Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 17:28:40 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (246) 1230 Value Destroyed (8606) 8606 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1516) 1516 TOTAL SCORE: 16392 Bonus ------- High Alert Combat Kills 898 Follower Combat Kills 666 Registered with UFD 300 Friendly Fire -348 Cogmind --------- Core Integrity 807/1000 Matter 167/300 Energy 226/310 System Corruption 6% Temperature Critical (571) Movement Treading (246) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon Ion Burst Cannon Bore Cannon Bore Cannon > --- INVENTORY (15) --- Medium Treads Improved Medium Treads Improved Titanium Leg Improved Titanium Leg Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator Advanced Shield Generator System Shield Ion Burst Cannon Heavy Phase Cannon Proton Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Heavy Armor Plating System Shield Mini Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Ion Burst Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Medium Treads Medium Treads Improved Titanium Leg Improved Titanium Leg Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator Advanced Shield Generator System Shield Ion Burst Cannon Heavy Phase Cannon Proton Missile Launcher Phasing Sabre [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 5 | . . . 1 . . . 3 . 1 . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 151 | 6 10 . 22 18 4 1 51 20 19 . Power 12 | 1 1 . 1 . . . 3 4 2 . Engine 10 | 1 1 . 1 . . . 2 3 2 . Core 2 | . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 . 6 . . 1 12 6 3 . Treads 22 | 2 2 . 6 . . 1 4 4 3 . Leg 10 | . . . . . . . 8 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 1 4 . 4 2 3 . 17 4 12 . Device 24 | . . . 2 1 2 . 7 2 10 . Storage 2 | 1 1 . . . . . . . . . Processor 4 | . . . . . . . 3 . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 16 | . 3 . 2 1 1 . 7 2 . . Artifact . | . . . . . . . . . . . Weapon 60 | 2 3 . 11 16 1 . 19 6 2 . Energy Gun 26 | 1 1 . 11 8 1 . 4 . . . Energy Cannon 9 | . 2 . . . . . 3 3 1 . Ballistic Gun 10 | 1 . . . 1 . . 8 . . . Ballistic Cannon 3 | . . . . . . . . 2 1 . Launcher 7 | . . . . 3 . . 3 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . 4 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . . 2 . 1 . Parts Lost 26 | . 1 . . 2 1 . 17 2 . 3 Power 3 | . . . . . . . 1 1 . 1 Propulsion 3 | . . . . . . . 3 . . . Utility 9 | . 1 . . . . . 6 . . 2 Weapon 11 | . . . . 2 1 . 7 1 . . Highest Loss Streak 4 | . 1 . . 1 1 . 4 1 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 97 99 100 100 87 87 89 93 Engine 10 | . 14 14 11 11 11 11 6 6 9 10 Treads 20 | . 27 28 22 22 22 22 11 11 23 23 Leg 2 | . . . . . . . 10 14 . . Device 7 | . . . 9 11 14 11 8 5 4 5 Storage 9 | . 14 14 11 11 11 11 6 6 5 5 Processor 3 | . . . . . . . 8 13 11 10 Protection 9 | . 13 14 10 10 7 11 10 5 5 5 Energy Gun 20 | . 22 28 32 30 33 33 4 . . . Energy Cannon 3 | . 5 . . . . . . 12 11 11 Ballistic Gun 1 | . . . . . . . 13 . . . Ballistic Cannon 1 | . . . . . . . . 5 7 11 Peak Build Rating 78 | 6 8 8 23 24 27 25 60 69 78 78 Average Rating 32 | 4 7 8 17 23 24 24 42 64 72 77 On Entrance 28 | . 6 8 8 20 24 24 24 56 67 78 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 13 32 32 46 47 46 46 72 79 91 90 Greatest Support 98 | 40 40 40 46 46 46 46 86 96 98 98 Greatest Overweight (x) 2 | 1 . . 