Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 23:42:40 Player: Henry Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (171) 855 Value Destroyed (6740) 6740 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 12373 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/1150 Matter 215/300 Energy 73/670 System Corruption 26% Temperature Cool (105) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (7) --- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Sensor Array Advanced Focal Shield > --- WEAPON (4) ------- High-powered Shock Rifle Tesla Rifle Phase Gun > --- INVENTORY (12) --- Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Wave Gun Wave Gun Dispersion Rifle Long-range Proton Cannon Coil Gun Railgun Heavy Missile Launcher Vibroblade Vibroblade Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Focal Shield Improved Force Field > --- WEAPON ----------- Dispersion Rifle Long-range Proton Cannon Coil Gun Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Energy Well Wave Gun Phase Gun High-powered Shotgun Coil Gun Railgun Heavy Missile Launcher Vibroblade Vibroblade [Rating: 117] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Flak Gun Energy Gun Force Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Scatter Rocket Array Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 5 | . . 2 . 1 . 1 . 1 Utility 4 | . . . 1 1 . . 1 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 227 | 8 2 21 36 10 44 8 20 78 Power 29 | 1 . 1 6 1 4 2 3 11 Engine 6 | 1 . . 1 . 3 1 . . Core 14 | . . 1 5 1 1 1 3 2 Reactor 9 | . . . . . . . . 9 Propulsion 84 | 4 . 11 12 2 17 1 7 30 Treads . | . . . . . . . . . Leg 82 | 2 . 11 12 2 17 1 7 30 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 1 2 4 4 3 1 2 15 Device 25 | . . 1 3 3 3 . 2 13 Storage 4 | 1 1 . . . . 1 . 1 Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 81 | 2 1 7 14 3 20 4 8 22 Energy Gun 29 | 1 1 3 3 . 3 2 4 12 Energy Cannon 8 | . . . 4 . . . 2 2 Ballistic Gun 26 | 1 . 4 6 1 10 . . 4 Ballistic Cannon 3 | . . . . . 1 1 . 1 Launcher 5 | . . . . . 2 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 9 | . . . . 2 4 . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 2 1 Parts Lost 113 | . . 11 21 . 22 2 3 54 Power 12 | . . . 2 . 3 1 . 6 Propulsion 50 | . . 4 8 . 11 1 . 26 Utility 15 | . . 1 2 . 2 . . 10 Weapon 36 | . . 6 9 . 6 . 3 12 Highest Loss Streak 26 | . . 2 10 . 9 1 3 26 Average Slot Usage (%) 88 | . 85 81 85 100 92 93 99 83 Engine 2 | . 14 1 . . 3 10 2 . Core 5 | . . 9 8 7 3 . 8 4 Leg 32 | . 28 33 29 38 34 35 34 28 Device 12 | . . 3 11 15 11 13 17 18 Storage 7 | . 14 11 9 7 7 6 5 5 Processor 3 | . . . . 7 7 6 5 2 Energy Gun 5 | . 14 5 3 . 3 5 9 5 Energy Cannon 1 | . . . 1 . . . 3 2 Ballistic Gun 9 | . 14 15 17 16 11 2 . 2 Ballistic Cannon 1 | . . . . . 1 3 4 . Slashing Weapon 3 | . . . . 5 4 6 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 107 | 12 44 45 60 51 58 69 78 107 Greatest Support 160 | 26 20 40 48 58 95 70 128 160 Greatest Overweight (x) 17 | . 2 4 4 . 17 1 1 11 Average Overweight (x) . | . 1 1 . . . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 12 12 12 Average Carried 10 | 3 7 11 9 11 10 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 11 11 12 12 Class Distribution -------------------- 50% | Scavenger-Mutant 18% | Scavenger-Gunner 11% | Mutant 10% | Scavenger-Tank 5% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 4112 | 280 55 432 800 152 1080 50 368 895 Remotely . | . . . . . . . . . Salvage Created 8239 | 90 97 1189 1254 152 1899 66 815 2677 Parts 419 | 1 15 71 70 12 89 3 28 130 Haulers Intercepted 4 | . . 