Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.13 @ 23:38:30

Player: MikeMulligan

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (75)      375
Value Destroyed (2990)     2990
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (367)                367
              TOTAL SCORE: 10692

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      33
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     202/300
Energy                     58/100
System Corruption          62%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Target Analyzer
>          --- WEAPON (4) -------
           Katana
           Katana
           Katana
           Katana
>          --- INVENTORY (4) ----
           Gravity Neutralizing Apparatus
  Improved Focal Shield

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
     Light Particle Reactor
     Light Particle Reactor
>          --- PROPULSION -------
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
           Energy Well
   Compact Matter Pod
           Structural Scanner
  Advanced Target Analyzer
  Improved Transmission Jammer
  Advanced Hardlight Generator
>          --- WEAPON -----------
           Gamma Rifle
           Gamma Rifle
           Gamma Rifle
           Plasma Cutter
>          --- INVENTORY --------
     Micro Fission Core
  Improved Antigrav System
           Gravity Neutralizing Apparatus
  Improved Focal Shield
[Rating: 132]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Protection               Improved Propulsion Shielding
Weapon                     Phase Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Stasis Beam
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   2   2   .   .   2   2   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   .   .   .   2   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             177  | 9   4   1   .   .   26  17  4   23  14  10  5   3   5   56  
  Power                    23   | 2   .   .   .   .   4   2   .   1   2   1   1   .   1   9   
    Engine                 12   | 2   .   .   .   .   2   1   .   1   2   .   1   .   1   2   
    Core                   8    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   4   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               40   | 2   .   .   .   .   6   6   1   5   2   4   1   1   2   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | 2   .   .   .   .   6   5   1   5   2   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   1   .   .   .   4   1   1   2   8   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   1   .   .   .   5   4   1   5   4   3   1   .   1   21  
    Device                 36   | .   .   .   .   .   3   3   1   5   2   3   1   .   1   17  
    Storage                7    | 1   1   .   .   .   2   1   .   .   .   .   .   .   .   2   
    Processor              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 4   3   1   .   .   11  5   2   12  6   2   2   2   1   16  
    Energy Gun             25   | 1   1   1   .   .   3   2   1   5   2   2   .   1   .   6   
    Energy Cannon          9    | .   .   .   .   .   .   1   1   2   3   .   2   .   .   .   
    Ballistic Gun          17   | 3   .   .   .   .   3   2   .   4   1   .   .   1   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               7    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   
Parts Lost                 88   | .   .   .   .   .   13  3   2   5   .   2   4   8   10  41  
  Power                    15   | .   .   .   .   .   4   1   .   .   .   .   .   .   3   7   
  Propulsion               19   | .   .   .   .   .   3   2   1   2   .   .   .   2   2   7   
  Utility                  26   | .   .   .   .   .   1   .   .   1   .   1   2   2   3   16  
  Weapon                   28   | .   .   .   .   .   5   .   1   2   .   1   2   4   2   11  
  Highest Loss Streak      26   | .   .   .   .   .   6   2   2   1   .   2   3   5   10  26  
Average Slot Usage (%)     88   | .   97  100 100 100 91  98  94  96  80  93  93  79  52  63  
  Engine                   7    | .   14  14  14  14  6   11  7   7   5   9   5   5   7   1   
  Core                     2    | .   .   .   .   .   1   1   7   7   1   1   5   5   4   2   
  Leg                      18   | .   28  28  28  28  30  29  28  27  17  8   .   .   .   4   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   11  23  20  8   5   
  Device                   19   | .   .   .   .   .   5   21  21  22  26  30  33  30  18  20  
  Storage                  10   | .   25  28  28  28  29  8   7   7   4   .   .   .   .   7   
  Processor                1    | .   .   .   .   .   .   .   .   .   1   5   5   5   5   4   
  Protection               1    | .   .   .   .   .   .   .   .   .   6   5   .   .   .   .   
  Energy Gun               7    | .   13  14  14  14  9   14  8   8   2   8   .   .   .   4   
  Energy Cannon            2    | .   .   .   .   .   .   .   3   4   9   1   10  4   .   .   
