Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.13 @ 00:43:16 Player: sentrybuster Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1325) 1325 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3615 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Flight Unit Improved Sensor Array Reactive Plating Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Reactive Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Flak Cannon > --- INVENTORY -------- Hardened Medium Armor Plating Reactive Plating Light Cannon Grenade Launcher Datajack Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 48 | 6 5 9 24 4 Power 6 | 1 1 1 1 2 Engine 6 | 1 1 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 2 7 . Treads 9 | 2 . 2 5 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 10 | 1 2 2 4 1 Device 3 | . 2 . 1 . Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 21 | 2 2 4 12 1 Energy Gun 12 | 2 2 1 7 . Energy Cannon . | . . . . . Ballistic Gun 4 | . . 1 3 . Ballistic Cannon 2 | . . 1 1 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 2 . Parts Lost 18 | . . . 10 8 Power 2 | . . . 1 1 Propulsion 5 | . . . 2 3 Utility 3 | . . . 2 1 Weapon 8 | . . . 5 3 Highest Loss Streak 8 | . . . 5 8 Average Slot Usage (%) 95 | . 95 97 97 80 Engine 10 | . 14 11 8 7 Treads 24 | . 28 22 24 21 Device 9 | . 10 11 8 7 Storage 10 | . 14 11 9 7 Processor 4 | . . 2 9 7 Protection 5 | . . 6 9 8 Energy Gun 15 | . 28 14 8 14 Ballistic Gun 6 | . . 7 10 6 Ballistic Cannon 5 | . . 9 6 . Naked Turns 8 | . . . . 8 Heaviest Build 34 | 11 16 24 34 28 Greatest Support 63 | 40 40 43 63 60 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 Most Carried 6 | 4 6 6 6 6 Average Carried 5 | 1 5 5 5 4 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 4 6 6 4 4 Class Distribution -------------------- 49% | Scavenger-Tank 32% | Mutant 5% | Gunner 4% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1129 | 180 130 10 783 26 Remotely . | . . . . . Salvage Created 1854 | . 647 314 825 68 Parts 107 | . 27 18 47 15 Haulers Intercepted 6 | . 2 1 3 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 35 | . 8 4 18 5 Guns 27 | . 8 2 12 5 Cannons 4 | . . 2 2 . AOE 4 | . . . 4 . Classes Destroyed 11 | . 6 1 4 . Worker 1 | . 1 . . . Builder 2 | . 2 . . . Hauler 6 | . 2 1 3 . Recycler 2 | . 1 1 . . Watcher 4 | . 2 1 1 . Swarmer 10 | . . . 5 5 Grunt 12 | . 8 . 4 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . 4 5 . Hunter 2 | . . . 2 . Best Kill Streak 8 | . 3 2 8 4 Combat Bots Only 8 | . 2 1 8 4 Max Kills in Single Turn 3 | . 2 1 3 3 Gunslinging 2 | . . . . 2 Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3547 | . 391 285 1773 1098 Core 711 | . 104 42 167 398 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 58 89 . . Volleys Fired 124 | . 41 19 56 8 Largest 3 | . 2 3 3 3 Hottest 159 | . 112 147 137 159 Shots Fired 315 | . 82 57 157 19 Gun 264 | . 82 38 125 19 Cannon 46 | . . 19 27 . Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 140 | . . 32 103 5 Thermal 170 | . 82 25 49 14 Explosive 5 | . . . 5 . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 18 6 10 3 Robot Miss Streak 5 | . 3 4 5 5 Penetration Max . | . . . . . Secondary Targets 9 | . . . 5 4 Max Gunslinging Chain 2 | . . . 1 2 Shots Hit Robots 211 | . 61 31 111 8 Core Hits 92 | . 25 10 51 6 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3460 | . 795 510 1983 172 Guns 2638 | . 795 316 1356 171 Cannons 484 | . . 187 297 . Explosions 316 | . . . 316 . Melee . | . . . . . Ramming 22 | . . 7 14 1 Kinetic 1433 | . . 315 1080 38 Thermal 1689 | . 795 188 573 133 Explosive 316 | . . . 316 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 30 | . . . 30 . Projectiles . | . . . . . Explosions 30 | . . . 30 . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 58 | . . . 58 . Shots 2 | . . . 2 . Rammed 13 | . 1 3 8 1 Targets Rammed 13 | . 1 3 8 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 345 | . 345 126 299 192 Average Temperature 76 | . 86 39 86 64 Received Heat Transfer 1065 | . 219 90 405 351 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 6 2 1 . Heat Transferred 4155 | . 1935 481 1443 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 370 | . 246 316 370 358 Average Influence 152 | . 101 167 154 308 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 66 | 100 86 66 63 . Level 1 33 | . 13 33 36 100 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 15 8 24 17 Peak Tracking Total 10 | . 