1 1 . . 1 2 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 10 12 15 15 15 15 15 15 15 15 Average Carried 12 | 2 7 10 12 14 14 14 11 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 12 13 14 14 13 13 15 15 15 Class Distribution -------------------- 26% | Commander-Tank 23% | Tank 18% | Mutant 17% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Commander-Tank | -9/Recycling Commander-Tank | -9/Scraptown Gunner | -6/Factory Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Matter Collected 3534 | 254 101 . 220 249 54 10 1227 675 698 46 Remotely . | . . . . . . . . . . . Salvage Created 10836 | . 1044 129 1590 1439 425 . 2628 2053 1212 316 Parts 523 | . 63 5 95 82 26 . 102 77 62 11 Haulers Intercepted 18 | . 2 . 5 6 . . 2 3 . . Recyclers Shooed 11 | . 2 . . 3 . . 4 2 . . Parts Field Recycled 9 | . . . . . . . 9 . . . Retrieved Matter 213 | . . . . . . . 213 . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Combat Hostiles Destroyed 176 | . 22 6 29 23 6 . 31 29 24 6 Guns 81 | . 15 5 18 15 5 . 23 . . . Cannons 62 | . 4 . . . . . 3 26 23 6 AOE 31 | . 3 1 11 7 1 . 5 3 . . Classes Destroyed 18 | . 7 1 3 . 2 . 3 1 . 1 Worker 9 | . 2 . 1 2 . . 3 . 1 . Builder 7 | . . . 1 . 1 . 1 4 . . Tunneler 1 | . 1 . . . . . . . . . Hauler 18 | . 2 . 5 6 . . 2 3 . . Recycler 13 | . 2 . 2 1 . . 4 4 . . Operator 6 | . . . 1 1 . . 1 1 2 . Watcher 19 | . 3 . 5 2 . . 2 2 5 . Swarmer 34 | . 9 . 10 4 . . . 6 4 1 Grunt 82 | . 13 2 13 13 . . 19 13 8 1 Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . . . . . . 2 Sentry 24 | . . . 6 6 4 . . 5 2 1 Demolisher 1 | . . . . . 1 . . . . . Hunter 11 | . . . . . . . 7 3 1 . Programmer 12 | . . . . . . . 3 . 8 1 Heavy 3 | . . . . . . . 3 . . . Behemoth 2 | . . . . . . . . 1 1 . Assembled 4 | . . 4 . . . . . . . . Savage 1 | . . . . . . . . 1 . . Best Kill Streak 14 | . 7 2 10 4 3 . 5 14 4 5 Combat Bots Only 7 | . 5 2 6 4 2 . 4 7 4 5 Max Kills in Single Turn 3 | . 2 1 3 3 2 . 2 3 2 2 Gunslinging 1 | . . . . 1 . . 1 . . . Exploded 3 | . 2 1 3 1 1 . 1 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Hostile Shots Fired 788 | . 69 8 54 54 13 . 254 195 104 37 Missed 217 | . 19 1 16 14 6 . 54 72 28 7 Damage Taken 7904 | . 440 81 360 525 74 . 3207 1209 1152 856 Core 742 | . 23 9 12 66 . . 330 109 37 156 Absorbed by Shields 176 | . . . . . 10 . 166 . . . Ignored by Resistances 2261 | . 138 24 109 148 24 . 931 371 323 193 Regen/Repaired (Parts) 928 | . . . 125 83 . . 191 493 36 . Core Remaining (%) 78 | 100 . 87 . . . 80 . 48 . . Volleys Fired 506 | . 124 13 54 40 10 . 125 62 70 8 Largest 4 | . 2 2 3 3 3 . 3 3 4 4 Hottest 300 | . 100 80 135 135 135 . 300 257 279 279 Shots Fired 1290 | . 248 26 157 110 32 . 329 167 188 33 Gun 830 | . 198 26 157 103 32 . 314 . . . Cannon 441 | . 50 . . . . . 7 163 188 33 Launcher 19 | . . . . 7 . . 8 4 . . Special . | . . . . . . . . . . . Kinetic 384 | . . . . . . . 248 46 74 16 Thermal 305 | . 50 . . . . . 7 117 114 17 Explosive 19 | . . . . 7 . . 8 4 . . Electromagnetic 582 | . 198 26 157 103 32 . 66 . . . Robot Hit Streak 35 | . 30 35 24 19 23 . 31 12 22 9 Robot Miss Streak 9 | . 3 2 5 2 1 . 3 9 5 6 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 8 | . 2 1 1 1 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . . Shots Hit Robots 835 | . 