Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.17 @ 01:10:00 Player: sbr Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (182) 910 Value Destroyed (5564) 5564 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 9142 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 50 Friendly Fire -201 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 14/240 System Corruption 21% Temperature Cool (4) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Coolant Injector Targeting Computer Kinecellerator Weapon Cycler Transmission Jammer Hacking Suite > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Plasma Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Cooled Phase Gun Heavy Ion Cannon > --- INVENTORY -------- Improved Targeting Computer Kinecellerator Improved Medium Armor Plating Reflective Plating Pulse Rifle Heavy Ion Cannon Flak Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 118 | 5 17 23 7 17 49 Power 13 | 1 3 4 . 1 4 Engine 8 | 1 3 4 . . . Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 38 | 2 7 5 4 5 15 Treads . | . . . . . . Leg 28 | 2 7 4 4 4 7 Wheel 9 | . . 1 . . 8 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 35 | 1 1 7 2 7 17 Device 14 | . 1 1 2 . 10 Storage 6 | 1 . 3 . 1 1 Processor 5 | . . 2 . 1 2 Hackware 3 | . . . . 2 1 Protection 7 | . . 1 . 3 3 Artifact . | . . . . . . Weapon 32 | 1 6 7 1 4 13 Energy Gun 9 | . 3 2 . . 4 Energy Cannon 3 | . . 1 . . 2 Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon 7 | . 2 2 . 1 2 Launcher 8 | . 1 2 1 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 36 | . 1 2 2 2 29 Power 3 | . 1 . . 1 1 Propulsion 9 | . . 1 . . 8 Utility 16 | . . 1 2 . 13 Weapon 8 | . . . . 1 7 Highest Loss Streak 9 | . 1 1 1 2 9 To Critical Strikes . | . . . . . . Average Backups 8 | . 4 8 9 9 7 Power . | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 1 2 3 2 Weapon 4 | . 3 5 6 4 4 Tool/Special . | . . . . . . Unused Backups 19 | . 2 13 . 1 3 Power . | . . . . . . Propulsion 5 | . . 4 . . 1 Utility 4 | . 1 1 . 1 1 Weapon 10 | . 1 8 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 91 95 99 99 83 Engine 6 | . 13 11 11 3 . Core 2 | . . . . 4 5 Leg 25 | . 28 31 33 26 17 Device 12 | . 8 7 9 15 16 Storage 9 | . 14 11 11 9 5 Processor 6 | . . 8 6 7 7 Hackware 2 | . . . . 2 5 Protection 4 | . . 2 5 10 4 Energy Gun 2 | . 4 2 . . 4 Energy Cannon 3 | . . . 10 2 4 Ballistic Gun 1 | . 7 . . . 1 Ballistic Cannon 6 | . 8 13 6 6 2 Launcher 4 | . 4 5 5 6 1 Peak Build Rating 52 | 5 11 18 27 40 52 Average Rating 26 | 3 7 14 20 36 39 On Entrance 15 | . 5 9 16 25 37 Naked Turns . | . . . . . . Heaviest Build 50 | 10 18 36 32 41 50 Greatest Support 72 | 20 20 30 30 47 72 Greatest Overweight (x) 10 | 1 . 10 1 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 10 10 10 Average Capacity 9 | 6 8 9 10 10 9 Most Carried 10 | . 8 10 10 10 10 Average Carried 8 | . 4 8 9 9 7 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | . 8 10 10 8 3 Class Distribution -------------------- 38% | Mutant 31% | Hacker-Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3945 | 250 375 862 738 522 1198 Remotely . | . . . . . . Salvage Created 4553 | . 383 1269 738 528 1635 Parts 308 | . 29 88 42 30 119 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 142 | . 12 45 28 17 40 Melee 1 | . . . . . 1 Guns 30 | . 5 5 . . 20 Cannons 67 | . 4 23 21 9 10 AOE 44 | . 3 17 7 8 9 Classes Destroyed 15 | . 3 5 3 1 3 Worker 11 | . . 2 3 . 6 Builder 19 | . . 4 . . 15 Tunneler 2 | . . 1 1 . . Recycler 3 | . . 1 . . 2 Watcher 10 | . 2 5 . 2 1 Swarmer 24 | . 