Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 00:17:53 Player: Cracklepappy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (270) 1350 Value Destroyed (7882) 7882 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3980) 3980 TOTAL SCORE: 15812 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2694 Follower Combat Kills 86 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 64/300 Energy 150/150 System Corruption 17% Temperature Danger (408) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Wheel > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Hacking Suite > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Micro Nuclear Core Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Scrap Suit Improved Heat Sink High-capacity Matter Pod (56) IFF Parser Relay Coupler [NC] (31) Relay Coupler [NC] (36) Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Datajack Remote Datajack Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Advanced Treads Advanced Treads Armored Wheel Armored Wheel Scrap Suit High-capacity Matter Pod Seismic Detector Salvage Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Rocket Launcher Datajack Plasma Cutter Katana [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . . . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 134 | 7 10 6 31 2 25 32 21 Power 14 | 1 1 1 4 . 1 4 2 Engine 9 | 1 1 1 4 . . 1 1 Core 5 | . . . . . 1 3 1 Reactor . | . . . . . . . . Propulsion 48 | 2 2 2 14 . 10 9 9 Treads 40 | 2 1 2 14 . 10 6 5 Leg 2 | . 1 . . . . 1 . Wheel 5 | . . . . . . 2 3 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 21 | 2 2 1 3 1 3 6 3 Device 12 | 1 . 1 2 1 1 4 2 Storage 5 | 1 2 . 1 . 1 . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 3 | . . . . . 1 2 . Artifact . | . . . . . . . . Weapon 51 | 2 5 2 10 1 11 13 7 Energy Gun 7 | . 2 . 1 . . 4 . Energy Cannon 4 | . . . 3 . 1 . . Ballistic Gun 30 | 2 . 2 6 . 8 5 7 Ballistic Cannon 2 | . 1 . . . 1 . . Launcher 1 | . . . . 1 . . . Special Weapon 3 | . 1 . . . . 2 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 7 | . . . 4 . 1 . 2 Parts Lost 19 | . 1 4 3 . . 7 4 Power 4 | . . 1 1 . . 2 . Propulsion 6 | . 1 1 1 . . . 3 Utility 3 | . . . . . . 2 1 Weapon 6 | . . 2 1 . . 3 . Highest Loss Streak 4 | . 1 2 1 . . 4 1 To Critical Strikes . | . . . . . . . . Average Backups 21 | 5 16 19 22 24 23 23 23 Power . | . 1 . . . . . 1 Propulsion 5 | 2 4 4 5 6 6 3 4 Utility 6 | . 4 6 8 9 7 6 6 Weapon 7 | 1 5 6 7 7 6 11 8 Tool/Special . | . . . . . . . . Unused Backups 51 | . 6 3 18 . 3 4 17 Power 2 | . . 1 . . . . 1 Propulsion 9 | . 2 . 4 . . . 3 Utility 23 | . 4 2 6 . 2 4 5 Weapon 17 | . . . 8 . 1 . 8 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 99 97 99 Engine 8 | . 14 14 10 11 2 . 4 Core 2 | . . . . . 6 8 4 Treads 27 | . 27 28 32 33 27 21 11 Wheel 1 | . . . . . . 5 15 Device 11 | . 14 14 11 11 9 9 16 Storage 11 | . 14 14 11 11 9 9 9 Protection 2 | . . . . . 8 7 . Energy Gun 4 | . 11 14 . . . . 13 Ballistic Gun 25 | . 7 11 30 33 35 32 22 Peak Build Rating 41 | 7 9 10 24 23 41 41 41 Average Rating 22 | 6 8 9 22 22 28 37 39 On Entrance 18 | . 7 9 9 23 23 41 38 Naked Turns . | . . . . . . . . Heaviest Build 113 | 13 51 51 98 98 113 113 105 Greatest Support 66 | 40 40 40 60 60 66 66 42 Greatest Overweight (x) 9 | . 1 1 1 1 1 9 8 Average Overweight (x) 1 | . . 