 1 . 2 3 10 7 . 4 Investigation 7 | . . . . . 3 4 . . Extermination 2 | . . . . . . . . 2 Reinforcement 12 | . 1 . 2 3 2 2 . 2 Assault 1 | . . . . . . 1 . . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 8 | . 2 2 . 2 . 2 . . Communications Jammed 2 | . . . . . . 1 . 1 Distress Signals 1 | . . . . . . . . 1 Times Spotted 177 | . 13 16 14 46 19 33 6 30 Peak Tracking Total 9 | . 5 3 5 5 8 9 6 7 Tactical Retreats 12 | . . 2 1 3 1 5 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 8 | . . . 5 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 25 | . . 1 1 5 4 13 . 1 Max in Single Turn 9 | . . 1 1 2 1 9 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 25 | . 5 . 3 6 8 3 . . Terminals 13 | . 5 . 2 3 2 1 . . Fabricators 3 | . . . . . 1 2 . . Repair Stations 4 | . . . 1 1 2 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 3 | . . . . 2 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 16 . 8 25 28 9 . . Successful 55 | . 7 . 5 20 16 7 . . Failed 31 | . 9 . 3 5 12 2 . . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 42 | . 16 . 5 11 5 5 . . Fabricators 7 | . . . . . 3 4 . . Repair Stations 17 | . . . 3 5 9 . . . Recycling Units 6 | . . . . . 6 . . . Scanalyzers 14 | . . . . 9 5 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 7 . 3 10 . 3 . . Record 3 | . 1 . . 2 . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . Alert Level 2 | . . . . 2 . . . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 1 | . . . . . . 1 . . Dispatch Records 3 | . 1 . . 2 . . . . Transport Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 2 | . . . 1 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks 5 | . . . . . 1 4 . . Load Schematic 2 | . . . . . . 2 . . Build 3 | . . . . . 1 2 . . Repair Station Hacks 10 | . . . 2 3 5 . . . Scan Component 6 | . . . 1 2 3 . . . Repair 4 | . . . 1 1 2 . . . Recycling Unit Hacks 6 | . . . . . 6 . . . Process 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 3 | . . . . . 3 . . . Scanalyzer 11 | . . . . 7 4 . . . Insert Component 6 | . . . . 4 2 . . . Analyze 5 | . . . . 3 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 . 2 5 6 3 . . Full Trace Events 7 | . 1 . . . 3 3 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . 3 2 . . . Parts Built 4 | . . . . . 1 3 . . Authchips . | . . . . . . . . . Time 274 | . . . . . 67 207 . . Total Part Build Rating 14 | . . . . . 4 10 . . Parts Repaired 3 | . . . 1 1 1 . . . Time 236 | . . . 26 70 140 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 226 | . . . . . 226 . . . Retrieved Matter 226 | . . . . . 226 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 2 . . . Part Schematics Acquired 5 | . . . . 3 2 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . . 14 . Total Damage 254 | . . . . . . . 254 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 5995 | 106 501 1052 446 1109 682 846 74 1179 Spaces Moved 4647 | 59 404 563 233 1159 701 765 91 672 Core 23 | 18 . . . . . . . 5 Treads 26 | 26 . . . . . . . . Legs 542 | 15 55 . . . . . . 472 Wheels . | . . . . . . . . . Hover 3848 | . 255 563 163 1115 701 765 91 195 Flight 208 | . 94 . 70 44 . . . . Fastest Speed 38 | 50 56 56 52 38 38 43 56 48 Average Speed 72 | 117 81 103 115 42 40 57 56 128 Slowest Speed 360 | 160 120 180 360 170 45 111 56 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 53 70 26 68 15 16 65 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 238 | . 1 . . 92 24 84 . 37 Melee . | . . . . . . . . . Projectile 60 | . 1 . . . 16 30 . 13 AOE 178 | . . . . 92 8 54 . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 6429 | 85 501 942 358 1547 1020 1024 100 852 Wait 982 | . 3 311 74 177 246 133 . 38 Move 4641 | 59 403 562 232 1158 700 765 90 672 Hop . | . . . . . . . . . Pick Up 103 | 11 17 . 6 25 10 13 1 20 Fast Attach 40 | 2 3 . 8 10 4 4 . 9 Attach 59 | 5 1 1 4 10 7 13 2 16 Detach 6 | . . . 1 2 2 1 . . Swap 65 | 5 8 3 3 18 8 10 . 10 Drop 64 | . 16 1 3 22 6 8 . 8 Fire 459 | 3 48 62 27 121 37 77 7 77 Melee 2 | . . . . . . . . 2 Ram 8 | . 2 2 . 4 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 439 | -10/Materials | Discovered new exit (range 6) 498 | -10/Materials | Build established: Scavenger-Mutant 576 | -10/Materials | Discovered new exit (range 14) 604 | -10/Materials | Identified exit to Mines 608 | -10/Materials | Entered Mines 632 | -10/Mines | Met a Derelict bent on vengeance 683 | -10/Mines | Excavation squad dispatched 683 | -10/Mines | A large section of the Mines collapsed 933 | -10/Mines | Excavation squad dispatched 1183 | -10/Mines | Excavation squad dispatched 1433 | -10/Mines | Excavation squad dispatched 1596 | -10/Mines | Core integrity fell below 50% 1643 | -10/Mines | Learned location of Storage (-8) 1647 | -10/Mines | Discovered new exit (range 11) 1660 | -10/Mines | Entered Materials 1660 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -9/Materials | Repaired Hover Unit 2092 | -9/Materials | Discovered new exit (range 8) 2105 | -9/Materials | Identified exit to Materials 2106 | -9/Materials | Entered another Materials area 2106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2469 | -8/Materials | Build established: Mutant 2551 | -8/Materials | Repaired Cld. Airjet 2868 | -8/Materials | Discovered new exit (range 16) 2958 | -8/Materials | Build established: Scavenger-Mutant 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Utility x2 3343 | -7/Factory | Discovered new exit (range 16) 3404 | -7/Factory | Fabricated Rocket Array? 