Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.07 @ 15:31:21

Player: lumberblack

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (963)      963
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 2323

 Bonus
-------
High Alert Combat Kills    25

 Cogmind 
---------
Core Integrity             304/400
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Transport Network Coupler
>               --- WEAPON (2) -------
                Grenade Launcher
>               --- INVENTORY (5) ----
          Light Treads
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
          Small Laser

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Flight Unit
>               --- UTILITY ----------
                Seismic Detector
>               --- WEAPON -----------
          Small Laser
          Small Laser
>               --- INVENTORY --------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Explosive Trap
                Explosive Trap
                Explosive Trap
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 2   13  17  18  
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   .   8   
    Treads                 9    | 2   .   .   7   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  3    | .   1   1   1   
    Device                 2    | .   1   1   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   37   | .   12  16  9   
    Energy Gun             8    | .   3   1   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | .   4   4   1   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               9    | .   1   4   4   
    Special Weapon         8    | .   4   4   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     67   | .   67  67  67  
  Treads                   28   | .   28  28  29  
  Device                   11   | .   10  12  10  
  Processor                3    | .   .   .   8   
  Energy Gun               15   | .   14  12  17  
  Ballistic Gun            2    | .   7   1   1   
  Special Weapon           4    | .   5   9   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             5    | 3   4   5   5   
  Greatest Support         60   | 40  3   40  60  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             6    | 6   5   5   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   5   4   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           1015 | 226 183 187 419 
  Remotely                 .    | .   .   .   .   
Salvage Created            1151 | 13  284 154 700 
  Parts                    89   | 4   18  22  45  
Haulers Intercepted        3    | .   .   .   3   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  33   | .   8   9   16  
  Guns                     20   | .   8   2   10  
  Cannons                  2    | .   .   2   .   
  AOE                      11   | .   .   5   6   
Classes Destroyed          6    | 1   3   .   2   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   3    | .   .   .   3   
  Mechanic                 1    | .   1   .   .   
  Swarmer                  14   | .   3   6   5   
  Grunt                    14   | .   5   3   6   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           5    | 1   3   3   5   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   4    | 1   1   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   2   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1197 | .    228  110  859  
  Core                     132  | .    36   .    96   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  .    85   .    
Volleys Fired              113  | 2    31   16   64   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 60   100  100  80   
Shots Fired                203  | 4    56   23   120  
  Gun                      181  | 4    51   11   115  
  Cannon                   5    | .    .    5    .    
  Launcher                 10   | .    .    5    5    
  Special                  7    | .    5    2    .    
  Kinetic                  41   | 2    21   9    9    
  Thermal                  152  | 2    35   9    106  
  Explosive                10   | .    .    5    5    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | 3    22   7    17   
  Robot Miss Streak        5    | 1    2    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           134  | 3    38   9    84   
  Core Hits                66   | 2    15   13   36   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2161 | 33   463  457  1208 
  Guns                     1486 | 33   463  54   936  
  Cannons                  71   | .    .    71   .    
  Explosions               578  | .    .    324  254  
  Melee                    .    | .    .    .    .    
  Ramming                  26   | .    .    8    18   
  Kinetic                  352  | 23   206  78   45   
  Thermal                  1282 | 10   257  124  891  
  Explosive                501  | .    .    247  254  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    .    8    
  Projectiles              .    | .    .    .    .    
  Explosions               8    | .    .    .    8    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      29   | .    .    3    26   
  Shots                    2    | .    .    1    1    
  Rammed                   17   | .    .    4    13   
Targets Rammed             17   | .    .    4    13   
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        75   | .    75   20   28   
  Average Temperature      13   | .    21   8    9    
  Received Heat Transfer   489  | .    120  27   342  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    .    2    