2 8 7 4 3 Grunt 83 | . 10 29 18 10 16 Brawler 1 | . . . 1 . . Duelist 4 | . . . 1 . 3 Protector 1 | . . . 1 . . Sentry 13 | . . 8 . 2 3 Demolisher 2 | . . . . . 2 Hunter 1 | . . . . 1 . Programmer 7 | . . . . . 7 Assembled 6 | . . . . . 6 Thug 1 | . . . 1 . . Best Kill Streak 12 | . 3 5 9 12 10 Combat Bots Only 12 | . 2 4 8 12 10 Max Kills in Single Turn 5 | . 2 5 2 2 4 Gunslinging . | . . . . . . Exploded 4 | . 2 3 2 2 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 813 | . 74 136 63 106 434 Missed 274 | . 37 46 23 35 133 Hits 539 | . 37 90 40 71 301 Melee 22 | . . . 3 . 19 Projectile 517 | . 37 90 37 71 282 AOE 4 | . . . . . 4 Critical Strikes 10 | . . 1 . 4 5 Part Disruptions 1 | . . . . . 1 Damage Taken 6726 | . 444 795 587 931 3969 Core 1078 | . 97 142 31 107 701 Absorbed by Shields 265 | . . 190 69 6 . Ignored by Resistances 1928 | . 134 295 149 273 1077 Regen/Repaired (Parts) 22 | . . 22 . . . Core Remaining (%) 74 | 100 61 . 56 80 . Volleys Fired 377 | . 47 73 51 54 152 Largest 2 | . 2 2 2 2 2 Hottest 145 | . 90 126 105 101 145 Shots Fired 582 | . 67 146 98 73 198 Gun 187 | . 47 23 . . 117 Cannon 312 | . 18 95 79 52 68 Launcher 83 | . 2 28 19 21 13 Special . | . . . . . . Kinetic 322 | . 53 93 32 44 100 Thermal 171 | . 6 25 47 8 85 Explosive 83 | . 2 28 19 21 13 Electromagnetic 6 | . 6 . . . . Robot Hit Streak 27 | . 11 23 12 10 27 Robot Miss Streak 17 | . 4 17 3 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 405 | . 40 108 61 50 146 Core Hits 353 | . 30 117 71 29 106 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . . . . 2 3 Destroy 2 | . . . . . 2 Blast 3 | . . . . 2 1 Melee Attacks 11 | . . . . 7 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 6 | . . . . 5 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13658 | . 768 3266 2349 1444 5831 Guns 2893 | . 407 322 . . 2164 Cannons 4935 | . 148 1396 1196 735 1460 Explosions 5442 | . 185 1517 1142 708 1890 Melee 264 | . . . . . 264 Ramming 124 | . 28 31 11 1 53 Kinetic 5117 | . 456 1396 606 594 2065 Thermal 3059 | . 103 322 590 141 1903 Explosive 5028 | . 115 1517 1142 708 1546 Electromagnetic 66 | . 66 . . . . Impact . | . . . . . . Slashing 264 | . . . . . 264 Piercing . | . . . . . . Highest Corruption 21 | . . . 4 . 21 Average Corruption 9 | . . . 4 . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . . . 12 . 63 Message Errors 19 | . . . 3 . 16 Matter Fused 22 | . . . 4 . 18 Heat Flow Errors 7 | . . . 1 . 6 Energy Discharges 4 | . . . 1 . 3 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 3 | . . . 1 . 2 Misfires 6 | . . . 2 . 4 Alerts 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Weapon Failures 4 | . . . . . 4 Overload Shots 7 | . . . . . 7 Effects 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Overflow Damage 545 | . . 8 25 117 395 Projectiles 93 | . . . 14 13 66 Explosions 354 | . . 8 11 104 231 Melee 98 | . . . . . 98 Knockbacks 80 | . 2 40 23 8 7 Impact . | . . . . . . Kinetic 68 | . 2 29 22 8 7 Secondary 12 | . . 11 1 . . Self-Inflicted Damage 432 | . 39 81 107 144 61 Shots 24 | . 2 6 6 7 3 Rammed . | . . . . . . Targets Rammed 31 | . 7 7 2 1 14 Kicked 31 | . 7 7 2 1 14 Crushed . | . . . . . . Highest Temperature 457 | . 6 457 279 171 230 Average Temperature 70 | . 6 69 94 39 64 Received Heat Transfer 2553 | . 174 377 190 423 1389 Effects 3 | . . 3 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 . . 3 Heat Transferred 4807 | . 75 703 1073 259 2697 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 67 | 100 100 36 11 69 92 Level 1 21 | . . 