1 . 1 1 2 4 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 Average Capacity 22 | 7 17 20 23 25 25 25 25 Most Carried 25 | 8 20 20 25 25 25 25 25 Average Carried 22 | 5 16 19 23 25 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 Final Carried 25 | 8 20 20 25 25 25 24 24 Class Distribution -------------------- 41% | Scavenger-Gunner 27% | Mutant 15% | Scavenger-Tank 10% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 7440 | 290 454 85 1708 213 1259 2043 1388 Remotely . | . . . . . . . . Salvage Created 10692 | 152 952 241 2498 270 1768 2607 2204 Parts 596 | 17 46 17 160 24 90 131 111 Haulers Intercepted 18 | . 2 . 6 . 6 . 4 Recyclers Shooed 8 | 1 3 1 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 191 | . 17 6 39 12 28 50 39 Guns 173 | . 15 6 34 8 24 49 37 Cannons 8 | . 2 . 5 . . 1 . AOE 9 | . . . . 4 4 . 1 Classes Destroyed 18 | 2 6 . 3 1 . 5 1 Worker 15 | . 1 1 9 . 2 . 2 Builder 5 | . . . 3 . 1 . 1 Tunneler 7 | 4 1 1 . 1 . . . Hauler 18 | . 2 . 6 . 6 . 4 Recycler 15 | 1 3 . 5 . 4 . 2 Mechanic 3 | . . . 1 . . . 2 Operator 4 | . 1 . 3 . . . . Watcher 12 | . 3 . 5 . 3 . 1 Swarmer 55 | . 6 3 12 7 11 13 3 Grunt 84 | . 11 3 17 4 12 18 19 Brawler 5 | . . . . . . 3 2 Duelist 5 | . . . . 1 . . 4 Protector 2 | . . . . . . 1 1 Sentry 34 | . . . 10 . 5 10 9 Demolisher 1 | . . . . . . 1 . Specialist 1 | . . . . . . 1 . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . 3 . Best Kill Streak 10 | 2 3 3 6 4 8 10 8 Combat Bots Only 10 | . 3 3 5 4 7 10 7 Max Kills in Single Turn 4 | 1 1 1 2 3 4 3 2 Gunslinging 2 | . . . 1 1 1 2 1 Exploded 4 | . . . . 3 4 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 753 | . 95 33 128 46 78 238 135 Missed 192 | . 23 8 36 11 25 58 31 Hits 561 | . 72 25 92 35 53 180 104 Melee 7 | . . . . 3 . 1 3 Projectile 554 | . 72 25 92 32 53 179 101 AOE 6 | . . . . . . 6 . Critical Strikes 12 | . . . . . 2 7 3 Damage Taken 7593 | . 762 324 1060 408 698 2512 1829 Core 879 | . 129 64 88 45 60 253 240 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 154 | . . . 154 . . . . Core Remaining (%) 62 | 100 . 22 . 66 . . . Volleys Fired 566 | 10 117 26 112 18 78 115 90 Largest 4 | 2 2 2 3 3 4 4 4 Hottest 320 | 40 100 80 225 69 112 114 320 Shots Fired 1714 | 20 224 52 332 50 285 405 346 Gun 1626 | 20 191 49 299 48 276 397 346 Cannon 70 | . 25 3 31 . 8 3 . Launcher 3 | . . . . 2 1 . . Special 15 | . 8 . 2 . . 5 . Kinetic 1447 | 20 111 26 299 48 276 400 267 Thermal 259 | . 113 26 33 . 8 . 79 Explosive 3 | . . . . 2 1 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 5 15 14 17 14 20 16 19 Robot Miss Streak 7 | 1 7 2 6 2 4 7 6 Penetration Max 1 | . . . . . . 1 . Secondary Targets 38 | . . 2 10 2 4 11 9 Max Gunslinging Chain 2 | . . 1 1 1 1 2 1 Shots Hit Robots 1065 | 14 138 35 209 35 164 257 213 Core Hits 462 | 9 50 16 86 20 70 99 112 Critical Kills 7 | . . . 1 . 1 3 2 Critical Parts Destroyed 7 | . 1 1 . . 1 4 . Critical Strikes 32 | . 11 2 1 . 2 14 2 Burn 11 | . 10 1 . . . . . Destroy 14 | . 1 1 1 . 2 7 2 Blast 1 | . . . . . . 1 . Sever 6 | . . . . . . 6 . Melee Attacks 50 | . . . . . 2 48 . Impact 2 | . . . . . 2 . . Slashing 48 | . . . . . . 48 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19099 | 120 1620 383 3597 892 2770 5506 4211 Guns 15947 | 120 1370 364 3028 505 2532 3988 4040 Cannons 766 | . 