Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 11:32:42 Player: Ari Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1072) 1072 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 5296 Bonus ------- Follower Combat Kills 135 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Gravity Neutralizing Apparatus Armor Integrity Analyzer Improved ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Plasma Rifle Plasma Rifle Enhanced Autogun Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Airjet Airjet Gravmag System > --- UTILITY ---------- Improved Heat Sink Humpback Targeting Computer Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Carbon-fiber Leg Makeshift Leg Gravmag System Cesium-ion Thruster Improved Cesium-ion Thruster Improved Heat Sink Advanced Sensor Array Improved Melee Analysis Suite Microactuators Transmission Jammer Transmission Jammer Makeshift Cloaking Device Light Armor Plating Improved EM Shotgun Improved EM Shotgun Beam Rifle Electrolaser Assault Cannon Rocket Launcher Datajack Makeshift Spear [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . . . . 4 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 62 | 8 5 . 1 . 15 14 . 4 15 Power 12 | 1 1 . . . 1 4 . 1 4 Engine 8 | 1 1 . . . . 4 . . 2 Core 4 | . . . . . 1 . . 1 2 Reactor . | . . . . . . . . . . Propulsion 19 | 3 . . . . 3 7 . 2 4 Treads 5 | 2 . . . . 3 . . . . Leg 1 | 1 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . 4 . . . Flight 9 | . . . . . . 3 . 2 4 Utility 14 | 2 . . 1 . 7 1 . . 3 Device 4 | . . . . . 2 . . . 2 Storage 3 | 2 . . 1 . . . . . . Processor 3 | . . . . . 2 . . . 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 3 1 . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 4 . . . 4 2 . 1 4 Energy Gun 9 | 2 2 . . . 3 2 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . 2 . . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 1 . . 2 Parts Lost 38 | . 4 . . . 8 15 . 1 10 Power 6 | . 1 . . . . 2 . . 3 Propulsion 15 | . . . . . 3 5 . 1 6 Utility 8 | . . . . . 3 4 . . 1 Weapon 9 | . 3 . . . 2 4 . . . Highest Loss Streak 13 | . 3 . . . 4 13 . 1 5 Average Slot Usage (%) 86 | . 98 100 98 85 89 78 15 19 43 Engine 10 | . 13 14 14 14 6 8 . . 3 Core 1 | . . . . . 2 5 . . 3 Treads 19 | . 28 28 28 28 17 5 . . . Hover 1 | . . . . . . 9 . . . Flight 2 | . . . . . . 5 7 7 11 Device 4 | . . . . . 15 5 . . 10 Storage 16 | . 28 28 26 14 9 5 . . . Processor 5 | . . . . . 11 13 7 7 9 Protection 2 | . . . . . 8 5 . . . Energy Gun 3 | . 11 . . . 8 5 . . . Ballistic Gun 16 | . 15 28 28 28 9 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 14 16 16 88 88 99 104 10 6 18 Greatest Support 40 | 40 40 40 40 40 40 40 14 13 25 Greatest Overweight (x) 5 | . . . 2 2 2 5 1 . 2 Average Overweight (x) . | . . . . 2 2 . . . . Largest Inventory Capacity 24 | 8 8 8 24 24 24 24 4 4 4 Average Capacity 13 | 6 8 8 9 24 24 19 4 4 4 Most Carried 24 | 7 8 8 8 20 24 24 4 4 4 Average Carried 12 | 4 7 7 7 18 23 19 4 3 3 Final Capacity 24 | 8 8 8 24 24 24 4 4 4 4 Final Carried 24 | 6 8 8 8 20 24 4 4 3 4 Class Distribution -------------------- 52% | Mutant 25% | Hauler-Mutant 21% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 859 | 280 86 44 . 14 217 70 60 22 66 Remotely . | . . . . . . . . . . Salvage Created 1304 | 63 226 54 . . 639 174 . 82 66 Parts 83 | 2 16 6 . . 41 9 . 7 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 8 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 34 | . 8 3 . . 12 3 . 7 1 Melee 1 | . . . . . 1 . . . . Guns 25 | . 8 3 . . 11 3 . . . AOE 7 | . . . . . . . . 7 . Classes Destroyed 10 | 1 3 . . . 4 2 . . . Worker 2 | . 2 . . . . . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Recycler 2 | 1 . . . . 1 . . . . Swarmer 19 | . 6 3 . . 3 . . 7 . Grunt 7 | . 2 . . . 