  Ballistic Gun            6    | .   14  14  14  14  6   7   7   8   2   5   5   4   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 12  21  19  19  19  27  44  48  49  58  50  53  51  44  78  
  Greatest Support         68   | 20  20  20  20  20  55  58  53  61  53  64  64  64  32  68  
  Greatest Overweight (x)  11   | 1   1   .   .   .   .   4   .   1   1   1   .   1   11  8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  4   4   4   4   4   
  Average Capacity         7    | 5   9   10  10  10  9   9   10  10  8   4   4   4   4   4   
  Most Carried             10   | 4   5   9   10  10  10  10  10  10  10  4   4   3   3   4   
  Average Carried          6    | 2   4   7   9   9   7   9   8   9   6   3   2   2   1   2   
  Final Capacity           10   | 6   10  10  10  10  8   10  10  10  4   4   4   4   4   4   
  Final Carried            10   | 4   5   9   10  9   7   10  6   10  4   4   3   3   3   2   

 Class Distribution 
--------------------
 35% | Mutant
 23% | Skirmisher
 20% | Scavenger-Skirmisher
  9% | Scavenger-Gunner
  7% | Scavenger-Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -4/Factory
               Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Matter Collected           2356 | 222 105 41  .   .   270 195 .   194 213 193 242 57  .   624 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2671 | .   118 .   .   .   516 130 .   194 213 212 460 134 .   694 
  Parts                    177  | .   11  .   .   .   33  9   .   12  13  19  15  8   .   57  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   .   .   .   .   16  6   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  57   | .   4   .   .   .   18  4   .   4   3   3   8   5   .   8   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Guns                     21   | .   4   .   .   .   3   4   .   1   .   2   1   2   .   4   
  Cannons                  15   | .   .   .   .   .   .   .   .   3   2   1   6   1   .   2   
  AOE                      15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   4   .   .   .   6   1   .   .   .   .   1   .   .   1   
  Worker                   3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Builder                  7    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   3   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Swarmer                  15   | .   3   .   .   .   3   3   .   .   .   .   1   5   .   .   
  Grunt                    17   | .   1   .   .   .   10  .   .   1   .   .   5   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   1   .   3   2   3   .   .   .   8   
Best Kill Streak           12   | .   3   .   .   .   12  2   .   1   1   3   2   2   .   3   
  Combat Bots Only         10   | .   2   .   .   .   10  2   .   1   1   2   2   2   .   2   
Max Kills in Single Turn   4    | .   1   .   .   .   4   1   .   1   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Damage Taken               9828 | .    295  .    .    .    997  479  38   642  188  378  472  640  1103 4596 
  Core                     2367 | .    62   .    .    .    138  44   .    40   16   40   42   66   598  1321 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    75   74   .    .    88   98   .    .    85   48   .    
Volleys Fired              215  | .    18   .    .    .    35   13   .    20   13   10   20   23   .    63   
  Largest                  4    | .    2    .    .    .    2    3    .    3    3    3    3    3    .    4    
  Hottest                  225  | .    60   .    .    .    91   131  .    140  155  192  210  210  .    225  
Shots Fired                450  | .    36   .    .    .    67   39   .    46   23   30   58   29   .    122  
  Gun                      332  | .    35   .    .    .    44   39   .    26   8    26   27   24   .    103  
  Cannon                   94   | .    .    .    .    .    .    .    .    20   15   4    31   5    .    19   
  Launcher                 24   | .    1    .    .    .    23   .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  154  | .    18   .    .    .    12   13   .    13   5    10   19   18   .    46   
  Thermal                  167  | .    17   .    .    .    32   13   .    20   15   20   39   11   .    .    
  Explosive                24   | .    1    .    .    .    23   .    .    .    .    .    .    .    .    .    
  Electromagnetic          105  | .    .    .    .    .    .    13   .    13   3    .    .    .    .    76   
  Robot Hit Streak         15   | .    6    .    .    .    11   6    .    7    11   7    9    5    .    15   
  Robot Miss Streak        5    | .    2    .    .    .    3    3    .    3    2    2    3    4    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           282  | .    25   .    .    .    48   24   .    25   17   18   33   12   .    80   
  Core Hits                149  | .    12   .    .    .    57   10   .    11   4    7    14   6    2    26   
  Critical Hits            18   | .    .    .    .    .    .    1    .    .    .    2    2    1    .    12   
  Critical Kills           6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 12   | .    .    .    .    .    .    .    .    .    .    2    2    1    .    7    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7863 | .    354  .    .    .    2239 330  .    569  642  540  921  294  7    1967 
  Guns                     3521 | .    262  .    .    .    567  268  .    205  73   455  384  152  .    1155 
  Cannons                  2257 | .    .    .    .    .    .    .    .    354  560  80   537  92   .    634  
  Explosions               1826 | .    92   .    .    .    1672 62   .    .    .    .    .    .    .    .    
