Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.14 @ 22:42:25 Player: Solomon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2524) 2524 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6604 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 526/700 Matter 15/300 Energy 42/290 System Corruption 0% Temperature Cool (0) Movement Treading (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Force Field > --- WEAPON (4) ------- Barrage Gun Barrage Gun Battle Cannon Bore Cannon > --- INVENTORY (12) --- Improved Deuterium Engine Light Treads Relay Coupler [Programmer] (80) Hacking Drone Bay (0/1) Wave Gun Heavy Beamcaster Battle Rifle Battle Rifle Slug Cannon Improved Grenade Launcher Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Spiked Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Barrage Gun Enhanced Autogun Bore Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Heat Sink Force Field Relay Coupler [Programmer] Relay Coupler [Programmer] Beamcaster Wave Gun Improved Grenade Launcher Improved Grenade Launcher Heavy Mace [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon 2 | . . . 2 . . . . . Parts Attached 73 | 6 2 9 28 9 8 5 6 . Power 3 | 1 . . 1 1 . . . . Engine 3 | 1 . . 1 1 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 5 2 . 1 . . Treads 6 | . . . 3 2 . 1 . . Leg 7 | 2 . 3 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 2 8 2 1 1 2 . Device 10 | . 1 2 4 1 . . 2 . Storage 3 | 1 1 . . . 1 . . . Processor 2 | . . . 2 . . . . . Hackware 1 | . . . . . . 1 . . Protection 3 | . . . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 38 | 2 . 4 14 4 7 3 4 . Energy Gun 4 | 1 . 1 . . 2 . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 21 | 1 . 3 11 2 1 1 2 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 5 | . . . 1 1 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 2 1 1 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 6 | . . . 2 1 . . . 3 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . . 2 Utility 1 | . . . . . . . . 1 Weapon 2 | . . . 1 1 . . . . Highest Loss Streak 3 | . . . 1 1 . . . 3 Average Slot Usage (%) 98 | . 90 95 98 89 100 99 100 99 Engine 7 | . 14 11 9 7 7 7 7 7 Treads 23 | . . . 17 23 30 29 30 29 Leg 5 | . 28 30 8 . . . . . Device 12 | . 5 19 7 9 15 8 14 15 Storage 7 | . 13 11 9 7 7 7 7 7 Processor 5 | . . . 3 7 7 7 7 7 Protection 1 | . . . 6 2 . . . . Energy Gun 2 | . 14 16 . . 4 . . . Energy Cannon 2 | . . . . . . 6 5 . Ballistic Gun 19 | . 14 5 33 23 22 15 14 15 Ballistic Cannon 1 | . . . . . . . 2 15 Impact Weapon 3 | . . . 1 5 2 6 5 . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 26 29 50 50 58 61 68 68 Greatest Support 80 | 20 20 30 60 80 80 80 80 80 Greatest Overweight (x) 14 | 2 1 1 14 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 12 12 Average Capacity 10 | 5 8 10 10 10 10 12 12 12 Most Carried 12 | 4 5 10 10 10 11 12 12 12 Average Carried 10 | 2 4 8 9 9 10 11 11 12 Final Capacity 12 | 6 10 10 10 10 12 12 12 12 Final Carried 12 | 4 4 10 10 10 11 12 12 12 Class Distribution -------------------- 29% | Gunner 17% | Scavenger-Gunner 12% | Hacker-Gunner 11% | Derelict-Gunner 11% | Mutant 10% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2014 | 172 18 222 912 312 226 92 60 . Remotely . | . . . . . . . . . Salvage Created 2700 | . 18 322 1274 384 299 . . 403 Parts 140 | . 2 25 62 19 18 . . 14 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 11 2 . 14 Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 57 | . . 9 23 5 11 . . 9 Guns 47 | . . 8 22 5 7 . . 5 Cannons 4 | . . . . . . . . 4 AOE 6 | . . 1 1 . 4 . . . Classes Destroyed 11 | . 1 3 3 3 . . . 1 Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . 1 . 1 1 . . . . Swarmer 12 | . . 3 . . 6 . . 3 Grunt 27 | . . 3 16 3 4 . . 1 Brawler 3 | . . . 2 . . . . 1 Duelist 2 | . . . . 1 . . . 1 Sentry 11 | . . 3 5 1 1 . . 1 Hunter 2 | . . . . . . . . 2 Best Kill Streak 7 | . 1 2 4 5 6 . . 7 Combat Bots Only 7 | . . 2 3 4 6 . . 7 Max Kills in Single Turn 2 | . 1 1 2 2 2 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 1 . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 2874 | . . 290 1020 338 181 . . 1045 Core 274 | . . 36 64 35 14 . . 125 Absorbed by Shields 170 | . . . . . . . . 170 Core Remaining (%) 94 | 100 100 91 88 . . . . . Volleys Fired 128 | . 2 29 55 17 10 . . 15 Largest 4 | . 2 2 4 4 4 . . 4 Hottest 152 | . 60 96 94 105 118 . . 152 Shots Fired 435 | . 4 58 214 62 37 . . 60 Gun 392 | . 4 58 210 61 29 . . 30 Cannon 30 | . . . . . . . . 30 Launcher 13 | . . . 