Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 17:28:40

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (246)     1230
Value Destroyed (8606)     8606
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1516)               1516
              TOTAL SCORE: 16392

 Bonus
-------
High Alert Combat Kills    898
Follower Combat Kills      666
Registered with UFD        300
Friendly Fire              -348

 Cogmind 
---------
Core Integrity             807/1000
Matter                     167/300
Energy                     226/310
System Corruption          6%
Temperature                Critical (571)
Movement                   Treading (246) Ox1
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
>          --- PROPULSION (4) ---
   Armored Treads
   Armored Treads
    Medium Treads
  Improved Medium Treads
>          --- UTILITY (7) ------
  Advanced Heat Sink
     Large Storage Unit
           Armor Integrity Analyzer
  Improved Heavy Armor Plating
>          --- WEAPON (4) -------
     Heavy Ion Cannon
           Ion Burst Cannon
           Bore Cannon
           Bore Cannon
>          --- INVENTORY (15) ---
    Medium Treads
  Improved Medium Treads
  Improved Titanium Leg
  Improved Titanium Leg
  Advanced Targeting Computer
  Improved Target Analyzer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Advanced Shield Generator
  Advanced Shield Generator
           System Shield
           Ion Burst Cannon
     Heavy Phase Cannon
           Proton Missile Launcher
           Phasing Sabre

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
    Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
           Armor Integrity Analyzer
  Improved Heavy Armor Plating
           System Shield
      Mini Drone Bay
>          --- WEAPON -----------
     Heavy Ion Cannon
           Ion Burst Cannon
           Bore Cannon
           Bore Cannon
>          --- INVENTORY --------
    Medium Treads
    Medium Treads
  Improved Titanium Leg
  Improved Titanium Leg
  Advanced Targeting Computer
  Improved Target Analyzer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Advanced Shield Generator
  Advanced Shield Generator
           System Shield
           Ion Burst Cannon
     Heavy Phase Cannon
           Proton Missile Launcher
           Phasing Sabre
[Rating: 78]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Armored Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   3   .   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             151  | 6   10  .   22  18  4   1   51  20  19  .   
  Power                    12   | 1   1   .   1   .   .   .   3   4   2   .   
    Engine                 10   | 1   1   .   1   .   .   .   2   3   2   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   .   6   .   .   1   12  6   3   .   
    Treads                 22   | 2   2   .   6   .   .   1   4   4   3   .   
    Leg                    10   | .   .   .   .   .   .   .   8   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   4   .   4   2   3   .   17  4   12  .   
    Device                 24   | .   .   .   2   1   2   .   7   2   10  .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   3   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             16   | .   3   .   2   1   1   .   7   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   3   .   11  16  1   .   19  6   2   .   
    Energy Gun             26   | 1   1   .   11  8   1   .   4   .   .   .   
    Energy Cannon          9    | .   2   .   .   .   .   .   3   3   1   .   
    Ballistic Gun          10   | 1   .   .   .   1   .   .   8   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   2   1   .   
    Launcher               7    | .   .   .   .   3   .   .   3   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   4   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   .   .   2   .   1   .   
Parts Lost                 26   | .   1   .   .   2   1   .   17  2   .   3   
  Power                    3    | .   .   .   .   .   .   .   1   1   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   .   .   
  Utility                  9    | .   1   .   .   .   .   .   6   .   .   2   
  Weapon                   11   | .   .   .   .   2   1   .   7   1   .   .   
  Highest Loss Streak      4    | .   1   .   .   1   1   .   4   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 97  99  100 100 87  87  89  93  
  Engine                   10   | .   14  14  11  11  11  11  6   6   9   10  
  Treads                   20   | .   27  28  22  22  22  22  11  11  23  23  
  Leg                      2    | .   .   .   .   .   .   .   10  14  .   .   
