Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 09:06:59

Player: TaxEvasionist

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (2429)     2429
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-61)                -61
              TOTAL SCORE: 5423

 Bonus
-------
High Alert Combat Kills    72
Friendly Fire              -133

 Cogmind 
---------
Core Integrity             0/700
Matter                     50/300
Energy                     59/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (4) ------
                 (None)
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (4) ----
       Light Nuclear Core
    Improved Deuterium Engine
  Long-range Tractor Beam
       Heavy Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             VTOL Module
             VTOL Module
             VTOL Module
>            --- UTILITY ----------
    Improved Heat Sink
       Small Storage Unit
       Large Storage Unit
             Hacking Suite
>            --- WEAPON -----------
             Autogun
             Smartbomb Launcher
>            --- INVENTORY --------
       Light Nuclear Core
    Improved Deuterium Engine
       Light Angular Momentum Engine
    Improved Cooling System
  Long-range Tractor Beam
       Heavy Beamcaster
       Heavy Rocket Launcher
             Remote Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Welding Torch
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             78   | 6   12  14  11  2   2   31  
  Power                    8    | 1   2   2   .   .   .   3   
    Engine                 4    | 1   1   2   .   .   .   .   
    Core                   4    | .   1   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   3   6   2   1   1   9   
    Treads                 1    | .   .   1   .   .   .   .   
    Leg                    19   | 2   3   5   2   1   1   5   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   3   
  Utility                  14   | 1   2   3   3   1   .   4   
    Device                 2    | .   .   1   .   .   .   1   
    Storage                5    | 1   2   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   1   
    Protection             5    | .   .   1   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   5   3   6   .   1   15  
    Energy Gun             9    | .   2   3   2   .   .   2   
    Energy Cannon          3    | .   .   .   1   .   1   1   
    Ballistic Gun          9    | 2   3   .   1   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               7    | .   .   .   1   .   .   6   
    Special Weapon         2    | .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 46   | .   6   7   1   .   .   32  
  Power                    6    | .   2   1   .   .   .   3   
  Propulsion               14   | .   1   2   .   .   .   11  
  Utility                  8    | .   .   1   .   .   .   7   
  Weapon                   18   | .   3   3   1   .   .   11  
  Highest Loss Streak      13   | .   4   3   1   .   .   13  
Average Slot Usage (%)     94   | .   97  93  99  100 100 88  
  Engine                   5    | .   10  4   9   7   7   3   
  Core                     2    | .   3   5   .   .   .   3   
  Leg                      31   | .   27  32  36  38  38  28  
  Storage                  22   | .   27  22  18  23  23  21  
  Protection               4    | .   .   2   7   7   7   5   
  Energy Gun               5    | .   7   6   17  .   .   .   
  Energy Cannon            1    | .   .   .   2   7   7   1   
  Ballistic Gun            9    | .   20  14  4   .   .   7   
  Launcher                 1    | .   .   .   .   7   7   1   
  Slashing Weapon          3    | .   .   .   2   7   7   6   
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             52   | 13  29  36  42  46  52  52  
  Greatest Support         58   | 20  20  30  40  50  58  58  
  Greatest Overweight (x)  13   | .   1   1   1   .   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   12  12  12  14  14  14  
  Average Capacity         12   | 5   9   12  12  13  14  13  
  Most Carried             14   | 2   7   12  12  12  14  14  
  Average Carried          10   | 1   5   10  11  11  13  12  
  Final Capacity           14   | 6   12  12  12  14  14  4   
  Final Carried            14   | 2   6   12  12  12  14  4   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 31% | Mutant
  8% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac 
Matter Collected           1672 | 220 383 389 89  .   80  511 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2311 | .   466 622 250 .   .   973 
  Parts                    123  | .   30  38  14  .   .   41  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  49   | .   9   15  5   .   .   20  
  Melee                    5    | .   .   .   1   .   .   4   
  Guns                     36   | .   9   15  4   .   .   8   
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          9    | .   3   2   .   .   .   4   
  Worker                   4    | .   1   .   .   .   .   3   
  Builder                  5    | .   2   1   .   .   .   2   
  Recycler                 2    | .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Swarmer                  6    | .   .   3   .   .   .   3   
  Grunt                    33   | .   9   10  4   .   .   10  
  Sentry                   7    | .   .   2   1   .   .   4   
  Programmer               3    | .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   5   5   2   .   .   7   
  Combat Bots Only         5    | .   5   5   2   .   .   3   
Max Kills in Single Turn   4    | .   1   2   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               5538 | .    793  935  205  100  .    3505 
  Core                     989  | .    154  131  .    .    .    704  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  38   67   100  .    .    .    
Volleys Fired              181  | .    46   45   10   4    .    76   
  Largest                  3    | .    2    2    3    1    .    3    
  Hottest                  171  | .    70   106  171  68   .    134  
Shots Fired                343  | .    92   83   30   4    .    134  
  Gun                      290  | .    92   83   30   .    .    85   
  Cannon                   38   | .    .    .    .    4    .    34   
  Launcher                 11   | .    .    .    .    .    .    11   
  Special                  4    | .    .    .    .    .    .    4    