16 84 30 7 Level 2 11 | . . 46 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 590 | . 55 590 410 311 285 Initial 124 | . . . 124 117 44 Average 145 | . 15 297 285 129 55 Influence Increases 4492 | . 357 1392 824 674 1245 Destroy 0b10 Robot/C 2740 | . 240 900 580 340 680 Destroy 0b10 Robot/NC 235 | . 10 65 25 10 125 Destroy Leader 590 | . 34 210 100 84 162 Allied During Kill 1 | . . . 1 . . Successful Hack 87 | . 42 4 . 12 29 Disable Machine 198 | . 9 36 . 45 108 Destroy Structure 566 | . 22 147 118 168 111 Partial Spotted 30 | . . 15 . . 15 Lose Combat Pursuer 45 | . . 15 . 15 15 Influence Decreases 4443 | . 357 1015 843 917 1311 Entered New Map 565 | . . . 253 241 71 Time Decay 3518 | . 347 995 570 656 950 Lost Part 360 | . 10 20 20 20 290 Squads Dispatched 33 | . 2 8 3 6 14 Investigation 15 | . 2 8 . 3 2 Extermination 5 | . . . . . 5 Reinforcement 9 | . . . 1 3 5 Assault 2 | . . . 2 . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 2 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 12 | . 1 5 2 3 1 Communications Jammed 2 | . . . . . 2 Distress Signals 2 | . . . . . 2 Times Spotted 189 | . 17 52 33 31 56 Peak Tracking Total 6 | . 3 5 5 6 5 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 12 | . 2 3 . 3 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 22 | . 1 4 . 5 12 Max in Single Turn 5 | . 1 2 . 1 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 28 | . 6 11 . 4 7 Terminals 21 | . 5 7 . 4 5 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 3 | . . 2 . . 1 Garrison Access . | . . . . . . Total Hacks 96 | . 22 47 . 13 14 Successful 59 | . 12 36 . 6 5 Failed 37 | . 10 11 . 7 9 Catastrophic 8 | . 3 2 . 1 2 Database Lockouts . | . . . . . . Manual 9 | . 1 . . 7 1 Terminals 70 | . 21 27 . 13 9 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . 5 . . . Recycling Units 4 | . 1 3 . . . Scanalyzers 16 | . . 12 . . 4 Garrison Access . | . . . . . . Terminal Hacks 37 | . 11 18 . 6 2 Record 14 | . 4 7 . 3 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . . 2 Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 2 | . . 1 . 1 . Locate Traps 1 | . . 1 . . . Maintenance Status 3 | . 1 1 . 1 . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Assault Status 2 | . . 1 . 1 . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . . 5 . . . Scan Component 4 | . . 4 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . 1 3 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 12 | . . 10 . . 2 Insert Component 5 | . . 4 . . 1 Analyze 7 | . . 6 . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 5 9 . 3 5 Full Trace Events 15 | . 3 8 . 3 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 187 | . . . . . 187 Total Part Build Rating 7 | . . . . . 7 Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter 158 | . . 158 . . . Retrieved Matter 364 | . . 364 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 4 . . 1 Part Schematics Acquired 5 | . . 4 . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 1 | . . . . 1 . Combat 1 | . . . . 1 . Robot Hacks Applied 2 | . . . . 2 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 15 | . . . 15 . . Total Damage 194 | . . . 194 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 5373 | . . 224 1043 1625 2481 Optics 4265 | . . 224 620 1370 2051 Sensors 3645 | . . . 423 1625 1597 Structural 231 | . . . . . 231 Jamming 199 | . . . . . 199 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 9580 | 75 1186 2204 1141 1625 3349 Spaces Moved 5962 | 69 836 1408 735 958 1956 Core 59 | 27 . 4 . . 