76 17 95 92 24 . 279 111 125 16 Core Hits 477 | . 40 13 67 61 14 . 125 87 57 13 Critical Kills 19 | . 1 . . . . . 4 7 6 1 Critical Parts Destroyed 29 | . . . . . . . 4 10 14 1 Critical Strikes 51 | . 2 . . . . . 8 18 20 3 Meltdown 1 | . 1 . . . . . . . . . Destroy 48 | . . . . . . . 7 18 20 3 Corrupt 1 | . 1 . . . . . . . . . Smash 1 | . . . . . . . 1 . . . Melee Attacks 7 | . . . . 6 . . 1 . . . Impact 7 | . . . . 6 . . 1 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23746 | . 1550 219 2232 2426 431 . 6540 5293 4330 725 Guns 9285 | . 808 190 1351 1658 385 . 4893 . . . Cannons 10589 | . 298 . . . . . 306 4930 4330 725 Explosions 3710 | . 444 27 873 754 41 . 1208 363 . . Melee 94 | . . . . . . . 94 . . . Ramming 68 | . . 2 8 14 5 . 39 . . . Kinetic 5190 | . . . . . . . 3626 621 778 165 Thermal 11345 | . 661 27 761 509 41 . 925 4309 3552 560 Explosive 1390 | . 81 . 112 245 . . 589 363 . . Electromagnetic 5659 | . 808 190 1351 1658 385 . 1267 . . . Impact 94 | . . . . . . . 94 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 1 2 2 1 2 6 6 Average Corruption 2 | . . . . 1 1 2 1 1 3 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 64 | . . . . 3 12 1 7 14 21 6 Message Errors 14 | . . . . . 2 1 1 3 6 1 Matter Fused 13 | . . . . 1 3 . 1 5 3 . Heat Flow Errors 5 | . . . . . 3 . 1 1 . . Energy Discharges 11 | . . . . . 1 . 3 2 3 2 Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . 1 . . 1 4 2 Data Loss (major) 2 | . . . . 1 . . 1 . . . Misfires 7 | . . . . . 2 . . . 4 1 Alerts 2 | . . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 531 | . 55 . 82 42 . . 225 34 91 2 Projectiles 131 | . . . . . . . 4 34 91 2 Explosions 306 | . 55 . 82 42 . . 127 . . . Melee 94 | . . . . . . . 94 . . . Knockbacks 11 | . . . . 1 . . . 2 8 . Impact 1 | . . . . 1 . . . . . . Kinetic 10 | . . . . . . . . 2 8 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 485 | . 56 . 41 132 . . 242 14 . . Shots 16 | . 2 . 2 5 . . 6 1 . . Rammed 11 | . 1 2 2 2 2 . 2 . . . Targets Rammed 16 | . 1 2 3 3 2 . 5 . . . Kicked 3 | . . . . . . . 3 . . . Crushed 2 | . . . 1 1 . . . . . . Highest Temperature 571 | . 319 162 172 36 244 . 314 439 476 571 Average Temperature 93 | . 96 63 28 7 53 . 98 129 108 223 Received Heat Transfer 1992 | . 189 94 108 210 16 . 545 345 377 108 Effects 13 | . 3 . . . . . . 6 . 4 Shutdowns 2 | . . . . . . . . 2 . . Energy Bleed 5 | . 3 . . . . . . 1 . 1 Matter Decay 2 | . . . . . . . . 1 . 1 Short Circuit 3 | . . . . . . . . 2 . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 46 | . 2 1 8 13 2 . 20 . . . Impact Corruptions 3 | . . . . . . . 3 . . . Robots Melted 3 | . 1 . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 11 | . 3 . 1 1 . . . 3 3 . Heat Transferred 13394 | . 1179 100 800 750 . . 889 4987 4030 659 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 28 | . 4 1 8 8 1 . 6 . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Peak Influence 996 | . 505 163 638 522 220 . 417 996 750 . Initial 420 | . . 100 . 176 84 . . 176 420 . Average 303 | . 241 65 316 301 71 . 122 647 572 . Maximum Alert Level 3 | . 2 . 2 2 1 . 2 3 3 . Low Security (%) 38 | 100 38 100 16 13 96 . 82 4 . . Level 1 32 | . 48 . 52 79 3 . 16 20 . . Level 2 22 | . 12 . 30 7 . . 1 18 94 . Level 3 6 | . . . . . . . . 