245 18 450 . . 53 . Explosions 706 | . . . . 342 195 . 169 Melee 1465 | . . . . . . 1465 . Ramming 215 | . 5 1 119 45 43 . 2 Kinetic 13714 | 120 696 132 3028 505 2532 4041 2660 Thermal 2999 | . 919 250 450 . . . 1380 Explosive 706 | . . . . 342 195 . 169 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1465 | . . . . . . 1465 . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 1 4 11 17 Average Corruption 5 | . . . . 1 2 5 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 164 | . . . . 6 27 82 49 Message Errors 36 | . . . . 1 7 19 9 Matter Fused 36 | . . . . 1 4 17 14 Heat Flow Errors 26 | . . . . 1 5 14 6 Energy Discharges 17 | . . . . . 6 10 1 Data Loss (minor) 16 | . . . . 2 4 8 2 Data Loss (major) 4 | . . . . . . 3 1 Misfires 2 | . . . . . . 1 1 Alerts 7 | . . . . 1 1 3 2 Weapon Failures 20 | . . . . . . 7 13 Overload Shots . | . . . . . . . . Overflow Damage 94 | . . . 15 18 14 43 4 Projectiles 15 | . . . 15 . . . . Explosions 30 | . . . . 16 10 . 4 Melee 49 | . . . . 2 4 43 . Knockbacks 8 | . 7 . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic 7 | . 7 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 82 | . . . . . . . 82 Shots 1 | . . . . . . . 1 Rammed 17 | . 2 1 6 5 2 . 1 Targets Rammed 24 | . 2 1 12 5 3 . 1 Kicked . | . . . . . . . . Crushed 7 | . . . 6 . 1 . . Highest Temperature 561 | . 304 187 240 101 266 338 561 Average Temperature 91 | . 60 69 71 62 63 89 158 Received Heat Transfer 2721 | . 327 156 315 105 288 765 765 Effects 20 | . 2 . . . . . 18 Shutdowns 3 | . . . . . . . 3 Energy Bleed 4 | . 1 . . . . . 3 Interference 3 | . 1 . . . . . 2 Short Circuit 4 | . . . . . . . 4 Damage (minor) 1 | . . . . . . . 1 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 3 | . . . 1 1 1 . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 16 | . 7 2 . . . . 7 Heat Transferred 8108 | . 3478 814 666 . . . 3150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Maximum Alert Level 5 | . . . 2 1 1 5 5 Low Security (%) 51 | 100 100 100 24 66 85 . . Level 1 27 | . . . 65 33 14 16 . Level 2 5 | . . . 9 . . 14 . Level 3 3 | . . . . . . 18 . Level 4 4 | . . . . . . 16 47 Level 5 7 | . . . . . . 33 33 High Security . | . . . . . . . 18 Max Security . | . . . . . . . . Peak Influence 2863 | 5 130 70 539 291 318 2863 2108 Initial 1395 | . . 40 5 210 . 205 1395 Average 408 | . 44 10 253 128 98 1313 1668 Influence Increases 7165 | 25 637 160 1345 286 847 2748 1117 Destroy 0b10 Robot/C 3860 | . 340 120 780 240 560 1020 800 Destroy 0b10 Robot/NC 435 | 25 55 10 160 5 80 35 65 Destroy Leader 720 | . 90 30 222 30 148 40 160 Allied During Kill 29 | . . . . . . 3 26 Successful Hack 119 | . 40 . 57 . 22 . . Select Force Hacks 90 | . 30 . 60 . . . . Disable Machine 75 | . 30 . . . . 15 30 Anti-Garrison Action 1350 | . . . . . . 1350 . Destroy Structure 157 | . 7 . 21 11 22 75 21 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 315 | . 45 . 45 . 15 210 . Influence Decreases 5067 | 25 531 251 821 825 531 201 1882 Entered New Map 1984 | . . 66 10 329 . 111 1468 Time Decay 2713 | 25 521 175 631 496 531 . 334 Lost Part 160 | . 10 10 30 . . 70 40 Lost Ally 60 | . . . . . . 20 40 Purge Threat 150 | . . . 150 . . . . Squads Dispatched 25 | . 4 . 6 . 4 . 11 Investigation 8 | . 3 . 3 . . . 2 Extermination . | . . . . . . . . Reinforcement 8 | . 1 . 