Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 21:04:46

Player: Corbojler

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (122)     610
Value Destroyed (4501)     4501
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (299)                299
              TOTAL SCORE: 9250

 Bonus
-------
High Alert Combat Kills    299

 Cogmind 
---------
Core Integrity             0/850
Matter                     48/300
Energy                     191/220
System Corruption          8%
Temperature                Cool (9)
Movement                   Walking (330) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
     Light Antimatter Reactor
>          --- PROPULSION (5) ---
   Armored Leg
>          --- UTILITY (6) ------
  Advanced Heat Sink
  Advanced Melee Analysis Suite
           Core Analyzer
           Transmission Jammer
    Medium Reactive Plating
>          --- WEAPON (2) -------
  Improved EM Pulse Cannon
           Axe
>          --- INVENTORY (5) ----
   Compact Matter Pod (13)
           Core Analyzer
     Heavy Laser
           Gauss Cannon
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Cold Fusion Reactor
>          --- PROPULSION -------
    Cooled Airjet
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Sensor Array
           Core Analyzer
  Advanced ECM Suite
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
   Compact Matter Pod
           Transmission Jammer
  Improved Light Armor Plating
     Heavy Laser
     Heavy Laser
           Minigun
[Rating: 66]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Cooled Airjet
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   1   .   1   .   .   
  Utility                  4    | .   .   .   1   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             163  | 12  12  4   15  38  18  27  2   35  
  Power                    21   | 1   2   1   3   3   2   4   1   4   
    Engine                 12   | 1   2   .   1   3   1   3   .   1   
    Core                   7    | .   .   1   2   .   1   .   1   2   
    Reactor                2    | .   .   .   .   .   .   1   .   1   
  Propulsion               40   | 4   5   1   6   8   4   4   .   8   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   3   1   2   7   4   4   .   1   
    Flight                 8    | .   2   .   4   1   .   .   .   1   
  Utility                  43   | 2   1   .   1   12  6   10  .   11  
    Device                 18   | 1   1   .   .   3   2   3   .   8   
    Storage                4    | 1   .   .   .   2   1   .   .   .   
    Processor              4    | .   .   .   1   1   .   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             16   | .   .   .   .   6   2   6   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 5   4   2   5   15  6   9   1   12  
    Energy Gun             16   | 3   1   .   2   3   .   3   1   3   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   3   
    Ballistic Gun          23   | 1   3   2   3   8   3   3   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   2   3   .   5   
    Launcher               5    | .   .   .   .   4   1   .   .   .   
    Special Weapon         1    | 1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   2   1   1   .   2   
Parts Lost                 50   | .   2   1   2   7   4   12  2   20  
  Power                    6    | .   .   .   .   1   .   1   1   3   
  Propulsion               16   | .   .   1   2   .   2   3   .   8   
  Utility                  16   | .   1   .   .   4   .   5   .   6   
  Weapon                   12   | .   1   .   .   2   2   3   1   3   
  Highest Loss Streak      9    | .   1   1   1   2   2   4   2   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   98  99  92  98  97  85  76  81  
  Engine                   6    | .   14  13  .   7   1   5   .   2   
  Core                     3    | .   .   .   10  1   5   3   3   5   
  Reactor                  1    | .   .   .   .   .   .   2   6   3   
  Leg                      3    | .   6   .   .   .   .   .   .   16  
  Hover                    20   | .   12  27  18  33  27  20  13  2   
  Flight                   1    | .   9   .   9   1   .   .   .   .   
  Device                   13   | .   13  14  11  8   12  12  6   20  
  Storage                  8    | .   14  14  11  8   8   6   6   3   
  Processor                5    | .   .   .   11  9   7   6   6   7   
  Hackware                 1    | .   .   .   .   .   4   6   6   .   
  Protection               4    | .   .   .   .   9   11  5   13  3   
  Energy Gun               2    | .   .   1   6   3   .   .   1   1   
  Ballistic Gun            11   | .   24  26  14  13  5   .   10  .   
