Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 20:37:05 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (66) 330 Value Destroyed (2159) 2159 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 9403 Bonus ------- Follower Combat Kills 574 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 62/150 System Corruption 8% Temperature Cool (5) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Improved Hover Unit Antigrav System Antigrav System > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Layered Light Armor Plating Hacking Suite Trap Extractor (0/4) > --- WEAPON (3) ------- Improved Datajack Lance > --- INVENTORY (5) ---- Micro Fission Core Antigrav System Heavy Rocket Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Hover Unit Antigrav System Antigrav System Antigrav System Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Layered Light Armor Plating Hacking Suite Trap Extractor > --- WEAPON ----------- Improved Datajack Lance > --- INVENTORY -------- Micro Fission Core Antigrav System Heavy Rocket Launcher Improved Plasma Cutter [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . 2 . . . Utility 5 | . . . 1 . 1 1 . . . . . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 97 | 6 . . 11 6 5 13 2 2 3 1 9 10 1 28 Power 8 | . . . 1 1 . 1 . . . . 1 . . 4 Engine 4 | . . . 1 1 . . . . . . . . . 2 Core 4 | . . . . . . 1 . . . . 1 . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | 2 . . 4 2 1 6 . 1 . 1 5 4 1 8 Treads . | . . . . . . . . . . . . . . . Leg 17 | 2 . . 4 2 1 6 . 1 . 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . 5 4 1 8 Flight . | . . . . . . . . . . . . . . . Utility 30 | 2 . . 2 2 1 2 1 1 . . 2 4 . 13 Device 12 | 1 . . 1 2 1 1 1 . . . . 1 . 4 Storage 2 | 1 . . 1 . . . . . . . . . . . Processor 6 | . . . . . . . . . . . 1 1 . 4 Hackware 4 | . . . . . . . . . . . . 2 . 2 Protection 6 | . . . . . . 1 . 1 . . 1 . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 . . 4 1 3 4 1 . 3 . 1 2 . 3 Energy Gun 5 | 1 . . 3 1 . . . . . . . . . . Energy Cannon 3 | . . . . . 2 . . . . . 1 . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 4 . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . . . 1 Special Weapon 2 | . . . . . . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 Special Melee Weapon 3 | . . . . . 1 . . . . . . 1 . 1 Unidentified Prototypes 9 | . . . 1 . 1 1 . . . . 2 . 1 3 Parts Lost 35 | . . . 3 4 . 1 1 . . 1 1 2 . 22 Power 2 | . . . . 1 . . . . . . . . . 1 Propulsion 17 | . . . 2 1 . 1 . . . . 1 2 . 10 Utility 12 | . . . . 2 . . 1 . . . . . . 9 Weapon 4 | . . . 1 . . . . . . 1 . . . 2 Highest Loss Streak 5 | . . . 1 4 . 1 1 . . 1 1 2 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | 3 6 7 7 5 4 8 9 9 10 10 4 7 10 7 Power . | . . . . . . . 1 1 1 1 1 1 2 1 Propulsion 3 | 1 2 2 2 1 1 5 5 6 6 6 . . 1 . Utility 1 | 1 2 2 2 1 1 1 . . . . 1 3 5 3 Weapon 1 | 1 2 2 1 1 2 1 2 2 2 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 16 | . . . 1 . . 6 1 1 . . . . . 7 Power 3 | . . . . . . . . . . . . . . 3 Propulsion 7 | . . . 1 . . 4 . 1 . . . . . 1 Utility 3 | . . . . . . 1 1 . . . . . . 1 Weapon 2 | . . . . . . 1 . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 85 79 91 97 96 94 98 100 94 90 91 95 65 Engine 2 | . . . 4 9 9 4 . . . . . . . 