Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 16:37:10 Player: saltine Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (939) 939 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 3881 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 127/300 Energy 100/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Armored Exoskeleton Armored Huge Wheel Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Seismic Detector Transmission Jammer > --- WEAPON ----------- Heavy Laser Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Light Treads Carbon-fiber Leg Medium Armored Exoskeleton Armored Huge Wheel Armored Huge Wheel Improved VTOL Module Improved Heat Sink Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Power Bank Improved EM Shotgun Precision Shock Rifle Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Mini Assault Cannon Hardcell Cannon Hardcell Cannon [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 3 | . . . 2 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 30 | 1 . 4 13 4 3 5 Power 3 | . . . 2 . 1 . Engine 3 | . . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | . . 3 4 1 2 1 Treads 5 | . . 2 2 . . 1 Leg 3 | . . 1 1 1 . . Wheel 3 | . . . 1 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 . . 2 3 . 1 Device 4 | 1 . . 1 2 . . Storage 1 | . . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 9 | . . 1 5 . . 3 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | . . . 4 . . . Ballistic Cannon 2 | . . 1 . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 5 | . . 2 2 . 1 . Power 1 | . . . 1 . . . Propulsion 3 | . . 2 1 . . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Highest Loss Streak 1 | . . 1 1 . 1 . To Critical Strikes . | . . . . . . . Average Backups 12 | 6 6 7 7 13 20 20 Power . | 1 1 1 . 1 . . Propulsion 3 | 4 4 3 1 1 6 6 Utility 2 | . . . 1 2 4 4 Weapon 5 | 1 1 3 4 7 9 8 Tool/Special . | . . . . . . . Unused Backups 21 | . . . 3 . . 18 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility 7 | . . . 2 . . 5 Weapon 8 | . . . 1 . . 7 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 100 98 88 95 82 78 Engine 9 | . 14 14 8 7 6 6 Treads 9 | . . 6 19 15 . 4 Leg 11 | . 28 21 9 11 . . Wheel 6 | . . . . 7 22 16 Device 16 | . 14 12 14 18 23 21 Storage 9 | . 14 14 9 7 7 6 Energy Gun 8 | . 28 18 3 . . 2 Ballistic Gun 12 | . . . 21 23 21 11 Ballistic Cannon 3 | . . 9 1 . . 3 Peak Build Rating 52 | 7 7 9 23 34 44 52 Average Rating 23 | 6 7 7 16 29 43 47 On Entrance 18 | 6 7 7 9 23 34 43 Naked Turns 38 | . . . . . . 38 Heaviest Build 106 | 13 13 14 96 99 97 106 Greatest Support 72 | 20 20 40 60 16 72 72 Greatest Overweight (x) 6 | . . 1 5 6 1 1 Average Overweight (x) 1 | . . . . 5 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 15 | 8 8 8 10 25 25 23 Most Carried 25 | 6 8 8 9 23 25 25 Average Carried 13 | 6 6 7 7 15 23 23 Final Capacity 25 | 8 8 8 25 25 25 5 Final Carried 25 | 6 8 8 9 23 25 5 Class Distribution -------------------- 40% | Mutant 30% | Gunner 22% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Matter Collected 1049 | 210 . 88 440 182 . 129 Remotely . | . . . . . . . Salvage Created 1286 | 30 20 94 810 203 . 129 Parts 74 | 5 . 6 46 9 . 8 Haulers Intercepted 3 | . . . 2 1 . . Recyclers Shooed 3 | 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . 15 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Combat Hostiles Destroyed 25 | . 1 5 14 3 . 2 Guns 22 | . 1 3 14 3 . 1 Cannons 2 | . . 2 . . . . Classes Destroyed 10 | 1 1 1 5 1 . 1 Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . . 2 1 . . Recycler 3 | . . . 3 . . . Operator 2 | . . . 1 . . 1 Swarmer 8 | . 1 1 6 . . . Grunt 6 | . . . 3 3 . . Sentry 6 | . . . 5 . . 1 Programmer 1 | . . . . . . 1 Subdweller 4 | . . 4 . . . . Best Kill Streak 3 | 1 1 2 3 2 . 1 Combat Bots Only 3 | . 1 2 3 1 . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Hostile Shots Fired 182 | . 8 35 51 27 1 60 Missed 64 | . 2 9 18 9 . 26 Hits 118 | . 6 26 33 18 1 34 Melee 1 | . . . . . 1 . Projectile 117 | . 6 26 33 18 . 34 AOE 4 | . . 4 . . . . Critical Strikes 6 | . . 1 4 1 . . Damage Taken 2421 | . 50 673 398 288 48 964 Core 875 | . 23 101 33 . . 718 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 18 | . . . 18 . . . Core Remaining (%) 81 | 100 . 50 94 . . . Volleys Fired 93 | 2 3 24 32 22 . 10 Largest 3 | 2 2 2 3 3 . 3 Hottest 172 | 100 100 100 115 71 . 172 Shots Fired 242 | 4 6 48 92 63 . 29 Gun 210 | 4 6 29 90 63 . 18 Cannon 32 | . . 19 2 . . 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 172 | . . 19 82 63 . 8 Thermal 69 | 4 6 29 9 . . 21 Explosive . | . . . . . . . Electromagnetic 1 | . . . 1 . . . Robot Hit Streak 13 | 1 1 7 13 6 . 