  Device                   7    | .   .   .   9   11  14  11  8   5   4   5   
  Storage                  9    | .   14  14  11  11  11  11  6   6   5   5   
  Processor                3    | .   .   .   .   .   .   .   8   13  11  10  
  Protection               9    | .   13  14  10  10  7   11  10  5   5   5   
  Energy Gun               20   | .   22  28  32  30  33  33  4   .   .   .   
  Energy Cannon            3    | .   5   .   .   .   .   .   .   12  11  11  
  Ballistic Gun            1    | .   .   .   .   .   .   .   13  .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   5   7   11  
Peak Build Rating          78   | 6   8   8   23  24  27  25  60  69  78  78  
  Average Rating           32   | 4   7   8   17  23  24  24  42  64  72  77  
  On Entrance              28   | .   6   8   8   20  24  24  24  56  67  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 13  32  32  46  47  46  46  72  79  91  90  
  Greatest Support         98   | 40  40  40  46  46  46  46  86  96  98  98  
  Greatest Overweight (x)  2    | 1   .   .   1   1   .   .   1   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   10  12  15  15  15  15  15  15  15  15  
  Average Carried          12   | 2   7   10  12  14  14  14  11  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   9   12  13  14  14  13  13  15  15  15  

 Class Distribution 
--------------------
 26% | Commander-Tank
 23% | Tank
 18% | Mutant
 17% | Scavenger-Gunner
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Storage
   Commander-Tank | -9/Recycling
   Commander-Tank | -9/Scraptown
           Gunner | -6/Factory
           Gunner | -6/Extension
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  
Matter Collected           3534  | 254  101  .    220  249  54   10   1227 675  698  46   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10836 | .    1044 129  1590 1439 425  .    2628 2053 1212 316  
  Parts                    523   | .    63   5    95   82   26   .    102  77   62   11   
Haulers Intercepted        18    | .    2    .    5    6    .    .    2    3    .    .    
Recyclers Shooed           11    | .    2    .    .    3    .    .    4    2    .    .    
Parts Field Recycled       9     | .    .    .    .    .    .    .    9    .    .    .    
  Retrieved Matter         213   | .    .    .    .    .    .    .    213  .    .    .    
Parts Self-Destructed      10    | .    .    .    .    .    .    .    .    .    .    10   
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Combat Hostiles Destroyed  176  | .   22  6   29  23  6   .   31  29  24  6   
  Guns                     81   | .   15  5   18  15  5   .   23  .   .   .   
  Cannons                  62   | .   4   .   .   .   .   .   3   26  23  6   
  AOE                      31   | .   3   1   11  7   1   .   5   3   .   .   
Classes Destroyed          18   | .   7   1   3   .   2   .   3   1   .   1   
  Worker                   9    | .   2   .   1   2   .   .   3   .   1   .   
  Builder                  7    | .   .   .   1   .   1   .   1   4   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   2   .   5   6   .   .   2   3   .   .   
  Recycler                 13   | .   2   .   2   1   .   .   4   4   .   .   
  Operator                 6    | .   .   .   1   1   .   .   1   1   2   .   
  Watcher                  19   | .   3   .   5   2   .   .   2   2   5   .   
  Swarmer                  34   | .   9   .   10  4   .   .   .   6   4   1   
  Grunt                    82   | .   13  2   13  13  .   .   19  13  8   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   24   | .   .   .   6   6   4   .   .   5   2   1   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   7   3   1   .   
  Programmer               12   | .   .   .   .   .   .   .   3   .   8   1   
  Heavy                    3    | .   .   .   .   .   .   .   3   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   1   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | .   7   2   10  4   3   .   5   14  4   5   
  Combat Bots Only         7    | .   5   2   6   4   2   .   4   7   4   5   
Max Kills in Single Turn   3    | .   2   1   3   3   2   .   2   3   2   2   
  Gunslinging              1    | .   .   .   .   1   .   .   1   .   .   .   
