Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 01:12:46 Player: Endlessblaze Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2433) 2433 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 5403 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 51/240 System Corruption 4% Temperature Cool (173) Movement Flying (114) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Cannon Rocket Array > --- INVENTORY (4) ---- Energy Filter Advanced Plasma Cannon Rocket Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Flight Unit > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Katana > --- INVENTORY -------- Advanced Weight Redist. System Shock Bomb Launcher Improved Datajack Axe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Array Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 106 | 8 11 14 40 33 Power 20 | 1 1 4 7 7 Engine 16 | 1 1 4 7 3 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 24 | 2 4 3 4 11 Treads . | . . . . . Leg 8 | 2 4 1 1 . Wheel . | . . . . . Hover 2 | . . . . 2 Flight 14 | . . 2 3 9 Utility 14 | 3 1 3 5 2 Device 5 | 1 . 2 1 1 Storage 2 | 1 1 . . . Processor 5 | 1 . 1 2 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 48 | 2 5 4 24 13 Energy Gun 22 | 1 2 1 14 4 Energy Cannon 4 | . . 2 . 2 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . . . . 2 Launcher 10 | . 2 1 4 3 Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon 5 | . . . 3 2 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes 8 | . . 2 5 1 Parts Lost 49 | . 5 8 9 27 Power 10 | . 1 1 2 6 Propulsion 14 | . 2 2 . 10 Utility 5 | . . 1 1 3 Weapon 20 | . 2 4 6 8 Highest Loss Streak 8 | . 5 8 3 7 Average Slot Usage (%) 86 | . 98 93 90 78 Engine 8 | . 14 10 13 4 Core 2 | . . . . 4 Leg 7 | . 27 16 2 . Flight 14 | . . 4 22 18 Device 6 | . 3 11 6 6 Storage 3 | . 10 9 . . Processor 20 | . 14 22 23 21 Protection 1 | . . . 6 . Energy Gun 8 | . 12 14 5 7 Energy Cannon 1 | . . 2 . 2 Ballistic Gun 2 | . 9 . . . Ballistic Cannon 1 | . . . . 2 Launcher 1 | . 1 1 1 . Special Weapon 1 | . 4 . . . Slashing Weapon 3 | . . . 5 5 Naked Turns . | . . . . . Heaviest Build 31 | 12 27 28 30 31 Greatest Support 24 | 20 20 20 18 24 Greatest Overweight (x) 7 | 3 7 3 2 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 4 4 Average Capacity 5 | 4 8 9 4 4 Most Carried 10 | 4 10 10 4 4 Average Carried 4 | 3 7 7 3 3 Final Capacity 10 | 4 10 4 4 4 Final Carried 10 | 4 10 4 4 3 Class Distribution -------------------- 69% | Mutant 18% | Scavenger-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1503 | 284 162 89 458 510 Remotely . | . . . . . Salvage Created 2604 | 118 430 225 956 875 Parts 155 | 6 35 11 53 50 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 11 7 13 24 Melee 11 | . . . 6 5 Guns 10 | . 6 3 . 1 Cannons 8 | . . . . 8 AOE 25 | . 5 4 6 10 Classes Destroyed 14 | 2 4 1 4 3 Worker 8 | . 2 . 2 4 Builder 9 | . 1 . 2 6 Tunneler 2 | 2 . . . . Hauler 3 | . . 1 2 . Recycler 5 | 1 . . 1 3 Operator 1 | . . . 1 . Watcher 2 | . 1 . . 1 Swarmer 12 | . . . . 12 Grunt 31 | . 11 7 6 7 Brawler 1 | . . . 1 . Duelist 2 | . . . . 2 Sentry 6 | . . . 5 1 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 14 | 2 8 5 5 14 Combat Bots Only 7 | . 4 4 4 7 Max Kills in Single Turn 5 | 1 2 2 4 5 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5261 | . 803 925 1258 2275 Core 1623 | . 248 237 429 709 Absorbed by Shields . | . . . . . Core Remaining (%) 40 | 100 . 40 22 . Volleys Fired 132 | 4 43 16 33 36 Largest 3 | 2 2 2 2 3 Hottest 205 | 70 112 112 100 205 Shots Fired 218 | 8 75 27 36 72 Gun 114 | 8 57 20 17 12 Cannon 50 | . . 1 . 49 Launcher 42 | . 10 6 15 11 Special 12 | . 8 . 4 . Kinetic 66 | 4 28 . . 34 Thermal 100 | 4 37 20 20 19 Explosive 27 | . 10 6 . 11 Electromagnetic 25 | . . 1 16 8 Robot Hit Streak 11 | 6 8 3 11 8 Robot Miss Streak 9 | . 5 3 4 9 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 141 | 6 38 11 34 52 Core Hits 162 | 4 34 14 25 85 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 40 | . . . 