Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:42:22 Player: flatmap Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2749) 2749 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 5509 Bonus ------- High Alert Combat Kills 155 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 250/250 System Corruption 0% Temperature Cool (15) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Utility Shielding > --- WEAPON (3) ------- Particle Gun Power Maul > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Flight Unit Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Faulty Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Advanced Beam Rifle Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Targeting Computer Utility Shielding Light Armor Plating Advanced Beam Rifle Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun Backup Laser I Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 86 | 9 7 46 12 12 Power 12 | 2 . 8 . 2 Engine 11 | 2 . 7 . 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 27 | 2 1 16 3 5 Treads . | . . . . . Leg 27 | 2 1 16 3 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 8 3 2 Device 4 | 1 . 2 1 . Storage 1 | . . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 10 | . 2 5 1 2 Artifact . | . . . . . Weapon 31 | 4 4 14 6 3 Energy Gun 11 | . 3 3 4 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 8 | 4 . 3 1 . Ballistic Cannon 2 | . 1 1 . . Launcher 5 | . . 4 1 . Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . 1 1 1 . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 36 | . 1 18 4 13 Power 3 | . . 1 . 2 Propulsion 16 | . . 9 1 6 Utility 5 | . . 3 1 1 Weapon 12 | . 1 5 2 4 Highest Loss Streak 10 | . 1 10 2 7 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 93 | . 99 94 94 69 Engine 9 | . 14 8 9 4 Core 1 | . . 2 . . Leg 35 | . 27 40 35 25 Device 6 | . 14 1 14 3 Storage 8 | . . 11 9 9 Protection 7 | . 13 8 1 1 Energy Gun 9 | . 19 6 10 3 Energy Cannon 1 | . . 2 . . Ballistic Gun 3 | . 1 5 1 1 Ballistic Cannon 5 | . 6 6 7 . Launcher 1 | . . 1 5 . Naked Turns . | . . . . . Heaviest Build 41 | 8 19 41 40 39 Greatest Support 50 | 20 20 40 50 50 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 Average Capacity 12 | 5 5 14 15 15 Most Carried 15 | 5 5 15 15 14 Average Carried 10 | 3 4 13 14 8 Final Capacity 15 | 5 5 15 15 15 Final Carried 15 | 5 5 15 14 8 Class Distribution -------------------- 57% | Mutant 31% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1822 | 330 132 717 493 150 Remotely . | . . . . . Salvage Created 3146 | 123 428 1728 589 278 Parts 190 | 12 31 108 34 5 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 72 | 1 10 39 13 9 Melee 2 | . . . . 2 Guns 33 | 1 6 21 4 1 Cannons 20 | . 4 11 5 . AOE 11 | . . 7 4 . Classes Destroyed 11 | 3 3 5 . . Worker 5 | 1 . 3 1 . Builder 2 | . . 2 . . Tunneler 4 | 3 . 1 . . Recycler 2 | . 1 . 1 . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 8 | . 3 4 1 . Swarmer 7 | . 4 . . 3 Grunt 52 | 1 6 28 11 6 Brawler 3 | . . 3 . . Sentry 10 | . . 8 2 . Best Kill Streak 9 | 4 6 7 9 3 Combat Bots Only 6 | 1 5 5 6 3 Max Kills in Single Turn 3 | 1 2 3 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 489 | 5 42 261 45 136 Missed 117 | 1 11 65 16 24 Damage Taken 4917 | 44 409 2410 545 1509 Core 983 | 33 54 342 32 522 Absorbed by Shields . | . . . . . Redirected to Shielding 103 | . . 52 51 . Regen/Repaired (Parts) 43 | . 43 . . . Core Remaining (%) 55 | 86 65 14 . . Volleys Fired 201 | 20 25 116 28 12 Largest 3 | 2 2 2 3 3 Hottest 136 | 40 90 124 136 114 Shots Fired 392 | 40 50 219 65 18 Gun 254 | 40 37 124 36 17 Cannon 113 | . 13 80 20 . Launcher 22 | . . 12 9 1 Special 3 | . . 3 . . Kinetic 210 | 40 23 119 23 5 Thermal 139 | . 13 81 33 12 Explosive 22 | . . 12 9 1 Electromagnetic 21 | . 14 7 . . Robot Hit Streak 14 | 4 13 14 12 6 Robot Miss Streak 5 | 3 3 5 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 253 | 24 30 132 39 28 Core Hits 155 | 9 22 80 36 8 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 9 | 1 . . . 8 Critical Strikes 14 | 1 . 