57 5 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 43 | . 4 . 4 5 . . 16 5 9 . Investigation 23 | . 4 . 3 4 . . 5 4 3 . Extermination 6 | . . . . . . . 3 . 3 . Reinforcement 11 | . . . 1 . . . 8 1 1 . Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . 1 . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Distress Signals 14 | . 1 . 2 3 . . 3 3 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 238 | . 28 6 38 24 10 . 37 51 34 10 Peak Tracking Total 9 | . 5 2 6 4 4 . 3 8 5 9 Tactical Retreats 12 | . 3 . 2 . . . 2 4 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Traps Triggered 9 | . 3 . 1 4 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . . . 4 . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Machines Disabled 56 | . 17 1 13 7 . . 4 5 8 1 Max in Single Turn 4 | . 2 1 4 2 . . 2 1 4 1 Garrison Access 2 | . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Machines Accessed 72 | . 6 . 9 14 10 4 6 13 10 . Terminals 50 | . 6 . 6 12 6 . 3 11 6 . Fabricators 2 | . . . . . . . 1 . 1 . Repair Stations 5 | . . . 1 1 . . 1 1 1 . Recycling Units 5 | . . . . . 4 . . 1 . . Scanalyzers 4 | . . . 2 . . . 1 . 1 . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 232 | . 22 . 40 41 24 11 27 30 37 . Successful 134 | . 12 . 25 19 15 11 14 15 23 . Failed 98 | . 10 . 15 22 9 . 13 15 14 . Catastrophic 12 | . 1 . 1 2 1 . 1 3 3 . Database Lockouts . | . . . . . . . . . . . Manual 89 | . 18 . 15 21 12 2 10 3 8 . Terminals 158 | . 22 . 27 38 17 . 12 24 18 . Fabricators 6 | . . . . . . . 3 . 3 . Repair Stations 22 | . . . 4 2 . . 9 4 3 . Recycling Units 9 | . . . . . 7 . . 2 . . Scanalyzers 24 | . . . 9 . . . 3 . 12 . Garrison Access 2 | . . . . 1 . . . . 1 . Terminal Hacks 61 | . 6 . 7 9 5 11 3 11 9 . Record 15 | . 1 . 2 . 1 5 . 1 5 . Part Schematic 6 | . . . . 1 1 . 1 2 1 . Robot Analysis 8 | . 2 . . . . 5 1 . . . Prototype ID Bank 8 | . . . 1 2 2 . 1 1 1 . Open Door 10 | . . . . 4 . . . 6 . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 2 . 1 . Load Schematic 2 | . . . . . . . 1 . 1 . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 17 | . . . 4 2 . . 5 4 2 . Scan Component 9 | . . . 2 1 . . 3 2 1 . Repair 8 | . . . 2 1 . . 2 2 1 . Recycling Unit Hacks 5 | . . . . . 5 . . . . . Report Inventory 4 | . . . . . 4 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 20 | . . . 9 . . . 1 . 10 . Insert Component 9 | . . . 4 . . . 1 . 4 . Analyze 11 | . . . 5 . . . . . 6 . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Seal Access 2 | . . . . 1 . . . . 1 . Unauthorized Hacks 26 | . 6 . 5 7 5 . 3 . . . Terminals 25 | . 6 . 5 7 5 . 2 . . . Botnet 25 | . 6 . 5 7 5 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Patch 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 58 | . 6 . 8 12 6 . 6 12 8 . Full Trace Events 31 | . 4 . 5 6 5 . 4 4 3 . Feedback Events 2 | . . . . . 1 . . 1 . . Corruption 2 | . . . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 4 1 1 . 1 2 4 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . . . 2 1 . . 2 2 1 . Time 269 | . . . 83 32 . . 35 100 19 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . Parts Scanalyzed 8 | . . . 4 . . . 1 . 3 . Part Schematics Acquired 7 | . . . 4 . . . . . 3 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 19 | . . . . 1 13 . . 5 . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Total Allies 27 | . . . . 