1 . . 1 . 1 1 Recyclers Shooed 5 | . . . 1 . 2 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 132 | . 3 26 24 3 32 1 7 36 Melee 25 | . . . . . 3 . . 22 Guns 90 | . 3 26 23 3 24 1 5 5 Cannons 9 | . . . 1 . 1 . 2 5 AOE 5 | . . . . . 3 . . 2 Classes Destroyed 14 | 1 2 4 4 1 . 1 . 1 Worker 8 | . . . 3 . 3 . . 2 Builder 4 | . . 1 . . . . 2 1 Tunneler 1 | . . . . . . . . 1 Hauler 4 | . . 1 . . 1 . 1 1 Recycler 8 | 1 . 1 1 . 2 . 2 1 Operator 4 | . . . . . . 1 . 3 Watcher 10 | . 3 2 2 . 1 . 1 1 Swarmer 26 | . 3 7 5 . 7 . . 4 Grunt 55 | . . 14 9 1 14 . 6 11 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . 1 . . . . 1 Sentry 27 | . . 5 6 1 9 . 1 5 Hunter 7 | . . . 2 . . . . 5 Programmer 13 | . . . . 1 2 1 . 9 Best Kill Streak 8 | 1 3 6 5 1 8 1 8 8 Combat Bots Only 7 | . 3 5 5 1 7 1 2 6 Max Kills in Single Turn 3 | 1 1 2 1 1 2 1 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 . . 2 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 15422 | . 52 1386 2521 237 2965 253 526 7482 Core 2171 | . 18 238 259 56 351 28 63 1158 Absorbed by Shields 38 | . . . . . . . . 38 Core Remaining (%) 73 | 100 92 40 52 . 41 96 93 . Volleys Fired 400 | 3 16 99 100 15 88 4 18 57 Largest 4 | 1 2 2 3 3 3 2 4 3 Hottest 314 | 40 60 90 161 79 133 133 314 261 Shots Fired 907 | 3 22 184 239 25 203 8 66 157 Gun 794 | 3 22 184 222 25 183 4 28 123 Cannon 106 | . . . 17 . 14 4 38 33 Launcher 7 | . . . . . 6 . . 1 Special . | . . . . . . . . . Kinetic 542 | . 15 113 182 25 137 4 18 48 Thermal 172 | 3 7 . 57 . . 4 40 61 Explosive . | . . . . . . . . . Electromagnetic 193 | . . 71 . . 66 . 8 48 Robot Hit Streak 18 | 3 2 18 12 5 14 6 8 8 Robot Miss Streak 8 | . 4 5 5 8 7 1 4 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . 2 . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 Shots Hit Robots 703 | 3 7 127 155 22 169 10 40 170 Core Hits 364 | 2 8 50 66 19 107 3 25 84 Critical Hits 16 | . . . 4 . 2 2 1 7 Critical Kills 7 | . . . . . 1 1 1 4 Critical Parts Destroyed 8 | . . . 3 . 1 1 . 3 Melee Attacks 261 | . . . 25 11 39 24 10 152 Impact 25 | . . . 25 . . . . . Slashing 236 | . . . . 11 39 24 10 152 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 2 . 1 4 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16217 | 35 144 1834 2135 362 3344 339 1417 6607 Guns 9124 | 35 144 1738 1966 362 2489 86 438 1866 Cannons 1874 | . . . 165 . 235 116 690 668 Explosions 557 | . . 40 . . 232 . 172 113 Melee 4568 | . . . . . 365 137 106 3960 Ramming 94 | . . 56 4 . 23 . 11 . Kinetic 5840 | . 81 965 1532 362 1697 116 238 849 Thermal 2457 | 35 63 40 599 . . 86 732 902 Explosive 147 | . . . . . . . 147 . Electromagnetic 3111 | . . 773 . . 1259 . 183 896 Impact . | . . . . . . . . . Slashing 4568 | . . . . . 365 137 106 3960 Piercing . | . . . . . . . . . Highest Corruption 26 | . . 1 2 2 4 3 . 26 Average Corruption 7 | . . 1 2 1 2 2 . 19 Corruption Purged . | . . . . . . . . . Effects 195 | . . 5 14 4 23 1 . 148 Message Errors 35 | . . 2 7 . 9 . . 17 Matter Fused 24 | . . . . . 4 . . 20 Heat Flow Errors 11 | . . . 1 . . . . 10 Energy Discharges 19 | . . 1 1 2 2 1 . 12 Data Loss (minor) 13 | . . 2 . . 3 . . 