2 Core 4 | . . . . . . 2 7 7 7 7 6 5 5 1 Leg 21 | . 28 28 29 29 27 28 30 30 30 30 . . . . Hover 6 | . . . . . . . . . . . 30 29 30 19 Device 15 | . 14 14 13 18 25 23 17 16 15 15 12 9 11 5 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 2 Processor 2 | . . . . . . . . . . . 5 10 11 11 Protection 7 | . . . . . . 5 7 11 15 15 6 5 5 3 Energy Gun 1 | . 14 14 11 22 1 . . . . . . . . . Energy Cannon 3 | . . . . . 16 8 . . . . 3 5 5 1 Ballistic Cannon 3 | . . . . . . 6 12 15 4 . . . . . Special Weapon 2 | . . . . . . . . . 10 9 2 . . . Slashing Weapon 2 | . . . . . . . . . 6 7 6 4 . . Piercing Weapon 1 | . . . . . . . . . . . . . 5 5 Special Melee Weapon 3 | . . . . . 8 7 7 7 . . 5 5 5 2 Peak Build Rating 77 | 6 6 7 13 12 21 40 40 43 46 44 53 64 72 77 Average Rating 37 | 4 6 6 9 10 18 29 38 41 44 41 48 58 63 56 On Entrance 30 | . 6 6 7 12 11 21 39 40 43 44 41 47 62 72 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 46 | 9 9 9 22 22 31 37 38 44 46 36 37 36 36 38 Greatest Support 71 | 20 20 20 33 30 35 64 61 68 68 71 44 52 53 65 Greatest Overweight (x) 4 | . . . . 1 1 . . . . . 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 6 7 8 8 8 6 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 6 7 7 5 4 8 9 9 10 10 4 7 10 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 7 8 7 5 6 10 9 10 10 10 8 10 10 4 Class Distribution -------------------- 46% | Scavenger-Mutant 31% | Mutant 19% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 1830 | 296 . 12 257 20 59 166 144 175 165 37 86 92 . 321 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2686 | 176 . 92 733 91 117 494 92 5 . . . 51 . 835 Parts 165 | 19 . 2 36 4 9 32 7 2 . . . 9 . 45 Haulers Intercepted 4 | . . . 1 . . 1 . . . . . . . 2 Recyclers Shooed 2 | 1 . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 8 3 3 9 . . . . Prevented 8 | . . . . . . . 1 1 . 6 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 46 | . . 2 13 2 2 11 8 1 . . . . . 7 Melee 6 | . . . . . . . . . . . . . . 6 Guns 16 | . . 2 12 2 . . . . . . . . . . Cannons 17 | . . . . . 2 11 2 1 . . . . . 1 AOE 7 | . . . 1 . . . 6 . . . . . . . Classes Destroyed 14 | 2 . 1 4 . . 3 1 . . . . 1 . 2 Worker 2 | . . . . . . . . . . . . . . 2 Builder 1 | . . . . . . . . . . . . . . 1 Tunneler 6 | 5 . . . . . 1 . . . . . . . . Hauler 4 | . . . 1 . . 1 . . . . . . . 2 Recycler 3 | 1 . . 1 . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . Operator 3 | . . . . . . . . . . . . 2 . 1 Swarmer 13 | . . . . . . 4 8 1 . . . . . . Grunt 17 | . . 2 9 2 . 3 . . . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 6 | . . . 2 . 2 1 . . . . . . . 1 Hunter 2 | . . . . . . 1 . . . . . . . 1 Programmer 6 | . . . . . . 2 . . . . . . . 4 Best Kill Streak 5 | 2 . 2 4 2 2 4 4 1 . . . 1 . 5 Combat Bots Only 4 | . . 2 4 2 2 2 4 1 . . . . . 2 Max Kills in Single Turn 2 | 1 . 1 2 1 1 1 2 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 558 | . . 7 85 17 4 84 31 4 . 16 60 7 . 243 Missed 202 | . . 1 26 2 1 28 12 1 . 9 29 4 . 89 Hits 356 | . . 6 59 15 3 56 19 3 . 7 31 3 . 154 Melee 4 | . . . 3 . . . . . . 1 . . . . Projectile 352 | . . 6 56 15 3 56 19 3 . 6 31 3 . 154 AOE 1 | . . . . . . 1 . . . . . . . . Critical Strikes 12 | . . . 5 1 . . . . . . . . . 6 Damage Taken 6078 | . . 71 939 188 42 647 320 117 . 213 528 205 . 