  Exploded                 3    | .   2   1   3   1   1   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  
Hostile Shots Fired        788   | .    69   8    54   54   13   .    254  195  104  37   
  Missed                   217   | .    19   1    16   14   6    .    54   72   28   7    
Damage Taken               7904  | .    440  81   360  525  74   .    3207 1209 1152 856  
  Core                     742   | .    23   9    12   66   .    .    330  109  37   156  
  Absorbed by Shields      176   | .    .    .    .    .    10   .    166  .    .    .    
  Ignored by Resistances   2261  | .    138  24   109  148  24   .    931  371  323  193  
  Regen/Repaired (Parts)   928   | .    .    .    125  83   .    .    191  493  36   .    
Core Remaining (%)         78    | 100  .    87   .    .    .    80   .    48   .    .    
Volleys Fired              506   | .    124  13   54   40   10   .    125  62   70   8    
  Largest                  4     | .    2    2    3    3    3    .    3    3    4    4    
  Hottest                  300   | .    100  80   135  135  135  .    300  257  279  279  
Shots Fired                1290  | .    248  26   157  110  32   .    329  167  188  33   
  Gun                      830   | .    198  26   157  103  32   .    314  .    .    .    
  Cannon                   441   | .    50   .    .    .    .    .    7    163  188  33   
  Launcher                 19    | .    .    .    .    7    .    .    8    4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  384   | .    .    .    .    .    .    .    248  46   74   16   
  Thermal                  305   | .    50   .    .    .    .    .    7    117  114  17   
  Explosive                19    | .    .    .    .    7    .    .    8    4    .    .    
  Electromagnetic          582   | .    198  26   157  103  32   .    66   .    .    .    
  Robot Hit Streak         35    | .    30   35   24   19   23   .    31   12   22   9    
  Robot Miss Streak        9     | .    3    2    5    2    1    .    3    9    5    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        8     | .    2    1    1    1    1    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    1    .    .    .    
Shots Hit Robots           835   | .    76   17   95   92   24   .    279  111  125  16   
  Core Hits                477   | .    40   13   67   61   14   .    125  87   57   13   
  Critical Kills           19    | .    1    .    .    .    .    .    4    7    6    1    
  Critical Parts Destroyed 29    | .    .    .    .    .    .    .    4    10   14   1    
  Critical Strikes         51    | .    2    .    .    .    .    .    8    18   20   3    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    
    Destroy                48    | .    .    .    .    .    .    .    7    18   20   3    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              7     | .    .    .    .    6    .    .    1    .    .    .    
  Impact                   7     | .    .    .    .    6    .    .    1    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23746 | .    1550 219  2232 2426 431  .    6540 5293 4330 725  
  Guns                     9285  | .    808  190  1351 1658 385  .    4893 .    .    .    
  Cannons                  10589 | .    298  .    .    .    .    .    306  4930 4330 725  
  Explosions               3710  | .    444  27   873  754  41   .    1208 363  .    .    
  Melee                    94    | .    .    .    .    .    .    .    94   .    .    .    
  Ramming                  68    | .    .    2    8    14   5    .    39   .    .    .    
  Kinetic                  5190  | .    .    .    .    .    .    .    3626 621  778  165  
  Thermal                  11345 | .    661  27   761  509  41   .    925  4309 3552 560  
  Explosive                1390  | .    81   .    112  245  .    .    589  363  .    .    
  Electromagnetic          5659  | .    808  190  1351 1658 385  .    1267 .    .    .    
  Impact                   94    | .    .    .    .    .    .    .    94   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    1    2    2    1    2    6    6    
  Average Corruption       2     | .    .    .    .    1    1    2    1    1    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64    | .    .    .    .    3    12   1    7    14   21   6    
    Message Errors         14    | .    .    .    .    .    2    1    1    3    6    1    
    Matter Fused           13    | .    .    .    .    1    3    .    1    5    3    .    
    Heat Flow Errors       5     | .    .    .    .    .    3    .    1    1    .    .    