  Kinetic                  224  | .    69   45   9    .    .    101  
  Thermal                  91   | .    23   38   11   4    .    15   
  Explosive                9    | .    .    .    .    .    .    9    
  Electromagnetic          17   | .    .    .    10   .    .    7    
  Robot Hit Streak         20   | .    9    20   9    2    .    17   
  Robot Miss Streak        4    | .    4    3    2    2    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           233  | .    58   63   19   2    .    91   
  Core Hits                111  | .    22   29   10   1    .    49   
  Critical Hits            2    | .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
Melee Attacks              10   | .    .    .    1    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    1    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5455 | .    748  742  303  63   .    3599 
  Guns                     2789 | .    748  742  267  .    .    1032 
  Cannons                  673  | .    .    .    .    63   .    610  
  Explosions               1671 | .    .    .    .    .    .    1671 
  Melee                    315  | .    .    .    36   .    .    279  
  Ramming                  7    | .    .    .    .    .    .    7    
  Kinetic                  2398 | .    545  401  43   .    .    1409 
  Thermal                  1036 | .    203  341  102  63   .    327  
  Explosive                1342 | .    .    .    .    .    .    1342 
  Electromagnetic          357  | .    .    .    122  .    .    235  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 315  | .    .    .    36   .    .    279  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    10   
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    25   
    Message Errors         8    | .    .    .    .    .    .    8    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Targeting Errors       5    | .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            194  | .    .    .    .    .    .    194  
  Projectiles              12   | .    .    .    .    .    .    12   
  Explosions               181  | .    .    .    .    .    .    181  
  Melee                    1    | .    .    .    .    .    .    1    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      513  | .    .    .    .    .    .    513  
  Shots                    10   | .    .    .    .    .    .    10   
  Rammed                   4    | .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        326  | .    123  292  312  100  .    326  
  Average Temperature      88   | .    51   116  145  58   .    80   
  Received Heat Transfer   1698 | .    438  387  99   36   .    738  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    
  Heat Transferred         2333 | .    568  999  259  111  .    396  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Peak Influence             751  | .   190 235 225 26  9   751 
  Average Influence        116  | .   70  124 121 11  9   189 
Maximum Alert Level        3    | .   .   1   1   .   .   3   
  Low Security (%)         85   | 100 100 83  76  100 100 75  
  Level 1                  8    | .   .   16  23  .   .   4   
  Level 2                  2    | .   .   .   .   .   .   7   
  Level 3                  3    | .   .   .   .   .   .   12  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   2   1   2   .   11  
  Investigation            3    | .   1   1   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            6    | .   1   1   1   2   .   1   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 5    | .   .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Distress Signals           4    | .   1   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              96   | .   16  24  9   2   .   45  
  Peak Tracking Total      7    | .   7   6   3   2   .   5   
  Tactical Retreats        10   | .   .   3   .   .   .   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Traps Triggered            5    | .   1   1   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   2   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Disabled          25   | .   .   .   .   .   .   25  
  Max in Single Turn       8    | .   .   .   .   .   .   8   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Accessed          6    | .   1   .   2   .   .   3   
  Terminals                3    | .   .   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                19   | .   4   .   6   .   .   9   
  Successful               17   | .   4   .   6   .   .   7   
  Failed                   2    | .   .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                6    | .   .   .   2   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          9    | .   4   .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   2   .   .   3   
  Record                   3    | .   .   .   2   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   4   .   .   .   .   4   
  Scan Component           4    | .   2   .   .   .   .   2   
  Repair                   4    | .   2   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   .   .   .   2   
  Time                     132  | .   26  .   .   .   .   106 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   3   
  Total Damage             21   | .   .   .   .   .   .   21  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               3722 | 52   559  784  525  217  389  1196 
Spaces Moved               1950 | 38   239  429  351  157  308  428  
  Core                     20   | 5    .    .    .    .    .    15   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1892 | 33   239  429  351  157  308  375  
  Wheels                   27   | .    .    .    .    .    .    27   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   11   | .    .    .    .    .    .    11   
  Fastest Speed            50   | 50   120  120  120  120  120  100  
  Average Speed            129  | 110  131  129  121  120  122  144  
  Slowest Speed            700  | 120  150  150  150  120  150  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    26   22   35   4    91   6    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          147  | .    .    .    .    .    .    147  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    4    
  AOE                      143  | .    .    .    .    .    .    143  