3 . 3 . 1 Assault 7 | . . . . . . . 7 Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 18 | . 2 . 5 . 5 . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 283 | . 38 7 62 12 44 56 64 Peak Tracking Total 10 | . 5 3 5 4 5 10 10 Tactical Retreats 14 | . 3 . 2 . 1 8 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 22 | . 1 . 1 . 2 14 4 Indirectly . | . . . . . . . . Trap Hack Attempts 67 | . 42 . 25 . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 8 | . 6 . 2 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 9 | . 2 . . . . 5 2 Max in Single Turn 2 | . 1 . . . . 1 2 Garrison Access 1 | . . . . . . . 1 Garrison Relay 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 37 | . 8 . 15 1 8 3 2 Terminals 27 | . 5 . 10 1 6 3 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 108 | . 26 . 49 3 19 5 6 Successful 43 | . 11 . 24 . 8 . . Failed 63 | . 14 . 24 3 11 5 6 Catastrophic 8 | . . . 3 . 1 2 2 Database Lockouts 2 | . 1 . 1 . . . . Manual 59 | . 18 . 27 3 7 . 4 Terminals 84 | . 19 . 35 3 16 5 6 Fabricators . | . . . . . . . . Repair Stations 12 | . 3 . 7 . 2 . . Recycling Units 6 | . 4 . 2 . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 13 | . 4 . 6 . 3 . . Part Schematic 1 | . . . 1 . . . . Robot Schematic 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 2 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 1 . 5 . 1 . . Scan Component 5 | . 1 . 3 . 1 . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 18 | . 6 . 9 . 3 . . Terminals 15 | . 5 . 7 . 3 . . Operators 1 | . . . 1 . . . . Skim 14 | . 5 . 6 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Tunnel 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 7 . 13 1 8 3 2 Full Trace Events 6 | . 2 . 1 1 . 1 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 115 | . . . 115 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 19 | . . . . . . 18 1 Machine Destruction 19 | . . . . . . 18 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 4 | . . . . . . 4 . Largest Group 3 | . . . . . . 3 3 Highest-Rated Group 48 | . . . . . . 48 48 Highest-Rated Ally 31 | . . . . . . 31 16 Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . . . 4 30 Total Damage 371 | . . . . . . 42 329 Kills 5 | . . . . . . 2 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Active Infowar (turns) 5452 | 115 3399 1614 21 . . 303 . Seismic 5452 | 115 3399 1614 21 . . 303 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 19954 | 204 3711 1614 6089 1491 2538 3382 925 Spaces Moved 7665 | 103 1490 634 2259 593 896 1340 350 Core 4 | 4 . . . . . . . Treads 6853 | 99 1490 634 2259 593 896 844 38 Legs . | . . . . . . . . Wheels 808 | . . . . . . 496 312 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 240 225 150 150 Average Speed 215 | 155 202 240 218 240 239 198 175 Slowest Speed 560 | 160 240 240 240 240 240 230 560 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 74 | 7 97 98 98 99 64 94 39 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 10 | . 2 1 5 2 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 54 | . 6 . 2 17 14 15 . Terrain Destroyed 102 | . 6 . 13 17 20 21 25 Melee 17 | . . . . . 2 15 . Projectile 34 | . 6 . 13 . 9 6 . AOE 51 | . . . . 17 9 . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 9905 | 127 1954 682 3173 620 1124 1694 531 Wait 1058 | . 