2808 Core 1439 | . . 11 176 51 14 74 28 17 . . 56 27 . 985 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 99 | . . . . . . . . . 99 . . . . . Core Remaining (%) 85 | 100 . 95 . 43 97 . . . . 83 93 . . . Volleys Fired 151 | 12 . 4 59 7 7 39 14 2 . 2 1 . . 4 Largest 2 | 2 . 2 2 2 2 2 2 2 . 2 1 . . 1 Hottest 160 | 60 . 60 80 80 136 136 80 80 . 160 105 . . 35 Shots Fired 274 | 24 . 8 105 14 14 78 18 4 1 3 1 . . 4 Gun 151 | 24 . 8 105 14 . . . . . . . . . . Cannon 115 | . . . . . 14 78 13 4 1 . 1 . . 4 Launcher 5 | . . . . . . . 5 . . . . . . . Special 3 | . . . . . . . . . . 3 . . . . Kinetic 126 | 12 . 4 60 . . 32 13 4 1 . . . . . Thermal 143 | 12 . 4 45 14 14 46 . . . 3 1 . . 4 Explosive 5 | . . . . . . . 5 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 15 | 5 . 7 15 4 5 15 3 1 . 4 . . . 1 Robot Miss Streak 7 | 2 . 1 5 1 2 7 1 2 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 204 | 13 . 6 77 11 10 38 10 1 . 3 . 3 . 32 Core Hits 101 | 7 . 5 33 5 2 18 11 1 . 3 . 2 . 14 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 2 1 1 . . . . . 2 Blast 4 | . . . . . . 2 1 1 . . . . . . Impale 2 | . . . . . . . . . . . . . . 2 Melee Attacks 59 | . . . . . 1 2 1 . 1 . 4 4 . 46 Impact . | . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . 1 . 4 3 . . Piercing 46 | . . . . . . . . . . . . . . 46 Sneak Attacks 12 | . . . . . 1 2 1 . . . . 1 . 7 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 Damage Inflicted 4927 | 157 . 72 1161 120 186 785 740 28 . 30 . 96 . 1552 Guns 1229 | 157 . 72 880 120 . . . . . . . . . . Cannons 1253 | . . . . . 186 785 190 28 . . . . . 64 Explosions 824 | . . . 281 . . . 543 . . . . . . . Melee 1584 | . . . . . . . . . . . . 96 . 1488 Ramming 7 | . . . . . . . 7 . . . . . . . Kinetic 1183 | 92 . 48 534 . . 291 190 28 . . . . . . Thermal 1329 | 65 . 24 346 120 186 494 . . . 30 . . . 64 Explosive 824 | . . . 281 . . . 543 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 96 | . . . . . . . . . . . . 96 . . Piercing 1488 | . . . . . . . . . . . . . . 1488 Highest Corruption 8 | . . . . . . 1 1 2 2 . . . . 8 Average Corruption 2 | . . . . . . 1 1 1 2 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 20 | . . . . . . . 3 5 1 . . . . 11 Message Errors 4 | . . . . . . . 1 1 . . . . . 2 Matter Fused 7 | . . . . . . . 1 2 . . . . . 4 Heat Flow Errors 3 | . . . . . . . . 1 . . . . . 2 Energy Discharges 3 | . . . . . . . 1 1 . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . . 1 . . . Overflow Damage 181 | . . . 38 . . 6 27 . . . . . . 110 Projectiles 34 | . . . . . . 6 27 . . . . . . 1 Explosions 38 | . . . 38 . . . . . . . . . . . Melee 109 | . . . . . . . . . . . . . . 109 Knockbacks 4 | . . . . . . 2 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 2 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . 114 . . . 64 . . . . . . . Shots 4 | . . . 1 . . . 3 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 175 | . . 17 22 148 120 153 . 18 4 68 74 . . 175 Average Temperature 49 | . . 7 6 96 49 62 . 10 3 34 39 . . 64 Received Heat Transfer 1082 | . . 39 426 126 18 123 12 . . 30 90 18 . 200 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 1 . 5 . . . . . . . . Heat Transferred 2836 | 150 . 50 800 275 333 888 . . . 240 . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 186 | 5 . 