8 Data Loss (major) 2 | . . . . . . . . 2 Misfires 4 | . . . . . . . . 4 Misdirections 17 | . . . . . . . . 17 Targeting Errors 63 | . . . 4 2 5 . . 52 Weapon Failures 7 | . . . 1 . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 374 | . . . 2 . 137 38 15 182 Projectiles 55 | . . . 2 . . 38 15 . Explosions 10 | . . . . . . . . 10 Melee 309 | . . . . . 137 . . 172 Knockbacks 5 | . . . . . 1 1 1 2 Impact . | . . . . . . . . . Kinetic 5 | . . . . . 1 1 1 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 64 | . . 8 . . . . . 56 Shots 2 | . . . . . . . . 2 Rammed 3 | . . 2 . . 1 . . . Targets Rammed 14 | . . 9 1 . 3 . 1 . Kicked 11 | . . 7 1 . 2 . 1 . Crushed . | . . . . . . . . . Highest Temperature 306 | . . 225 255 . 93 6 195 306 Average Temperature 84 | . . 56 119 . 23 4 106 89 Received Heat Transfer 3039 | . . 477 603 48 1065 18 156 672 Effects 6 | . . 1 5 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 5 | . . 1 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . 3 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Fried 18 | . . 4 . . 5 . . 9 Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | 1 . 1 . . . . 1 . Heat Transferred 3854 | 75 150 100 1332 . . 111 892 1194 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 477 | 5 116 252 378 264 423 115 325 477 Average Influence 154 | . 39 89 128 153 209 90 122 260 Maximum Alert Level 2 | . . 1 1 1 2 . 1 2 Low Security (%) 67 | 100 100 89 71 79 45 100 76 33 Level 1 29 | . . 10 28 20 51 . 23 57 Level 2 2 | . . . . . 3 . . 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . . 3 6 1 6 1 3 8 Investigation 6 | . . 2 1 . 2 . . 1 Extermination 7 | . . . . 1 1 1 . 4 Reinforcement 8 | . . 1 2 . 2 . 1 2 Assault 1 | . . . . . . . . 1 Garrison 6 | . . . 3 . 1 . 2 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 8 | . . 1 3 . 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 187 | . 6 38 41 4 37 2 10 49 Peak Tracking Total 7 | . 2 7 6 2 5 1 3 6 Tactical Retreats 9 | . . 2 4 . 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 10 | . . 2 1 1 2 1 2 1 Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 17 | . . . 1 . 3 . 8 5 Max in Single Turn 2 | . . . 1 . 2 . 2 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 31 | . 3 2 5 6 6 4 1 4 Terminals 27 | . 3 2 5 5 4 3 1 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . Total Hacks 91 | . 13 9 20 13 19 6 1 10 Successful 36 | . 8 5 6 4 9 2 . 2 Failed 55 | . 5 4 14 9 10 4 1 8 Catastrophic 14 | . . . 3 5 2 1 1 2 Database Lockouts . | . . . . . . . . . Manual 82 | . 13 9 20 12 12 5 1 10 Terminals 85 | . 13 9 20 12 15 5 1 10 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 1 3 1 . . Terminal Hacks 12 | . 3 3 2 . 4 . . . Open Door 1 | . . . . . 1 . . . Level Access Points 4 | . 1 1 1 . 1 . . . Unreport Threat 7 | . 2 2 1 . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 24 | . 5 2 4 4 5 2 . 2 Terminals 24 | . 5 2 4 4 5 2 . 2 Track 3 | . 2 . . . 1 . . . Botnet 21 | . 3 2 4 4 4 2 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 2 Used 2 | . . . . . . 1 . 1 Hacking Detections 30 | . 3 2 5 6 5 4 1 4 Full Trace Events 5 | . . 1 1 . 2 . . 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 7938 | 97 380 1399 1145 758 1172 533 766 1688 Spaces Moved 4013 | 70 217 621 453 551 483 311 506 801 Core 10 | 5 . . . . 1 . . 