  Ballistic Cannon         3    | .   .   .   .   .   9   11  .   2   
Peak Build Rating          66   | 7   8   11  16  38  47  66  55  66  
  Average Rating           33   | 5   7   8   13  32  42  53  53  55  
  On Entrance              25   | .   7   8   11  16  38  43  51  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 14  15  17  17  25  32  47  37  55  
  Greatest Support         86   | 40  20  12  18  32  41  57  40  86  
  Greatest Overweight (x)  6    | 1   1   2   4   2   .   1   .   6   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   8   8   8   6   
  Most Carried             8    | 7   8   8   8   8   8   8   4   8   
  Average Carried          7    | 4   7   7   7   7   7   7   3   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   7   8   8   8   5   4   5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           4677 | 276  257  362  268  1168 387  944  .    1015 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4415 | 92   266  508  353  1449 440  617  .    690  
  Parts                    257  | 7    22   28   27   83   16   28   .    46   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    
Recyclers Shooed           18   | 1    6    .    .    2    1    4    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  94   | .   8   11  10  26  11  14  .   14  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     57   | .   8   11  10  19  2   2   .   5   
  Cannons                  26   | .   .   .   .   .   6   12  .   8   
  AOE                      10   | .   .   .   .   7   3   .   .   .   
Classes Destroyed          15   | 2   4   .   1   6   .   .   .   2   
  Worker                   2    | .   .   .   .   1   .   .   .   1   
  Builder                  4    | .   .   .   .   4   .   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 7    | 1   1   .   1   2   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   1   .   1   1   .   .   .   1   
  Watcher                  7    | .   1   .   .   3   1   2   .   .   
  Swarmer                  19   | .   6   .   4   .   3   3   .   3   
  Grunt                    55   | .   2   11  5   17  5   8   .   7   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   1   .   .   
  Sentry                   11   | .   .   .   1   6   2   .   .   2   
  Hunter                   3    | .   .   .   .   1   .   2   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | 2   3   3   6   5   5   6   .   6   
  Combat Bots Only         6    | .   3   2   6   4   5   5   .   6   
Max Kills in Single Turn   3    | 1   2   1   2   3   1   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        769   | .    86   26   33   131  96   167  1    229  
  Missed                   258   | .    27   6    9    43   53   50   .    70   
Damage Taken               7698  | .    523  244  260  1372 459  2037 30   2773 
  Core                     1372  | .    70   57   62   265  64   194  .    660  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  154   | .    .    .    .    154  .    .    .    .    
  Regen/Repaired (Parts)   162   | .    .    .    16   59   87   .    .    .    
Core Remaining (%)         74    | 100  .    49   84   51   90   .    .    .    
Volleys Fired              459   | 3    48   62   27   121  37   77   7    77   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    
  Hottest                  140   | 60   120  60   121  121  96   138  97   140  
Shots Fired                839   | 6    88   104  54   229  73   144  12   129  
  Gun                      560   | 6    86   104  54   218  15   23   12   42   
  Cannon                   262   | .    .    .    .    .    54   121  .    87   
  Launcher                 15    | .    .    .    .    11   4    .    .    .    
  Special                  2     | .    2    .    .    .    .    .    .    .    
  Kinetic                  619   | 3    86   80   32   157  69   137  11   44   
  Thermal                  183   | 3    2    24   22   49   .    7    1    75   
  Explosive                15    | .    .    .    .    11   4    .    .    .    
  Electromagnetic          22    | .    .    .    .    12   .    .    .    10   
  Robot Hit Streak         13    | 4    10   9    10   9    7    6    3    13   
  Robot Miss Streak        6     | .    6    4    6    6    5    6    3    6    
  Penetration Max          1     | .    .    .    .    .    1    1    .    1    
  Secondary Targets        7     | .    3    .    1    2    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    1    
Shots Hit Robots           450   | 4    48   33   34   146  40   67   6    72   
  Core Hits                271   | 3    21   16   35   96   24   38   .    38   
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    .    1    1    1    5    6    .    9    
    Burn                   5     | .    .    .    1    .    .    2    .    2    
    Destroy                1     | .    .    1    .    .    .    .    .    .    
