Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 11:03:01 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2094) 2094 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4517 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 343/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Transport Network Coupler Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle High-powered Shotgun > --- INVENTORY (5) ---- Improved Cooling System Transport Network Coupler Heavy Particle Gun Heavy Particle Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Sensor Array Transport Network Coupler Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Treads Improved Treads Aluminum Leg Hardened Medium Armor Plating Heavy Particle Gun Heavy Particle Gun Improved Grenade Launcher Plasma Cutter [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Scrap Suit Storage Small Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 67 | 6 8 6 28 19 Power 11 | 1 1 2 4 3 Engine 10 | 1 1 1 4 3 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 25 | 2 5 2 9 7 Treads 5 | . . 2 1 2 Leg 14 | . 3 . 6 5 Wheel 4 | 2 . . 2 . Hover 2 | . 2 . . . Flight . | . . . . . Utility 15 | 1 1 1 7 5 Device 5 | . 1 1 2 1 Storage 2 | 1 . . 1 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 16 | 2 1 1 8 4 Energy Gun 9 | 1 1 . 6 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 . 1 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 2 3 Parts Lost 14 | . . . 3 11 Power 2 | . . . 1 1 Propulsion 6 | . . . 2 4 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Backups 6 | 3 7 5 7 7 Power . | . 1 . . . Propulsion 1 | 2 3 . . 1 Utility 1 | . . 2 2 1 Weapon 2 | 1 1 1 2 2 Tool/Special . | . . . . . Unused Backups 17 | . 4 2 7 4 Power . | . . . . . Propulsion 2 | . 1 . 1 . Utility 8 | . 1 1 5 1 Weapon 5 | . 1 1 1 2 Tool/Special 2 | . 1 . . 1 Average Slot Usage (%) 89 | . 93 85 89 94 Engine 8 | . 14 1 10 9 Core 3 | . . 12 . . Treads 9 | . . 26 6 . Leg 11 | . 14 . 10 24 Wheel 3 | . 6 . 4 . Hover 1 | . 7 1 . . Device 12 | . 8 13 15 11 Storage 8 | . 14 . 10 8 Processor 4 | . . . 6 11 Protection 2 | . . . 2 9 Energy Gun 12 | . 23 7 9 17 Energy Cannon 1 | . . . 4 . Ballistic Gun 9 | . 4 20 7 . Peak Build Rating 28 | 6 8 15 23 28 Average Rating 16 | 3 7 14 19 24 On Entrance 9 | . 6 7 13 22 Avg Prop Armor Cover (%) 5 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 29 | 10 13 12 29 28 Greatest Support 43 | 26 26 40 40 43 Greatest Overweight (x) 2 | . . . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 5 7 7 Most Carried 8 | 8 8 8 8 8 Average Carried 6 | 4 7 5 7 7 Final Capacity 8 | 8 8 5 8 5 Final Carried 8 | 6 8 5 8 5 Scrap Suit Usage (%) 45 | . . 93 56 . Parts Cannibalized 9 | . . . 9 . Class Distribution -------------------- 47% | Scavenger-Mutant 28% | Mutant 23% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Scrapper | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1386 | 260 151 94 567 314 Remotely . | . . . . . Salvage Created 2392 | . 397 190 1064 741 Parts 139 | . 24 14 69 32 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 56 | . 10 8 23 15 Guns 46 | . 10 8 16 12 Cannons 7 | . . . 7 . AOE 3 | . . . . 3 Classes Destroyed 11 | . 3 . 7 1 Worker 2 | . . . 1 1 Builder 1 | . . . 1 . Hauler 2 | . . . 1 1 Recycler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 2 | . . . 2 . Swarmer 12 | . 2 6 4 . Grunt 31 | . 8 2 12 9 Duelist 2 | . . . 1 1 Sentry 11 | . . . 7 4 Specialist 1 | . . . . 1 Best Kill Streak 8 | . 2 3 4 8 Combat Bots Only 6 | . 2 3 4 6 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 344 | . 54 37 118 135 Missed 78 | . 13 9 22 34 Hits 266 | . 41 28 96 101 Melee 10 | . . . 5 5 Projectile 256 | . 41 28 91 96 Critical Strikes 10 | . 2 1 2 5 Part Disruptions 1 | . . . 1 . Damage Taken 4211 | . 487 295 1498 1931 Core 678 | . 148 15 308 207 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 294 | . . . 151 143 Core Remaining (%) 52 | 100 . 34 23 . Volleys Fired 185 | . 39 24 78 44 Largest 2 | . 2 2 2 2 Hottest 133 | . 80 80 133 122 Shots Fired 370 | . 78 48 156 88 Gun 341 | . 78 48 131 84 Cannon 25 | . . . 25 . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 134 | . 21 34 76 3 Thermal 232 | . 57 14 80 81 Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 21 | . 6 5 21 10 Robot Miss Streak 6 | . 3 2 6 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 262 | . 56 28 112 66 Core Hits 161 | . 