50 186 78 50 148 . . . . 107 81 5 164 Initial 68 | . . . 11 68 6 . . . . . 9 38 5 . Average 44 | 1 . 35 72 46 11 56 . . . . 51 49 1 37 Influence Increases 2606 | 30 . 50 375 50 65 456 200 20 . 221 259 118 . 762 Destroy 0b10 Robot/C 1240 | . . 40 260 40 40 220 160 20 . 140 60 40 . 220 Destroy 0b10 Robot/NC 105 | 30 . . 10 . . 10 5 . . . . 15 . 35 Destroy Leader 270 | . . 10 62 10 20 72 20 . . 10 . 22 . 44 Allied During Kill 96 | . . . . . . . . . . 56 10 8 . 22 Trap Triggered on 0b10 50 | . . . . . . 10 . . . . 20 . . 20 Successful Hack 5 | . . . . . 5 . . . . . . . . . Disable Machine 45 | . . . 15 . . 15 . . . . 15 . . . Destroy Structure 75 | . . . 28 . . 9 . . . . 4 18 . 16 Partial Spotted 90 | . . . . . . 15 . . . . 30 15 . 30 Lose Combat Pursuer 630 | . . . . . . 105 15 . . 15 120 . . 375 Influence Decreases 2472 | 30 . 20 229 208 83 361 254 61 . 206 195 181 16 628 Entered New Map 242 | . . . 19 108 12 . 36 9 . . 6 41 11 . Time Decay 1723 | 30 . 20 180 60 71 351 208 52 . 166 139 80 5 361 Lost Part 287 | . . . 30 40 . 10 10 . . . 10 20 . 167 Lost Ally 220 | . . . . . . . . . . 40 40 40 . 100 Squads Dispatched 13 | . 1 . . . 1 3 . . . . . 2 . 6 Investigation 6 | . 1 . . . 1 . . . . . . 1 . 3 Extermination 4 | . . . . . . 2 . . . . . . . 2 Reinforcement 2 | . . . . . . 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 8 | . 1 . . . . 1 . . . . . 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 144 | . 1 2 15 2 2 20 9 3 . 9 18 7 5 51 Peak Tracking Total 8 | . 2 2 4 2 2 4 5 3 . 3 5 3 5 8 Tactical Retreats 21 | . . . . . . 5 1 . . 1 4 . . 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 10 | . 1 . . . . 1 . . . . 2 3 . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 106 | . . . . . . 73 . . . . 16 17 . . Triggered 1 | . . . . . . . . . . . . 1 . . Disarmed 1 | . . . . . . 1 . . . . . . . . Reprogrammed 14 | . . . . . . 10 . . . . 1 3 . . Reused 6 | . . . . . . 1 . 1 . . 2 . . 2 Traps Extracted 9 | . . . . . . . 5 . . 3 1 . . . Installed 7 | . . . . . . . . 1 . . 4 . . 2 Triggered 6 | . . . . . . 1 . 1 . . 2 . . 2 Most Traps Carried 4 | . . . . . . . 3 4 1 4 4 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 3 | . . . 1 . . 1 . . . . 1 . . . Max in Single Turn 1 | . . . 1 . . 1 . . . . 1 . . . Garrison Access 4 | . . . . . . . . . . . 2 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 9 | . . 1 . . 1 1 . . 1 . 2 1 . 2 Terminals 3 | . . 1 . . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 2 1 . 1 Total Hacks 18 | . . 1 . . 3 1 . . 3 . 3 1 . 6 Successful 9 | . . . . . 1 . . . 3 . 2 1 . 2 Failed 9 | . . 1 . . 2 1 . . . . 1 . . 4 Catastrophic 4 | . . 1 . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . . 1 . . 1 . . . . . 4 4 . 13 Terminals 5 | . . 1 . . 3 1 . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 3 1 . 1 Terminal Hacks 4 | . . . . . 1 . . . 3 . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 2 1 . 1 Seal Access 4 | . . . . . . . . . . . 2 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . 1 . . 1 1 . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . 17 . 12 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 1 1 . . . . . 1 . . Non-combat 3 | . . . . . 1 1 . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 1 1 . . . . . 