Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.09 @ 17:55:33 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1179) 1179 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3049 Bonus ------- None Cogmind --------- Core Integrity 401/550 Matter 300/300 Energy 81/265 System Corruption 0% Temperature Cool (6) Movement Treading (166) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Structural Scanner Long-range Tractor Beam > --- WEAPON (2) ------- Shock Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Armored Treads Medium Matter Pod (100) Trap Scanner Improved Sensor Array Improved Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Transmission Jammer Medium Reactive Plating Medium Reactive Plating Hacking Suite Spread Laser Heavy Assault Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Trap Scanner Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Medium Matter Pod Sensor Array Terrain Scanner Improved Targeting Computer Armor Integrity Analyzer Transmission Jammer Hardened Light Armor Plating Shield Generator Hacking Suite Shock Rifle Spread Laser Heavy Assault Rifle Heavy Assault Rifle Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 39 | 2 7 12 18 Power 3 | . 1 1 1 Engine 3 | . 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 2 2 6 Treads 12 | 2 2 2 6 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | . 1 8 7 Device 11 | . 1 6 4 Storage 1 | . . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 8 | . 3 1 4 Energy Gun 3 | . 1 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 . 2 Ballistic Cannon 2 | . 1 . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 2 6 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 5 | . . 1 5 Average Slot Usage (%) 98 | . 97 99 98 Engine 11 | . 14 11 8 Treads 29 | . 27 33 26 Device 22 | . 12 20 32 Storage 11 | . 14 11 9 Protection 1 | . . . 3 Energy Gun 5 | . 14 2 2 Ballistic Gun 7 | . 8 8 6 Ballistic Cannon 8 | . 3 11 8 Naked Turns . | . . . . Heaviest Build 66 | 14 16 62 66 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 16 | 8 8 20 20 Most Carried 20 | 6 8 20 20 Average Carried 13 | 4 6 14 18 Final Capacity 20 | 8 8 20 20 Final Carried 20 | 2 8 20 16 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1427 | 208 222 399 598 Remotely 728 | . . 130 598 Salvage Created 1572 | . 207 628 737 Parts 94 | . 20 38 36 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 4 12 11 Guns 13 | . 2 4 7 Cannons 14 | . 2 8 4 Classes Destroyed 9 | . 4 5 . Worker 2 | . 1 . 1 Builder 2 | . 1 . 1 Hauler 1 | . . 1 . Recycler 6 | . . 4 2 Operator 1 | . . 1 . Watcher 7 | . 2 1 4 Swarmer 7 | . . 7 . Grunt 12 | . 4 1 7 Sentry 8 | . . 4 4 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 5 | . 2 4 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2093 | . 184 416 1493 Core 208 | . 16 43 149 Absorbed by Shields 24 | . . 24 . Core Remaining (%) 94 | 100 93 89 . Volleys Fired 115 | . 17 41 57 Largest 2 | . 2 2 2 Hottest 109 | . 80 100 109 Shots Fired 224 | . 31 82 111 Gun 130 | . 22 41 67 Cannon 94 | . 9 41 44 Launcher . | . . . . Special . | . . . . Kinetic 192 | . 25 75 92 Thermal 16 | . . 7 9 Explosive . | . . . . Electromagnetic 16 | . 6 . 10 Robot Hit Streak 10 | . 6 10 8 Robot Miss Streak 7 | . 4 7 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 137 | . 19 47 71 Core Hits 79 | . 11 27 41 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . . 4 Destroy 2 | . . . 2 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2531 | . 290 724 1517 Guns 1176 | . 189 273 714 Cannons 1250 | . 97 451 702 Explosions 101 | . . . 101 Melee . | . . . . Ramming 4 | . 4 . . Kinetic 2094 | . 250 672 1172 Thermal 254 | . . 52 202 Explosive . | . . . . Electromagnetic 179 | . 36 . 143 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 1 | . 1 . . Message Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 17 | . . 11 6 Projectiles 17 | . . 11 6 Explosions . | . . . . Melee . | . . . . Knockbacks 16 | . 1 4 11 Impact . | . . . . Kinetic 14 | . 1 3 10 Secondary 2 | . . 1 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 345 | . 18 252 345 Average Temperature 97 | . 9 92 120 Received Heat Transfer 969 | . 105 72 792 Effects 2 | . . 1 1 Energy Bleed 1 | . . 1 . Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 340 | . . 60 280 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 300 | . 76 300 239 Initial 63 | . . . 63 Average 93 | . 