1 13 . . 13 . . Largest Group 11 | . . . . 1 11 11 11 8 4 . Highest-Rated Group 246 | . . . . 15 195 195 195 246 113 . Highest-Rated Ally 39 | . . . . 15 34 34 34 39 39 . Total Orders 4 | . . . . . 1 . 2 . 1 . EXPLORE 4 | . . . . . 1 . 2 . 1 . Ally Attacks 121 | . . . . . 6 . 26 51 38 . Total Damage 2396 | . . . . . 243 . 435 1045 673 . Kills 24 | . . . . . 5 . 5 10 4 . Allies Corrupted 4 | . . . . . . . . 4 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Robot Analysis Total 8 | . 2 . . . . 5 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 16 | . . . . . 4 . 3 . 9 . Drone Recoveries 2 | . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Turns Passed 14820 | 54 1629 652 1797 1835 1097 2944 1779 1170 1583 280 Spaces Moved 7030 | 30 694 377 794 809 587 1821 690 432 651 145 Core 9 | 9 . . . . . . . . . . Treads 6534 | 21 694 377 794 809 587 1821 420 215 651 145 Legs 487 | . . . . . . . 270 217 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 165 165 Average Speed 164 | 137 160 160 180 170 160 160 163 168 165 165 Slowest Speed 320 | 160 160 160 240 240 160 160 240 320 165 165 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 61 | 3 93 72 76 95 99 94 16 75 24 25 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 761 | . 275 4 138 91 5 . 98 79 66 5 Melee . | . . . . . . . . . . . Projectile 67 | . . . . . . . . 35 27 5 AOE 694 | . 275 4 138 91 5 . 98 44 39 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp Total 9143 | 43 968 399 1042 1168 720 1853 1104 694 991 161 Wait 1067 | . 111 5 124 259 43 25 165 106 222 7 Move 7021 | 29 693 377 793 808 586 1820 689 431 650 145 Hop . | . . . . . . . . . . . Pick Up 134 | 8 19 3 23 12 1 2 40 16 10 . Fast Attach 25 | . . . 3 3 . . 3 7 9 . Attach 73 | 6 5 . 8 4 1 . 38 7 4 . Detach 10 | . . . 1 . . . 8 1 . . Swap 54 | . 5 . 11 11 3 1 11 6 6 . Drop 100 | . 10 . 22 11 . 4 19 16 18 . Fire 506 | . 124 13 54 40 10 . 125 62 70 8 Melee 7 | . . . . 6 . . 1 . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . 3 . . . Crush 12 | . 1 1 3 3 2 . 2 . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire 126 | . . . . 11 74 1 . 37 2 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Discovered new exit (range 15) 630 | -10/Materials | Discovered new exit (range 16) 1497 | -10/Materials | Discovered new exit (range 15) 1684 | -10/Materials | Entered Mines 1738 | -10/Mines | Assembled infested the area 1743 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1904 | -10/Mines | Discovered new exit (range 10) 1970 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2336 | -10/Mines | Entered Materials 2336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2337 | -9/Materials | Discovered new exit (range 14) 2389 | -9/Materials | Discovered new exit (range 15) 2641 | -9/Materials | Build established: Tank 2656 | -9/Materials | Identified exit to Materials 2822 | -9/Materials | Identified exit to Mines 2822 | -9/Materials | Identified exit to Storage 3626 | -9/Materials | Repaired Imp. EM Shotgun 3660 | -9/Materials | Repaired Med. Armor Plating 4133 | -9/Materials | Entered Storage 4479 | -9/Storage | Garrison activated, responded to threat 4826 | -9/Storage | Repaired Med. Armor Plating 5207 | -9/Storage | Identified exit to Recycling 5464 | -9/Storage | Used back door to open Recycling