24 15 90 32 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . . . 1 5 Burn 5 | . . . . 5 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4867 | . 573 231 2134 1929 Guns 3496 | . 573 231 1484 1208 Cannons 392 | . . . 392 . Explosions 958 | . . . 253 705 Melee . | . . . . . Ramming 21 | . . . 5 16 Kinetic 1142 | . 129 158 820 35 Thermal 2784 | . 444 73 1094 1173 Explosive 705 | . . . . 705 Electromagnetic 215 | . . . 215 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 36 | . . . . 36 Projectiles . | . . . . . Explosions 36 | . . . . 36 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 275 | . . . 113 162 Shots 7 | . . . 3 4 Rammed 1 | . . . 1 . Targets Rammed 7 | . . . 4 3 Kicked 6 | . . . 3 3 Crushed . | . . . . . Highest Temperature 420 | . 265 168 420 371 Average Temperature 98 | . 80 54 88 143 Received Heat Transfer 1656 | . 273 123 504 756 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . . 3 8 Heat Transferred 5456 | . 1000 175 1728 2553 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 92 | 100 100 100 85 90 Level 1 7 | . . . 14 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 264 | . 127 70 264 262 Initial 26 | . . 26 . 17 Average 85 | . 65 16 127 111 Influence Increases 1875 | . 322 190 749 614 Destroy 0b10 Robot/C 1140 | . 200 160 480 300 Destroy 0b10 Robot/NC 45 | . 5 . 30 10 Destroy Leader 288 | . 40 30 136 82 Allied During Kill 15 | . . . 15 . Successful Hack 68 | . 17 . 10 41 Disable Machine 60 | . . . 45 15 Destroy Structure 34 | . . . 3 31 Lose Combat Pursuer 225 | . 60 . 30 135 Influence Decreases 1672 | . 253 257 709 453 Entered New Map 70 | . . 43 2 25 Time Decay 1272 | . 253 214 487 318 Lost Part 140 | . . . 30 110 Lost Ally 40 | . . . 40 . Purge Threat 150 | . . . 150 . Squads Dispatched 6 | . 1 . 2 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 1 . 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 18 8 39 33 Peak Tracking Total 9 | . 3 3 6 9 Tactical Retreats 11 | . 3 . 1 7 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . 4 1 Max in Single Turn 3 | . . . 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 20 | . 6 . 8 6 Terminals 14 | . 5 . 6 3 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 56 | . 18 . 17 21 Successful 36 | . 12 . 8 16 Failed 19 | . 6 . 9 4 Catastrophic 4 | . 1 . 3 . Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 39 | . 17 . 11 11 Fabricators . | . . . . . Repair Stations 8 | . . . 3 5 Recycling Units 2 | . 1 . . 1 Scanalyzers 7 | . . . 3 4 Garrison Access . | . . . . . Terminal Hacks 22 | . 11 . 3 8 Record 5 | . 4 . . 1 Prototype ID Bank 4 | . 1 . 2 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 . . 1 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . . 1 Investigation Status 1 | . . . . 1 Hauler Manifests 2 | . 1 . . 1 Registered Components 1 | . . . . 1 Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 2 4 Scan Component 3 | . . . 1 2 Repair 3 | . . . 1 2 Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 6 | . . . 3 3 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 4 | . . . 3 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 . 8 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 3 1 Parts Repaired 3 | . . . 1 2 Time 103 | . . . 51 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 3 . . 1 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 17 | . . . 17 . Total Damage 159 | . . . 159 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1901 | . . . 1196 705 Sensors 846 | . . . 621 225 T.N.C. 1667 | . . . 962 705 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3902 | 48 616 977 1556 705 Spaces Moved 2263 | 37 499 613 712 402 Core 8 | 8 . . . . Treads 720 | . . 517 201 2 Legs 920 | . 215 . 305 400 Wheels 335 | 29 100 . 206 . Hover 280 | . 184 96 . . Flight . | . . . . . Fastest Speed 50 | 50 56 56 90 105 Average Speed 128 | 81 90 143 153 112 Slowest Speed 260 | 90 120 160 260 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 70 98 58 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . . . 38 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 36 | . . . . 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2900 | 54 592 672 1021 561 Wait 205 | . 24 10 114 57 Move 2259 | 36 498 612 711 402 Hop . | . . . . . Pick Up 90 | 12 12 8 40 18 Fast Attach 6 | . . . 4 2 Attach 31 | 6 1 2 10 12 Detach 2 | . 1 . 1 . Swap 48 | . 7 4 24 13 Drop 67 | . 