1 . . no_distress 2 | . . . . . . 1 . . . . . 1 . . find_recycling 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 13 | . . . . . . . . . 4 . . 2 1 6 Largest Group 4 | . . . . . . . . . 4 4 2 2 1 4 Highest-Rated Group 170 | . . . . . . . . . 157 157 77 170 31 112 Highest-Rated Ally 85 | . . . . . . . . . 40 40 39 85 31 28 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . 3 Heavy 1 | . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . 1 Ally Attacks 70 | . . . . . . . . . . 30 12 10 8 10 Total Damage 1884 | . . . . . . . . . . 833 202 507 167 175 Kills 17 | . . . . . . . . . . 7 3 3 . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Active Infowar (turns) 5409 | 121 55 59 373 107 284 1133 459 300 943 537 318 170 49 501 Sensors 596 | . . . . . . . . . . . . 170 49 377 Terrain 124 | . . . . . . . . . . . . . . 124 Traps 3943 | . . . . . 251 1133 459 300 943 537 318 2 . . Seismic 2214 | 121 55 59 373 107 284 1133 82 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 5990 | 172 55 59 373 130 284 1133 459 300 943 537 318 170 49 1008 Spaces Moved 5137 | 104 46 39 127 83 164 729 364 232 733 332 531 280 80 1293 Core 10 | 7 . . . . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . . . . Legs 2946 | 97 46 39 127 83 164 729 364 232 733 332 . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2181 | . . . . . . . . . . . 531 280 80 1290 Flight . | . . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 120 112 112 112 115 115 42 38 38 38 Average Speed 88 | 115 120 120 120 120 149 118 112 114 115 119 42 41 41 53 Slowest Speed 250 | 120 120 120 120 190 190 120 112 115 115 122 105 45 42 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 15 14 19 23 14 25 52 38 83 57 19 9 72 42 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 11 | . . . . . . . 1 3 4 3 . . . . Spaces Dug 20 | . . . . . . 2 . . . . 4 1 . 13 Terrain Destroyed 101 | . . . 26 . . 7 45 4 1 . 4 1 . 13 Melee 16 | . . . . . . . . . . . 3 1 . 12 Projectile 17 | . . . . . . 7 3 4 1 . 1 . . 1 AOE 68 | . . . 26 . . . 42 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Total 6204 | 129 46 43 244 97 186 928 397 261 830 468 618 326 94 1537 Wait 548 | 1 . . 42 2 8 40 6 22 94 133 39 8 14 139 Move 5124 | 103 45 38 126 82 163 728 363 231 732 331 530 280 79 1293 Hop . | . . . . . . . . . . . . . . . Pick Up 49 | 7 1 1 1 . 1 15 3 1 . . 4 4 . 11 Fast Attach 43 | 5 . . 5 2 2 2 . 1 . . 1 4 1 20 Attach 23 | 1 . . 1 3 . 1 1 . . . 6 3 . 7 Detach 3 | . . . . . . . . . . . 2 1 . . Swap 40 | . . . 5 1 3 11 4 1 3 1 3 4 . 4 Drop 53 | . . . 5 . 1 17 4 2 . 1 8 1 . 14 Fire 151 | 12 . 4 59 7 7 39 14 2 . 2 1 . . 4 Melee 56 | . . . . . 1 2 1 . 1 . 4 4 . 43 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 113 | . . . . . . 73 . 1 . . 20 17 . 2 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 15) 228 | -10/Materials | Entered Mines 273 | -10/Mines | Found a hidden stash of uninstalled traps 281 | -10/Mines | Discovered new exit (range 4) 287 | -10/Mines | Entered Materials 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 641 | -9/Materials | Discovered new exit (range 16) 660 | -9/Materials | Entered Mines 663 | -9/Mines | Met a Derelict bent on vengeance 669 | -9/Mines | Core integrity fell below 50% 705 | -9/Mines | Lost 4 parts (1p1n2u) 784 | -9/Mines | Discovered new exit (range 6) 790 | -9/Mines | Entered Materials 790 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 844 | -8/Materials | Build established: Scavenger-Mutant 923 | -8/Materials | Discovered new exit (range 13) 1061 | -8/Materials | Discovered new exit (range 12) 1074 | -8/Materials | Entered Factory 1074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2189 | -7/Factory | Discovered new exit (range 15) 2207 | -7/Factory | Entered Lower Caves 2440 | -7/Lower Caves | Spotted B-75 Beast 2442 | -7/Lower Caves | Learned Factory machine intel 2564 | -7/Lower Caves | Build established: Mutant 2623 | -7/Lower Caves | Discovered new exit (range 13) 2666 | -7/Lower Caves | Entered another Lower Caves area 2952 | -7/Lower Caves | Discovered new exit (range 12) 2966 | -7/Lower Caves | Entered Zion 3011 | -7/Zion | System corruption cleaned by Quarantine Array 3230 | -7/Zion | Learned Factory garrison access intel 3556 | -7/Zion | Build established: Derelict-Mutant 3565 | -7/Zion | Met Imprinter 3584 | -7/Zion | Imprinted 3586 | -7/Zion | Declared Zion's savior 3797 | -7/Zion | Discovered new exit (range 15) 3909 | -7/Zion | Entered Proximity Caves 3909 | -6/Proximity Caves | Accompanied by 4 allies 4172 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4182 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4315 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4346 | -6/Proximity Caves | Discovered new exit (range 4) 4446 | -6/Proximity Caves | Entered Factory 4446 | -6/Factory | Accompanied by 2 allies 4446 | -6/Factory | Evolved 2 slots: Propulsion x2 4447 | -6/Factory | Loaded intel: 304 machine locations 4448 | -6/Factory | Loaded intel: 248 non-interactive machine locations 4449 | -6/Factory | Loaded intel: 4 garrison access locations 4600 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4725 | -6/Factory | Spotted B-75 Beast 4743 | -6/Factory | Build established: Scavenger-Mutant 4763 | -6/Factory | Discovered new exit (range 5) 4764 | -6/Factory | Entered another Factory area 4764 | -5/Factory | Evolved 2 slots: Utility x2 4780 | -5/Factory | Zion Heavy squad teleported in 4856 | -5/Factory | Garrison activated, responded to threat 4934 | -5/Factory | Sucked down chute 4934 | -5/Factory | Entered Waste 4935 | -5/Waste | Met a frightened Derelict 4938 | -5/Waste | Spotted C-40 Crusher 4948 | -5/Waste | Spotted C-40 Crusher 4949 | -5/Waste | Spotted C-40 Crusher 4949 | -5/Waste | Spotted C-40 Crusher 4952 | -5/Waste | Spotted C-40 Crusher 4964 | -5/Waste | Spotted C-40 Crusher 4979 | -5/Waste | Discovered new exit (range 10) 4982 | -5/Waste | Identified exit to Factory 4983 | -5/Waste | Entered Factory 4999 | -5/Factory | Allied Derelicts emerged from ambush trap array 5102 | -5/Factory | Zion Fire squad teleported in 5114 | -5/Factory | Lost 3 parts (3n) 5379 | -5/Factory | Core integrity fell below 50% 5402 | -5/Factory | Lost 5 parts (1p1n3u) 5498 | -5/Factory | Zion Infowar Resupply teleported in 5513 | -5/Factory | Spotted B-75 Beast 5594 | -5/Factory | Found Prototype Processor 5594 | -5/Factory | Identified Exp. Targeting Computer 5660 | -5/Factory | Core integrity fell below 20% 5794 | -5/Factory | Zion Trap Resupply teleported in 5991 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05929_ System corrupted: Matter fused (-10). 