3603 | -7/Factory | Repaired Cld. Airjet 3729 | -7/Factory | Garrison activated, responded to threat 3778 | -7/Factory | Build established: Mutant 3897 | -7/Factory | Entered another Factory area 3897 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4038 | -6/Factory | Fabricated Cld. Airjet? 4152 | -6/Factory | Build established: Scavenger-Mutant 4185 | -6/Factory | Lost 3 parts (2n1u) 4305 | -6/Factory | Spotted B-75 Beast 4369 | -6/Factory | Discovered new exit (range 9) 4451 | -6/Factory | Fabricated Imp. Light Armor Plating (x2) 4483 | -6/Factory | Build established: Mutant 4725 | -6/Factory | Lost 4 parts (1n2u1w) 4743 | -6/Factory | Sucked down chute 4743 | -6/Factory | Entered Waste 4744 | -6/Waste | Met a frightened Derelict 4758 | -6/Waste | EMP discharged 4765 | -6/Waste | Spotted C-40 Crusher 4769 | -6/Waste | Spotted C-40 Crusher 4776 | -6/Waste | Spotted C-40 Crusher 4785 | -6/Waste | Crushed by Compactor (1 part destroyed) 4799 | -6/Waste | Spotted C-40 Crusher 4802 | -6/Waste | Spotted C-40 Crusher 4805 | -6/Waste | Spotted C-40 Crusher 4807 | -6/Waste | Discovered new exit (range 16) 4817 | -6/Waste | Entered Factory 5020 | -6/Factory | Lost 9 parts (1p3n3u2w) 5096 | -6/Factory | Core integrity fell below 50% 5096 | -6/Factory | System corruption reached 10% 5313 | -6/Factory | Build established: Scavenger-Mutant 5494 | -6/Factory | Core integrity fell below 20% 5540 | -6/Factory | Lost 9 parts (2p4n2u1w) 5794 | -6/Factory | Build established: Mutant 5996 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Component data lost. System corrupted: Matter fused (-10). System corrupted: Energy discharge (-72). System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. System corrupted: Imp. EM Pulse Cannon misfires. System corrupted: Matter fused (-4). I T#KE>39GK6C|GRJNWW%H9H System corrupted: Heat flow error (+126). Acquired 53 matter. ALERT: Rogue bot located, Programmers report to Factory Zone 7R. M,QK1ZB0FR T>JGW7K7 Y2IYRGASG#NTMJ5W System corrupted: Matter fused (-10). System corrupted: Matter fused (-5). Adv. Sensor Array destroyed. Carbon-fiber Leg destroyed. P-60 Hacker destroyed. K-01 Serf collects debris. G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #########???????????????????????????????????????? | | ## #????????????????????? ??#??????????????? | | ## ! #????########????????"" #??????????????? | | ## #????# #????????"" #??????????????? | | ## ! #????# """ #??????? F" ##?????????????? | | ## ! #????# """ #??????? "" #?????????????? | | ## #????# """ #?????? #?????????????? | | #####+###????# #?????? #####+????????? | | #????# ! #?????[ ???????? | | #########+########=! ???????? | | R g @|k![ """????????????? | | ########## """????????????? | | #### """ """ """ #????????????? """????????????? | | ???# """ """ """ #?????????????????????????????? | | ???# """ """ """ #?????????????????????????????? | | #??# """ """ """ #?????????????????????????????? | | #??# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# ! #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# ##### #?????????????????????????????? | | #+#???# #?????????????????????????????? | | #?????# #?????????????????????????????? | | #?????# ??????????????????????????????? | | #?????? ??????????????????????????????? | | #?????? ? ??????????????????????????????? | | # #?????? ??????????????????????????????????? | | ? #???????????????????????????????????????????? | | ?? #???????????????????????????????????????????? | | ??? #???????????????????????????????????????????? | | ??? #??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ????? ##?????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 37 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. Airjet | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Hpw. Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Array | x1 | -7/Factory | Preloaded Cld. Airjet | x1 | -6/Factory Imp. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Troublemaker Challenges ------------ None Game ------ Seed ReactionThermicSpiker Manual? 0 Play Time 02:28:37 Cumulative 17.7 hours Start 2025.02.02 @ 19:25:51 End 2025.02.03 @ 21:04:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f0385abb-3282-458b-b6cc-17bace6610c8