    Blast                  16    | .    .    .    .    .    5    4    .    7    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10232 | 47   435  521  504  2964 1453 1959 152  2197 
  Guns                     4676  | 43   427  507  504  2155 168  222  152  498  
  Cannons                  4050  | .    .    .    .    .    840  1701 .    1509 
  Explosions               1317  | .    .    .    .    762  445  36   .    74   
  Melee                    116   | .    .    .    .    .    .    .    .    116  
  Ramming                  73    | 4    8    14   .    47   .    .    .    .    
  Kinetic                  6627  | 10   427  507  280  1596 1008 1829 134  836  
  Thermal                  2104  | 33   .    .    224  504  .    130  18   1195 
  Explosive                1207  | .    .    .    .    762  445  .    .    .    
  Electromagnetic          105   | .    .    .    .    55   .    .    .    50   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 116   | .    .    .    .    .    .    .    .    116  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    4    .    .    .    9    10   
  Average Corruption       4     | .    1    1    3    .    .    .    9    6    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    12   1    .    .    .    2    37   
    Message Errors         13    | .    .    2    .    .    .    .    .    11   
    Matter Fused           16    | .    .    2    1    .    .    .    .    13   
    Heat Flow Errors       6     | .    .    1    .    .    .    .    1    4    
    Energy Discharges      3     | .    .    2    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    2    .    .    .    .    .    2    
    Data Loss (major)      3     | .    .    1    .    .    .    .    .    2    
    Misfires               2     | .    .    1    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    1    .    .    .    .    1    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            56    | .    .    .    .    .    42   .    .    14   
  Projectiles              7     | .    .    .    .    .    4    .    .    3    
  Explosions               38    | .    .    .    .    .    38   .    .    .    
  Melee                    11    | .    .    .    .    .    .    .    .    11   
Knockbacks                 34    | .    .    .    .    .    9    20   .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    .    .    7    18   .    5    
  Secondary                4     | .    .    .    .    .    2    2    .    .    
Self-Inflicted Damage      104   | .    3    6    .    22   .    .    .    73   
  Shots                    1     | .    .    .    .    .    .    .    .    1    
  Rammed                   8     | .    2    2    .    4    .    .    .    .    
Targets Rammed             9     | 1    2    2    .    4    .    .    .    .    
  Kicked                   1     | 1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        638   | .    40   162  321  498  171  490  163  638  
  Average Temperature      106   | .    7    30   105  130  64   139  85   195  
  Received Heat Transfer   2623  | .    48   135  66   675  171  633  .    895  
  Effects                  29    | .    .    .    1    2    .    11   .    15   
    Shutdowns              10    | .    .    .    .    1    .    4    .    5    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
    Interference           4     | .    .    .    1    .    .    3    .    .    
    Matter Decay           3     | .    .    .    .    1    .    1    .    1    
    Short Circuit          5     | .    .    .    .    .    .    2    .    3    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    4    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | 1    .    .    .    .    .    .    .    2    
  Heat Transferred         3933  | 75   .    .    420  949  .    383  37   2069 
Parts Sabotaged            2     | .    .    .    .    .    .    2    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Peak Influence             806  | 10  217 170 324 628 562 806 265 403 
  Initial                  285  | .   6   19  44  62  285 275 250 168 
  Average                  220  | 3   78  56  153 227 402 428 250 208 
Maximum Alert Level        3    | .   1   .   1   2   2   3   1   2   
  Low Security (%)         50   | 100 92  100 78  52  .   .   .   41  
  Level 1                  32   | .   7   .   21  37  39  53  100 51  
  Level 2                  15   | .   .   .   .   9   60  41  .   6   
  Level 3                  .    | .   .   .   .   .   .   5   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   2   3   10  7   .   4   
  Investigation            7    | .   .   .   .   .   3   4   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            12   | .   1   .   2   3   2   2   .   2   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 5    | .   .   .   .   .   5   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Distress Signals           8    | .   2   2   .   2   .   2   .   .   
