Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.27 @ 22:54:39

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (219)     1095
Value Destroyed (4910)     4910
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (370)                370
              TOTAL SCORE: 9855

 Bonus
-------
High Alert Combat Kills    415
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             836/850
Matter                     267/300
Energy                     520/520
System Corruption          0%
Temperature                Cool (82)
Movement                   Walking (150) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY (7) ------
  Improved Cooling System
           Structural Scanner
  Enhanced Optical Array
    Medium Reactive Plating
    Medium Insulated Plating
           System Backup Module
>          --- WEAPON (3) -------
           Lightning Gun
  Advanced Beam Rifle
>          --- INVENTORY (4) ----
   Compact Battery (300)
   Compact Matter Pod (150)
  Advanced Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Cooling System
           Structural Scanner
  Enhanced Optical Array
           Maneuvering Thrusters
    Medium Reactive Plating
    Medium Insulated Plating
           System Backup Module
>          --- WEAPON -----------
           Lightning Gun
  Advanced Beam Rifle
>          --- INVENTORY --------
   Compact Battery
   Compact Matter Pod
  Advanced Signal Interpreter
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Compact Matter Pod
  Processor                Terrain Scan Processor
  Protection               Insulated Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  5    | .   .   2   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             122  | 8   7   26  19  21  38  3   
  Power                    13   | 1   .   2   1   4   5   .   
    Engine                 9    | 1   .   2   1   .   5   .   
    Core                   4    | .   .   .   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | 2   3   6   6   8   5   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    31   | 2   3   6   6   8   5   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 2   1   6   4   3   16  2   
    Device                 19   | 1   .   4   .   2   11  1   
    Storage                1    | .   .   .   .   .   1   .   
    Processor              9    | 1   1   .   4   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   2   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 3   3   12  8   6   12  .   
    Energy Gun             18   | 1   1   6   2   2   6   .   
    Energy Cannon          9    | .   1   2   .   3   3   .   
    Ballistic Gun          8    | 2   .   1   2   1   2   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   
    Launcher               7    | .   .   2   4   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   2   .   
Parts Lost                 19   | .   .   3   5   4   6   1   
  Power                    2    | .   .   .   1   1   .   .   
  Propulsion               5    | .   .   1   .   1   3   .   
  Utility                  6    | .   .   1   2   .   2   1   
  Weapon                   6    | .   .   1   2   2   1   .   
  Highest Loss Streak      2    | .   .   2   2   2   2   1   
Average Slot Usage (%)     96   | .   100 96  94  90  98  89  
  Engine                   10   | .   14  11  10  4   11  13  
  Core                     2    | .   .   .   .   9   3   .   
  Leg                      22   | .   28  20  22  22  22  16  
  Device                   21   | .   14  21  17  13  28  25  
  Processor                13   | .   14  11  16  22  9   6   
  Protection               4    | .   .   10  5   .   3   13  
  Energy Gun               6    | .   5   6   10  3   4   13  
  Energy Cannon            5    | .   8   7   .   6   5   .   
  Ballistic Gun            4    | .   1   1   10  6   3   .   
  Ballistic Cannon         3    | .   11  5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 10  12  20  19  25  57  60  
  Greatest Support         57   | 20  20  20  25  40  57  45  
  Greatest Overweight (x)  2    | .   .   1   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 2   3   4   4   4   4   4   
  Average Carried          2    | .   1   2   1   2   2   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | .   2   2   2   3   4   3   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 42% | Mutant
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
               Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           3107 | 307  578  562  458  545  657  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            8448 | 129  1037 1843 1799 1496 2144 .    
  Parts                    470  | 11   77   109  99   69   105  .    
Haulers Intercepted        12   | .    2    4    .    2    4    .    
Recyclers Shooed           15   | 1    3    3    3    3    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  103  | .   10  34  15  16  28  .   
  Guns                     37   | .   4   8   5   10  10  .   
  Cannons                  41   | .   6   15  .   6   14  .   
  AOE                      25   | .   .   11  10  .   4   .   
Classes Destroyed          15   | 2   6   3   2   1   1   .   
  Worker                   27   | .   8   3   5   6   5   .   
  Builder                  28   | .   5   7   7   5   4   .   