    Energy Discharges      11    | .    .    .    .    .    1    .    3    2    3    2    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    1    .    .    1    4    2    
    Data Loss (major)      2     | .    .    .    .    1    .    .    1    .    .    .    
    Misfires               7     | .    .    .    .    .    2    .    .    .    4    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            531   | .    55   .    82   42   .    .    225  34   91   2    
  Projectiles              131   | .    .    .    .    .    .    .    4    34   91   2    
  Explosions               306   | .    55   .    82   42   .    .    127  .    .    .    
  Melee                    94    | .    .    .    .    .    .    .    94   .    .    .    
Knockbacks                 11    | .    .    .    .    1    .    .    .    2    8    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    2    8    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      485   | .    56   .    41   132  .    .    242  14   .    .    
  Shots                    16    | .    2    .    2    5    .    .    6    1    .    .    
  Rammed                   11    | .    1    2    2    2    2    .    2    .    .    .    
Targets Rammed             16    | .    1    2    3    3    2    .    5    .    .    .    
  Kicked                   3     | .    .    .    .    .    .    .    3    .    .    .    
  Crushed                  2     | .    .    .    1    1    .    .    .    .    .    .    
Highest Temperature        571   | .    319  162  172  36   244  .    314  439  476  571  
  Average Temperature      93    | .    96   63   28   7    53   .    98   129  108  223  
  Received Heat Transfer   1992  | .    189  94   108  210  16   .    545  345  377  108  
  Effects                  13    | .    3    .    .    .    .    .    .    6    .    4    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           5     | .    3    .    .    .    .    .    .    1    .    1    
    Matter Decay           2     | .    .    .    .    .    .    .    .    1    .    1    
    Short Circuit          3     | .    .    .    .    .    .    .    .    2    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              46    | .    2    1    8    13   2    .    20   .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    3    .    .    .    
Robots Melted              3     | .    1    .    .    .    .    .    .    1    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             11    | .    3    .    1    1    .    .    .    3    3    .    
  Heat Transferred         13394 | .    1179 100  800  750  .    .    889  4987 4030 659  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      28    | .    4    1    8    8    1    .    6    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Peak Influence             996  | .   505 163 638 522 220 .   417 996 750 .   
  Initial                  420  | .   .   100 .   176 84  .   .   176 420 .   
  Average                  303  | .   241 65  316 301 71  .   122 647 572 .   
Maximum Alert Level        3    | .   2   .   2   2   1   .   2   3   3   .   
  Low Security (%)         38   | 100 38  100 16  13  96  .   82  4   .   .   
  Level 1                  32   | .   48  .   52  79  3   .   16  20  .   .   
  Level 2                  22   | .   12  .   30  7   .   .   1   18  94  .   
  Level 3                  6    | .   .   .   .   .   .   .   .   57  5   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   4   .   4   5   .   .   16  5   9   .   
  Investigation            23   | .   4   .   3   4   .   .   5   4   3   .   
  Extermination            6    | .   .   .   .   .   .   .   3   .   3   .   
  Reinforcement            11   | .   .   .   1   .   .   .   8   1   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   1   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   2   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Distress Signals           14   | .   1   .   2   3   .   .   3   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   28  6   38  24  10  .   37  51  34  10  
  Peak Tracking Total      9    | .   5   2   6   4   4   .   3   8   5   9   
  Tactical Retreats        12   | .   3   .   2   .   .   .   2   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Traps Triggered            9    | .   3   .   1   4   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   4   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Machines Disabled          56   | .   17  1   13  7   .   .   4   5   8   1   
  Max in Single Turn       4    | .   2   1   4   2   .   .   2   1   4   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Machines Accessed          72   | .   6   .   9   14  10  4   6   13  10  .   
  Terminals                50   | .   6   .   6   12  6   .   3   11  6   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          5    | .   .   .   1   1   .   .   1   1   1   .   
