Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.03 @ 18:28:52 Player: kiiro Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (294) 294 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1299 Bonus ------- None Cogmind --------- Core Integrity 281/400 Matter 92/300 Energy 125/125 System Corruption 0% Temperature Warning (318) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Improved Hover Unit Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Medium Armor Plating > --- WEAPON ----------- Particle Cannon > --- INVENTORY -------- Ion Engine Improved Hover Unit Beam Cannon Beam Cannon Light Cannon [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Processor Visual Processing Unit Protection Medium Armor Plating Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 7 10 9 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 11 | 2 3 6 Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover 5 | . 1 4 Flight 4 | . 2 2 Utility 7 | 2 4 1 Device 4 | 2 2 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun . | . . . Energy Cannon 3 | . 2 1 Ballistic Gun 2 | 2 . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power . | . . . Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon . | . . . Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Backups 3 | . 4 4 Power . | . . 1 Propulsion . | . . 1 Utility . | . . . Weapon 1 | . 2 2 Tool/Special . | . . . Unused Backups 2 | . 1 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 90 | . 97 77 Engine 12 | . 13 11 Wheel 12 | . 19 . Hover 8 | . 1 22 Flight 6 | . 6 5 Device 17 | . 21 8 Processor 6 | . 4 11 Protection 4 | . 2 6 Energy Cannon 15 | . 21 3 Ballistic Gun 3 | . 3 1 Ballistic Cannon 3 | . 2 6 Peak Build Rating 14 | 9 9 14 Average Rating 8 | 6 7 11 On Entrance 5 | . 9 8 Naked Turns . | . . . Heaviest Build 15 | 8 13 15 Greatest Support 21 | 20 20 21 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 5 5 Average Carried 4 | . 4 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 2 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 435 | 310 90 35 Remotely . | . . . Salvage Created 432 | 88 237 107 Parts 46 | 15 23 8 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 13 | 1 8 4 Guns 1 | 1 . . Cannons 12 | . 8 4 Classes Destroyed 5 | 3 2 . Worker 1 | 1 . . Tunneler 5 | 3 1 1 Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 4 | 1 2 1 Best Kill Streak 5 | 4 4 5 Combat Bots Only 4 | 1 3 4 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 101 | 4 32 65 Missed 30 | 1 11 18 Hits 71 | 3 21 47 Projectile 71 | 3 21 47 Damage Taken 761 | 31 181 549 Core 169 | . 50 119 Absorbed by Shields . | . . . Regen/Repaired (Parts) 50 | . 50 . Core Remaining (%) 90 | 100 80 . Volleys Fired 61 | 10 18 33 Largest 2 | 2 2 1 Hottest 120 | 40 120 68 Shots Fired 89 | 20 36 33 Gun 20 | 20 . . Cannon 69 | . 36 33 Launcher . | . . . Special . | . . . Kinetic 32 | 20 . 12 Thermal 57 | . 36 21 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 10 4 7 Robot Miss Streak 4 | 1 2 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 49 | 15 14 20 Core Hits 25 | 9 11 5 Critical Kills 1 | 1 . . Critical Parts Destroyed . | . . . Critical Strikes 1 | 1 . . Destroy 1 | 1 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 891 | 165 316 410 Guns 165 | 165 . . Cannons 726 | . 316 410 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 288 | 165 . 123 Thermal 603 | . 316 287 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 418 | 6 418 414 Average Temperature 210 | 6 156 263 Received Heat Transfer 207 | 18 6 183 Effects 2 | . 1 1 Shutdowns 1 | . 1 . Interference 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1184 | . 666 518 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 106 | 30 106 92 Initial 18 | . 3 18 Average 37 | 9 53 18 Influence Increases 412 | 40 259 113 Destroy 0b10 Robot/C 260 | 20 160 80 Destroy 0b10 Robot/NC 40 | 20 15 5 Destroy Leader 34 | . 24 10 Successful Hack 31 | . 29 2 Destroy Structure 2 | . 1 1 Lose Combat Pursuer 45 | . 30 15 Influence Decreases 390 | 35 218 137 Entered New Map 30 | . 2 28 Time Decay 310 | 35 216 59 Lost Part 50 | . . 