  Tunneler                 7    | 2   .   1   4   .   .   .   
  Hauler                   12   | .   2   4   .   2   4   .   
  Recycler                 32   | 1   6   4   13  4   4   .   
  Mechanic                 2    | .   .   2   .   .   .   .   
  Watcher                  8    | .   3   4   .   .   1   .   
  Swarmer                  17   | .   3   7   4   .   3   .   
  Grunt                    63   | .   7   21  8   9   18  .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  4    | .   .   1   1   1   1   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   5   .   3   2   .   
  Hunter                   3    | .   .   .   .   3   .   .   
  Programmer               4    | .   .   .   .   .   4   .   
Best Kill Streak           11   | 2   8   9   11  9   7   .   
  Combat Bots Only         8    | .   3   8   5   5   5   .   
Max Kills in Single Turn   4    | 1   1   4   3   1   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Damage Taken               3750  | .    323  719  578  642  1276 212  
  Core                     395   | .    56   62   31   95   137  14   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  77   .    76   82   80   .    
Volleys Fired              459   | 9    83   96   68   69   127  7    
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  144   | 60   105  112  78   126  144  116  
Shots Fired                887   | 18   165  192  129  125  244  14   
  Gun                      449   | 18   30   56   124  79   128  14   
  Cannon                   425   | .    135  131  .    46   113  .    
  Launcher                 13    | .    .    5    5    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  324   | 9    82   59   62   47   65   .    
  Thermal                  334   | .    78   67   7    23   152  7    
  Explosive                13    | .    .    5    5    .    3    .    
  Electromagnetic          216   | 9    5    61   55   55   24   7    
  Robot Hit Streak         36    | 15   21   21   36   27   20   1    
  Robot Miss Streak        2     | .    2    2    2    2    2    1    
  Penetration Max          1     | .    .    .    .    1    1    .    
  Secondary Targets        5     | .    1    1    2    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    
Shots Hit Robots           579   | 15   84   139  92   94   154  1    
  Core Hits                296   | 4    38   71   59   48   75   1    
  Critical Hits            7     | .    1    3    .    1    2    .    
  Critical Kills           2     | .    1    .    .    .    1    .    
  Critical Parts Destroyed 5     | .    .    3    .    1    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           14112 | 192  1434 3912 2047 2353 4132 42   
  Guns                     5546  | 192  385  709  1320 1199 1699 42   
  Cannons                  5959  | .    1049 2074 .    960  1876 .    
  Explosions               2599  | .    .    1129 727  191  552  .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    .    3    5    .    
  Kinetic                  3566  | 72   628  756  534  680  896  .    
  Thermal                  5474  | .    752  1337 362  509  2494 20   
  Explosive                1265  | .    .    704  443  .    118  .    
  Electromagnetic          3799  | 120  54   1115 708  1161 619  22   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    .    .    .    3    .    
  Average Corruption       1     | .    1    .    .    .    2    .    
  Corruption Purged        2     | .    .    .    .    .    2    .    
  Effects                  13    | .    1    .    .    .    12   .    
    Message Errors         2     | .    .    .    .    .    2    .    
    Matter Fused           2     | .    .    .    .    .    2    .    
    Energy Discharges      1     | .    1    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    3    .    
    Targeting Errors       4     | .    .    .    .    .    4    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            224   | .    14   152  6    16   36   .    
  Projectiles              125   | .    14   69   .    6    36   .    
  Explosions               99    | .    .    83   6    10   .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 10    | .    5    5    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  10    | .    5    5    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      309   | .    7    162  98   .    42   .    
  Shots                    10    | .    1    5    3    .    1    .    
  Rammed                   2     | .    .    .    1    .    1    .    
Targets Rammed             3     | .    .    .    1    1    1    .    
  Kicked                   1     | .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        393   | .    393  390  87   381  357  82   
  Average Temperature      93    | .    116  110  23   88   74   33   
  Received Heat Transfer   1629  | .    108  315  273  342  465  126  
  Effects                  9     | .    6    1    .    1    1    .    
    Shutdowns              3     | .    1    1    .    1    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    
    Interference           3     | .    3    .    .    .    .    .    
