Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 00:20:07 Player: reason Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2743) 2743 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 7380 Bonus ------- High Alert Combat Kills 345 Follower Combat Kills 67 Entered Garrisons 200 Cogmind --------- Core Integrity 584/850 Matter 300/300 Energy 220/220 System Corruption 5% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Armored Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Plasma Cannon Mace > --- INVENTORY (8) ---- Advanced Terrain Scan Processor Kinecellerator Relay Coupler [Sentry] (23) Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle Katana > --- INVENTORY -------- Cooled Ion Engine Improved Titanium Leg Advanced Weight Redist. System Kinecellerator Relay Coupler [Sentry] Remote Datajack Remote Datajack [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Ion Burst Cannon Energy Gun Precision Shock Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Slots Evolved 8 | . . . 2 . . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 5 | . . . 2 . . . 2 1 Weapon 1 | . . . . . . . 1 . Parts Attached 87 | 6 7 . 7 23 9 1 13 21 Power 14 | 1 1 . . 2 2 . 4 4 Engine 11 | 1 1 . . 2 2 . 3 2 Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 1 7 2 . . 6 Treads 13 | 2 . . 1 7 2 . . 1 Leg 5 | . . . . . . . . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 2 . 5 7 1 . 6 7 Device 9 | . 1 . 1 3 . . 1 3 Storage 5 | 1 . . 3 1 . . . . Processor 8 | . . . 1 . . . 4 3 Hackware 2 | . . . . 2 . . . . Protection 5 | . 1 . . 1 1 . 1 1 Artifact . | . . . . . . . . . Weapon 26 | 2 4 . 1 7 4 1 3 4 Energy Gun 3 | . . . 1 . . . 1 1 Energy Cannon 16 | . 4 . . 5 4 . 2 1 Ballistic Gun 5 | 2 . . . 2 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 Parts Lost 9 | . 1 . 1 1 . . 2 4 Power 3 | . 1 . . 1 . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 1 . . . 1 2 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 3 | . 1 . 1 1 . . 2 3 Average Slot Usage (%) 97 | . 91 100 98 99 100 100 94 91 Engine 11 | . 13 14 11 10 11 11 11 9 Treads 18 | . 28 28 22 22 22 22 15 . Leg 3 | . . . . . . . . 19 Device 11 | . 4 14 19 13 11 11 13 6 Storage 16 | . 14 14 22 22 22 22 9 6 Processor 6 | . . . 1 4 . . 17 25 Protection 5 | . 2 . . . 11 11 1 5 Energy Gun 1 | . . . 1 1 . . 1 2 Energy Cannon 15 | . 9 28 20 17 22 17 11 1 Ballistic Gun 1 | . 18 . . 2 . . . 1 Slashing Weapon 2 | . . . . . . 4 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 11 16 16 24 38 40 38 47 39 Greatest Support 56 | 40 40 40 40 46 46 46 46 56 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 8 8 Most Carried 8 | 4 6 5 8 8 8 8 8 8 Average Carried 6 | 1 4 4 4 7 7 6 5 5 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 Final Carried 8 | 2 4 5 8 8 6 8 8 5 Class Distribution -------------------- 82% | Mutant 8% | Scavenger-Assassin 4% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Assassin | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Matter Collected 1122 | 194 78 63 65 249 60 40 142 231 Remotely . | . . . . . . . . . Salvage Created 2578 | . 74 28 79 622 469 47 403 856 Parts 151 | . 7 4 4 40 41 8 12 35 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 63 | . 1 3 1 14 19 5 6 14 Melee 11 | . . 1 . . . . 4 6 Guns 6 | . . . . 3 . . . 3 Cannons 43 | . 1 2 1 11 19 5 1 3 Classes Destroyed 13 | . 2 1 2 2 1 1 3 1 Worker 2 | . . . . 2 . . . . Builder 1 | . 1 . . . . . . . Recycler 3 | . . . . . . . 1 2 Operator 1 | . . . 1 . . . . . Drone 5 | . . . . . . 5 . . Watcher 3 | . . . . 2 . . . 1 Swarmer 20 | . . 3 . . 9 . . 8 Grunt 25 | . 1 . . 11 8 . 3 2 Brawler 3 | . . . . . . . 1 2 Duelist 1 | . . . . . 1 . . . Sentry 6 | . . . 1 3 1 . 1 . Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . 1 1 Best Kill Streak 6 | . 1 3 1 4 5 2 4 6 Combat Bots Only 5 | . 1 3 1 2 5 2 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Damage Taken 4036 | . 