4 Robot Miss Streak 4 | 1 3 2 3 4 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 157 | 2 2 32 65 40 . 16 Core Hits 62 | 2 2 7 34 13 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 1 . . . . Burn 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3019 | 24 39 498 1170 703 . 585 Guns 2295 | 24 39 186 1151 703 . 192 Cannons 465 | . . 312 . . . 153 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 259 | . . . 19 . . 240 Kinetic 2108 | . . 312 1061 703 . 32 Thermal 641 | 24 39 186 79 . . 313 Explosive . | . . . . . . . Electromagnetic 11 | . . . 11 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 53 | . . . . . 25 53 Average Corruption 22 | . . . . . 12 25 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . . . 9 37 Message Errors 15 | . . . . . 2 13 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 3 1 Data Loss (major) 1 | . . . . . . 1 Misfires 5 | . . . . . . 5 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . 4 . . . . Impact . | . . . . . . . Kinetic 4 | . . 4 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 240 | . . . . . . 240 Shots . | . . . . . . . Rammed 10 | . . . 10 . . . Targets Rammed 10 | . . . 10 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 253 | 39 84 . 60 11 253 241 Average Temperature 68 | 19 37 . 24 6 127 105 Received Heat Transfer 459 | . 6 48 153 180 . 72 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . 2 4 . . . 2 Heat Transferred 1706 | 74 185 629 222 . . 596 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 183 | 5 20 . 183 31 . 37 Initial . | . . . . . . . Average 17 | 4 2 . 50 4 . 5 Influence Increases 704 | 5 31 20 450 89 . 109 Destroy 0b10 Robot/C 420 | . 20 20 280 60 . 40 Destroy 0b10 Robot/NC 50 | 5 . . 30 10 . 5 Destroy Leader 116 | . . . 84 12 . 20 Successful Hack 97 | . 11 . 38 5 . 43 Disable Machine 15 | . . . 15 . . . Destroy Structure 6 | . . . 3 2 . 1 Influence Decreases 704 | 5 31 20 450 89 . 109 Time Decay 506 | 5 31 20 252 89 . 109 Lost Part 20 | . . . 20 . . . Purge Threat 178 | . . . 178 . . . Squads Dispatched 6 | . 2 . 2 1 . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 . 1 1 . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Distress Signals 6 | . 1 . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 6 6 24 6 6 4 Peak Tracking Total 7 | . 5 3 7 2 6 1 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Accessed 21 | . 2 . 7 2 . 10 Terminals 16 | . 2 . 5 . . 9 Fabricators 3 | . . . . 2 . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 7 . 19 3 . 19 Successful 22 | . 3 . 12 2 . 5 Failed 25 | . 3 . 7 1 . 14 Catastrophic 8 | . . . 1 1 . 6 Database Lockouts 1 | . 1 . . . . . Manual 20 | . 4 . 4 1 . 11 Terminals 38 | . 7 . 14 . . 17 Fabricators 5 | . . . . 3 . 2 Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 . 8 . . 2 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . . . 1 . . 1 Terminal Index 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 3 | . 1 . 1 . . 1 Patrol Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . 2 . 1 Network Status 2 | . . . . 1 . 1 Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 Terminals 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Fabricators 1 | . . . . . . 1 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 20 | . 2 . 6 2 . 10 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 117 | . . . . 117 . . Total Part Build Rating 14 | . . . . 14 . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Active Infowar (turns) 3199 | 9 173 935 655 550 204 673 Seismic 2979 | 9 173 935 655 343 204 660 Jamming 531 | . . . . 494 7 30 Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Turns Passed 3370 | 20 173 1010 681 550 220 716 Spaces Moved 2109 | 11 136 715 295 234 175 543 Core . | . . . . . . . Treads 417 | . . 157 260 . . . Legs 705 | 11 136 558 . . . . Wheels 987 | . . . 35 234 175 543 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 115 | 120 120 120 160 175 115 115 Average Speed 135 | 120 120 130 165 188 115 115 Slowest Speed 320 | 120 120 190 320 190 115 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 26 41 39 7 84 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed 39 | . . . . . . 39 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Total 2415 | 13 140 747 412 293 195 615 Wait 80 | . . . 46 21 10 3 Move 2104 | 10 135 714 294 234 174 543 Hop . | . . . . . . . Pick Up 27 | . 2 2 5 9 2 7 Fast Attach 16 | 1 . 1 9 2 1 2 Attach 8 | . . 3 2 . 3 . Detach 5 | . . 1 1 . 3 . Swap 14 | . . 1 4 5 . 4 Drop 19 | . . 1 9 . 1 8 Fire 93 | 2 3 24 32 22 . 10 Melee . | . . . . . . . Ram 39 | . . . . . 1 38 Kick . | . . . . . . . Crush 10 | . . . 