05946_ System corrupted: Substantial component data lost. 05969_ System corrupted: Matter fused (-10). 05971_ Dropped Antigrav System. 05971_ Acquired EM Surge Trap. 05973_ Acquired 39 matter. 05974_ Dropped EM Surge Trap. 05975_ Installed EM Surge Trap. 05977_ S-27 Virus triggered EM Surge Trap. 05977_ The floor emits a surge of raw power. 05980_ Slug penetrates Wall. 05980_ Penetrated by Slug. 05981_ S-27 Virus IFF system glitched. 05982_ Exp. Gyrokinetic Inverter destroyed. 05990_ Penetrated by Slug. 05990_ Antigrav System destroyed. 05991_ Penetrated by Slug. 05991_ Imp. Heat Sink destroyed. 05991_ Antigrav System destroyed. 05991_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ??? #????????????????????????????????????????????? | | ?? #?##################?????????????????????????? | | ?? #?# / #?????????????????????????? | | ? #?# ######## " " " #?????????????????????????? | | ? #?# #??????# " " " #?????????????????????????? | | #?# #??????# " " " #?????????????????????????? | | #?# #??????# " " " #?????????????????????????? | | ### ###????# " " " #?????????????????????????? | | # &&&###### " " " #?????????????????????????? | | #####= &&& # " " " #?????????????????????????? | | ![ * & && != / " " " #?????????????????????????? | | # ### &&&& =%=# " " " #?????????????????????????? | | #[#?# & #### # #?????????????????????????? | | # #?##########+#########?????????????????????????? | | #!#?????# #???????????????????????????????? | | # #?????# * """#???????????????????????????????? | | # #?????# """#?????###########+#?????????????? | | # #?????# """#?????# ?????????????? | | # ####### ""#?????# ??????????????? | | # / ""#?????# " " ?? ???H??????? | | #### #### #?????# " " ????????? | | ???# #??# #?????# ""G"" ?????????? | | ???# #??#! #?????# #????????????? | | ##?# #??#####s########## #????????????? | | #?# #???# s s #????????????? | | #?# #???# s @ #????????????? | | #?# #???# s ]| +????????????? | | #?# #???# ]! % """"""" #????????????? | | ]#?# #???# |! """"""" #????????????? | | #?# #???# """"""" ##????????????? | | ### ##### """"""" #?????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ???????????????????? | | ???????????????????? | | ########## #####+#########???????????????????? | | ?????????# #?????????????????????????????????? | | ?????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????? #?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Evasion (%) 57 Melee Accuracy 8 Offensive Hacking 14 Trap Extractor Capacity 4 Item Schematics ----------------- IFF Parser | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Microactuators | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Coil Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Arc Thrower | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Imp. Heavy Laser | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerAblativeBroadsword Manual? 0 Play Time 00:51:06 Cumulative 243.0 hours Start 2025.10.24 @ 19:28:57 End 2025.10.24 @ 20:37:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 555 Adventurer 0 Explorer 0 Win Type - Total 14 Types 10/0/2/1/1/0/0/0/0/0 Lore% 79 Gallery% 69 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 307ab8bd-2425-479f-a4fa-9280ddc60943