  Melee                    30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Ramming                  229  | .    .    .    .    .    .    .    .    10   9    5    .    50   7    148  
  Kinetic                  2028 | .    109  .    .    .    110  70   .    138  53   134  188  114  .    1112 
  Thermal                  2982 | .    153  .    .    .    457  194  .    354  560  401  733  130  .    .    
  Explosive                1764 | .    92   .    .    .    1672 .    .    .    .    .    .    .    .    .    
  Electromagnetic          830  | .    .    .    .    .    .    66   .    67   20   .    .    .    .    677  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         62   | .    .    .    .    .    .    .    14   14   2    2    2    2    .    62   
  Average Corruption       10   | .    .    .    .    .    .    .    9    12   1    1    2    2    .    22   
  Corruption Purged        7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Effects                  232  | .    .    .    .    .    .    .    6    106  .    6    8    5    .    101  
    Message Errors         36   | .    .    .    .    .    .    .    3    17   .    1    2    3    .    10   
    Matter Fused           29   | .    .    .    .    .    .    .    1    18   .    .    .    .    .    10   
    Heat Flow Errors       20   | .    .    .    .    .    .    .    .    11   .    1    1    .    .    7    
    Energy Discharges      26   | .    .    .    .    .    .    .    1    12   .    .    2    .    .    11   
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      22   | .    .    .    .    .    .    .    1    11   .    3    1    .    .    6    
    Data Loss (major)      9    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    4    
    Misfires               6    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    
    Alerts                 5    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
    Misdirections          38   | .    .    .    .    .    .    .    .    22   .    .    .    .    .    16   
    Targeting Errors       34   | .    .    .    .    .    .    .    .    5    .    1    .    1    .    27   
    Weapon Failures        6    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            150  | .    .    .    .    .    .    37   .    11   50   .    .    4    .    48   
  Projectiles              85   | .    .    .    .    .    .    .    .    11   50   .    .    4    .    20   
  Explosions               37   | .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    
  Melee                    28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
Knockbacks                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    .    .    .    48   .    .    3    2    .    .    23   3    70   
  Shots                    3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Rammed                   26   | .    .    .    .    .    .    .    .    1    1    .    .    6    2    16   
Targets Rammed             29   | .    .    .    .    .    .    .    .    2    2    1    .    6    2    16   
  Kicked                   3    | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        491  | .    60   .    .    .    90   181  .    333  36   386  403  18   .    491  
  Average Temperature      96   | .    27   .    .    .    28   88   .    91   18   133  170  12   .    134  
  Received Heat Transfer   735  | .    27   .    .    .    333  .    .    27   .    12   144  .    180  12   
  Effects                  10   | .    .    .    .    .    .    .    .    1    .    1    2    .    .    6    
    Shutdowns              5    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Parts Melted             7    | .    1    .    .    .    1    .    .    .    .    3    2    .    .    .    
  Heat Transferred         4450 | .    350  .    .    .    999  309  .    481  620  544  962  185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Peak Influence             459  | .   147 64  .   .   459 161 60  92  45  80  .   .   78  77  
  Initial                  156  | .   .   57  .   .   .   156 5   42  .   21  .   .   63  39  
  Average                  49   | .   61  59  .   .   225 81  33  25  20  27  .   .   49  36  
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 .   100 36  100 100 100 100 100 .   .   100 100 
  Level 1                  3    | .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   .   .   6   1   .   6   2   3   .   .   2   3   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            13   | .   .   .   .   .   .   1   .   4   2   2   .   .   1   3   
  Reinforcement            7    | .   1   .   .   .   3   .   .   1   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Distress Signals           6    | .   1   .   .   .   2   .   .   1   .   1   .   .   1   .   