    Matter Decay           2     | .    1    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    1    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    1    .    5    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             17    | .    5    3    1    2    6    .    
  Heat Transferred         9010  | .    1665 2511 475  829  3493 37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    1    7    4    3    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Peak Influence             997  | 15  300 639 354 430 997 367 
  Average Influence        333  | 6   184 304 264 191 541 361 
Maximum Alert Level        3    | .   1   2   1   2   3   1   
  Low Security (%)         26   | 100 48  17  16  56  12  .   
  Level 1                  46   | .   51  64  83  37  15  100 
  Level 2                  18   | .   .   17  .   6   45  .   
  Level 3                  8    | .   .   .   .   .   27  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   5   3   4   10  1   
  Investigation            11   | .   1   3   .   3   3   1   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            8    | .   .   2   1   1   4   .   
  Assault                  3    | .   .   .   2   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   1   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Distress Signals           5    | .   1   3   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              133  | .   14  44  18  16  39  2   
  Peak Tracking Total      7    | .   3   7   5   4   4   2   
  Tactical Retreats        9    | .   .   3   2   2   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Traps Triggered            5    | .   1   2   .   .   2   .   
  Indirectly               1    | .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Disabled          36   | .   7   8   1   3   17  .   
  Max in Single Turn       6    | .   3   2   1   1   6   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Accessed          23   | .   6   6   .   5   5   1   
  Terminals                16   | .   5   5   .   3   2   1   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   1   .   1   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                85   | .   27  21  .   15  18  4   
  Successful               57   | .   16  18  .   8   14  1   
  Failed                   28   | .   11  3   .   7   4   3   
    Catastrophic           3    | .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                70   | .   26  19  .   11  10  4   
  Fabricators              6    | .   .   .   .   .   6   .   
  Repair Stations          6    | .   .   2   .   2   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             44   | .   15  16  .   4   8   1   
  Record                   7    | .   1   6   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   1   .   .   1   1   
  Level Access Points      2    | .   1   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   1   .   1   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Repair Station Index     2    | .   .   1   .   .   1   .   
  Alert Level              3    | .   .   2   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   1   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Security Status          2    | .   1   .   .   .   1   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   
  Registered Components    2    | .   .   1   .   .   1   .   
  Registered Prototypes    2    | .   1   1   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   
  Build                    4    | .   .   .   .   .   4   .   
Repair Station Hacks       6    | .   .   2   .   2   2   .   
  Scan Component           3    | .   .   1   .   1   1   .   
  Repair                   3    | .   .   1   .   1   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   4   .   4   3   1   
  Full Trace Events        14   | .   4   4   .   2   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             7    | .   .   .   .   .   7   .   
    Matter                 657  | .   .   .   .   .   657 .   
    Time                   349  | .   .   .   .   .   349 .   
  Total Robot Build Rating 25   | .   .   .   .   .   25  .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   1   .   
  Time                     98   | .   .   38  .   38  22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac 
Total Allies               8    | .   .   .   1   .   7   .   
  Largest Group            3    | .   .   .   1   .   3   .   
  Highest-Rated Group      90   | .   .   .   31  .   90  .   
  Highest-Rated Ally       31   | .   .   .   31  .   30  .   
Total Orders               3    | .   .   .   .   .   3   .   
  ROAM                     2    | .   .   .   .   .   2   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   
Ally Attacks               21   | .   .   .   9   .   12  .   
  Total Damage             404  | .   .   .   80  .   324 .   
  Kills                    3    | .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               5531 | 82   877  1254 837  685  1656 140  
Spaces Moved               2745 | 37   465  638  478  344  729  54   
  Core                     7    | 7    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2738 | 30   465  638  478  344  729  54   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  150  
  Average Speed            122  | 106  120  123  120  120  124  172  
  Slowest Speed            180  | 120  120  150  120  120  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       34   | 4    64   53   64   38   19   2    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          338  | .    91   87   82   12   66   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    2    2    .    
  AOE                      334  | .    91   87   82   10   64   .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Total                      4040 | 62   619  916  623  497  1236 87   
  Wait                     514  | .    50   110  32   24   278  20   
  Move                     2739 | 36   464  637  477  343  728  54   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  120  | 8    9    26   16   23   36   2    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   62   | 8    1    10   6    12   23   2    
  Detach                   4    | .    .    1    1    1    1    .    