Communications Jammed      2    | .   .   .   .   .   .   1   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   1   
Times Spotted              177  | .   13  16  14  46  19  33  6   30  
  Peak Tracking Total      9    | .   5   3   5   5   8   9   6   7   
  Tactical Retreats        12   | .   .   2   1   3   1   5   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Traps Triggered            8    | .   .   .   5   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Machines Disabled          25   | .   .   1   1   5   4   13  .   1   
  Max in Single Turn       9    | .   .   1   1   2   1   9   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Machines Accessed          25   | .   5   .   3   6   8   3   .   .   
  Terminals                13   | .   5   .   2   3   2   1   .   .   
  Fabricators              3    | .   .   .   .   .   1   2   .   .   
  Repair Stations          4    | .   .   .   1   1   2   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   
  Scanalyzers              3    | .   .   .   .   2   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                86   | .   16  .   8   25  28  9   .   .   
  Successful               55   | .   7   .   5   20  16  7   .   .   
  Failed                   31   | .   9   .   3   5   12  2   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   16  .   5   11  5   5   .   .   
  Fabricators              7    | .   .   .   .   .   3   4   .   .   
  Repair Stations          17   | .   .   .   3   5   9   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   
  Scanalyzers              14   | .   .   .   .   9   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   7   .   3   10  .   3   .   .   
  Record                   3    | .   1   .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Dispatch Records         3    | .   1   .   .   2   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   
Fabricator Hacks           5    | .   .   .   .   .   1   4   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   
  Build                    3    | .   .   .   .   .   1   2   .   .   
Repair Station Hacks       10   | .   .   .   2   3   5   .   .   .   
  Scan Component           6    | .   .   .   1   2   3   .   .   .   
  Repair                   4    | .   .   .   1   1   2   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   6   .   .   .   
  Process                  2    | .   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   3   .   .   .   
Scanalyzer                 11   | .   .   .   .   7   4   .   .   .   
  Insert Component         6    | .   .   .   .   4   2   .   .   .   
  Analyze                  5    | .   .   .   .   3   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   .   2   5   6   3   .   .   
  Full Trace Events        7    | .   1   .   .   .   3   3   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   3   2   .   .   .   
  Parts Built              4    | .   .   .   .   .   1   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   274  | .   .   .   .   .   67  207 .   .   
  Total Part Build Rating  14   | .   .   .   .   .   4   10  .   .   
Parts Repaired             3    | .   .   .   1   1   1   .   .   .   
  Time                     236  | .   .   .   26  70  140 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          226  | .   .   .   .   .   226 .   .   .   
  Retrieved Matter         226  | .   .   .   .   .   226 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   3   2   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   3   2   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   14  .   
  Total Damage             254  | .   .   .   .   .   .   .   254 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               5995 | 106  501  1052 446  1109 682  846  74   1179 
Spaces Moved               4647 | 59   404  563  233  1159 701  765  91   672  
  Core                     23   | 18   .    .    .    .    .    .    .    5    
  Treads                   26   | 26   .    .    .    .    .    .    .    .    
  Legs                     542  | 15   55   .    .    .    .    .    .    472  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    3848 | .    255  563  163  1115 701  765  91   195  
  Flight                   208  | .    94   .    70   44   .    .    .    .    