Communications Jammed      7    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   3   
  Distress Signals         4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   
Times Spotted              111  | .   11  .   .   .   22  10  6   7   3   4   13  9   10  16  
  Peak Tracking Total      8    | .   4   .   .   .   7   3   6   3   1   4   4   5   8   6   
  Tactical Retreats        13   | .   .   .   .   .   1   1   .   2   .   1   4   2   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Traps Triggered            6    | .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Machines Disabled          5    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Machines Accessed          41   | .   2   1   5   .   1   6   .   13  4   5   .   .   .   4   
  Terminals                14   | .   1   1   .   .   1   3   .   3   2   2   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   
  Recycling Units          7    | .   1   .   .   .   .   2   .   3   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
Total Hacks                138  | .   5   2   50  .   3   22  .   24  15  8   .   .   .   9   
  Successful               100  | .   4   1   50  .   1   12  .   13  9   4   .   .   .   6   
  Failed                   36   | .   1   1   .   .   2   9   .   11  5   4   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   .   2   .   1   .   .   .   .   .   1   
  Terminals                45   | .   3   2   .   .   3   16  .   4   12  4   .   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   4   2   .   .   .   .   3   
  Recycling Units          13   | .   2   .   .   .   .   4   .   5   .   2   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   1   1   .   .   .   1   
Terminal Hacks             78   | .   3   1   50  .   1   11  .   2   7   2   .   .   .   1   
  Record                   65   | .   .   .   49  .   .   7   .   2   7   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   
  Scan Component           3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   1   .   3   .   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         4    | .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   
  Insert Component         4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Analyze                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   2   1   .   .   1   4   .   10  3   5   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
  Retrieved Matter         14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Total Damage             57   | .   .   .   .   .   57  .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Turns Passed               12369 | 72   269  361  1139 537  681  1274 178  2090 1336 1185 1064 254  308  1621 
Spaces Moved               8685  | 47   174  295  946  432  422  789  144  1487 909  866  810  204  163  997  
  Core                     229   | 4    .    .    .    .    .    .    .    .    .    .    .    .    77   148  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6410  | 43   174  295  946  432  422  789  144  1487 909  388  .    .    .    381  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2046  | .    .    .    .    .    .    .    .    .    .    478  810  204  86   468  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   120  120  120  120  120  120  120  120  120  48   48   48   50   48   
  Average Speed            106   | 117  121  120  120  120  120  130  120  123  131  81   48   56   98   88   
  Slowest Speed            600   | 150  150  120  120  120  120  240  120  150  155  123  48   120  600  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    35   58   94   90   38   21   90   30   13   13   73   22   4    17   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    .    1    .    .    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    2    .    .    .    .    .    .    2    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          123   | .    7    .    .    .    86   2    .    .    .    3    16   2    .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               28    | .    .    .    .    .    .    .    .    .    .    3    16   2    .    7    
  AOE                      95    | .    7    .    .    .    86   2    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Total                      11386 | 60   199  301  950  451  524  1007 149  1697 1036 1322 1440 315  310  1625 
  Wait                     2116  | .    2    2    4    17   27   168  .    135  72   421  604  78   134  452  