4 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 4 | . . . . . 4 . . . . Hunter 2 | . . . . . 1 . . . 1 Programmer 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 3 3 . . 3 2 . 7 1 Combat Bots Only 7 | . 3 3 . . 3 2 . 7 1 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 4510 | . 438 92 . . 1105 1251 38 236 1350 Core 1469 | . 65 . . . 98 252 38 162 854 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 74 82 . . 35 . Volleys Fired 103 | 10 21 12 . 1 33 21 . 5 . Largest 2 | 2 2 2 . 2 2 2 . 1 . Hottest 90 | 90 90 40 . 40 79 68 . 30 . Shots Fired 192 | 20 34 24 . 2 65 42 . 5 . Gun 187 | 20 34 24 . 2 65 42 . . . Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . . 5 . Special . | . . . . . . . . . . Kinetic 103 | . 23 24 . 2 33 21 . . . Thermal 57 | 20 11 . . . 26 . . . . Explosive 5 | . . . . . . . . 5 . Electromagnetic 27 | . . . . . 6 21 . . . Robot Hit Streak 17 | 3 6 7 . 1 6 17 . 4 . Robot Miss Streak 4 | 4 4 2 . 1 4 2 . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 . . 3 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . Shots Hit Robots 125 | 9 17 16 . 1 40 36 . 4 2 Core Hits 78 | 2 15 6 . 1 25 16 . 8 5 Critical Hits 1 | . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 5 | . . . . . . . . . 5 Impact 3 | . . . . . . . . . 3 Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2381 | 132 234 161 . 22 661 514 . 525 132 Guns 1594 | 132 221 151 . 11 576 503 . . . Cannons . | . . . . . . . . . . Explosions 525 | . . . . . . . . 525 . Melee 105 | . . . . . . . . . 105 Ramming 157 | . 13 10 . 11 85 11 . . 27 Kinetic 766 | . 113 151 . 11 214 277 . . . Thermal 515 | 132 108 . . . 275 . . . . Explosive 525 | . . . . . . . . 525 . Electromagnetic 313 | . . . . . 87 226 . . . Impact 105 | . . . . . . . . . 105 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 . Average Corruption 1 | . . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . Effects 5 | . . . . . . 5 . . . Message Errors 2 | . . . . . . 2 . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 23 | . . . . . . . . 21 2 Projectiles . | . . . . . . . . . . Explosions 21 | . . . . . . . . 21 . Melee 2 | . . . . . . . . . 2 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . . . 83 12 Shots 2 | . . . . . . . . 2 . Rammed 27 | . 3 2 . 2 10 1 . . 9 Targets Rammed 27 | . 3 2 . 2 10 1 . . 9 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 244 | 244 185 9 . . 11 8 . . 10 Average Temperature 81 | 129 97 9 . . 4 2 . . 4 Received Heat Transfer 1140 | . 72 18 . . 333 351 18 . 348 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 1335 | 347 285 . . . 703 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 214 | 5 106 168 . 41 199 135 . . 214 Average Influence 53 | 1 43 34 . 39 66 42 . . 131 Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 100 100 . . 96 Level 1 . | . . . . . . . . . 3 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 3 2 . . 3 Investigation 3 | . 1 . . . 2 . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 4 | . . . . . 1 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 3 | . 1 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 15 4 . 1 20 17 9 7 24 Peak Tracking Total 11 | . 4 2 . 2 4 5 11 4 7 Tactical Retreats 18 | . 2 . . . . 8 2 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 7 | . 3 . . . 1 1 . . 2 Terminals 6 | . 3 . . . 1 1 . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 7 . . . 1 3 . . 4 Successful 7 | . 3 . . . 1 2 . . 1 Failed 8 | . 4 . . . . 1 . . 3 Catastrophic 3 | . 1 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 8 | . 5 . . . . 1 . . 2 Terminals 13 | . 7 . . . 1 3 . . 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 . . . 1 2 . . . Record 1 | . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . . 1 1 . . 