  Recycling Units          5    | .   .   .   .   .   4   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                232  | .   22  .   40  41  24  11  27  30  37  .   
  Successful               134  | .   12  .   25  19  15  11  14  15  23  .   
  Failed                   98   | .   10  .   15  22  9   .   13  15  14  .   
    Catastrophic           12   | .   1   .   1   2   1   .   1   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   18  .   15  21  12  2   10  3   8   .   
  Terminals                158  | .   22  .   27  38  17  .   12  24  18  .   
  Fabricators              6    | .   .   .   .   .   .   .   3   .   3   .   
  Repair Stations          22   | .   .   .   4   2   .   .   9   4   3   .   
  Recycling Units          9    | .   .   .   .   .   7   .   .   2   .   .   
  Scanalyzers              24   | .   .   .   9   .   .   .   3   .   12  .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   
Terminal Hacks             61   | .   6   .   7   9   5   11  3   11  9   .   
  Record                   15   | .   1   .   2   .   1   5   .   1   5   .   
  Part Schematic           6    | .   .   .   .   1   1   .   1   2   1   .   
  Robot Analysis           8    | .   2   .   .   .   .   5   1   .   .   .   
  Prototype ID Bank        8    | .   .   .   1   2   2   .   1   1   1   .   
  Open Door                10   | .   .   .   .   4   .   .   .   6   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       17   | .   .   .   4   2   .   .   5   4   2   .   
  Scan Component           9    | .   .   .   2   1   .   .   3   2   1   .   
  Repair                   8    | .   .   .   2   1   .   .   2   2   1   .   
Recycling Unit Hacks       5    | .   .   .   .   .   5   .   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   4   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   9   .   .   .   1   .   10  .   
  Insert Component         9    | .   .   .   4   .   .   .   1   .   4   .   
  Analyze                  11   | .   .   .   5   .   .   .   .   .   6   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         26   | .   6   .   5   7   5   .   3   .   .   .   
  Terminals                25   | .   6   .   5   7   5   .   2   .   .   .   
    Botnet                 25   | .   6   .   5   7   5   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   6   .   8   12  6   .   6   12  8   .   
  Full Trace Events        31   | .   4   .   5   6   5   .   4   4   3   .   
  Feedback Events          2    | .   .   .   .   .   1   .   .   1   .   .   
    Corruption             2    | .   .   .   .   .   1   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   4   1   1   .   1   2   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   2   1   .   .   2   2   1   .   
  Time                     269  | .   .   .   83  32  .   .   35  100 19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   4   .   .   .   1   .   3   .   
  Part Schematics Acquired 7    | .   .   .   4   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   1   13  .   .   5   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  
Total Allies               27   | .    .    .    .    1    13   .    .    13   .    .    
  Largest Group            11   | .    .    .    .    1    11   11   11   8    4    .    
  Highest-Rated Group      246  | .    .    .    .    15   195  195  195  246  113  .    
  Highest-Rated Ally       39   | .    .    .    .    15   34   34   34   39   39   .    
Total Orders               4    | .    .    .    .    .    1    .    2    .    1    .    
  EXPLORE                  4    | .    .    .    .    .    1    .    2    .    1    .    
Ally Attacks               121  | .    .    .    .    .    6    .    26   51   38   .    
  Total Damage             2396 | .    .    .    .    .    243  .    435  1045 673  .    