  Move                     8668  | 46   173  294  945  431  417  789  143  1486 908  865  809  203  162  997  
  Hop                      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Pick Up                  106   | 4    2    4    1    1    13   13   1    13   9    6    2    2    4    31   
  Fast Attach              38    | 5    .    .    .    .    5    .    .    2    1    7    .    .    .    18   
  Attach                   90    | 1    1    .    .    .    13   8    4    5    12   3    3    2    5    33   
  Detach                   20    | .    .    .    .    .    1    2    .    4    7    1    .    .    2    3    
  Swap                     49    | 3    3    1    .    .    8    9    .    16   1    .    2    1    .    5    
  Drop                     52    | 1    .    .    .    2    3    5    1    14   11   8    .    .    1    6    
  Fire                     215   | .    18   .    .    .    35   13   .    20   13   10   20   23   .    63   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      24    | .    .    .    .    .    .    .    .    .    .    .    .    6    2    16   
  Kick                     5     | .    .    .    .    .    .    .    .    2    2    1    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Discovered new exit (range 16)
    73 | -11/Scrapyard  | Entered Materials
   202 | -10/Materials  | Discovered new exit (range 16)
   312 | -10/Materials  | Discovered new exit (range 4)
   316 | -10/Materials  | Build established: Mutant
   342 | -10/Materials  | Entered Mines
   371 | -10/Mines      | Learned 2 Materials zone layouts
   517 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   542 | -10/Mines      | Discovered new exit (range 10)
   697 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   697 | -10/Mines      | Discovered new exit (range 5)
   703 | -10/Mines      | Entered Exiles
   729 | -10/Exiles     | Discovered new exit (range 14)
   768 | -10/Exiles     | Met 8R-AWN
   785 | -10/Exiles     | Met EX-HEX
   851 | -10/Exiles     | Met EX-DEC
   891 | -10/Exiles     | Learned location of Zion (-7)
   935 | -10/Exiles     | Discovered new exit (range 14)
  1072 | -10/Exiles     | Visited The Gauntlet
  1271 | -10/Exiles     | Met EX-BIN
  1319 | -10/Exiles     | Aligned with FarCom system
  1321 | -10/Exiles     | Given EX-Vault access code
  1553 | -10/Exiles     | Opened EX-Vault
  1558 | -10/Exiles     | Found Deploy-a-Sentry
  1640 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1842 | -10/Exiles     | Left Exiles lab with Deploy-a-Sentry
  1842 | -10/Exiles     | Entered Mines
  1956 | -9/Mines       | Learned Materials terminal intel
  2058 | -9/Mines       | Identified exit to Materials
  2379 | -9/Mines       | Entered Materials
  2379 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  2381 | -8/Materials   | Loaded intel: 11 terminal locations
  2643 | -8/Materials   | Garrison activated, responded to threat
  2668 | -8/Materials   | Destroyed 10 combat bots
  2737 | -8/Materials   | Lost 4 parts (2p2n)
  2810 | -8/Materials   | Lost 6 parts (1p1n1u3w)
  2872 | -8/Materials   | DAS Turret deployed
  2899 | -8/Materials   | Discovered new exit (range 11)
  3060 | -8/Materials   | Entered Factory
  3060 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
  3220 | -7/Factory     | Build established: Skirmisher
  3838 | -7/Factory     | Central database locked down
  4334 | -7/Factory     | Sucked down chute
  4334 | -7/Factory     | Entered Waste
  4342 | -7/Waste       | Spotted C-40 Crusher
  4349 | -7/Waste       | EMP discharged
  4379 | -7/Waste       | Spotted C-40 Crusher
  4395 | -7/Waste       | Spotted C-40 Crusher
  4396 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  4420 | -7/Waste       | Spotted C-40 Crusher
  4444 | -7/Waste       | Spotted C-40 Crusher
  4449 | -7/Waste       | EMP discharged
  4449 | -7/Waste       | System corruption reached 10%
  4460 | -7/Waste       | Spotted C-40 Crusher
  4501 | -7/Waste       | Discovered new exit (range 10)
  4512 | -7/Waste       | Entered Factory
  4732 | -7/Factory     | Build established: Scavenger-Skirmisher
  4989 | -7/Factory     | Discovered new exit (range 10)
  6602 | -7/Factory     | Entered another Factory area
  6602 | -6/Factory     | Evolved 2 slots: Utility x2
  6669 | -6/Factory     | Build established: Mutant
  7184 | -6/Factory     | Central database locked down
  7375 | -6/Factory     | Discovered new exit (range 12)
  7468 | -6/Factory     | Build established: Skirmisher
  7661 | -6/Factory     | Repaired Imp. Carbon-fiber Leg?
