Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 20:18:24

Player: Robocock

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (736)      736
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1981

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             364/400
Matter                     266/400
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
    Medium Matter Pod
           ECM Suite
>          --- WEAPON (2) -------
           Particle Gun
  Improved Light Cannon
>          --- INVENTORY (5) ----
  Improved Ion Engine
     Light Treads
           Beam Rifle
     Light EM Pulse Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Matter Pod
           ECM Suite
>          --- WEAPON -----------
     Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Particle Gun
     Light EM Pulse Cannon
           Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Medium Matter Pod
  Device                   ECM Suite
  Storage                  Medium Matter Pod
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 8   15  12  .   
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 4   5   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   2   2   .   
    Wheel                  3    | 2   1   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   4   3   .   
    Device                 3    | .   1   2   .   
    Storage                2    | .   1   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 3   5   5   .   
    Energy Gun             4    | 2   .   2   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          3    | 1   2   .   .   
    Ballistic Cannon       2    | .   1   1   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   3   6   .   
  Power                    1    | .   1   .   .   
  Propulsion               4    | .   2   2   .   
  Utility                  3    | .   .   3   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      3    | .   3   3   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     83   | .   84  83  77  
  Engine                   11   | .   12  11  11  
  Leg                      7    | .   5   9   22  
  Wheel                    3    | .   6   .   .   
  Hover                    9    | .   12  7   .   
  Device                   9    | .   .   18  11  
  Storage                  10   | .   8   12  11  
  Protection               5    | .   7   3   .   
  Energy Gun               7    | .   14  1   11  
  Energy Cannon            1    | .   .   3   .   
  Ballistic Gun            3    | .   6   .   .   
  Ballistic Cannon         11   | .   7   15  11  
Peak Build Rating          17   | 5   10  17  13  
  Average Rating           8    | 3   6   13  13  
  On Entrance              6    | .   5   7   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 5   14  24  16  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  6    | .   2   6   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 2   4   4   5   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           791  | 283 206 302 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            713  | 49  359 305 .   
  Parts                    55   | 3   21  31  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  21   | 1   11  9   .   
  Guns                     4    | 1   3   .   .   
  Cannons                  8    | .   2   6   .   
  AOE                      9    | .   6   3   .   
Classes Destroyed          6    | 1   3   2   .   
  Builder                  3    | .   3   .   .   
  Recycler                 2    | .   2   .   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    13   | 1   8   4   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           12   | 1   12  5   .   
  Combat Bots Only         7    | 1   7   4   .   
Max Kills in Single Turn   3    | 1   3   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        100  | 5    56   39   .    
  Missed                   27   | 1    18   8    .    
Damage Taken               934  | 43   464  427  .    
  Core                     123  | 21   66   36   .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 91   65   .    .    
Volleys Fired              64   | 3    33   28   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  91   | 60   75   91   .    
Shots Fired                117  | 6    66   45   .    
  Gun                      48   | 6    42   .    .    
  Cannon                   59   | .    15   44   .    
  Launcher                 10   | .    9    1    .    
  Special                  .    | .    .    .    .    
  Kinetic                  66   | 3    24   39   .    
  Thermal                  36   | 3    33   .    .    
  Explosive                10   | .    9    1    .    
  Electromagnetic          5    | .    .    5    .    
  Robot Hit Streak         10   | 5    10   6    .    
  Robot Miss Streak        8    | .    3    8    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           60   | 5    36   19   .    
  Core Hits                43   | 2    26   15   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1689 | 50   1095 544  .    
  Guns                     278  | 50   228  .    .    
  Cannons                  557  | .    139  418  .    
  Explosions               849  | .    728  121  .    
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    5    .    
  Kinetic                  538  | 18   173  347  .    
  Thermal                  256  | 32   194  30   .    
  Explosive                819  | .    728  91   .    
  Electromagnetic          71   | .    .    71   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    12   9    .    
  Projectiles              9    | .    .    9    .    
  Explosions               12   | .    12   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    3    5    .    
  Impact                   1    | .    .    1    .    
  Kinetic                  6    | .    3    3    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      85   | .    49   36   .    
  Shots                    5    | .    3    2    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             3    | .    .    3    .    
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        252  | 46   252  80   .    
  Average Temperature      60   | 28   66   33   .    
  Received Heat Transfer   360  | 24   195  141  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         625  | 75   450  100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             348  | 20  348 265 82  
  Initial                  83   | .   13  83  82  
  Average                  159  | 9   192 162 82  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         59   | 100 55  52  100 
  Level 1                  40   | .   44  47  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   2   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   3   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           5    | .   2   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | 1   20  21  .   
  Peak Tracking Total      6    | 1   6   6   .   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          3    | .   2   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   2   .   
  Successful               2    | .   .   2   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   2   .   
  Record                   2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1265 | 135 583 535 12  
Spaces Moved               645  | 103 270 262 10  
  Core                     50   | 14  29  7   .   
  Treads                   .    | .   .   .   .   
  Legs                     209  | 4   57  138 10  
  Wheels                   176  | 85  91  .   .   
  Hover                    210  | .   93  117 .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  116 120 
  Average Speed            105  | 77  98  124 120 
  Slowest Speed            350  | 120 190 350 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 8   49  34  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          58   | .   42  16  .   
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   .   4   .   
  AOE                      54   | .   42  12  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1110 | 153 522 425 10  
  Wait                     319  | 27  191 101 .   
  Move                     642  | 102 269 261 10  
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 10  10  12  .   
  Fast Attach              1    | .   .   1   .   
  Attach                   22   | 7   8   7   .   
  Detach                   3    | 1   2   .   .   
  Swap                     12   | 1   7   4   .   
  Drop                     12   | 2   2   8   .   
  Fire                     64   | 3   33  28  .   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     2    | .   .   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
  136 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 12)
  309 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Destroyed 7 combat bots
  313 | -10/Materials | Lost 3 parts (1p2n)
  675 | -10/Materials | Discovered new exit (range 16)
  719 | -10/Materials | Entered another Materials area
  719 | -9/Materials  | Evolved 2 slots: Utility x2
  924 | -9/Materials  | Lost 3 parts (2n1u)
 1059 | -9/Materials  | Discovered new exit (range 16)
 1210 | -9/Materials  | Lost 3 parts (2u1w)
 1254 | -9/Materials  | Entered Mines
 1257 | -9/Mines      | Assembled infested the area
 1266 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01204_ K-01 Serf collects debris.
01204_ Acquired Beam Rifle.
01207_ K-01 Serf collects debris. <x2>
01213_ Acquired 45 matter.
01214_ Acquired 4 matter.
01215_ K-01 Serf collects debris. <x2>
01219_ Acquired 16 matter.
01220_ W-16 Scout sends out distress signal.
01222_ Acquired 4 matter.
01229_ K-01 Serf collects debris. <x4>
01241_ Kicked K-01 Serf.
01241_ K-01 Serf knocked back.
01242_ Acquired 12 matter.
01243_ Kicked A-02 Transporter.
01244_ Acquired 3 matter.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
01257_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              HeartSegregatorExtrapolator
  Manual?         0
Play Time         00:32:23
  Cumulative      0.5 hours
  Start           2024.12.31 @ 17:48:44
  End             2024.12.31 @ 20:18:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 4f2f1a50-c093-4917-a24c-7a1ecf6be95a