Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 10:07:41 Player: Zoe Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2049) 2049 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 5093 Bonus ------- High Alert Combat Kills 149 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Ion Engine Light Treads Improved Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Light Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Compact Battery Medium Matter Pod Light Armor Plating Reactive Plating Beam Rifle EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Light Cannon Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 73 | 5 9 21 28 8 2 Power 8 | 1 2 2 2 1 . Engine 8 | 1 2 2 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 4 7 1 . Treads 11 | . . 3 7 1 . Leg 4 | 2 1 1 . . . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 4 11 1 . Device 4 | . . . 4 . . Storage 3 | . 1 . 2 . . Processor 1 | . . 1 . . . Hackware 1 | . . . 1 . . Protection 9 | . 1 3 4 1 . Artifact . | . . . . . . Weapon 31 | 2 3 11 8 5 2 Energy Gun 4 | 1 . 2 1 . . Energy Cannon 5 | . . . 4 1 . Ballistic Gun 6 | 1 3 1 1 . . Ballistic Cannon 6 | . . 4 . 2 . Launcher 10 | . . 4 2 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 5 | . . . 5 . . System Corruption 6 | . . . 6 . . Parts Lost 17 | . 3 1 6 . 7 Power 1 | . . . . . 1 Propulsion 7 | . 1 1 3 . 2 Utility 5 | . 1 . 1 . 3 Weapon 4 | . 1 . 2 . 1 Highest Loss Streak 7 | . 1 1 3 . 7 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 93 | . 93 90 97 100 53 Engine 10 | . 14 11 9 7 3 Treads 19 | . . 4 34 38 20 Leg 9 | . 23 20 . . . Device 4 | . . . 8 7 4 Storage 10 | . 13 11 9 7 3 Processor 3 | . . 9 1 . . Hackware 3 | . . . 7 7 4 Protection 10 | . 11 11 8 15 7 Energy Gun 3 | . 3 7 . . . Energy Cannon 3 | . . . 6 6 . Ballistic Gun 7 | . 23 2 5 . . Ballistic Cannon 5 | . . 11 3 6 . Peak Build Rating 34 | 5 7 14 28 32 34 Average Rating 16 | 3 6 12 21 30 19 On Entrance 14 | . 5 7 13 28 32 Naked Turns 29 | . . . . . 29 Heaviest Build 121 | 6 27 37 107 120 121 Greatest Support 100 | 20 20 60 80 100 100 Greatest Overweight (x) 2 | . 2 1 1 1 1 Average Overweight (x) . | . 1 . . 1 1 Largest Inventory Capacity 25 | 5 15 15 25 25 25 Average Capacity 17 | 5 14 15 18 25 16 Most Carried 20 | 2 10 14 18 20 20 Average Carried 11 | 1 5 10 14 18 13 Final Capacity 25 | 5 15 15 25 25 5 Final Carried 20 | 2 10 14 18 20 5 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1737 | 206 255 284 807 185 . Remotely . | . . . . . . Salvage Created 2386 | . 290 483 1247 366 . Parts 148 | . 21 42 65 20 . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 56 | . 9 14 24 9 . Guns 12 | . 9 . 3 . . Cannons 22 | . . 3 14 5 . AOE 20 | . . 11 5 4 . Classes Destroyed 13 | . 4 5 2 2 . Worker 4 | . 2 . 2 . . Builder 3 | . . 1 2 . . Tunneler 1 | . . 1 . . . Hauler 2 | . . 1 1 . . Recycler 3 | . 1 2 . . . Watcher 2 | . . 1 1 . . Swarmer 22 | . 7 8 3 4 . Grunt 24 | . 2 3 16 3 . Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 6 | . . 3 3 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 4 5 4 4 . Combat Bots Only 4 | . 3 4 4 4 . Max Kills in Single Turn 4 | . 1 3 3 4 . Gunslinging . | . . . . . . Exploded 4 | . . 3 2 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 270 | . 71 32 119 31 17 Missed 62 | . 11 7 35 9 . Damage Taken 3476 | . 571 310 1296 314 985 Core 1043 | . 133 22 162 25 701 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . 51 . . . . Ignored by Resistances 124 | . . . 40 62 22 Core Remaining (%) 77 | 100 46 94 70 . . Volleys Fired 181 | . 51 34 76 14 6 Largest 2 | . 2 2 2 2 2 Hottest 107 | . 60 84 102 107 72 Shots Fired 329 | . 96 58 138 25 12 Gun 153 | . 96 19 38 . . Cannon 144 | . . 29 94 21 . Launcher 32 | . . 10 6 4 12 Special . | . . . . . . Kinetic 198 | . 87 31 68 12 . Thermal 9 | . 9 . . . . Explosive 14 | . . 10 4 . . Electromagnetic 108 | . . 17 66 13 12 Robot Hit Streak 18 | . 18 7 12 9 7 Robot Miss Streak 4 | . 3 4 4 4 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 201 | . 67 27 87 13 7 Core Hits 109 | . 22 23 46 14 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . 1 2 . . Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5322 | . 686 1225 2577 706 128 Guns 1161 | . 680 139 342 . . Cannons 2210 | . . 264 1648 298 . Explosions 1833 | . . 822 587 408 16 Melee . | . . . . . . Ramming 118 | . 6 . . . 112 Kinetic 1821 | . 634 270 735 182 . Thermal 519 | . 46 . 354 119 . Explosive 982 | . . 822 160 . . Electromagnetic 1882 | . . 133 1328 405 16 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 6 1 14 Average Corruption 3 | . . . 3 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . 16 . 1 Message Errors 5 | . . . 5 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 2 | . . . 2 . . Data Loss (minor) 4 | . . . 3 . 1 Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 35 | . . 11 13 11 . Projectiles 16 | . . . 5 11 . Explosions 19 | . . 11 8 . . Melee . | . . . . . . Knockbacks 8 | . . . 7 1 . Impact . | . . . . . . Kinetic 8 | . . . 7 1 . Secondary . | . . . . . . Self-Inflicted Damage 433 | . . 77 105 44 207 Shots 19 | . . 3 5 2 9 Rammed 37 | . . . . . 37 Targets Rammed 38 | . 1 . . . 