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Total                      2810 | 45  391 579 431 182 322 860 
  Wait                     494  | .   79  66  37  17  2   293 
  Move                     1945 | 37  238 428 350 157 307 428 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  62   | 2   12  18  11  2   5   12  
  Fast Attach              28   | 6   5   1   3   .   1   12  
  Attach                   37   | .   5   10  4   2   .   16  
  Detach                   6    | .   .   1   1   .   1   3   
  Swap                     13   | .   2   3   4   .   1   3   
  Drop                     30   | .   4   7   10  .   5   4   
  Fire                     181  | .   46  45  10  4   .   76  
  Melee                    10   | .   .   .   1   .   .   9   
  Ram                      4    | .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 13)
   53 | -11/Scrapyard | Entered Materials
  333 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Core integrity fell below 50%
  446 | -10/Materials | Lost 4 parts (1p1n2w)
  517 | -10/Materials | Repaired Aluminum Leg
  532 | -10/Materials | Repaired Aluminum Leg
  596 | -10/Materials | Discovered new exit (range 11)
  612 | -10/Materials | Entered another Materials area
  612 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1061 | -9/Materials  | Lost 3 parts (1p1n1w)
 1384 | -9/Materials  | Discovered new exit (range 9)
 1396 | -9/Materials  | Entered another Materials area
 1396 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1763 | -8/Materials  | Build established: Scavenger-Tank
 1915 | -8/Materials  | Discovered new exit (range 3)
 1921 | -8/Materials  | Entered Factory
 1921 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2095 | -7/Factory    | Build established: Scavenger-Mutant
 2138 | -7/Factory    | Sucked down chute
 2138 | -7/Factory    | Entered Waste
 2138 | -7/Waste      | The area was eerily silent
 2139 | -7/Waste      | Met a frightened Derelict
 2444 | -7/Waste      | Discovered new exit (range 16)
 2527 | -7/Waste      | Entered Factory
 2527 | -7/Factory    | Accompanied by 1 ally
 2592 | -7/Factory    | Repaired Lyr. Medium Armor Plating
 2649 | -7/Factory    | Repaired Smartbomb Launcher
 3104 | -7/Factory    | Garrison activated, responded to threat
 3108 | -7/Factory    | Lost 3 parts (1p1n1w)
 3332 | -7/Factory    | Lost 3 parts (2n1u)
 3424 | -7/Factory    | Garrison activated, responded to threat
 3502 | -7/Factory    | Lost 8 parts (1p4n1u2w)
 3545 | -7/Factory    | Core integrity fell below 50%
 3586 | -7/Factory    | Lost 4 parts (1u3w)
 3703 | -7/Factory    | Core integrity fell below 20%
 3716 | -7/Factory    | System corruption reached 10%
 3723 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted by crushing effect (+4).
System corrupted: Autogun targeting data glitched.
Knocked back.
Destroyed Microactuators.
Hacking Suite destroyed.
VTOL Module destroyed.
EDVNPSIXDPKMCRFQ11OX
System corrupted: Hvy. Beamcaster targeting data glitched.
Hvy. Beamcaster destroyed.
Sml. Storage Unit destroyed.
System corrupted by crushing effect (+1).
B-48 Gladiator destroyed.
Slammed into L-41 Fighter.
[Achievement: System Compromised]
The unstable cave ceiling collapses.
Slammed into L-41 Fighter.
Autogun destroyed.
Imp. Heat Sink destroyed.
Lrg. Storage Unit destroyed.
Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????###          #################???????????????  |
| ????#              ##            ###?????????????  |
| ????#              ##            ; #?????????????  |
| ????#               #            ; #?????????????  |
| ????#               #            ; #?????????????  |
| ???##               #              #?????????????  |
| ???#                #              #?????????????  |
| #######         !  %#            # #?????????????  |
|      !#             #            # #?????????????  |
|  """  #             #            # #?????????????  |
|  """  #             #     =        #?????????????  |
|  """  #            ##    !%/       #?????????????  |
|       #            ##   l         ##?????????????  |
|  """  # # ###+###########!* # #;;;###########????  |
| ?"""??##  #  %          g@%%=               #????  |
| ??????#   #                                 #????  |
| ??????#   #       """" "                !!  #????  |
| ??????#####       """"   "               !  #????  |
| ??????+           """" """"   #         !   #????  |
| ??????#                       #             #????  |
| ??????#                """" [ #             #????  |
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| ????      !     #??????##     #         #????????  |
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| ?????????????"  ????????#     #         #????????  |
| ????????????????????????#    %/[        #????????  |
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| ????????   ? ???????????#     ###########????????  |
| ???????       ??????????#     #??????????????????  |
| ???????       ??????????#     #??????????????????  |
| ???????        ?????????#     #??????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              490
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed
   Sml. Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              SmallLargeTerrabomb
  Manual?         0
Play Time         01:21:43
  Cumulative      5.5 hours
  Start           2020.05.26 @ 14:20:28
  End             2020.05.27 @ 09:06:59
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           3
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 5b63bf67-e090-4c69-ae17-af9de9b64d16