28 Treads . | . . . . . . Legs 5640 | 42 836 1369 735 958 1700 Wheels 263 | . . 35 . . 228 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 120 120 80 Average Speed 128 | 98 120 129 124 131 131 Slowest Speed 550 | 120 120 550 190 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 13 | . . 2 7 4 . Cave-ins Triggered 2 | . . . 1 . 1 Exploration Rate (%) 49 | 4 70 80 83 34 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 110 | . . . 59 51 . Terrain Destroyed 720 | . 18 180 183 217 122 Melee . | . . . . . . Projectile 15 | . . . 6 1 8 AOE 705 | . 18 180 177 216 114 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 7277 | 73 948 1636 859 1252 2509 Wait 541 | . 9 45 49 175 263 Move 5957 | 68 835 1407 734 957 1956 Hop . | . . . . . . Pick Up 69 | . 16 22 1 9 21 Fast Attach 54 | 5 3 9 3 6 28 Attach 25 | . . 3 1 6 15 Detach 11 | . . 5 . 2 4 Swap 107 | . 17 34 12 19 25 Drop 93 | . 14 31 6 16 26 Fire 377 | . 47 73 51 54 152 Melee 11 | . . . . 7 4 Ram . | . . . . . . Kick 31 | . 7 7 2 1 14 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 558 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Build established: Mutant 844 | -10/Materials | Discovered new exit (range 7) 900 | -10/Materials | Discovered new exit (range 16) 1262 | -10/Materials | Entered another Materials area 1262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1323 | -9/Materials | Identified exit to Materials 2440 | -9/Materials | Repaired Shield Generator 3208 | -9/Materials | Discovered new exit (range 11) 3312 | -9/Materials | Build established: Scavenger-Mutant 3466 | -9/Materials | Entered Mines 3697 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4024 | -9/Mines | Met a Derelict testing a Signal Generator 4086 | -9/Mines | Crushed by falling debris 4110 | -9/Mines | Destroyed 8 combat bots 4157 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4162 | -9/Mines | Found Prototype Device 4184 | -9/Mines | Identified Exp. Sensor Array 4441 | -9/Mines | Identified exit to Exiles 4451 | -9/Mines | Found a hidden stash of uninstalled traps 4568 | -9/Mines | Discovered exit to Materials (range 13) 4607 | -9/Mines | Entered Materials 4607 | -8/Materials | Evolved 2 slots: Utility x2 5385 | -8/Materials | Destroyed 12 combat bots 5564 | -8/Materials | Discovered new exit (range 18) 5594 | -8/Materials | Build established: Mutant 6112 | -8/Materials | Build established: Hacker-Mutant 6232 | -8/Materials | Entered Factory 6232 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6926 | -7/Factory | Fabricated Cld. Phase Gun? 7880 | -7/Factory | Lost 5 parts (3n2u) 8240 | -7/Factory | Assembled infested ambush trap array 8280 | -7/Factory | Destroyed 10 combat bots 8285 | -7/Factory | Crushed by falling debris 8285 | -7/Factory | System corruption reached 10% 8318 | -7/Factory | Lost 8 parts (1p2n4u1w) 8554 | -7/Factory | Build established: Mutant 8676 | -7/Factory | Core integrity fell below 50% 8834 | -7/Factory | Core integrity fell below 20% 8856 | -7/Factory | Lost 9 parts (3n4u2w) 9296 | -7/Factory | Build established: Hacker-Mutant 9415 | -7/Factory | Garrison activated, responded to threat 9581 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09506_ G-47 Trooper destroyed. 09509_ G-47 Trooper suffers critical hit (Destroy). 09509_ Destroyed Aluminum Leg. 09509_ Destroyed Lgt. Nuclear Core. 09509_ G-47 Trooper knocked back. 09511_ Acquired 4 matter. 09516_ Acquired 1 matter. 09517_ Gauss Rifle destroyed. 09519_ Kicked G-47 Trooper out of the way. 09520_ Dropped Pulse Rifle. 09525_ H