17 23 Impact . | . . . . . Slashing 39 | . . . 16 23 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 6296 | 69 748 547 1700 3232 Guns 851 | 69 285 160 207 130 Cannons 716 | . . . . 716 Explosions 3691 | . 448 387 978 1878 Melee 1023 | . . . 515 508 Ramming 4 | . 4 . . . Kinetic 683 | 20 79 . . 584 Thermal 1188 | 49 217 160 446 316 Explosive 2572 | . 448 387 . 1737 Electromagnetic 826 | . . . 739 87 Impact . | . . . . . Slashing 1023 | . . . 515 508 Piercing . | . . . . . Highest Corruption 4 | . 1 4 4 4 Average Corruption 2 | . 1 4 3 3 Corruption Purged . | . . . . . Effects 25 | . 1 . 6 18 Message Errors 8 | . . . 2 6 Matter Fused 6 | . . . 1 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . 1 . Data Loss (minor) 3 | . . . . 3 Targeting Errors 3 | . 1 . 2 . Overload Shots . | . . . . . Overflow Damage 180 | . . . 18 162 Projectiles 30 | . . . . 30 Explosions 79 | . . . 18 61 Melee 71 | . . . . 71 Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 241 | . 3 21 122 95 Shots 12 | . 1 2 5 4 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 501 | 40 180 213 276 501 Average Temperature 106 | 20 56 112 90 151 Received Heat Transfer 1449 | . 414 420 426 189 Effects 11 | . . . 1 10 Energy Bleed 3 | . . . 1 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2576 | 148 655 407 855 511 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . 5 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 504 | 15 172 228 418 504 Initial 189 | . . 29 83 189 Average 135 | 6 84 108 210 183 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 69 | 100 100 85 47 49 Level 1 24 | . . 14 44 39 Level 2 5 | . . . 8 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 2 1 3 Investigation 3 | . 1 1 . 1 Extermination 2 | . . . . 2 Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 3 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 24 13 24 36 Peak Tracking Total 10 | . 6 10 6 9 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . . 3 2 6 Max in Single Turn 4 | . . 1 1 4 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 28 | . 5 2 10 11 Terminals 14 | . 4 1 5 4 Fabricators 3 | . . . . 3 Repair Stations 1 | . . . 1 . Recycling Units 5 | . 1 . 2 2 Scanalyzers 3 | . . 1 1 1 Garrison Access 2 | . . . 1 1 Total Hacks 81 | . 15 7 35 24 Successful 46 | . 8 3 21 14 Failed 35 | . 7 4 14 10 Catastrophic 5 | . 2 1 1 1 Database Lockouts . | . . . . . Manual 22 | . 8 2 10 2 Terminals 47 | . 10 4 21 12 Fabricators 5 | . . . . 5 Repair Stations 5 | . . . 5 . Recycling Units 10 | . 5 . 3 2 Scanalyzers 11 | . . 3 5 3 Garrison Access 3 | . . . 1 2 Terminal Hacks 14 | . 2 1 6 5 Record 4 | . 1 . . 3 Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . 1 . Locate Traps 4 | . . . 3 1 Reprogram Traps 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 4 | . . . . 4 Load Schematic 1 | . . . . 1 Build 3 | . . . . 3 Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 6 | . 2 . 2 2 Report Inventory 2 | . 1 . . 1 Retrieve Components 4 | . 1 . 2 1 Scanalyzer 10 | . . 2 5 3 Insert Component 4 | . . 1 2 1 Analyze 6 | . . 1 3 2 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 8 | . 4 . 4 . Terminals 8 | . 4 . 4 . Track 3 | . 1 . 2 . Botnet 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 5 2 6 8 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 2 1 Parts Built 6 | . . . . 6 Matter 570 | . . . . 570 Time 232 | . . . . 232 Total Part Build Rating 30 | . . . . 30 Parts Repaired 1 | . . . 1 . Time 70 | . . . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 29 | . 9 . 12 8 Parts Scanalyzed 4 | . . 1 2 1 Part Schematics Acquired 4 | . . 1 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4369 | 725 842 254 718 1830 Spaces Moved 3165 | 272 430 129 952 1382 Core 51 | 45 4 . . 2 Treads . | . . . . . Legs 698 | 227 426 45 . . Wheels . | . . . . . Hover 137 | . . . . 137 Flight 2279 | . . 84 952 1243 Fastest Speed 29 | 50 120 32 29 31 Average Speed 79 | 117 142 79 45 74 Slowest Speed 400 | 200 400 245 172 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 34 | . . . 