  Swap                     60   | .    6    16   13   9    15   1    
  Drop                     79   | 1    6    20   9    15   27   1    
  Fire                     459  | 9    83   96   68   69   127  7    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    1    1    1    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  392 | -10/Materials | Discovered new exit (range 15)
  595 | -10/Materials | Discovered new exit (range 3)
  713 | -10/Materials | Identified exit to Materials
  714 | -10/Materials | Build established: Mutant
  837 | -10/Materials | Identified exit to Mines
  960 | -10/Materials | Entered another Materials area
  960 | -9/Materials  | Evolved 2 slots: Utility x2
 1116 | -9/Materials  | Discovered new exit (range 8)
 1365 | -9/Materials  | Build established: Scavenger-Mutant
 1644 | -9/Materials  | Discovered new exit (range 9)
 1788 | -9/Materials  | Discovered new exit (range 13)
 1868 | -9/Materials  | Repaired Insulated Plating
 2018 | -9/Materials  | Destroyed 8 combat bots
 2020 | -9/Materials  | Discovered new exit (range 8)
 2196 | -9/Materials  | Build established: Mutant
 2214 | -9/Materials  | Entered Mines
 2216 | -9/Mines      | Met a Derelict bent on vengeance
 2285 | -9/Mines      | Discovered new exit (range 14)
 2322 | -9/Mines      | Discovered new exit (range 12)
 2362 | -9/Mines      | Met a Derelict testing a Signal Generator
 2377 | -9/Mines      | Found Signal Generator
 2585 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2694 | -9/Mines      | Build established: Scavenger-Mutant
 3051 | -9/Mines      | Entered Materials
 3051 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3184 | -8/Materials  | Discovered new exit (range 15)
 3646 | -8/Materials  | Discovered new exit (range 3)
 3715 | -8/Materials  | Discovered new exit (range 15)
 3736 | -8/Materials  | Entered Factory
 3736 | -7/Factory    | Evolved 2 slots: Utility x2
 3966 | -7/Factory    | Build established: Scavenger-Skirmisher
 4022 | -7/Factory    | Identified exit to Factory
 4146 | -7/Factory    | Repaired Gauss Rifle
 4389 | -7/Factory    | Fabricated L-41 Fighter?
 4407 | -7/Factory    | Build established: Scavenger-Mutant
 4592 | -7/Factory    | Fabricated L-41 Fighter?
 4800 | -7/Factory    | Crushed by falling debris
 4942 | -7/Factory    | Local fabrication network quarantined
 4988 | -7/Factory    | Fabricated K-01 Serf (x1)
 5183 | -7/Factory    | Build established: Mutant
 5336 | -7/Factory    | First assault squad dispatched
 5392 | -7/Factory    | Entered another Factory area
 5392 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5532 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05389_ K-01 Serf collects debris.
05389_ Carbon-fiber Leg destroyed.
05389_ U-05 Engineer lays Concrete. <x2>
05391_ U-05 Engineer builds a Wall.
PARAMETERS=UTILITY_1,WEAPON_1
LOCATION=FACTORY
GOAL=ESCAPE
05417_ Acquired System Backup Module.
05419_ Dropped System Backup Module.
05423_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Shock Maul
    Impact Mace
    Gui. EMP Blaster
    Ionic Axe
05423_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation
  squad.
05468_ Acquired Flexi-carbon Leg.
05527_ Maneuvering Thrusters destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            520
Matter Stores              450
Matter Capacity            450
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             50
Resistance: TH             20
Resistance: EX             45
Resistance: EM             40
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                43
Target Analysis            5
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory | Preloaded
 L-41 Fighter | x3 | -7/Factory | Preloaded
    K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              DamperSupersonicThrower
  Manual?         0
Play Time         00:43:00
  Cumulative      127.5 hours
  Start           2020.07.27 @ 22:11:52
  End             2020.07.27 @ 22:54:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          58
  Rogue           0
  Adventurer      58
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             23
Gallery%          51
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 82a510c3-b7e0-46f4-80ec-7b831b9cb95b