257 136 91 569 844 . 623 1516 Core 741 | . 104 31 . 87 122 . 131 266 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 . 46 . . . 47 81 . Volleys Fired 191 | . 19 6 8 36 28 37 13 44 Largest 2 | . 2 2 2 2 2 2 2 1 Hottest 200 | . 120 120 120 200 200 160 160 90 Shots Fired 298 | . 32 12 12 63 56 61 18 44 Gun 53 | . 4 . 4 14 . . 8 23 Cannon 245 | . 28 12 8 49 56 61 10 21 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 15 | . 4 . . 8 . . . 3 Thermal 245 | . 28 12 8 49 56 61 10 21 Explosive . | . . . . . . . . . Electromagnetic 38 | . . . 4 6 . . 8 20 Robot Hit Streak 20 | . 14 7 2 7 4 2 8 20 Robot Miss Streak 13 | . 2 2 2 10 12 13 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 193 | . 23 7 7 40 23 12 25 56 Core Hits 94 | . 4 2 3 21 20 6 11 27 Critical Hits 3 | . . . . . . . 1 2 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 Melee Attacks 39 | . . . . . . . 11 28 Impact 6 | . . . . . . . . 6 Slashing 33 | . . . . . . . 11 22 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5289 | . 404 122 126 1073 863 394 654 1653 Guns 793 | . 36 . 39 140 . . 125 453 Cannons 3606 | . 367 122 87 933 863 383 253 598 Explosions . | . . . . . . . . . Melee 874 | . . . . . . . 276 598 Ramming 16 | . 1 . . . . 11 . 4 Kinetic 151 | . 36 . . 72 . . . 43 Thermal 3606 | . 367 122 87 933 863 383 253 598 Explosive . | . . . . . . . . . Electromagnetic 642 | . . . 39 68 . . 125 410 Impact 55 | . . . . . . . . 55 Slashing 819 | . . . . . . . 276 543 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 Average Corruption 3 | . . . . . . . 3 5 Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . . . 7 6 Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 1 2 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 178 | . 7 12 . 15 24 44 . 76 Projectiles 109 | . 7 12 . 15 24 44 . 7 Explosions . | . . . . . . . . . Melee 69 | . . . . . . . . 69 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . 1 . . . . 4 . . Targets Rammed 7 | . 1 1 . . . 4 . 1 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . 1 . . . . . . Highest Temperature 541 | . 308 180 182 541 388 240 246 7 Average Temperature 129 | . 142 90 86 172 161 57 106 3 Received Heat Transfer 903 | . 108 9 27 267 141 . 198 153 Effects 12 | . 1 . . 7 4 . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . Interference 4 | . 1 . . . 3 . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 1 1 1 . 2 1 Heat Transferred 5496 | . 777 259 185 1100 1025 750 500 900 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Peak Influence 1142 | . 70 265 80 210 916 559 1142 647 Initial 1037 | . . 27 25 33 116 412 1037 485 Average 406 | . 23 173 33 97 626 440 1060 503 Maximum Alert Level 4 | . . 1 . 1 3 2 4 2 Low Security (%) 36 | 100 100 58 100 98 8 . . . Level 1 10 | . . 41 . 1 7 34 . . Level 2 34 | . . . . . 33 65 . 100 Level 3 14 | . . . . . 50 . 52 . Level 4 4 | . . . . . . . 47 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . . 3 . . 3 2 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . . 2 1 Reinforcement 3 | . . . . 2 . . . 1 Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Distress Signals 4 | . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 5 10 5 21 23 30 6 23 Peak Tracking Total 5 | . 3 3 2 4 5 5 4 5 Tactical Retreats 6 | . 1 1 . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Machines Disabled 11 | . . 1 . 3 3 3 . 1 Max in Single Turn 1 | . . . . 1 1 1 . 1 Garrison Relay 3 | . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Machines Accessed 13 | . . . . 4 . 6 2 1 Terminals 7 | . . . . 3 . 2 2 . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 25 | . . . . 8 . 12 4 1 Successful 14 | . . . . 3 . 6 4 1 Failed 11 | . . . . 5 . 6 . . Catastrophic 3 | . . . . 2 . 1 . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 16 | . . . . 6 . 6 4 . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 8 | . . . . 2 . 2 4 . Record 3 | . . . . . . 