37 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 285 | . 18 81 285 60 . Average Temperature 68 | . 9 30 113 24 . Received Heat Transfer 750 | . 114 33 603 . . Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 11 | . . . 8 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 750 | . 100 . 450 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 1 6 2 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 598 | . 261 379 598 516 180 Initial 271 | . . 33 96 271 180 Average 237 | . 93 171 325 415 149 Maximum Alert Level 2 | . 1 1 2 2 . Low Security (%) 51 | 100 93 72 25 . 100 Level 1 31 | . 6 27 43 59 . Level 2 16 | . . . 31 40 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 1 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 14 16 41 9 4 Peak Tracking Total 8 | . 4 4 8 4 5 Tactical Retreats 11 | . 3 . 8 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 10 | . . 4 4 2 . Max in Single Turn 2 | . . 1 2 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 4 | . . 2 2 . . Terminals 4 | . . 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . . 4 13 . . Successful 7 | . . 3 4 . . Failed 10 | . . 1 9 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 10 | . . 2 8 . . Terminals 17 | . . 4 13 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 4 . . Branch Access Points 2 | . . 1 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Reprogram Traps 1 | . . . 1 . . Surveillance Status 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2852 | 67 470 827 1160 246 82 Spaces Moved 1122 | 53 161 371 449 80 8 Core 8 | 8 . . . . . Treads 598 | . . 61 449 80 8 Legs 485 | 45 130 310 . . . Wheels 31 | . 31 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 115 160 160 242 242 Average Speed 186 | 109 181 185 187 242 242 Slowest Speed 260 | 120 260 240 242 242 242 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 30 33 40 2 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 86 | . . 36 45 5 . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 84 | . . 34 45 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1536 | 59 244 446 625 107 55 Wait 80 | . 19 6 53 1 1 Move 1118 | 52 160 370 448 80 8 Hop . | . . . . . . Pick Up 31 | 2 4 8 14 3 . Fast Attach 13 | 5 4 3 1 . . Attach 13 | . . 1 10 2 . Detach . | . . . . . . Swap 47 | . 5 17 17 6 2 Drop 15 | . . 7 6 1 1 Fire 181 | . 51 34 76 14 6 Melee . | . . . . . . Ram 33 | . . . . . 33 Kick 1 | . 1 . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 14) 466 | -10/Materials | Core integrity fell below 50% 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -9/Materials | Identified exit to Mines 1326 | -9/Materials | Discovered new exit (range 7) 1365 | -9/Materials | Entered another Materials area 1365 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1562 | -8/Materials | Build established: Scavenger-Mutant 2237 | -8/Materials | Lost 3 parts (2n1w) 2489 | -8/Materials | Discovered new exit (range 9) 2525 | -8/Materials | Entered Factory 2525 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2771 | -7/Factory | Sucked down chute 2771 | -7/Factory | Entered Waste 2792 | -7/Waste | Spotted C-40 Crusher 2812 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2815 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2818 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2821 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2824 | -7/Waste | Crushed by Compactor (1 part destroyed) 2831 | -7/Waste | Spotted C-40 Crusher 2837 | -7/Waste | Core integrity fell below 50% 2838 | -7/Waste | Spotted C-40 Crusher 2843 | -7/Waste | System corruption reached 10% 2844 | -7/Waste | Spotted C-40 Crusher 2849 | -7/Waste | Core integrity fell below 20% 2853 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02843_ System corrupted: Component data lost. 02843_ Slammed into C-40 Crusher. 02843_ Destabilizing: System corrupted (+2). 02844_ Slammed into C-40 Crusher. 02845_ 5 Matter crushed. 02845_ 2 Matter crushed. 02845_ Slammed into C-40 Crusher. 02845_ Destabilizing: System corrupted (+2). 02846_ Adv. EMP Blaster crushed. 02846_ Slammed into C-40 Crusher. 02847_ Arm. Treads crushed. 02847_ EM Pulse Cannon crushed. 02847_ Lgt. Cannon crushed. 02847_ 2 Matter crushed. 02848_ 4 Matter crushed. 02848_ 2 Matter crushed. 02848_ Slammed into C-40 Crusher. 02850_ 3 Matter crushed. 02851_ Slammed into C-40 Crusher. 02853_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????####??????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????############???? #?????????????????? | | ????????????# #???? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# !#### CC #?????????????????? | | ????????????# !!CCCC #?????????????????? | | ????????????# * [*!CC #?????????????????? | | ????????????# ]*@CC #?????????????????? | | ????????????# ]=!CC #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# #???? #?????????????????? | | ????????????############?????C #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingWeldingBeacon Manual? 0 Play Time 00:21:51 Cumulative 101.3 hours Start 2025.03.31 @ 09:44:48 End 2025.03.31 @ 10:07:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3d0bd0c-57b9-45b5-8002-e3c8319bbfeb