10 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Met a group of wandering Federalists 104 | -10/Materials | Lost 3 allies 132 | -10/Materials | Central database locked down 190 | -10/Materials | Discovered new exit (range 6) 194 | -10/Materials | Entered Subcaves 194 | -10/Subcaves | Accompanied by 1 ally 195 | -10/Subcaves | Continued accompanying wandering Federalists (1) 195 | -10/Subcaves | Approached by a straggling Scientist 233 | -10/Subcaves | Discovered new exit (range 5) 235 | -10/Subcaves | Learned location of Zion (-7) 235 | -10/Subcaves | Met a Zionite searching for "candidates" 261 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 318 | -10/Subcaves | Build established: Mutant 512 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1033 | -10/Subcaves | A Subdweller sparked back to life 1033 | -10/Subcaves | A Subdweller sparked back to life 1087 | -10/Subcaves | Found Prototype Device 1204 | -10/Subcaves | Entered Materials 1204 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1568 | -8/Materials | Repaired Seismic Detector 1601 | -8/Materials | Garrison activated, responded to threat 1762 | -8/Materials | Build established: Scavenger-Gunner 1843 | -8/Materials | Discovered new exit (range 15) 1885 | -8/Materials | Entered Factory 1885 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2145 | -7/Factory | Fabricated Hardcell Cannon? 2435 | -7/Factory | Sucked down chute 2435 | -7/Factory | Entered Waste 2449 | -7/Waste | Spotted C-40 Crusher 2450 | -7/Waste | EMP discharged 2450 | -7/Waste | System corruption reached 10% 2478 | -7/Waste | Spotted C-40 Crusher 2550 | -7/Waste | EMP discharged 2550 | -7/Waste | Spotted C-40 Crusher 2550 | -7/Waste | Spotted C-40 Crusher 2602 | -7/Waste | Spotted C-40 Crusher 2614 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2619 | -7/Waste | Spotted C-40 Crusher 2631 | -7/Waste | Discovered new exit (range 10) 2650 | -7/Waste | EMP discharged 2655 | -7/Waste | Entered Factory 2993 | -7/Factory | Build established: Gunner 3269 | -7/Factory | Discovered new exit (range 14) 3274 | -7/Factory | Identified exit to Lower Caves 3333 | -7/Factory | Released all parts (11) 3340 | -7/Factory | System corruption reached 30% 3352 | -7/Factory | Core integrity fell below 50% 3361 | -7/Factory | Core integrity fell below 20% 3371 | -7/Factory | Core destroyed Last Messages --------------- 03360_ Slammed into Wall. 03360_ Destabilizing: Core damaged (-35). 03361_ Slammed into Wall. 03361_ Destabilizing: System corrupted (+1). 03362_ Slammed into Wall. 03363_ Destabilizing: System corrupted (+1). 03364_ Slammed into Wall. 03364_ Destabilizing: Core damaged (-21). 03365_ Slammed into Wall. 03366_ System corrupted: Matter fused (-5). 03366_ Slammed into Wall. 03366_ Destabilizing: System corrupted (+1). 03367_ Slammed into Wall. 03367_ Destabilizing: Core damaged (-21). 03368_ Slammed into Wall. 03368_ Destabilizing: Core damaged (-21). 03369_ Slammed into Wall. 03370_ Destabilizing: System corrupted (+1). 03371_ Slammed into Wall. 03371_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????#??????????????????????????????????? | | ???????# ??????????????????????????????? | | ???????# ?????????######??????????????? | | ???????# ##########=[[]#????????????? | | ???????+ ==]=[@!"" #????????????? | | ???????# !][=#*"" #?????????????? | | ???????# *!!#=T" #?????????????? | | ???????# [! # "" #??????????????? | | ???????# ! # "" #??????????????? | | ???????#### # #???????????????? | | ??????????# + #????????????????# | | ??????????# ###### #????????????????# | | ??????????# #????######????????????????# | | ??????????# #??????????????????????????# | | ??????????# ##########?????????????????# | | ??????????# #??#+##+#?????????# | | ??????????########### #??# #?????????# | | ????????????????????# #??# #?????????# # | | ????????????????????# #??# ########### # | | ????????????????????# #??# # | | ???????????????????## ##?# # | | ???????????????????# ### [!! # | | ???????????????????# < !!! # | | ???????????????????# ### !!! # | | ???????????????????##+##?# "T" # | | ??????????????????? #?# """ / * # | | ??????????????????# #?#+############## # | | ??????????????????# # ???????????? # | | ??????????????????# [! # """?????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Seismic Detector | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupCloakSplitter Manual? 0 Play Time 00:22:11 Cumulative 430.2 hours Start 2025.05.30 @ 16:15:58 End 2025.05.30 @ 16:37:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 17 Types 3/3/6/2/1/0/1/0/0/1 Lore% 88 Gallery% 83 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d26e041-276f-4398-8439-0f2d9646df11