4 . 9 Burn 2 | . . 1 . 1 Destroy 2 | 1 . 1 . . Blast 2 | . . 2 . . Smash 8 | . . . . 8 Melee Attacks 25 | . . . . 25 Impact 25 | . . . . 25 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5925 | 211 648 2691 1263 1112 Guns 2280 | 211 391 1135 347 196 Cannons 1136 | . 139 772 225 . Explosions 1664 | . 118 763 691 92 Melee 824 | . . . . 824 Ramming 21 | . . 21 . . Kinetic 1950 | 211 183 1273 240 43 Thermal 1257 | . 204 568 332 153 Explosive 1538 | . . 755 691 92 Electromagnetic 335 | . 261 74 . . Impact 824 | . . . . 824 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 2 6 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . 13 . . Message Errors 2 | . . 2 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 449 | . 10 14 . 425 Projectiles 20 | . 9 11 . . Explosions 4 | . 1 3 . . Melee 425 | . . . . 425 Knockbacks 9 | . 2 4 2 1 Impact 1 | . . . . 1 Kinetic 8 | . 2 4 2 . Secondary . | . . . . . Self-Inflicted Damage 110 | . 45 65 . . Shots 6 | . 2 4 . . Rammed . | . . . . . Targets Rammed 6 | . . 6 . . Kicked 6 | . . 6 . . Crushed . | . . . . . Highest Temperature 443 | 12 147 443 380 246 Average Temperature 79 | 8 53 73 115 103 Received Heat Transfer 2430 | 24 129 1179 252 846 Effects 6 | . . 1 2 3 Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . . 1 . Interference 3 | . . . . 3 Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . 3 . . 4 Impact Corruptions 11 | . . . . 11 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2958 | . 383 1548 657 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 4 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 765 | 40 210 765 464 410 Initial 323 | . 26 88 323 250 Average 240 | 12 142 264 362 308 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 45 | 100 97 37 . . Level 1 42 | . 2 47 79 87 Level 2 10 | . . 12 20 12 Level 3 1 | . . 2 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 6 4 . Investigation 7 | . 1 4 2 . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | 1 16 53 20 11 Peak Tracking Total 7 | 1 5 6 7 5 Tactical Retreats 5 | . 1 2 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 2 4 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . . 5 . . Reused 2 | . . 2 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . 2 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . 4 2 . Max in Single Turn 2 | . . 2 1 . Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 18 | . 2 10 5 1 Terminals 12 | . 1 8 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . . 1 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 71 | . 13 37 19 2 Successful 44 | . 8 21 15 . Failed 27 | . 5 16 4 2 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 39 | . 3 27 7 2 Fabricators . | . . . . . Repair Stations 10 | . 10 . . . Recycling Units 7 | . . 1 6 . Scanalyzers 12 | . . 9 3 . Garrison Access 3 | . . . 3 . Terminal Hacks 18 | . 1 12 5 . Prototype ID Bank 4 | . . 3 1 . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Repair Station Index 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Investigation Status 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 7 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 7 | . . 1 6 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . 1 . . Scanalyzer 10 | . . 8 2 . Insert Component 5 | . . 4 1 . Analyze 5 | . . 4 1 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 2 7 5 1 Full Trace Events 8 | . 1 4 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 3 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 3 . . . Time 128 | . 128 . . . Parts Recycled 2 | . . . 2 . Recycled Matter 8 | . . . 8 . Retrieved Matter 8 | . . . 8 . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 5 | . . 4 1 . Part Schematics Acquired 4 | . . 3 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3775 | 235 754 1987 505 294 Spaces Moved 2205 | 148 532 1088 300 137 Core 19 | 19 . . . . Treads . | . . . . . Legs 2186 | 129 532 1088 300 137 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 125 | 111 120 129 124 124 Slowest Speed 260 | 120 190 260 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 9 65 73 30 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 105 | . 