  Heat Transferred         2774 | 25   574  200  1975 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             553  | 5   321 502 553 
  Initial                  195  | .   3   124 195 
  Average                  255  | 3   146 316 260 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         35   | 100 57  26  30  
  Level 1                  51   | .   42  50  57  
  Level 2                  13   | .   .   22  11  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   .   4   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           10   | .   4   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   14  17  37  
  Peak Tracking Total      14   | .   4   4   14  
  Tactical Retreats        10   | .   2   5   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                3    | .   .   .   3   
  Triggered                .    | .   .   .   .   
Most Traps Carried         4    | .   .   4   4   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   .   2   3   
  Max in Single Turn       2    | .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          13   | .   5   .   8   
  Terminals                9    | .   3   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   14  .   17  
  Successful               9    | .   3   .   6   
  Failed                   21   | .   10  .   11  
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   22   | .   12  .   10  
  Terminals                24   | .   11  .   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   .   3   
  Robot Analysis           1    | .   1   .   .   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 1    | .   .   .   1   
  Insert Component         1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   .   2   
    Recyclers              1    | .   .   .   1   
    Tunnel                 2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   4   .   8   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1997 | 46  333 731 887 
Spaces Moved               1823 | 21  243 749 810 
  Core                     1790 | .   243 747 800 
  Treads                   33   | 21  .   2   10  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 160 50  50  50  
  Average Speed            52   | 160 50  50  52  
  Slowest Speed            160  | 160 100 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       50   | 2   34  96  70  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .   1   1   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 60   | .   3   46  11  
Terrain Destroyed          128  | .   5   57  66  
  Melee                    .    | .   .   .   .   
  Projectile               7    | .   5   2   .   
  AOE                      121  | .   .   55  66  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2631 | 33   385  1070 1143 
  Wait                     583  | .    90   273  220  
  Move                     1820 | 20   242  748  810  
  Hop                      .    | .    .    .    .    
  Pick Up                  11   | 2    4    4    1    
  Fast Attach              14   | .    1    3    10   
  Attach                   7    | 2    2    2    1    
  Detach                   4    | .    1    1    2    
  Swap                     29   | .    10   12   7    
  Drop                     30   | 7    4    7    12   
  Fire                     113  | 2    31   16   64   
  Melee                    .    | .    .    .    .    
  Ram                      2    | .    .    .    2    
  Kick                     .    | .    .    .    .    
  Crush                    15   | .    .    4    11   
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     3    | .    .    .    3    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 2)
   47 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Central database locked down
  136 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Entered Mines
  552 | -10/Mines     | Found a hidden stash of uninstalled traps
  589 | -10/Mines     | Learned location of Zion (-7)
  602 | -10/Mines     | Discovered new exit (range 5)
  885 | -10/Mines     | Learned Materials stockpile data
  945 | -10/Mines     | Discovered new exit (range 5)
 1111 | -10/Mines     | Entered Materials
 1111 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1440 | -9/Materials  | Discovered new exit (range 8)
 1608 | -9/Materials  | Build established: Scavenger-Mutant
 1891 | -9/Materials  | Discovered new exit (range 8)
 1998 | -9/Materials  | Self-destructed

 Last Messages 
---------------
    A-02 Transporter
      6x Imp. EM Shotgun
      (1 escort)
    A-02 Transporter
      6x Tractor Beam
    A-02 Transporter
      3x Hvy. Ion Engine
      3x Imp. EM Shotgun
01962_ U-05 Engineer builds a Wall.
01962_ Slammed into Y-45 Defender.
01962_ U-05 Engineer lays Concrete. <x2>
01964_ Seismic Detector destroyed.
01967_ Slammed into U-05 Engineer.
01967_ Lgt. Treads destroyed.
01972_ W-16 Scout sends out distress signal.
01990_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01994_ Destroyed Flight Unit.
01994_ S-10 Pest destroyed.
01995_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredThermalBroadsword
  Manual?         0
Play Time         00:31:19
  Cumulative      396.6 hours
  Start           2022.09.06 @ 15:36:12
  End             2022.09.07 @ 15:31:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          403
  Rogue           403
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/2/0/0/0/0/0/0
Lore%             57
Gallery%          78
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae12578f-c86e-45ff-b4f9-e2c6ff72f74f