  Kills                    24   | .    .    .    .    .    5    .    5    10   4    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    4    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Fac Upp 
Robot Analysis Total       8    | .   2   .   .   .   .   5   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   4   .   3   .   9   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   1   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  
Turns Passed               14820 | 54   1629 652  1797 1835 1097 2944 1779 1170 1583 280  
Spaces Moved               7030  | 30   694  377  794  809  587  1821 690  432  651  145  
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    
  Treads                   6534  | 21   694  377  794  809  587  1821 420  215  651  145  
  Legs                     487   | .    .    .    .    .    .    .    270  217  .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  120  120  165  165  
  Average Speed            164   | 137  160  160  180  170  160  160  163  168  165  165  
  Slowest Speed            320   | 160  160  160  240  240  160  160  240  320  165  165  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 3    93   72   76   95   99   94   16   75   24   25   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    .    .    1    1    1    1    1    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          761   | .    275  4    138  91   5    .    98   79   66   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               67    | .    .    .    .    .    .    .    .    35   27   5    
  AOE                      694   | .    275  4    138  91   5    .    98   44   39   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  
Total                      9143 | 43   968  399  1042 1168 720  1853 1104 694  991  161  
  Wait                     1067 | .    111  5    124  259  43   25   165  106  222  7    
  Move                     7021 | 29   693  377  793  808  586  1820 689  431  650  145  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134  | 8    19   3    23   12   1    2    40   16   10   .    
  Fast Attach              25   | .    .    .    3    3    .    .    3    7    9    .    
  Attach                   73   | 6    5    .    8    4    1    .    38   7    4    .    
  Detach                   10   | .    .    .    1    .    .    .    8    1    .    .    
  Swap                     54   | .    5    .    11   11   3    1    11   6    6    .    
  Drop                     100  | .    10   .    22   11   .    4    19   16   18   .    
  Fire                     506  | .    124  13   54   40   10   .    125  62   70   8    
  Melee                    7    | .    .    .    .    6    .    .    1    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    3    .    .    .    
  Crush                    12   | .    1    1    3    3    2    .    2    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   126  | .    .    .    .    11   74   1    .    37   2    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 16)
    55 | -11/Scrapyard  | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   324 | -10/Materials  | Identified exit to Mines
   368 | -10/Materials  | Discovered new exit (range 15)
   630 | -10/Materials  | Discovered new exit (range 16)
  1497 | -10/Materials  | Discovered new exit (range 15)
  1684 | -10/Materials  | Entered Mines
  1738 | -10/Mines      | Assembled infested the area
  1743 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1904 | -10/Mines      | Discovered new exit (range 10)
  1970 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2336 | -10/Mines      | Entered Materials
  2336 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2337 | -9/Materials   | Discovered new exit (range 14)
  2389 | -9/Materials   | Discovered new exit (range 15)
  2641 | -9/Materials   | Build established: Tank
  2656 | -9/Materials   | Identified exit to Materials
  2822 | -9/Materials   | Identified exit to Mines
  2822 | -9/Materials   | Identified exit to Storage
  3626 | -9/Materials   | Repaired Imp. EM Shotgun
  3660 | -9/Materials   | Repaired Med. Armor Plating
  4133 | -9/Materials   | Entered Storage
  4479 | -9/Storage     | Garrison activated, responded to threat
  4826 | -9/Storage     | Repaired Med. Armor Plating
  5207 | -9/Storage     | Identified exit to Recycling
  5464 | -9/Storage     | Used back door to open Recycling access