  Fastest Speed            38   | 50   56   56   52   38   38   43   56   48   
  Average Speed            72   | 117  81   103  115  42   40   57   56   128  
  Slowest Speed            360  | 160  120  180  360  170  45   111  56   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    53   70   26   68   15   16   65   13   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          238  | .    1    .    .    92   24   84   .    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               60   | .    1    .    .    .    16   30   .    13   
  AOE                      178  | .    .    .    .    92   8    54   .    24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  
Total                      6429 | 85   501  942  358  1547 1020 1024 100  852  
  Wait                     982  | .    3    311  74   177  246  133  .    38   
  Move                     4641 | 59   403  562  232  1158 700  765  90   672  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 11   17   .    6    25   10   13   1    20   
  Fast Attach              40   | 2    3    .    8    10   4    4    .    9    
  Attach                   59   | 5    1    1    4    10   7    13   2    16   
  Detach                   6    | .    .    .    1    2    2    1    .    .    
  Swap                     65   | 5    8    3    3    18   8    10   .    10   
  Drop                     64   | .    16   1    3    22   6    8    .    8    
  Fire                     459  | 3    48   62   27   121  37   77   7    77   
  Melee                    2    | .    .    .    .    .    .    .    .    2    
  Ram                      8    | .    2    2    .    4    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  107 | -11/Scrapyard | Entered Materials
  439 | -10/Materials | Discovered new exit (range 6)
  498 | -10/Materials | Build established: Scavenger-Mutant
  576 | -10/Materials | Discovered new exit (range 14)
  604 | -10/Materials | Identified exit to Mines
  608 | -10/Materials | Entered Mines
  632 | -10/Mines     | Met a Derelict bent on vengeance
  683 | -10/Mines     | Excavation squad dispatched
  683 | -10/Mines     | A large section of the Mines collapsed
  933 | -10/Mines     | Excavation squad dispatched
 1183 | -10/Mines     | Excavation squad dispatched
 1433 | -10/Mines     | Excavation squad dispatched
 1596 | -10/Mines     | Core integrity fell below 50%
 1643 | -10/Mines     | Learned location of Storage (-8)
 1647 | -10/Mines     | Discovered new exit (range 11)
 1660 | -10/Mines     | Entered Materials
 1660 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1787 | -9/Materials  | Repaired Hover Unit
 2092 | -9/Materials  | Discovered new exit (range 8)
 2105 | -9/Materials  | Identified exit to Materials
 2106 | -9/Materials  | Entered another Materials area
 2106 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2469 | -8/Materials  | Build established: Mutant
 2551 | -8/Materials  | Repaired Cld. Airjet
 2868 | -8/Materials  | Discovered new exit (range 16)
 2958 | -8/Materials  | Build established: Scavenger-Mutant
 3215 | -8/Materials  | Entered Factory
 3215 | -7/Factory    | Evolved 2 slots: Utility x2
 3343 | -7/Factory    | Discovered new exit (range 16)
 3404 | -7/Factory    | Fabricated Rocket Array?
 3603 | -7/Factory    | Repaired Cld. Airjet
 3729 | -7/Factory    | Garrison activated, responded to threat
 3778 | -7/Factory    | Build established: Mutant
 3897 | -7/Factory    | Entered another Factory area
 3897 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4038 | -6/Factory    | Fabricated Cld. Airjet?
 4152 | -6/Factory    | Build established: Scavenger-Mutant
 4185 | -6/Factory    | Lost 3 parts (2n1u)
 4305 | -6/Factory    | Spotted B-75 Beast
 4369 | -6/Factory    | Discovered new exit (range 9)
 4451 | -6/Factory    | Fabricated Imp. Light Armor Plating (x2)
 4483 | -6/Factory    | Build established: Mutant
 4725 | -6/Factory    | Lost 4 parts (1n2u1w)
 4743 | -6/Factory    | Sucked down chute
 4743 | -6/Factory    | Entered Waste
 4744 | -6/Waste      | Met a frightened Derelict
 4758 | -6/Waste      | EMP discharged
 4765 | -6/Waste      | Spotted C-40 Crusher
 4769 | -6/Waste      | Spotted C-40 Crusher
 4776 | -6/Waste      | Spotted C-40 Crusher
 4785 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 4799 | -6/Waste      | Spotted C-40 Crusher
 4802 | -6/Waste      | Spotted C-40 Crusher
 4805 | -6/Waste      | Spotted C-40 Crusher
 4807 | -6/Waste      | Discovered new exit (range 16)
 4817 | -6/Waste      | Entered Factory
 5020 | -6/Factory    | Lost 9 parts (1p3n3u2w)
 5096 | -6/Factory    | Core integrity fell below 50%
 5096 | -6/Factory    | System corruption reached 10%
 5313 | -6/Factory    | Build established: Scavenger-Mutant
 5494 | -6/Factory    | Core integrity fell below 20%
 5540 | -6/Factory    | Lost 9 parts (2p4n2u1w)
 5794 | -6/Factory    | Build established: Mutant
 5996 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
System corrupted: Component data lost.