4 1 8 . . . Special . | . . . . . . . . . Kinetic 370 | . 2 12 210 61 25 . . 60 Thermal 17 | . . 17 . . . . . . Explosive 13 | . . . 4 1 8 . . . Electromagnetic 35 | . 2 29 . . 4 . . . Robot Hit Streak 52 | . 2 32 31 52 25 . . 30 Robot Miss Streak 2 | . 1 2 2 2 1 . . 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . 4 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 335 | . 3 45 166 50 24 . . 47 Core Hits 134 | . 1 14 60 19 22 . . 18 Critical Hits 9 | . . . 3 . 1 . . 5 Critical Kills 5 | . . . 2 . 1 . . 2 Critical Parts Destroyed 4 | . . . 1 . . . . 3 Melee Attacks 25 | . . . 4 4 8 5 4 . Impact 25 | . . . 4 4 8 5 4 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5752 | . 51 662 2515 885 883 . . 756 Guns 4287 | . 51 580 2253 730 363 . . 310 Cannons 446 | . . . . . . . . 446 Explosions 947 | . . 82 262 83 520 . . . Melee 72 | . . . . 72 . . . . Ramming . | . . . . . . . . . Kinetic 4206 | . 29 129 2253 730 309 . . 756 Thermal 299 | . . 299 . . . . . . Explosive 865 | . . . 262 83 520 . . . Electromagnetic 310 | . 22 234 . . 54 . . . Impact 72 | . . . . 72 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 76 | . . . . 72 4 . . . Projectiles . | . . . . . . . . . Explosions 34 | . . . . 30 4 . . . Melee 42 | . . . . 42 . . . . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . . 6 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . . 11 186 73 . . . 378 Average Temperature 80 | . . 7 54 48 . . . 158 Received Heat Transfer 1001 | . . 126 612 81 9 . . 173 Effects 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 705 | . . 705 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 364 | . 22 153 364 261 . . . . Initial 76 | . . 7 48 76 . . . . Average 111 | . 3 86 136 128 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 88 | 100 100 100 87 68 . . . . Level 1 11 | . . . 12 31 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 3 3 . . . 1 Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 3 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . 1 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 3 10 31 12 10 . . 18 Peak Tracking Total 10 | . 2 4 5 6 6 . . 10 Tactical Retreats 5 | . . 2 1 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . 2 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 7 | . 2 1 1 . 1 1 1 . Terminals 3 | . 2 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 22 | . 3 8 1 . 4 1 5 . Successful 20 | . 3 7 . . 4 1 5 . Failed 2 | . . 1 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 7 | . 3 . . . 4 . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . 8 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 13 | . 3 . . . 4 1 5 . Record 7 | . 3 . . . 4 . . . Part Schematic 5 | . . . . . . . 5 . Open Door 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . 7 . . . . . . Scan Component 4 | . . 4 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . Time 84 | . . 84 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 150 | . . . . . . . 150 150 Highest-Rated Ally 38 | . . . . . . . 38 38 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 93 | . . . . . . . . 93 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7472 | 69 201 643 1528 430 878 897 2355 471 Spaces Moved 4067 | 46 138 275 739 211 490 528 1395 245 Core 18 | 14 . . 4 . . . . . Treads 3328 | . . . 459 211 490 528 1395 245 Legs 721 | 32 138 275 276 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 165 165 165 165 165 Average Speed 160 | 116 139 125 160 165 165 165 165 165 Slowest Speed 750 | 150 150 150 750 166 165 166 165 192 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 23 22 66 5 46 58 92 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 2 . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 5 | . . . . . 2 3 . . Spaces Dug 20 | . . . 4 3 6 5 2 . Terrain Destroyed 121 | . . 2 37 14 56 5 2 5 Melee 20 | . . . 4 3 6 5 2 . Projectile 5 | . . . . . . . . 5 AOE 96 | . . 2 33 11 50 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4692 | 61 143 513 946 247 519 543 1444 276 Wait 303 | . . 189 78 1 . . 19 16 Move 4059 | 45 137 274 738 210 489 527 1394 245 Hop . | . . . . . . . . . Pick Up 64 | 10 1 10 22 6 2 3 10 . Fast Attach 10 | . 1 3 4 . . 1 1 . Attach 28 | 6 1 2 11 6 . . 2 . Detach 1 | . . . 1 . . . . . Swap 35 | . . 4 13 3 8 4 3 . Drop 39 | . 1 2 20 . 2 3 11 . Fire 128 | . 2 29 55 17 10 . . 15 Melee 25 | . . . 