  5753 | -9/Storage     | Discovered exit to Materials (range 10)
  5968 | -9/Storage     | Entered Recycling
  5968 | -9/Recycling   | Accompanied by 1 ally
  6045 | -9/Recycling   | Discovered new exit (range 50)
  6340 | -9/Recycling   | Lost 3 allies
  6603 | -9/Recycling   | Build established: Commander-Tank
  7006 | -9/Recycling   | Scanned before Scraplab entrance
  7028 | -9/Recycling   | Entered Scraplab
  7041 | -9/Recycling   | Discovered new exit (range 3)
  7065 | -9/Recycling   | Entered Scraptown
  7065 | -9/Scraptown   | Accompanied by 11 allies
  7115 | -9/Scraptown   | System corruption cleaned by C-Scrubber
  7397 | -9/Scraptown   | Discovered new exit (range 13)
  7718 | -9/Scraptown   | Visited Red Mages
  7782 | -9/Scraptown   | Visited Comm Corps
  7856 | -9/Scraptown   | Visited Shadow of the Wyrm
  7931 | -9/Scraptown   | Visited Assassins FH
  7942 | -9/Scraptown   | Visited Spacefarers
  8256 | -9/Scraptown   | Visited Fellowship of the Rings
  8528 | -9/Scraptown   | Visited SPCMW
  8584 | -9/Scraptown   | Visited UFD Registry
  8619 | -9/Scraptown   | Registered with UFD as "Fluxwalker"
  8675 | -9/Scraptown   | Visited Junk Repository
  8749 | -9/Scraptown   | Visited Research Penetration Think Tank
  8790 | -9/Scraptown   | Visited Analyses Database
  8926 | -9/Scraptown   | Discovered new exit (range 5)
  8984 | -9/Scraptown   | Visited Science Guys
  9040 | -9/Scraptown   | Visited Junk Repository
  9222 | -9/Scraptown   | Visited Chapter 10
  9287 | -9/Scraptown   | Visited LU-1G1's Boring Crew
  9407 | -9/Scraptown   | Visited Scrap Suit Storage
  9585 | -9/Scraptown   | Found Scrap Suit
 10009 | -9/Scraptown   | Entered Factory
 10009 | -6/Factory     | Accompanied by 11 allies
 10009 | -6/Factory     | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 10303 | -6/Factory     | Lost 7 allies
 10330 | -6/Factory     | Lost 4 parts (1u3w)
 10380 | -6/Factory     | Discovered new exit (range 36)
 10495 | -6/Factory     | Lost 3 parts (1n2u)
 10544 | -6/Factory     | Discovered new exit (range 72)
 10762 | -6/Factory     | Build established: Scavenger-Tank
 11159 | -6/Factory     | Repaired Great Maul
 11176 | -6/Factory     | Repaired Hvy. Assault Rifle
 11222 | -6/Factory     | Cargo convoy interrupted
 11472 | -6/Factory     | Lost 4 parts (1p2u1w)
 11763 | -6/Factory     | Lost 3 parts (3w)
 11788 | -6/Factory     | Entered Extension
 11808 | -6/Extension   | Build established: Gunner
 11925 | -6/Extension   | Rescued a captive Derelict
 12014 | -6/Extension   | Rescued a captive Derelict
 12016 | -6/Extension   | Rescued a captive Derelict
 12188 | -6/Extension   | Disrupted transfer network
 12207 | -6/Extension   | Spotted B-75 Beast
 12213 | -6/Extension   | Allies destroyed B-75 Beast
 12234 | -6/Extension   | Spotted B-75 Beast
 12245 | -6/Extension   | Destroyed B-75 Beast
 12254 | -6/Extension   | Lost 5 allies
 12316 | -6/Extension   | Destroyed 7 combat bots
 12324 | -6/Extension   | Core integrity fell below 50%
 12576 | -6/Extension   | Rescued a captive Derelict
 12628 | -6/Extension   | Rescued a captive Derelict
 12645 | -6/Extension   | Rescued a captive Derelict
 12657 | -6/Extension   | Build established: Scavenger-Gunner
 12696 | -6/Extension   | Rescued a captive Derelict
 12706 | -6/Extension   | Rescued a captive Derelict
 12758 | -6/Extension   | Lost 4 allies
 12821 | -6/Extension   | Repaired Imp. Heavy Armor Plating
 12873 | -6/Extension   | Repaired Bore Cannon
 12916 | -6/Extension   | Discovered new exit (range 10)
 12918 | -6/Extension   | Discovered new exit (range 6)
 12956 | -6/Extension   | Disrupted transfer network
 12958 | -6/Extension   | Entered Factory
 12958 | -5/Factory     | Accompanied by 4 allies
 12958 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 13170 | -5/Factory     | Discovered new exit (range 15)
 13179 | -5/Factory     | Garrison activated, responded to threat
 13298 | -5/Factory     | Spotted B-75 Beast
 13331 | -5/Factory     | Destroyed B-75 Beast
 13943 | -5/Factory     | Repaired Imp. Heat Sink
 14226 | -5/Factory     | Lost 4 allies
 14458 | -5/Factory     | First assault squad dispatched
 14541 | -5/Factory     | Entered Upper Caves
 14797 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 14821 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
14809_ HV Slug penetrates Wall.