250 3 646 1 80 53 25 Move 7659 | 102 1489 633 2258 592 896 1339 350 Hop . | . . . . . . . . Pick Up 107 | 8 23 6 34 . 10 15 11 Fast Attach 23 | 7 1 . 6 . . 6 3 Attach 25 | . 1 4 2 . 2 7 9 Detach 1 | . . . . . . 1 . Swap 146 | . 16 3 35 3 28 40 21 Drop 128 | . 13 6 43 1 25 19 21 Fire 566 | 10 117 26 112 18 78 115 90 Melee 50 | . . . . . 2 48 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 24 | . 2 1 12 5 3 . 1 Escape Stasis 42 | . . . . . . 42 . Rewire 1 | . . . . . . 1 . Trap 67 | . 42 . 25 . . . . Miscellaneous 8 | . . . . . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 205 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 5) 427 | -10/Materials | Discovered new exit (range 13) 702 | -10/Materials | Discovered new exit (range 8) 719 | -10/Materials | Central database locked down 828 | -10/Materials | Discovered new exit (range 16) 2178 | -10/Materials | Discovered new exit (range 13) 2377 | -10/Materials | Identified exit to Subcaves 2438 | -10/Materials | Learned Storage trap positions 2488 | -10/Materials | Learned Storage trap positions 2559 | -10/Materials | Loaded intel: 2 recycling unit locations 2581 | -10/Materials | Learned location of Subcaves (-10) 2611 | -10/Materials | Learned location of 1 exit from Recycling 2649 | -10/Materials | Loaded intel: 7 terminal locations 3364 | -10/Materials | Core integrity fell below 50% 3916 | -10/Materials | Entered Mines 3924 | -10/Mines | Discovered new exit (range 9) 4096 | -10/Mines | Learned Materials terminal intel 4137 | -10/Mines | Learned location of Zion (-6) 4387 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 4393 | -10/Mines | Found Scrap Suit 4989 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4989 | -10/Mines | Discovered new exit (range 5) 5381 | -10/Mines | Discovered new exit (range 5) 5530 | -10/Mines | Entered Materials 5530 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5531 | -9/Materials | Loaded intel: 12 terminal locations 6000 | -9/Materials | Central database locked down 6424 | -9/Materials | Build established: Scavenger-Gunner 6761 | -9/Materials | Discovered new exit (range 11) 8859 | -9/Materials | Discovered new exit (range 4) 9168 | -9/Materials | Discovered new exit (range 9) 9604 | -9/Materials | Repaired Imp. Assault Rifle 9670 | -9/Materials | Repaired Broken Imp. Assault Rifle 9865 | -9/Materials | Discovered new exit (range 15) 10785 | -9/Materials | Learned location of 1 exit from Storage 10873 | -9/Materials | Learned Storage emergency access door positions 10937 | -9/Materials | Loaded intel: 14 trap records 10984 | -9/Materials | Learned Storage stockpile data 11619 | -9/Materials | Entered Mines 11864 | -9/Mines | Learned Materials stockpile data 11883 | -9/Mines | Discovered new exit (range 6) 12796 | -9/Mines | Discovered new exit (range 13) 13110 | -9/Mines | Entered Materials 13110 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 13378 | -8/Materials | Destroyed 7 combat bots 13450 | -8/Materials | Build established: Scavenger-Tank 14512 | -8/Materials | Discovered new exit (range 5) 14658 | -8/Materials | Discovered new exit (range 15) 15529 | -8/Materials | Garrison activated, responded to threat 15648 | -8/Materials | Identified exit to Garrison 15648 | -8/Materials | Entered Garrison 15710 | -8/Garrison | Installed