  7938 | -6/Factory     | Entered another Factory area
  7938 | -5/Factory     | Evolved 2 slots: Utility x2
  8762 | -5/Factory     | Identified exit to Garrison
  8974 | -5/Factory     | Discovered new exit (range 11)
  9031 | -5/Factory     | Build established: Scavenger-Scout
  9123 | -5/Factory     | Entered Upper Caves
  9190 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9209 | -5/Upper Caves | Spotted B-75 Beast
  9234 | -5/Upper Caves | Lost 3 parts (1u2w)
  9509 | -5/Upper Caves | Build established: Scavenger-Gunner
  9904 | -5/Upper Caves | Encountered a Warlord checkpoint
 10034 | -5/Upper Caves | Discovered new exit (range 3)
 10055 | -5/Upper Caves | Learned Factory non-interactive machine intel
 10187 | -5/Upper Caves | Entered another Upper Caves area
 10201 | -5/Upper Caves | Discovered new exit (range 14)
 10338 | -5/Upper Caves | Lost 5 parts (1u4w)
 10439 | -5/Upper Caves | Lost 3 parts (2n1u)
 10441 | -5/Upper Caves | Entered Factory
 10441 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 10442 | -4/Factory     | Loaded intel: 206 non-interactive machine locations
 10472 | -4/Factory     | Spotted B-86 Titan
 10580 | -4/Factory     | Build established: Scavenger-Mutant
 10744 | -4/Factory     | Core integrity fell below 50%
 10744 | -4/Factory     | Discovered new exit (range 5)
 10746 | -4/Factory     | Lost 10 parts (3p2n3u2w)
 10749 | -4/Factory     | Entered Research
 10749 | -3/Research    | Evolved 2 slots: Power x1, Weapon x1
 10970 | -3/Research    | Build established: Mutant
 11650 | -3/Research    | Build established: Scavenger-Mutant
 11663 | -3/Research    | System corruption reached 10%
 11731 | -3/Research    | Lost 10 parts (3p2n1u4w)
 11903 | -3/Research    | Lost 4 parts (2u2w)
 12145 | -3/Research    | System corruption reached 30%
 12171 | -3/Research    | Build established: Scavenger-Skirmisher
 12237 | -3/Research    | Core integrity fell below 50%
 12300 | -3/Research    | Core integrity fell below 20%
 12341 | -3/Research    | Spotted B-86 Titan
 12359 | -3/Research    | Lost 26 parts (4p5n13u4w)
 12370 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Acquired System Guard.
System Guard destroyed.
Adv. Cryofiber Web destroyed.
System Guard destroyed.
MLCYZZE5ACB<CARQNY1CR%
System corrupted: Energy discharge (-54).
Imp. Antigrav System destroyed.
Structural Scanner destroyed.
Mic. Fission Core destroyed.
System corrupted: Matter fused (-5).
System corrupted: Energy discharge (-29).
Acquired Katana. <x4>
Only a single melee weapon may be active at a time, Katana automatically
  deactivated. (Secondary inactive melee weapons have a chance to conduct
  follow-up attacks, see the manual.)
System corrupted: Katana targeting data glitched.
P-80 Master suffers critical hit.
P-80 Master destroyed.
:L%BE9LBM5VPF,EZKIUFWR0MG#2I6WLV
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????#####BB#    #??????? |
| ????????#######################           #??????? |
| ????????#                                 #??????? |
| ????????#                                 #??????? |
| ????????#      ################           #??????? |
| ????????#      #??????????????#   "" ""   #??????? |
| ????????#      #??????????????#   ""T""  ?#??????? |
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| ????????#      #???????#                  #??????? |
|  ???????#      #???????#    g             #??????? |
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|        """     #???#     @%!=   #???????  #??????? |
|       ""T""    #???#     !!=   =#????????  ??????? |
|       "" ""    #???#    /       #????????????????? |
|                #???#    /       #????????????????? |
|                #???#    /       #????????????????? |
| ###            #???#            #????????????????? |
| ??#            #???#            #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          67
Energy Capacity            900
Matter Stores              430
Matter Capacity            450
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    12
Base Temperature (-)       200
Corruption Prevention      36
Resistance: KI             25
Propulsion Shielding       66
Evasion (%)                67
Target Analysis            8
Core Analysis              6
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
          Imp. Carbon-fiber Leg | -7/Factory  | Scanalyzed
                  Energy Filter | -7/Factory  | Scanalyzed
 Gravity Neutralizing Apparatus | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
It's Just You
Leap Before You Look
No Signal
Power Corrupts
Respectable Loadout
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              AntimatterArcLauncher
  Manual?         0
Play Time         03:52:39
  Cumulative      20.1 hours
  Start           2021.01.13 @ 08:59:31
  End             2021.01.13 @ 23:38:30
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5233d89c-0735-4e69-be77-e7ec99534dae