System corrupted: Matter fused (-10).
System corrupted: Energy discharge (-72).
System corrupted: FCS attempts to trigger Imp.
  EM Pulse Cannon.
System corrupted: Imp. EM Pulse Cannon misfires.
System corrupted: Matter fused (-4).
I T#KE>39GK6C|GRJNWW%H9H
System corrupted: Heat flow error (+126).
Acquired 53 matter.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 7R.
M,QK1ZB0FR T>JGW7K7 Y2IYRGASG#NTMJ5W
System corrupted: Matter fused (-10).
System corrupted: Matter fused (-5).
Adv. Sensor Array destroyed.
Carbon-fiber Leg destroyed.
P-60 Hacker destroyed.
K-01 Serf collects debris. <x2>
G-50 Soldier misfires.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #########???????????????????????????????????????? |
|  ##      #????????????????????? ??#??????????????? |
|  ##  !   #????########????????""  #??????????????? |
|  ##      #????#      #????????""  #??????????????? |
|  ##    ! #????#  """ #??????? F"  ##?????????????? |
|  ##    ! #????#  """ #??????? ""   #?????????????? |
|  ##      #????#  """ #??????       #?????????????? |
|  #####+###????#      #??????       #####+????????? |
|          #????# !    #?????[              ???????? |
|          #########+########=!             ???????? |
|              R        g  @|k![    """????????????? |
|                    ##########     """????????????? |
| ####  """ """ """  #????????????? """????????????? |
| ???#  """ """ """  #?????????????????????????????? |
| ???#  """ """ """  #?????????????????????????????? |
| #??#  """ """ """  #?????????????????????????????? |
| #??#               #?????????????????????????????? |
| ???#               #?????????????????????????????? |
| ???#           !   #?????????????????????????????? |
| ???#               #?????????????????????????????? |
| ???#   #####       #?????????????????????????????? |
|      #+#???#       #?????????????????????????????? |
|      #?????#       #?????????????????????????????? |
|      #?????#       ??????????????????????????????? |
|      #??????       ??????????????????????????????? |
|      #??????   ?   ??????????????????????????????? |
| #    #??????   ??????????????????????????????????? |
| ?    #???????????????????????????????????????????? |
| ??   #???????????????????????????????????????????? |
| ???  #???????????????????????????????????????????? |
| ???   #??????????????????????????????????????????? |
| ????   ??????????????????????????????????????????? |
| ????? ##?????????????????????????????????????????? |
| ??????#??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          37
Energy Capacity            265
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Propulsion Shielding       66
Evasion (%)                57
Targeting Accuracy         6
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
              Cld. Airjet | -8/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
          Rocket Launcher | -8/Materials | Scanalyzed
    Lgt. Deuterium Engine | -7/Factory   | Scanalyzed
             Hpw. Shotgun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
             Rocket Array | x1 | -7/Factory | Preloaded
              Cld. Airjet | x1 | -6/Factory 
 Imp. Light Armor Plating | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ReactionThermicSpiker
  Manual?         0
Play Time         02:28:37
  Cumulative      17.7 hours
  Start           2025.02.02 @ 19:25:51
  End             2025.02.03 @ 21:04:46
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          17
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f0385abb-3282-458b-b6cc-17bace6610c8