10 12 35 10 Fire 185 | . 39 24 78 44 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . 3 3 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Core integrity fell below 50% 656 | -10/Materials | Discovered new exit (range 13) 665 | -10/Materials | Entered Mines 718 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 725 | -10/Mines | Found Scrap Suit 793 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 793 | -10/Mines | Discovered new exit (range 5) 983 | -10/Mines | Discovered new exit (range 5) 1015 | -10/Mines | Build established: Scrapper 1510 | -10/Mines | Learned Materials terminal intel 1510 | -10/Mines | Discovered new exit (range 6) 1526 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1571 | -10/Mines | Learned 8 Materials zone layouts 1642 | -10/Mines | Entered Materials 1642 | -9/Materials | Accompanied by 3 allies 1642 | -9/Materials | Evolved 2 slots: Utility x2 1643 | -9/Materials | Identified exit to Materials 1643 | -9/Materials | Identified exit to Mines 1644 | -9/Materials | Loaded intel: 12 terminal locations 1951 | -9/Materials | Build established: Mutant 2356 | -9/Materials | Build established: Scavenger-Mutant 2488 | -9/Materials | Core integrity fell below 50% 2927 | -9/Materials | Repaired Adv. Beam Cannon 3146 | -9/Materials | Discovered exit to Materials (range 15) 3198 | -9/Materials | Entered another Materials area 3198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3278 | -8/Materials | Central database locked down 3472 | -8/Materials | Lost 4 parts (2n2u) 3620 | -8/Materials | Repaired Aluminum Leg+ 3647 | -8/Materials | Repaired Aluminum Leg+ 3715 | -8/Materials | Discovered new exit (range 5) 3903 | -8/Materials | Self-destructed Last Messages --------------- 03863_ Dropped Imp. Treads. 03864_ W-25 Informer destroyed. 03865_ Acquired Imp. Cooling System. 03867_ Acquired 50 matter. 03870_ Acquired Transport Network Coupler. 03874_ Slug penetrates Wall. 03877_ Penetrated by Slug. 03879_ W-25 Informer sends out distress signal. 03880_ Slug penetrates Wall. 03880_ Knocked back. 03883_ Penetrated by Slug. 03884_ Sml. Storage Unit destroyed. 03884_ Critical hit (Blast). 03885_ Acquired 3 matter. 03886_ Slug penetrates Wall. 03886_ Aluminum Leg+ destroyed. 03889_ R-06 Scavenger collects Hvy. Assault Rifle. 03895_ Slug penetrates Wall. 03901_ Purification Channel disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ??????????????+????????????????????? | | ?????????????? ????????????????????? | | ?????????????? ????????????????????? | | ????????????## #???????????????????? | | ????????????+ ??? ??????????????? | | ????????????# ??? ??????????????? | | ????????????# #???% ??????????????? | | ????????????# ####+######?????????? | | ????????????# ## ! #?????????? | | ????????????# ## % #?????????? | | ???##??????## ## #???######? | | ??# ##### # #???# #? | | ?????| # !!! #???# #? | | ???????? " !!! #???# #? | | ??????a????# # !! #???# #? | | ?????????### %= #???# #? | | ?????????# [*[= #???# #? | | ?????????## #**#]="########### #? | | ??????????# *= % = # #? | | ??????????# #!=[*=H ###### # ?? | | ??????????# [ %[% ####### ##+#??? | | ??????????### ! + #??? | | ????????????# """ """ # #??? | | ????????????# """"""""" # #??? | | ????????????# """" " @w #??? | | ????????????# g g ###### #??? | | ????????????#g;###########????# #??? | | ????????????# #?# #??????# #??? | | ????????????# ### #?######+#### | | ????????????# + #?# # | | ????????????##### #?# # | | ????????????????# #?# # | | ????????????????# #?# """T""" # | | ????????############+############### | | ?????? """ #???? | | ?????? "T" < #???? | | ?????? #???? | | ???????########## ########? | | ????????????????# """ # # | | ????????????????# """ # """ # | | ????????????????# """ + """ # | | ????????????????#! # """ # | | ????????????????# # # | | ?????a??????????# #### ########? | | ????????????????# #####+#####????? | | ????????????????# ?# T #????? | | ????????????????# ?# #????? | | ????????????????# / #????? | | ????????????a # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 39% | -9/Materials Aluminum Leg | 7% | -8/Materials Aluminum Leg | 33% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkRegenerativeMask Manual? 0 Play Time 00:49:51 Cumulative 121.4 hours Start 2026.07.12 @ 10:17:33 End 2026.07.12 @ 11:03:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a712c54-2afb-4c30-ba53-19c0013cfc04