1 2 . Part Schematic 1 | . . . . . . 1 . . Open Door 2 | . . . . 2 . . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . Report Inventory 3 | . . . . . . 3 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . 2 . 3 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . . Machine Destruction 13 | . . . . . 13 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . 22 . . . . . . Total Damage 220 | . . 220 . . . . . . Kills 7 | . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Turns Passed 5712 | 67 363 449 298 1012 1038 980 519 986 Spaces Moved 3054 | 38 181 237 156 502 562 546 254 578 Core 8 | 8 . . . . . . . . Treads 2470 | 30 181 237 156 502 562 546 254 2 Legs 576 | . . . . . . . . 576 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 120 Average Speed 153 | 136 160 160 160 160 160 160 163 123 Slowest Speed 180 | 160 160 160 160 160 160 160 180 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 25 41 12 62 74 96 6 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . . . . . . 35 . 2 Melee . | . . . . . . . . . Projectile 37 | . . . . . . 35 . 2 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Total 3693 | 53 225 294 194 627 617 589 326 768 Wait 144 | 2 . 50 6 17 1 . 7 61 Move 3046 | 37 180 236 155 501 561 545 253 578 Hop . | . . . . . . . . . Pick Up 104 | 8 11 1 12 27 8 2 17 18 Fast Attach . | . . . . . . . . . Attach 33 | 6 4 . 3 4 . . 8 8 Detach . | . . . . . . . . . Swap 54 | . 3 . 4 19 9 1 5 13 Drop 75 | . 7 . 6 23 10 . 12 17 Fire 191 | . 19 6 8 36 28 37 13 44 Melee 39 | . . . . . . . 11 28 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 6 | . 1 1 . . . 4 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 431 | -10/Materials | Entered Mines 439 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 710 | -10/Mines | Core integrity fell below 50% 824 | -10/Mines | Discovered new exit (range 5) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Utility x2 1125 | -9/Materials | Discovered new exit (range 15) 1178 | -9/Materials | Entered Storage 1675 | -9/Storage | Garrison activated, responded to threat 2119 | -9/Storage | Identified exit to Garrison 2190 | -9/Storage | Entered Garrison 2214 | -9/Garrison | Triggered checkpoint 2268 | -9/Garrison | Triggered checkpoint 2318 | -9/Garrison | Triggered checkpoint 2442 | -9/Garrison | Triggered checkpoint 2524 | -9/Garrison | Garrison Relay disabled 2564 | -9/Garrison | Discovered new exit (range 14) 2654 | -9/Garrison | Triggered checkpoint 2761 | -9/Garrison | Discovered new exit (range 9) 2814 | -9/Garrison | Triggered checkpoint 2826 | -9/Garrison | Garrison Relay disabled 2978 | -9/Garrison | Triggered checkpoint 2999 | -9/Garrison | Garrison Relay disabled 3035 | -9/Garrison | Discovered new exit (range 12) 3103 | -9/Garrison | Spotted B-75 Beast 3103 | -9/Garrison | Spotted B-75 Beast 3166 | -9/Garrison | Core integrity fell below 50% 3228 | -9/Garrison | Entered Recycling 3271 | -9/Recycling | Spotter reported a threat 3279 | -9/Recycling | Spotter reported a threat 3308 | -9/Recycling | Spotter reported a threat 3309 | -9/Recycling | Spotter reported a threat 3324 | -9/Recycling | Spotter reported a threat 3328 | -9/Recycling | Spotter reported a threat 3330 | -9/Recycling | Spotter reported a threat 3337 | -9/Recycling | Spotter reported a threat 3361 | -9/Recycling | Spotter reported a threat 3374 | -9/Recycling | Spotter reported a threat 3378 | -9/Recycling | Spotter reported a threat 3383 | -9/Recycling | Spotter reported a threat 3427 | -9/Recycling | Spotter reported a threat 3446 | -9/Recycling | Spotter reported a threat 3498 | -9/Recycling | Spotter reported a threat 3521 | -9/Recycling | Spotter reported a threat 3549 | -9/Recycling | Spotter reported a threat 3602 | -9/Recycling | Spotter reported a threat 3771 | -9/Recycling | Spotter reported a threat 3792 | -9/Recycling | Spotter reported a threat 3811 | -9/Recycling | Spotter reported a threat 3815 | -9/Recycling | Spotter reported a threat 3824 | -9/Recycling | Spotter reported a threat 3845 | -9/Recycling | Spotter reported a threat 3877 | -9/Recycling | Spotter reported a threat 3909 | -9/Recycling | Spotter reported a threat 3910 | -9/Recycling | Spotter reported a threat 3910 | -9/Recycling | Spotter reported a threat 3922 | -9/Recycling | Spotter reported a threat 3930 | -9/Recycling | Spotter reported a threat 3976 | -9/Recycling | Spotter reported a threat 4034 | -9/Recycling | Spotter reported a threat 4035 | -9/Recycling | Spotter reported a threat 4180 | -9/Recycling | Discovered new exit (range 16) 4190 | -9/Recycling | Spotter reported a threat 4208 | -9/Recycling | Entered Factory 4208 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4608 | -7/Factory | First assault squad dispatched 4629 | -7/Factory | Discovered new exit (range 19) 4727 | -7/Factory | Entered another Factory area 4727 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5713 | -6/Factory | Self-destructed Last Messages --------------- 05673_ R-10 Processor collects Cld. Ion Engine. 05674_ Acquired 10 matter. 05676_ K-01 Serf collects debris. 05689_ Katana destroyed. 05691_ K-01 Serf collects debris. 05691_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05692_ System corrupted: Energy discharge (-66). 05692_ Kicked O-24 Administrator out of the way. 05695_ K-01 Serf collects debris. 05698_ Flexi-carbon Leg destroyed. 05699_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 05702_ Imp. Melee Analysis Suite destroyed. 05703_ Destroyed VTOL Module. 05703_ S-27 Virus system corrupted by crushing effect. 05704_ S-27 Virus system terminally corrupted. 05704_ VTOL Module fried. 05704_ Lgt. Nuclear Core fried. 05710_ S-27 Virus destroyed. 05712_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????##############?# + """" """"???????????? | | ?????????????????????#|##### """" """" ??????????? | | ??????????############ #???# """" """" ??#???????? | | ??????? %#???# """" """" #???????? | | ??????????????##### #???# """" """" #???????? | | ??????????????????# #???# """ """" # #???? | | ??????????????????# #???#% + #???? | | ??????????????????# #???#%% = #???????? | | ??????????????????# #???# #???????? | | ?????????????######+##/######"############???????? | | ?????????????# % #?###??????????????????? | | ?????????????# #??????????????????????? | | ?????????????# % #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ##?????????????????????? | | ?????????????# """ """ ##?????????????????????? | | ?????????????# """ """ #??????????????????????? | | ?????????????# """ """ #??????????????????????? | | ?????????????# "" "" #??????????????????????? | | ?????????????# "" k"" #??????????????????????? | | ?????????????# ######+#???????????????? | | ?????????????# s% / #???????????????? | | ???????????######+#####/### #???????????????? | | ???????? g b % #???????????????? | | ???????? *%[ +???????????????? | | ???????? ^g = @[[ #???????????????? | | ?????????####### [[[ #???????????????? | | ???????????????# [[[ #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# k ??????????????? | | ???????????????# ????????????? | | ???????????????# """"""" ???????????? | | ???????????????# t * """"""" ???????????? | | ???????????????# """"""" ???????????? | | ???????????????+ !! """????? k ????????????? | | ???????????????# !! ?????????? ????????????? | | ???????????????? !! ?????????? ??????????????? | | ?????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- Arm. Wheel | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Significant Disruption \\IAMDERELICT Challenges ------------ None Game ------ Seed AlertGuidedCharger Manual? 0 Play Time 01:08:31 Cumulative 13.5 hours Start 2021.05.06 @ 23:15:02 End 2021.05.07 @ 00:20:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01db13f8-b6f7-4cdd-9ef0-9c81d6f21dff