4 Treads . | . . . . . . . . . Legs 3990 | 52 217 621 453 551 482 311 506 797 Wheels 13 | 13 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 121 120 120 Average Speed 136 | 108 152 163 149 120 139 138 123 123 Slowest Speed 900 | 120 180 240 240 120 900 152 152 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 28 | 5 39 45 40 17 64 12 15 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 138 | . . . 22 10 28 15 9 54 Terrain Destroyed 201 | . . 2 22 10 44 16 40 67 Melee 138 | . . . 22 10 28 15 9 54 Projectile 30 | . . . . . 5 1 11 13 AOE 33 | . . 2 . . 11 . 20 . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 5301 | 85 245 822 673 611 745 365 592 1163 Wait 183 | . . 54 32 8 53 3 7 26 Move 4005 | 69 216 620 452 550 482 310 505 801 Hop . | . . . . . . . . . Pick Up 102 | 3 8 9 14 7 17 8 14 22 Fast Attach 86 | 7 2 7 15 . 7 2 7 39 Attach 67 | 1 . 8 12 3 16 2 5 20 Detach 12 | 2 1 1 1 1 . . . 6 Swap 74 | . . 6 9 7 21 4 8 19 Drop 92 | . 2 9 12 9 14 8 17 21 Fire 400 | 3 16 99 100 15 88 4 18 57 Melee 261 | . . . 25 11 39 24 10 152 Ram . | . . . . . . . . . Kick 14 | . . 9 1 . 3 . 1 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x2 575 | -9/Materials | Discovered new exit (range 16) 988 | -9/Materials | Build established: Scavenger-Mutant 1355 | -9/Materials | Core integrity fell below 50% 1386 | -9/Materials | Identified exit to Materials 1877 | -9/Materials | Entered another Materials area 1877 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2077 | -8/Materials | Identified exit to Factory 2139 | -8/Materials | Garrison activated, responded to threat 2225 | -8/Materials | Lost 10 parts (1p4n1u4w) 2322 | -8/Materials | Lost 9 parts (1p4n1u3w) 3022 | -8/Materials | Entered Factory 3022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3267 | -7/Factory | Discovered new exit (range 13) 3296 | -7/Factory | Identified exit to Lower Caves 3401 | -7/Factory | Discovered new exit (range 6) 3411 | -7/Factory | Identified exit to Storage 3780 | -7/Factory | Entered Storage 3917 | -7/Storage | Lost 6 parts (5n1u) 4173 | -7/Storage | Garrison activated, responded to threat 4233 | -7/Storage | Destroyed 7 combat bots 4467 | -7/Storage | Identified exit to Factory 4541 | -7/Storage | Core integrity fell below 50% 4568 | -7/Storage | Lost 9 parts (1p5n3w) 4952 | -7/Storage | Entered Factory 4952 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5267 | -6/Factory | Found Prototype Launcher 5267 | -6/Factory | Identified Scatter Rocket Array 5477 | -6/Factory | Discovered new exit (range 5) 5484 | -6/Factory | Identified exit to Factory 5485 | -6/Factory | Entered another Factory area 5485 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5614 | -5/Factory | Discovered new exit (range 9) 5622 | -5/Factory | Identified exit to Factory 5789 | -5/Factory | Build established: Scavenger-Gunner 5875 | -5/Factory | Found Prototype Launcher 5875 | -5/Factory | Identified Mni. Smartbomb Launcher 6049 | -5/Factory | Lost 3 parts (3w) 6058 | -5/Factory | Garrison activated, responded to threat 6112 | -5/Factory | Build established: Gunner 6251 | -5/Factory | Entered another Factory area 6251 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6398 | -4/Factory | Crushed by falling debris 6429 | -4/Factory | Lost 4 parts (2u2w) 6470 | -4/Factory | Found Prototype Slashing Weapon 6470 | -4/Factory | Identified Vibroblade 6473 | -4/Factory | Found Vibroblade 6508 | -4/Factory | Found Vibroblade 6551 | -4/Factory | First assault squad dispatched 6752 | -4/Factory | System corruption reached 10% 6818 | -4/Factory | Core integrity fell below 50% 6899 | -4/Factory | Lost 26 parts (4p14n5u3w) 7084 | -4/Factory | Core integrity fell below 20% 7139 | -4/Factory | Lost 7 parts (4n3w) 7395 | -4/Factory | Build established: Scavenger-Tank 7536 | -4/Factory | Lost 6 parts (4n2w) 7924 | -4/Factory | Discovered new exit (range 9) 7939 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07856_ A-15 Conveyor calls for reinforcements. 07856_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07861_ Myomer Leg destroyed. 07864_ System corrupted: Matter fused (-10). 07866_ G-67 Veteran system terminally corrupted. 07866_ Adv. Heat Sink fried. 07866_ Plasma Rifle fried. 07878_ Acquired Flexi-carbon Leg. 07886_ System corrupted: Matter fused (-5). 07905_ System corrupted: Matter fused (-10). 07922_ System corrupted: Substantial component data lost. 07924_ System corrupted: Vibroblade targeting data glitched. 07924_ EXIT=FOUND 07929_ System corrupted: Hpw. Shock Rifle targeting data glitched. 07929_ System corrupted: Tesla Rifle targeting data glitched. 07932_ System corrupted: Hpw. Shock Rifle targeting data glitched. 07932_ Y-64 Sentinel destroyed. 07936_ Myomer Leg destroyed. 07939_ Vibroblade destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #### | | ???????????????????????????????????# # | | ???????????????????????????????############+### | | ????????????????????????????? | | ????????????????????????????? ^^ | | ??????????????????????????????"" [= | | ??????????????????????????????"F [^]! | | ???????????????????????????????"" ]%][ % | | ???????????????????????????????"" =######### | | ??????????????????????????????? ????????# | | ??????????????????????????????? ?????????## | | ??????????????????????????????? ???????????# | | ???????????????????????????????? ????????????# | | ???????????????????????????????? ?????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????###+######+########??# | | ??????????????????????????# #??# | | ??????????????"???????????# #### | | ??????????????" ?????????+ ! [! """ """ + | | ??????????????? !????????# [! """ """ ###### | | ?????????????????!!???????# !! """ """ ## | | ?????????????????? ?????# ## | | ???????????????????? ???## ! ## | | ???????????????#######/###;################### | | ???????????????#!%!![ gg #???????????????# | | ????????????????#[=* @ #???????????????# | | ????????????????#[[ #???????????????# | | ????????????????#[ #???????????????# | | ????????????????# #?????????????### | | ????????????????# #?????????????# # = | | ????????????????# < #??????????????# | | ????????????????# #??????????????## | | ????????????????# #???????????????##### | | ????????????????#= #???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????#############????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 37 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 600 Resistance: KI 30 Melee Speed Boost 30 Evasion (%) 44 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed NodeShadeMace Manual? 0 Play Time 01:29:57 Cumulative 419.1 hours Start 2020.08.12 @ 22:12:18 End 2020.08.12 @ 23:42:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 48 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98b61e8f-37e7-4fd8-a96a-c228f53c48b9