4 4 8 5 4 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 3) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 579 | -9/Materials | Repaired Aluminum Leg 607 | -9/Materials | Repaired Aluminum Leg 640 | -9/Materials | Repaired Hvy. Assault Rifle 879 | -9/Materials | Discovered new exit (range 8) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Weapon x2 1321 | -8/Materials | Build established: Scavenger-Tank 2305 | -8/Materials | Discovered new exit (range 12) 2442 | -8/Materials | Entered Factory 2442 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2671 | -7/Factory | Build established: Gunner 2807 | -7/Factory | Discovered new exit (range 15) 2872 | -7/Factory | Entered Lower Caves 3099 | -7/Lower Caves | Build established: Scavenger-Gunner 3221 | -7/Lower Caves | Attracted the attention of an 0b10 base 3286 | -7/Lower Caves | Identified exit to Lower Caves 3286 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 3599 | -7/Lower Caves | Learned Factory emergency access door positions 3750 | -7/Lower Caves | Entered another Lower Caves area 3751 | -7/Lower Caves | Identified exit to Zion 4007 | -7/Lower Caves | Encountered a Warlord checkpoint 4169 | -7/Lower Caves | Build established: Hacker-Gunner 4474 | -7/Lower Caves | Learned Factory emergency access door positions 4647 | -7/Lower Caves | Entered Zion 4841 | -7/Zion | Given the Hacking Drone Bay 4842 | -7/Zion | Found Prototype Device 4843 | -7/Zion | Identified Hacking Drone Bay 5064 | -7/Zion | Found Relay Coupler [Programmer] 5067 | -7/Zion | Found Relay Coupler [Programmer] 5143 | -7/Zion | Build established: Gunner 5556 | -7/Zion | Learned location of Armory (-3) 5944 | -7/Zion | Imprinted 5947 | -7/Zion | Declared Zion's savior 6906 | -7/Zion | Build established: Derelict-Gunner 6981 | -7/Zion | Discovered new exit (range 10) 7002 | -7/Zion | Entered Proximity Caves 7002 | -6/Proximity Caves | Accompanied by 4 allies 7372 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7431 | -6/Proximity Caves | Destroyed 7 combat bots 7473 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07428_ Penetrated by Slug. 07429_ Slug penetrates Wall. 07435_ HV Slug penetrates Wall. 07435_ H-66 Slayer knocked back. 07437_ Slug penetrates Wall. 07437_ Penetrated by Slug. 07438_ HV Slug penetrates Wall. 07438_ HV Slug penetrates H-66 Slayer. 07439_ G-50 Soldier unfolds itself. 07439_ M-28 Smith unfolds itself. 07440_ Slug penetrates Wall. 07440_ Penetrated by Slug. 07446_ Slug penetrates Wall. 07449_ Penetrated by Slug. 07465_ Lgt. Treads destroyed. 07468_ Spk. Treads destroyed. 07469_ B-48 Gladiator destroyed. 07470_ Slug penetrates Wall. 07471_ Cryofiber Web destroyed. 07473_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????####### #?# # ##? | | ???????? ?????????????# ##?# ###?? | | ???????? ????????????# ######??### #???? | | ??????? ????????????## ###?????????# #???? | | ???????? #?????????????# #???????????# #???? | | ????"""? #?????????###### ##??????????# #???? | | ??"""""?" #?###??#### ## ##?????????# #???? | | """"""""# ## #?## ##????????# #???? | | """ "## # #?# #????????# #???? | | """"" "## # #?## ######???# #???? | | """ "##$ #???## ## #???# #???? | | #????## ## ##### ##??? | | #????## ## ## #??? | | #????# ### ##??? | | ###?## #?# ##???? | | # "#" ### ## ###????? | | #""" ## ######??????? | | ### # ### ## ##??????????? | | ### ## ##?## ###" ##?????????? | | # # ####???# ####### #?????????? | | #??????# #???# ####?????????? | | #??????## #?### % ### ##????????????? | | ##???????## #?#=%[ #### #?????????????? | | ##?????????# ####! ###h ##????????????? | | #??????????# =%! % ! g ######???????? | | ?????????# | @ /%=g g m %% #???????? | | ## #???????##### ### h %%%#???????? | | ?# #??????????# ##?### ##% #???????? | | ?## ##??????? ;# #????## ##%%#???????? | | ???###???????## ### #????##### "#??????? | | ?????????????# #?# ##???????? # #?????? | | ????????????# #?## ###????????? ## #????? | | ????????????# ##??# #?????????? #?##????? | | ????????????# ####????# #?????????? ???????? | | ????????????###????????# #????????? # ???????? | | ???????????????????????# ?????????### #??????? | | ??????????????????????? #???????????# ??????? | | ??????????????????????? ????????????? ###??????? | | ?????????????????????? #????????????? ?????????? | | ??????????????????????? ?????????????? ?????????? | | ??????????????????????? ?????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed LightningScatterCleaver Manual? 0 Play Time 01:30:25 Cumulative 40.6 hours Start 2021.02.14 @ 21:08:46 End 2021.02.14 @ 22:42:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 3 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52c2c8f2-35f4-45f1-86cb-666d9aed2250