10 60 30 5 Melee . | . . . . . Projectile 2 | . . 2 . . AOE 103 | . 10 58 30 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2768 | 183 599 1422 371 193 Wait 172 | . 22 126 22 2 Move 2201 | 147 531 1087 299 137 Hop . | . . . . . Pick Up 52 | 6 6 29 6 5 Fast Attach 31 | 6 5 17 3 . Attach 33 | 1 1 15 5 11 Detach 3 | . . 1 2 . Swap 22 | 2 1 14 4 1 Drop 22 | 1 8 11 2 . Fire 201 | 20 25 116 28 12 Melee 25 | . . . . 25 Ram . | . . . . . Kick 6 | . . 6 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 149 | -11/Scrapyard | Discovered new exit (range 8) 236 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 13) 516 | -10/Materials | Repaired Aluminum Leg 527 | -10/Materials | Repaired Imp. EM Shotgun 578 | -10/Materials | Repaired Imp. EM Shotgun? 624 | -10/Materials | Discovered new exit (range 8) 654 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Discovered new exit (range 15) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x2 1112 | -9/Materials | Identified exit to Materials 1492 | -9/Materials | Discovered new exit (range 16) 1952 | -9/Materials | Core integrity fell below 50% 1997 | -9/Materials | Lost 10 parts (1p5n1u3w) 2068 | -9/Materials | Identified exit to Mines 2276 | -9/Materials | Build established: Scavenger-Mutant 2800 | -9/Materials | Core integrity fell below 20% 2977 | -9/Materials | Entered another Materials area 2977 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3405 | -8/Materials | Garrison activated, responded to threat 3439 | -8/Materials | Build established: Scavenger-Skirmisher 3478 | -8/Materials | Identified exit to Garrison 3482 | -8/Materials | Entered Garrison 3502 | -8/Garrison | Triggered checkpoint 3559 | -8/Garrison | Core integrity fell below 50% 3585 | -8/Garrison | Lost 7 parts (1p4n2w) 3592 | -8/Garrison | Triggered checkpoint 3614 | -8/Garrison | Garrison Relay disabled 3625 | -8/Garrison | Core integrity fell below 20% 3646 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3776 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03722_ Aluminum Leg destroyed. 03723_ ALERT: Dispatching investigation squad to Materials. 03723_ S-10 Pest suffers critical hit (Smash). 03723_ Destroyed Flight Unit. 03723_ Destroyed Lgt. Ion Engine. 03723_ S-10 Pest system corrupted by crushing effect. 03724_ S-10 Pest system terminally corrupted. 03738_ S-10 Pest suffers critical hit (Smash). 03738_ Destroyed Lgt. Assault Rifle. 03738_ S-10 Pest system corrupted by crushing effect. 03738_ S-10 Pest destroyed. 03743_ Acquired Particle Gun. 03744_ Acquired 11 matter. 03746_ Acquired Corrupted Flight Unit. 03749_ Acquired Lgt. Nuclear Core. 03752_ Acquired Corrupted Lgt. Ion Engine. 03754_ Acquired Imp. Heat Sink. 03760_ Acquired 12 matter. 03769_ Acquired 7 matter. 03771_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????######??????????????? | | ????????????# ################ ########???????? | | ????????? + ^ #???????? | | ????????? + ^ #???????? | | ????????????????######## ### ###### #???????? | | ???????????????????????# #?# #????# ###?????? | | ???????????????????????# #?#####??### # #?????? | | ???????????????????????# #????????# % #?????? | | ???????????????????????# #????????# ! #?????? | | ???????????????????????# #????????#% !! #?????? | | ???????????????????????# #????????### # #?????? | | ?????????????????????### #?????###### ###?????? | | ?????????????????????# @#?????#"T"## #???????? | | ?????????????????????# #?????#" #???????? | | ?????????????????????# #?????#########???????? | | ?????????????????????### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#Y #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????###??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed RagnarokAlertSuperbattery Manual? 0 Play Time 01:06:54 Cumulative 3.8 hours Start 2024.04.01 @ 16:28:14 End 2024.04.01 @ 17:42:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9cb76ca4-0681-4716-a9d6-1c6f2135585d