50 Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | 1 13 11 Peak Tracking Total 5 | 1 3 5 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 5 2 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 25 | . 19 6 Successful 17 | . 12 5 Failed 8 | . 7 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations 10 | . 8 2 Recycling Units . | . . . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 1 | . 1 . Emergency Access Points 2 | . 2 . Dispatch Records 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 8 | . 7 1 Scan Component 4 | . 3 1 Repair 3 | . 3 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 3 . Time 78 | . 78 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 628 | 58 329 241 Optics 406 | . 165 241 Sensors 418 | . 223 195 Terrain 164 | 58 106 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 921 | 130 535 256 Spaces Moved 824 | 118 422 284 Core 19 | 15 . 4 Treads . | . . . Legs . | . . . Wheels 286 | 103 183 . Hover 212 | . 8 204 Flight 307 | . 231 76 Fastest Speed 34 | 50 37 34 Average Speed 57 | 76 56 50 Slowest Speed 150 | 80 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 5 55 25 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1191 | 136 687 368 Wait 221 | . 202 19 Move 822 | 117 421 284 Hop . | . . . Pick Up 10 | 2 6 2 Fast Attach 23 | 7 9 7 Attach 12 | . 6 6 Detach 18 | . 11 7 Swap 3 | . 2 1 Drop 21 | . 12 9 Fire 61 | 10 18 33 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 131 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 344 | -10/Materials | Repaired Lgt. Ion Engine 371 | -10/Materials | Repaired Heat Sink 407 | -10/Materials | Repaired Ion Engine 555 | -10/Materials | Discovered new exit (range 7) 581 | -10/Materials | Discovered new exit (range 3) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 922 | -9/Materials | Self-destructed Last Messages --------------- 00854_ Destroyed Lgt. Ion Engine. 00856_ S-10 Pest destroyed. 00861_ Sensor Array destroyed. 00863_ G-34 Mercenary destroyed. 00865_ Acquired 18 matter. 00868_ Dropped Beam Cannon. 00869_ Acquired Lgt. Ion Engine. Having swapped a part into your inventory to attach the Lgt. Ion Engine, a dash marker appears to the left of it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. 00872_ Acquired 14 matter. 00875_ Imp. Hover Unit destroyed. 00905_ Med. Armor Plating destroyed. 00907_ Overheating: System interference. 00907_ Visual Processing Unit temporarily disabled. 00907_ Dropped Particle Cannon. 00909_ Imp. Hover Unit destroyed. 00914_ Y-45 Defender heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ???????????????????????# / + "R"" #???????? | | ???????????????????????# "" # # """" #???????? | | ???????????????????????# ""S # # #???????? | | ???????????????????????# "" # ########???????? | | ???????????????????????# # #??????????????? | | ???????????????????????# # #??????????????? | | ??????????????????????######### #??????????????? | | ??????????????????????# =][ % / ##########+###?? | | ??????????????????????#=%*=%= # ? | | ??????????????????????#= # ^ ? | | ??????????????????????######### T ?? | | ??????????????????????????????# """"""" #? | | ??????????????????????????????# """"""" ?? | | ??????????????????????????????# """""""??? ? ?? | | ??????????????????????????????# """"""" ?? | | ??????????????????????????????# """"""" #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ?????????????????????########## """ #? | | ?????????????????????# # """ ?? | | ?????????????????????# """ " # """ #? | | ?????????????????????# """ T # #? | | ?????????????????????#] """ " # #? | | ?????????????????????#% g #? | | ????????????????????## ]] # #? | | ????????????????????#Y % @]! ############### ?? | | ????????????????????##%% ] #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 62% | -10/Materials Heat Sink | 60% | -10/Materials Ion Engine | 61% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaFireHumpback Manual? 0 Play Time 00:39:11 Cumulative 9.7 hours Start 2025.09.03 @ 16:56:18 End 2025.09.03 @ 18:28:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d997783-9d94-494a-9a5e-0d4b712cc68c