Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 23:14:51 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1740) 1740 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 5659 Bonus ------- High Alert Combat Kills 124 Aligned with FarCom 300 Cogmind --------- Core Integrity 279/700 Matter 275/300 Energy 26/100 System Corruption 2% Temperature Hot (269) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Shock Absorption System Shield Generator > --- WEAPON (4) ------- Advanced Beam Cannon Plasma Cannon Improved Datajack > --- INVENTORY (10) --- High-capacity Matter Pod (200) Melee Analysis Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Shield Generator > --- WEAPON ----------- Medium Laser Heavy Laser Ion Cannon Flak Cannon > --- INVENTORY -------- Aluminum Leg Large Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Targeting Computer Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Autogun Improved Datajack [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 2 2 Weapon 2 | . . . . . 2 . Parts Attached 66 | 7 3 . 3 6 30 17 Power 9 | 1 . . . 1 5 2 Engine 5 | 1 . . . 1 2 1 Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 13 | 2 . . 3 . 4 4 Treads 3 | 2 . . 1 . . . Leg 10 | . . . 2 . 4 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 . . . 9 4 Device 9 | . . . . . 5 4 Storage 3 | 1 1 . . . 1 . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 28 | 3 1 . . 5 12 7 Energy Gun 8 | 2 . . . 1 3 2 Energy Cannon 5 | . . . . . 1 4 Ballistic Gun 8 | 1 . . . 2 5 . Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . 1 . . 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 23 | . . . . 1 6 16 Power 4 | . . . . . 1 3 Propulsion 4 | . . . . . . 4 Utility 4 | . . . . . 1 3 Weapon 11 | . . . . 1 4 6 Highest Loss Streak 7 | . . . . 1 2 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 93 100 100 99 93 74 Engine 9 | . 14 14 14 14 4 3 Treads 9 | . 28 28 24 . . . Leg 12 | . . . 3 28 18 9 Device 5 | . . . . . 9 15 Storage 11 | . 14 14 14 14 9 7 Processor 14 | . 7 14 14 14 15 15 Energy Gun 11 | . 15 14 14 12 13 4 Energy Cannon 1 | . . . . . 2 7 Ballistic Gun 5 | . . . . 2 12 6 Launcher 7 | . 12 14 14 13 1 . Naked Turns . | . . . . . . . Heaviest Build 40 | 11 18 18 18 20 40 31 Greatest Support 60 | 40 40 40 60 60 60 40 Greatest Overweight (x) 7 | . . . . . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 3 5 4 8 10 10 9 Average Carried 6 | 1 3 4 5 6 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 4 4 8 10 10 2 Class Distribution -------------------- 63% | Mutant 25% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1920 | 179 108 . 96 303 1073 161 Remotely . | . . . . . . . Salvage Created 1855 | . 138 . . 191 1150 376 Parts 102 | . 11 . . 15 63 13 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 44 | . 3 . . 12 21 8 Guns 17 | . 1 . . 1 12 3 Cannons 8 | . . . . . 3 5 AOE 19 | . 2 . . 11 6 . Classes Destroyed 9 | . 4 . . 2 3 . Worker 1 | . 1 . . . . . Builder 1 | . . . . 1 . . Tunneler 2 | . . . . . 2 . Hauler 1 | . . . . . 1 . Recycler 4 | . 1 . . . 3 . Watcher 6 | . 1 . . . 4 1 Swarmer 16 | . 3 . . 9 1 3 Grunt 25 | . . . . 3 18 4 Sentry 3 | . . . . . 2 1 Best Kill Streak 7 | . 6 . . 7 5 4 Combat Bots Only 6 | . 3 . . 6 4 4 Max Kills in Single Turn 4 | . 4 . . 3 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 . . 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 310 | . 6 . . 26 101 177 Missed 89 | . 2 . . 4 25 58 Damage Taken 3052 | . 57 . . 313 1187 1495 Core 727 | . 27 . . 55 224 421 Absorbed by Shields 183 | . . . . . 165 18 Core Remaining (%) 75 | 100 . . . 67 59 . Volleys Fired 124 | 2 3 . . 18 69 32 Largest 4 | 2 2 . . 2 4 3 Hottest 223 | 90 80 . . 83 223 203 Shots Fired 353 | 4 6 . . 28 244 71 Gun 236 | 4 3 . . 16 175 38 Cannon 90 | . . . . . 57 33 Launcher 27 | . 3 . . 12 12 . Special . | . . . . . . . Kinetic 139 | . . . . 4 117 18 Thermal 169 | 4 3 . . 12 99 51 Explosive 27 | . 3 . . 12 12 . Electromagnetic 18 | . . . . . 16 2 Robot Hit Streak 9 | . 3 . . 4 7 9 Robot Miss Streak 11 | . . . . 1 11 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 185 | . 3 . . 