13 21 Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 22 70 19 70 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 292 | . 45 6 20 221 Melee . | . . . . . Projectile 15 | . . . . 15 AOE 277 | . 45 6 20 206 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4693 | 666 588 253 1155 2031 Wait 1208 | 379 83 86 97 563 Move 3097 | 271 429 128 926 1343 Hop 30 | . . . 12 18 Pick Up 32 | 3 14 3 5 7 Fast Attach 65 | 8 2 6 24 25 Attach 17 | . 3 5 4 5 Detach 4 | 1 . . 2 1 Swap 24 | . 6 3 12 3 Drop 44 | . 7 6 24 7 Fire 132 | 4 43 16 33 36 Melee 39 | . . . 16 23 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 726 | -11/Scrapyard | Entered Materials 727 | -10/Materials | Build established: Mutant 905 | -10/Materials | Identified exit to Mines 1287 | -10/Materials | Core integrity fell below 50% 1331 | -10/Materials | Lost 5 parts (1p2n2w) 1364 | -10/Materials | Core integrity fell below 20% 1480 | -10/Materials | Discovered new exit (range 15) 1568 | -10/Materials | Entered another Materials area 1568 | -9/Materials | Evolved 2 slots: Utility x2 1789 | -9/Materials | Core integrity fell below 50% 1807 | -9/Materials | Discovered new exit (range 16) 1822 | -9/Materials | Entered another Materials area 1822 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1829 | -8/Materials | Lost 8 parts (1p2n1u4w) 1954 | -8/Materials | Lost 3 parts (1p2w) 2103 | -8/Materials | Repaired Hvy. Deuterium Engine 2243 | -8/Materials | Discovered new exit (range 4) 2244 | -8/Materials | Identified exit to Factory 2423 | -8/Materials | Core integrity fell below 50% 2434 | -8/Materials | Build established: Sprinter 2525 | -8/Materials | Discovered exit to Factory (range 13) 2540 | -8/Materials | Entered Factory 2540 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2789 | -7/Factory | Build established: Mutant 2992 | -7/Factory | Fabricated Hardcell Cannon? 3184 | -7/Factory | Lost 7 parts (2p2n1u2w) 3495 | -7/Factory | Lost 6 parts (1p3n2w) 3532 | -7/Factory | Core integrity fell below 50% 3566 | -7/Factory | Fabricated Beam Rifle (x2) 3571 | -7/Factory | Lost 5 parts (1p3n1u) 3633 | -7/Factory | Found Prototype Launcher 3633 | -7/Factory | Identified Rocket Array 3638 | -7/Factory | Found Rocket Array 3702 | -7/Factory | Fabricated Adv. Plasma Cannon (x2) 3833 | -7/Factory | Discovered new exit (range 11) 3850 | -7/Factory | Identified exit to Lower Caves 3871 | -7/Factory | Build established: Scavenger-Mutant 3875 | -7/Factory | Lost 3 parts (1n2w) 4079 | -7/Factory | Core integrity fell below 20% 4169 | -7/Factory | Lost 4 parts (1p1u2w) 4177 | -7/Factory | Destroyed 7 combat bots 4370 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf cleans the Subcomponent Replicator. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. System corrupted: Matter fused (-10). System corrupted: Component data lost. System corrupted: Matter fused (-10). System corrupted: Heat flow error (+292). K-01 Serf cleans the Subcomponent Replicator. System corrupted: Heat flow error (+293). K-01 Serf cleans the Subcomponent Replicator. Acquired Nuclear Core. 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"" "" | | ??????????????????????? #########?? | | ??????????????????????? #?????????? | | ?????????????????????????######### #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ????????????????????############## #?????????? | | ????????????????????# # #?????????? | | ????????????????????# """"""" # #?????##### | | ????????????????????# """"""" + #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Beam Rifle | x2 | -7/Factory Adv. Plasma Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Challenges ------------ None Game ------ Seed SwarmLightRecalibrator Manual? 0 Play Time 01:09:51 Cumulative 8.0 hours Start 2021.06.03 @ 23:57:54 End 2021.06.04 @ 01:12:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9d12ab5-a000-46e5-acd3-a74f1e69a762