2 3 10 10 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 11 | . 3 3 5 . Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 24 | . 5 5 14 . Successful 17 | . 3 3 11 . Failed 7 | . 2 2 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 16 | . 4 5 7 . Terminals 14 | . 5 4 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 1 2 . Scanalyzers 4 | . . . 4 . Garrison Access 3 | . . . 3 . Terminal Hacks 1 | . . . 1 . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 10 | . 3 3 4 . Terminals 8 | . 3 2 3 . Track 1 | . . . 1 . Botnet 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Monitor 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 2 3 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1964 | 65 476 496 772 155 Spaces Moved 876 | 34 198 246 312 86 Core 25 | 1 . . . 24 Treads 851 | 33 198 246 312 62 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 160 | 156 160 160 165 143 Slowest Speed 190 | 160 160 160 190 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 38 26 37 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . 25 . Melee . | . . . . . Projectile . | . . . . . AOE 25 | . . . 25 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1193 | 43 278 304 465 103 Wait 93 | . 26 19 46 2 Move 873 | 33 197 245 312 86 Hop . | . . . . . Pick Up 15 | 4 3 3 5 . Fast Attach 25 | 6 1 2 14 2 Attach 7 | . . 1 5 1 Detach 3 | . . . 1 2 Swap 16 | . 4 6 5 1 Drop 24 | . 5 6 13 . Fire 124 | . 41 19 56 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 13 | . 1 3 8 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 895 | -9/Materials | Discovered new exit (range 12) 914 | -9/Materials | Discovered new exit (range 15) 937 | -9/Materials | Identified exit to Materials 980 | -9/Materials | Identified exit to Mines 1038 | -9/Materials | Entered another Materials area 1038 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1317 | -8/Materials | Build established: Scavenger-Tank 1632 | -8/Materials | Garrison activated, responded to threat 1655 | -8/Materials | Destroyed 8 combat bots 1665 | -8/Materials | Lost 5 parts (1p2n2w) 1801 | -8/Materials | Lost 5 parts (2u3w) 1810 | -8/Materials | Identified exit to Garrison 1810 | -8/Materials | Entered Garrison 1920 | -8/Garrison | Triggered checkpoint 1939 | -8/Garrison | Released all parts (4) 1940 | -8/Garrison | Core integrity fell below 50% 1946 | -8/Garrison | Core integrity fell below 20% 1947 | -8/Garrison | Triggered checkpoint 1958 | -8/Garrison | Triggered checkpoint 1965 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01927_ S-10 Pest destroyed. 01929_ Switching to secondary target: L-31 Rogue. 01931_ Lgt. Treads destroyed. 01931_ Particle Gun destroyed. 01932_ Lgt. Treads destroyed. 01935_ Hvy. Laser destroyed. 01936_ Slammed into G-47 Trooper. 01937_ Arm. Treads destroyed. 01939_ Released Sml. Storage Unit. 01939_ Released Imp. Signal Interpreter. 01939_ Released Adv. Heat Sink. 01939_ Released Lgt. Ion Engine. 01939_ Lgt. Ion Engine destroyed. 01940_ Acquired 4 matter. 01941_ Acquired Datajack. 01944_ Acquired Hrd. Medium Armor Plating. 01947_ Beams of light sweep through the air. An alarm sounds. 01957_ S-10 Pest destroyed. 01958_ Beams of light sweep through the air. An alarm sounds. 01960_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #???????? #????????????? | | ?????????????# #??????# #######?? #????????????? | | ?????????????# #??????# ## #? #????????????? | | ?????????????# ??????## ## ## #######??????? | | ?????????????# #######!* ??????? | | ?????????????# ! ^ ?????? | | ?????????????# =[= ^ ??????? | | ?????????????##########%%[## ## #####???????? | | ????????????????????###=* ## % ## #???????????? | | ????????????????????# "???????????? | | ????????????????????# g "???????????? | | ????????????????????# g "???????????? | | ????????????????????# g "???????????? | | ????????????????????### ## ## #???????????? | | ??????????????????????# ## ## ####????????? | | ??????????????????????# ??????? | | ??????????????????????# ?????? | | ??????????????????????# ######??????? | | ??????????????????????# ## ######???????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# #######????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed CloakCoordinationShredder Manual? 0 Play Time 00:29:48 Cumulative 42.8 hours Start 2020.09.12 @ 22:03:56 End 2020.09.13 @ 00:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a29dcb95-8a5d-47a7-ab9f-2ec3e64859d5