16 121 45 Core Hits 128 | . 7 . . 22 81 18 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 1 3 1 Burn 4 | . . . . 1 2 1 Destroy 1 | . . . . . 1 . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4909 | . 235 . . 1066 2773 835 Guns 1884 | . 26 . . 114 1324 420 Cannons 1077 | . . . . . 662 415 Explosions 1887 | . 209 . . 949 729 . Melee . | . . . . . . . Ramming 61 | . . . . 3 58 . Kinetic 1229 | . . . . 26 1025 178 Thermal 1623 | . 26 . . 88 884 625 Explosive 1762 | . 209 . . 949 604 . Electromagnetic 234 | . . . . . 202 32 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 11 | . . . . 11 . . Projectiles . | . . . . . . . Explosions 11 | . . . . 11 . . Melee . | . . . . . . . Knockbacks 15 | . . . . . 15 . Impact 1 | . . . . . 1 . Kinetic 14 | . . . . . 14 . Secondary . | . . . . . . . Self-Inflicted Damage 126 | . 25 . . 83 18 . Shots 7 | . 3 . . 3 1 . Rammed . | . . . . . . . Targets Rammed 9 | . . . . 1 8 . Kicked 9 | . . . . 1 8 . Crushed . | . . . . . . . Highest Temperature 899 | 60 36 . . 75 899 557 Average Temperature 168 | 35 18 . . 23 187 195 Received Heat Transfer 1334 | . . . . 81 624 629 Effects 36 | . . . . . 30 6 Shutdowns 6 | . . . . . 6 . Energy Bleed 4 | . . . . . 3 1 Interference 6 | . . . . . 5 1 Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . . . . 2 1 Damage (minor) 8 | . . . . . 5 3 Damage (major) 7 | . . . . . 7 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 3 2 Heat Transferred 3632 | . 74 . . 333 1926 1299 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 566 | . 130 50 . 373 566 276 Initial 196 | . . 50 . . 66 196 Average 267 | . 92 50 . 218 420 183 Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 39 | 100 100 100 . 67 6 30 Level 1 34 | . . . . 32 28 69 Level 2 25 | . . . . . 64 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . . 6 3 Investigation 4 | . . . . . 2 2 Extermination . | . . . . . . . Reinforcement 4 | . . . . . 4 . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 4 . . 11 34 16 Peak Tracking Total 7 | . 4 . . 7 5 6 Tactical Retreats 4 | . . . . 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 4 | . 1 . . 1 2 . Max in Single Turn 1 | . 1 . . 1 1 . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 10 | . 1 . 5 . 3 1 Terminals 3 | . 1 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 2 . 50 . 11 2 Successful 54 | . . . 50 . 3 1 Failed 11 | . 2 . . . 8 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 8 | . 2 . . . 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 7 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 51 | . . . 50 . . 1 Record 49 | . . . 49 . . . Open DSF 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 16 | . . . . . 16 . Retrieved Matter 16 | . . . . . 16 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 3343 | 84 217 29 989 580 917 527 Spaces Moved 2280 | 44 125 15 647 567 610 272 Core 10 | 5 . . . . . 5 Treads 714 | 39 125 15 535 . . . Legs 1556 | . . . 112 567 610 267 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 45 | 50 160 160 90 90 45 45 Average Speed 119 | 147 160 160 147 90 94 142 Slowest Speed 400 | 160 160 160 160 90 105 400 Overloaded Moves 53 | . . . . . 21 32 Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 22 4 95 87 35 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 181 | . 12 . . 82 87 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 178 | . 12 . . 82 84 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2655 | 59 137 20 679 609 798 353 Wait 90 | . . 6 18 3 44 19 Move 2274 | 43 124 14 646 566 609 272 Hop . | . . . . . . . Pick Up 56 | 7 5 . 7 9 20 8 Fast Attach 5 | . . . . . 5 . Attach 35 | 6 2 . . 1 10 16 Detach 3 | . 1 . . . 2 . Swap 26 | 1 1 . 3 5 15 1 Drop 27 | . 1 . 3 6 16 1 Fire 124 | 2 3 . . 18 69 32 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 9 | . . . . 1 8 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . 2 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 14) 187 | -10/Materials | Met 8R-AWN 301 | -10/Materials | Build established: Mutant 302 | -10/Materials | Entered Mines 304 | -10/Mines | Followed 8R-AWN into the Mines 323 | -10/Mines | Discovered new exit (range 5) 331 | -10/Mines | Entered Exiles 358 | -10/Exiles | Discovered new exit (range 17) 392 | -10/Exiles | Welcomed by 8R-AWN 429 | -10/Exiles | Met EX-HEX 540 | -10/Exiles | Met EX-DEC 581 | -10/Exiles | Visited The Gauntlet 793 | -10/Exiles | Learned location of Zion (-7) 937 | -10/Exiles | Discovered new exit (range 10) 1049 | -10/Exiles | Met EX-BIN 1099 | -10/Exiles | Aligned with FarCom system 1100 | -10/Exiles | Given EX-Vault access code 1191 | -10/Exiles | Opened EX-Vault 1214 | -10/Exiles | Found Potential Leg 1216 | -10/Exiles | Found Potential Leg 1239 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1320 | -10/Exiles | Left Exiles lab with Potential Leg 1320 | -10/Exiles | Entered Mines 1327 | -9/Mines | Met a Derelict bent on vengeance 1402 | -9/Mines | Discovered new exit (range 11) 1472 | -9/Mines | Discovered new exit (range 3) 1509 | -9/Mines | Learned Materials security intel 1900 | -9/Mines | Entered Materials 1900 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1901 | -8/Materials | Identified exit to Factory 2341 | -8/Materials | Build established: Skirmisher 2488 | -8/Materials | Discovered exit to Factory (range 8) 2817 | -8/Materials | Entered Factory 2817 | -7/Factory | Evolved 2 slots: Utility x2 2823 | -7/Factory | Identified exit to DSF 3034 | -7/Factory | Lost 4 parts (1p1n2w) 3153 | -7/Factory | Lost 7 parts (2n2u3w) 3339 | -7/Factory | Core integrity fell below 50% 3344 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Component data lost. K-01 Serf collects debris. System corrupted: Heat flow error (+247). K-01 Serf collects debris. #6:O:O7RIRD |DJ=TQD:60R M-28 Smith unfolds itself. R-06 Scavenger collects Imp. Sensor Array. Critical hit (Burn: +37). Lightning Gun destroyed. Critical hit (Burn: +37). Adv. Weight Redist. System destroyed. Lgt. Nuclear Core destroyed. Critical hit (Burn: +27). Map ----- +----------------------------------------------------+ | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ?############## #??????????????????????????????? | | ?# # #??????????????????????????????? | | ?# # ??????????????????????????????? | | ?# # #??????????????????????????????? | | ?# # #??????????????????????????????? | | ?# # #??????????????????????????????? | | ?# # #??????????????????????????????? | | ?# # #??????????????????????????????? | | ?# # #????##########????????????????? | | ?# # #????# """""" #????????????????? | | ?# + #????# """""" #????????????????? | | ?# # #????# """""" #????????????????? | | ?# # %###### """""" #????????????????? | | ?###########/## % # #????????????????? | | ???????????# m# #????????????????? | | ???????????# ggg #????????????????? | | ???????????# ####### #g@ #????????????????? | | ????########+####### # #????????????????? | | ????# # ##########????????????????? | | ????# """"""" # #?????????????????????????? | | ????# """"""" + #?????????????????????????? | | ????# """"""" # #?????????????????????????? | | ????# ! """"""" # #?????????????????????????? | | ????# # #?????????????????????????? | | ????####"""######### #?????????????????????????? | | ?????# ## #?????????????????????????? | | ????## ## #?????????????????????????? | | ????#" % "# #############+###+#???????? | | ????#" % " ???????? | | ????#" # ???????? | | ????#" + ?? ????? | | ????#" # """" """" "??????? #???? | | ????## # """" ""?" "????? #???? | | ?????# " "### """" """" """? #???? | | ?????# " #?# """" """" """" ????? | | ?????# ""G ##?# """" """" """" ?????? | | ?????# "#??# """" """" """" ??????? | | ?????#####"""""""""#??# """" """" """" ???????? | | ?????????### # ###??# ??????? | | ???????????#######????# ??????? | | ??????????????????????# ######### ##???????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 319 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Tourist Challenges ------------ None Game ------ Seed AluminumAutogunPurifier Manual? 0 Play Time 01:13:19 Cumulative 6.3 hours Start 2024.04.08 @ 21:56:12 End 2024.04.08 @ 23:14:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 95359f9c-74e3-4b19-a8d4-d2581b717375