14810_ Carbon-fiber Leg fries itself beyond
  repair.
14810_ Critical hit (Burn: +37).
14812_ System Shield destroyed.
14813_ Microactuators fries itself beyond
  repair.
14813_ HV Slug penetrates B-60 Warrior.
14814_ Railgun fries itself beyond repair.
14814_ Adv. Targeting Computer destroyed.
14816_ Imp. Medium Treads broken.
14816_ Overheating: Short circuit.
14817_ Overheating: Energy bleed (-44).
14817_ G-50 Soldier destroyed.
14817_ HV Slug penetrates B-60 Warrior.
14817_ Lgt. Angular Momentum Engine destroyed.
14818_ Overheating: Core damaged (-140).
14819_ Overheating: Matter decay (-47).
14819_ Microactuators fries itself beyond
  repair.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????######????????????# |
| ??????????????????????????????##    ##?????????### |
| ?????????????????????????????##      #????????##   |
| ?????????????????????????????#       #???????##    |
| ??????????????????????#####?##       #??????##     |
| ?????????????????????##   ###        #??###?#      |
| ?????????????????????#  l@      ##   ###  ###      |
| ?????????????????????#  bb      #### ##    ##      |
| ????????????????      %%%=        ##       ##    # |
| ??????????????          g ####### ##   #####     # |
| ?????????????##          % ?????# ### ##?##      # |
| ??????????????#            ?????# #?###?##       # |
| ?????????????#        ## % ?????# #????##        # |
| ?????????????         ?#   ?????# ####?#           |
| ?????????????     ###??#  %?????# ## ###           |
| ?????????????    #?????  % ?????#     ##           |
| ??????????????  ????#     ;######     ##     ####  |
| ?????????????? ????#                         ##??# |
| ??????????????????#         ###               ##?? |
| ??????????????????## ##     ##                 #?? |
| ??????????????????????##               ####     #? |
| ???????????????????????#               #??#      # |
| ???????????????????????##              #??#      # |
| ????????????????????????#          ##  #??#     ## |
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| ?????????????????????????#       ##???????    ##?? |
| ?????????????????????????#       #????????   ##??? |
| ????????????????????????         #????????   #???? |
| ???????????????????????         ##????????? ##???? |
| ??????????????????????         #?????????????????? |
| ??????????????????????       ##??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       80
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
          Cld. Ion Engine | -9/Materials | Scanalyzed
           Imp. Heat Sink | -9/Materials | Scanalyzed
          Imp. EM Shotgun | -9/Materials | Scanalyzed
              Imp. Treads | -9/Materials | Scanalyzed
                     Mace | -9/Storage   | Hacked
            Weapon Cycler | -9/Recycling | Hacked
    Adv. Shield Generator | -6/Factory   | Hacked
              Adv. Treads | -6/Extension | Hacked
 Hrd. Heavy Armor Plating | -6/Extension | Hacked
      Imp. Cooling System | -5/Factory   | Hacked
         Ion Burst Cannon | -5/Factory   | Scanalyzed
  Adv. Targeting Computer | -5/Factory   | Scanalyzed
            Phasing Sabre | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationAntimatterRailgun
  Manual?         0
Play Time         02:25:37
  Cumulative      41.6 hours
  Start           2024.08.20 @ 01:27:44
  End             2024.08.22 @ 17:28:40
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           0
  Adventurer      27
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          38
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4dd0ae58-da5f-4ffe-81e0-a640d84df9ce