access 5753 | -9/Storage | Discovered exit to Materials (range 10) 5968 | -9/Storage | Entered Recycling 5968 | -9/Recycling | Accompanied by 1 ally 6045 | -9/Recycling | Discovered new exit (range 50) 6340 | -9/Recycling | Lost 3 allies 6603 | -9/Recycling | Build established: Commander-Tank 7006 | -9/Recycling | Scanned before Scraplab entrance 7028 | -9/Recycling | Entered Scraplab 7041 | -9/Recycling | Discovered new exit (range 3) 7065 | -9/Recycling | Entered Scraptown 7065 | -9/Scraptown | Accompanied by 11 allies 7115 | -9/Scraptown | System corruption cleaned by C-Scrubber 7397 | -9/Scraptown | Discovered new exit (range 13) 7718 | -9/Scraptown | Visited Red Mages 7782 | -9/Scraptown | Visited Comm Corps 7856 | -9/Scraptown | Visited Shadow of the Wyrm 7931 | -9/Scraptown | Visited Assassins FH 7942 | -9/Scraptown | Visited Spacefarers 8256 | -9/Scraptown | Visited Fellowship of the Rings 8528 | -9/Scraptown | Visited SPCMW 8584 | -9/Scraptown | Visited UFD Registry 8619 | -9/Scraptown | Registered with UFD as "Fluxwalker" 8675 | -9/Scraptown | Visited Junk Repository 8749 | -9/Scraptown | Visited Research Penetration Think Tank 8790 | -9/Scraptown | Visited Analyses Database 8926 | -9/Scraptown | Discovered new exit (range 5) 8984 | -9/Scraptown | Visited Science Guys 9040 | -9/Scraptown | Visited Junk Repository 9222 | -9/Scraptown | Visited Chapter 10 9287 | -9/Scraptown | Visited LU-1G1's Boring Crew 9407 | -9/Scraptown | Visited Scrap Suit Storage 9585 | -9/Scraptown | Found Scrap Suit 10009 | -9/Scraptown | Entered Factory 10009 | -6/Factory | Accompanied by 11 allies 10009 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 10303 | -6/Factory | Lost 7 allies 10330 | -6/Factory | Lost 4 parts (1u3w) 10380 | -6/Factory | Discovered new exit (range 36) 10495 | -6/Factory | Lost 3 parts (1n2u) 10544 | -6/Factory | Discovered new exit (range 72) 10762 | -6/Factory | Build established: Scavenger-Tank 11159 | -6/Factory | Repaired Great Maul 11176 | -6/Factory | Repaired Hvy. Assault Rifle 11222 | -6/Factory | Cargo convoy interrupted 11472 | -6/Factory | Lost 4 parts (1p2u1w) 11763 | -6/Factory | Lost 3 parts (3w) 11788 | -6/Factory | Entered Extension 11808 | -6/Extension | Build established: Gunner 11925 | -6/Extension | Rescued a captive Derelict 12014 | -6/Extension | Rescued a captive Derelict 12016 | -6/Extension | Rescued a captive Derelict 12188 | -6/Extension | Disrupted transfer network 12207 | -6/Extension | Spotted B-75 Beast 12213 | -6/Extension | Allies destroyed B-75 Beast 12234 | -6/Extension | Spotted B-75 Beast 12245 | -6/Extension | Destroyed B-75 Beast 12254 | -6/Extension | Lost 5 allies 12316 | -6/Extension | Destroyed 7 combat bots 12324 | -6/Extension | Core integrity fell below 50% 12576 | -6/Extension | Rescued a captive Derelict 12628 | -6/Extension | Rescued a captive Derelict 12645 | -6/Extension | Rescued a captive Derelict 12657 | -6/Extension | Build established: Scavenger-Gunner 12696 | -6/Extension | Rescued a captive Derelict 12706 | -6/Extension | Rescued a captive Derelict 12758 | -6/Extension | Lost 4 allies 12821 | -6/Extension | Repaired Imp. Heavy Armor Plating 12873 | -6/Extension | Repaired Bore Cannon 12916 | -6/Extension | Discovered new exit (range 10) 12918 | -6/Extension | Discovered new exit (range 6) 12956 | -6/Extension | Disrupted transfer network 12958 | -6/Extension | Entered Factory 12958 | -5/Factory | Accompanied by 4 allies 12958 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13170 | -5/Factory | Discovered new exit (range 15) 13179 | -5/Factory | Garrison activated, responded to threat 13298 | -5/Factory | Spotted B-75 Beast 13331 | -5/Factory | Destroyed B-75 Beast 13943 | -5/Factory | Repaired Imp. Heat Sink 14226 | -5/Factory | Lost 4 allies 14458 | -5/Factory | First assault squad dispatched 14541 | -5/Factory | Entered Upper Caves 14797 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14821 | -5/Upper Caves | Self-destructed Last Messages --------------- 14809_ HV Slug penetrates Wall. 14810_ Carbon-fiber Leg fries itself beyond repair. 14810_ Critical hit (Burn: +37). 14812_ System Shield destroyed. 14813_ Microactuators fries itself beyond repair. 14813_ HV Slug penetrates B-60 Warrior. 14814_ Railgun fries itself beyond repair. 14814_ Adv. Targeting Computer destroyed. 14816_ Imp. Medium Treads broken. 14816_ Overheating: Short circuit. 14817_ Overheating: Energy bleed (-44). 14817_ G-50 Soldier destroyed. 14817_ HV Slug penetrates B-60 Warrior. 14817_ Lgt. Angular Momentum Engine destroyed. 14818_ Overheating: Core damaged (-140). 14819_ Overheating: Matter decay (-47). 14819_ Microactuators fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????######????????????# | | ??????????????????????????????## ##?????????### | | ?????????????????????????????## #????????## | | ?????????????????????????????# #???????## | | ??????????????????????#####?## #??????## | | ?????????????????????## ### #??###?# | | ?????????????????????# l@ ## ### ### | | ?????????????????????# bb #### ## ## | | ???????????????? %%%= ## ## # | | ?????????????? g ####### ## ##### # | | ?????????????## % ?????# ### ##?## # | | ??????????????# ?????# #?###?## # | | ?????????????# ## % ?????# #????## # | | ????????????? ?# ?????# ####?# | | ????????????? ###??# %?????# ## ### | | ????????????? #????? % ?????# ## | | ?????????????? ????# ;###### ## #### | | ?????????????? ????# ##??# | | ??????????????????# ### ##?? | | ??????????????????## ## ## #?? | | ??????????????????????## #### #? | | ???????????????????????# #??# # | | ???????????????????????## #??# # | | ????????????????????????# ## #??# ## | | ????????????????????????## ######?? ##? | | ?????????????????????????# ##??????? ##?? | | ?????????????????????????# #???????? ##??? | | ???????????????????????? #???????? #???? | | ??????????????????????? ##????????? ##???? | | ?????????????????????? #?????????????????? | | ?????????????????????? ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Mace | -9/Storage | Hacked Weapon Cycler | -9/Recycling | Hacked Adv. Shield Generator | -6/Factory | Hacked Adv. Treads | -6/Extension | Hacked Hrd. Heavy Armor Plating | -6/Extension | Hacked Imp. Cooling System | -5/Factory | Hacked Ion Burst Cannon | -5/Factory | Scanalyzed Adv. Targeting Computer | -5/Factory | Scanalyzed Phasing Sabre | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationAntimatterRailgun Manual? 0 Play Time 02:25:37 Cumulative 41.6 hours Start 2024.08.20 @ 01:27:44 End 2024.08.22 @ 17:28:40 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dd0ae58-da5f-4ffe-81e0-a640d84df9ce