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 Matter 285 | . . . . . . . . . 285 Time 50 | . . . . . . . . . 50 Total Robot Build Rating 15 | . . . . . . . . . 15 Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 4 | . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Total Allies 10 | . . 3 4 . . . . . 3 Largest Group 6 | . . 3 6 6 5 . . . 3 Highest-Rated Group 87 | . . 40 69 69 61 . . . 87 Highest-Rated Ally 29 | . . 16 21 21 21 . . . 29 Total Orders . | . . . . . . . . . . Ally Attacks 61 | . . 7 . 9 24 . . . 21 Total Damage 881 | . . 85 . 121 349 . . . 326 Kills 7 | . . 2 . 1 2 . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 6300 | 161 771 1306 959 373 1053 986 123 51 517 Spaces Moved 4844 | 75 431 785 550 178 437 878 341 97 1072 Core 106 | 11 . . . . . 1 . . 94 Treads 2592 | 64 431 785 550 178 437 147 . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 167 | . . . . . . 167 . . . Flight 1979 | . . . . . . 563 341 97 978 Fastest Speed 34 | 50 160 160 160 200 200 34 34 34 34 Average Speed 115 | 143 160 160 163 200 200 100 35 34 36 Slowest Speed 260 | 160 160 160 200 200 200 260 100 35 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . . . . . 6 1 . 8 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 49 99 89 38 31 20 44 12 24 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 . 1 . Scrap Searched 3 | . . 2 . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 18 | . . . . . . . . 18 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 18 | . . . . . . . . 18 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Total 5338 | 109 481 815 613 192 546 946 340 108 1188 Wait 81 | . 8 5 . . 15 7 . . 46 Move 4806 | 74 430 784 549 177 436 865 338 96 1057 Hop 14 | . . . . . . 6 1 . 7 Pick Up 121 | 15 10 6 10 12 26 20 . 3 19 Fast Attach . | . . . . . . . . . . Attach 56 | 7 5 . 1 . 13 11 . 4 15 Detach 3 | . . . . . . . . . 3 Swap 7 | 1 . . . . 3 3 . . . Drop 51 | 2 4 6 7 . 10 12 1 . 9 Fire 103 | 10 21 12 . 1 33 21 . 5 . Melee 5 | . . . . . . . . . 5 Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush 18 | . 3 2 . 2 10 1 . . . Escape Stasis 18 | . . . . . . . . . 18 Rewire 46 | . . . 46 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 524 | -10/Materials | Lost 3 parts (1p2w) 593 | -10/Materials | Identified exit to Mines 653 | -10/Materials | Discovered new exit (range 12) 933 | -10/Materials | Entered Mines 1015 | -10/Mines | Learned location of Zion (-7) 1074 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1236 | -10/Mines | Discovered new exit (range 5) 1333 | -10/Mines | Learned 4 Materials zone layouts 1361 | -10/Mines | Discovered new exit (range 8) 1423 | -10/Mines | Discovered new exit (range 9) 1426 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1773 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2227 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2239 | -10/Mines | Entered Exiles 2239 | -10/Exiles | Found Exiles lab destroyed 2239 | -10/Exiles | Accompanied by 2 allies 2699 | -10/Exiles | Build established: Commander-Mutant 3162 | -10/Exiles | Discovered new exit (range 14) 3198 | -10/Exiles | Entered Mines 3198 | -9/Mines | Accompanied by 6 allies 3202 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3355 | -9/Mines | Learned location of 2 exits from Materials 3401 | -9/Mines | Learned 4 Materials zone layouts 3537 | -9/Mines | Discovered new exit (range 13) 3571 | -9/Mines | Entered Materials 3571 | -8/Materials | Accompanied by 5 allies 3571 | -8/Materials | Evolved 4 slots: Utility x4 3572 | -8/Materials | Identified exit to Factory 4069 | -8/Materials | Build established: Hauler-Mutant 4502 | -8/Materials | Lost 4 parts (1n1u2w) 4624 | -8/Materials | Entered Factory 4624 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5438 | -7/Factory | Lost 13 parts (2p4n4u3w) 5605 | -7/Factory | Discovered new exit (range 15) 5610 | -7/Factory | Entered Lower Caves 5612 | -7/Lower Caves | Cesium-ion Thruster stolen by Master Thief 5617 | -7/Lower Caves | Learned Factory non-interactive machine intel 5632 | -7/Lower Caves | Identified exit to Lower Caves 5696 | -7/Lower Caves | Build established: Mutant 5733 | -7/Lower Caves | Entered another Lower Caves area 5761 | -7/Lower Caves | Core integrity fell below 50% 5765 | -7/Lower Caves | Discovered new exit (range 9) 5784 | -7/Lower Caves | Entered Factory 5784 | -6/Factory | Evolved 2 slots: Utility x2 5785 | -6/Factory | Loaded intel: 237 non-interactive machine locations 5796 | -6/Factory | Destroyed 7 combat bots 5815 | -6/Factory | Discovered new exit (range 15) 5961 | -6/Factory | Fabricated G-50 Soldier (x3) 6077 | -6/Factory | Core integrity fell below 50% 6109 | -6/Factory | Lost 5 parts (1p3n1u) 6250 | -6/Factory | Core integrity fell below 20% 6277 | -6/Factory | Lost 4 parts (1p3n) 6301 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06236_ U-05 Engineer lays Concrete. 06242_ Xenon Bombardment Thruster destroyed. 06245_ Dropped Lgt. Fission Core. 06246_ Nuclear Pulse Thruster destroyed. 06267_ Acquired Plasma Rifle. 06282_ Dropped Mni. Grenade Launcher. 06283_ Acquired Prototype Ballistic Gun. 06284_ ALERT: Rogue bot located, Programmers report to Factory Zone 3U. 06284_ Identified Enh. Autogun. 06292_ Slammed into L-41 Fighter. 06295_ Slammed into G-50 Soldier. 06296_ Armor Integrity Analyzer permanently disabled. 06296_ Destabilizing: Short circuit. 06297_ Slammed into G-50 Soldier. 06298_ Gravity Neutralizing Apparatus permanently disabled. 06298_ Destabilizing: Short circuit. 06299_ Slammed into G-50 Soldier. 06299_ Imp. ECM Suite permanently disabled. 06299_ Destabilizing: Short circuit. 06300_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????#] ] #????????????? | | ?????????????????????????????# ]#????????????? | | ?????????????????????????????# """ #????????????? | | ???#????????????????????###### """ #????????????? | | ???# ???????????????????# + """ #????????????? | | ???# ???????????????????# #### #????????????? | | ???# ???????????????????#g#?##########???????????? | | ???# ???????????????????#g#?# #???????????? | | ???# ???????????????????#l#?# """" ????????????? | | ???# ##############+#####@### """" ????????????? | | ???# ^ gg # """" ????????????? | | ???+ g + """" ????????????? | | ???# # """" ????????????? | | ???# #################+##+# """" ????????????? | | ???# #?????? ## # """"?????????????? | | ???# #???? ## """ """ # ?????????????? | | ???# #?? ## """ """ #########????????????? | | ???# # ## """ """ #????????????????????? | | ???# + ## #????????????????????? | | ???# # ## """ #????????????????????? | | ???# #?? ## " " """ #????????????????????? | | ???# #???? ## "R" """ #????????????????????? | | ???# *#??????##### """ ?? ?????????????????????? | | ???# #???????????? ? ?? ?????????????????????? | | ???# #??????##############?????????????????????? | | ???# #??????# #?????????????????????? | | ???# #??????# """ #?????????????????????? | | ???# #??????# """ #?????????????????????? | | ???# #??????# """ !!! #?????????????????????? | | ???# #??????# !!! #?????????????????????? | | ???# ######## """ !!! #?????????????????????? | | ???# # """ #?????????????????????? | | ???/ # """ #?????????????????????? | | ???#"" # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightMiningJammer Manual? 0 Play Time 00:36:39 Cumulative 20.0 hours Start 2020.06.04 @ 10:59:48 End 2020.06.04 @ 11:32:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 42 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85194177-9240-4dcd-82b8-9c1dee60f243