29 110 120 Maximum Alert Level 1 | . . 1 1 Low Security (%) 85 | 100 100 93 64 Level 1 14 | . . 6 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 7 20 22 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 4 5 2 Terminals 10 | . 4 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 28 | . 9 13 6 Successful 12 | . 4 6 2 Failed 16 | . 5 7 4 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 15 | . 8 7 . Terminals 26 | . 9 13 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 5 | . 1 3 1 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Unreport Threat 2 | . 1 . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 6 | . 3 3 . Terminals 6 | . 3 3 . Botnet 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 5 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2201 | 5 547 937 712 Spaces Moved 1027 | 1 289 477 260 Core . | . . . . Treads 1027 | 1 289 477 260 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 160 | 160 160 160 160 Average Speed 168 | 160 160 160 193 Slowest Speed 263 | 160 160 160 263 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 2 65 41 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . . 10 Melee . | . . . . Projectile 7 | . . . 7 AOE 3 | . . . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1272 | 6 341 568 357 Wait 31 | . 16 13 2 Move 1024 | . 288 476 260 Hop . | . . . . Pick Up 43 | . 11 21 11 Fast Attach 1 | . 1 . . Attach 19 | 2 4 5 8 Detach . | . . . . Swap 19 | . 2 7 10 Drop 19 | 4 1 5 9 Fire 115 | . 17 41 57 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 3) 530 | -10/Materials | Discovered new exit (range 14) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 556 | -9/Materials | Discovered new exit (range 15) 685 | -9/Materials | Identified exit to Mines 685 | -9/Materials | Identified exit to Storage 1464 | -9/Materials | Discovered new exit (range 15) 1490 | -9/Materials | Entered another Materials area 1490 | -8/Materials | Evolved 2 slots: Utility x2 2202 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired 3 matter. K-01 Serf collects debris. Acquired 3 matter. K-01 Serf collects debris. G-50 Soldier misfires. G-50 Soldier suffers critical hit (Destroy). G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. G-50 Soldier misfires. Acquired 3 matter. K-01 Serf collects debris. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper IFF system glitched. Acquired 3 matter. K-01 Serf sends out distress signal. Acquired 3 matter. G-47 Trooper misfires. Acquired 3 matter. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?#?????????????????##????????????????????????????? | | ???????#????????????????????##?????#?????????????? | | #################????????????????????????????????? | | #################?#??????????????????????????????? | | ## # ##????????????????????????????????? | | ## # ""##????##########??????????????????? | | ## """ #! T"###???##########??????????????????? | | ## """ # ""##?#??##!=@![[###?????????????????? | | ## """ + ##????##!!!![[;##?????????????????? | | ## # ######## ! lg;#####??????????????? | | #####+######+########## g ;#####???? + ???????? | | ## ! !% % % g # ???????? | | ## %= =%= = %um # ???????? | | ## ! =%[ % ##???????? | | ## =#######+######+######################???????? | | # *%##### # ##### ############????????? | | #*%=##???????? ?? ????????####??????????????????? | | + ##?#?????? # ?????????####??????????????????? | | # ! ###??????? # ???????????????????????????????? | | # ##???? ??? # ???????????????????????????????? | | # ##??? ????????T?????????????????????????????? | | ## ###?????#?#?????????????????????????????????? | | ## =!##???????????#??????????????????????????????? | | ## ##??#??#????????????????????????????????????? | | ## !%##??????????????????????????????????????????? | | ## ##?#????????????????????????????????????????? | | ## ##?????#?#??????????????????????????????????? | | ## ##??????????????????????????????????????????? | | ## ! ##?##???????????????????????????????????????? | | ## =###?????????????????????????????????????????? | | # ################????????????????????????????? | | # "###############????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpBiocellReactor Manual? 0 Play Time 00:15:07 Cumulative 228.3 hours Start 2021.07.09 @ 17:41:46 End 2021.07.09 @ 17:55:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7839a6e5-b367-434e-8fa9-b7d89af95e38