Relay Interface Framework 15786 | -8/Garrison | Build established: Tank 16132 | -8/Garrison | Triggered checkpoint 16219 | -8/Garrison | Garrison Relay disabled 16313 | -8/Garrison | Triggered checkpoint 16448 | -8/Garrison | Triggered checkpoint 16563 | -8/Garrison | Discovered new exit (range 10) 16612 | -8/Garrison | Triggered checkpoint 16709 | -8/Garrison | Garrison Relay disabled 16906 | -8/Garrison | Triggered checkpoint 16947 | -8/Garrison | Garrison Relay disabled 16976 | -8/Garrison | Garrison Relay disabled 17164 | -8/Garrison | Rescued a captive Derelict 17344 | -8/Garrison | Triggered checkpoint 17450 | -8/Garrison | Discovered new exit (range 14) 17489 | -8/Garrison | Discovered new exit (range 5) 18141 | -8/Garrison | Build established: Scavenger-Tank 18163 | -8/Garrison | Discovered new exit (range 12) 18232 | -8/Garrison | System corruption reached 10% 18240 | -8/Garrison | Core integrity fell below 50% 18279 | -8/Garrison | Destroyed 10 combat bots 18405 | -8/Garrison | Triggered checkpoint 18551 | -8/Garrison | Triggered checkpoint 18617 | -8/Garrison | Lost 4 parts (1p1u2w) 18976 | -8/Garrison | Build established: Scavenger-Gunner 19030 | -8/Garrison | Entered Materials 19030 | -8/Materials | Accompanied by 3 allies 19228 | -8/Materials | Destroyed 7 combat bots 19293 | -8/Materials | Core integrity fell below 20% 19430 | -8/Materials | First assault squad dispatched 19780 | -8/Materials | High security lockdown imminent 19837 | -8/Materials | Discovered new exit (range 11) 19860 | -8/Materials | High security lockdown engaged 19955 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19945_ Acquired 34 matter. 19946_ C-30 ARC bursts open, deploying its payload. 19946_ G-50 Soldier unfolds itself. 19946_ G-47 Trooper unfolds itself. 19946_ B-36 Bruiser unfolds itself. 19946_ L-31 Rogue unfolds itself. 19946_ I-25 Savior unfolds itself. 19948_ Overheating: Imp. Heat Sink damaged (-11). 19948_ Arm. Wheel destroyed. 19951_ C-30 ARC bursts open, deploying its payload. 19951_ G-50 Soldier unfolds itself. 19951_ G-47 Trooper unfolds itself. 19951_ B-36 Bruiser unfolds itself. 19951_ M-28 Smith unfolds itself. 19951_ System corrupted: Enh. Autogun jammed. 19952_ Power failure, Lgt. Angular Momentum Engine shutdown. 19952_ W-25 Informer sends out distress signal. 19953_ Overheating: System interference. 19953_ Enh. Autogun temporarily disabled. 19953_ Imp. Heat Sink temporarily disabled. 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"" ?????? | | """ "" # """ ???????????????# Y" #????? | | """ """ # """ ??????????????# "" #????? | | """ """ # ??????????????# #????? | | ######+#?????????????# #????? | | ! #????? #?????????????# ! #????? | | ##########????? #?????????????# #????? | | ??????????????? #?????????????###########????? | | ????????????????#????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 39% | -9/Materials Imp. Assault Rifle | 50% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentCoolingSuite Manual? 0 Play Time 01:21:11 Cumulative 1032.9 hours Start 2025.07.09 @ 22:58:34 End 2025.07.10 @ 00:17:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 520 Rogue 520 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 89 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 1cb1af30-9f62-40bb-8e8a-0f2803a78db0